the GALACTIC EMPIRE has
become embroiled in civil war.
To avenge the Emperor's defeat
at Yavin, Darth Vader has struck
back at the Rebel base on Hoth.
Caught in the crossfire is the family
of Tomaas and Antan Azzameen,
owners of a successful shipping
operation. Despite the schemes of
corrupt Imperial officials and a bitter
feud with their archrivals the Viraxo,
they have survived.
Sympathetic to the Rebellion, but
fearful of the Emperor's far-reaching
power, they will soon be forced to
take sides in the greater conflict
While X-Wing and Tie Fighter had covered epic campaigns, their successor X-Wing vs. TIE Fighter had initially not included a campaign at all, and when was put in place for the expansion, it was deliberately set in an out-of-the-way part of the galaxy to avoid impinging on the main events of the film trilogy. It was not until now that LucasArts decided to once more cover the epic storyline, now from a different angle.
There's No Campaign for the Wicked as you play only as the character Ace Azzameen, halting the Featureless Protagonist attitude of the previous games (the X-Wing and TIE Fighter protagonists were named, but only in the manual). Ace is the youngest scion of the Azzameen family of traders, some of whose members are sympathetic to the Rebel Alliance. Their enemies are the Viraxo family, who similarly have ties with the Empire. Your father has decided you're old enough to stop playing in sims and start helping out with the family business, sending you on training and trade missions under the watchful eyes of your siblings (neatly shoehorning in the tutorial), but soon the Galactic Civil War starts impinging. Though your father tries to keep the family neutral, the Azzameens end up getting dragged into the war with the capture and death of Tomaas and Galin, their home station is taken by the Empire forcing the remaining Azzameens to seek shelter with the Rebel Alliance, and Ace joins the Rebels as a starfighter pilot.
The rest of the campaign consists of battles mostly with ties to the film trilogy or at least the Expanded Universe, with the occasional family mission. It culminates in the Battle of Endor, at which you fly the Millennium Falcon.
X-Wing Alliance allowed a far greater range of craft to be piloted than previous games, especially X-Wing Vs. Tie Fighter, and had an extensive multiplayer mode.
Contains examples of:
- Abandon Ship: Aeron is forced to do this to her ship, the Selu (Renamed the Venix) during an undercover operation to frame the Viraxo for illegal smuggling in retaliation for attempting the same scheme on them. After Emon retrieves Aeron, you are ordered to destroy the disabled vessel.
- Achilles' Heel: Shield generators on various larger craft.
- The Alleged Car:
- The Sabra, a YT-1300 owned by the Azzameen family and given to Ace to fly, is basically this in spaceship form: slow, ungainly and armed with only a single laser turret. The YT-2000 Otana is more like your dad's luxury sedan, being faster and better armed.
- The Z-95 Headhunter has this reputation within the Rebel Alliance, only being used when keeping a low profile (i.e. the appearance of a minimal threat) is paramount. During the first mission - of all of two - in which you fly it, one of your squadmates will sarcastically remark, "Nothing beats the feeling of power it gives you!"
- Artificial Stupidity: The capture of the Suprosa is made exponentially harder by your absolutely stupid wingmates. Despite DIRECT ORDERS to only use their non-damaging ion cannons, they just blast away at the thing with their standard lasers. Most of the difficulty stems from trying to disable it before they destroy it. What's worse, even ordering the other Y-Wings to hold fire won't prevent Dash - or even Luke Skywalker himself - from continuing to fire on the Suprosa... and neither of them even HAVE ion cannons...
- Attack Its Weak Point: The attack on the Death Star at Endor, naturally.
- Also the shield generators of the Star Destroyers, true to typical Star Wars fashion, can be targeted in-game and used to cut down the enemy warship's health in only half the time.
- One mission in "Over the Fence" has you attacking a small space station housing an experimental reactor.note Your instructions during the mission expressly tell you to blast open a hatch, fly inside, and destroy the core from within.
