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What The Hell Hero / Video Games

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Robin... not funny.


The fact you're the Player Character means you're also supposed to be The Hero.

Most of the time, anyway. Sometimes you can choose to be a dick instead.

That is, exactly what you're doing right now! WHAT THE HELL?

Note that when the game calls you on it, it's What the Hell, Player?.

  • Ace Combat:
    • Ace Combat Zero: The Belkan War has the enemies call Cipher "mercenary scum" or something similar after you destroy noncombatants or neutralised enemy vehicles and the FMV interviewees are generally more derogatory. The game also has Videogame Cruelty Punishment by sending tougher ace squadrons after you. Inverted also in that Pixy sometimes rationalises away your deeds as being positive, though it's open for interpretation as to whether he believes his own words.
    • In Ace Combat 6: Fires of Liberation, during the mission in the Moloch Desert, Shamrock disobeys direct orders from Ghost Eye to cease fire and retreat in order to do battle with the Strigon squadron. Of course, this gets both you and Shamrock grounded until the next mission.
      AWACS Ghost Eye: You've made a huge mistake. There's no getting around a penalty for this.
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    • In Ace Combat 7: Skies Unknown, Mission 05 ends with you apparently firing a missile at former Osean president Vincent Harling's plane, killing him. There's no other possible explanation for this until much later in the game when it's revealed that an Erusian drone spoofing an Osean IFF was the one that fired the missile and made you take the fall, and AWACS Sky Keeper expresses his disappointment as you withdraw from the combat zone (due to the Arsenal Bird showing up).
      Sky Keeper: Trigger, you can't fly for a while. You understand why.
  • During the second part of the Giant Tale storyline from AdventureQuest Worlds, your character learns about a village of Smuurvils (basically blue Smurf-like Sneevils) and promptly suggests feeding the Smuurvil village to the Giant so that he'll be too full to eat the villagers that the character is trying to free. The village elder is horrified at this suggestion. Then after he makes the suggestion of making a sleeping potion to use on the giant, your character then has the really crazy suggestion of feeding one of the villagers to the Giant with the potion so that the rest can get away, to which the poor elder's only appropriate response is "WHAT IS WRONG WITH YOU?!" Thankfully, your character wises up afterward.
    • At the end of the Etherstorm saga, you get one of these from Hs'Sakar after you slay Desoloth (the result of Evil winning the Etherstorm War) instead of sealing him like he and the other Dravix wanted, accusing you of taking away their ability to choose what happens to him out of sheer rash arrogance. Depending on how you answer Hs'Sakar's final question, he either sends you on your way after some restitution for all the death that resulted when Desoloth was freed, or he declares you Persona Non Grata before kicking you out of Etherstorm. Either way, you're also stripped of your Air power on the request of Ang'st, as "you do not deserve its blessing."
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  • In Alien: Isolation, Waits gets a taste of this when he attempts to eject the Gemini Labs module with the Xenomorph. With Amanda trapped inside the module with it. She survives his attempt to sacrifice her to get rid of the Xenomorph and she rightly gives him an earful when she returns.
  • Amnesia: Memories has Shin call Toma out on his actions in Diamond World. Aside from not telling anyone that the heroine was staying at his place, and her not having been contacting anyone for days, he wonders what the hell Toma is playing at with his actions being for 'her safety'. He even drops the bombshell that the two of them aren't dating, although Toma had claimed they did. In the Normal Ending for Diamond World, Shin calls Toma out a second time, albeit off-screen.
  • In Arcanum: Of Steamworks & Magick Obscura, some party members will complain if you perform acts strongly counter to their alignment (especially good-aligned characters complaining about killing neutral NPCs unprovoked), dropping their opinion of you until they eventually leave or even attack you. Though if you're well-enough versed in healing magic and know the Resurrection spell, you can let your allies "accidentally" die in a fight and then bring them back to life to restore their high opinion of you. Though for some reason, Mages will gladly follow technologists.
