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"Three small trials and you're a pirate like us." Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?
— Excerpted from The Memoirs of Guybrush Threepwood: The Monkey Island Years

The first game in the Monkey Island series, The Secret of Monkey Island, was released in 1990. The game begins as our hero, Guybrush Threepwood, finds himself on Mêlée Island, with one clear objective on his mind: Becoming a Mighty Pirate™. To become one, he must first pass "The Three Trials", and while doing so he learns of Elaine Marley, the local governor, and her story with the notorious ghost pirate, LeChuck, who now terrorizes the waters around Mêlée Island™ together with his undead crew. After passing the trials, Guybrush finds out Elaine has been kidnapped by LeChuck, and he must now set sail for LeChuck's lair which lies on the titular Monkey Island™ in order to save her.

Way later in 2009, LucasArts got back in the Adventure Game business (finally redeeming themselves in the eyes of adventure fans) by remaking the game, complete with voice acting by the cast of The Curse of Monkey Island.


This game provides examples of:

  • Aerith and Bob: Well, so the Amazing, Adventurous, Acrobatic And Exceedingly Well-Known Fabulous, Flying Fettucini Brothers are called Alfredo... and Bill.
    • Guybrush and Elaine.
  • All Just a Dream: The game's littered with clues that this might be the case, as was Gilbert's original intention. They've mostly been Retconned into either Medium Awareness or Anachronism Stew. While this has never been explicitly Jossed, Gilbert has claimed that "it was all just a dream" is NOT the elusive Secret, and that the ending of the second game was always meant as a joke and a cliffhanger.
  • Always Night: It's always 10 p.m. on Mêlée Island, even as hours pass. Can't be a good sign.
  • And Now You Must Marry Me: Elaine Marley is not a smart person to try this on.
  • And Your Reward Is Clothes: Twice. It provides the quote for the trope's page.
    • "I found the Legendary Lost Treasure of Mêlée Island™ and all I got was this stupid T-shirt!"
    • "I beat the Sword Master and all I got was this stupid T-shirt."
  • Anti Poopsocking: These parting words: "Turn off your computer and go to sleep."
  • Art Shift:
    • Most conversations between Guybrush and another character will feature a close-up shot of that character in a highly detailed and realistic portrait. It is this realism that clashes with the visual style of every other game. The original EGA release had the close-ups in a style somewhat more consistent with the rest of the game's graphics — compare Elaine's EGA close-up with its VGA counterpart — and Ron Gilbert objected strongly to the more detailed style that was added in the later VGA release, but was overruled by the higher-ups at Lucasarts.
    • The redrawn artwork in the remake - the shift is so drastic that there is actually a petition to have Guybrush's hair changed back to how it used to be and a fan-made patch restores the good old-ways.
  • Audience? What Audience?: Guybrush is confused when Herman Toothrot refers to the player.
  • Barefoot Sage: The Voodoo Lady.
  • Bilingual Bonus: If you understand French, you might more easily guess the purpose of the "caniche endormi" ("sleeping poodle") flowers.
  • Bland-Name Product:
    • The 'Grog-O-Mint' mints Guybrush buys to give to Otis are this of Lifesavers Pep-O-Mints, or Polo mints to UK players.
    • The Grog machine strongly resembles a Coca-Cola vending machine.
  • Bloody Bowels of Hell: The catacombs (implied to be part of the capital "H" Hell) have eyes, noses, whole faces, and even hearts growing out of the walls and floors. Crosses over with Fire and Brimstone Hell, due to the rivers of magma.
  • Book-Ends: The conversation in the outro cinematic is similar to the one that begins the game.
  • Boring Return Journey: Getting to Monkey Island takes up an entire chapter (and that's after you've obtained the ship and the crew); getting back again is over in a single line of narration. Lampshaded by Guybrush.
  • Bread, Eggs, Milk, Squick: See Gargle Blaster below (actually more like: Squick, squick, squick, pepperoni)
    • Guybrush uses gopher repellant on a gopher, another gopher, a gopher horde and a funny little man.
  • Breaking the Fourth Wall:
    • After receiving sword-fighting lessons from Captain Smirk, Guybrush says, "I can’t help but feel like I’ve been ripped off," then turns towards the screen and continues, "I’m sure you're feeling something similar."
    • If you look at Monkey Island™ from your ship Guybrush will say, "WOW! This was well worth $59.95 plus tax."
    • The hermit on Monkey Island occasionally addresses comments to the fourth wall. At one point, Guybrush asks who he's talking to, and he replies, "The people watching, of course!" — to which Guybrush reacts as if he's crazy, even though Guybrush himself occasionally does the same thing.
