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Video Game / Statik

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A Puzzle Game for the PlayStation VR system created by Tarsier Studios, Statik presents places the player as a participant in an experiment, their hands locked inside a puzzle box. The player must manipulate the controller's various buttons and two joysticks to figure out how to solve the puzzle, all while being observed by a scientist who offers no help whatsoever.


This game provides examples of:

  • Androids Are People, Too: Solving the puzzles in a certain way lets you view a cut scene after the end of the game, revealing the puzzle boxes are apparently a cognitive test for a series of androids.
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  • Bizarre Puzzle Game: The puzzle boxes themselves are just mechanical devices, but the creepy setting makes it lean towards this trope.
  • Downer Ending: Upon finishing the final puzzle you're released from the puzzle box, falling into a pit for disposal.
  • Grid Puzzle: The first puzzle the players face is a variant on this idea. But before you can solve it you first must figure out the device to set all the pieces in place.
  • Pixellation: Even though he's in the same room with you, the scientist's face is blurred out, adding to the player's feeling of isolation and helplessness.
  • "Shaggy Dog" Story: The scientist seems to hint that if you solve all the puzzles you'll be freed. You are. The box is unlocked and you're freed to fall down into a disposal pit.
  • You Wake Up in a Room: The player begins the game sitting in a chair in a lab, their hands already locked inside the box. Why they are there, and whether they're participating voluntarily, remains a mystery.
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