  • Episode 5 of Arknights has Ch'en on the receiving end of this trope from multiple angles: Swire berates her decision of abandoning Rhodes Island at Chernobog, as it led to Reunion invading Lungmen full force, adding that she would never let such a tragedy happen if she was leading the Lungmen Guard Department. She gets more from the operators, believing that said decision was partly due to her stance on the Infected, which is par for the course in Lungmen. Even her partner Hoshiguma asks her what prompted her to leave Rhodes Island in the lurch, to which Ch'en replies that there were "too many variables." Hoshiguma doesn't believe that, and claims that deep down, Ch'en doesn't, either.
  • In Armored Core: For Answer, your operator, who has stood by you through countless missions, can't help but register her disgust at the choices your pilot makes that lead to Ending C. The enemies who appear to kill you and your accomplice after the fated mission also lash out at you with the following, starting with your Operator herself:
    • "Please accept my apologies. That briefing you saw was manufactured. This is the end of road for you. I think you understand why."
    • "Your actions were clearly deliberate, there's no point in trying to reason with you."
    • "Maybe it's just an animal. Can it even understand what we're saying?"
    • "You think you're some kind of one man army? You think it's your right to choose who lives and dies?"
    • "You kill too many."
      • The icing on the cake is on the mission's Hard mode, in which Kasumi Sumika, your operator decides to try and back up those harsh words by also trying to kill you.
    • "To end up facing you like this... Too bad. You walked right into my trap. Stand still so I can cut you down." - Kasumi Sumika, your operator
      • And the worst part about it? Old King was the only true rebel leader against the corporations, which speaks a lot about the rebel groups.
  • Baten Kaitos:
    • Baten Kaitos Origins:
      • In a bizarre overlap with this trope and What the Hell, Player?, Sagi does this to his guardian spirit during a Heroic BSoD. Then he gets one from Guillo almost immediately afterwards.
      • Guillo does this to Milly several times, most notably when she reveals that she has been spying on Sagi for her father Baelheit. Though this one probably has a little more to do with them being a case of Vitriolic Best Buds rather than any actual harm caused by her actions.
      • It's also a game mechanic between Kalas and his guardian spirit (the player). Frequently he'll ask you a question or you'll be given a choice of what to say to him when he decides to do something. What you choose to say can amount to you giving Kalas a dose of this, or Kalas responding to your answer with one. Trying your best to agree with Kalas or give him good advice will strengthen your bond, greatly increasing the odds of getting the right cards needed for good combos.
    • In the first game, Xelha gives Kalas a big one for looting the bodies of her friends while she's standing right there. You as the guardian spirit can call him out on his more dickheaded moves, like mocking Xelha or betraying the entire party.
  • This occurs a few times in Batman: Arkham Knight:
    • Gordon gets understandably furious at Batman after being told Barbara is one of his allies, but only after she was captured by Scarecrow. He punches Batman in the face and tells him he's on his own before leaving.
    • Robin demands that Batman let him out after Batman trapped him in a containment cell to prevent him from being harmed. If the player chooses to reveal the incident with Barbara, Robin angrily shouts to be released before telling Bruce to get away from him.
    • This is Jason Todd's motivation for turning against Batman after convincing himself that Bruce abandoned him after suffering a full year of torture by The Joker, despite that Bruce was already convinced that Joker already killed Jason.
  • Binary Domain features this as part of the team dynamic — giving bad orders or struggling in combat situations will cause your teammates to take you to task for not having your head in the game and putting everyone in danger.
  • BioShock:
    • One of the most extreme examples is BioShock, in the worst ending. Should the player decide to harvest all of the Little Sisters, Tenenbaum (who is usually calm and collected) absolutely blows her gasket and proceeds to rip the player character a new one.
      • A lighter version takes place in the same game, in Tenenbaum's sanctuary. You arrive low on health and are surrounded by children the whole time. One child in particular is sitting beside a couple of health pickups in the form of candy, and will complain if you take them.
