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The trope namers (and a guest) off to the races.

"SCP-K9-J-2 is a hallway within SCP-K9-J that has a non-euclidean geometry. When rock or pop music is played and SCP-K9-J-1 pursues (a) subject(s) into SCP-K9-J-2, any doorway entered into in SCP-K9-J-2 will lead out another doorway within SCP-K9-J-2. Subject(s) may find themselves running alone, with each other, or with SCP-K9-J-1. This effect persists until any or all parties trip or attack one another."

A very standardized visual comedy sequence. A static shot down a hallway lined with doors, like a hotel or mansion corridor, comes up in the middle of the chase scene. The chaser and one or more groups of chasees enter a door. Then they emerge from a different door. Or opposite doors.

There are a few different gags used for the climax:

  1. The characters being chased start doing the chasing.
  2. The characters appear more than once in the same frame.
  3. Another character appears: they will either be questioned and then disappear from the plot for good, have this as their debut scene, or get more involved in the plot if they have appeared before.
  4. A character will suddenly use either a weapon or be seen riding a bicycle or a unicycle.
  5. All the characters in the chase collide into a pile in the center

A Running Gag, literally and figuratively, this one is unique for one reason; every instance of the trope subverts itself by the time the scene is over. Thus, this trope was discredited as soon as it was created, yet still good for a laugh.


Usually animated, but can be done in live-action by locking off the camera at the end of the hallway to hide edits and allow room switches. In animation, allows tremendous savings on budget, since the same cross-frame run-cycle cels can be used over and over and over for the entire sequence.

Related to One of These Doors Is Not Like the Other, a trope in video games that often has characters repeating a single screen just like this.

This trope is Older Than Television, dating to the old days of French Farce. It showed up on film in the 1930's. Even with animation, it predates its Trope Namer by some thirty years. In live theater, certain kinds of screwball comedies are known as "door slammers" for a climactic scene or scenes where the whole cast is chasing one another, in one door and out another, everyone just missing everyone else by an instant; notable examples include A Funny Thing Happened on the Way to the Forum and Lend Me a Tenor.


Also called a "Freleng Door Gag", after Warner Bros. director Friz Freleng, who may not have created it but took it to a whole other level.


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  • In a rare use, a series of Cartoon Network gag commercials poking fun at The Blair Witch Project (known as The Scooby-Doo Project) have Velma of the Scooby-Doo gang holding a camcorder during a chase scene and running into a few rooms shouting that she hates these door sequences before placing the camera down on an end table so it can resume the familiar angle as they go through the switch.
  • A commercial for Eggos did this once. The Guy in the Eggo suit saw 3 doors for brown sugar on one side and 3 doors for cinnamon on the other. He then experimented with one of the doors, and found it to be so amusing, he ran back and fourth between the doors, changing flavor based on which side he came out of. Eventually, he acquired both flavors split down the middle, and all 6 doors fell over because they were used that much. They crushed him while trying to escape. The commercial then moved on to the details.
    "Leggo my eggo."
  • A TV commercial for Wario Land 3 had Wario running through such doors that were shaped liked the purple Game Boy Color and getting affected by the various hazards and status changes from the game.

    Anime & Manga 

    Fan Works 

    Films — Animation 
  • Disney movies use this more than once:
    • In Alice in Wonderland, the Queen of Heart's labyrinth serves as a setting for one between Alice, the Queen of Hearts and the Playing Card Soldiers.
    • Robin Hood has a sequence using the fair tents between Robin and Little John, the guards, and Lady Cluck; it ended up with the large guards propelling one tent like a train with the apropos sound effect and a mock American football run! The animation of the beginning is actually copied from the Alice in Wonderland scene.
    • Happens in Atlantis: The Lost Empire when the professors at the Smithsonian try to get away from Milo.
  • Done with slight variation in Little Nemo: Adventures in Slumberland. Flip and Nemo run between two rows of large pillars while being chased by guards.
  • The big chase in Monsters, Inc. is a particularly spectacular example. The trope is justified in this case, seeing as the doors are portals to kids' closets.
  • The Beatles' Yellow Submarine:
    • A sequence early in the film features a variant on this, where creatures and things ran back and forth between doors in a long hallway only when the main characters were not present. One has to wonder whether The Beatles were aware of it or not; since they never saw the creatures, they may not know their house is inhabited by so many zany creatures. Since they later open one door and see King Kong about to abscond with Fay Wray, and another door has a locomotive chugging towards them until the door is closed, it's possible they had some idea.
    • There's also a more traditional sequence in Pepperland where the Fab Four are chased by Meanies in an area bordered by two lines of bushes.
  • Looney Tunes: Back in Action has a scene in the Louvre where Elmer Fudd is going after Bugs Bunny and Daffy Duck and the three jump into various paintings. It eventually becomes this when the three are jumping back and forth between the paintings in the hallway, dressed up as characters and/or scenery of said paintings.
  • Snoopy, Come Home, the second Peanuts movie, has this kind of a scene when the crazy girl Clara, who kidnaps Snoopy and Woodstock, chases them through her house.
  • Spider-Ham: Caught in a Ham has a sequence where Doctor Crawdaddy pursues Spider-Ham, and they run through a hallway of doors, with many wacky variations along the way.
  • The trope of chasing each other through doors in improbable ways occurred in Pound Puppies and the Legend of Big Paw when the protagonists are trying to keep the Bone of Scone away from McNasty and his henchmen.
  • A somewhat subtle version is done in Shrek as Dragon is chasing after Shrek, Fiona, and Donkey through the columns of the dragon's keep. The audio commentary even refers to it as the "Scooby-Doo Scene".