- Awesome, but Impractical: The Empire's efforts at remote-controlled TIE Fighters through the TIE Experimental Project. The craft in question often attacked with deadly efficiency, but still required the presence of Escort Transports packed with remote controllers to enable their combat abilities. Once these were destroyed, these craft were reduced to flies on flypaper. The Empire's longtime philosophy of treating its pilots as expendable assets also makes the entire project a bizarre subversion of their modus operandi.
- Badass Bystander: The civilian dreadnought that comes to your aid in securing the Imperial computer containing the plans to the Death Star.
- Dunari who on multiple missions takes up the reins to impede the Empire's efforts to destroy you or your allies, even though he technically is only an exceptionally wealthy civilian.
- During the attack on the Rebel hospital, a single transport named Bolt makes the effort to power up every Rebel freighter and medical transport in the area to ensure they all have a chance to escape the Empire's wrath when forced to evacuate. The Bolt does not evacuate until this has been completed, and if it survives in fact stays behind on the station even after the rest of the Rebels have fled the scene.
- Been There, Shaped History: The player character takes part in the operation to capture the shuttle Tydirium, the Imperial shuttle used by Han Solo and his team to land on Endor ahead of the climactic Battle of Endor. On the Expanded Universe front, he's also part of the operation to capture the freighter Suprosa and steal the Death Star II plans it's carrying, being the only pilot other than Dash and Luke to survive the diamond-boron missile attack.
- Big Bad: Admiral Holtz and his Star Destroyer Corrupter are the closest thing this game has to one.
- Big Damn Heroes: Your father's old friend Dunari, who arrives just in time to pull you out of the fire when your Uncle betrays you.
- Boring, but Practical: Ion cannons generally outclass any other weapon against a craft with their shields down.
- Breakable Weapons: Turrets can be destroyed by shooting them. This also applies to the turrets on the ships you fly in family missions, as you can find out by fighting said ships in Skirmish mode.
- Broken Pedestal: The Alliance's commitment to peace comes into question for a brief time after having made the unfortunate mistake of trusting the Hurrim with aiding them in their hunt for war supplies ahead of the Battle of Endor. It takes the total destruction of the Hurrim base in retaliation for their earlier betrayal to clear the air.
- The Cameo: Boba Fett's Slave I can clearly be seen leaving Dunari's Casino during the second mission of the first family campaign.
- Additionally, a freighter known as the Wild Karrde is seen flying away from the station where you must hijack the Tydirium.
- Special mention goes to Grand Admiral Zaarin, who few will be surprised to learn was the mastermind of the TIE Experimental Project.
- The Casino: Dunari's Resort.
- Collision Damage: Tends to do more harm to the player than to the opponents you are likely to hit every so often; not only does it damage your shields, but it will send your spacecraft into a dangerous spin, briefly granting your opponents enough time to try to take you out before you regain control.
- Coming-of-Age Story: At the outset of the story you're the "kid" brother of your family, who has only begun to do your part for the family business as a freighter pilot; after witnessing the murder of your father and brother and the near-destruction of your family's enterprise at the hands of the Empire, you and your surviving family must seek refuge with the Rebels where you take up the reins as a starfighter pilot. All throughout the campaign you must not only brave the dangers of the war but also fight for the survival of your family, facing death and betrayal along the way. By the end, you are a veteran combat ace who has won the admiration of the entire Rebel Alliance, ultimately bearing witness to the final defeat of the Empire at Endor. Even your older sister has come to realize her "little brother" isn't so little anymore.
- Continuity Nod:
- The default names of the Pilot Proving Ground scoreboards include Tycho, Wes, and Corran.
- At one point you end up surrounded by an Imperial fleet whose ships' names are all taken from The Thrawn Trilogy, implied to be Thrawn's personal flotilla. There are plenty of smaller ones, including blink-and-you'll-miss-it appearances by Boba Fett's ship and the famous smuggler ship Wild Karrde.
- Additionally, the Imperial Admiral you see being informed of the Rebels' sabotage of the TIE Experimental project is none other than your old foe, Admiral Zaarin.
