Monkey Island 2: LeChuck's Revenge is the second game in the Monkey Island series, released in 1991. It takes place some time after the first. Guybrush is starting to have trouble getting other pirates to listen to his stories about the last game, so he decides to actually do something piratey that he can make a new story out of. His quest this time is to find the four pieces to a treasure map leading to a fabulous treasure known only as "Big Whoop". As the title of the game indicates, however, Guybrush's old foe LeChuck returns from the dead once more (this time as a zombie), and tries to get his revenge on Guybrush.
This marks the end of the old-school, Ron Gilbert Monkey Islands, as he left LucasArts the year after the release, with co-writer and designer Dave Grossman following in 1994, and the following installments in the series were, until Tales of Monkey Island came along, made without input from Gilbert or any of the other original writers. This game is given the twist-ending Gilbert wanted to put in the original game, an ending which divides the fanbase like nothing else in the entire canon. Ron Gilbert stated several times he would like to make ''his'' own version of Monkey Island 3, called "Monkey Island 3a: The Secret Revealed Or Your Money Back", but for this, he would need Disney to sell him the rights. There is currently a petition for Disney to do exactly that.
A "Special Edition" Updated Re-release/remake was released in the summer of 2010, with redrawn artwork, voice acting from the cast of The Curse of Monkey Island, and creator commentary from Tim Schafer, Ron Gilbert and David Grossman.
This game provides examples of:
- Adipose Rex: Governor Phatt, of Phatt Island. Not a king, but he runs an entire island, so it counts. He seems to be fed entirely on pureed food, which he has piped next to the bed where he spends all his time.
- Air-Aided Acrobatics: Has this during the spitting contest (watch the flags to see when you've got a tailwind).
- The Alcoholic: Rum Rogers Jr.
- Always Night: On Scabb Island. Booty Island was also initially going to feature this, but it was later changed to Always Daytime.
- Animation Bump: Most of the (original) game is rather crudely animated, using mostly Limited Animation, but LeChuck stands out: His speech and walking animations have more detail and complicated movement patterns than other characters, and during the final confrontation has things such as anticipation and overlapping action. According to the Special Edition commentary, it actually made animating him a giant pain because his asymmetrical movement meant that they couldn't just flip his sprite when he is standing in the other direction.
- In the Special Edition, Guybrush, LeChuck, and for whatever reason, Rum Rogers Jr. are 3D models designed to look like sprites, allowing them a much wider range of movement and actions compared to the simplistic sprites of everyone else.
- Arson, Murder, and Jaywalking: The phrase can be said almost exactly word-for-word as a response to the librarian's question if Guybrush has any vices (when getting a library card).
- Artifact Title: Monkey Island is nowhere to be found in this game, something that wouldn't happen again until Tales. The next game does reveal that the carnival at the end was part of Monkey Island, but considering that was made without Ron Gilbert's direction, it likely wasn't his intention to imply that.
- Ascended Extra: The Voodoo Lady, who you could complete the first game without ever meeting, gets her biggest role in any of the games prior to Tales.
- A Winner Is You: Using the "win the game" cheat gives you one of these instead of the real ending.
- Badass Beard: LeChuck's beard is so badass that it gets used to reanimate the rest of his body.
- Bag of Spilling: Guybrush starts the game with his pockets full of riches earned in the past two years... before Largo LaGrande empties his pockets two minutes into the adventure.
- Barefoot Sage/Does Not Like Shoes: The Voodoo Lady.
- Battle Trophy: Guybrush kept a piece of LeChuck's ghostly beard after blowing him up in the first game.
- Big "NO!": Done by Guybrush near the end when LeChuck claims he is Guybrush's brother.
- Blackout Basement: Guybrush falls into a dark room and has to Pixel Hunt in the dark to find the switch and turn on the light. Creepier than ever, LeChuck is right there to greet you.
- Blind Without 'Em: Wally is helpless without his monocle. Obviously, you have to steal it to progress the game.
- Bookends: The first and last major puzzles of the game both involve making a Voodoo Doll of the current antagonist, using the same recipe.
- Bound and Gagged: Guybrush and Wally.
- Bowdlerise: In a way. When playing on Lite mode, you collect a white shirt belonging to Largo instead of his pearly-white bra.
