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DragonFable is a single-player RPG taking place in the fantastic world of Lore. The player has to fight to protect the world from the forces of evil and solve the strangely confused prophecy of the White and Black Dragon Boxes. He/she battles the strangest creatures ever to spawn in Lore, including Sneevils, Chickencows and the dreaded Sepulchure, a Fallen Hero who succumbed to The Corruption!

It also chronicles the life of a noob knight called Ash Dragonblade as he journeys to save his Damsel in Distress.

See also AdventureQuest, to which it is a prequel Alternate Continuity, and the other games by Artix Entertainment: MechQuest, AdventureQuest Worlds, WarpForce, EpicDuel and HeroSmash.

Located HERE.


This RPG provides examples of:

  • Aborted Arc: Lust appears at the end of Book 1 Ravenloss, but she's instead dealt with offscreen and the Arc Villain for the Book 3 Tomix Saga is Envy AKA Aspar. Justified because of the Hero being frozen at the end of Book 2.
  • Above the Gods: Through most of Dragonfable, eight elemental deities known as the Avatars are revered as creator-gods. However, it is implied that the Avatars are subservient to two God-dragons, Drahr'Hatir and Drahr'Dolaas.
  • Absurdly Spacious Sewer: Ravenloss has one. Giant skeletons float in its water.
  • Achilles in His Tent: Warlic in Book 3, out of shame that his actions helped lead to the formation of the Rose
  • Action Girl: Female player characters are this by default. Along with Robina, Valencia, Vayle, female pirates and ninjas...there's a lot.
  • Actually Four Mooks: This happens all the time, mostly with Bandits.
  • Aerith and Bob: All over the place.
  • Affectionate Parody: Just as with AdventureQuest, the staff like these. But, being themselves, they once felt obliged to lampshade/parody the fact that they were doing a parody.
  • Alas, Poor Villain: Poor Sepulchure, ending up victim to the Mysterious Stranger's You Have Outlived Your Usefulness. As he fainted, he was saying something about Lynaria, his lost love that he was trying to bring back with his Doom Weapons.
  • All Animals Are Dogs: Parodied by this Hand Wave from the end of the Dragesvard quest chain:
    Your character: Well, I suppose this is the best time to tell you. Galanoth... I am a dragonlord!
    Galanoth: WHAT?! YOU?! WHEN DID THIS HAPPEN?!
    Your character: How could you NOT have noticed? Didn't you see my pet dragon fighting beside us?
    Galanoth: I thought it was a horribly deformed dog or something! I thought it might hurt your feelings if I said "man, what happened to that dog?!"
  • All-Powerful Bystander: Warlic, and to a lesser extent, Nythera. They cannot aid too much without unleashing their full power... which is difficult to control. Even when they succeed at controlling it, it upsets the very balance of Lore.
  • All There in the Manual: The design notes, which are updated almost every week and are full of stuff you'd never know about if you didn't read them, as well as previews for upcoming quests and wars.
  • Allegedly Free Game: Sure the game's free. Unless you want to do anything useful with your dragon, go on Titan missions, have the other half of your class skills, equip any of the purple (read: decent) weapons you find, purchase anything requiring Dragon Coins, enter half the dungeons, have your character not be stuck with only class armor and a default weapon in the PvP option... this can go on quite a while.
  • Alternate Universe: DragonFable is initially implied to be in a different time period to its sister games and in AdventureQuest's past, where the origins of a lot of events and characters are explained. It may have originally intended as a prequel, as several hints such as throughout the game such as "Titans of Battleon!", an infobox in the first Frostval event, and "The Crystal Shard" quest all indicate AdventureQuest is the future. However it has now been confirmed by AdventureQuest Worlds, DragonFable is actually an Alternate Universe from AdventureQuest, which may have been due to the timeline splitting. In fact, MechQuest, AdventureQuest, DragonFable, and AdventureQuest Worlds are actually just different versions of Lore throughout the Multiverse (with AdventureQuest Worlds being its own timeline magically mixed in with the properties of all the other three). As a result:
    • The Great Fire War started before Battleon was founded.
    • As well, The'Galin is never mentioned in DragonFable, and likewise AdventureQuest never mentions Sepulchure.
    • Oh, and did we forget to mention that AdventureQuest has a completely different map? AQ's map is more generic fantasy style, but DragonFable has a map shaped like a dragon.
    • The history of AdventureQuest Worlds is essentially the same as Dragonfable's Book 1, albeit with a few minor differences. For example, there is no Fluffy, Priestess Celestia is never killed, and Robina plays a stronger role. AdventureQuest Worlds actually has its own equivalent to the Dragonfable Hero, though said Dragonlord has a much smaller role and is actually defeated by Drakath.
    • In DragonFable Book 1, Ash Dragonblade, Aria, and Princess Tara (Alteon's youngest daughter) are all children, while Gravelyn is a toddler. In AdventureQuestWorlds, all of the children are the same age, except Gravelyn who is a young adult, perhaps she ages faster than normal people.
    • King Alteon has a much larger role and he directly participates in combat.
    • In DragonFable, Zorbak was responsible for creating the Moglinsters in the first Mogloween, while in AdventureQuestWorlds Dr. Voltabolt is the culprit.
    • Unlike DragonFable, Noxus does not survive the attack on the Necropolis in AdventureQuest Worlds, and ends up being resurrected by Sally as a lich. In addition, during Adventure Quest Worlds, Vordred corrupts Artix's axe into the Shadow Reaper of Doom after the Doomwood saga, when that had occurred ages before in DragonFable.
    • Both Serenity and Lady Celestia are still alive in AdventureQuest Worlds, long after their deaths in the timeline of DragonFable.
    • Sepulchure's Flying Dracolich Fortress crashes for different reasons in both games. In DragonFable it crashes due to sabotage by Grams, while in AdventureQuest Worlds it crashes due to Drakath blasting it out of the sky. Also, in DragonFable it happened when Gravelyn was still a toddler, while in AQW Gravelyn is fully grown.
    • In DragonFable, Sepulchure never had a chance to train Gravelyn, as she was still a toddler when he was depowered. However AQW Gravelyn, who is a teenager/young adult, has had her fair share of lessons in darkness and evil.
    • In DragonFable, Riadne says that the Hero cannot become an Arachnomancer without having ancestral heritage, but in AdventureQuest Worlds, it's an available class.
    • In AdventureQuest Worlds, Queen Safiria dies, while in DragonFable she is still alive.
    • Some of the differences between DragonFable and AdventureQuest Worlds are explored in the DragonFable 2014 Frostval story, where Artix partially merges the two worlds together.
    • And it turns out that both AdventureQuests and DragonFable take place after Mechquest's universe experienced a disaster that made it necessary to reset reality.
  • An Ice Person: Xan, when he gets the Eggnogonomicon during a Frostval.
    • Aegis, the elemental spirit of ice and valor.
  • Animal Motifs:
    • The Chickencow Lord has the motif of a Chickencow.
    • Fae and Bubble have cat motifs.
    • Galanoth, Frostscythe, the DragonLords, and Sepulchure have a dragon motif.
    • Arachnomancers and Chaos Weavers, half-spider-half-human hybrids, have a spider motif. The Chaos Weavers, though, suffered from a disease triggered by the misuse of the Judgement Wheel and got turned into spider humanoids. Ones like Vaal are human.
  • Anti Poop-Socking: There's a limit to how much EXP you can earn in one day. As Verlyrus says: Be healthy! Play responsibly!
  • Annoying Arrows: Can be part of your attire.
  • Antimagical Faction: A secretive organization and cult named The Rose is this and the main threat in chapter 3.
  • Anti-Villain: The Necromantress (a.k.a. Lady Vayle) seeks to truly revive her brother Edgar — who died during the destruction of Artix's hometown and subsequently spent many years trapped within her magic gemstone — through necromancy. The Necropolis Arc's main villain, Noxus, has other plans for her as she effectively became the Darkness Orb, which he had wanted to use to strengthen Sepulchure's army.
  • April Fools' Day: During one of the earlier years, the towns along with their NPCs swapped with their models from other games in the franchise. The tradition became rather inconsistent over the years before 2021, where it released a quest known as Togsday.
    • In 2022, the annual event comes in the form of a flaming meteor that slowly approaches Falconreach over the previous week where none of the NPCs even notice the fire. On the day itself, the town is destroyed by the impact and the meteor is revealed to be actually a giant Chickencow egg, in where there is an optional boss fight.
  • Arm Cannon: This is the Technomancer default attack.
  • Arson, Murder, and Jaywalking: The traveling button to Lady Celestia states that "she is an expert on dragons, dragon magic, and tea."
  • Art Evolution: Book 3's art style features much finer detail in character designs and backgrounds.
  • Artifact of Doom:
    • The Doom weapons, of course. They are actually elemental darkness spirits that have taken the form of weapons to survive the light of the material world. They are said to offer great power, but whisper to their masters, driving them insane. The Necrotic Blade of Doom is one of the artifacts that corrupted Sir Valen into Sepulchure. The Mysterious Stranger tries to tempt you with them, though thanks to Gameplay and Story Segregation, nothing bad ever comes of it if you own one.
    • A fragment of the Mysterious Stranger's robe becomes this in a quest. Baron Valtrith seeks it to complete his collection of artifacts from major antagonists. The Hero beats him to it, thanks to a mysterious letter hinted to have been sent by Sepulchure. The artifact animates an undead monstrosity, but The Hero defeats it and takes the artifact. The Hero considers destroying it, but is ultimately tempted by its power. The quest ends showing an ominous release of dark magic.
      • Valtrith eventually manages to retrieve the cloth piece (either by the hero bringing it or finding it himself) and uses it in the ritual to create Caitiff.
  • As Himself: George Lowe in Falconreach Idle.
  • Ascended Fanboy:
    • Nythera's main goal is to replace Warlic as his assistant by poisoning him. She winds up stealing his powers and challenging the Elemental Avatars, which quickly proved to be a really bad idea. Warlic had to be resurrected to save her sorry ass.
    • A lot of the game's staff are ascended AdventureQuest fans.
    • The Great Cysero Rebellion. That is all.
  • Aside Comment: You can't even keep track of how often this happens.
  • Audience Shift: It seems to do this a lot. Though most of the game is cheery and meant for the younger audiences, the orb sagas are more mature and serious. Then there's Chapter 1's climactic war where Grams is supposedly killed by Sepulchure, the Dracolich fortress slams through the Guardian Tower, killing many Guardians, Sepulchure kills Lady Celestia to take Akriloth's son, and Sepulchure gives The Hero a grand beatdown, demoralising many players. And that's just the beginning of said war! Book 3 gets a lot darker in general, with less jokes and more serious storylines. Book 3 Tomix saga is also fairly dark, including the slaughter of two children in order to reach Envy, and Tomix's emotional sacrifice to detroy Envy once and for all during the finale. Dark themes are also omnipresent in the Calamity Saga, which features the brutal murder of Serenity the innkeeper and subsequent use of her body as a puppet for the being Caitiff.