- One of the secondary enemy factions in this game is Black Sun, the powerful crime syndicate ruled by Prince Xizor, from Shadows of the Empire. One of the levels also has you flying alongside Luke and Dash Rendar to capture the freighter Suprosa and steal information regarding the second Death Star.
- Cool Big Sis: Aeron to Ace. She even describes him as her favorite relative.
- Cool Ship: This is Star Wars, don't be so surprised. The YT-2000 (the Otana) is an introduction to this great tradition, and it also lets you actually pilot several others, including the stock YT-1300 and its most famous variant, the Millennium Falcon.
- Emon's Andrasta, which is essentially a clone of Boba Fett's Slave I attack craft is also an excellent example.
- Curb-Stomp Battle: Again, this is Star Wars, these are bound to take place sooner or later.
- Deadly Training Area: The salvage yard, and it is awesome.
- Played with in a later "family" mission, when the protagonist emerges from hyperspace in the middle of an Imperial training area.
- Deadpan Snarker: Emon, Emkay, and Aeron all have flashes of this.
- Death by Irony: Commander Zaletta defects to the Rebel Alliance, having gotten his first hints of the new Death Star's existence. Fast forward to Endor, where he's commanding Rebel forces from the Liberty, and is presumably killed by said superweapon when the Liberty is vaporized.
- Despair Event Horizon: The death of Tomaas and Galin. With their murder at the hands of the Empire, the Azzameens have no choice but to abandon almost all they have and to seek refuge with the Rebel Alliance, knowing full well that the Rebels suspect them of having aided the Imperial attack in which the former were killed. With Uncle Antan captured, their home base overrun and no other options remaining, the Azzameen siblings take their chances with the Rebels, convincing them of their innocence and then left to rebuild what they've lost while aiding the Rebel cause.
- The Determinator: Just about all of the Azzameens qualify, defying overwhelming odds constantly in their struggles against both the Empire and the Viraxo.
- The Rebels as a whole and the Azzameens' old friend Dunari also qualify.
- Deus ex Machina: Several times; particularly notable is the appearance of a civilian dreadnought that aids the Rebellion in retrieving a Rebel officer carrying the plans for the Death Star II after his vessel is captured by the Empire. We never do learn who their allegiance was to aside from the fact they were on our side.
- Doomed by Canon: Your command ship, the Liberty; the fact that you serve aboard her through the vast majority of the campaign makes her inevitable demise at the hands of the Death Star as seen in the film hit home all the harder.
- And naturally, the Executor and the Death Star also count.
- Escape Pod: The first in this particular series to feature them in-game. They play an important role in the plots of their respective campaigns on at least two occasions.
- Evil Uncle: Uncle Antan turns out to be working for the Empire.
- FaceHeel Turn: Again, Uncle Antan.
- Failure Is the Only Option: In the family mission where the Empire ambushes the Rebels just as your family is delivering the bacta to their secret facility; even if you somehow save all of the fleeing Rebel personnel, thus achieving a 100% success rating, you cannot save your father and brother. Their transport does not count and will inevitably fall to enemy fire. Even if you actually manage to prevent its destruction in-game, they are still declared dead from that point onward for the rest of the game.
- Foreshadowing: The Rebels attack an Imperial research station containing a massive reactor, which Ace destroys by shooting his way through the outer hull into a tunnel, then firing torpedoes at the reactor, circling around it, and flying back out as the reactor explodes. This is a miniature version of exactly what happens in the last mission, during the climactic Battle of Endor and the destruction of the Second Death Star.
- Game-Breaking Bug: In one level of the fourth Alliance campaign, the player must intercept and inspect a massive convoy later discovered to be en route to the unfinished Death Star. Often, as soon as you hyper in, one of the container ships will inexplicably explode without warning. Because it's a mission condition that you inspect every vessel, one may find themselves restarting the level multiple times until they are able to overcome this aggravation, or may be compelled to use the "Skip Mission" option if it remains available.
- Gameplay and Story Segregation: In several missions, it's possible to destroy certain ships that the story doesn't intend to have destroyed. The result will be that the ship you blew into tiny bits will show up again in a subsequent mission completely intact.