- Box-and-Stick Trap: You need to make one of these to catch a rat, using some cheese as a bait.
- Bucket Booby-Trap: Guybrush pulls this one off on Largo LaGrande.
- Buried Alive: Stan. Thankfully, when he shows up again in the sequel, he's just fine. He even managed to print out some business cards while he was in there!
- Guybrush. He's mocked and belittled by the other characters, robbed blind in the first few minutes, forced to wear a stupid pink dress to a costume party, beaten up by the aged groundskeeper, humiliated in a drinking contest with Rum Rogers, Jr, sets off a room full of explosives by dropping the match he's using as a light source...the list is too long to fully repeat.
- Wally. The developers actually had to remove a scene that shows what happened to him after LeChuck's fortress blew up, because they just felt too sorry for him.
- By the Lights of Their Eyes: You can see Guybrush's and Wally's eyes glow in the darkness of LeChuck's Fortress after their escape.
- Breaking the Fourth Wall: Par for the course. Under the sea, Guybrush can remark: "This monkey head is too heavy to carry to the surface. Considering this game has no drop verb, I'm doomed."
- Call-Back: An elevator towards the end of the game takes you to a one-off location from Mêlée Island, where the "Employees Only" door originally was.
- Can't Hold His Liquor: Subverted; Rum Rogers Jr.'s special contest grog is so strong that no-one can hold it, although Guybrush seems to be particularly bad at withstanding its effects.
- Captain Colorbeard: Yellow Beard.
- Captain Ersatz: Captain Dread is clearly based on Bob Marley, from his looks and mannerisms right down to his music. You can even say "natty dread" to him and he responds positively - Natty Dread being a saying meaning 'nice dreadlocks' that was the title of one of Bob's albums and its title song, as well as the nickname of a recurring character in his work.
- Cave Behind the Falls: The waterfall on Phatt Island has one, but the waterfall has to be stopped in order to access it.
- Character as Himself: In the original game's end credits: "Featuring Walt as himself."
- Church of Happyology: A book in the Phatt Library is called Dynanetics, by L. Ron Gilbert.
- Continuity Nod:
- Stan explains the reason he started a coffin business was so he could be absolutely sure his customers wouldn't come back with complaints. In the Secret of Monkey Island, Stan wound up sucker-smashed into the ocean by Ghost Pirate LeChuck.
- If you choose the name " "Herman Toothrot" while applying for the library card, you can only check out 3 books rather than 4. In the first Monkey Island during a conversation with Herman Toothrot about saving Elaine, he mentions "The fine on that overdue library book must be pretty big by now..."
- Copy Protection: The "Mix'n Mojo" code wheel◊. The game would start off by "rolling" two random ingredients (one on the outer wheel and one on the inner), and it would then ask for a specific recipe. When you rotated the wheel so that the two ingredients aligned, you would then have to locate the recipe, and two 2-digit numbers (in the form ##/##) would be revealed, showing how much of the two ingredients you needed. Putting in the correct amount would allow you to proceed. The Monkey Island Madness Compilation Re-release skips this entirely (it's still present in the game though, putting it in Dummied Out territory) due to it being on a CD and no longer including the code wheel; however, this also means the difficulty options went down along with it, since the same screen used for the copy protection was also used to select the difficulty. ScummVM compensates for this by still running the copy protection but accepting any value as correct, even on the CD release.
- Cruelty Is the Only Option: Wally's dialogue after you steal his monocle tugs at your heartstrings, but you can't progress through the game without taking it. And, though he's less sympathetic, Stan does the same thing when you seal him in his casket. Both seem even more cruel with the voice acting in the Special Edition. In Wally's case is even more cruel if you're playing in the Easy Difficulty setting of the original game, since in Normal Difficulty you later find another lens to replace the Monocle you stole, but there's no such item in Easy Difficulty, since Wally's role is reduced, which means he never gets his sight back in the whole game. You can even take the Monocle without ever exchanging a word with him, treating the poor kid as mere scenery.
- Darker and Edgier: Much of the innocent goofiness of the first game is toned down. Guybrush is a hunted Heroic Comedic Sociopath that hurts other characters and LeChuck is a murderous creepy villain. The dramatic and gory elements are toned up, specially during the final encounter.