  • Author Avatar: As with AdventureQuest, most of the major NPCs are based on staff members. This includes Artix, Cysero, Alina, Reens, Galanoth, Warlic, Nythera, Zhoom, Lim, Rolith, Tomix, Geopetal, Ghost, Verylus, San Robin, and Kara SuLema just for starters.
  • Ax-Crazy:
    • Xan. Well, fire-crazy, really.
    • Artix becomes this when he gets anywhere near the undead.
    • The Necrotic Sword of Doom
  • Badass Adorable: Lots and lots. Baby dragons and the Doomkitten, for example.
  • Badass Longcoat: Tomix wears one. He wove it himself using his headmaster's spirtlooms.
    • Technomancers get something similar as well.
    • So do the Atealan base class upgrades.
    • Master SoulWeaver definitely counts.
  • Badbutt: Trey Surehunter. Justified in that he's a Captain Ersatz of Indiana Jones.
  • Bag of Holding: The Hero's backpack, lampshaded.
  • Bandit Mook: Whenever you exited a wave in one of the Lucky Week Wars, the Sneevils would steal some of your Gold.
  • Ban on Magic: As of the Time Skip, one is imposed by The Rose over Greenguard with King Alteon's support. Falconreach is one of the few places left that welcomes magic.
  • Batman Can Breathe in Space: Subverted; The Hero is concerned about how he/she'll breathe when facing a battle in space. The Gnomes then give him/her a re-breathealator.
  • Bavarian Fire Drill: The Hero nearly pulls this off in the Necropolis arc, by combining Zorbak's Student ID (which has expired... and says he's expelled... and has a picture of a moglin on it) with A Wizard Did It. Only reason why it didn't work is because Artix couldn't keep it together for five minutes without slaying some undead.
  • Beam Spam: The Technomancer's Bow, Soul Weaver's Banishment skills, and most of the Ascendant's attack skills. If you use an artifact called Baltael's Aventail while you're a Soul Weaver, you gain a new skill called Baltael Synch, which involves you synchronizing with your Soul Ally, Aegis, and firing three gigantic lasers at your opponent.
  • Bears Are Bad News: Subverted with the Ursice Savages, which you befriend. Played straight with the bear that Zorbak sets on you on your way to Falconreach.
  • Beehive Barrier: The Soul Weaver's defend skill takes the form of a shield and this.
  • Better than a Bare Bulb: Provides the page quote.
  • BFG: The Pirate Armor pulls one out in one of its skills. Lampshaded by the skill description.
  • BFS: So many of these.
  • Big Bad: In chapter 1 it's Sepulchure though he's really being controlled by the Mysterious Stranger.
    • In chapter 2 it's Wargoth.
    • In chapter 3 it's a Big Bad Ensemble of the Rose and Braon Valtrith, but later shifts over to the Magisterium.
  • Big "NO!":
    • Drakath lets one out while being carried away by the Wind Orb.
    • The Hero when Sepulchure's fortress crashes into the Guardian Tower.
    • The Hero again when Sepulchure collects every Orb in a rapidly spinning ring to create the Ultimate Orb.
    • Sepulchure as well when Fluffy merges with Drakath.
  • Big "WHAT?!": Artix and Zhoom when they find out they didn't have to cram into the phone booth to travel.
  • Bilingual Bonus:
    • Some items — like the Belts in the Time-Travel shop — have Latin names.
    • "Dragesvard" is Danish for Dragonblade.
    • The "hunting" quests on the board in Book 3 Swordhaven have Welsh names.
  • Bishōnen Line: Greed. He goes from being a yellow blobby thing with a wicked evil smile to a kid with a wicked evil smile.
  • Bizarro Elements: Only Bacon can truly be called bizarre, given its thematic focus on food and that few enemies have a resistance to it; even in-universe, characters consider it strange and unusual. the Bacon Orb proves to be crucial in the Book 1 finale.
  • Black Cloak: The Mysterious Stranger, among others. The Necromantress has the same general look as well, though hers is purple.
  • Black Magic:
    • The Seal of Ativa, which, according to Izaac, is "one of the few legendary and forbidden magics." It connects the very existence of someone to seal something and the only way to open it is by killing that someone.
    • Tanislav's Last Will. A ritual found in suspicious scroll belonging to a "mysterious stranger", which was performed by a man called Tanislav to save his terminally-ill young son, Roirr, as a last resort. It involved liquidifying people and turning an entire village's life essence into medicine for Roirr. (Though it's not necessarily just for getting medicine, since it can be used to make a key to open a sealed door, if taking Vaal's ramblings into account.)
  • Blob Monster: Lots and lots of them.
  • Bond Creatures: Dragons and Dragonlords.
  • Boring, but Practical: The Bulwark variant of the Dragonlord class is this for the inn challenges. It's an incredibly tanky class that can outlast many fights with its defensive abilities, but is extremely slow to do so with its relatively average base damage output. While its passive skill gives +5% total damage every turn (Allowing for it to eventually do heavy damage), it takes a long while for this effect to be truly significant.
  • Brainwashed and Crazy: Artix, by Drakonnan.
    • And you, after Kathool Achoo haunts your nightmares, in the Water Orb Saga
  • Breaking the Fourth Wall: Like Aside Comment, there are countless examples of this.
  • Breather Episode: Amidst the much Darker and Edgier Book 3, the holiday events like Frostval, Hero's Hearts Day, and Mogloween serve as light-hearted breathers to the darker main story arcs.
  • Bribing Your Way to Victory: Although a lot of the game is free, you need to pay a one-time fee to get full access to all the best equipment and quite a few quests. The "Dragon Coin" items in Cysero's shop also qualify.
  • Brick Joke: You know how during the pirate quest chain, The Hero blows up a ship full of water-breathing potions? Yeah, they make passing references to that throughout the game. And in AdventureQuest as well.
    • In Book 1 Oaklore Keep, first released in October 2006, the Hero gets introduced to the Knights of the Pactagonal Table, and the idea of a "basic shape" resembling Pac-Man. Kind of funny as it is, worth maybe a chuckle or two. In Book 3, in the immediate aftermath of a war released nine years later in real time, The Rose and the Knights garrisoned in Oaklore have to stop a boulder launched from their side via catapult from reaching Falconreach, somehow. Their solution is creative:
    Safrano: How are we supposed to stop that? We'll never reach it!
    Lindee: Don't panic, soldier!
    Lindee: Ready the table!
  • Bridge Logic: One of the first playable quests lampshades and double-subverts this. Your character sees a chasm in a cave and thinks to knock over a conveniently-placed stalagmite to cross it:
    Your character: This is my best idea ever!
    * Stalagmite leans toward you*
    Your character: This is my worst idea ever!
    * Stalagmite leans the other way, falls, and bridges the chasm*
    Your character: BEST. IDEA. EVER!
  • Brutal Bonus Level: The Inn at the Edge of Time. It contains the hardest boss fights in the game and the longest and most difficult dungeons. The best equipment in the game (better than even Dragon Coin equipment) requires beating these challenges.
  • Brought Down to Normal: Xan lost his powers when Sepulchure used the Ice Orb on him.
  • Brown Bag Mask: Can be part of your attire. Galanoth also dons one when the guard took his helmet in the quest "Not So Great Escape".
  • Bunny-Ears Lawyer: Cysero. A good smith, but very weird. He's not called the Mad Weaponsmith for nothing.
  • But Thou Must!: You're sometimes given the option of joining or aiding a villain, rather than fighting them. Of course, since you're the player character and the Hero of Falconreach, you can't actually help a villain win, so choosing this option always gives you a Non-Standard Game Over that describes how your choice backfires, before making you make the choice again.
  • The Cameo: Artix pops up at the end of the first Hero's Heart Day quest from 2011. Lampshaded in the ending blurb.
  • Captain Ersatz:
    • Kathool Achoo is a Captain Ersatz of Cthulhu.
    • Lust looks somewhat similar to the character of the same name from Fullmetal Alchemist. Though Word of God says she's not supposed to be a Captain Ersatz. Greed's resemblance to his namesake from the same series however...
    • Trey Surehunter is a Captain Ersatz of Indiana Jones.
    • A few of the shopkeepers in the Shadow of the Wind Village; Ayane is a Captain Ersatz of Ayane from Dead or Alive, and Snake Ears is a Captain Ersatz of Snake Eyes from G.I. Joe. Ayane even mentions Dead or Alive in one of her dialogues.
    • Doctor When is a Captain Ersatz of The Doctor.
    • Sir Stephan is a Captain Ersatz of Stephen Colbert.
    • The Zard Hunter is a Captain Ersatz of Steve Irwin.
    • The Savage Outworlder (aka Guffer) is pretty much a dead ringer for Sam Sheepdog, of the Looney Tunes Ralph Wolf and Sam Sheepdog shorts.
    • Falwynn looks and acts suspiciously like Linkle. She even uses crossbows, too.
  • Cat Girl: Fae.
  • Catchphrase: Lim's is rather simplistic, yet tells you pretty much everything you need to know about him.
    Lim: SCIENCE!
  • Cave Behind the Falls
  • Cerebus Rollercoaster: Compare the orb sagas and the Book 1 finale to almost everything that isn't part of the main storyline. The Ravenloss saga is also fairly dark.
    • Summed up well in the Blood and Roses quest chain. Your friend is being consumed by lycanthropy and is desperately searching for a cure, with all the angst such a plot entails. You help them research one by going on a "Fantastic Voyage" Plot inside them with the help of penguin shrink ray technology.
  • Cerebus Syndrome: Book 3 takes a much darker route for the game, with many of the towns you visited destroyed or sealed off, and many of the characters you got to know ending up Killed Off for Real. That is all.
    • One could say the Fire Orb Saga already marked a much darker turn for the game, where characters dying became a real possibility.
  • Character Development: Nythera's second quest chain is basically about her becoming less of a jerkass while learning to be more responsible with her powers. Also, she's The Chosen One.
  • Chekhov's Gun: The Bacon Orb.
  • Chekhov's Gunman:
    • The Necromantress appeared considerably before she had any impact on the plot.
    • The Falconreach spy, a.k.a. Sabrina, the original owner of the Falconreach inn. Disappeared years ago when the Mysterious Stranger appeared, only to resurface (and be dealt with) as Grams in disguise.
  • Chess with Death: Ash takes Death on with Tic-Tac-Toe.
  • The Chew Toy: Twilly — literally, since the first thing your newly hatched Chaos dragon does is to try and eat him.
  • The Chosen One: The game has quite a few of these.
    • The Hero is the chosen one for becoming a Dragon Lord and raising a dragon which will either save or destroy the world.
