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* ''Film/LostInAlaska'': Done with igloos in the final battle between Tom and George on one side and Stillman and his guys on the other, as the pair flee into an igloo, come out the other side and end up jumping between them somehow.
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fix formatting


* ''WesternAnimation/Bluey'': The episode 'Ghostbasket' features a chase sequence through the Heeler house in this style.

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* ''WesternAnimation/Bluey'': ''WesternAnimation/{{Bluey}}'': The episode 'Ghostbasket' features a chase sequence through the Heeler house in this style.
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add example from Bluey

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* ''WesternAnimation/Bluey'': The episode 'Ghostbasket' features a chase sequence through the Heeler house in this style.

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* A [[https://www.youtube.com/watch?v=o64GopOQylw TV commercial]] for ''VideoGame/WarioLand3'' had Wario running through such doors that were shaped liked the purple UsefulNotes/GameBoyColor and getting affected by the various hazards and status changes from the game.

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* A [[https://www.youtube.com/watch?v=o64GopOQylw TV commercial]] for ''VideoGame/WarioLand3'' had Wario running through such doors that were shaped liked the purple UsefulNotes/GameBoyColor Platform/GameBoyColor and getting affected by the various hazards and status changes from the game.



** The UsefulNotes/GameBoyColor port of ''VideoGame/ScoobyDooClassicCreepCapers'' also uses this gimmick as a puzzle; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is [[spoiler:whichever door the second door was]].

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** The UsefulNotes/GameBoyColor Platform/GameBoyColor port of ''VideoGame/ScoobyDooClassicCreepCapers'' also uses this gimmick as a puzzle; you go through three doors, then have to choose a fourth door that leads to a secret room. The secret? The key door is [[spoiler:whichever door the second door was]].



* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].

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* True to form for the participating TropeNamer, {{Trope Namer|s}}, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].



%%* Happens in the "Pink Valiant" episode of ''WesternAnimation/ThePinkPanther'' while the black knight was chasing the princess around the castle.



%%* ''WesternAnimation/SpongeBobSquarePants'' did this in "The Sewers of Bikini Bottom" with Spongebob and Squidward running from a sewer snake.



** The music choice for the chase scene is very odd, and in a case of what was most likely lazy animation, the characters simply go through the same doors over and over.

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** :: The music choice for the chase scene is very odd, and in a case of what was most likely lazy animation, the characters simply go through the same doors over and over.



* [[LampshadeHanging Lampshaded]] in the first episode of ''WesternAnimation/{{Villainous}}'' when the crew is fighting a superhero in a HauntedHouse and {{cloudcuckoolander}} Demencia gets lost in "one of those halls where you go in one door and come out a different one". She then sticks her head into one of them and sees the rest of her body from the other side. When it cuts back to her, she opens another set of doors across from each other that loop into themselves, creating a DrosteImage. For bonus points, three kids resembling {{expies}} of Fred, Shaggy, and Velma appear at the start of the episode.

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* [[LampshadeHanging Lampshaded]] in the first episode of ''WesternAnimation/{{Villainous}}'' ''WesternAnimation/{{Villainous|CartoonNetwork}}'' when the crew is fighting a superhero in a HauntedHouse and {{cloudcuckoolander}} Demencia gets lost in "one of those halls where you go in one door and come out a different one". She then sticks her head into one of them and sees the rest of her body from the other side. When it cuts back to her, she opens another set of doors across from each other that loop into themselves, creating a DrosteImage. For bonus points, three kids resembling {{expies}} of Fred, Shaggy, and Velma appear at the start of the episode.



%%* ''WesternAnimation/SpongeBobSquarePants'' did this in "The Sewers of Bikini Bottom" with Spongebob and Squidward running from a sewer snake.



%%* Happens in the "Pink Valiant" episode of ''WesternAnimation/ThePinkPanther'' while the black knight was chasing the princess around the castle.
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* ''WesternAnimation/RazzberryJazzberryJam'': A non-chase scene variation occurs in “Move To The Beat”- as RC and Billie are looking for Ella, they go in and out of various rooms in a downright non-euclidean fashion.
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* ''Fanfic/GuardiansOfPokemon'': In Chapter 91 as the Guardians are chasing Natu. Lampshaded when Gary comes across the hallway and sighs "I don't like where this is going." Then, after several gags, Ash asks what's going on and Tracey tells him "Well, Ash. This is a rather common animation gag where all logic and consistency is thrown out."
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Spelling/grammar fix


* Indian fantasy-comedy ''Film/{{Ajooba}}'' have one such chase when the titular character flees from some enemy soldiers in the marketplace, including a gag where Ajooba runs up a flight of steps to lose enemy mooks, have a mook perform a DoubleTake while contemplating to go up the steps or not, and Ajooba suddnly surprising said mook by patting him in the back.