- The Dead Can Dance: Your late parents show up in a dream sequence, turn into skeletons and do a little dance (see below).
- Dem Bones: Including one instance of Dem Bones singing "Dem Bones". Has to be seen.
- Demoted to Extra: Elaine only appears in four scenes, including the pre-credits and the ending sequences, and has little dialogue apart from insulting Guybrush and asking him what he's been doing.
- Developers' Foresight: One of the first dialogue options with Stan is him asking you how much money you have to spend on a coffin. You reply with however much gold you have at the moment (a very small amount), to which he replies (paraphrasing): "Consider cremation." You cannot access this dialogue choice to try again, it is one-time only. However, if you're carrying the large amount of gold you're supposed to use to charter the boat from Kate, and you've yet to have this dialogue with Stan, you can do it and he instead says something about how unfortunate for Guybrush that the cheapest model is just a few hundred gold more...
- Really, the game is riddled with examples of this. If Guybrush attempts to take the coat hanging in Elaine's room while he's still wearing his party dress, he'll comment that he's "already wearing enough women's clothing." Once he's changed back into his normal clothing, trying to take the coat again will make him claim "I'm warm enough in the one I have on." He can't dognap Guybrush the Dog while he's wearing the dress either.
- Another great example avoids making the game Unwinnable by Mistake. It's entirely possible to avoid visiting Stan until you have the hammer and nails in your inventory. Normally, Stan gives Guybrush the clean, white hankie the first time Guybrush attempts to leave his shop. If, however, you attempt to nail the coffin shut while Stan is sitting in it during your first visit, Stan automatically pops the lid open before you can do so and hands you the hankie. Quite handy, considering the hankie is necessary for solving the game's last puzzle.
- You can go on mixing drinks pointlessly, but there's a limit on how much money can you waste so the game does not get unwinnable. Once you buy enough drinks you become a regular and don't get charged in Scabb Island bar.
- Guybrush becomes bluer and bluer if you feel like testing his 10 minute breath-holding capability claims. Around the time mark, he gives up and returns to the surfice.
- Did You Die?: Inverted. If you "kill" Guybrush during the game, Elaine tells him that can't have happened, since he is currently telling her his story and he is obviously not dead.
- Disguised in Drag: Guybrush has to wear a lady's dress as a costume in order to sneak into Elaine's Booty Island mansion.
- The Dreaded: Captain Dread. He's actually a nice guy named for his dreadlocks, contrary to what people assume from his name.
- Drinking Contest: During the quest for the map parts, Rum Rogers Jr. challenges Guybrush to a pure-grog drinking contest. Threepwood is a lightweight who has to be creative about it, but it turns out it's not Guybrush's fault, after all. See Can't Hold His Liquor above.
- Dude, Where's My Respect?: No one is very inclined to believe Guybrush's claims that he is the Mighty Pirate who defeated LeChuck, this is particulary ironic in MI2 as he tells everyone about his exploits enough that people who know him are sick of hearing about them. Guybrush is a real bore about his Glory Days and has penned a trilogy of books about his killing of LeChuck. Guybrush's bad luck continues as he defeats Largo and everyone else takes credit for it or believes someone else's story.
- Dummied Out:
- Quite a bit of stuff was removed before release. For instance, after Guybrush blows up LeChuck's fortress, he and Wally were going to land on a raft in the middle of the ocean. Wally loses his monocle and falls into the sea. The scene was cut because even in a game chock-full of sociopathically cruel yet absurdly hilarious puzzle solutions, this was felt to be beyond the pale. The background which was to feature the raft was entirely redrawn and reused for another scene, but the game files still refer to it as the "raft" room.
- Also of note are several rooms cut from LeChuck's Fortress, which presumably contained extra puzzles, including a voodoo shrine/potions laboratory, closeups of the desk and throne in LeChuck's office, and a closeup shot of Zombie LeChuck in all his g(l)ory. There was also a much more elaborate alternate version of the underground tunnels beneath Phatt Island. The filenames of these unused rooms were embedded in a pre-release demo of MI2, but their art assets were not revealed until the 2010 Updated Re-release included some of this cut material in its concept art gallery.
