Shortly before the Clone Wars, Adi Gallia is educated by her master Saesee Tinn in the use of the new Delta-7 Aethersprite-class starfighter, which was to become the standard starfighter used by the Jedi Order, replacing the old Delta-6 models. Once finished, she is tasked with attempting to recruit a pirate named Nym to aid the Jedi Order on a secret mission. Gallia meets with Nym's representative Reti, but as they talk, the Trade Federation interrupts and attacks them. Though they prevail, they fail to notice that their battle was observed by a spy ship and Jango Fett.
After Reti takes her to meet Nym (who is rather miffed that he met Adi without his permission), Adi helps win Nym over to his side by helping him break his Mere Resistance comerades out of a Trade Federation prison and helping to destroy a Trade Federation sensor station that has been monitoring his movements. Now allied, Nym and Jenkins move to disrupt the Federation's operations in any way they can, but Adi and Reti discover that the Federation have been employing a new biological weapon: trihexalon.
Cavik Toth, the leader of Sabaoth Squadron, had been tasked with developing a biological weapon for use in the upcoming war by Count Dooku, and tested its use on a number of civilian cities. The drug, nicknamed "Dragon's Breath" and shortened to "hex", was capable of disintegrating humanoids in mere seconds. Adi and Nym move to destroy all Trade Federation facilities involved in the production and use of trihexalon, and once all is said and done, they finally part ways, with Nym and his loyal men going to retake their base on Lok, and Adi moving to aid the Jedi Order as they move to rescue Obi-Wan Kenobi, Anakin Skywalker, and Padme Amidala on Geonosis.
Nym and his men successfully retake his base, but Reti is chased off by Jango Fett, who had arrived to collect the bounty on his head, and they discover that Sabaoth Squadron had launched an assault on Geonosis themselves, intending to counter any attempt by the Republic to stop the CIS from executing their three prisoners. Adi rendezvouses with a legion of the newly-created Grand Army of the Republic and aids in an assault on the CIS facilities on Geonosis, before moving to space to counter Sabaoth Squadron's attack. With the aid of everyone Nym could send her way, Adi, Saesee Tinn, Siri Tachi, Jenkins, Nym, and the remaining Mere Resistance men are able to destroy Sabaoth Squadron once and for all, preventing the destruction of the Clone Army and destroying the last vestiges of Hex weapons completely.
After all is said and done, Adi and Nym permanently part ways, with Adi being called to assist the Republic in the upcoming war, and Nym linking up with old friend Vana Sage to go and find Reti.
This work includes examples of:
- All There in the Bonus Level: You need to play the unlockable Bonus Level "Jango Fett" to find out why the eponymous bounty hunter wanted to capture Reti. Reti worked as a mercenary for Race Kartan, a smuggler that Fett took down in a previous mission. The two of them had a run-in when Reti rushed in to defend Race.
- And Now for Someone Completely Different: Adi and Nym share a number of missions for you to play as, where as co-op lets a second player play as their wingman, Jinkens for Nym, Reti and Siri for Adi.
- And the Adventure Continues: Vana unexpectedly gets a panicked message from Reti, who's apparently on the run from serious trouble. Cue the rest of the Revenants dashing off the save him, their futures uncertain. In the old Legends canon, Nym ended up alive and a Rebel sympathizer, but no one else's fates were revealed before Legends was discontinued.
- Arc Welding: Apparently, the reason why the Trade Federation's droid factories are on Geonosis is because their main droid production facility on Eos was destroyed.
- Awesome, but Impractical: Force Shockwave. While it's the closest thing the Jedi Starfighter has to a heavy weapon, it takes forever to recharge, and anything you were planning to do with it could be done just as easily with either Force Lightning or Force Reflex and an extended blaster salvo.
- Big, Bulky Bomb: The unlockable Advanced version of the Havoc can charge up one called the Plasma Scourge (which was actually a regular feature in the previous Starfighter title).
- To a lesser extent, Cruise Missiles, which the Havok also carries.
- Bilingual Bonus: Sabaoth Squadron uses the Hebrew word for "hosts of heaven." And when they show up, you can expect a lengthy and gritty battle.