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* Indian fantasy-comedy ''Film/{{Ajooba}}'' have one such chase when the titular character flees from some enemy soldiers in the marketplace, including a gag where Ajooba runs up a flight of steps to lose enemy mooks, have a mook perform a DoubleTake while contemplating to go up the steps or not, and Ajooba suddnly suddenly surprising said mook by patting him in the back.
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* Pops up in several ''WesternAnimation/LooneyTunes'' shorts, including Creator/FrankTashlin's ''WesternAnimation/PorkyPigsFeat'' (1943), Creator/FrizFreleng's ''WesternAnimation/RoomAndBird'' (1951), and Creator/RobertMcKimson's ''WesternAnimation/TheOilyAmerican'' (1954) and ''WesternAnimation/BostonQuackie'' (1957).

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* Pops up in several ''WesternAnimation/LooneyTunes'' shorts, including Creator/FrankTashlin's ''WesternAnimation/PorkyPigsFeat'' (1943), Creator/FrizFreleng's ''WesternAnimation/RoomAndBird'' (1951), and Creator/RobertMcKimson's ''Hot Cross Bunny'' (1948), ''WesternAnimation/TheOilyAmerican'' (1954) and ''WesternAnimation/BostonQuackie'' (1957).
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# A character seemingly teleports between doors, i.e. runs from left to right door, then somehow appears again from the left.
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* [[LampshadeHanging Lampshaded]] in the first episode of ''WesternAnimation/{{Villainous}}'' when the crew is fighting a superhero in a HauntedHouse and {{cloudcuckoolander}} Demencia gets lost in "one of those halls where you go in one door and come out a different one". She then sticks her head into one of them and sees the rest of her body from the other side. When it cuts back to her, she opens another set of doors across from each other that loop into themselves, creating a DrosteImage. For bonus points, three kids resembling {{expies}} of Fred, Shaggy, and Velma appear at the start of the episode.
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None

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[[folder:Pinball]]
* ''Pinball/FooFighters2023'': Both Area 51 Multiball and "Times Like These" show the band running between various corridors/buildings to escape the BigBad's henchmen ({{brainwashed}} humans in the former, robots in the latter). The shot is framed exactly like in ''Scooby-Doo''.
[[/folder]]
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* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more <i>serious</i> idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially noteworthy, as it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.

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* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more <i>serious</i> serious idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially noteworthy, as it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.
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* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more *serious* idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially since it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.

to:

* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more *serious* <i>serious</i> idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially since noteworthy, as it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A 2003 [[https://www.youtube.com/watch?v=_6kL5bX-Y7Y station ident]] for [[Creator/TheBBC BBC Two]] had several robot versions of its famous numeral "2" symbol trundling around in an invisible version of this gag. In a rare [[SubvertedTrope subversion]], however, this was one of the more *serious* idents used by BBC Two between 2001 and 2007, as it was often used to link to the news and the like. Especially since it was part of a package that was infamous for being seen as silly and bright, with the robot "2"s often doing wacky hijinks, all of them happening in a bright yellow void.
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* A similar gag shows up in an episode of ''Manga/OnePiece'' during the "Thriller Bark" arc, for a ChaseScene where Perona's minion Bearsy chases Usopp through a forest of pillars. Parodied in AMV Hell 4 by adding "Yakety Sax" (''Series/TheBennyHillShow'' theme) and ''Franchise/ScoobyDoo'' footage.

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* A similar gag shows up in an episode of ''Manga/OnePiece'' during the "Thriller Bark" arc, for a ChaseScene where Perona's minion Bearsy chases Usopp through a forest of pillars. Parodied in AMV Hell 4 ''WebVideo/AMVHell 4'' by adding "Yakety Sax" (''Series/TheBennyHillShow'' theme) and ''Franchise/ScoobyDoo'' footage.



* Buurman & Buurman gaan verhuizen, ''Animation/PatAndMat'' are moving, features a two person version of this confusion, even [[spoiler:with two Mats briefly in one room at the same time at one point]].

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* Buurman The Dutch play ''Buurman & Buurman gaan verhuizen, verhuizen'' (roughly translated as ''Animation/PatAndMat'' are moving, Are Moving) features a two person version of this confusion, even [[spoiler:with two Mats briefly in one room at the same time at one point]].

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* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].



* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].

Added: 287

Removed: 287

Is there an issue? Send a MessageReason:
None


* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].