    Films — Live-Action 
  • Subverted (with identical twin sisters entering and exiting adjacent rooms) and played straight in Buster Keaton's The Playhouse.
  • Done in live-action outdoors using a long series of paired signboards in the film version of Godspell.
  • In the Jackie Chan movie Mr. Nice Guy, there is a brief door scene where two goons pursuing Jackie Chan's character pop out of two different doors, see each other, scream in surprise, and slam the doors. The first thug then hesitantly opens his door. The other door pops open and out comes Jackie Chan with the second thug in a headlock.
  • The Leslie Nielsen movie Wrongfully Accused features such a chase in a sewer.
  • No Deposit, No Return does this in a parking garage with a police car and the protagonists' car.
  • This happens with some frequency in the movie version of Rosencrantz and Guildenstern Are Dead, when R and G try to find their way around Elsinore. While chasing after the Player King, they end up in a different hallway than him. This is meant as a sign of how the Player knows his way around the castle(and the play) while R and G keep getting lost in their roles.
  • There's a brief moment of this in Some Like It Hot when the gangsters are chasing the heroes around the hotel.
  • Borderline example in Homeward Bound: The Incredible Journey. The Power Trio end up in the pound. Sassy escapes before they lock her in, hides until the handlers pass her by, and springs Chance and Shadow. One of the handlers walks in and finds them, so she leads him on a merry chase back and forth in a T-intersection, taunting him the whole time. After coming back from the same hallway she went down for four or five times, she struts back on-screen from the opposite hallway, congratulating herself.
  • The deleted scenes for The Master of Disguise contains a variant on this, where the henchmen discover different personalities of Pistachio. Hilarity Ensues.
  • A number of The Three Stooges shorts make use of this gag, often with visible camera cuts during instances of Offscreen Teleportation.
  • A rare dramatic example: in The Adjustment Bureau, the Adjusters are able to travel from their secret base to anywhere in New York by passing through any doorway. When Matt Damon gets his hands on an Adjuster's Cool Hat, he and Elise are able to evade them, going from downtown Manhattan to Yankee Stadium to Ellis Island in rapid succession.
  • Even though The Little Rascals comedy short films were made LONG BEFORE Scooby-Doo, one scene in the 1923 short film The Dogs of War! features these as a guard chases after the eponymous gang of kids when they trespass inside of a movie studio. The results are still hilarious.
  • In Death Valley: The Revenge of Bloody Bill, the curse placed on the ghost town somehow did this with the entire surrounding geography, no matter which way you leave town, you'll always end up right back at the center. Try doing one of these in the middle of the desert while being chased by zombies.
  • Who's Minding the Mint? has a gag involving these.
  • Strange Psychokinetic Strategy has Lupin and Jigen relaxing in an abandoned construction area for the night, with man-sized concrete pipes all over the place. Zenigata and his subordinates come looking for Lupin. Jigen expects a fight, but is told to leave by Lupin. Lupin leads the cops on a merry chase with the pipes substituting for doors, even sitting down to a picnic in the middle of the chase while the police officers are running around the construction site trying to capture him.
  • In Baby Doll, Baby Doll and Silva end up chasing each other through the upper floor of Fox Tail Mansion, and the sequence is set up this way.
  • A very early example, the 1919 Ernst Lubitsch Silent Film The Doll combines this with Everybody Chasing You. It's set in the town square, rather than a hallway, but very much fits the spirit of the trope otherwise.

  • The "world's funniest puppet show" in Barry Hughart's Eight Skilled Gentlemen is a very slight variation (and a massive elaboration) on this.