    • In BioShock Infinite, Elizabeth can often do this with Booker. When she and Booker are lured into a trap, resulting in him killing many of the Founders sent to retrieve her, Elizabeth is horrified at how easily he killed his opponents, but Booker in turn calls her out on thinking that it wouldn't end in violence. When Elizabeth learns that Booker lied about taking her to Paris, and is taking her to New York instead to settle his debt, she starts crying, and knocks him out with a wrench when he lowers his guard.
  • This trope is a standard in Bioware games. People who don't agree with you will voice their disagreement and possibly even leave the party if they have a problem with the behavior of the Player Character.
    • In the Baldur's Gate series, good party members will leave the party if you reach a low enough reputation from your evil deeds and vice-versa, but there are also other ways of pissing people off, such as wagering on dog fighting when you have a Nature Hero in the party.
    • In Jade Empire, your party has one big "What the hell?" if you decide to bind Death's Hand's spirit into servitude. And then you can bind them as well.
      • If you decide to take the Water Dragon's power for yourself for the final confrontation with your old master your party is so horrified that all but the Blood Knight Black Whirlwind (who continues to fight with you) and whichever demon you choose (who is either bound to serve you no matter what or just doesn't care, depending on which you chose) attack you.
    • The bulk of your plot-relevant interactions with the True Companions in Knights of the Old Republic will be instances of this if you choose The Dark Side of the Karma Meter.
      Jolee Bindo: (in his absolutely best sarcastic old man tone of voice) Nice… nice… nice… nice… Should we next find some insects to pull the legs off? Sounds fun, doesn't it?
    • Similarly, the Dark Side members sometimes complain about you for being soft if you are charitable or merciful. In Knights of the Old Republic II: The Sith Lords, Kreia complains about overly compassionate or brutal acts, suggesting instead that you subtly twist situations to your advantage.
    • Inverted with HK-47. If you become depraved enough, he goes into a hilarious speech praising you as the first "meat-bag" he's ever enjoyed serving.
  • Blazblue: While there's hardly much of this going on, what Kokonoe and Trinity does are outright mean.
  • Bloodstained: Ritual of the Night features a succubus-type "enemy" called Rul'sha that, when encountered, does nothing but levitate on the spot and watch you. If you don't attack her she'll actually cast a stat-boosting spell on you and leave. If you attack her though, she cries out "HOW COULD YOU?!" and begins fighting back.
  • Blossom Tales: The Sleeping King: A very minor one: you can smash up the piles of lumber at the lumberjack camp, but the lumberjacks WILL call you out on it.
  • Subverted in Borderlands 2. The main villain keeps calling you up to explain what an awful person you are, especially after you kill his daughter in the Wham Episode...and they invariably fall flat, because basically nothing any of the Vault Hunters have done (including Salvador, whose "Wanted!" Poster includes cannibalism) could possibly match up to what Jack gets up to, especially his treatment of the person you killed at their own request, and the narrative is very much aware of this.
    • Works a little better in Tales from the Borderlands, when Handsome Jack's AI pulls a "Not So Different" Remark on Rhys, pointing out that in order to defeat him he destroyed Helios, which had hundreds of Rhys' own co-workers on it, and there definitely weren't enough escape pods for everyone. Granted, Hyperion's culture seems to be based around being a Corrupt Corporate Executive and backstabbing your way up the ladder, so it may be a case of Kick the Son of a Bitch to some extent. But we never see most of them do anything worse than engage in Finger Gun battles, and we know that at least some people who work there are decent enough, like Vaughn and potentially Yvette. Since this is an adventure game with dialog trees, it's up to the player whether they concede that Jack has a point or pull a Shut Up, Hannibal!.
  • In Brave Fencer Musashi when you encounter the final member of The Leader's Force, Musashi is more than eager to beat her down and she immediately calls him out for being willing to hit women. Instead she challenges him to a Rhythm Game battle. Which still somehow kills her when you win.
  • Castlevania: Dawn of Sorrow has Dario accusing Soma of going too far for (supposedly) killing Dimitri, and when Soma apologizes for it, it's actually subverted by Dario basically saying, "Ah, what are you talking about? I just wanted to beat that stuck up jerk to death with my own hands!" Considering Dario is one of the bad guys, you could also consider it a subversion of Even Evil Has Standards. Double subverted in that Dimitri isn't actually dead.