    • When on Monkey Island itself, the player can move the cursor over the sun and urge Guybrush to walk to it. He then turns towards the screen and says "Oh, sure. Walk to the sun."
    • One of the dialogue options the player can make when challenging a pirate to a fight is to ask "Why do you guys talk so funny?" to which the pirate will reply (breaking accent in the Special Edition), "Pirate Lingo! It's how everybody talked back then. Come on Guybrush, play along."
  • Bring the Anchor Along: The trial of Thievery ends with Fester Shinetop tying the stolen item, the Idol of Many Hands, to Guybrush Threepwood and dropping him in the bay. How does our hero get out of this? Just pick up the Idol. You know, the one he was just carrying a few seconds ago. It should be noted this is the only part of the game in which Guybrush can die.
  • Cannibal Clan: They are very civil.
  • Cannot Talk to Women: When Guybrush first meets Elaine, he is unable to do anything except utter random syllables. In their second meeting he acquits himself better, but the conversation quickly turns to increasingly saccharine pet names, which in a way is worse. He relapses into gibberish in later games whenever a woman is upset with him, indicating Guybrush just cannot take a woman's scorn.
  • Cardboard Prison: The cannibals imprison Guybrush in one. He escapes thanks to a loose board. As a running gag, the clueless captors throw Guybursh in jail again and upgrade the door several times up to modern technology levels if Guybrush comes back.
  • Cave Mouth: The giant monkey head leading to the caverns of meat.
  • Chekhov's Gun: The big church in the middle of Mêlée Island™ Town has no function until the last act.
    • Same goes for the vending machine at Stan's.
  • Comedy as a Weapon: The results of sword fights are based entirely on insults and puns.
  • Confusing Multiple Negatives: "I won't not promise to avoid refraining from harming you."
  • Convenient Misfire: In the church scene, when Guybrush tries to christen LeChuck with root beer, the bottle jams.
  • Conveniently Placed Sharp Thing: Parodied through inversion in the underwater sequence. LeChuck ties a heavy statue to Guybrush's leg by rope, and throws him into the ocean. He is dragged down to the ocean floor, only to find that it is practically littered with sharp objects with which he might cut the rope — except they are all just out of reach.
  • Copy Protection: The "Dial-a-Pirate" code wheel. The game would start off with a "short quiz", and show a picture of a pirate (made from two halves of the heads on the code wheel) and asking when they were hung in a specific location. Once you rotated the wheel accordingly, the year for every possible location the game would ask would be revealed on the wheel, and typing in the correct answer would let you proceed. This was only present in the original EGA release and the slightly later VGA update. Beginning with the CD release, the copy protection was removed since it was still the early days of the CD-ROM format when copying one was unheard of.
  • Covers Always Lie: See Guybrush exploring Monkey Island, sabre in hand and leading a group? It's not going to happen. In the game he bumbles alone and unarmed.
  • Creator Cameo: The Troll Bridge that demands a troll toll is actually George Lucas in a troll costume. (This is made much clearer in the special edition, where you can even see a red plaid flannel shirt sticking out when the suit is unzipped.)
  • Crying Wolf: After Guybrush overuses his "Look Behind You a three headed monkey" phrase, the cannibals of Monkey Island™ don't fall for it when a three headed monkey actually shows up.
  • Cutting the Knot: The glorious underwater idol puzzle. Several sharp objects that could free Guybrush are just out of reach. If you wait long enough, two guys walk onto the pier, lengthily debate tossing a sword into the ocean directly over your head... then decide against it and walk off again. Then in a unique instance, Guybrush dies for real.
  • Damsel in Distress: In the second half the game you are supposed to save Elaine from getting married to LeChuck. But just as Guybrush interrupts the ceremony, he finds out Elaine had freed herself a long time ago, due to LeChuck's gullibility, and was just about to complete the final step in her plan for getting rid of him, and now he just messed it up.
  • Description Cut: In the ending, Guybrush wonders what happened to various characters. Cut to Stan falling into the water from the skies, cut to Guybrush's crew imprisoned by the cannibals and blaming Guybrush for the rock that fell on the ship. If you didn't sink the ship, Guybrush wonders what happened to Herman Toothrot, and it cuts to him still on Monkey Island, wondering where Guybrush is.
  • Deserted Island: The titular island, Castaway / Treasure Island varieties.
  • Developers' Foresight:
