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Video Game / Star Wars: Battlefront II

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"Watch those wrist rockets!"
"My first day as a member of the 501st... It was hot, it was sandy, chaotic. Nothing at all like the simulations on Kamino. Of course that's pretty much the way it was for all of us, wasn't it? All that breeding, all those years of training... it doesn't really prepare you for all the screaming or the blood, does it? Frankly, I'm still amazed we ever made it through the first hour, never mind the first day."
Clone narrator

For tropes on the 2017 game which has the same name, go here.

Star Wars: Battlefront II is a 2005 Star Wars Legends team first- and third-person shooter video game developed by Pandemic Studios and published by LucasArts. It is a sequel to 2004's Star Wars: Battlefront and the second game in the Battlefront series. The game was released in PAL regions on October 31, 2005 on the PlayStation 2, PlayStation Portable, Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was later updated to be backwards compatible for the Xbox 360. It was also released on the PlayStation Store on October 20, 2009 for download on the PSP.

The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and the Galactic Empire. Gameplay additions over Battlefront include playable heroes, additional game modes, and objective-based space battles.


  • 2-D Space:
    • Capital ships and frigates have absolutely no defenses on their undersides. This means fighters can bypass their Auto Turrets by simply diving underneath them.
    • What's more, they're always aligned on the same plane and positioned so that "up" relative to one ship is in the same direction as all the others, though that's also usually the case in the franchise as a whole. The only maps that do anything different are the space over Mygeeto and Coruscant, where the capital ships are facing different directions but still aligned on the same plane, and Yavin IV, where one ship is higher up than the other but the two are still oriented the same way.
    • While individual starfighters can fly in three dimensions, the proton bombs dropped by bombers always fall "down" in relation to which plane the capital ships are on, even when the planet they're fighting over is in a different direction, like over Tatooine where the planet in question is always to one side of the ships.
  • Action Politician: The Queen of Naboo - not that it does her any good against the 501st.
  • Achilles' Heel:
    • Capital ships in space battles can be crippled by targeting vital systems, both through internal sabotage and simply using bombs. This has no effect on gameplay, though, and merely serves to add a large amount of points to your tally.
    • Every land-based vehicle now has a weak point that can be hit with a rocket to deal extra damage. It's usually a fairly obvious or noticeable part of the vehicle. For instance, the Republic/Imperial TX-130 hovertank's weak point is the circle in the back.
  • Action Girl: Aayla Secura, who absolutely rips through enemies with two lightsabers. Princess Leia to a lesser degree as well. Not to mention a particularly effective Rebel sniper.
  • Adaptational Badass:
    • For balance reasons, TIE Fighters in this game are armed with torpedoes and can take about the same amount of damage as an X-Wing, as opposed to elsewhere in the Expanded Universe, where they're portrayed as unshielded Cannon Fodder.
    • Likewise, in canon the V-Wing is a light, maneuverable dogfighter and interceptor. In the game, it is put into the chunky bomber role for the Republic instead and can take more hits than an ARC-170.
  • Adaptational Wimp: In most adaptations, Magnaguards are deadly close-range combatants capable of fighting Jedi on even ground. Here, they're made into squishy support units and lack their trademark staff weapons, making them less effective as a combatant. However, many Game Mods give them back their staff weapons.
  • Anachronism Stew:
    • You can play as an unburned, Empire-aligned Anakin Skywalker on Mustafar and fight the Rebels.
    • In Jabba's Palace, Han Solo's carbonite slab will be there regardless of the era you are playing on.
    • The skies above Coruscant will be filled with Clone Wars-era transports and vulture droids even if you're playing during the Galactic Civil War.
    • Exaggerated on the Death Star, which not only shouldn't exist during the Clone Wars but has racks full of TIE Fighters inside its hangars. It's implied that this is an Alternate History scenario, as it has Emperor Palpatine leading battle droids against Obi-Wan and an army of Jedi-aligned clones.
    • The Mos Eisley Assault mode, where all the series' iconic heroes and villains clash in an ultimate duel of fates. You can even get duplicate instances of the same character playing simultaneously.
    • Averted on Dagobah, where Luke's crashed X-Wing can be found in the middle of the map. If you play this map in the Clone Wars era, it's replaced by a crashed LAAT Gunship.
  • Anti-Frustration Features: Even when you have the award weapons permanently unlocked, you will still spawn in using the regular version of your primary weapon, allowing you to use that if you're more comfortable with it or if it's better suited for your situation; this also applies to changing classes at command posts. You won't be forced into the award weapon until you switch weapons.
  • Applied Phlebotinum: The kyber crystal the player must receive early in II's campaign, which turns out to be a key component of the Death Star's superlaser.
  • The Artifact:
    • The Jet Trooper's primary weapon is still called the "EMP launcher" even though it now shoots regular rockets.
    • Many of the loading screens include assets and locales not present in the final game: green-uniformed Rebels aboard the Death Star, a Star Destroyer with multiple side-mounted hangar bays, etc.
  • Artificial Brilliance:
    • The AI is smart enough to follow the direction of damage or shots that pass near it without being always aware of your position. This means that it is more difficult to camp as a sniper or in a turret as the AI will see your missed (or even hit) shots and find out where you are but does allow you to get one or two free kills in.
    • If an enemy is aware that you're a sniper and have your sights trained on them, they will actually bob and weave to try and throw off your aim while returning fire.
  • Artificial Stupidity:
    • Invoked in ground battles. Enemy AI has its problems, but is competent enough to provide a challenge. Friendly AI, however, takes a massive hit in competence to balance itself around the player carrying the team to victory. Enemy units can mow down friendly units who refuse to use cover or are overly reliant on their aiming abilities. Speaking of, friendly aiming abilities regress to Imperial Stormtrooper Marksmanship Academy levels.
    • AI units are coded to prioritize filling vehicles and turrets regardless of the presence of enemy units. In space battles, this means you get free shots at pilots running to empty ships as if you aren't there. On ground levels, this means if you kill a turret operator and there are four enemies nearby, one will beeline to the turret while the other three stand around waiting their turn.