    Live-Action TV 
  • The Benny Hill Show. Examples based off Benny Hill rather than Scooby-Doo can usually be identified by the music. "Yakety Sax" by Boots Randolph.
  • Homaged in live-action with Doctor Who episodes:
    • An abbreviated version is briefly used in "World War Three", inside 10 Downing Street, as a Slitheen chases Rose and Harriet Jones, MP Flydale North, involving only two doors.
    • "Love & Monsters". Some considered this overly cartoonish and silly, while others thought it was all part of an enjoyably offbeat Something Completely Different episode. Some however, have cited it as evidence that Elton, the episode's focus and narrator, is an unreliable one.
  • Get Smart ("The Impossible Mission"). Max and 99 are undercover at a studio, and while dressed as Charlie Chaplin end up being chased in and out of the doors of a film set by two KAOS agents, accompanied by the appropriate zany music.
    • In another episode, Max and 99 are attempting to leave their staterooms while under surveillance; every time they open their door someone else in the hallway also pops their head out.
  • A live-action variant appears in an episode of It Ain't Half Hot Mum. Through various misunderstandings, several of the main cast arrange secret trysts with two different women in the same house. Hilarity Ensues as they burst in and out of the various doors to the same room, all miraculously managing to just miss each other.
  • The 2012 Halloween Episode of Jessie, which ended with Jessie (the chaser) getting chased by the kids into one door, going “Wait a minute!” and resuming chasing them.
  • Ned's Declassified School Survival Guide uses a chase scene like this in one of the episodes, involving Ned and his friend Cookie being chased by Loomer (the leather jacket-sporting bully). It involves going up and down staircases, whirling in and out of a classroom, and even the three stopping at an intersection with Loomer patting Ned on the back.
  • The Rutles: All You Need Is Cash has a number called "Cheese and Onions" accompanying an animated film called "Yellow Submarine Sandwich", which naturally spoofs the Beatles' Yellow Submarine and includes a parody of that film's doors sequence.
  • Used at the end of a video for PBS's Square One TV, "Ghost of a Chance".
  • Supernatural: In the "ScoobyNatural" crossover with Scooby-Doo, the famous sequence is recreated in animation. In keeping with tradition, one Unexpected Character ( Scrappy Doo) makes a brief appearance, never to be seen again in the episode.

    Pro Wrestling 
  • Chikara: The Oct. 6, 2012 episode had a skit where The Mysterious and Handsome Stranger chases deviANT through a series of doors, though they were at least all on the same wall.
  • During the "Ultimate Deletion" skit, Bray Wyatt and Matt Hardy chase each other through a bunch of fake tombstones with this effect.

  • Tessaract, one of the villains in the Global Guardians PBEM Universe, had the power to bend space and time, and as such could potentially turn any hallway full of doors into this sort of scene. And she did it repeatedly when confronted with superheroes, who suddenly found themselves unable to escape the hallways until the effects wore off.