- Black and White Magic: Averted. Force Lightning and Force Shockwave are Dark Side powers by Yoda's definition, but Adi doesn't mind using them.
- Bonus Level: "Jango Fett", "The Lone Gunship", "Advanced Training", and "X-Wing vs. TIE Fighter".
- Cool Starship: Obviously. There's the Jedi Starfighters themselves, Reti's ship, the Zoomer, Nym's bomber, the Havoc, Jinkins' Freefall, the Mere (as in the dominant sentients of Maramere) Heavy Cruisers (Tritus, Kethor, and two unnamed), the Sabaoth fighters, the Sabaoth Destroyers, and the Hex Deployers.
- Demoted to Extra: Though Vana Sage shows up near the end of the game, her Guardian Mantis unfortunately isn't playable like it was in the first Starfighter, even with cheat codes.
- Disc-One Nuke: Villainous example: Trihexalon is introduced very early.
- The Dragon: Lieutenant Bella is this to Admiral Toth.
- Easter Egg: Literal Easter Eggs are hidden in Mount Merakan, along with a battle droid building a snowman.
- Escort Mission: About half the game is nominally an escort mission in some form, but you really only start feeling the pressure in mission 11, where you have to escort a troop transport through a gauntlet of missile launching enemies.
- Evil Brit: Cavik Toth's accent (given the setting, he's likely an Evil Coruscanti).
- 555 The Hilarious Outtakes feature Mace advertising a Jedi Starfighter plane rental with the number 1-555-FLY-JEDI.
- Foreshadowing: Reti shows up at the beginning of the game, scared out of his mind and looking to meet with a Jedi. However, Adi's interest is in using him to meet with Nym. During the first mission, shortly after Reti and Galia make contact, the Slave I makes an appearance (labeled "???") before zooming off again when it sees the Trade Federation already in combat with Gallia. The Slave I shows up to chase Reti off again later in the game.
- Fragile Speedster: The appropriately-named Zoomer. Faster than the other ships, but it's incredibly fragile.
- Friendly Sniper: Jinken's Freefall is a starfighter version of this; slow, but armed with powerful, extremely long-range blasters that can hit from across the map, only matched by the LAAT Gunship's beam cannons.
- Harder Than Hard: The difficulty after hard? Co-operative. Yes, it's going to be so difficult, you need a friend.
- Hilarious Outtakes: One of the unlockable extras, featuring such highlights as Nym getting interrupted mid-briefing by his mom and Mace Windu the starfighter salesman.
- To a lesser degree, "My Day At Work," which contains a stylized, Star Wars-themed animation about the dev's day at work, but with plenty of hilarity all around.
- Heroic Sacrifice: Captain Orsai guides the damaged beyond repair Kethor into the shields generators, knocking them out.
- Hitscan: The LAAT's mini-SPHAT lasers do damage on whatever your target indicator is hovering over.
- Imperial Stormtrooper Marksmanship Academy: In mission 7, the TF Orbital Cannons fire hundreds of shots at frigates less than 20 kilometers away, and hit exactly once. In mission 14, you command a Cannon of your own, ordering it to fire at targets several thousand kilometers away, and it can pick off tanks.
- Jack-of-All-Stats: Adi's eponymous starfighter. Neither faster nor slower, neither durable nor breakable compared to anyone else's ships. Though it does come with certain Force abilities to add to its arsenal of power.
- Kill Sat: The Orbital Cannons. Two of these have to be destroyed during the assault on Nod Kartha, to allow the Kethor to take down the shields blocking access to the planet. Nym's forces later salvage one and mount it on Lok's moon to aid in retaking his old base.
- Lead the Target: In the training mission, Saesee Tiin teaches this and other basic fighter combat principles.
- Life Embellished: The "My Day At Work" unlockable short.
- Loads and Loads of Loading: It's far from the worst offender, but expect to sit for 45 seconds when you first turn the console on, then another 45 seconds when you select your mission.
- Macross Missile Massacre: Nym does this with Cluster Missiles once he has them, as do the unlockable Advanced versions of the Freefall and the Zoomer.