    • Let's just say that the enemy fighters in space battles have absolutely no concept of "collision avoidance". It's one thing for a fighter to accidentally crash while evading a pursuer, it's quite another for a fully-loaded and unengaged lander to drive straight into the side of its mothership with zero attempt to maneuver.
    • If you're unloading troops in a space battle from a Lander, make sure that all of them exit before you do. If someone's left in the transport, they'll take off again... and since you probably didn't align the ship with the exit when you landed, they will proceed to instantly crash, explode, and die, stranding you behind enemy lines with no respawn point, and a large number of very, very angry pilots and marines. The enemy AI, on the other hand, just straight up does not know how to land inside your own hanger and try to do the same.
  • Awesome, but Impractical:
    • The award sniper rifle is shorter-ranged and has wonky hit detection that makes headshots all but impossible, while the chaingun is slow to start firing and is horribly inaccurate. But the sniper is a One-Hit Kill anywhere on the body and can skewer enemies, and the chaingun rips even a shielded droideka to shreds in seconds.
    • The Marine in Space battles. While he has both the Assault's blaster rifle and the Heavy Trooper's rocket launcher, making him much better in a direct firefight than the Pilot, his rocket launcher can't do as much damage to the ship's core systems as a pilot's time bombs, and he lacks the ability to repair a vehicle while inside it, ultimately meaning that, unless you plan to attack enemy pilots before they can get into their ships, there's almost no point in using one over the Pilot.
  • Badass Army: The 501st Legion, or "Vader's Fist" as it's nicknamed.
  • Badass Boast: Most of the heroes will do this if they're doing well in battle.
    Luke Skywalker: These guys are easy!
    Aayla Secura: The Force has made us strong!
    General Grievous: This is a waste of my training. Bring me more Jedi!
    Darth Vader: Feel the power of the dark side!
    Palpatine: [insane cackling]
  • Badass Normal:
    • Leia, Han, Chewbacca, Boba, and Jango. These heroes use various ranged weapons instead of lightsabers, playing differently than the Jedi and Sith heroes.
    • Grievous to a lesser extent. While he has two lightsabers (whipping out two more for certain attacks), he cannot use the Force, so jumping and mobility are no different to normal troopers, and he doesn't get saber throw, Force Choke, Lightning, Push, Pull, etc. He does, however, get Rage, which is an ability that buffs the damage in surrounding allied troops.
    • The "normal" troops fall into this when they stand their ground against a hero, often successfully.
      Rebel: It's Vader! Let's take him out!
  • Balance Buff: The Wookiee Warrior received significant buffs in this game. Their terribly slow time bombs were replaced by thermal detonators, which are much more practical in combat. The properties of their bowcasters' charge was reversed, so that they fire a seven-shot spread by default and are charged to shoot a single, powerful shot (instead of shooting a single weak shot when uncharged and gaining the Spread Shot by charging) and can also zoom twice, letting them pull sniper duty. Finally, the projectiles from their grenade launchers now explode on impact instead of bouncing across the ground, making them easier to aim.
  • Balance, Power, Skill, Gimmick: The four starship types. Multi-purpose fighters, bombers, interceptors, and Landers respectively.
  • Base In Space: Landing craft in space battles.
  • Batman Can Breathe in Space: It is possible, through a glitch, to land a ship outside the hangar and walk around on the outside edge of the ship without dying of asphyxiation.
  • Battle Aura: Shows up whenever the player gets one of the three Medals that doesn't involve a bonus weapon. They can boost stamina restoration and lower expense, make you take less damage, or increase your damage to enemies. Once you acquire 64 of these medals, you permanently have the effect.
  • Beam Spam: The purpose of Auto-Turrets, mounted on capital ships and frigates, is to provide screening fire that will cut down any fighters or transports that come too close. A decent pilot can usually get through them, but it's generally best to take out the frigates from afar before bringing an interceptor into the fray. Furthermore, the Auto-Turrets are controlled by a mainframe inside the enemy ship that can be destroyed to disable them entirely.
  • Beating A Dead Player: Sometimes, Rebel soldiers under A.I. control will run up to a dead enemy/player's body, draw their pistols, and repeatedly shoot it just to ensure that they're dead. They sometimes do this in the middle of a firefight. To make things even worse (or better), it's fairly common to see several Rebels all do this at the same time, which inevitably results in them all shooting each other.
    "Yeah, that armor worked real well, didn't it?"
    "Don't get up!"
    "Rebel Scum This!"
    "STAY DEAD!!"
  • Big Badass Battle Sequence: In many ways, the entire point of the game. In the PC version, there's an "XL" gamemode, which is like Conquest except with even more people on the field at once, and you can't capture command posts. It's only available on maps based on the biggest battles of the series, such as Geonosis, Hoth, and Kashyyyk.
  • Big "NO!": Rebels (and the occasional stormtrooper) do this mid-combat from time to time.
  • Bittersweet Ending: Noticeably subverted in that the last mission in the single-player campaign is the Battle of Hoth from The Empire Strikes Back, which the Empire wins triumphantly and with the narrator believing that the Rebellion had been completely crushed. The Battle of Endor, the end to the movie series, isn't mentioned at all. According to the old Expanded Universe, this is because the 501st didn't participate in the Battle of Endor. They were rewarded with an indefinite leave of absence, but after the destruction of Death Star II, they volunteered for duty again. With the squabbling of several warlords and the like, the BF2 501st was dissolved and its units were sent to different battalions, but Grand Admiral Thrawn reconstituted the 501st when he gained control of the Empire. The newly reformed 501st allowed non-humans and females to join in, and they survived until at least 138 ABY.
  • Black Cloak: Most of the Imperial/CIS heroes.
  • Bootstrapped Leitmotif: While each hero's personal BGM is usually taken from a scene involving that character (Obi-Wan gets "Battle of the Heroes", Darth Maul gets "Duel of the Fates", and so on), General Grievous instead gets "The Flag Parade" from The Phantom Menace, the events of which Grievous had no involvement with. Curiously enough, Grievous' personal leitmotif does sometimes play in the game when you're playing as the CIS. Downplayed with Darth Vader getting "Anakin vs. Obi-Wan" along with an unreleased track titled "The Boys Continue" instead of the more obvious choice of the Imperial March, since while the character did take part in a lightsaber duel scored by that piece, it was before he was put in the suit.