    • Thursday is the chosen one for bringing peace to Darkovia and finding a cure for lycannthropy.
    • Nythera is a chosen one as well.
  • Chronic Hero Syndrome: Pretty much par for the course.
  • Circling Birdies: The Hero gets circling stars in "Pachelbel's Cannon" after he/she lands in Sepulchure's castle after getting shot out of the eponymous cannon. It's combined with Non Sequitor Thud, below.
  • Cloudcuckoolander: Cysero. He tends to say the absolute silliest things and makes really weird inventions. He also wanted to destroy a force field with a sponge soaked in nitroglycerin. note  In one quest, The Hero winds up saying something along the lines of "Perhaps an infarction in the green color matrix"? (in response to why the ground was losing its color). Robina immediately replied "Have you been talking to Cysero?" The PC briefly discusses this with Lim during The Clashening quest series, as well.
    You: The point is, [Cysero] doesn't think the way you do. Try to predict what he'll do and you'll be in for a surprise.
  • The Cuckoolander Was Right: Crazy or not, he clearly knows what he's doing more often than anyone else, if only by virtue of his unique brand of intuition. Some of the silly things he says or does earlier on will be important later on. Like the time booth, or turning the Falconreach Guardian tower into a fish; the Hamtons from The Clashening also get a brief Call-Back.
  • Colony Drop: "Sire, your fortress is going to crash!" "Then let it crash."
  • Continuity Cavalcade: There's a quest in which you can get into Zorbak's attic, which includes all the items he has owned during the game.
  • Continuity Nod: Many of them, usually in regard to MechQuest and AdventureQuest.
  • Cosmetic Award: The Souvenir Tee, a rare drop from the second Boss Fight of the Friday the 13th War of 2011.
  • Creepy Child: Sally and Thursday. In Thursday's case it's justified, seeing as she is part vampire.
  • Cute Kitten: Subverted by the aptly named Doomkitten. Sure, it looks cute, but if you don't have a good water weapon you're screwed.
  • Cute Witch: The Cauldron Sisters from Mogloween (most especially Bubble... the human Bubble). The Art Shift in year 5 was an exception.
  • Cuteness Proximity:
    • At the end of the Dragongrasp quest chain Vilmor gushes over Cryozen's newborn hatchling which immediately imprinted on her even after it sneezes frost snot all over her face.
    • You need reminders from Warlic to get a hold of yourself when facing the incredibly cute Doomkitten.
    • In Mogloween year 6, Andy causes this towards two girls he meets, who want to kiss him. Unfortunately, Andy is infected with the Z-Virus, causing anything that he kisses or bites (or that kisses him) to become a savage undead Zardbie.
    • The player character tends to get a bit overprotective of anything he/she considers cute, including baby dracoliches, two-headed hellhound puppies, and chickcalves.
  • Dark Is Not Evil:
    • While Dark Is Evil and Light Is Good is very much the case in the continent the Hero lives on, on the other side of the world, the moral alignments of light and darkness associated beings are the opposite.
    • At the end of the Dragon Egg quest chain, The Hero ends up with the Dragon of Chaos destined to destroy the world, while the Big Bad ends up with the Dragon of Order destined to save it. Despite all this, the prophecy is fulfilled anyway, when the Hero's dragon destroys the planet-sized Super-Mega-Ultra-Darkness Dracolich, while Sepulchure's Fluffy sacrifices itself to save the world in the Grand Finale.
    • There is also a race of Dark Humanoids with horns.
    • If you check Tomix's stats when you have him as a guest, he actually does Evil-elemental damage. He's still a pretty nice guy.
    • You can play as a necromancer, a follower of a C'thulu expy, or an embodiment of entropy with no effect on plot or dialogue. Additionally, there's nothing stopping you from fighting evil with Darkness-charged weapons. You're still the Hero, no matter what.
  • Davy Jones: In the "Water Orb" Saga, Captain Davey is a Ghost Pirate and, alongside his crew, haunts a location called the Locker, a settlement of sunken ships that have been repurposed into a town after the water was made breathable. Davey himself is not quite the lord of the ocean, with that honor going to Cthulhu expy Kathool Atchoo, whom Davey serves.
  • "Day of the Week" Name: Thursday and her great great great great great great great great grandfather, Lord Frydae XIII. Also, the host of the Amityvale meeting is named Wednesday.
  • Deus Exit Machina: We finally get an explanation for why Warlic doesn't swoop in and solve everyone's problems: his magic essentially works in reverse, so if he casts too many spells he could overload on mana and even destroy the world. He's proved this in Book 2, when his magic got out of control - he destroyed a whole planet of aliens and almost destroyed Lore as well before the hero was able to stop him..
  • Dismantled MacGuffin: All the elemental Orbs in Chapter 1 combine into the Ultimate Orb which is absorbed by both Drakath and Fluffy... resulting in a Fusion Dance. Before that, the Earth Orb was split into the Stone and Nature orbs.
  • Dem Bones: Lots of undead mooks... and, of course, the dracolich babies.
    • Fluffy!
    • Captain Davey.
    • The Necromancer Brothers.
  • Depraved Dentist: Dr. Voltabolt, who is also a Mad Scientist. An Informed Ability of sorts, since he claims to be a dentist but is never actually seen doing anything related to dentistry.
  • Did You Just Punch Out Cthulhu?:
    • You can kill the three headed hydra near the beginning with a dagger.
    • In the Chapter 1 finale The Hero and his/her dragon destroy a dragon made of pure darkness that ate the sun.
    • Broke Your Arm Punching Out Cthulhu: The entire Orb Saga, once Sepulchure and his Master the Mysterious Stranger get serious about halfway through. Yeah, the Hero beats Sepulchure to five of the Orbs and puts several villains out of commission in the process, but that's rendered entirely moot by Sepulchure's plans and his massive spy network, and the Hero is so out of their league in comparison and so focused on finding the Orbs one-by-one that Sepulchure manages to make them look completely ineffectual for a moment. None of this holds a candle to the Mysterious Stranger, who was able to play the Hero and Sepulchure against each other so perfectly that he ends up receiving a very powerful weapon he deems worthy of binding himself to in the form of Drakath's slain body, which is what he really wanted all along.
  • Disney Death: Despite seeming to be brutally killed during Final 13th, Drakath and Sepulchure both end up surviving the final battle. Drakath is shown seeing an Eye of Chaos, and Sepulchure is shown on top of a cliff holding the Mysterious Stranger's cloak.
  • Divine Intervention: Pretty much the whole plot of the Maleurous Saga, where the Avatars directly task the hero and Uaanta Fayt to fight the Maleurous.
  • Divine Parentage: It's implied that the Hero's dragon was created by the destroyer God-dragon Drahr'Dolaas, one of the twin dragons that originally shaped the universe.
  • The Dog Bites Back: Frostscythe blasts Circe for failing him. When she protests that she improvised and demands payment, he refuses, claiming he "doesn't pay for improvising". Circe later ditches Frostscythe when he asks her to help him fight against The Hero and Vilmor because that's "improvising".
  • Doomed Hometown: All the residents of Artix's hometown except him and Vayle were killed and zombified.
  • Doomy Dooms of Doom: The DOOM blades, the DOOM axe, and the DOOM staff. The Mysterious Stranger tries to sell them to you... for a price (namely, 28000 gold). The creators are obviously aware of the trope, since the description of one of these is simply "DOOOOOOOOOOOOOMMMM!!!" and another is "So much DOOM it hurts!"
  • Dragons Are Divine: Certain dragons are considered sacred in the world of Lore, including hints that hints the whole universe was initially created by two divine dragons, whom the Avatars are subservient to..
  • Dragon Rider: Those who own a Dragon Amulet, which allows customisation.
  • Dungeon Crawling: There are a couple of hundred-room-plus megadungeons, just for the hell of it.
  • Egg Mcguffin: The Dragon-Egg boxes at the beginning of the main plot.
  • Eldritch Abomination:
    • The Cthulhu Captain Ersatz "Kathool Achoo".
    • The Yaga Sisters were trying to summon one, and while they did get a monster that would destroy the world, it turned out to be an Affably Evil, Punchclock Villain, sheepdog-haired critter named Guffer.
    • The "god" of the Shapeless Empire, the beast known as The Shapeless.
  • Elegant Gothic Lolita: Thursday and Nythera.
  • Elemental Embodiment: Elementals are fully sentient creatures made entirely of one of the Elements. The most common ones are the main ones from AdventureQuest (Fire, Ice, Water, Energy, Earth, Air, Light, and Darkness) which have a corresponding Elemental Avatar, but there are a few more out there ones like Metal or Silver with no patron Avatar. In Book 3, Theano uses the magical equivalent of Playing with Syringes to create Disease Elementals. There's also the calendar class Avatar Of Time, which has the player embody the element of time itself. However, a purchasable "spoiler" in the Inn At The Edge Of Time states that "The true Avatar Of Time is always watching.
  • Elemental Powers: On top of the main 8 from AdventureQuest, they added several more: Metal, Nature, Wood, Silver, Bacon, Disease, Poison, Fear, Evil, and Good.
  • Elemental Rock-Paper-Scissors: Elemental creatures tend to have weaknesses to certain other elements, such as fire elementals being weak to water. Attacking with the creature's own element, though, may heal it - and if all you have against that big mean fire spirit is a fire-damage staff, heaven help you.
  • Elemental Shapeshifter: Siofra is considered to be one.
  • 11th-Hour Superpower: In the Final Battle of Chapter 1 the Elemental Bacon Orb grants The Hero's Dragon its power, which comes with a Primal special that doubles the Dragon's attack power for 99 turns.
  • Embarrassing Nickname: Sepulchure, of all people. A few file names and items jokingly refer to the Doom Knight as "Seppy". Anyone who says that in his presence probably won't live long afterwards. Overlaps with Affectionate Nickname, since it's the staff using it.
    • Zorbak dubs the Hero "Nana" when taking care of the baby Dracoliches. It's not all bad, though; he/she eventually gets promoted to Lieutenant Nana.
  • Enemy Mine:
    • Zorbak is on your side almost as often as not, in part because he's generally a Harmless Villain.
    • The Necromantress helps The Hero take down Noxus.
    • The Hero forms an alliance with Sepulchure to take down Drakath.
    • The Hero and the Vind are forced to form an alliance with the Rose to fight off the Magisterium.
    • The Magisterium also become unlikely allies when their Proclamation Rifts go out of control, and help the hero through the Golden Hand.
  • Emergent Gameplay: Players figured out that that weapon specials activate based on displayed weapon rather than equiped weapon, meaning that players could equip powerful weapons with no specials and then display a weapon with a powerful special. Eventually, the developers started making weapons specifically meant to be displayed for the weapon special before making it so that you could "slot" a weapon to activate its special without having to display it.