- Game Mod: It has multiple, including the addition of new missions, campaigns, and ships. One mod even replaces the game's launch hangar with an Imperial hangar. Another lets you play the missions from the 1992 X-Wing game in Alliance's game engine. However the best known is the XWA Upgrade, which updates all the game's models and backdrops with much more detailed examples. The project is still releasing new models, having begun almost when the game was first released, making it one of the longest-running continuous active modding projects in gaming.
- Glass Cannon: The Imperial Lancer-class frigates qualify, armed to the teeth with turbolasers but sporting armor as effective as cardboard if you can get a shot off at one.
- The Nebulon B-2 Modified Frigate also counts, sporting considerably weaker armor than its more familiar and more lightly-armored Nebulon-B predecessor.
- The Gulag: The massive prison facility where your father and brother are alleged to be held by your Uncle Antan before his betrayal. The location of said facility? Kessel.
- Hair-Trigger Temper: Your brother, Emon.
- HeelFace Turn: Zaletta, who offered his services to the Alliance after becoming disillusioned with the Empire he once served.
- Heroic Mime: A step up from previous games where the characters were only given a name, face, or personality in supplementary material, but all you really know of the player character is from the context of his family.
- Hero of Another Story: Other Rebel Alliance heroes will sometimes show up for a mission or two as supporting characters. Special mention goes to the last few missions of the fourth campaign, in which the player becomes involved - briefly - in the events of Shadows of the Empire, and gets to fly a single mission alongside Dash Rendar. A later mission sees Wedge Antilles and Rogue Squadron serving as a backup/diversionary force while the player flies a transport to insert a commando team.
- Hired Guns: The Hurrim count as these, having been contracted by Dunari to aid his efforts to supply the Rebel Alliance ahead of the Battle of Endor. This proves to be a fatal mistake as the Hurrim turn out to be no better than the Imperials themselves, using lethal force against a civilian convoy that was to be captured intact.
- Hoist by His Own Petard: While your Uncle Antan's fate after his betrayal is never revealed, his trap to have you and your siblings arrested ultimately fails, and with the Empire having been crushed at Endor not long after, he's very likely a wanted man by the victorious Alliance and one can only guess at what Emon and Dunari intend to do once they find him.
- Idiot Programming: Invoked. Reflective of the game's Obvious Beta status, there's quite a few instances of this:
- In the family campaign mission to collect an Imperial probe, the player must fly past a customs checkpoint that falls under attack by pirates. At one point a civilian gunship jumps into the scene; it then proceeds to crash into the nearby space station and explode on impact.
- In the fourth campaign you must inspect an entire Imperial/Black Sun convoy; one freighter randomly explodes when you jump in, often resulting in "Mission Failed".
- In one family mission to steal Viraxo supplies for the Rebel base at the Vergesso Asteroids, one of the family freighters may randomly explode just as the mission is nearing its end, also resulting in "Mission Failed".
- In the fifth campaign's final mission to destroy the Hurrim pirates' secret base, one of your objectives is to ensure your allies rescue a series of Mobquet Transports captured by the enemy. Some of them will not move after they have been repaired. In the same mission, the Rebel frigate Jericho (listed in the objectives as "must return to the fleet") will sometimes make a hyperspace jump to nowhere when exiting the battle area, leaving the mission technically unresolved despite all other objectives being complete and no enemy forces remaining.
- There are numerous instances in the game where ships will randomly crash due to temperamental collision detection, and others where some vessels simply won't do anything even in mission critical situations, serving strictly as set pieces.
- In your mission to capture the shuttle Tydirium, another Imperial shuttle will randomly take off, usually crashing into the hangar bay of the station and exploding.
- In an early family mission, Aeron is forced to abandon the Selu, renamed the Venix when the Viraxo disable it during a covert op. Despite destroying it being a mission-critical condition, you are still called out for attacking a friendly craft and it counts against your score.