  • Border Patrol: In addition to the implementation from the first game, there's also instant-death for wandering too far away from space battles too. Activating the Invincibility cheat, however, means you can't die due to these and can lead to some... interesting effects if you wander too far away.
  • Boss Battle: The campaign has a few, though given the fast-paced nature of the missions, they act more like overpowered Elite Mooks.
    • Utapau has General Grievous himself. The 501st (or Obi-Wan) make surprisingly quick work of him.
    • Coruscant has the Jedi Masters, wielding dual, or double-bladed lightsabers.
    • Naboo has the new Queen, flanked by a bunch of Jedi.
    • Mustafar has Gizor Delso, a Geonosian Confederacy revivalist.
    • The Death Star has an unnamed Rebel leader, another Jedi.
    • The Tantive IV has Princess Leia herself.
    • Yavin 4 has the Rebel commanders, all of whom are Bothan spies.
  • Boring, but Practical:
    • The Garrison bonus. All it does is add another 50% to your remaining units when your current stock gets too low. But since depleting the enemy's troops is how you win most of the time, the extra troops act as a faction-wide Heart Container, often forcing your opponent to go through the much more arduous task to capturing every single command post... which all your extra troops will be pouring out of as spawn points become more limited.
    • The Supply bonus is also helpful in space battles, as it not only increases the stock of secondary weapons on your ships, but it also means that saboteurs can cause more damage to the inside of the enemy's flagship before backing up to a gonk droid to restock. This can mean the difference between taking out just their shields, and taking out shields and life support or engines within minutes of each other.
    • The basic trooper for each faction. Most of the fighting in the game involves shooting infantry, and all the basic troopers feature blaster rifles designed just for that, featuring high magazines and fast fire.
  • Call-Back:
  • Canned Orders over Loudspeaker: The interiors of capital ships are full of these, ordering pilots to the hangar bays and assuring them that This Is Not a Drill.
  • The Computer Is a Cheating Bastard: Enemy fighters in space battles can turn on a dime and seem to have a 180-degree firing arc for all of their weapons, including bombs and lock-on missiles, meaning they can hit you even if they're barely pointing in your direction. Of course, players usually fly chaotically enough that they'd be impossible to hit otherwise.
  • Continuity Snarl: The 501st fights on Utapau, when in the films it was only the 212th Attack Battalion there. This opens up a plot hole, as it means that they somehow teleport from Utapau (which is in the Outer Rim) to Coruscant before Order 66 was issued, despite them having been on Utapau the day Grievous was killed, which was the same day Order 66 was executed. This is hand-waved by the narrating clone mentioning that they were pulled out, loaded up onto transports, and sent to Coruscant on secret order from the highest authority.
    • According to both Legends and Canon, the original Jango Fett clones were slowly phased out of the Imperial Military to be replaced by normal humans. In Battlefront 2, after the clone rebellion on Kamino, the clone narrator says that the Imperial Stormtroopers (bar the 501st) were still clones, just of several other people to minimize the possibility of another mass clone rebellion.
  • Cosmetic Award: Medals, at least the first three times you gain any specific one. After that it grants you a bonus depending on what the medal is. Getting the medal 64 times on one profile gives you the bonus in question permanently for singleplayer games.
  • Critical Encumbrance Failure: Characters that can use the Force to increase their jump height or a jetpack to fly are unable to do so if they're carrying a flag or some other important object.
  • Curb-Stomp Battle:
    • From a story perspective, the 501st utterly eviscerate the Rebels on Yavin 4note  and Hoth.
    • Hunt Mode typically results in this due to one side being more powerful than the other. With one exception, it's usually the "underdog" native species doing the stomping.
      • The Ewoks, with their natural camouflage, smaller hitbox, and powerful weapons like rocks and spears, will often overwhelm the garish Scout Troopers tasked with taking them down.
      • Savage Tuskens with powerful rifles against cowardly Jawas with ARC emitters? The Tuskens never stood a chance.
      • Rebels on Hoth with repeating cannons and turrets against a swarm of Wampas with powerful claws and tough skin. The Wampas typically mop the floor with the Rebels.
      • The exception to the rule. Super Battle Droids with repeating blasters, a tri-shot, and wrist-mounted rocket launchers against grenade-throwing Gungans who all sound like Jar Jar? Those poor gungans...
  • Cut and Paste Environments: The interiors of capital ships are all exactly the same in layout and appearance except for the hangar bays, which have slight variations depending on the faction (the CIS hangar has two openings as seen in Revenge of the Sith, the Imperial hangar has glossy black floors like those of the Death Star, etc).
  • Demoted to Extra: Count Dooku is the Separatist hero of the first game, able to appear in any battle as one of the four available heroes. In the second game, he only appears in one standard battlefield: Geonosis. In normal battles, this puts him on the same tier of representation as Ki-Adi-Mundi and Anakin Skywalker; in campaign, the other two get another appearance or two, while Dooku doesn't. His situation is yet more humiliating in light of the "dead" Separatist heroes appearing more: Jango Fett (killed in Attack of the Clones, shows up in three missions) and Darth Maul, killed in The Phantom Menace (or at least, we thought he was), who shows up in seven missions).
  • Dies Wide Open: All the Rebels, and the Imperial officer, do this when they're killed. Of course, they're also the only ones with visible faces.
  • Discard and Draw: The award weapons, which replace their regular counterparts (save for the heavy weapons class's Remote Rockets, which occupy their own weapon slot), tend to have better power offset by various drawbacks:
    • The Precision Pistol has pinpoint accuracy and fires as quickly as you can pull the trigger, but has limited ammo and clip size, as opposed to the regular pistol having infinite ammo and overheating.
    • The Elite Rifle fires a tight three-shot burst and does not lose accuracy from sustained fire, but has a longer delay between bursts than the regular rifle has between shots. It also has less ammo and a smaller clip size.
    • The Flechette Shotgun has more ammo, a larger clip size, and more "pellets" per shot, but a slower fire rate.