  • Episode of the Dead: The game has featured two Zombie Apocalypse Halloween events.
    • The first one titled "Resident Sneevil" parodies Resident Evil where an infectious mutant virus strain known as the Zardbie Virus breaks out of a secret laboratory. Though the Player and other heroes manage to contain this one by killing or curing the infected.
    • The second event titled "28 Weeks Later" parodying 28 Days Later deals with the full-out of the first epidemic. The player gets to first play as a Sole Survivor in one town that got overtaken by zardbies and must flee after their safehouse is compromised. After a Time Skip the regular Player discovers one boy still carrying the zardbie virus but is immune to its effects. Though as a carrier he accidentally infects several humans and monsters, so the Player must sneak him out of the camp and through the forest while fighting off this second zardbie epidemic.
  • Even Evil Has Standards: After Sepulchure turns Fluffy into a Dracolich, Drakath pulls his sword, looking angry, and says "M... Master? What have you done?!"
    • Actually, judging from the shaking in his boots, he was more scared then angry.
  • Everyone Calls Him "Barkeep": Subverted with the Professor's Apprentice, who while he always goes by apprentice is rather obviously Konnan.
  • Everything's Better with Rainbows: The Lucky Week War had a rainbow as a central plot device.
  • Evil Costume Switch: Artix as the Shadowfire Knight during his Brainwashed and Crazy stint.
  • Evil Counterpart:
    • Sepulchure and Fluffy to The Hero and His/Her Dragon.
    • Xan to Warlic. But not exactly how you might think.
  • Evil Laugh:
    • Captain Davey indulges in this. It's even one of his attacks.
    • Xan is constantly laughing.
    • The Doom Weapons laugh evilly whenever their special is activated. Bizarrely enough, their purified counterparts, the Destiny Weapons, used to do this too.
    • Vaal gives an actual audible one in the Void Ship quests. When you battle as him later on it's also one of his attacks.
  • Evil Stole My Faith: Part of the reason for Notha's desire to destroy the Avatars is that the gods are incapable of keeping balance in the world.
  • Evil Weapon: The Doom Weapons. Including Sepulchure's Necrotic Blade of Doom, which is a manifestation of the Mysterious Stranger's a.k.a. the Master's will.
  • Exact Words: The Hero's Dragon is destined to destroy a planet. Fortunately for Lore, that probably means you can get away with destroying a planet-sized Super Mega Ultra Darkness Dragon.
  • Failure-to-Save Murder: Konnan has a deep personal grudge against The Hero for getting pwned by Akriloth and not saving his family.
  • "Fantastic Voyage" Plot: You need to retrieve some Trobbles a whale swallowed for Captain Rhubarb... Later on in Book 3, you have to shrink into Raven's bloodstream to find a cure for Amytville's Lycanthropy.
  • Fantasy Kitchen Sink
  • Fauxtivational Poster: There have been two forum contests to design these, and the Mayor of Falconreach has one in his office.
  • Fighter, Mage, Thief: Your default classes.
  • Fighting Your God: The culmination of the Maleurous Saga, where Notha assaults the Avatars themselves.
  • Fishing Minigame
  • Fishing for Sole: In the Fishing Minigame. Your character also pulls out a boot during the Rummage Fail (see below).
  • Fixed-Floor Fighting
  • Flash Step: The Soul Weaver has an abundance of skills involving this, being the fastest class in the game hands down. The Chronomancer also does this when using Blink.
  • Flashback: Artix, Nythera and Vilmor have flashbacks as part of their quest chains.
  • Flash Forward: The entirety of the First Weaver saga took place some time in the future when it was initially released, with the main story taking a few years to catch up.
  • Floating Continent: Popsprocket, Aeris Battle-Spire, The Anomaly and Dragonsgrasp.
  • Fluffy Cloud Heaven: Mootopolis looks like this crossed with Ancient Grome.
  • Fluffy Tamer: Aria. In the quest where you have to rescue her from a cave full of Big Creepy-Crawlies, the Boss Fight is a Giant Spider that she wants to keep as a pet.
  • Fluffy the Terrible: Sepulchure's Dracolich, which he names "Fluffy".
  • Flunky Boss: Most of them.
  • Forced Transformation:
    • All sneevils were once human children. They were converted into their current goblin state by Nythera, who wanted to gather boxes to build a box fort. Her parents managed to change some of them back, but they were not able to completely reverse the effects and they never managed to recover most of them. Lately, The Rose, being the Well Intentioned Extremists that they are, have decided to take this matter into their own hands, and the sneevils that haven't been enslaved to fight for them are being treated.
    • Originally one, but later two of the Cauldron Sisters are afflicted with this. One of the Bubble twins was accidentally transformed into a cat. Every time the Cauldron sisters try to reverse her condition, something goes wrong, it is only partially reversed, and what is reversed in one twin is inflicted on the other. The twin originally transformed grows very bitter and transforms a band of adventurers called the M.O.P with the same curse. The good Bubble twin's condition is eventually reversed, but their sisters continue to prove completely unable to cure the other one. It is ultimately (mostly) cured by True Love's Kiss. She proceeds to become The Atoner and has the M.O.P. restored as well.
    • During one of the Mogloween quests, Zorbak tampers with the candy, resulting in any moglin who eats it turning into a ferocious monster called a Moglinster. Sally later makes this a permanent curse, ensuring any moglin on Mogloween who sees anyone not wearing a mask will turn into a monster until defeated. The cursed Bubble twin eventually cleanses Myx to stop afflicting any more moglins and starts spreading candy cures for the moglins already affected.
    • During the Sho-Nuff Inn Saga War, monkey sages caused any human visiting the island to turn into monkeys.
    • Another Mogloween, Sally and Bubble cause a M.O.P. squadron to turn into cats. They try to tell the Hero what happened, but the Hero couldn't speak cat. The cats make it back to the Cauldron Sisters only to discover the spell can only be cast at a certain time each year so they're stuck as cats. But it's later revealed they got stuck as cats for 2 years, as none of them thought to go look for the Hero and were hanging out at the Moonridge Inn. The Hero has to personally go and find them and change them back.
    • On yet another Mogloween, Sally curses the candy to turn everyone who eats it into identical creepy little girls to be her friends. Since about half of the victims were men, this partially overlaps with Gender Bender. When the cursed Bubble twin resolves to fix all of her and her sisters' screw ups, they finally get treated.
  • For Science!: Lim (and Cysero, in a Mad Scientist Magitek sort of way).
  • Foregone Conclusion:
    • For those familiar with AdventureQuest, it was blindingly obvious that Konnan would eventually become Drakonnan.
    • And playing Alexander's Diary, which takes place in the past of Lore. Even without Word of God, it became obvious when the supporting cast showed up that Alexander becomes Xan.
  • Freudian Excuse: Frostscythe claims that he was driven to evil because no Ice Dragon would bond with him supposedly due to him being half Ice Elf. The Hero blows this excuse out of the water by saying that the problem isn't his blood, it's his personality, since he wants to control dragons rather than cooperate with them.
  • Friendly Pirate: Osprey Cove is a town full of pirates and most of them operate just like any other towns folk while setting up shops just like any other merchants. Aside from sometimes being callous and gruff, pirates are otherwise mostly allies to the player and have been called upon to assist in wars. The only time pirates ever become hostile is when you are sided with the ninjas. This trope is lampshaded by one store that has a sign stating the Pirate's Warrant:
    "If you are unsatisfied with your pirate purchase for any reason... tough luck, pal! WE'RE PIRATES! You're lucky that we didn't just rob you blind in the first place!"
  • Fur Against Fang: A vampire-werewolf war is very evident in Amityvale Book 3.
  • Fusion Dance: Tomix does this with Pandora, Aspar/Envy forces this onto Tomix, and The Hero can potentially do this with Aegis.
  • Gadgeteer Genius: The gnomes. All of them.
  • Gameplay and Story Integration: The last fights in the Dragongrasp questline are both Anti-Climax Bosses. The ease of the first fight against Frostscythe while he's riding Cryozen compared to most Titan fights since Cryozen does pitiful damage illustrates that a) Cryozen is already at death's door thanks to Frostscythe's torture and b) Frostscythe is an incompetent Dragon Master. The second fight is also pretty easy since you have Vilmor on your side and Frostscythe "only" has two ice dragons since it's meant to show just how much The Hero and Vilmor outclass Frostscythe in every way.
  • Gender-Blender Name: Thomas, the female spider Aria was training.
  • Genre Savvy: The Hero and the NPCs certainly have their moments.
    Dragon: I really should just eat this adventurer, it will save me a lot of trouble in 30 levels or so.
  • Good Cop/Bad Cop: Ash and The Hero in the "Dying Light" quest.
  • Gotta Catch 'Em All: Part of the plan to resist Sepulchure is to collect all the elemental orbs before he can.
  • Gratuitous Foreign Language: The Chinese characters 赎罪 (atonement) can be found tattooed on Konnan's upper arm in his later appearances. Unfortunately due to the Ambidextrous Sprite nature of Dragonfable, these characters don't always display correctly.
  • Greater-Scope Villain: The Mysterious Stranger in Book 1, and the Magisterium in Book 3.
  • Green-Eyed Monster: Frostscythe framed Vilmor for his crimes because he was jealous of her talent as a Dragonlord and her bond with the mightiest of the Ice Dragons.
  • Grey-and-Gray Morality: For Book 3, The End of Magic. You're still working towards the greater good, and the Rose definitely can't have their way in eliminating magic, but now your gung-ho nature when it comes to your heroics is being questioned, and it's explicitly said that towns under Rose protection are the safest places to be. Summed up very well by Guardian Kain when he leaves the Guardians to join the Rose.
    Kain/Adam: There are no sides! The world isn't black and white!
  • Half-Human Hybrid:
  • Half the Man He Used to Be: Dave gets sliced in half vertically by Sepulchure.
  • Hammerspace: The Hero's backpack. Lampshaded in the design notes [1]:
    "Your backpack inventories are VERY spacious. Your pets are not at all crowded due to the compartmentalized nature of the backpack. A space for weapons, a drawer for trinkets, and a large fenced-in grassy area in the side pocket for your pets to frolic in. Gotta love Hammerspace!"
    • Also mentioned by your character during a quest. You are trying to help someone escape, so you offer to carry him in your backpack. It works fine.
  • Have We Met Yet?:
    • Zhoom asks whether the character knows him in "Titans of Battleon!"
    • Ashendal also engages in a similar conversation in Frostval 2014.
  • Heel–Face Turn:
    • Circe, who begrudgingly helps the Hero and serves the Queen in Book 3.
    • Sepulchure in Book 3, who, while disguised as Amadeus, heals the Hero's dragon from its corruption, and in general focuses more on keeping his daughter safe.
  • Hello, [Insert Name Here]: Everyone addresses you as this. Even Doom-Knight Sepulchure.