- Another mission in the fourth campaign has you protecting the transfer of an Imperial computer from ship to ship until it is finally delivered to a Rebel cruiser. One of the ships in the chain will remain stationary rather than hypering away after sending off the computer, allowing itself to be destroyed and resulting in "Mission Failed" - particularly aggravating as (1) its survival is not listed among the victory conditions until after it is destroyed, and (2) it can still trigger after the mission has been "won", invalidating all of your efforts.
- In the final mission of the third campaign, sticking around to blow up the Star Destroyer after the mission is completed will retroactively cause mission failure, as Shuttle AA-23 will suddenly be listed as destroyed despite being safely returned to the Rebel fleet.
- It's Personal: The usual nature of the family missions pitting you against the Viraxo, who have launched a vicious vendetta against your family in the hopes of expanding their own business ventures without the threat of competition.
- Jerkass: Your Uncle Antan at times, given his tendency to constantly butt heads with the rest of your family for supporting the Rebellion, which makes his inevitable betrayal later something less of a shock.
- Karma Houdini: Uncle Antan after his betrayal.
- The Viraxo also count; for all the punishment you dish out at them, their longstanding rivalry with the Azzameens is still very much alive, as is K'Armyn Viraxo himself.
- Killed Off for Real: You know things are real bad when the ship your father and older brother are aboard succumbs to the Imperials.
- Laser-Guided Karma: Admiral Holtz is the Imperial officer responsible for the attack that killed your father and brother, and the one who nearly tries to stop you and your friends aboard the Defiance from escaping. Fast forward to the fifth Rebel campaign against the treacherous Hurrim mercenaries where Holtz attempts to stop you and your pals from destroying their secret base. This time though the esteemed admiral isn't so fortunate.Admiral Holtz: You will not win this fight, Rebels!
Rebel Pilot: (When the ISD Corrupter is destroyed) Looks like you're wrong, Admiral!
- Lured into a Trap: It being Star Wars, this is a common occurrence throughout the campaign. Aside from Endor, other notable instances include your failed assassination attempt on K'Armyn Viraxo and of course, your Uncle's betrayal.
- Manchurian Agent: Kupalo, your commanding officer on the Liberty after he was captured on Hoth and subsequently rescued by his Rebel comrades, unaware of his mental conditioning until after he betrays the Alliance much later. Sadly, it is remarked upon that he had little chance of making a full recovery from what the Empire had done to him.
- Moral Dissonance: The Azzameens, although at first portrayed as innocent good guys just trying to run a shipping company, prove themselves several times to be just as trigger-happy and blood-thirsty as their rivals the Viraxo. The first example being the protagonist and his brother attacking and destroying several Viraxo starfighters they meet by chance, killing whatever pilots who do not manage to eject from their ships in time, as punishment for two Viraxo ships firing on them in the first mission.
- Mythology Gag: The shuttle the defector flies and which Commander Kupalo attempts to escape in is designated AA-23, in reference to Princess Leia's cell block aboard the Death Star in A New Hope.
- Nice Job Breaking It, Hero!: The Azzameens' first engagement with the Viraxo in the first level of the game proves to be a major headache for the family for the rest of the campaign; especially unfortunate as they were simply acting in self-defense of a civilian space station.
- Tomaas' decision to acquire the bacta from the shady characters he did may not have proven such a wise gamble, considering what happens when they attempt to get the stuff to the Rebels. The fact that it remains ambiguous as to how the Empire discovered their activities doesn't help matters.
- No Campaign for the Wicked: No Empire campaign.
- No Ending: At least as far as the family campaign goes, as you have just watched your own uncle betray you to the Empire and for all we know, he is still out there on the run; the same goes for the Viraxo, who eventually drop off the map well before the buildup to the climactic battle at Endor, still aligned with Black Sun and still eager to make things miserable for the Azzameens.
- Obvious Beta: Nothing too serious, although there is a general lack of polish and some rough edges. For instance, the cutscenes suffer from visibly primitive 3D graphics and an obvious de-synch between the characters' dialogue and mouth movements.