    Video Games 
  • In Grim Fandango, all of the tunnels in the Petrified Forest clearing lead to one another. Glottis notices the first time and says, "Hey, wait a minute."
  • In King's Quest VII: The Princeless Bride one of the rooms in the Archduke Fifi Le Yip-Yap's parlor is like this.
  • Most of the doors in town in The Secret of Monkey Island work this way, to keep you from being arbitrarily locked out of buildings you can't actually access. There are a few in The Curse of Monkey Island too, which are actually handy shortcuts from one end of the town set to the other.
  • Silent Hill:
  • As you might expect, more than one Scooby-Doo game uses this, often as a puzzle.
    • The SNES/Genesis game Scooby Doo: Mystery has one in its first mystery. On the upper floor of an old ski lodge is a hallway with seven doors (the one at the end of the hall is locked). Opening each of the other six doors in turn – you'll be chased by the Phantom every time, and yes there's at least one point where two Scoobys cross paths – literally breaks the trope, as the six doors suddenly open all at once and Shaggy and Scooby exit from the locked room, allowing you to reenter that room and progress the game.
    • The Game Boy Color port of Scooby-Doo! Classic Creep Capers also uses this gimmick as a puzzle; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is whichever door the second door was.
    • A different Scooby-Doo video game used the trope in a different way: as you approach the infamous hallway, a large group of ghosts go in through the doors on one side and leave through the doors on the other. Your job is to go through the one door that the ghosts didn't go through, lest you lose some of your health from a fright.
  • Marvel Ultimate Alliance has a more sinister version where an Odin-empowered Dr. Doom uses his powers to create a hall of doors like this, with the simple task of finding a way out. The trick is to go back the way you came in.
  • The Nightmare Before Christmas: Oogie's Revenge uses a gimmick similar to this late in the game in the form of the Hinterlands. Entering one path transports you to another area of the forest. Also serves as That One Level for some.
  • The Magic Window attack from Mario and Luigi: Bowser's Inside Story has a similar effect, with Mario and Luigi jumping through a magic portal and one or both brothers popping out at random to jump on the enemy. This can go on potentially forever if your reflexes are utterly inhuman, and it doesn't take long for multiple copies of each bro to appear onscreen at once.
  • In Pokémon Ranger: Shadows of Almia this happens in one of the extra missions due to Palkia's powers, causing the player character, Sven and a guy from the Haruba desert to be randomly sent through several locations in Almia before finding Palkia and restoring everything to normal.
  • Occurs near the end of the second Simon the Sorcerer.
  • There's a minor puzzle in Final Fantasy VII that is basically this. Suffice it to say that it wasn't the greatest puzzle around.
  • The World 8 mini-fortress from Super Mario Bros. 3.
  • A minigame in Mario Party 4 involves a room full of warp pipes. Jumping into one results in popping out of a different one. The objective is to find the one that leads to the next area.
  • In Professor Layton and the Last Specter, the Black Raven pulls this off while Layton, Luke, and Emmy give chase. It's later revealed that there were multiple "Black Ravens" running around at the moment in order to achieve this effect.
  • The Luigi's Mansion: Dark Moon Puzzle Panel in StreetPass Mii Plaza uses this as its scene.
  • A mausoleum in Fez has these as a feature.
  • In Final Fantasy XIV, Diabolos' fight utilizes these as a pseudo memory game, you have to find the right door and open it while he's casting shadow orb in order to avoid it.
  • In Dead Rising 2, during his boss battle, Brandon Whittaker repeatedly enters a bathroom stall and ambushes the hero from another one.
  • DragonFable features one in a Scooby Doo parody where the Hero and their pet baby dragon join a Captain Ersatz of Mystery Inc. where they get chased by a Casper lookalike through a hallway of doors.
  • Part of two puzzles in Goodbye Deponia: First, Rufus has to put laundry through a quirky laundering machine in a specific order so he can get out with Cletus' outfit; then, Rufus has to go in and out of various hallways and doors to ensure that Cletus is stuck in a room with Donna, ensuring that he and Goal can escape safely.

    Web Animation 
  • One of Legendary Frog's One Ring to Rule Them All animations features one of these as Wayne the goblin is chasing Sam and Frodo. Yep, the gags include a Scooby-Doo cameo.
  • Subverted in the Evil Josh And Billy episode Speak No Evil. Evil Josh and his archrival, Super Someone, run through a door, and... cut to Josh jumping outside a window.
  • One 8-Bit Theater Parody had Garland and Red Mage being chased by imps, complete with cameos by other Final Fantasy I characters like Fighter and Black Mage.
  • In Ducktalez 2, with The Monkees' "Last Train to Clarksville" playing over it. A bunch of funny background events occur during said chase.
  • Parodied in the Mystery Skulls Animated video for "Ghost." At first it's just the main trio and Lewis by themselves, then a whole army of each character goes between the doors.
  • In Slamacow's Minecraft animation, Spider Encounter, the protagonists are chased by monsters and go through this, in true Scooby-Doo style — complete with the cast of that show wandering through a door or two.
  • Done in a Scooby homage during the second season of RWBY Chibi with Team JNPR parodying Mystery Inc., Zwei as Scooby-Doo, and a Beowolf Grimm as the monster.
    Neptune: So wait, what does this accomplish?
    Sun: I dunno, but it's like, ninety percent of what they do!
  • Episode 3 of Super Mario Bros. Z has Scooby-Dooby Pipes. Justified, since warp pipes in the Mario games never really worked like regular doors to begin with.

    Web Comics 
  • In Captain SNES: The Game Masta, Schrodinger the cat winds up playing this with a bunch of robots. To his frustration, his attempt to end the gag goes ignored, and Schrodinger sulks off away from the doors while the robots still try to "chase" him through them.
  • Weregeek shows it on this page.
  • 21st Century Fox gets around to parodying it to.
  • Eastwood of Exterminatus Now pulls this off by himself while attempting to flee the daemoness that took over the church they're in, who didn't immediately follow. Virus attempts to lampshade it by asking her if she's warping the building's spacial dimensions or if Eastwood's just stupid. She says she doesn't know what he means by the former, so he guesses the latter. Then starts to realize she was probably lying when the door he tries opens up to an MC Escher room...
  • Subverted and lampshaded in Housepets! when a ghost doesn't take the opportunity.
  • Rusty and Co. does a variant with smoke bombs in level-8-133. Animated in Unity and with Yakety Sax as the sound track.