- In the Special Edition, the Lite mode is not selectable (CD versions removed it in the 90s too), but the content is there and can be made fully playable with some user patching. All the unique dialogue in easy mode is voice acted, and the new graphics are in high-res.
- Ear Trumpet: There's one old man on Booty Island whose job is to fire a cannon when the mail boat comes in. Probably because of being deafened by proximity to that loud cannon, he needs an ear trumpet to hear what Guybrush is saying. The launderer has been given one in the Special Edition, not that it helps him understand anything Guybrush says.
- Easy-Mode Mockery: "I've never played an adventure game before. I'm scared."
- Electrified Bathtub: How Rum Rogers Sr. kicked the bucket. In this game, you'll find his corpse lying in the bathtub under his son's home, while the sequel explicitly retcons his death so that LeChuck killed him when he found him drinking rum and eating toast while bathing by tossing his toaster into the bathtub.
- Elevator Escape: You have to use this to your advantage. LeChuck confronts you by an elevator. If you can get the doors to close on him, you can tear off part of his beard which you need for a voodoo charm.
- Failure Is the Only Option: Largo bumps into Guybrush and robs him left and right in the very first controllable scene when you try to leave the screen. Take a shot of grog and raise your hand if, in your first play, feeling smart/frustrated, you did reload/restart to go in the other direction, just to be mugged anyway. The animation changes a bit accordingly, but that's it.
- Fat Bastard: Governor Phatt.
- Frothy Mugs of Water: Near-beer and derivatives are parodied with near-grog: "It's just as nasty-tasting and foul smelling as the real thing, but without the alcohol."
- Gainax Ending/The Ending Changes Everything: After Guybrush falls down the hole in Dinky Island, he finds himself in some concrete tunnels. LeChuck is there with a Voodoo Doll and he tortures Guybrush with it after revealing that he is Guybrush's brother. Big Whoop only contains a ticket with the letter "E" on it. In the tunnels Guybrush finds an elevator that leads to Mêlée Island, carnival equipment, and a hospital room with two skeletons that he immediately identifies as his parents. Later he builds a Voodoo Doll and nearly kills LeChuck with it, then he takes off LeChuck's mask and reveals that LeChuck is his long lost brother Chuckie. Then the scene cuts to both of them as kids at an amusement park where Guybrush's parents chastise him for wandering off, and then they go to a ride. But at the last second Chuckie makes a Aside Glance and lightning arches from his eyes. Finally during The Stinger Elaine wonders if Guybrush has fallen into another trap. And that's why there is a Broken Base (for this game). Many discussions with Epileptic Trees and Wild Mass Guessing have ensued. Nobody knows for sure what the ending originally was all about, and the next game simply goes with the "it was all just a spell cast by LeChuck" interpretation.
- Gargle Blaster: As usual, grog is the series' usual example, but this game amps it Up to Eleven with Rum Rogers Jr.'s special home-made grog, with twice the alcohol and calories compared to the usual drink, used for drinking competitions.
- Gender Flip: In the 1991 original, when Guybrush calls the LucasArts Help Desk (then LucasFilm Games Help Desk) on Dinky Island, the phone operator on the other end of the phone appears near him... and it appears to be a woman named Chester! In the redrawn Special Edition, however, Chester the phone operator is now a man. Interestingly, both characters can be found in the Special Edition version, with female Chester appearing in Classic mode and male Chester appearing in the high-definition mode, and both characters even have unique voice actors.
- Getting Crap Past the Radar: Gov. Elaine's bedroom contains at least two of examples of this.
"If I said you had a beautiful body, would you hold it against me?""You know, they call me the Bone Master."
- If you look at the bust (as in sculpture) Guybrush will remark "I overheard a couple of guys talking about Gov. Marley's bust, this must be it."
- If you look at the chest (as in furniture) Guybrush will say "It's impolite to stare at a woman's chest."
- Many of Guybrush's insults toward Elaine after he tries to steal her grandfather's map piece are also this, especially "So, who's the father?"
- Another one is "Why don't you slip into something more comfortable?"
- Most of the lines involving the fishing pole ("I think you're just trying to get your hands on my pole.") and the (grind) organ ("Mr. Willy Gorilla. Arrested for grinding his organ in public.") involve Double Entendre.