- An especially notorious gameplay bug takes place in the second mission of the fourth campaign, when you and your wingman are sent to inspect a massive Imperial convoy bound for the Death Star. Oftentimes, one enemy freighter will randomly explode upon arrival, causing you to fail the mission. Several fanmade patches to address this have emerged.
- The final mission of the fifth campaign sees your allies race to the rescue of several captured freighters being held captive by a treacherous pirate clan. Some of these craft will not hyper to safety after the fact, and instead remain parked in place.
- In the fifth mission of the first Alliance campaign, you're tasked with retrieving a probe for Aeron and are about to pass through a civilian customs station that comes under attack by pirates. An intervening gunship on the scene will actually crash into the space station during the chaos for no apparent reason.
- Several e-mails arrive in Ace's computer slightly sooner than they're supposed to, according to the chronology of the plot. For the most part this is fine, but occasionally this spoils the Plot Twist for the next mission. For example, Emon will contact Ace to express his anger at the fact that mercenaries have taken over the Azzameens' Home Base, right before the mission where Ace and Aeron discover that the mercenaries have done so.
- Off-Model: In the cutscenes most of the characters, most especially the Imperial officers are noticeably awkward in their facial expressions; this is due to a combination of poor rendering based on the same reused human models, technological limitations of CGI in the late 90s, and poor lip-synching.
- Owing to various factors, including the late 90s 3D models, many of the ships in-game suffer from this as well. Among the most notable is the Super Star Destroyer, which was modeled using the erroneous 8km measurement common in supplementary materials at the time, making it notably smaller than it should be.
- Oh, Crap!: Several instances. Two happen during the battle of Endor ("It's a trap!" and "That thing's operational!"), and a host of smaller ones happen before that. A memorable one involves your ship getting out of hyperspace in an Imperial weapons testing range being used by five Star Destroyers due to your robotic co-pilot entering falsified coordinates obtained from a band of mercenaries:"What the—EMKAY?! WHERE THE HELL ARE WE?!"
- One-Scene Wonder: In-Universe examples; A surprising number of vessels in the game fit the bill here. Several of the craft you view in the game's target database as you were able to do in TIE Fighter do not even appear in the campaign!
- The new Ion Pulse warheads may as well count, being only employed once in the campaign by the Rebel Alliance.
- Papa Wolf: Tomaas, which makes his death at the hands of the Empire than much more of a blow.
- Plot Armor: Aside from your father and older brother earlier in the game, nobody else in your family is scripted to die in-game; if they do, Mission Failed.
- A more literal example in some missions is that certain ships piloted by important characters (Luke Skywalker, Wedge Antilles, Dash Rendar, etc.) are actually immune to destruction. They will take damage to the point where they have 0% shields and 1% hull strength remaining, but any subsequent damage they take won't register.
- Point Defenseless: Played with. The danger to the player's fighter from a given capital ship seems to be inversely proportional to its size - corvettes, gunships, and Lancer-class frigates (see the X-Wing Series entry above) are particularly deadly,note while the player can make endless attack runs on a Super Star Destroyer without fear of being blasted by its guns. Ship defenses are perfectly capable of defeating the player's missiles and torpedoes however... unless they take the simple expedient of firing them as unguided rockets, in which case they will be completely ignored.note
- Recycled Premise: A Rebel corvette is captured by the Empire on its mission to deliver the technical specifications of the new Death Star to the Alliance and the only way to prevent their capture is by escape pod? What are the odds?
- Also counts as a case of Same Story, Different Names; Said corvette is instead named the Razor, and is captured by the Star Destroyer Avenger.
- Retcon: Aside from minor conflicts with other Star Wars Legends materials, there are several differences between the game's version of the Battle of Endor and the battle shown in Return of the Jedi:
- The Executor is destroyed before the Death Star shield drops. This is done simply by blowing up all five of its shield generators, rather than just the one protecting the bridge. No A-Wing crashes into the bridge.
- A second Star Destroyer, the Vehement, is shot down right before the shield drops.