    • The Beam Rifle fires a beam that lingers for a second to deal continuous damage, netting more damage per shot than the regular Sniper Rifle, and can overpenetrate targets. However, it has less ammo, a smaller clip, slower fire rate, a longer reload, and cannot score headshots.
  • Disintegrator Ray: The Bothan Spy's incinerator weapon has this effect on its victims.
  • Disney Villain Death: An all-too-common fate on the Death Star, which has bottomless pits all over the place and hardly any guardrails. Additionally, the battlefields on Mygeeto and Utapau are located atop a mountain and on the side of a sinkhole, respectively, and it's entirely possible to fall or drive off the platform to your demise. With Force Push being a usable Force power by certain heroes, the applications in these maps are obvious.
  • Downer Ending:
    • The Empire's victory in Galactic Conquest. Han is still frozen, Vader Force Chokes Leia to death, all life on Endor is massacred, and Luke kneels before The Emperor.
    • The CIS ending. Sidious leads the assault on the Jedi Temple with an army of Battle Droids, Darth Maul and Jango Fett (somehow back from the dead) massacring Clone Troopers, General Grievous hunts down the rest of the Jedi and Count Dooku kills Anakin on Mustafar.
  • Dual Wielding: Aayla Secura fights with two lightsabers, one blue and one green, simultaneously. General Grievous does the same, and will periodically break out two more during an attack combo. A number of Jedi mooks also wield two lightsabers.
  • Dude, Where's My Respect?: The clone narrator often complains about the Jedi taking credit for daring operations against the CIS while overlooking the clones who died in the thousands to make those victories happen.
  • Dull Surprise:
    • The movies are actually lampshaded in this regard. Anakin Skywalker has a line, "That was exhilarating," with absolutely no emotion whatsoever, a nod to Hayden Christensen's performance as the character in the prequels.
    • The clone announcer in space battles and during the campaign delivers both good and bad news to the player in the exact same monotone.
    (Winning a space battle) "Score one for the Republic."
  • Early-Installment Weirdness: Due to coming out fairly soon after Revenge of the Sith and before The Clone Wars and other works really fleshed out the era, there are some oddities in the game:
    • The Republic's bomber is the V-Wing, which in both Disney canon and Legends was a nimble interceptor like the A-Wing, and couldn't even carry bombs. Just three years later, the Clone Wars TV series would introduce the Republic's designated bomber - the Y-Wing, back when it was shiny and new.
    • Likewise, the CIS's bomber (dubbed in-game as the CIS Strike Bomber) is a Belbullab-22 starfighter, which was not only a heavy starfighter in most other adaptations, but was almost-exclusively seen being used by General Grievous. In later works from The Clone Wars onward, the Separatists' designated bomber would be the Hyena Droid Bombers. Both this and the previous example would be rectified by a fan-made remaster of this game that indeed replaces the respective bombers.
    • The game presents Order 66 as something the clones already knew about. It would eventually be revealed as one of several contingency orders implanted in their heads that they didn't know about and had no control over.
  • Elite Mooks: Outside of reskinned troops, the campaign has some.
    • Geonosis has the Geonosians, who, aside from having decent weapons also possess the ability to fly about. They also have infinite reinforcements, but also have less health than most units.
    • Felucia has the Acklay - that weird crab-insect thing from Attack of the Clones.
    • The Jedi Temple and Naboo both feature nameless Jedi Knights and dual blade-wielding Jedi Masters as enemies. They basically act as lightsaber wielding heroes with the health of a standard mook.
    • Kamino has the anti-Empire Clone Troopers, which are all equipped with either a jetpack or a chaingun.
  • Evil Brit: In true Star Wars tradition. In fact, one Imperial is labeled in the credits as "Smarmy British Palpatine Ally".
  • Evil Knockoff: Inverted. One campaign mission pits you against your clone brothers, but in this case, you are the one fighting for an oppressive regime, and the clones you fight against are simply defending their homeworld from Imperial oppression.
  • Explosive Instrumentation: If you're operating a turret aboard a capital ship and it gets destroyed by enemy fighters, your console will explode, killing you. The game notably says "<player> died" instead of "<enemy> killed <player>".
  • Explosive Stupidity: It's hilariously common for AI troopers to blow themselves up by throwing grenades at enemy tanks... which they happen to be standing right next to.
  • Extreme Omnivore: The rancor in Jabba's palace will happily eat any troops that wander too close to it, even the inorganic battle droids. Except Droidekas, probably because they're not humanoid.
  • Fantastic Racism: After the space battle over Kashyyyk, the campaign narrator recalls wondering why so many of his men had to die "for a bunch of walking carpets". To his credit, he changes his mind pretty quickly once he sees the Wookiees in action against the Separatists. Stormtroopers still tend to refer to them as "furbags".
  • Fragile Speedster: The interceptor-class starfighters are the most quick and agile of the starfighter classes, but their great speed comes at the cost of having the weakest armor, rendering them quickly destroyed if hit by enemy fire.
  • Friendly Fireproof: Played straight for the player character, who can't take damage from friendly fire. As for whether you can cause damage to your teammates, it's up to you. You can disable friendly fire in the settings so you never have to worry about hitting teammates. If you have it enabled, friendly kills are logged with the annotation "[TK]" and you might hear teammates yell things like "Save it for the enemy!".
  • Friendly Sniper: The Rebel sniper, who will be either male or female depending on the map, has a very chipper attitude toward killing Stormtroopers.
    "Line `em up and knock `em down!"
    "I've lost count, how many does that make?"
    "Whoa! Did anyone else see that?"
  • Game-Breaking Bug:
    • CTF on Mos Eisley has one where Jawas are capable of picking up flags. Jawas are set to be allied for both sides in order to penalize collateral damage, meaning that if you play with friendly fire off and a Jawa picks up a flag, no one's getting it until the Jawa randomly runs into the flag capture point.
    • The Steam version has a nasty, very common one that causes a crash to desktop when a map is being loaded. This can be prevented by either playing the game with a plugged in mic, or by going into the control panel under Sound>Record and enabling the Stereo Mix, which defaults to disabled.
    • If you have the award pistol unlocked permanently and you play as Han then switch to his fusion cutter, you can't switch back to his special blaster. There's no workaround around it unless you steal a vehicle, kill yourself or let the timer run out.