  • At the end of the GDI campaign in Command & Conquer: Tiberium Wars, if the Commander (you) opts to deploy the Liquid Tiberium Bomb against the Scrin, you end up killing twenty million people, including your entire assault force. Immediately afterward, General Granger outright accuses you of being a war criminal and says he would court martial you if he could, but since he can't due to you being lauded as a hero by the public for ending the war, he instead washes his hands on GDI and resigns.
  • Attacking Priscilla the Crossbreed, a half-dragon who was hounded by the gods for her Lifehunt ability before hiding in the Painted World in Dark Souls will have her call you out on it, as she's completely peaceful and even shows you the way out of the place, and you have to actually go out of your way to even reach her, and mainly the only reason to kill her is to make some weapons from her death.
  • In Dead Space: Extraction, Nathan calls the other two protagonists, Gabe and Warren, out when they just stood there while Lexine (and later the Engineer, who went over to save her) got grabbed by a tentacle. Because Nathan ends up being the only one doing the shooting, it results in the Engineer getting taken and killed by the tentacle. To put it in Nathan's words: "Jesus, thanks for the help, guys. Where were you?!" Undoubtedly, this moment of calling out is made all the more satisfying, considering that the fact that up until then, Nathan had pretty much been doing everything with the rest of them doing nothing but whining.
  • In Destiny, this pretty much sums up the conversation in the Grimoire Card "Thorn 3" between the fallen Guardian Dredgen Yor and his Ghost, after the former burned down the town of Palamon shortly after his killing spree in the bar.
  • Several characters in Deus Ex will call JC out if you decide to kill the NSF troops in Castle Clinton. It's hard to tell which is worse — Cool Old Soldier General Carter's dissapointment, or the cold, Trigger Happy Anna Navarre's approval.
    • There are a number of other actions that can lead to anything from angry reprimands (like killing the NSF leader during the first mission) to outright horrified shock (opening fire on allies, sometimes, and killing Navarre, on the 747. Basically, many characters will actually react in at least somewhat believable ways if JC is played as a sociopath.
      Manderley: By the way, Denton, stay out of the ladies' restroom. That kind of activity embarrasses the agency more than it does you.
      • The Nameless Mod features this in spades if you do the WorldCorp ending. You'll receive a small example of it if you initate the Ryan ending on a PDX playthrough, or kill ZeroPresence on a PDX playthrough.
      • 2027: You'll get this from Magnus if you are dishonest to him throughout the game (or brutually honest to him at one point.) Faction "leaders" at the end of the game will give you this if you perform actions against their goals.
  • Deus Ex: Human Revolution: After the factory mission, if you play a lethal playthough, the cops will chew you out, and a janitor will ask you if you have always been this bloodthirsty. Kill Zeke, and the cops will chew you out for preventing an interrogation. Let Zeke go, the police will chew you out, along with your boss.
    • You get this no matter what you do. If you kill Zeke, one of the police will be very hostile, while one will be sympathetic, with it being the other way around if he escaped but you save the hostage. Pritchard also always gives a sarcastic comment when returning, which only differs based on if you killed a lot of terrorists ("Well, if it isn't Atilla The Hun himself, back from the killing fields") or if you avoided killing many ("Well, if it isn't Mahatma Gandhi himself, come to save us all with his life-preserving presence") and even took Zeke down nonlethally, potentially leaving Pritchard as the only one having a problem with you.
  • Devil Survivor has a few such moments, but the biggest is probably the Escape ending, which goes out of its way to make sure you feel like a total loser for breaking through the blockade, killing the angels and SDF, thus letting demons out of the barricade while leaving the Earth completely undefended against them. Way to go, 'hero'.
    • If you choose to side with Naoya and Kaido, which is basically the game's Chaos route, Yuzu calls you out and leaves, along with Midori and/or Keisuke, depending on whether or not they're alive/still in the party at that point.