- During their trip within the Death Star exhaust tunnels, the Millennium Falcon (optionally) takes a detour to knock out the Death Star's laser. It also has a brief fight with space-suited stormtroopers setting up a turbo-laser to block their escape. Wedge splits up from the Falcon for most of the journey. The Falcon uses its weapons copiously to clear itself a path as it flies through the tunnels. B-Wings from grey group fly into the tunnels as well to clear a direct escape route from the reactor chamber.
- Roaring Rampage of Revenge: The Azzameens have essentially resorted to this after the Viraxo sold out the entire family to the Imperial authorities; they proceed to make things absolutely miserable for the Viraxo and their operations.
- Emon himself embarks on one against the Viraxo during the fourth campaign, only to require rescue in the fifth campaign after his arrest for crimes against the Empire. He vows to do so against after Uncle Antan's betrayal.
- Robot Buddy: Emkay.
- Sacrificial Lamb: A non-human example; in one family mission, your sister's spacecraft the Selu is disguised as a Viraxo-owned vessel as part of a mission to frame the rival company for illegal smuggling in retaliation for a similar crime committed against the Azzameens. The Viraxo end up disabling the Selu, forcing her to abandon ship as you destroy the craft to prevent the Empire from discovering the truth.
- Sadistic Choice: When the Empire attacks the Rebel hospital, your father and brother's ship is getting ripped to shreds in the onslaught. You and Emon must mull your odds of saving them against surviving the Imperial attack; ultimately, your father and brother are beyond saving and you and Emon can only make a run for it in the hopes that you may at least survive the ongoing slaughter.
- Scoring Points: As with previous entries in the series, both regular and bonus points are awarded, with the former determining the player's rank and the latter awarding various iterations of the Kalidor Crescent. New for this game, points are now tracked in real time on the mission objective screen, with the number of points awarded per kill varying depending on both the type of ship killed* and on the level of participation by the player.# Some points are also awarded upon mission completion, while points are (sometimes} deducted if the player's wingmates are destroyed.
- In the ambush of the Rebel Hospital, the two Corellian Corvettes on station are named Coen and Farrelly.
- A pair of Viraxo fighters that harass a neutral station in the first mission are the Enkidu and Gilgam.
- The second campaign, to uncover and destroy a secret Imperial project to develop experimental TIE Fighters, is titled "Secret Weapons of the Empire."
- Silent Protagonist: "Ace" Azzameen.
- Skeptic No Longer: The Rebel Alliance becomes suspicious towards the Azzameens after the ambush on the Rebel hospital, where the Azzameens had carried out a dangerous supply run when the Empire attacked. Thanks to some vouching from Olin Garn and your exceptional piloting skills however, it doesn't take long for the Rebels to warm up to their new allies.
- Small Role, Big Impact: Tomaas and Galin are only seen alive during the initial family campaign, but their deaths are felt by the rest of the family through the entirety of the campaign that follows and the Azzameen family shipping company is left at the mercy of the Empire after their collaboration with the Rebels through Tomaas is uncovered.
- Space Pirates: Like TIE Fighter, seemingly everywhere in this game.
- Space Station: Of a much greater variety than its two predecessors, ranging from penal stations, radar outposts, repair yards, production centers, casinos, entire civilian space colonies, and of course the Death Star.
- Starter Villain: The Viraxo, who quickly come to take great pleasure in harassing the Azzameens' shipping interests before enlisting the aid of the Empire. One such member of the Viraxo syndicate flew a Pursuer known as the Enkidu, which quickly makes itself a headache for the Azzameens with its constant presence before finally getting paid back for its many misdeeds in the initial campaign.
- Subsystem Damage: Ion weaponry used on enemy ships (and your own) gradually picks away at the target's SYS percentage, with the affected systems ranging from minor (such as radar or targeting not working) to critical (such as shields, ejection system, or even your ability to turn) as more SYS damage is taken.
- In addition, as long as a given ship's SYS stays above 0%, the affected systems will eventually recover given enough time, with the repair time estimates appearing in the Ship Status HUD menu.
- Also occurs to your own ship if you don't have some form of invulnerability enabled as you take excessive hull damage, but since such situations are usually followed shortly by death it's less obvious if you aren't monitoring Ship Status.