    Web Original 
  • Turned on its head in the Hitherby Dragons story "Daphne and her dog": two of the characters enact this scene, but it is described as a warped effect of Alien Geometries, and not as funny at all.
  • A humorous variant can be found as one of the notable features of SCP-K9-J-EX on the SCP Foundation. The article itself is a Whole Plot Reference to Scooby-Doo, considering the actions of the Mobile Task Force sent to deal with it.
    You ever see one of those cartoons where they're going through doors in a hallway and they just pop out of another door in the same hallway? That's how I feel right now. I've seen nothing but the same identical bookshelf for 2 days now. Just row after row after row of them.

    Web Videos 
  • In the Smosh episode "That Damn Prison Escape", Billy-Jean and Cletus are chased by the Neighbor on a segway and a Police Officer in the same style;, at one point Robin runs out of one of the doors and the Officer is riding on an office chair.
  • A chilling variant occurs in Entry #23 of Marble Hornets, wherein Jay is exploring the upstairs of a house, but no matter which door he goes in, he always winds up back in the hallway near the Slenderdoll. Especially freaky as it is shown from the first-person POV.
  • Used in the "Mini Minotaur" Tobuscus song.

    Western Animation 
  • Tex Avery was fond of this during his days at MGM (he especially loved exaggerating it).
    • Its occurrence in the Screwy Squirrel cartoon "Lonesome Lenny" was not only over-the-top (with additional chasers and chasees being added at random, including a cow, a lech chasing a screaming woman, and various clones of Screwy and Lenny), but self-referential, as the cow briefly stopped in the middle of the chase to hold up a sign reading, "Silly, isn't it?"
    • "Lonesome Lenny" wasn't Screwy's first use of the trope. Screwy and Meathead the dog had a door scene in "The Screwy Truant".
    • Tex also provided an interesting variation, rarely used these days: the chase sequence would happen in a seemingly normal room (with only two or three doors), but then additional doors would be quickly created as needed — the trick was to open a door violently, and a new opening was instantaneously created where it had hit the wall; this worked completely regardless of the door's hinges, so that when there was no room left on walls, doors were created on the floor and ceiling as well (the best example of this is "Little Rural Riding Hood")... These scenes tends to be accompanied by the song "In and Out the Window".
  • The gag was also used in Flip the Frog cartoons (early 1930s), and pops up in several Looney Tunes shorts, including Frank Tashlin's Porky Pig's Feat (1943), Friz Freleng's Room And Bird (1951), and Robert McKimson's The Oily American (1954).
  • Friz Freleng had his own variant: two characters chasing each other (with Mickey Mousing hopping steps) in a room full of doors: the chaser will see the chasee go into one door, go to it, but just as he opens it, the chasee comes out a completely different door; chaser goes to new door, cycle repeats. It shows up in Little Red Riding Rabbit (1944), and also in Buccaneer Bunny (1948), where one door suddenly has a cannon behind it.
  • The Donkey Kong Country episode "Raiders of the Lost Banana" has Donkey and Diddy briefly chase Polly Roger into this trope.
  • Family Guy:
    • Done in the episode "McStroke", with Peter, Brian, Mr. Cow, and two McBurgerworld security guards.
    • And also in the much earlier episode "Family Guy Viewer Mail #1", during The Little Rascals spoof (with the actual Scooby-Doo gang making a brief appearance).
  • Foster's Home for Imaginary Friends:
    • Subverted: the camera is at the right angle, the hallway is full of doors, and the characters are being chased at the time. They run through the door, followed by what's chasing them, then... nothing for about one second, then the scene changes.
    • Played straight in the pilot where Wilt, Eduardo and Coco are trying to save Bloo from being adopted by a bratty little girl, only due to a case of the Idiot Ball, they aren't aware that the others are trying to help, so they end up trying to keep Bloo away from each other as well. They engage in this trope and midway through start switching who's carrying who (at one point Coco is carrying Eduardo). It ends with Bloo ending up carrying the bratty girl and running off with the others chasing after him. The scene repeats in the episode's credits, where at one point a previously introduced imaginary friend (who looks just like Mojo Jojo) makes an appearance.
  • Johnny Bravo used it during the self-referential Scooby-Doo Crossover episode "Bravo-Dooby Doo". Eventually, it gets to a point where there two Johnnys appear on screen and make an Aside Glance at the viewer.
  • Scooby-Doo, even though it didn't invent the trope, certainly standardized it and used it often enough that it became an institution intimately associated with the franchise, hence the name. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen. The sequence has been homaged and parodied to hell and back so often since 1969 that even Scooby-Doo itself can't use it straight anymore.