  • Heroic Sacrifice: Sha'Rae throws herself into a hole to destroy the Orb of Light, but Sepulchure captures the orb anyway.
  • Hidden in Plain Sight: The Stone Orb, until it was merged with the Nature Orb and fused into the Blade of Awe.
  • High Fantasy: The main overarching storyline has the Hero going on a lot of epic adventures and going up against villains. Most notably resisting Sepulchure the resident Evil Overlord and racing him to each Elemental Orb.
  • Highly-Visible Ninja: None of the ninjas seem to bother with stealth in any way, shape, or form (except for the ones in Shadow of the Wind village that appear only as text bubbles when you stand near them).
  • Homemade Sweater from Hell: Can be obtained during Frostval. Lampshaded by its description.
  • A Homeowner Is You / An Interior Designer Is You: Yes, you can get a House in this game for a small price, when you're a DA, but the good decorations cost Dragon Coins, and the lesser costs Gold.
  • Hopeless Boss Fight: You can't beat Sepulchure, or, on a couple of occasions, Drakath, Xan, Akriloth, Wargoth, and Lord Frydae. note 
  • Hurricane of Puns: So many... Just for starters, all the names in Oaklore, the names of most quests, Artix's commentary about undead slaying in Amityvale, and — dear god — the quest featuring the Sand Witch. Special mention goes to the time in ArchKnight when Ash manages to really, really irritate a necromancer with one of these.
  • Hybrid Monster: The appropriately-named "Spare Parts" monsters randomly select parts from about five models to give them a different appearance every time. Word of God says that it's made up of 16 different parts from 6 different monsters. That makes 2821109907456 possible forms for this one monster.
  • The Hyena: Xan.
  • Idiot Ball: Instead of using the various Amplifier Artifacts you're racing against the Big Bad to find, you just hide them. The only one where this accomplished anything was the Blade of Awe.
  • Idiot Hero: The Hero is often a complete moron for the sake of the Rule of Funny. Artix von Krieger and Ash Dragonblade aren't exactly Mensa candidates either (this leads to a few instances of Strange Minds Think Alike in Artix's quest chain).
  • Immortal Breaker: The massive cannon created by the Exalted was intended to kill gods, but ultimately failed.
  • Improbable Weapon User: There are weapons that look like screwdrivers, hockey sticks, candy canes, turkey legs, etc. The most memorable examples are definitely the bacon weapons, which are shaped like pigs and have an entire quest chain dedicated to explaining their origin. Then there is Cysero, who managed to slice a bar of steel in half... with a staff.
  • In the Back: Sepulchure was stabbed in the back by Drakath, with his own sword, to boot.
  • Incredibly Lame Pun: Many of the Pactogonal Knight's names (Sir Vivor, Sir Prise, Sir Cull, Sir Pent, Sir Mise, etc.), Artix's constant puns on slaying the Undead, many of the monster names, and the list goes on... and on.
  • Incredibly Obvious Bug: The gnomes design a spy-camera to attach to one of Sepulchure's flying eyeballs... which is about the size of a dog. He only fails to notice it due to the Rule of Funny.
  • Inn Security: A quest in the Locker is all about type 2 of this.
  • Interspecies Romance: Nythera's father is a human wizard and her mother is a dragon. While her mother can take on human form, she seems to prefer eating in her natural dragon form. The only one who seems perturbed by the sight of a full-sized dragon crouching at a dinner table with her human husband is the soon-to-be-eaten Chickencow, for obvious reasons. Also, Zhoom's parents, presumably. And Frostscythe's.
  • Involuntary Shapeshifting: Fae, whenever she sneezes.
  • Item Crafting: In the requirements for a certain class, such as Death Knight.
  • Just Ignore It: In the "Choose Your Own Adventure Quest", if you fail to ignore Zorbak, something WILL be destroyed. Doesn't stop you from getting rewards if the thing being destroyed is only Amityvale.
  • Katanas Are Just Better: The Frozen Claymore is an extremely powerful ice weapon and it was reforged with added ice crystals later on to increase its killing potential. It takes the form of a katana in its improved state.
  • Keet: Twig, when fed candy.
  • Kick The Son Of A Bitch: On one hand, the entirety of the Shapeless Empire was decapicated, the Magisterium was slaughtered to a man, and the key to their power was destroyed, all by a soul-eating maniac in a bid of immortality. On the other, it really is hard to argue they don't have it coming.
  • Kids Prefer Boxes: One of the enemies are a species of goblins called Sneevils, who make a point of stealing boxes and discarding any of their contents. Sneevils were actually kids once; Nythera created them.
  • Kill It with Fire:
    Xan: No, that is too boring. I need to kill him... creatively. Like, with fire. A LOT of fire. HAHAHAHAHA! Wargoth as well.
  • Killed Off for Real:
    • Demento is killed by Drakonnan in the Fire Orb Saga
    • Lady Celestia is killed by Sepulchure in the 2011 Friday the 13th war. Later on in the Chapter 1 finale, Sha'Rae dies attempting a Heroic Sacrifice and The Mysterious Stranger is killed by The Hero and The Hero's Dragon..
    • Also Tomix at the end of his saga in Book 3.
    • Serenity in Book 3. Oh god, Serenity..
  • Killer Rabbit: A lot of monsters in the game.
    • It's possible to be killed by a wall. Yes, a wall.
    • Zorbak. When you first meet him, he tries to maul you with a bear. Did we mention he knows Necromancy?
    • Moglins, when they eat candy on Mogloween. They go from being small, cute little creatures to ravenous beasts bigger than the player character.
    • The Doomkitten.
  • Kill the God: Notha does just this when she destroys the Avatars at the end of the Maleurous Saga.
  • King Mook: The Sneevil Box-Lord.
  • Knight of Cerebus:
    • Whenever Sepulchure shows up, you know things are about to get bad. Also Envy/Aspar. as of late events. Big time.
    • Drakonnan as well, one of the most tragic and relentless villains in the game.
    • Kathool Achoo might be scarier than Sepulchure, as his corrupting nightmares very nearly turn the hero over to darkness.
  • Knight Templar: The Rose seeks to destroy all magical beings, even purely innocent ones like moglins.
  • Lampshade Hanging: Oh yeah.
  • Last of His Kind: Zhoom and Aquella. At least until it's discovered that the rest of Aquella's people were just corrupted by Kathool.
  • Laughing Mad: Xan, Captain Davey, and the Necrotic Blade of Doom.
  • Law of Chromatic Superiority: The Doom Knights.
  • Lawyer-Friendly Cameo: Word of God says this is why the Scooby-Doo parody was called "Nooby Nooby Noob".
  • Lethal Joke Character: The Chickencow Armor. It has 9 skills (most classes have 14), 4 of which are run away, 1 of which is simply an attack which does regular damage but in nature (a useless element). Among the other 4, there is a basic shield, which nearly all classes have, and a few high damage moves. It seems useless, until you see that one of those moves has 12 hits. Add a weapon which has a fairly low chance on a hit of doing insane damage, and you go around killing everything in one attack. There are also weapons which heal on hit, and you can switch weapons in the middle of a battle. The end result is that you deal enough damage to kill most bosses in one attack, and can heal yourself whenever you want. Unsurprisingly, these are not easy to get.
  • Lethal Joke Weapon: The Bacon Orb saves the world from the Super Mega Ultra Darkness Dracolich in the Chapter 1 finale, and now the Bacon element has its own primal special.
  • Let's You and Him Fight: Xan makes you fight Warlic, who inexplicably decides that though he was holding back against the bad guys, he can make his best effort to beat the crap out of you. Then there's the Blue Mage Rage from the Storm War. He was probably still holding back. Just not as much.
  • Letters 2 Numbers: In "Bombs Away", Zank said "Chickencow Scan 50UP, Emergency Protocol Or4ng3 Ju1c3..."
  • Level Ate: The Necropolis cafeteria is full of undead food {including Bread Zombies that say "GRAIIIIIINSSS... GRAIIIIIINSSS...") . The Hero wonders why the necromancers thought this was a good idea.
  • Level Scaling: With only a handful of exceptions, all enemies are scaled to your level.
  • Ley Line: All the Mana in Lore is tapped from the giant crystal at the planet's core, which in turn siphons mana from Another Dimension made of it. This mana is dispersed throughout the world by ley lines. Nexuses form where the leylines intersect, allowing mages to draw lots of extra magic. However, drawing too much risks a Superpower Meltdown, killing said mage. Drawing directly from the planet's core is believed to be impossible for anyone except possibly Warlic and Cysero.
  • Light/Darkness Juxtaposition:
    • The Hero and Sepulchure are both in possession of a legendary dragon, the dragons from the White Dragon Box (a dragon of light prophesied to save the world) and the Black Dragon Box (a dragon of darkness prophesied to destroy a world). However the irony is the Hero acquired the dragon from the Black Dragon Box, while Sepulchure ended up with the dragon from the White Dragon Box. Nature Versus Nurture comes into play on whether the dragons would act out the prophesy.
    • A class of Legendary Weapons in the game are the dark elemental Doom Weapons and the light elemental Destiny Weapons. The player can purchase a Doom Weapon and either choose to keep it or purify it into a Destiny Weapon, with three from each side. Sepulchure is also in possession of his own Doom Weapon which is unavailable to the player.
  • Light Is Not Good:
    • Fluffy was an elemental Light dragon... Until Sepulchure turned him into an evil Dracolich
    • Sek-Duat XV, who is later revealed to be Sek-Duat I, the lizard creatures from the SandSea, and those dang Minx fairies... although, they may just be defending their homes from the invaders that we are.
    • During the Chapter 1 Epilogue, the depowered Xan laughs with glee when he realizes that focused Light can bring fiery destruction.
  • Liquid Assets: The first Soulweaver was created in this way. His father, desperate to save his dying son by any means, liquified all of his fellow villagers to create a cure from their life force. The slaughtered villagers became the first elemental spirits who provide the spirit strands that Soulweavers use to perform their craft.
  • Little Miss Badass: Aria. She trains giant spiders, commands beetles, and kicks Sneevil butt.
    • As a kid, Nythera managed to get herself grounded for using her dad's alchemy equipment to summon horrible monsters when her parents were out of the house. Even with her magic sealed off, she manages to punch some fairly powerful elementals to death.
  • Little "No": Aquella, when she learns the fate of the Water Elves.
  • Living Doll Collector: Snou the giant collects her own Pen-Pals.
  • Living MacGuffin: Vayle and Aquella, both for their association with an Elemental Orb.
  • Living Memory: The quests of the Atgasedd series pit you against strange monsters and people that appear to be living manifestations of despair.
  • Loads and Loads of Sidequests
  • Lockpicking Minigame: A fair few of these. The most common one is simply finding the right combination to pick a lock. Others include a door sealed by a memory game, or clicking the correct sequence of tiles.