- Made of Explodium: Carrying over from the first game, every enemy ship explodes with some sort of fiery inferno.
- Mighty Glacier: The LAAT Gunship. Slower than all other ships save for the Havoc, but it comes with several limited missiles, and the rechargeable mini-SPHAT lasers that can reduce many ships to scrap in only a couple of seconds. In fact, it alone can make short work of everything but the endgame capital ships.
- Mirror Boss: Lieutenant Bella, who serves as Final Boss for Nym, flies in a slow but sturdy heavy bomber with laser cannons and cluster missiles to match the Havoc's own.
- Old School Dogfight: Attempted with the last two bosses. You can nail the first with your Kill Sat if you're lucky, but it's easier just to take her down normally, and in the second, you can fly around the edge of the map spamming Force Lightning from afar.
- Palette Swap: The Mercs in the "Jango Fett" bonus level are recycled from the first Starfighter game, all the way down to the boss, Race Kartan, being a less durable copy of Starfighter's Final Boss.
- The Proud Elite/Mega-Corp: Siri hangs a lampshade over the Separatist Alliance being comprised of rich bigwigs like the Commerce Guild and the InterGalactic Banking Clan. Taken Up to Eleven with the Sabaoth Squadron PMC, the vile power-hungry Big Bad faction who are rich enough to buy their own mercenary fleet and whose name translates (from real-life Hebrew) to "hosts of heaven".
- Put on a Bus: Rhys Dallows, protagonist from the previous game, is never even mentioned in this game (heck, his only other appearance in the entire Star Wars Universe is a flashback inside the Crossbones comic book). Vana almost seems like she, too, has vanished, but ultimately it's averted: she shows up in Nym's final mission, before going after Reti.
- Ramming Always Works: In the level "Hammer and Anvil", the Kethor sustains crippling damage from one of the Orbital Cannons in the level's opening cutscene. Later, after you take the cannons out, Captain Orsai (after evacuating his crew) steers the doomed ship into one of the main shield generators, destroying it and opening Nod Kartha up to attack.
- Sequel Escalation: Two examples.
- In the first game, pretty much all you did was destroy a droid factory and then participate in the Battle of Naboo. In this game, you shut down creation of a biological weapon, completely destroy all operations even remotely connected to producing it, hunt down its creators, and then prevent its use in the Battle of Geonosis.
- In the first game, you couldn't damage landers, and there was only one capital ship in the final level. In this game, you destroy a Trade Federation lander in the first level, several over the course of the game, and you encounter and destroy several capital ships, including three in the last level alone (though it's impractical to shoot them up yourself).
- Complete the right secondary and hidden objectives, and you can fly an X-wing, a TIE fighter, or the Slave I.
- The prison that Orsai and his men are kept in is "Station 1138," another reference to Lucas' first film "THX-1138." Also noteworthy is that Trihexalon is abbreviated as THX as well.
- Your wingmates during the battle of Geonosis includes The Dark Woman, Siri Tachi, and A'Sharad Hett the future Darth Krayt
- Stuff Blowing Up: Everything blows up in a fiery inferno everywhere, be it in space, on land, or in the water.
- Unskilled, but Strong: The unlockable Saboath Fighter. It has no special weapons or any other fancy tricks, but its regular lasers deal double damage and its shields recharge twice as quickly.
- [Verb] This!: From the third level, after blowing up the second Troop Transport: "Transport this".
- Villain Pedigree: To match the Serial Escalation above, the villains get much more detestable, not to mention rich. The first game saw you fighting the Trade Federation in a rather "clean" war, with the bad guys merely trying to annex Naboo and keep the civilians alive. The nameless band of mercenaries they hired, though cold and jeering, saw you as a Worthy Opponent. Jedi Starfighter has you fighting Sabaoth Squadron, whose wartime tactics boil down to "let's drop a bunch of illegal chemical weapons on people who may or may not be able to defend themselves for a laugh."
- Villainous Breakdown: Cavik Toth experiences this during the final level.
- Zero-Effort Boss: You can kill the Final Boss by just flying in a circle on the far side of the map and spamming Force lightning.