    • Sometimes, the Dagobah map will cut to black screen after the battle is over, but not crash. If this happens, the only choice is to reinstall the game or live with the Empire and Republic Galactic Conquest campaigns being Unwinnable.
    • The actual campaign in turn can be rendered unwinnable by running the game on Windows 7, which for some reason will cause Princess Leia to fail to spawn properly in the Tantive IV mission. FIXED by the unofficial r129 patch.
  • Game Mod: Several, two of the most famous being the Battlefront Conversion Pack, which adds content from the original game, as well as new maps and hero units from Knights of the Old Republic and The Force Unleashed, and Dark Times II: Rising Son, which adds even more maps, tons of new units, and a standalone Galactic Conquest campaign starring Luke Skywalker.
    • All of the mods require The Unofficial Patch, which also fixes the bug in the campaign version of Tantive IV where Princess Leia didn't appear.
  • Gameplay and Story Segregation:
    • The first mission in the Single-Player campaign involves the 501st stealing a power source for the Death Star without alerting Ki-Adi-Mundi. The player can complete these objectives as Ki-Adi-Mundi. Of course, this could be explained away in that Ki-Adi didn't know what he was stealing would be used for.
    • The player is obviously supposed to be the one unnamed Veteran character narrating the journal, but dying mid-battle and respawning, even as a completely different class, in different armor is still possible, with absolutely zero mention or effect on the general plot.
    • Due to the unlimited reinforcements for the AI, situations arise where a particularly good player finds themselves outnumbered by the Rebel army in the tiny Tantive IV despite having an entire Star Destroyer's worth of troops for boarding, as seen in A New Hope. Or killing twice the number of Jedi in the Knightfall mission than they have clones. Becomes particularly Egregious in the Death Star mission where a prison breakout of Rebel prisoners can completely overwhelm the 501st Legion garrisoning the station.
  • Gatling Good:
    • The Clone Commander carries a chaingun blaster, which has a Bottomless Magazine, but instead uses heat buildup to limit firing. It later makes a cameo in the Clone Wars cartoon.
    • Certain vehicles have similar weapons, labeled as "repeating blasters" by the game, such as the Droid Tri-Fighter's main gun, the Hailfire Droid's chin gun, and the AT-TE's rear cannons.
  • Glass Cannon:
    • Interceptor-class starfighters have very powerful weaponry adept at easily taking out other starfighters. However, they also have the most fragile armor of all starfighter classes and are easily destroyed.
    • Snowspeeders on Hoth are fast and maneuverable, capable of blasting groups of Imperial troops and even tangling up the formidable AT-ATs; however, they're also incredibly fragile and even a single hit from a Shock Trooper or an AT-AT will typically shoot them down.
    • Magnaguards have two particularly devastating weapons that can tear up infantry and vehicles alike, but suffer from low ammo, slow reload times, and being very fragile.
    • Bothan Spies can very quickly take down enemies with their incinerators, but their low health makes them easy pickings for Snipers and Dark Troopers.
  • Grand Theft Prototype:
    • Any time you raid an enemy hangar (useful for taking out the auto-turret defenses, shields, life support, and engines quickly) you will have to steal an enemy fighter. Yours tends to end up either destroyed or hijacked while you're wreaking havoc.
    • You can steal enemy vehicles on ground using your Engineer's Fusion Cutter. Not only does it turn on the enemy instead of your own troops, but also keeps it from respawning since you never "destroyed" it in the first place.
  • Grenade Spam: The AI in this game isn't any more grenade-happy than the previous game (which isn't saying all that much), but the volume of grenades used is made particularly evident by this game having several very narrow maps that the original Battlefront didn't (namely Jabba's Palace, Polis Massa, and the Tantive IV). These maps will almost always have at least one corridor being made completely impassable by bots lobbing thermal detonators at each other.
  • Ground Pound: Unlike other Jedi, Mace Windu's airborne attack has him slamming the ground to create a powerful shockwave that sends enemies flying. Palpatine has a similar move that creates a burst of lightning, usually outright killing people around him.
  • Happy Ending:
    • The Republic campaign in Galactic Conquest shows Mace Windu killing Palpatine, Obi-Wan killing Grievous, and Anakin becoming a Jedi Master.
    • The ending for the Rebel Campaign is basically the canon ending, unsurprisingly.
  • High-Speed Missile Dodge: A necessary survival skill in space battles, where anything smaller than a bomber is capable of sending target-tracking rockets or torpedoes your way. Snowspeeders on Hoth will also have to contend with Shock Troopers lobbing missiles after them, which are surprisingly hard to dodge.
  • Impossibly Cool Weapon: Lightsabers.
  • Increasingly Lethal Enemy: The AI has endless reinforcements in campaign mode, and as your reinforcements get depleted, you have fewer and fewer allies to take on these unlimited droves.
  • "Instant Death" Radius: Lightsaber-wielding heroes, for obvious reasons. The Magnaguard also has one, as it can deploy a Neuro Poison that afflicts nearby enemies with damage over time that lasts more than long enough to kill them. It can be survived by camping a healing droid, but you have to be really fast.
  • It's Up to You: Allies in the campaign can't accomplish objectives on their own (the player needs to be present for a control point to be captured despite the dozen friendlies swarming over it, only the player can carry the holocron, etc).
  • I Work Alone: Enforced with hero units, which can't order AI units to follow them. Which is overall a good thing, as you don't want allies anywhere near your lightsaber.
    Republic commander: Hold formation, men. The hero works alone.
  • Jack of All Stats: The multi-purpose fighters (the regular TIE Fighter, ARC-170, Vulture Droid, and X-Wing) don't specialize in any one role, instead serving as a midpoint between the two other fighter types (excluding the lander, obviously). They can take more punishment and have heavier weapons than an interceptor, but aren't as fast and maneuverable. And they're faster and more maneuverable than bombers, but sacrifice firepower and health. In short, they're a fighter you can pick when you aren't feeling very specific on your mission- it can be used to attack capital ships, or it can be used to dogfight. It just can't do as well as the ships specifically designed for those roles.