    • A particularly weird subversion comes in Scooby-Doo! Mystery Incorporated, where after the Phantom, Shaggy, Scooby, and Harry (a dummy) do this in the back of a tour van using some doors and shelves with curtains. However, Shaggy and Scooby eventually decide to just hide in one place about the same time the Phantom gets tired of doing this and decided to just set the entire vehicle on fire which Shaggy and Scooby narrowly escape before it explodes.
    • There was a game based on this trope featuring the gang and "Toxic Monster" from the opening mystery from Scooby-Doo Abracadabra movie. You open the door for the good guys and close the door for the monster. Here's a link for you to use.
  • South Park:
    • Used during the episode "Cartman Joins NAMBLA", in a Scooby-esque chase scene between a large group of young boys, a gang of naked paedophiles (the entire South Park NAMBLA chapter), the National Association of Marlon Brando Look-Alikes (the "other NAMBLA"), the police and the FBI, and Kenny chasing his pregnant mother with a plunger. It ends when Kenny's father stumbles into the melee, and gets gang-raped by the NAMBLA chapter. There's also a random appearance by two gents on penny-farthings. Also, a waiter keeps coming down the hallway and getting knocked down by the chase ("Sacrébleu!").
    • Also featured in Randy's daydream in "Spontaneous Combustion".
  • Pops up in the Teamo Supremo Halloween Episode.
  • Teen Titans:
    • Done in the episode "Mad Mod", during a Scooby-Doo-inspired musical chase scene with the Titans pursuing Mad Mod through his surreal, trap-laden lair. This also contains a number of references to the Yellow Submarine doors, with Beast Boy doubling as the animals — there's even a scene where the Titans have to navigate a sea of holes. And at one point during that doors sequence, Mad Mod drives a car with the exact same colour scheme as the car in Yellow Submarine. At least twice during this sequence, it's further mixed up with Perspective Magic; characters will emerge from a door, head to one either farther or nearer the viewer, but won't change size like they would if they were running down a normal hallway. The hinges on the doors aren't consistent either - not just swinging towards doorknobs, but dropping like drawbridges and rising like garage doors — even acting as if the lower halves were actually doggy doors for the mini-Titans to charge through. ...Makes Just as Much Sense in Context.
    • A later episode, also featuring Mad Mod, had them do it with cars in the middle of a street. Though the camera pans across the street, the effect is the same. That sequence is more a direct homage to The Beatles' film A Hard Day's Night.
  • Spoofed in the Drawn Together episode "Clara's Dirty Little Secret", which first showed a similar situation with the house guests chasing each other and emerging from random doors, then zoomed out to reveal that the doors were all connected by a series of tubes, which the characters swam through.
  • Even Hello Kitty's Furry Tale Theater had them in the "Catula" episode.
  • Rocko's Modern Life had one in the episode "I See London, I See France", but near a French canal instead of in a building. The chase involved Rocko trying to find and impress a female wallaby, Heffer following a truck advertising a Chewy Chicken restaurant, and an insane tour guide hunting them down in his bus. At one point, the characters (including the vehicles) start walking up and down the sides of buildings and riding boats through the canal.
  • Used in BB3B when the kids take their grandmother whist she is still on a hospital bed and run away from the robots. However, the order of who is chasing who doesn't change.
  • The Fairly OddParents!:
    • Hilariously parodied in the episode where Timmy sneaks into Cosmo and Wanda's home in the fish bowl. With each door switch Timmy, Cosmo, and Marianne (an escaped bad godchild) would change clothes. And that was the least weird detail... in one shot, Timmy dives into a door on the floor which clearly has stairs going down and then immediately falls out of another door ON THE CEILING IN THE SAME ROOM.
    • In another episode, Timmy wishes himself into the television and visits a show parodying Scooby-Doo, naturally involving this trope.
    • Used in yet another episode, "Dread And Breakfast". They seem to like this trope.
      Shaggy parody: Zinkies, Doob!
    • And again in "A Chip Off the Old Chip," during the video for "Find Your Voice".
  • Timon & Pumbaa does this once in an episode where both title characters are kidnapped by a UFO, and they have to try to escape before it self-destructs. For the sequence, both of them HAVE been cloned, so the multiple versions of themselves actually makes some sense.
  • The Tom and Jerry short The Yankee Doodle Mouse has Jerry running between crates being chased by sentient sparks from a firecracker.