  • Lone Wolf Boss: Quite a few of the holiday and arc villains have nothing to do with the main villains of their respective Books, or are only tangentially involved, with their own agendas running on the side in places of prominence. For an example of the former, we have the corrupted elemental spirit Greed, who wants to wish upon the Judgement Wheel to become an immortal human with the power to extend his influence all over Lore; for an example of the latter, we have Xan, a Laughing Mad pyromancer who nominally serves Sepulchure for much of Book 1, but is really only interested in furthering his vendetta against Warlic.
  • Lovecraft Lite: The Water Orb saga is a very true-to-form Lovecraft homage, and only manages to sneak into this category by having a mostly-happy ending.
  • Luckily, My Shield Will Protect Me: The Hero uses a nice one if he/she is wearing the Dragonlord armor. Very appropriate for one of the most defense-oriented armors.
  • Luke, I Am Your Father: Parodied in the ArchKnight finale. A necromancer tries to pull this on Ash, who responds by telling him that his father works on a farm west of Falconreach.
  • MacGuffin Delivery Service: Sepulchure essentially lets the Hero take all of the Elemental Orbs, making it look like he's just Orcus on His Throne, but it's only because taking them is easier when they're all together in one place and not guarded behind giant monsters and a literal Eldritch Abomination. Judging by how embarrassingly one-sided the fight against the Hero and Sepulchure was, he could have done this at any time with little effort.
  • MacGuffin Turned Human: Vayle is the Darkness Orb.
  • Mad Scientist: Dr. Voltabolt and Lim. Cysero has shades of this, but is a more benevolent version.
  • The Magic Goes Away: The main theme of chapter 3 and Jaania's end goal.
  • The Magocracy: The Magisterium is the government of another continent that is ruled by mages.
  • Mana Burn: There are a number of class skills that have this effect, though since Fairies are the only creatures that actually use their Mana Meter, it is almost useless. There are a handful of enemies that can use this ability against you, such as Sepulchure.
  • The Man Behind the Man: The Mysterious Stranger.
  • The Man in the Moon: The moon in Croft has a face on it.
  • Mascot Mook: Sneevils and Togs.
  • Master of None: A bandit who makes a clumsy attempt to impersonate The Hero tries to use a custom and excessively hybrid class and is shocked that he fails to win a battle with it. The real Hero points out that piecing bits of everything together doesn't always work out and can even makes things worse.
  • Meaningful Funeral: Warlic gets one in the Storm War. Of course he recovers.
    • Tomix also gets one at the end of the Void Ship quest arc.
  • Meaningful Name: Sepulchure, which when spelled differently is a holy tomb (talk about ironic). And in AdventureQuest Worlds, as well as later in the plot of Dragonfable, you meet his daughter, Gravelyn. See the connection?
  • Medieval Stasis: Due to "The Reset".
  • Mêlée à Trois:
    • In the "Light Orb" Saga, the Hero plays Double Agent and works with both Zhoom and the rebels, while Zhoom is employed by Sek-Duat XV to capture the rebels. Sek-Duat XV not knowing whether it was Zhoom or the Hero that was allied with the rebels, sends both of them to fight each other under the pretence that the other was The Mole. For this brief moment the three of them are put into a three-way battle with the Hero vs. Zhoom vs. Sek-Duat XV. Eventually, the Hero manages to convince Zhoom to join forces, so it becomes both of them up against Sek-Duat XV.
    • In the "Final 13th", Drakath betrays Sepulchure and merges with the Ultimate Orb and Fluffy. This puts him in opposition to both the Hero and Sepulchure, but with both the Hero and Sepulchure still fighting each other. Eventually, the latter two realize that they both have an enemy of my enemy situation going and team-up to take down Drakath together.
    • Halfway through the "Calamity" Saga, Baron Valtrith betrays Caitiff and tries to kill his servant, with the Hero joining them just as the fight starts. This leads to Dragonfable's first ever three-way battle, where both enemy NPCs attack you and each other.
  • Mind Screw: The Water Orb quest chain, since a lot of it is an extended Cthulhu Mythos homage. And you're one of the people getting a full dose of Mind Rape...
  • Minigame: Fishing, weapon crafting, cooking, and the ship-avoidance game in the ninja quest chain, to mention a few.
  • Mirror Match: You fight yourself in one of the more Mind Screwy quests in the Water Orb saga, while being hypnotised by the squid-like Boss Monster...
  • Mix-and-Match Critters: Chickencows.
  • Money Spider: Justified, since Robina the Hood stuns the forest monsters and leaves money on them.
  • Mood Whiplash: The game slingshots back and forth between extreme silliness most of the time and sudden bouts of seriousness during some of the storyline quests, particularly in Book One. Perhaps most memorably, towards the end of Book One, the world is being shrouded in darkness after a hellish undead dragon the size of a planet ate the sun! Everyone is dying! The solution? Time shenanigans, bacon, and Doctor Who parodies!
  • MST3K Mantra: In-Universe example — Rolith asks us to use this in the Code Monkey Challenge. The Hero then notes that the show has been off the air since most players birth. Which isn't true, as the legal age to play DragonFable is 13, and the show ended in 1999. Then again...
  • Mundane Utility: Cysero used a black hole generator to... stretch spaghetti.
  • Multiple Endings: Seen in the finale of the Maleurous Saga, where the Hero can decide to either side with or against the Avatars.
  • My Grandson, Myself: Sek-Duat XV.
  • Name-Tron: Vend-Tron 3000, a special shop in the Kordana quest.
  • Names to Run Away from Really Fast:
    • It's worth noting that Sepulchure's name means "grave" or "tomb."
    • Vaal's name is similar to a demon named Baal.
  • Necromantic: Appropriately enough, the Necromantress. Also Xan, to a degree.
  • Nice Job Breaking It, Hero:
    • The Hero accidentally helps Nythera kill Warlic.
    • Subverted in the Amityvillain quest chain. The villagers blame The Hero for the "invading" baby dracoliches, but no one gets hurt and the villagers adopt the "monsters".
    • In the Deathknight quest the hero discovers Sir Malifact, who claims he was once a paladin but can't remember his past. He asks the hero to find and return his items as they may lead to the answer. This was all a ruse however as the journal's last entry reveals that not only was Sir Malifact corrupted by an evil ring, he became an insane Deathknight. One of Sir Malifact's friends says that they hid his items to keep him bound in spirit form. And if they were returned he'd come back in his Death Knight form. The journal ends with a "Whoops!". Indicating hero now realizes they were tricked.
    • Shattering the Ultimate Orb in the Final Battle saved the world from eternal darkness, but it also throws the Elements into disarray. Chapter 2 is even titled "Elemental Dissonance".
    • The Hero is sent out to find and destroy a fragment of the Mysterious Stranger's cloak in one quest. He/She finds it, but is ultimately tempted by its power and can't bring him/herself to destroy it. Baron Valtrith takes the cloak scrap from the Hero later on and uses it to create Caitiff, making him/her responsible for both creating that monster and dooming Serenity.
  • Nightmare Fetishist: Sally, a ten-year-old girl who thinks The Undead are awesome playmates.
    • Lynn, Sepulchure's young daughter, who is obsessed with skeletons.
  • Nintendo Hard: Rolith's challenges in the Lymcrest Labyrinth are patently impossible without cooperating with other players (which was the point). The fans solved all of them within days of their release.
  • No Fourth Wall: While the game does Breaking the Fourth Wall from time-to-time, usually the characters aren't self aware. Though there are exceptions. One of the most prominent examples is in "Nooby Nooby Noob", a fullblown parody of Scooby-Doo, which has the characters shattering the fourth wall at every turn.
  • No Indoor Voice: Ghost of Frostval Past, because his volume knob is broken.
  • No Name Given: The Necromancer working with Klatu, Verata, and Nicto.
  • No-Sell: Most bosses (and a few mooks) have an annoying habit of being immune to stun and shrink abilities.
  • Non Sequitur, *Thud*: "Blatharg lithmpule moffub foop..."
  • Non-Standard Game Over: Some quests allow you to make an alternative choice instead of presenting just one option, e.g. agreeing to join or in some way aid a villain. In every case, clicking on the alternative choice instead of the intended one causes a text box to come up describing the negative consequences of your action. Of course, these endings aren't actually canon, and the text boxes can be closed with a button that tells you to try again, so all it amounts to is a none-too-subtle bit of Railroading that forces the player to take the only real choice.
  • Not-So-Harmless Villain: Konnan, although those who remembered a major plot arc of AdventureQuest saw this coming as soon as he was introduced. Later on in the game, Drakath.
  • Oculothorax: Jimmy the Eye.
  • Only Sane Man: Your character is either this or an Idiot Hero, depending on what the plot calls for. Reens, Alina and Warlic also seem relatively sane (but that last one is up for debate).
  • Orphaned Etymology: In-game book The Shaking Kings has several passages in Latin.
  • Our Demons Are Different: They are called infernals. And while nasty and extremely powerful, they are a type of fire elemental as opposed to divine beings or spirits of evil.
  • Our Goblins Are Different: Sneevils. They used to be human children, but were converted via Forced Transformation by Nythera to build her a box fortress.
  • Our Zombies Are Different: While genuine zombies exist. Mogloween 2010 and 2011 features a new kind of zombie closer to the modern zombie. It's actually a mutant strain of Zard DNA that imitates bee infection. Infected Sneevils look like actual Zards, while infected humans and other creatures resemble decaying versions of themselves.
  • Overly Narrow Superlative: Rosemary says that her Inn is Amityvale's best (and only) Inn.
    The Hero: That has GOT to be the biggest mechanical gerbil powered by a real gerbil that I have ever seen!
  • Overturned Outhouse: One quest has you tip over an outhouse that Sir Kuss is using. You don't get any experience for it.
  • Panicky Expectant Father: The Hero freaks out upon learning that the Dragon Egg is about to hatch.
  • Parasol of Pain: The Hero is able to obtain this in the boss fight of the Resident Evil parody.
  • Paper Tiger: Drakath. Sure, he looks like an archetypal rival, with the stylish cape and constant boasting, but he's actually fairly easy to defeat, even when he brings help. Add that into how regularly he's humiliated, terrified, and screwed with by his boss, and Drakath almost becomes sympathetic, if he wasn't such a jackass. Inverted harshly after he literally stabs Sepulchure in the back and uses the Ultimate Orb to become a giant darkness dragon.
  • Pass the Popcorn: The Hero asks if there's any popcorn while watching Drakath's chase in "Sitcom".
  • Pirates vs. Ninjas: The town of Osprey Cove versus Shadow-Of-The Wind Village.
  • Playing Sick: You can be captured by the Rose in a military checkpoint between Swordhaven and Falconreach. To get out of jail, one of your options is to pretend you're dying and need medical attention. The guards celebrate your "death" because they don't have to take care of you anymore.