    • For the Special Edition, they recorded Guybrush saying various amounts of money he might have. If your current total is not one of those recorded, he just says he has enough to buy anything he might need.
    • They also recorded two takes on each insult comeback — one that is said confidently when it's the correct comeback, and another that's said awkwardly when it's the wrong one.
    • If you try to steal from the shopkeeper by picking up an item and leaving the store, he'll remember it and continue to call you out for it whenever you talk to him. If he's not in the store and you try to steal from him, he'll return just in time and furiously call you out for trying to steal when he's not there.
    • If (and when) you drop the Swordmaster's insults on regular pirates, they automatically lose the round, but they call you out on it.
    • At one point, Guybrush boasts that he can hold his breath for 10 minutes. Much later in the game, you have to beat an (extremely easy) puzzle while underwater. If you wait the full ten minutes instead of solving it, which can only really happen intentionally, you die (the only real way to die in the entire game.)
  • Dirty Old Man: The shopkeeper is more than happy to go visit the Sword Master as many times as you need him to.
  • Dummied Out: Played with: There's a certain stump in the woods of Mêlée Island™ with a tunnel hidden underneath it, leading into what Guybrush describes as a system of catacombs. However, it's impossible to enter it, as the game requests the player to insert several floppy disks that didn't come with the game, and Guybrush simply concludes that the catacombs are inaccessible. Many players didn't realize this was a joke, however, a fact which is referenced in the sequel (and its 2010 Special Edition).
    • And many other players can only learn of the joke from the Internet, since the joke was taken out in the CD edition (where it wouldn't really have made a lot of sense, because there's only one CD to play on) and the Special Edition (which was directly based on the CD version), making the Stump joke a hilarious meta-example of a Dummied Out joke about Dummied Out content.
    • Other shout-outs to the Stump Joke can be found in The Curse of Monkey Island, where you get to see the other side of the stump, as well as Grim Fandango and Psychonauts, where the respective player characters both discover "a tunnel that leads into a system of catacombs".
      • In addition to the stump joke, it is said that they actually were going to let the viewer see the 'scene behind the door' in Elaine's mansion, but thought it would be funnier to leave it to the viewer's imagination. If graphics for this scene were ever programmed into the game, no one has found them.
      • When listening to the CD-Rom version of the game in a CD player, a few songs can be listened to that were never used in the game.
  • Edible Theme Naming: The Fettuccini Brothers, particularly Alfredo Fettuccini, a reference to the dish Fettuccine Alfredo.
  • Exact Words: Elaine rebuffs LeChuck and tells him to "drop dead". "And so he did." LeChuck's ghostification is not fully explained but a figurative meaning is also hinted and his eventual death might have occurred later during the trip to Monkey Island™.
  • Fire and Brimstone Hell: The catacombs are implied to be part of Hell, and have pools and rivers of magma. Not to mention body parts growing on the walls and floors, see "Bloody Bowels of Hell" above.
  • Fission Mailed: See Have a Nice Death.
  • Foreshadowing: In the Special Edition LeChuck and Sheriff Shinetop are both voiced by Earl Boen, though with different accents. When you talk to Otis in the first act, he leaves you with the words, "It's not like I'm the ONLY pirate on the island."
  • Fungus Humongous: The Caverns of Meat located beneath the giant monkey head.
    "Somehow I knew there'd be mushrooms in Hell."
  • Funny Background Event: During the ending, Guybrush wonders aloud what happened to Stan, which leads to a brief cutscene of him falling into the sea by the docks. If you allow LeChuck to punch Guybrush to the docks before using the root beer on him however, then Stan will fall into the water in the background while Guybrush and Elaine obliviously watch the fireworks created by the exploding LeChuck.
  • Gargle Blaster: Grog, which contains one or more of the following: kerosene, propylene glycerole, artificial sweeteners, sulphuric acid, rum, acetone, red dye #2, scumm, axle grease, battery acid, and/or pepperoni. It's so vile that it dissolves the mugs used to contain them, which leads into a puzzle where you have to carry a mug of grog from one location to another.
  • Getting Crap Past the Radar: Despite profusely featuring alcohol, containing the word "jackass", having a scene where the main character casually walks in and out of a very gruesome-looking Hell, and frequently referencing sex both directly and indirectly, the game managed to get away with an E10+ rating when it was remastered. Even the original game, though it was made before the ESRB was founded, was clearly intended to be played by youngsters.