  • In The Super Mario Bros Super Show! episode "Mighty McMario and the Pot of Gold", Luigi and Toad lead Mouser and Troopa through some of these.
    Mouser: (Collapses, exhausted) This is so frustrating!
    • The music choice for the chase scene is very odd, and in a case of what was most likely lazy animation, the characters simply go through the same doors over and over.
  • Phineas and Ferb:
    • Candace is doing this in "One Good Scare Oughta Do It!" while she was being chased by the attractions inside Phineas and Ferb's haunted house.
    • Also used in part one of "Phineas and Ferb's Hawaiian Vacation" with a hotel manager chasing ersatz Sea Monkeys.
    • Done yet again again in "Misperceived Monotreme" during the "Livin' in a Fun House" number. Subverted since Perry the Platypus isn't being chased, but is simply trying to find the exit. He ends turning the room upside-down, seeing multiple copies of himself, and nearly getting his cover blown.
  • The Smurfs:
    • Used in the episode "Lost Smurf" when Papa Smurf, Hefty, Brainy, Wild, and Sassette get chased through a series of doors in a long hallway inside Castle Captor.
    • Also in the episode "Smurfing For Ghosts" when Peewit, Brainy, and Clumsy are being chased by ghosts in Quarrel Castle.
  • Used in an episode of The Grim Adventures of Billy & Mandy. The gang are being chased by a mad man with an axe throughout a castle; different characters ran through the doors including Scooby and the gang at one point.
  • My Little Pony: Friendship Is Magic: Used in the episode "A Bird in the Hoof", while Fluttershy and Twilight Sparkle chases after Philomena to the tune of a Yakkety Sax sound-alike. This may actually be a subtle subversion, as the characters always exit through the same side that they enter (until the very end, where Philomena seems to exit the chase without needing a door).
  • At least one episode of The Flintstones has this at near the end when a foreign king who looks like Fred arrived in Bedrock.
  • In a U.S. Acres short on Garfield and Friends, Wade was chased by Lanolin and Orson's brothers in this fashion. Lampshaded by Orson (acting as an off-screen narrator) calling it "a typical cartoon chase".
  • Mighty Mouse: The New Adventures
    • Shows up in the episode "The Bride of Mighty Mouse" when a pig steals a farmer's hat and everyone chases the pig to try and get it back.
    • It also happens in the episode "Don't Touch That Dial" when Mighty ends up in the Ring-a-Ding show and the gang chases him, which is a parody of Scooby-Doo.
  • The Penguins of Madagascar plays with this in the episode "Cradle and All", where the penguins have to chase a human baby through a maze of crates. First the gag is played straight, with the penguins and baby entering and emerging from random pathways for a good few seconds, but then Kowalski realizes what's happening and gets the team to defy the trope.
    Kowalski: I've seen this before. We'll continue chasing him back and forth, to-and-fro, right and left, over and under, until we start chasing each other.
  • Done in at least one episode of Jonny Quest with a motorbike being chased by villains in a jeep. Also Hadji in some water barrels.
  • The Simpsons did this in the "Reaper Madness" segment of "Treehouse of Horror XIV" with Death in the upstairs of their house. Bonus points for using Yakkety Sax.
  • The Powerpuff Girls:
    • In the middle of the night, a burglar goes to rob the Powerpuff Girls' house not knowing who they are. The Girls confront him and when he finds out they have superpowers, he imeediately hides in a lamp. The lamp breaks and the burglar still inside the broken lamp hops all around the house with the Girls chasing him.
    • When the Powerpuff Girls' next-door neighbors, The Smiths, become a family of vengeful supervillains, they try to run over both the Girls and the Professor with their mechanically modified car. The Girls carry the Professor to safety flying from room to room in the hall while the Smiths destroy each door so they can follow them.
  • Futurama:
    • Set up in their Scooby-Doo parody in "Saturday Morning Fun Pit", by having Shaggy/Fry, Scooby/Bender, and the Monster of the Week go through a cloning machine, seeing Fry and Bender go through one set of doors... and cut to the next scene.
    • "The Farnsworth Parabox" has an unusual variation: instead of doors there are several boxes, each of which contains an alternate universe, and each universe in turn has its own set of universe-boxes. This sets up a complicated cross-universe chase sequence with everyone jumping into and out of the boxes.
  • It's done in The Perils of Penelope Pitstop episode "The Terrible Trolley Trap", when the Ant Hill Mob search for Penelope on the Hooded Claw's steamship.
  • A brief variant was used in the Sofia the First episode "When You Wish Upon a Well", which had Sofia (who was wished into being a cat by Amber) being chased by James, Clover, Rex, and Wormwood in a hedgemaze during a musical number.