  • Just Following Orders: How the clones initially justify their participation in Operation: Knightfall. This was before Star Wars: The Clone Wars retconned Order 66 into mind-control chips.
    Clone narrator: What I remember about the rise of the Empire is... is how quiet it was. During the waning hours of the Clone Wars, the 501st Legion was discreetly transferred back to Coruscant. It was a silent trip. We all knew what was about to happen, what we were about to do. Did we have any doubts? Any private traitorous thoughts? Perhaps, but no one said a word. Not on the flight to Coruscant, not when Order 66 came down, and not when we marched into the Jedi Temple. Not a word.
  • King Mook: Gizor Delso in the campaign is functionally a Geonosian with more health and a Bulldog RLR instead of the usual sonic blaster.
  • MacGuffin: The Death Star plans. A minor version in the first mission concerning the CIS power source.
  • Mass "Oh, Crap!": The usual reaction among troops when an enemy hero joins the fray.
    Stormtrooper: Skywalker? Nobody said anything about fighting Skywalker! I'm out of here!
    Rebel soldier: It's Vader! Let's find another way around!
  • Mighty Glacier:
    • The Lander-type ships for all factions have the most raw firepower of any space battle ship, as well as the most armor. They are also the slowest-moving ships of the lot. To a lesser extent, the bombers as well: while well-armored, capable of dishing out damage quickly against capital ships, and able to shoot down other ships quickly if their guns land a hit, they're slower than the other fighters.
    • AT-ATs on Hoth. They're heavily armored, work as a spawn point for troops, and can one-shot almost anything in their path; parking one in front of the Echo Base hanger will often secure an Imperial victory. However, they're very slow and vulnerable to snowspeeders, which can tangle them up and move too quickly to be reliably shot down. They also have a weak point in their necks, which can exploited by Rebel vanguards standing underneath them (where their guns can't reach).
  • Mook Horror Show: A lightsaber-wielding Hero versus a group of normal soldiers is almost inevitably this.
  • More Dakka: The commando pistol is basically a regular blaster pistol with its max fire rate quintupled. Clone Commanders also get shoulder-mounted miniguns.
  • My Rules Are Not Your Rules:
    • In campaign, the AI gets unlimited reinforcements but your team still has to make do with a limited number of respawns. While mainly to prevent wiping out the entire enemy team, therefore rendering the mission objectives moot, this can lead to frustration as it encourages a more aggressive play style, a war of attrition being out of the question.
    • The AI seems to be Crosshair Awarenote . Leading to droids suddenly dodging from your sniper shots halfway across the map when the enemy is nowhere near them.
    • Bots get access to the special classes from the very start, whereas players have to earn points before being able to play those classes. Justified as they'd almost never get to use those classes otherwise.
    • In space battles, human players have to spawn at a landed transport or inside their side's capital ship and then grab a vehicle the old fashioned way. Bots, on the other hand, are able to spawn in space inside a starfighter, usually near a human player.
  • Nerf:
    • In general, vehicles are much less powerful than they were in the first game; most notably, their armor and splash damage were almost all severely downgraded.
      • The Snowspeeder is a big example: not only did the harpoon gunner lose their co-axial blaster, but now it tends to explode if grazed by a Shock Trooper's rocket or an AT-AT's main gun (which now have much better precision than they did in the first game, making it much easier to shoot them down).
      • The IFT-X and IFT-T got almost nothing but downgrades: their guns lost their splash damage, the turret now deals much less damage against enemy armor, and of course, they had their health reduced. While their CIS counterpart, the AAT, also lost its splash damage, it got rockets to compensate and its turret was left intact.
    • The Recon Droid was made slower than in the first game. Additionally, their Orbital Strike calldown was replaced with a more conventional self-destruct; while the droid could move around while signaling an orbital strike, it now has to remain entirely still while self-destructing.
  • Never Say "Die": Averted for normal soldiers, with the game downright saying "<enemy> killed <player>". Played straight for the Jedi/Sith, however. If they are downed by an enemy, the game will say "<enemy> defeated <character>", with them slumping to the floor on one knee. Even if the Jedi/Sith gets into a scenario where the game would say "<player> died", i.e falling down a pit, getting eaten by the Rancor, the game will bluntly state "<character> has fled" - which is technically justified, as the characters themselves respawn.
  • No Campaign for the Wicked: Inverted; this is the first Star Wars game since TIE Fighter, first released 11 years beforehand, to offer only an Imperial campaign - and this time, you're not too busy dealing with traitors to actually fight the Rebellion.
  • Nostalgia Level: While many of the maps in this game are newly introduced and largely based on locales in Revenge of the Sith and onward, a few maps were carried over from the previous game almost completely intact (Theed, Mos Eisley, Hoth, the Yavin temple, and Endor).
  • Old Soldier: Due to some fridge logic, the clone narrator of the campaign that was born 32 years before the battle of Yavin would be physically well over 64 by the battle of Hoth due to his accelerated aging. Either he and his ilk in the 501st are REALLY that good at kicking Rebel ass in their old age or the clones have been relegated to more command support roles.
  • Overrated and Underleveled:
    • The frigates and corvettes in space battles. You would expect them to function as extra spawn points, or perhaps to carry different ships in them, but their only armament is an array of turrets that are meant to defend themselves and their capital ships from enemy bombers, and they don't even do that very well.
    • For that matter, the capital ships themselves have very little firepower. Their main weapons are a small complement of auto-turrets, which pose no threat to the enemy capital ship and can be easily disabled by landing inside and destroying the mainframe.
  • Palette Swap:
    • Both the Republic and the Empire use the TX-130 hovertank, with the Imperial variant being blue-grey instead of red and white.
    • The Rebels' transport in space battles is very obviously a Republic-era LAAT with a red starbird painted on the side. Presumably this is the result of Vehicular Turnabout in-universe.
  • Player-Guided Missile: Remote missiles are available to the heavy weapons classes upon scoring enough critical hits on vehicles, as well as being a weapon mounted on certain vehicles. They share controls with starfighters.
  • Pocket Rocket Launcher:
    • The Bulldog RLR is a pistol used by Magnaguards that fires anti-infantry homing rockets.