    Guybrush: Oh, come on, Meathook. You're a big, strong, good-looking guy with a talking tattoo. You can swab my decks any time!
  • Have a Nice Death:
    • Parodied where Guybrush can fall from a cliff and a Sierra adventure-game death screen appears for a moment before Guybrush reappears thanks to a "rubber tree."
    • As you may repeatedly brag in dialogue options, Guybrush can hold his breath for ten minutes. Failing to solve the underwater idol puzzle during that time provides the game's only actual death. While there's no message or prompt to reload, after Guybrush drowns, the verb menu changes from Walk to, Look at, and so on, to Float, Bloat, Decompose, and to drive the point home, Buy Hint Book. You can watch the whole ten-minute ordeal (with music and a Sierra-style death message added by the uploader) here.
  • Hell Gate: As a tourist attraction, no less.
  • Heroic Comedic Sociopath: Some mild examples compared to the sequel; Guybrush's crew getting stranded and captured by the cannibals is played for laughs and Guybrush can kill Bob with root beer when Bob outlives his usefulness, right after Guybrush promises him not to in exchange for information.
  • Hook Hand: Meathook, both.
  • Hypocritical Humor: A pirate at the Scumm Bar laughs at Guybrush's name and calls it the stupidest name he's ever heard. When you ask for his name,'s a very similar sounding Mancomb Seepgood.
  • I'm a Humanitarian: Subverted. The Monkey Island Cannibals have been trying to cut back on red meat for health reasons.
  • Impersonating an Officer: In this case, Sheriff Fester Shinetop, impersonated and disguised so well by LeChuck himself.
  • Island of Mystery: Monkey Island.
  • It Belongs in a Museum: Guybrush can claim that the Idol of Many Hands "belongs in a museum" when Sheriff Fester Shinetop catches him trying to steal it. Note that in neither case Guybrush actually means it, and it's just one of the optional lines of dialog to try to get the item for himself. However, the owner of the idol does agree with that statement.
  • Jail Bake: Parodied with the carrot cake Otis apparently received from his Aunt Tillie. He doesn't even try to cut a slice himself because he hates carrot cake. Of course, Guybrush finds a use for the file hidden inside...
  • Just Like Making Love: "Swordfighting is kinda like making love. It's not what you do but what you say what's important."
  • Level Grinding: An unusual appearance of the trope in an adventure game. You must wander the island getting into insult fights to learn insults, then you must get into another fight in order to use the insult and learn the response.
  • Lost in Translation: Not as a bad as the infamous Monkey wrench, but the book "How to Get Ahead in Navigating" taken by the cannibals in exchange for their navigator's head also has its translation problems in other languages. Also, the idiom "Red Herring", whose meaning is necessary to know in order to advance, doesn't mean anything in other languages. Fortunately, it happens early enough on the game that you're bound to have very few items with you, and you already know you have to GIVE something, so at most you only have to try a few times.
  • Lost Woods: The Maze on Mélee Island™ is one, and both the treasure of Mélee Island™ and the Swordmaster are hidden in it.
  • Love at First Sight: Guybrush for Elaine. Also, if you decide not to save the idol task for last in The Three Trials, you get to see a scene that reveals that Elaine also fell for Guybrush at first sight.
  • The Maze: One in Mêlée Island™ and one inside Monkey Island™
  • Megaton Punch: LeChuck sends Guybrush to the skies of Mêlée Island™ . An Astronomic Zoom out ensues to display Guybrush's ballistic trajectory.
  • Meanwhile, Back at the... ghost pirate ship of LeChuck. Deep beneath Monkey Island™
  • Multiple Endings: Did you sink your own ship with the catapult? Your crew won't take it well... Watch. Escape from Monkey Island makes it the canonical ending; the crew resents Guybrush for abandoning them.
  • Nice Job Breaking It, Hero!:
    • It shows up late, but no Monkey Island could be exempt of this. Guybrush in the final act is a Spanner in the Works to Elaine's plan.
    • There is a literal example early on when Guybrush sinks his own ship on Monkey Island™ with a catapult hit but it has no gameplay consequences and only provides a minor different ending . Watch
  • No Animals Were Harmed: In addition to the prominent disclaimer stating that the developers do not in any way condone animal cruelty, Guybrush comments on the poisoned dogs: "They're only SLEEPING!!!"
  • Non Sequitur, *Thud*: I am Bobbin, are you my mother?