- The scene where Guybrush uses Jojo the monkey on a water pump is pretty... suggestive as well.
- When Guybrush asks for a drink called Yellow Beard's Baby, the bartender responds "I don't think nature's on your side."
- When Guybrush talks to Captain Kate and uses the pick-up line "You'd be in good hands with me, baby.", Kate responds with "You can go be in your own hands, creep."
- Plenty of Guybrush's pick-up lines in general are pretty suggestive.
Guybrush: I wonder how they get them to cooperate?
- Two guys at Marley's Mansion talk about something; we don't find out what, but the speech bubble is titled "(sexual innuendo)".
- Some books at the Phatt Library have some rather... curiosly intriguing plotlines.
- There's a category called "Adult Entertainment". Yeah. The only book listed under there, "Zelda Carbunkle Tells All", has the description "Memoirs of a woman of dubious pleasure". That's slapping subtlety across the face.
- There's a book under "Genetics" called "How to make a Jackalope" to which Guybrush comments:
- Goofy Print Underwear: Happens twice with Guybrush: once when he lifts up the bone of Marco Largo LaGrande from his grave in Scabb Island Cemetery, and one when he gets knocked out by the gardener for taking a map piece while in a dress in the Booty Island mansion.
- Gosh Dang It to Heck!: There's only one scene in the game when Largo LaGrande refuses to tip the deliverymen, resulting in one of them muttering out, "What a butt." The rest of the game averts this completely.
- The Guards Must Be Crazy: Governor Phatt's guard is one credulous cretin.
- Guide Dang It!: Ordinarily a completely redundant trope, considering this is Monkey Island. There are however, two infamous puzzles that thwarted players utterly in the day, and still leave newcomers totally stumped wondering how are you to progress. Not because, they're difficult, but because they are insultingly easy. To the point where the games designer is no doubt mocking your intelligence:
- The gambling "puzzle", is where gamers often overthink its complexity, thinking there's a simple mathematical formula to determine what numbers the various hand gestures correspond to. Its not. The correct answer is always the amount of fingers he shows in his example. The fortress "puzzle" once again tricks you, as you helplessly assume each line of the skeleton song is the clue. Its not. You have to follow each verse for each statue, thus leaving a lot of repeating text on your song as an unwanted distraction.
- How We Got Here: The framing device for the game that opens with Guybrush dangling from a rope over a deep, dark pit, while hanging onto a treasure chest.
- Ice-Cream Koan: "If a tree falls in the forest and no one is around to hear it, what color is the tree?" "All colors.""Now, what have you learned?"
"That philosophy is a waste of my time."
"Congratulations, it takes most students several years to learn that!"
- Instant People: Just Add Water!: There is a potion that can (temporarily) bring a person back from the dead after his body has been reduced to ashes.
- It's Always Mardi Gras in New Orleans: "Son, it's always Mardi Gras on Booty Island."
- Just Between You and Me: Played to the extremes when LeChuck places Guybrush in a Rube Goldberg Death Trap. Not only does he tell how the trap works in minute detail, he even stays around for while to answer any questions Guybrush might have about it.
- Left the Background Music On: In the Special Edition, locking Stan in the coffin causes his Leitmotif to become muffled.
- Life Embellished: Not only Guybrush spins an ornated tale about his victory over LeChuck, he has also penned several books about it: "The time I blew Up LeChuck" "When I blew up LeChuck", "Where I blew up LeChuck" and "Why I blew up LeChuck"Guybrush: I can't believe I'm reading my own memoirs. The catalog was right, this IS pretty bad.
- List of Transgressions: The "Wanted!" Poster for Guybrush. It's even dynamical and grows as Guybrush does more escapades.WANTED: Guybrush Threepwood : For the murder of G. P. LeChuck, and also for the use of witchcraft on the person of Largo LaGrande, the thievery of clothing and medically-prescribed hair supplements for such witchcraft, graverobbing, trespassing, larceny without a permit, disturbing the peace, illegal gambling on a sporting event, use of falsified identification for the purchase of alcohol, exceeding allowable FDA limit for rodent parts in vichyssoise, premature entombment of a non-dead individual, reckless tampering with city-maintained plumbing without prior acquisition of environmental impact report, transportation of animals not in a mental state to give consent, vandalizing a historical miniature, reckless use of gardening tools, impersonating a woman in order to evade prosecution, two counts of unauthorized exiting from a penal institution, impersonating a federal mail boat, reanimating dead persons within city limits, possession of library books not specifically checked out to oneself, mixing drinks without a liquor license, and releasing a dangerous reptile in a populated area. Also wanted for questioning regarding the disappearance of prescription eyewear.