  • Disgaea 3: Absence of Justice: Mao and company wind up fighting the Overlord's hand in Mao's Heart World (they're trying to get Almaz' hand-made Hero title out AGAIN), and after it regenerates, almost everyone starts pondering how to keep it from coming back. Almaz finds that it's plugged in at an outlet and pulls the plug. It shuts down the hand as expected — but it also reduces Mao's mind to a larval state and takes his language skills with it. Almaz hears no end of it from Geoffrey and takes a Groin Attack from Sapphire before she ditches him to fix the problem herself ("If there's a God, please kill me now."). Champloo talks some sense into Almaz, which causes him to go inside and help the rest of the team put Mao's mind back in proper order. He then puts his Hero title back in Mao's heart, figuring he has no right to it until he can open Mao's heart the natural way.
  • In Dragon Age: Origins, there is a point in the game for each of your party members where, if you take certain actions, they will leave your party in disgust or even attack you. The most notable example is deciding to defile the Urn of Sacred Ashes. If Wynne or an unhardened Leliana are in your party, they will try to kill you for this.
    • One quest sends you to find the Anvil of the Void, which was once used to create Golems by sacrificing dwarves and using their life force to fuel the constructs. Their souls are still trapped in the anvil, begging for freedom. If Shale is with you, there will be additional conflict apart from the boss fight if you decide to keep the Anvil despite the questionable morals behind the choice.
    • Morrigan, being the token evil teammate, will berate you for being too kind to everyone you meet as that costs you valuable time and funds you should be using to amass an army and equipment for fighting the true evil: the Blight and the archdemon behind it.
    • Choose to sacrifice Isolde or kill Connor in Redcliffe, and Alistair will pull this on you when you get back to camp. He will also chew you out if you win enough disapproval from him, saying that his mentor, Duncan, would be disgusted by the mockery you're turning the Grey Wardens into.
    • He will also call you out at the Landsmeet if you choose to spare Loghain and/or have him executed after putting Anora on the throne.
      • This can be avoided, however, if you have a high enough persuasion.
    • In the City Elf Origin, Bann Vaughan will try to bribe the Warden to go home and pretend none of the day's events ever happened after they finally find him after he's raped Shianni. Even if the Warden actually accepts, Vaughan tries to attack them once their guard is down anyway.
  • Dragon Age II: Hawke can get called out on his/her more "evil" decisions by the party such as;
    • Making deals with demons, which everyone in your party save Merrill disapproves of.
    • Taking an elven girl as a slave. (Subverted in that Fenris calls Hawke out on this...and Hawke can choose to say that s/he's giving her a job. Plus, you do actually have the option of making it the truth by making her a paid servant with the option of quitting any time she wants.)
    • Handing Isabela over to the Arishok.
    • Selling Fenris back into slavery, which all of your companions, save Anders, will call you out on.
    • You also get plenty of opportunities to call out your teammates on their actions:
      • Isabela holds on to a qunari relic to save her own skin, even though she knows that it will cause the Arishok to declare war on Kirkwall, and leaves Hawke and his/her other companions to defend the city.
      • Merrill makes a deal with a demon and practices the forbidden school of blood magic. This also eventually leads her mentor, Marethari, to sacrifice her life to protect her, although Merrill does fairly note that she did not ask for that sacrifice to be made.
      • Fenris kills a woman who he'd sworn to let go. Justified in that Hadriana was one of the people who tortured him.
      • Anders blows up the Chantry and kills everyone inside, which in turn has Meredith declare that every mage in the Circle is to be executed for his actions.
    • Hawke can also receive some milder examples for actions that aren't particularly evil but are still kind of dickish. For example, if you pick the Snarky option while the Viscount is cradling the body of his dead son, Aveline will call you an ass.
  • Dragon Age: Inquisition
    • During the companions crises events, they will delve into a full blown rant calling the Inquisitor out on their horrible actions thus far.