    • Super Battle Droids utilize wrist-mounted rocket launchers in place of thrown grenades.
    • The Fetts also use wrist-mounted rocket launchers.
  • Power Floats: When sprinting, Darth Vader will glide across the ground rather than performing the huge, bounding sprint that other heroes tend to perform. Likewise, instead of having the extra midair jumps that most Jedi do, he can instead hover around in the air if he jumps again while airborne.
    • Palpatine, whether sprinting or not, does this constantly. His feet almost never touch the ground.
  • Pre-Explosion Glow: In space battles, certain parts of capital ships will begin glowing and making weird noises before finally blowing up.
  • Promoted to Playable: The four Jedi Heroes from each faction in the original game, most notably (though Count Dooku is only able to be played on two total missions, and one is the Hero Team Battle). The Tusken Raiders, Jawas, Gungans, Geonosians, Wookiees, and Ewoks are all playable in Hunt Mode as well.
  • Psychic Strangle: Force Choke is usable by Count Dooku, Emperor Palpatine, and both versions of Darth Vader as an ability that leaves the target helpless while draining their health. It needs to be actively maintained by the user (though they can still use their lightsaber in the meantime) and drains stamina over time while being used.
  • Punch-Clock Villain: While whether or not the entirety of the 501st qualifies, the narrator at the very least does, as he clearly has misgivings about Order 66, but has no choice but to follow Sidious' orders. On the other hand, he (and the rest of the 501st according to his narration) fully believes that the Empire is the best for the galaxy and hunts down the Rebellion with a vengeance.
  • Purple Is Powerful: The award weapons have better stopping power than their regular counterparts and fire purple beams for all factions.
  • The Remnant: The campaign has Gizor Delso, a Geonosian who reactivated a hidden droid factory on Mustafar to resurrect the CIS. The 501st is sent in to take him out and destroy the factory.
  • Revenge Myopia: The clone narrator is shocked and furious after the rebels destroy the Death Star, ignoring the fact that the battle station was mere seconds away from vaporizing Yavin IV at the time. Not to mention what it did to Alderaan days earlier.
    Narrator: For months we'd treated the Rebellion like a disobedient child, only to be repaid for our tolerance with treachery on an unimaginable scale.
  • Ridiculously Human Robots: The battle droids, as always.
    (handing the player ammunition) "Some ammo for you!"
    (watching the player kill clones) "How are you doing that?" or "You are a killing machine!"
    (a Hero enters the battlefield) "Uh-oh."
  • Rock Beats Laser: Oddly enough, in single-player Hunt mode, the primitive native side often seems to absolutely cream the army they're up against, be it Geonosians vs. Clone Snipers, Ewoks vs Imperial Scouts, little Jawas vs the supposedly fierce Tusken Raiders, and Wampas vs the entire friggin' Rebel Army. The sole exception seems to be Gungans vs Super Battle Droids, presumably for catharsis regarding Jar-Jar. In multiplayer, though, with the AI turned off or kept to a minimum; the more well-equipped, military side almost always beats the natives.
  • Rubber-Band A.I.: In space battles, enemy fighters are more likely to spawn close to the player to ensure they don't get spread out too thin across the map. This means, paradoxically, that hanging back and defending your capital ship and frigates actually makes them more likely to get damaged since that's where the fighters will be concentrated.
  • Sad Battle Music: "Binary Sunset" and "Anakin's Dark Deeds" can play during Galactic Civil War and Clone Wars battles, respectively, lending a tragic mood to the carnage.
  • Selective Gravity: In space battles, bombs fall "down" relative to the rest of the stage. This would be expected when the battle is over a planet, but otherwise Relativity would dictate that the bombs fall "down" relative to the ship launching them. This can be frustrating when you're trying to destroy a target on the underside of a capital ship, as you can't hit it on a regular bombing run without getting dangerously close. Fortunately, the life support system is the only such target, and it can be much more easily destroyed by a TIE fighter or X-wing's torpedoes, or even by landing in the enemy ship and sticking a couple of time bombs on it.
  • Shell-Shocked Veteran: The narrator for campaign mode. Every mission is told in a gritty, Vietnam-flashback-esque way with the narrator always claiming that both sides suffered major casualties (which would be how most of your battles turn out unless you are godly at playing the game).
  • Shout-Out:
    • The CIS announcer, a Battle Droid, occasionally will refer to the enemy as "meatbags".
    • The tutorial for space combat tells you to "use bombers wisely"
    • When playing as Darth Maul, your opponents may sometimes say "Darth Maul? What's he gonna do, bleed all over us?"
  • The Smurfette Principle:
    • The Rebels and Republic each have only one female hero, namely Princess Leia and Aayla Secura respectively, while the Empire and CIS have only male heroes.
    • Heroes aside, there is exactly one female soldier in the game: the Rebel sniper. And she's not even present on all maps; some, such as the Death Star or Tantive IV, replace her with another male. In space battles, a female pilot can occasionally be heard over the Rebels' radio chatter, but playable Rebel pilots only spawn as male.
  • Sniper Pistol: The Precision Pistol (earned by getting 6 pistol kills in one life) is this.
  • Sniping the Cockpit: Many turrets and vehicles have the operator partially or completely exposed, allowing a skilled shooter to kill them. This gets somewhat ridiculous when a turret gets manned by several bots in a row, each jumping in immediately after the previous operator gets shot in the face.
  • Space Battle: Space Assault is one of the game modes.
  • Squishy Wizard: Palpatine, by hero standards. His Force Lightning will tear up anything standing near him, but he can't block attacks while casting it, is left vulnerable afterward due to it draining his stamina meter, and his lightsaber attacks are among the worst in the game.
  • Status Buff: Several different area-of-effect buffs are available, usually deployed by the officer units of each faction. They only come with one charge, but can be restocked.
    • The Clone Commander and Han Solo have Rally, which reduces incoming damage.
    • The Imperial Commander and Chewbacca have Rage, which increases damage dealt. General Grievous has a unique version that has unlimited uses, but drains his stamina bar when used.
    • The Bothan Spy can grant a Regeneration buff that heals allies over time. Princess Leia has a variant that regenerates less health, but grants invulnerability while active.