- Locking MacGyver in the Store Cupboard: Your cell on Phatt Island conveniently contains everything you need to escape.
- Long Song, Short Scene: The waterfall music is only heard very briefly, and almost completely drowned out by the sound of the waterfall.
- Lost in Translation: Perhaps a worst case scenario — the waterfall puzzle is a pun on "monkey wrench." Since this is a term only ever used in America though, the foreign English-speaking countries were scratching their heads trying to solve a puzzle that had an arbitrary solution as it stood. It got even worse when it was translated, with the translators struggling to find a way for this puzzle to make sense. Needless to say, Ron Gilbert made sure not to use another puzzle with a wordplay solution again. note
- Loud of War: The player can have some fun with the ship's horn this way. Try playing it near some sleeping pirates, or in the library.
- Luke, I Am Your Father: "No... I am your brother" See Shout-Out below.
- Made in Country X: The label in the blowhorn says "Made in Hong Kong".
- Matchlight Danger Revelation: Of the explosive variety.
- MacGuffin: Big Whoop, mighty treasure!
- Mr. Smith: "Smith, eh? That's an unusual name."
- Mundane Made Awesome: "Wow, a whole bucket of mud! And it's mine - ALL MINE!"
- Musical Nod: When Guybrush swings from pillar to pillar on Dinky Island, the Indiana Jones theme is played.
- The Napoleon: Largo LaGrande.
- Nested Story Reveal: Suggested in the end of the game. The sequel explicitly suggests it wasn't.
- Nightmare Fuel Station Attendant: Stan, who this game has a business called Stan's Used Coffins:"Most of these coffins have been barely used, only for a few hours, premature burials and such..."
"You're back! I knew you would! All my customers return... eventually."
- Nobody Poops: Averted. Because Governor Phatt never leaves his bed, there is a pipe installed under him that gets rid of his waste.
- Numbered Sequels: The only numbered entry in the series.
- Oddball in the Series: Not a glaring example, but the much more open-ended structure, along with LeChuck acting like a murderous psychopath rather than an evil goofball, the complete lack of any insult combat game, and Guybrush having a full beard (or, on a more serious level, the gameplay forcing him to be needlessly cruel or jerkish to advance the plot) combine to give this a somewhat different feel to the other Monkey Island games.
- Overly Long Gag: For the Ice-Cream Koan mentioned above, you can go through a long list of colors before settling on the right answer.
- Pamphlet Shelf: Averted: the library mostly contains irrelevant books, and finding the relevant ones is part of the puzzle. However, the book of quotes doesn't seem to be very long.
- Pirate Girl: Kate Capsize.
- Playground Song: Guybrush can entreat one of the two friendly pirates on Scabb Island to sing a song. After a couple semi-bawdy numbers about Elaine, he resorts to this song. You can choose to interject with a random number and he'll jump to it; and if you're patient enough to let him get down to one, the other pirate will say a different number and he'll start there again, meaning he'll keep singing numbers indefinitely if you let him. In the special version, a great amount of numbers are voiced until the pirate enters a "da-da-da-da-da" loop.
- Proverbial Wisdom: Parodied with Herman Toothrot, who becomes a "philosophy teacher" and meditates in a tent. He gives Guybrush what seems to be a Zen-style Koan: "If a tree falls in the forest and no one is around to hear it, what color is the tree?"Guybrush: All colours?
Herman: Exactly! Now what has this experience taught you?
Guybrush: That philosophy isn't worth my time.
Herman: I'm very impressed. It takes most people years to reach this point.
- The Quiet One: Freddy, Man of Low Moral Fiber (Pirate), who doesn't even laugh occasionally like in the first game, instead remaining completely silent. Unless you blow the ship's horn...