    • During the "Under Her Skin" quest, the Inquisitor finds Erasthenes, a Tevinter magister, held by a containment spell that causes him pain. Erasthenes, asks the Inquisitor to end his suffering; if the Inquisitor refuses on the basis that his information is too valuable, Erasthenes calls out the Inquisitor for using him.
  • Caim from Drakengard can be described as a cold-blooded killing machine driven by revenge. Often, while killing enemies in the game, several characters will object to his ruthless killing; for example, Leonard tells him "your heart is black".
  • During roughly the first half of Dungeon Siege II's first chapter, the PC gets chastised by the Dryads for idiotically signing up as a mercenary for Valdis, despite him being a prime example of Obviously Evil. And, later on, once you return to your hometown, you get to hear the townspeople again remind you of how much of an idiot you were.
  • There are several events in Dying Light that lead to Crane being called out on his actions:
    • An early side mission ends with Crane having to apologize to Brecken after the quest NPC shot someone with the gun you gave him to kidnap his son and take him to a very dangerous part of town under the deluded belief he would be safer there, leaving the boy's mother devastated. You can meet him later in the tunnels (if you did this quest before leaving for Old Town) where Crane tries to call him on his selfishness putting his son in danger.
    • Brecken is furious after Crane and Jade attack one of Rais' storage locations because the retaliation led to the attack on a vital outpost researching a cure and the kidnapping - then later murder - of the doctor researching the cure.
    • Crane gives several to himself when collecting protection money for Rais, expressing disgust at the brutal threats he makes to people just trying to get by.
      Crane: Well, I have the money. And I'm pretty sure I'm going to Hell.
      Karim: Join the club.
    • Crane later calls out Rahim posthumously for disobeying orders and attempting to bomb a volatile nest, getting another runner killed and getting Rahim infected, even refusing to tell Crane to make him complete the mission. Everyone is furious with him over his selfish, badly subverted Heroic Sacrifice.
    • Jade refuses to speak to you after the above incident as you were going to do that mission anyway despite Brecken ordering against it (Crane was furious because he was meant to make the run instead of Rahim) but goes ballistic when Crane reveals he's a GRE agent sent to kill Rais.
      Jade: You bastard... YOU BASTARD!!
    • Finally, Crane become more and more disenchanted with the GRE before defecting when they stop the supply drops and with the Ministry of Defence when they try to order the bombing of the quarantine zone with survivors still inside. He actually gives a very furious rant with the GRE when he learns they created the Harran virus and weren't researching a cure for profit.
  • Dynasty Warriors provides a few instances. At Chang Ban, when Cao Cao decides to attack the peasants to get to Liu Bei, his own general Zhang He calls this out (albeit half-heartedly) while Liu Bei goes into full-on enraged hyper mode if you actually kill any peasants. Liu Bei himself gets the What the Hell treatment from Ma Chao and Yan Yan, among others, when he invades Liu Zhang's territory on a pretext even he knows to be incredibly flimsy (justifying it with I Did What I Had to Do).
    • While it is expected for these to occur in certain stages in each installment of Dynasty Warriors, some games have unique ones due to different retellings that may or may not involve character changes. In DW6, Zhang Fei blames Zhuge Liang for Guan Yu's death (at the hands of Wei and Wu) due to his strategies. Though he understands that it's not Zhuge Liang's direct fault — people die in war — he's just upset that Zhuge Liang doesn't seem to care.
    • Wang Yi more or less exists as a walking, talking example of this trope WRT Ma Chao in Dynasty Warriors 7: Xtreme Legends: he lost his father to Cao Cao, but his subsequent rebellion took out her family and made her a refugee for years, as she'll point out.
  • The Elder Scrolls:
    • In Morrowind, Imperial Spymaster of the Blades and primary Quest Giver for the first act of the main quest, Caius Cosades, will give an epic one of these speeches including Sudden SHOUTING and a major Get Out! should the Player Character kill a fellow Blade or kill one of the informants he sends you to talk to. He'll permanently refuse to work with you any more, thus breaking the primary way of beating the game's main quest.
    • In Skyrim, Arngeir of the Greybeards will give the Player Character such a speech if you kill their leader, the dragon Paarthurnax, for the Blades. He'll deny you any further benefits that the Greybeards provide.