  • Littlest Pet Shop (2012) features a chase in the episode in "Eight Arms to Hold You".
  • In an episode of Steven Universe, Steven and the Gems get lost in a Fortress that essentially features doors like these. Behind the doors however are death traps, and even if they survive the traps, the Doors take them right back to the start, that would force them to keep redoing the traps over and over again. Luckily, Steven finds the actual way out.
  • Danger Mouse was rather fond of this trope:
    • When DM and Penfold are first abducted by the title object in "The Dream Machine", Greenback explains his fiendish plans for them as they stand at the end of two long rows of doors, while various bizarre creatures run out of one door and into another (in at least one case, the same creatures rush then rush out of a different door and into yet another one).
    • "Close Encounters of the Absurd Kind" features several chase sequences involving DM and Penfold trying to escape the guards on Dr. Zokk's spaceship using a hoverpod; in some shots, we see several parallel walkways as the various chasers appear on first one, then another, and then another (complete with variations in the "order of procession"), while in other shots, we see a top-down view of a room with four doors as the chasers repeatedly emerge from different doors than the ones they entered.
  • The Mr. Magoo cartoon "Spellbound Hound" features one of these when Magoo mistakes his friend Ralph for an escaped criminal and chases him around with a shotgun and a bloodhound chasing after him trying to prove Ralph's innocence.
  • Slight variation of the usual setup: In a cartoon for Die Sendung mit der Maus the mouse and the elephant can't find each other due to interfering Scooby Doors. With her slight Reality Warper powers, the mouse solves the problem by unhinging each door and piling them up until only one remains - behind which the elephant has to be and is.
  • In the animated lyric video for Sesame Street's "Monster in the Mirror," Grover and other Halloween-dressed Sesame Street monsters race through a whole lot of colored doors during the a-cappella chorus.
  • The trope shows up in the Bat Pat episode "Nothing to laugh at".
  • In an episode of Ben 10: Omniverse, Ben Kevin, Rook and Zed chase Darkstar, who is levitating a kidnapped Gwen, across through door to door in the halls of Gwen's university. At one point Ben actually reaches his hand through one door to see it come out of a door on the other side of the hallway, indicating the doors are actually portals.
  • Kaeloo:
    • In Episode 70, Kaeloo and Quack Quack chase Stumpy through a bunch of Portal Doors during a game of "interdimensional hide and seek" and he always comes out through a different door. At one point, Stumpy from another dimension runs through the door and meets up with the original Stumpy.
    • It happens again in Episode 110, this time with Kaeloo and Mr. Cat chasing Stumpy through a haunted castle with a bunch of doors.
  • This happens episode "Eeyore's Tail Tale" of The New Adventures of Winnie the Pooh, during a Disney Acid Sequence where Tigger imagines himself chasing after an anthropomorphized version of Eeyore's missing tail, but at the end of the sequence it turns out that there were multiple Eeyore tails.
  • Sidekick did this several times.
    • Used in "Moustachesquatch" when the gang is chasing/being chased by the mustache monster, though they use caves rather than doors.
    • "Ice to Know You" has the scene where the main group is attempting to run from a yeti in the Maxum Mansion. The mustache monster even makes a brief reappearance!
    • "Teenage Mummies In Love" has a scene where Eric and Trevor are running away from a real mummy, and this trope ensues, albeit with school lockers rather than doors.
    • Played straight in "House of Helmut", followed by Trevor running into a closed door, knocking down the whole wall, and having the others comes out of one of the knocked down doors.
  • This has happened a couple times in Zig & Sharko such as in "Work in Progress" when Sharko chases Zig through the rooms in Marina's house, and another time when they're on a cruise ship and Sharko chases Zig who has Marina on a dinner cart.
  • The Galaxy High episode "Those Eyes, Those Lips" had the main characters chasing each other through doors in impossible ways in one scene.
  • We Bare Bears: In "Charlie's Halloween Thing 2", one of the segments has the Baby Bears being chased by monsters as part of an extended parody of Scooby Doo. This includes a chase through a hall of doors, which leads to sight gags like the monsters running around in a stack like the Bears, and two Ice Bears running into each other.
  • Used briefly in the UPA cartoon "Georgie and the Dragon" in which Georgie's father chases Georgie and his dragon around the house while having a garbage can on his head.


Video Example(s):


Snooper Dog's Haunted House Chase

"Ehh, it's a chase scene!"

How well does it match the trope?

5 (1 votes)

Example of:

Main / ScoobyDoobyDoors

Media sources:

Main / ScoobyDoobyDoors