  • Playing with Fire: Xan. Does not mix well with his Ax-Crazy-ness.
  • Poirot Speak: The Verteroche villagers, apparently.
  • The Power of Blood: The Amityvale Book 3 questchain heavily explores this. Giving explanations to the origins of Vampirism and Lycanthropy, and just how it infects/curses an individual through the blood. Thursday's blood is also deemed to be immensely powerful, and made Frydae overpowered to ridiculous levels after he consumed it. It also gave him the power to telepathically control within others, including that of the Hero's.
  • Pre-Asskicking One-Liner:
    • The Hero to Drakath before the fight for the Wind Orb.
      "You can either give me the orb and run away... or I can take it back, and you can CRAWL away."
    • Also:
      Dragon: We can do this. We were meant for this.
      Hero: To save Lore?
      Dragon: To destroy a planet.
    • And:
      Hero: When I'm through with you, not even the Darkness will reclaim what's left.
  • Precursors: The original dominant race of Lore were the Infernals and Celestials, who banded together to form the Exalted Alliance to avoid destruction by the creator God-dragons, Drahr'Hatir and Drahr'Dolaas. They were wiped out, but not before they used a God-slaying cannon to wound the God-dragons and send them into a long slumber.
  • Prophecy Twist: The world that The Hero's Dragon is destined to destroy isn't Lore; it's the planet-sized Super Mega Ultra Darkness Dracolich.
  • Pungeon Master: Artix.
  • Punny Name:
    • A punny name is required to be a Pactogonal Knight, apparently.
    • A somewhat subtle example (well, subtler than the puns usually are anyway); the witch who runs the bakery is named Gretel.
  • Quirky Miniboss Squad: Drakath is one all by himself.
  • Rage Against the Mentor:
    • Vayle was not pleased when she found out that Noxus wasn't actually planning to help her revive her brother.
    • Drakonnan does this to Xan when he feels that Xan isn't allowing him to get his revenge on the player, and just wants to use him as a tool for his revenge against Warlic.
    • Nythera against Warlic. She gets mad that Warlic won't unlock her dragon powers and temporarily "kills" him, then enrages the Elemental Avatars, resulting in the Storm War.
  • Really 700 Years Old:
    • Warlic survived the Reset, a catastrophe that changed MechQuest into DragonFable 4995 years ago.
    • Also Fae. Justified because of the Nature Orb.
    • And Sek-Duat XV.
  • Real Men Wear Pink: Noxus in Hero Hearts Day.
  • Red Eyes, Take Warning: Neatly summed up by one of the Fauxtivational Poster contest winners.
  • Reference Overdosed
  • Red Herring: Many of the players assumed the empty storage closet in Oaklore Keep would become important later on and kept bugging the developers about what was behind it. The devs eventually made it possible to pick the lock and gave it a ridiculously complicated combination - only for the players to discover there really wasn't anything of consequence in there at all. You still have to pick the lock if you want to earn the Locksmith badge, though.
  • Ridiculously Cute Critter:
    • Moglins, mostly. Lampshaded by a Falconreach Guardian.
    • Trobbles.
    • The baby dragons.
    • Zorbak's baby dracoliches; the quest chain ends with his plans for world domination being ruined because the Amityvale townsfolk decide they're adorable and adopt them.
    • The Bubble twin cursed as a cat.
    • M.O.P. cats.
  • The Heretic: The Hero throughout the Maleurous Saga as they question if the Avatars truly know best, and ultimately if they decide to side with Notha in the finale.
  • The Rival: Drakath to The Hero.
  • Roar Before Beating: Dragon-Drakath.
  • Roaring Rampage of Revenge: Safira when Thursday is taken. Reasonable, since she is the daughter of Safiria's best friend, who hung the moon in Doomwood, but surprising to see from the reserved vampire queen.
  • Rule of Fun / Rule of Funny: Don't expect a lot of logic in this game.
  • Rummage Fail: When The Hero tries to find the Schnozzberries for the Queen of Tarts, he/she digs up a boot, an axe, a book collection, and his/her Dragon. The queen fell asleep during this because it took too long.
  • Running Gag: Cysero and his love of left socks, Rolith's togs, Artix's painfully bad puns and tendency to smite first and ask questions later, Celestia's tea, Sneevils, Friday the 13th undead invasions, etc.
  • Samus Is a Girl: Vilmor.
  • Scaled Up: Aisha, Queen of the Ice Dragons does this when you break into her castle to steal her Ice Orb. Unfortunately for her, Galanoth expected it and rubbed powdered Dragonsbane ore into his armor, so when she tries to eat him she actually poisons herself.
  • Scenery Porn: Some of the quests and cutscenes have very detailed backgrounds.
  • Schizo Tech: The technology levels are mostly medieval, but there are plenty of advanced machines, Magitek, and even magical computers with holographic displays scattered here and there.
  • Scooby-Dooby Doors: Played straight in "Mysterious LCC" quest (which was a Scooby-Doo parody, appropriately enough).
  • Screw Destiny: This was the main reason for Sepulchure turning Fluffy into a Dracolich. He was giving the prophecy a big middle finger. Which in turn Destiny gave him one since Fluffy actually gave the weakpoint to The Hero in order to defeat the Super Mega Ultra Darkness Dracolich.
  • Self-Made Orphan: Xan is implied to have killed his parents in a fire. A flashback in an Alexander's Diary quest none-too-subtly implies it was entirely accidental.
  • Senseless Sacrifice: In the "Dying Light" quest, when Sha'Rae throws herself into a hole to destroy the Orb of Light to stop Sepulchure getting it, Drakath just grabs it from her as she falls and gives it to Sepulchure.
  • Seven Deadly Sins: In the Tomix saga, there is a spirit for each of the Seven Deadly Sins, accidentally relased by him and created from Pandroa..
  • Shamu Fu: Several weapons, probably inspired by an Incredibly Lame Pun on "swordfish."
  • Shark Man: Several appear in the Water Orb saga
  • Shoo Out the Clowns: In Book 3 there's been a timeskip, and now the playful young Ash and Aria are battle-ready adults. Several of the funnier Pactgonal Knights (notably Sir Baumbard and Sir Ano) are now missing as well. Even Twilly looks depressed when you're not talking to him!
  • Shout-Out: So many... for starters, Robin Hood, Scooby-Doo, Dragon Ball Z, Bleach, Inuyasha, Naruto, Fullmetal Alchemist, Amityville, Pac-Man, The Ring, Ōkami, Doctor Who, Dune, The Labors of Heracles, Spider-Man, Pinocchio, H. P. Lovecraft, Battlestar Galactica, Star Wars, Ghostbusters, Peanuts, The Lord of the Rings, Teenage Mutant Ninja Turtles, Back to the Future, The Princess Bride, etc. Odds are, if it's not referenced in DragonFable, a quick look at another Artix Entertainment game should fix that. Especially if it's Shōnen anime or something else similarly geeky. A more comprehensive list of Shout-Outs in DragonFable can be found here.
  • The Siege: Even though The Rose was supposedly created to help the victims of magic, such as the Atreans, they launch a siege against their city, since they refuse to give up their own highly advanced brand of magic.
  • Sinister Scythe:
    • You can claim Death's scythe as a weapon.
    • There was a scythe that was considered the most powerful ice weapon ever forged. It got smashed to pieces, but was reforged into the Frozen Claymore.
    • Frostscythe's weapon which players finally get for their own at the end of the Dragongrasp quest chain.
    • Verraad, a scythe which players can get after a random battle challenge at the Inn at the Edge of Time, which happens to be one of the most powerful offensive weapons in the game.
  • Sitcom Arch-Nemesis: Lim does not like Cysero.
  • Skull for a Head: Xan, after his transformation that turned his head into a flaming skull.
  • Sliding Scale of Silliness vs. Seriousness: For the most part, the game is pretty far on the silly end of the scale. In book 3, it suddenly slides on the serious scale before returning back to its usual silliness.
  • Soul Eating: Roirr consumes the souls of his host bodies. This bites him back big time when they are all expelled from him, leaving him a charred skeleton.
  • Spin-Off: Of AdventureQuest.
  • Spy Catsuit: The basic rogue armor, particularly the female version.
  • The Starscream: Okuchi no Okami and Drakath.
  • Start of Darkness: The Fire War, for Drakonnan.
  • Steampunk: Popsprocket.
  • Steal the Surroundings: Done in the Popsprocket quest chain to the storage facility containing the MacGuffin.
  • Speed Blitz: The SoulWeaver class's Retribution skill.
  • Stable Time Loop: The "Yuglar's First Date" quest, where the Hero uses Mental Time Travel to try and help Yulgar have a perfect date and find the harp he lost, only to be the one who caused all of the disasters to happen.
    • Happens again at the finale of the Roirr saga.
  • Stop Copying Me: In one quest, The Hero and Artix keep repeating each other's sentences until it culminates in "SNICKERDOODLE!"
  • Stripperific: Female pirate and ninja classes.
    • Actually is now averted with the revamped female pirate design. But you can still use the old one if you have the armor closet.
  • Stunned Silence: Following the destruction of the Falconreach Guardian Tower and The Hero's Big "NO!", even the music stops.
  • Stuff Blowing Up: Nitroglycerin-soaked sponges launched out of a catapult. 'Nuff said.
  • Super-Powered Robot Meter Maids: Many of the machines in Popsprocket are repurposed Cyklons.
    Yix: Occasionally, they short out and attack people. We really need to fix that.
  • Suspiciously Specific Denial: In the quest Escort to Verteroche the Guardian leader asks The Hero to leave the horse with them, justifying it with: "It's for its own safety, <Class>, definitely not to use it for bait for anything."
  • Swamp Monster: The ironically named "Crystal Clear Lake" is a murky swamp with mobs there including a Man-Thing-esque monster called the Swamp Shambler, as well as a Gillm Man-type creature called the Lagoon Goon. The latter is also capable of summoning a monstrous fish to attack the player.
  • Sweet and Sour Grapes: Near the end of Arcknight, the girl that Ash has been trying to help through the entire story has died and he's left with the choice of either helping his friend or bringing the nearby princesses back to King Alteon to fulfill his dream of becoming a knight. He chooses to help his friend. However, the girl turns out to be a princess from the Realm of Light, meaning that he saved a princess and can become a knight. Just in time to save the world from an evil necromancer.
  • Swiss-Army Weapon: The Cordemi Codex, it can turn into any weapon the player likes.
  • Talk Like a Pirate: Every Pirate NPC in the game. Also, Artix Entertainment celebrates a yearly 'Talk Like A Pirate Day.'
  • Talking Weapon: The Necrotic Blade of Doom. Justified, as it got corrupted along with Sepulchure.