- Reduced To Rat Burgers: "In the small crate of voodoo supplies that would be his home for the next five days and nights, Guybrush is forced to eat bat lungs and eel bladders to stay alive" Cue "Part 3: LeChuck's Fortress."
- Refuge in Audacity: A totally selfish, misogynist so-called hero who desecrates graves, sails swamps in a coffin, all in a cartoonish, comedic pirate videogame? You know it's just for laughs.
- Revenge of the Sequel: The title is Monkey Island 2: LeChuck's Revenge after all.
- Rhyming List: When the Voodoo Lady tells Guybrush the ingredients he needs to find, so she can make a Voodoo Doll:Voodoo Lady: Something of the Head, something of the Thread, something of the Body, and something of the Dead.
Guybrush: Wow, that almost rhymes!
- Roses Are Red, Violets Are Blue...: One of the books in the Phatt City Library has this:Violets are blue
Roses are red
We're coming aboard
Prepare to eat lead
- Rube Goldberg Device: LeChuck attempts to kill Guybrush and Wally with one of these. If you wait long enough, it actually works... Until you realize Guybrush is still telling Elaine about how he got into such a mess. Naturally, she calls him out on it.
- This dialogue is copied near verbatim from Star Wars V : The Empire Strikes BackLeChuck: I am your brother.
Guybrush: That's not true! That's impossible!
LeChuck: Search your feelings, you know it to be true!
Guybrush: NOOOO! NOOOOOOOO!
- The way Guybrush replaces a book for another over the bed of Governor Phatt is exactly the same way Indiana Jones replaces a sandbox for an idol in Raiders of the Lost Ark. "Indy's Whip" is also available for sale in the local store.
- One of the costumes in the costume shop is Max, changed to a purple tentacle in the special edition.
- In the Special Edition, one of the portraits in governor Phatt's mansion has been updated to show Manny from Grim Fandango.
- The two pirates Guybrush talks to at the beginning of the game are named Bart and Fink.
- While attempting to win Elaine back, Guybrush has the option to say "Please baby please baby baby baby please," a reference to Spike Lee's film She's Gotta Have It.
- Guybrush's dialogue during the end game references the NES, and The Wizard of Oz.
- This dialogue is copied near verbatim from Star Wars V : The Empire Strikes Back
- Sliding Scale of Linearity vs. Openness: The ways to progress are unvariable from one play to another, but the player has the liberty to explore and complete the puzzles of the current episode (getting the parts of a voodoo doll and getting the parts of the map) in any order, except in the third chapter inside LeChuck's fortress, where it's all more linear.
- Solitary Sorceress: Unlike the first game, here the Voodoo Lady lives out in a swamp some distance from the main town.
- Speed Run: The Special Edition offers an achievement for beating the game in three hours. Of course, rushing through a Monkey Island game is pretty much missing the point.
- Spit Shine: The bartender used his spit to clean the glasses.
- Split-Screen Phone Call: When Guybrush calls the LucasFilm Games Hotline, the split-screen image of Chester is more like a "bubble phone call".
- Stock Footage:
- The final scene of the game (The Big Whoop amusement park) is a recycled version of the first scene of Booty Island. The building that looks extremely similar to the antique store is pretty much a dead giveaway.
- The Cave Behind the Falls on Phatt Island is reused for the ending sequence of the game, though this is justified since they were running out of disk space, and they originally had intended to use a much more factory-like room. Concept art of it still exists.
- Stan's animation is recycled from the first game, as pointed out in the audio commentary of the Special Edition.
- Stylistic Suck: As they say, the marvel isn't that the monkey plays the piano well, it's that he plays it at all.
- Take That!: A book in the Phatt City library is called "The Majesty of the Sierras". If you examine it, Guybrush remarks, "The Sierras? Majestic? I think not."
- Take That, Critics!: Optional easy mode for beginners and '''magazine reviewers'''
- Tongue Twister: One that really benefits from the talkie Special Edition:Guybrush: How much wood could a woodchuck chuck if a woodchuck could chuck wood?
Carpenter: A woodchuck would chuck no amount of wood since a woodchuck cant chuck wood.
Guybrush: But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck?
Carpenter: Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should a woodchuck chuck wood?
Guybrush: A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.
Carpenter: Oh, shut up.