  • Noodle Implements: In the offscreen fight against Shinetop in the Governor's Mansion, Guybrush uses various random items for purposes unknown. He comes out of the fight with a Manual of Style, staple remover, and gopher repellent, of which only one is actually useful later in the game.
  • Offscreen Moment of Awesome:
    • The two sequences in which Guybrush tries to steal the idol in the first place. Much of the action takes place automatically in a room that you can't see; all you can see is dialogue and the actions that Guybrush is doing, many of which you can't normally do in the game. The highlight is perhaps "Hypnotize quarrelsome rhinoceros". The fight between Guybrush and the Sheriff in the Governor's Mansion starts out pretty funny and then keeps getting more and more insane.
    • Elaine escapes from an undead pirate, carries out a plan to kill said pirate... offscreen. Then comes Guybrush and...
  • Oracular Head: A severed navigator head which guides you through hell.
  • Or Are You Just Happy to See Me?: "Is that a banana in your pocket or are you just happy to see us?"
  • Pig Latin: When one of the Cannibals, Sharptooth, tells Guybrush that he can't go through the Caverns of Meat to get the Voodoo Antiroot without something, Red Skull (another cannibal) interrupts and tells Sharptooth, "Ixnay on the Eadhay of the Avigatornay!", but Guybrush has no clue what they're talking about (they're talking, of course, about the Head of the Navigator). It is lampshaded, of course:
    Guybrush: Why are you guys talking in Pig Latin?
    Red Skull: [to the other Cannibals] I see he is baffled by our native dialect. Good.
  • Pirates Who Don't Do Anything: The pirates of Melee Island are too afraid of LeChuck to go raiding, so the spend most of the first act getting drunk. This ends once LeChuck has been and gone, they cheerfully loot the governor's mansion and leave now that there's nothing to be afraid of.
  • Player Cruelty Potential: After getting your hands on the root beer on Monkey Island, you have the opportunity to use it to destroy Bob. While he is apparently LeChuck's right-hand man, he also happens to be a Minion with an F in Evil, so offing him can seem a little cruel.
  • Pragmatic Adaptation: While almost every single detail of the original is preserved in the Special Edition (and every detail is intact if you use the "original version" button), to sidestep the outrageous amount of Voice Acting it would require, rather than stating the exact number of Pieces Of Eight that he has after getting paid by the Fettuccini Brothers, Guybrush's description for his money becomes "I have enough money to buy whatever I need."
  • Pre-Asskicking One-Liner: Guybrush gets the option for a lot of these in the last act, aptly named "Guybrush Kicks Butt". Of course, you have the option to have him say something incredibly dorky and awkward instead.
  • Protagonist Without a Past: Guybrush's background prior to washing up on that beach in the first game is never elaborated on at all. Due to the serious plot contradictions, though, that became one of the fans' least concerns.
  • Psycho Poodle: The Governor's Mansion is protected by poodles that have been cross-bred with piranha. (Somehow.) Guybrush has to get past them by stewing meat with yellow flowers. (It Makes Sense in Context.)
  • Pun: The game needs you to recognize one to solve a puzzle. See Lost in Translation up there.
  • Red Herring: Subverted; the literal red herring you pick up in the game has an important use.
  • Robinsonade: The Monkey Island arc. Guybrush and Herman Toothrot before him. With Go Mad from the Isolation elements, later subverted.
  • Saved by the Platform Below: If Guybrush gets too close to the edge of a particular cliff, it will break off and he'll fall, apparently to his death. a false Have a Nice Death message appears for a few seconds, then disappears as Guybrush soars back onto the plateau, with the explanation that he landed on a rubber tree (Needless to say, rubber trees do not work this way in real life).
  • Scooby-Dooby Doors: Most of the doors on Mêlée Island take you to a random other door in the town.
  • Seesaw Catapult: Herman Toothrot has built a fixture on Monkey Island that he insists is modern art, but consists of a log placed over a rock with a boulder on one end. This leads to a puzzle in which Guybrush must turn the log to the correct angle and drop a rock from an overhanging ledge in order to knock down a banana tree on a distant beach. If he gets the angle wrong, he may hit his own ship, resulting in slight embarrassment on his part and an extra scene in the ending in which his crew are marooned on the same island.
  • "Shaggy Dog" Story: Two of the final long quests are practically rendered moot; Elaine escapes the villain's clutches on her own, and you bungle her attempt to destroy the villain. The potion which can destroy ghosts is actually root beer, which can be found in the vending machine on the very island where the story began.