  • Tap on the Head: Subverted; Gary the Ice Elf is really bad at this, and the character ends up doing it himself.
  • Tea Is Classy: The refined and noble Lady Celestia's Trademark Favourite Food is tea.
  • Teleporting Keycard Squad: Any time you have to go to the end of a dungeon and turn around, this will happen.
  • Tempting Fate:
    "'What's the worst thing that could happen?' Seriously? That's like saying 'What dragon?' ASKING for trouble."
  • Terminator Impersonator: Dave is from a line of robots known as Cyklons, however he's a later model who was reprogrammed sent back from the future. His mission, to warn the Player Character that eventually Cyklons would overrun the world in a Robot War and prevent it from happening by completely wiping out the Cyklon infestation in one go.
  • That Liar Lies: Vayle responded to the character and Artix trying to explain with "You lie!"
  • That Man Is Dead: During chapter 2, Konnan refuses to be referred to by name or as Drakonnan and The Professor insists you just refer to him as his apprentice. Even the party-member captions just call him "Apprentice".
  • There Is No Kill Like Overkill: A DoomKnight vs. a Sneevil.
  • Time Skip: Quite a few years pass between chapter 2 and chapter 3.
  • Time Police: Doctor When intervenes when you and Cysero exploit Time Travel to gather eight copies of the Elemental Bacon Orb to save Lore. This isn't the first time Doctor When has run into Cysero either — turns out Cysero stole the phonebooth time machine from him and he's still holding a grudge.
  • Time Stands Still: The Chronomancer.
  • Time-Travel Tense Trouble:
    Cysero: See ya later. Or earlier. You know what I mean.
  • Timey-Wimey Ball: The game has utilized time travel on several occasions, but doesn't seem to stick with a single rule of time travel. Sometimes it's a Stable Time Loop, sometimes it will result in Alternate Timelines (like other Artix Entertainment games), and sometimes it involves Mental Time Travel.
  • Timmy in a Well: Parodied in Amityvale Book 3, when the Hero talks to Verlyrus the cat and misinterprets his Miaos as telling him to rescue Timmy who fell down the well. The boss is even a skeleton called "Not-Timmy".
  • Toilet Humour:
    • A couple of Guardians in the Dented Shield Inn took turns farting in another's helmet.
    • Sir Prize's quest, especially the line "Oh my... oh man... it's everywhere."
  • Trademark Favorite Food: Lady Celestia likes tea. Twig eats fish and ice cream. Lots of fish and ice cream.
  • Tragic Keepsake:
    • The Necromantress's crystal.
    • The Stone of Falconreach Tower item that the player can obtain, in memory of the destruction of the Falconreach Guardian Tower by Sepulchure. You can reforge both this and a Shard of the Ultimate Orb to make the first Good elemental weapons in the game.
  • Traitor Shot:
    • Aspar. Constantly.
    • Circe, though she was revealed to be a villain before the hero met her.
  • Trauma Inn: Every Inn serves as this.
  • Transforming Mecha: The town of Popsprocket.
  • Troperiffic
  • Troubled Back Story Flash Back: There are a few examples of this, the most memorable one belonging to Artix in the Necropolis/Dark Orb
  • 24-Hour Armor: Your character is always in his/her Armor, though he/she can change it.
  • The Undead: Has pretty much all of the examples of the list, with measures of Lampshade Hanging toward them. A mentioned example of a Lich was instead called 'Liche' by Warlic, to which a character asks he really meant 'Lich' instead. Warlic merely noted that he was the powerful wizard and they weren't.
  • Underground Monkey: Togs and Sneevils.
  • Underwater Ruins: The city of Tethys, which was destroyed by Captain Davey.
  • Unholy Nuke: Caitiff has one of these. The skull on the axe at it's chest opens it's mouth, lets out a bone-chilling scream, and then one explosion later you're standing in a wasteland.
  • Unexplained Recovery: The phrase "He got better" is actually used word-for-word in-game as a Lampshade Hanging.
  • The Unreveal: Galanoth briefly loses his helmet... offscreen. He spends the rest of the quest wearing a paper bag over his head rather than let anyone see his face.
  • Unskippable Cutscene: The game has an annoyingly lot of these. To make matters worse, often they occur at the start of a quest, so if you die you have to go through the cutscene again before you can leave with the experience you got.
  • Villainous Rescue: When Circe buries you in an avalanche, Vilmor shows up and pulls you out of the snow. You later find out that Vilmor isn't actually evil.
  • Vile Villain, Saccharine Show: Sepulchure is a very dark villain in a silly, light-hearted game. This trope also applies to Kathool, Captain Davey, Noxus, Drakonnan, Xan, Sek-Duat XV, and the Mysterious Stranger.
  • Villainous Breakdown: Sepulchure suffers this when Drakath becomes The Starscream to him and starts absorbing the Ultimate Orb's power and calls Fluffy to him.
  • Villains Act, Heroes React: Pretty much everything is initiated by the villains. The Hero is never proactive, which is why Sepulchure does not regard the Hero as a threat. Even when the Hero had most of the elemental orbs under his/her control, he/she never bothered to exploit their potential or come up with a strategy to defeat Sepulchure.
  • Vomit Discretion Shot: In Yulgar's First Date part 2 where The Hero throws up the Time-Cake, and shortly afterwards Cysero stores the cake for the future.
  • Walk, Don't Swim: Early in the game the Hero accidentally blows up a pirate ship containing a large amount of water-breather potions, which mixes with the ocean. For the rest of the story this allows the sea to become breathable to land dwellers. Several quests then involve the Hero journeying underwater, where they always walk along the sea floor.
  • Welcome to Corneria: Lampshaded in the Clashening quest "Dimension Cat".
  • Wham Episode: The "Flying Fortress" cutscene. It starts out with the Guardians and heroes holding the line, but when Sepulchure's giant Dracolich-castle crashes into the Guardian Tower in Falconreach the music just stops and the characters stare in shock. The Boss Fight ended with Lady Celestia dying, Akriloth Jr. appearing, and Sepulchure sending in a bunch of Undeads just to show how evil he can be.
  • What the Hell, Player?:
    • You get this if you answer "Yes", when offered to join or aid the bad guy. One of them being "Excuse us, while we go rewrite AdventureQuest."
    • When you first meet Twilly, you're given the option to "punt it back". If you do kick him, then you are promptly told that you're "the meanest player ever".
    • If you let Cysero destroy Battleon with an "anti-magnet", you get a broken version of the weapons Yulgar sells that calls you out.
      Destruction Dagger/Blade/Staff: You... you really did it. You destroyed it! How COULD you?!
    • And then there's "The Worst Prank Ever".
      Sir Kuss: WHY... why would you DO this? You're not even getting any experience for this! You... you're just... you're MEAN. That's what you are.
  • Whatevermancy: It all started with Nercomancy and Pyromancy, but then the list grew and became endless.
  • When All You Have Is a Hammer…: At one point in the Fire War, you get to control Xan. His attacks are "Fire", "More Fire", "Even More Fire", "Lots of Fire", and "OMGBBQ!!"
  • Where It All Began: Sepulchure's fortress in the "Badlands" where the war with the "darkness" took place a thousand years ago, and where the Orbs were first created.
  • Wild Card Excuse: Apparently, saying the word magic can explain anything in the world of Lore, including things that are completely absurd even by the standards of the setting. See A Wizard Did It below for a couple of examples.
  • With Great Power Comes Great Insanity: Xan, Drakonnan, the Kathool Adepts, possibly Sepulchure, definitely the Necrotic Blade of Doom, pretty much every other villain in the game, and Cysero.
  • A Wizard Did It: Artix says all the bugs and plot holes are Handwaved in the game by saying "magic." You immediately use this in a Bavarian Fire Drill to get past the Necropolis Gatekeeper... which would have worked if Artix had resisted the urge to smite. Anyone that's been on other quests with Artix would have seen it coming though.
    • And again in the Pyronomicon quest chain.
      The Hero: Hey, how did you beat me here?
      Warlic: Magic.
  • Woobie, Destroyer of Worlds:
    • Drakonnan, despite being astonishingly dark compared to quite a few AE Games villains, is still genuinely sympathetic for his troubles: his family is killed in a fire by Akriloth, prompting a What the Hell, Hero? moment because of your character's Failure-to-Save Murder. Followed by plotting pretty vengeance, which leads to...
    • The Necromantress/Lady Vayle is an even better example. While she has sent several minions to kill your character, she has also witnessed the town where she lived as a child destroyed by a green mist that turned everyone (except her and Artix) into zombies, been tricked by Noxus into believing she could revive her brother with necromancy, seen Artix destroy Edgar and the crystal where she kept his soul, and then discovered Noxus had just been manipulating Vayle to create entire armies of undead and was planning to kill her to get the Darkness orb.
    • Depending on how sympathetic you are, Sepulchure qualifies, too. He willingly became an undead Doom Knight just to save the woman he loved, Lynaria. No matter how unrepentantly evil he is and how much death and destruction he causes, he does it all to gain the power to bring Lynaria back to life. Even at his absolute lowest, when Drakath and the Mysterious Stranger robbed him of power and left him for dead, he's last seen whispering Lynaria's name out loud before he vanishes for good.
  • You Didn't Ask:
    • During Frostval, Cysero doesn't tell The Hero that he could change the Coal Moglins back because The Hero never asked. The quest is even called "You Never Asked".
    • In the Chapter 1 finale, after The Hero has a near aneurysm and yells at Cysero about not telling them that there's in fact nine orbs earlier. He just plainly states "You didn't ask..."
  • You Have Outlived Your Usefulness: Sepulchure gets a particularly nasty case of this twice during the Book 1 finale. Drakath decides he's done pretending to be loyal to Sepulchure and stabs him in the back, taking the Ultimate Orb for himself. Sepulchure, only weakened by being impaled, fights off and kills Drakath's One-Winged Angel with the Hero's help. All's well that ends well, right? Not even close. The Mysterious Stranger arrives and fuses himself with Drakath's corpse, creating the Super Mega Ultra Darkness Dracolich. Once the Stranger decides he doesn't need Sepulchure anymore, he takes back all the power he gave him and leaves him for dead. Alas, Poor Villain indeed.
  • You Kill It, You Bought It: Sir Alteon killed the tyrant Slugwrath, and while reluctant at first, the people chose him to become the new King.
  • You Killed My Father & This Is Unforgivable!: After The Hero and Artix destroy her Spirit Orb containing her brother Edgar's soul, Vayle both declares that she will never forgive them for destroying her only chance to supposedly bring back her brother by following Noxus' orders and vows vengeance against them out of belief that they killed him.
  • You Mean "Xmas": As in AdventureQuest, Frostval.
  • Zombie Apocalypse: In the Mogloween 2011 and 2012 event, there is a virus outbreak which infects many heroes and turns them into zardbies.

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