- The Paralyzer: Taken a step further from previous games with the new Ion Pulse warheads, which do the work of Ion Cannons in barely half the time.
- The Siege: A frequent occurrence throughout the game, notably several instances in which an Imperial interdictor pins down you and your allies to prevent you from completing your objectives. Another notable instance is the Imperial ambush on a Rebel hospital base that leads to the deaths of your father and brother, as well as later when your Uncle hands you over to the Empire.
- Additionally, the game's climax is none other than the Battle of Endor.
- Tempting Fate: Tomaas constantly praises the resolve of his family in the mission to acquire bacta required by the Rebels. He speaks optimistically of the effort when they finally arrive at the Rebel hospital to deliver the supply. Then the Imperial attack begins...
- Trigger Happy: Emon and especially Emkay live by this trope.
- Trophy Room: Virtually every plot mission rewards you with a memento adorning your quarters on board of Otana.
- Video Game Cruelty Potential: Sometimes when you smash an enemy ship, someone on it survives. For smaller craft like fighters, you'll find the pilot drifting in space in their sealed flight suit; in the case of pretty much everything from small cargo transports up, it's in the form of an escape pod of one form or another. Neither of these class of craft can in any way hamper your ability to survive or succeed- they can't attack, they don't block weapons fire for their allies, they don't even have shields. Nevertheless, you can pull them up on your targeting system and actively try to destroy them for absolutely no reason at all.
- Villain of Another Story: Admiral Zaarin, the Big Bad of TIE Fighter, appears briefly in the cutscene at the end of the "Secret Weapons of the Empire" campaign, directing the cleanup efforts. It's implied that the data retrieved was used in the TIE Defender project.
- Vocal Dissonance: Bound to happen with any of the movie characters who make an appearance in-game, having not been voiced by any of the original actors.
- Voice for the Voiceless: Emkay is this for Ace, since Ace is a Heroic Mime. All communications from the player's ship (at least, when Emkay is present at all) to explain what the ship is doing any why are made by Emkay — otherwise none are made at all.
- What a Piece of Junk: In addition to letting you fly the ur-example in the form of the Millennium Falcon herself, a minor form of this occurs when you are asked to fly Z-95 Headhunters. While the ships themselves are fully in alleged starfighter territory, you are provided with special warheads - Ion Pulses or Advanced Missiles - to at least give you a fighting chance at completing your mission.
- What Happened to the Mouse?: What became of Uncle Antan after his failed attempt to betray you to the Empire prior to the Battle of Endor? Although it is clear he now has a price on his head, little to no mention is given on his final fate or how your surviving family intends to bring him to justice.
- The Enkidu's partner, the Gilgam was seen aiding the former in attacking the Azzameens and their allies in the first mission of the game. While the Enkidu remains a constant thorn in the family's side until its own inevitable destruction, the Gilgam vanishes entirely.
- The director of the TIE Experimental project, by the name of Director Lenzer, is presumed dead by Grand Admiral Zaarin when he allegedly died while fleeing the attack on his base in a shuttle. This however never actually is seen in-game during the entire second campaign.
- Unlike Maarek Stele and Keyan Farlander from the previous games, no Legends source lets us know what happened to Ace after the events of the game.
- Wide-Eyed Idealist: Your father Tomaas; although by nature a cautious man, he is an enthusiastic sympathizer of the Rebellion, much to the chagrin of your much more cynical and ultimately treacherous uncle, who decried his idealism as a threat to their business. In the family campaign, you and your siblings are charged with ensuring the success of a deal Tomaas and your older brother cut with the black market, purchasing lifesaving bacta for the Rebellion's wounded from Hoth. Even after thwarting an attempt on their lives, Tomaas remains confident that they can brave the dangers posed in ensuring the success of the supplement.
- In the next mission? He and your brother are killed by the Empire when they ambush the exchange. And you and your surviving family are now on the run.
- Wrench Wench: Your sister Aeron, who is as much a brilliant pilot as she is a hacker.