- Guybrush also has the option to nip the whole thing in the bud before the Carpenter does:Guybrush: Oh, shut up.
Carpenter: Hey, you started it.
- Guybrush also has the option to nip the whole thing in the bud before the Carpenter does:
- To the Pain:
- LeChuck is very, very proud of his Goldbergian acid pit deathtrap, to the point where he is compelled to explain every single step of it to Guybrush and Wally...including the final phase:"I will take your bones, still alive and in great pain, and make them into a chair. I will call it my Screaming Chair. Every day I will sit in it and listen to you scream."
- Guybrush can also ask "Why Didn't You Just Shoot Me?" His answer? "Because we had an extra disk."
- LeChuck is very, very proud of his Goldbergian acid pit deathtrap, to the point where he is compelled to explain every single step of it to Guybrush and Wally...including the final phase:
- Videogame Cruelty Potential: There are several cruel and mandatory actions to advance the plot, but releasing Kate from prison after you frame her for your actions and get her ass thrown to jail is completely optional if you've already made use of her services.
- "Wanted!" Poster: A very thorough one, which lists everything the player has done so far. And grows longer, and longer, and longer.
- Weakness Turns Her On: The way to get Elaine to forgive you (until you manage to put your foot in your mouth again, that is) is to grovel as pathetically as possible. Her response when you finally wear her down implies this trope.Elaine: Oh, Guybrush, I know I shouldn't have anything to do with you, but there's something about your weakness and ineptitude that I find infecteous!
- We Named the Monkey "Jack": Guybrush the dog.
- What Happened to the Mouse?:
- The fate of Largo LaGrande after the Fortress explosion is also bizarrely unknown, even 3 games after his last appearance. Intriguingly, the Special Edition has re-opened this question somewhat. In the original version, the fortress was utterly obliterated by the blast, making it seem as if Largo had been blown to smithereens. The Special Edition version on the other hand just has one of the fortress's side walls collapsing, increasing the chances of Largo surviving. So far, the only place where Largo's fate has been so much as discussed was an April Fool's Day gag with the World of Monkey Island website, where "leaked" audio files from a new Monkey Island game included dialogue for Largo. And of course the ultimate example: "What was the secret of Monkey Island?"
- We also don't find out what happened to Wally for the rest of the game. A scene that didn't make it into the final game would have shown him dropping his monocle into shark-infested water, then falling in trying to retrieve it, but it was cut because the developers themselves finally took pity on him.
- Wholesome Crossdresser: Guybrush has to wear a "beautiful" pink dress to get into the costume party, though neither he nor anyone else seems to think it unusual.
- Why Don't You Just Shoot Him?: "Because we had an extra disk."
- You Bastard!: Wally's dialogue after you steal his monocle is really depressing, and you will have a hard time to not feel like a utterly bad and mean person about leaving him in his blinded state, especially when he talks about how he will "die blind, hungry and alone," followed by "I have never hurt anyone." At least you eventually have to replace it.
- This also happens when you get the cook fired from the bar, when you cut loose the hotel owner's lizard, when you saw off the pirate's pegleg, when you frame Kate Capsize, and when you steal the barkeep's monkey. Guybrush really was a true pirate in this game - he was not afraid to do something really sociopathic to help achieve his own goals.
- But only to other pirates. Almost all the really rotten things Guybrush can do are done in Woodtick (or to Stan), which is explicitly noted to be "a place where a pirate can be a pirate". And the ones he rips off who aren't scurvy as hell are the ones he can make amends with (you can spring Kate from prison and give Wally a new monocle).
- This also happens when you get the cook fired from the bar, when you cut loose the hotel owner's lizard, when you saw off the pirate's pegleg, when you frame Kate Capsize, and when you steal the barkeep's monkey. Guybrush really was a true pirate in this game - he was not afraid to do something really sociopathic to help achieve his own goals.
- Xylophones for Walking Bones: Guybrush suffers a Disney Acid Sequence in which the skeletons of his parents dance and sing to a jaunty xylophone rendition of "Dem Bones".
- Younger Than They Look: Assuming what little we know about the series' sense of time is canon note , Guybrush is only nineteen years old in this game. Compare his design to how he looks in later games, where he's actually older, and you'll find yourself raising eyebrows.