  • Shout-Out:
  • Shrunken Head: At one point, Guybrush trades a book called How to Get Ahead in Navigating for the shrunken head of a navigator who helps him through a labyrinth.
  • Speak Now or Forever Hold Your Peace: Of course this is the moment when Guybrush interrupts the wedding.
  • Spoof Aesop: "Never pay more than 20 bucks for a computer game."
  • Spy Speak: "Excuse me, do you have a cousin named Sven?" "No, but I once had a barber named Dominique." "Close enough." Guybrush wasn't making Dominique up, as the pirate barbers in The Curse of Monkey Island mention that he used to be the fourth member of their quartet.
  • Stalker with a Crush: LeChuck toward Elaine and the storekeeper toward Carla.
  • Stalking Mission: Guybrush chases the storekeeper to learn the location of the Sword Master. Knowing the path ahead of time isn't enough, since the shopkeeper knows the trick to revealing the final part of the path, but if you have the map, you can walk all the way on your own and use the sign on the ravine, just like the store keeper does.
  • Stop Poking Me!: There is a rat you can pester by hovering your mouse over him. Doing this repeatedly will cause it to run away, and a nearby group of pirates will get mad at you.
  • Sufficiently Advanced Bamboo Technology: Parodied. The cannibals of Monkey Island™ have state of the art security doors for no reason beyond the Rule of Funny.
  • That Was the Last Entry: The Captain's log found in the Sea Monkey. It ends abruptly when the two characters described in the log leave the ship to investigate the eponymous Monkey Island, leaving their fate a mystery. note 
  • The Three Trials: Swordplay, thievery and treasure hunt-er-y. The Trope Namer.
  • Title Drop: Shown in the Captain's log, complete with the "TM" suffix.
  • Too Dumb to Live: Herman Toothrot has been waiting to be rescued from Monkey Island for decades, but has had a fully-functioning ship the entire time. Similarly, Otis has been waiting to be freed from jail for years, but has had a fully-functioning file the entire time—he just would rather eat rats than the carrot cake containing said file.
    • Also the ghost in the final part who loves root beer despite it killing him.
  • Took a Level in Badass: The final part, aptly named "Guybrush kicks butt", has GB gleefully one-hit-killing ghost pirates with root beer.
    • Guybrush learns how to fence and toss around insults like a pro.
  • Totem Pole Trench: With monkeys, in the wedding dress, as part of Elaine's cunning plan to defeat LeChuck that Guybrush inadvertently spoils.
  • Tradesnark™: Monkey and Mêlée islands always have "TM" on them.
  • Tragic Villain: LeChuck's crew were press ganged and made ghosts by force, as his first officer bitterly recalls with irony.
  • Troll Bridge: Although the scary bridgekeeping troll really is George Lucas in a suit.
  • Understatement: The corpse of Herman Toothrot's friend is labeled "unhealthy-looking man," but then again Toothrot said he looked even worse while he was alive...
  • Unexpectedly Realistic Gameplay: Sheriff Shinetop has you thrown off the pier tied to the golden idol you were tasked with stealing from the Governor's manor, leaving you to drown. How do you get out of this predicament when every tool that could cut the rope is just out of your reach? Just pick up the idol itself.
  • Updated Re-release: The Secret of Monkey Island: Special Edition, which doesn't just recreate the game - it is the game, with a new interface, graphics and voice acting built on top of the original SCUMM code. Before that, there was the CD-ROM version, which improved all of the audio, added new ambient tracks, and overhauled the HUD compared to the original floppy disk versions.
  • Villainous Crush: LeChuck to Elaine.
  • Walk, Don't Swim: Guybrush, when tied to the idol and thrown into the sea.
  • Weaksauce Weakness: Ghosts can be killed by dousing them with root beer.
  • Weird Moon: The Special Edition has an enormous moon hanging about in some of the backdrops. (Averted in the original version, where it's a much more reasonable size.)
  • The X of Y: Some items with the name similar to The Idol of Many Hands, etc.
  • You Fight Like a Cow: The extended swordfighting subquest is the Trope Namer. The insults were written by Orson Scott Card.
  • Your Mom:
    • At one time if you let the Fettucini Flying Brothers argue over who gets to go in the cannon:
      Alfredo: Your mother wears combat slippers!
      Bill: Leave our mother out of it! Get in the cannon!
    • "So's your mother" is one of the options in Insult Swordfighting that won't win, although it only appears during the training scene with Captain Smirk.


Video Example(s):


Guybrush meets Elaine

Wannabe pirate Guybrush Threepwood meets Governor Elaine Marley and gets severely tongue-tied.

How well does it match the trope?

Example of:

Main / CannotTalkToWomen

Media sources:

Main / CannotTalkToWomen