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* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* True to form for the participating TropeNamer, this happens midway through the ''WebAnimation/DeathBattle'' between ''Franchise/ScoobyDoo'' and ''WesternAnimation/CourageTheCowardlyDog'', when Scooby and Courage are being chased by the monster [[spoiler:actually Eustace in disguise]].
Is there an issue? Send a MessageReason:
None


* ''Franchise/ScoobyDoo'', even though it didn't invent the trope, certainly standardized it and used it often enough that it became an institution intimately associated with the franchise, [[TropeNamers hence the name]]. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen[[labelnote:*]] (some form of light pop-rock, which first became a staple in the second season of ''Where Are You!'')[[/labelnote]]. The sequence has been homaged and parodied to hell and back so often since 1969 that even ''Scooby-Doo'' itself [[DeadHorseTrope can't use it straight anymore.]]

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* ''Franchise/ScoobyDoo'', even though it didn't invent the trope, certainly [[TropeCodifier standardized it it]] and used it often enough that it became an institution intimately associated with the franchise, [[TropeNamers hence the name]]. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen[[labelnote:*]] (some form of light pop-rock, which first became a staple in the second season of ''Where Are You!'')[[/labelnote]]. The sequence has been homaged and parodied to hell and back so often since 1969 that even ''Scooby-Doo'' itself [[DeadHorseTrope can't use it straight anymore.]]anymore]].
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# All the characters in the chase collide into a pile in the center

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# All the characters in the chase collide into a pile in the center
center.



** The SNES/Genesis game ''Scooby Doo: Mystery'' has one in its first mystery. On the upper floor of an old ski lodge is a hallway with seven doors (the one at the end of the hall is locked). Opening each of the other six doors in turn – you'll be chased by the Phantom every time, and yes there's at least one point where two Scoobys cross paths – literally breaks the trope, as the six doors suddenly open all at once and Shaggy and Scooby exit from the locked room, allowing you to reenter that room and progress the game.

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** The SNES/Genesis game ''Scooby Doo: Mystery'' has one in its first mystery. On the upper floor of an old ski lodge is a hallway with seven doors (the one at the end of the hall is locked). Opening each of the other six doors in turn – you'll be chased by the Phantom every time, and yes there's at least one point where two Scoobys cross paths –- literally breaks the trope, as the six doors suddenly open all at once and Shaggy and Scooby exit from the locked room, allowing you to reenter that room and progress the game.
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* ''Franchise/ScoobyDoo'', even though it didn't invent the trope, certainly standardized it and used it often enough that it became an institution intimately associated with the franchise, [[TropeNamers hence the name]]. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen[[labelnote:*]] (some form of light pop-rock, which first became a staple in the second season of ''Where Are You!'')[[/labelnote]]. The sequence has been homaged and parodied to hell and back so often since 1969 that even ''Scooby-Doo'' itself can't use it straight anymore.

to:

* ''Franchise/ScoobyDoo'', even though it didn't invent the trope, certainly standardized it and used it often enough that it became an institution intimately associated with the franchise, [[TropeNamers hence the name]]. Every modern usage includes at least a nod to the canine detective and the gang, if only in the music chosen[[labelnote:*]] (some form of light pop-rock, which first became a staple in the second season of ''Where Are You!'')[[/labelnote]]. The sequence has been homaged and parodied to hell and back so often since 1969 that even ''Scooby-Doo'' itself [[DeadHorseTrope can't use it straight anymore.]]
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Fixed a Zero Context Example regarding the SCP Foundation


%%** A humorous variant can be found as one of the notable features of [[http://www.scp-wiki.net/scp-k9-j-ex SCP-K9-J-EX]]. The article itself is a WholePlotReference to ''Franchise/ScoobyDoo'', considering the actions of the Mobile Task Force sent to deal with it.

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%%** A humorous variant can be found as one of the notable features of ** The joke article [[http://www.scp-wiki.net/scp-k9-j-ex SCP-K9-J-EX]]. The article itself is SCP-K9-J-EX]], being a WholePlotReference to ''Franchise/ScoobyDoo'', considering mentions an anomalous hallway full of doorways that transport whoever enters one into another that leads back into the actions of the Mobile Task Force sent to deal with it.hallway.
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* Indian fantasy-comedy ''Film/{{Ajooba}}'' have one such chase when the titular character flees from some enemy soldiers in the marketplace, including a gag where Ajooba runs up a flight of steps to lose enemy mooks, have a mook perform a DoubleTake while contemplating to go up the steps or not, and Ajooba suddnly surprising said mook by patting him in the back.

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