  • Suspiciously Specific Denial: "Officially, there never was a clone rebellion on Kamino."
  • Tempting Fate: The Imperial announcer at the end of one level announcing that he's sure Darth Vader will be pleased with the mission's results. That level is the one where the Death Star plans get stolen.
  • Theme Music Power-Up: When you spawn in as a hero (outside of Hero Assault), the usual battle music is replaced by that hero's theme for as long as you remain in play as that hero.
  • The Revolution Will Not Be Civilized: Rebel soldiers often scream "DIE! DIE! DIE!" mid-combat, and have a tendency to Double Tap stormtroopers after killing them.
  • Throwing Your Sword Always Works: Almost everyone with a lightsaber (except Count Dooku, the Emperor, Yodanote , and General Grievous) have the Saber Throw ability, letting them attack from afar.
  • Trap Door: The trap door in front of Jabba the Hutt's throne is faithfully reproduced in the "Jabba's Lair" map and stepping on it it will dump you into the Rancor pit. Which, if you're careful enough, also contains a handy short cut to the lower levels. It's worth noting though, that the rancor doesn't actually move, and won't kill you unless you walk up to it like a moron. It's perfectly possible to leave just by walking around the darned thing.
  • The Ultimate Showdown of Ultimate Destiny:
    • On the Mos Eisley map, there is a team deathmatch between the heroes and villains, who are the only unit for each army during other battles. It's taken up to eleven in the mods.
    • A lesser example in the single-player campaign is two missions where the 501st as Imperial Stormtroopers take on CIS battle droids on Mustafar and then clone troopers on Kamino.
  • Unexplained Recovery: Darth Maul and Jango Fett in the CIS ending. Granted, Maul later came back in both continuities. Jango Fett, on the other hand...
  • Unfriendly Fire: It's not uncommon for troops to accidentally kill their own teammates, particularly if Grenade Spam is being used. There also appears to be a bug in space battles: fighters will frequently attack capital ship turrets even if one of their own teammates is the one operating it, and even if it's a turret on their own capital ship.
  • Unintentionally Unwinnable: There's a bug in the Tantive IV mission on Windows 7 where Princess Leia doesn't spawn, making the mission and by extension the campaign impossible. FIXED by the unofficial patch.
  • Unique Enemy:
    • Gamorrean Guards, who only appear in Jabba's Palace, are unplayable, and are spawned in by Jabba to add to the mayhem for his own entertainment.
    • Acklays only appear in the Felucia campaign mission and nowhere else.
    • The anti-Empire Clones in the Kamino campaign mission have a variant equipped with a jetpack and blaster rifle, a combination which isn't seen anywhere else and is not playable.
  • Urban Warfare: Naboo, Mos Eisley, and Coruscant. The former two are fought in city streets, while the latter is inside the vast Jedi Temple. Between the buildings themselves and tons of debris strewn about, there are a lot of places for snipers to hide.
  • Vehicular Turnabout:
    • Engineers can use their fusion cutters to slice into enemy vehicles, ejecting their pilots and allowing them to hop in and start wreaking havoc. This doesn't work on command vehicles like the AT-AT or AT-TE.
    • From a plot perspective, the rebels make use of Republic-era LAATs as their transport during space battles.
  • Video Game Flamethrowers Suck: Downplayed. Flamethrowers in this game have the same range problems as most videogame flamethrowers, perhaps even more so since they're barely more than melee-ranged, but everyone who can use one has a way to mitigate the short range (Bothans turn invisible, Boba and Jango have jet packs), and they actually do a horrific amount of damage (one complete burn from ambush is likely to kill whoever you're shooting at as a Bothan, the Fetts do a bit less damage but can hit multiple people and leave them burning).
  • Villain Protagonist: Story mode, at least after the Utapau mission, a little over two-fifths into the campaign. The Veteran does appear somewhat sympathetic in his journal entries, but he's still a participant in war crimes, the murders of civilians and officials, and a number of other atrocities.
  • The Voiceless: Ki-Adi-Mundi doesn't have a single line of dialogue in the game. Even Darth Maul, who had precisely one line in the movies, is chattier. He does have voice lines in the game files, but a glitch renders them unused.
    • However, this can be fixed by downloading a mod that enables him to speak.
    • Unlike the first game, Super Battle Droids no longer have spoken lines.
  • War Is Hell: The Journal doesn't gloss over the bloodshed and atrocities like the movies do, and the narrator makes sure to detail every trauma and atrocity he's been witness to.
    • This point is especially hammered home in some of the later missions, where the things you kill aren't just mindless droids, or even soldiers, but innocent people, who in defending themselves are slaughtered for resisting the Empire.
  • The Walls Are Closing In: On the Death Star map, you can naturally jump into a trash compactor from the cell block. It also serves as a shortcut to the firing control room if you can get out before it squishes you.
  • What Measure Is a Mook?: Subverted with the campaign. The destruction of the Death Star is described in the campaign. The people who replaced the 501st are described as "poor souls" and the premise of the last three or four missions is to wipe out every single Rebel who had the slightest bit of involvement in it. When you win the battle on Yavin 4 and destroy the Rebel leaders, when the officer commanding you says "Well done. The spirits of our fallen brothers will sleep soundly tonight."
  • Woobie, Destroyer of Worlds: The 501st legion. Even though they're the Emperor's elite troops, somehow, you can't help feeling sorry for the narrator (who's quite obviously a Shell-Shocked Veteran), even when you're gunning down Rebels on Yavin 4.
  • Your Approval Fills Me with Shame: The narrator mentions that after a harrowing mission on Felucia, Aayla Secura thanked her clones and expressed great pride in their abilities as soldiers. Unfortunately, the clones knew Order 66 was coming, and felt ashamed to even look her in the eye.
    Narrator: It was a good thing we were wearing helmets...none of us could bear to look at her in the eye.

"Did we have any doubts? Any private, traitorous thoughts? Perhaps... but no one said a word. Not on the flight to Coruscant, not when Order 66 came down, and not when we marched into the Jedi Temple. Not a word."

Alternative Title(s): Star Wars Battlefront 2