  • E.V.O.: Search for Eden has a point in the second chapter where you are actually able to kill and devour a pair of helpful amphibians (one of whom is a child whose father sacrificed himself to save his species). Doing so causes a horrified Gaia to ask what you're doing. If you eat the meat the two provide, you're instantly killed. (That's karma for you.)
  • While Fable II tends to take a Card-Carrying Villain viewpoint if you choose the evil path to completing quests, it will call you out if you kill Farmer Giles or break Alex's heart, as well as probably some others.
    • During the second half of Fable III, you have to choose between fulfilling the promises you made to your allies during the first half, or saving the kingdom's money to build defences against an invasion that only you is know coming. Choosing the latter option will get you chewed out by the ally in question, every single time.
  • Fairy Fencer F:
    • Your party members really let you have it if you use one of the Furies to undo one of the seals on the Vile God. This only happens when you pull out the first Fury, and there is no consequence afterwards. Unless you pull them all out. In which case, they chew out Fang again after your battle with the Vile God, though it still doesn't matter because you need the Faith Drop to revive the Vile God, just like with the Goddess. However, in Advent Dark Force, this is played more straight. Though it takes a certain number, pulling out enough fairies from the Vile God before a certain point in the game will result in a new story path and pulling out even more will result in yet another one.
    • Everyone reacts this way when Fang tries to recruit Zenke to the party after defeating him. Everyone is generally on board with Fang's idea to try to recruit those he defeats instead of killing them, but trying to recruit this nutter is just a bad idea because unlike the other characters which actually end up in your party who are either misguided or have legitimate reasons for fighting, this guy is genuine psychopath who murders entire towns including women and children and sees trying to make relatives face off with each other to determine who lives as sport.
  • Similarly to the Bioware example above, many of the Fallout games feature party members who will call you out on actions that offend their particular code of ethics.
    • In Fallout 2, some NPC party members will abandon you in disgust if you become a Childkiller or Slaver (the former is avoidable by the desired child dying from armed explosives outside combat, like from it exploding in their inventory). Similarly in Fallout 3, some NPC followers will abandon you or become hostile depending on your current Karma and actions. Betraying the Brotherhood and Kill Satting their base in Broken Steel is probably the gravest example.
    • Three Dog, the DJ of Galaxy News Radio, hits an otherwise good Lone Wanderer with a dose of this if they kill Roy in the Tenpenny Tower sidequest. This is a very rare example where the person being called out really doesn't deserve it: Tenpenny Tower keeps an exclusionary "no ghouls" residence policy, but being around Roy for even a minute will make it clear he is every bit the racist Jerkass they are. Even if you resolve things peacefully by convincing the residents to let Roy and his ghouls in, Roy will have the human residents in the Tower slaughtered for no good reason after a "disagreement" a few days in, shows no guilt about it whatsoever when confronted, and even gets on board with Burke's plan to nuke Megaton. Unfortunately, Three Dog is convinced he's an oppressed minority hero. Of course Three Dog is on the other side of the Wasteland and certainly has limited knowledge of the situation and Roy's intention, and even if journalists are ethical and committed to reporting the truth, they sometimes get the facts wrong.
    • In Fallout: New Vegas, several companions will chew you out over actions they don't agree with. Arcade Gannon is particularly notable; if you tell the Remnants to support the Legion, he will lose his shit and call you a sociopath, among other things.
      Arcade Gannon: "Why don't you make like Odysseus and get lost?!"
      • It's worth noting that Arcade is one of the most composed, articulate people in the whole game. But if you make certain Card-Carrying Villain choices, he experiences borderline Angrish and is reduced to childishly insulting you and storming out.
      • The best example is if you choose to use the Helios One power plant to activate the dormant Archimedes I, which is a solar protection system. This wipes out all the NCR personnel at Helios One. Being someone who wants to use old world technology to restore civilization rather than nuke it a second time over, Arcade responds with "You activated ARCHIMEDES?! What the hell is wrong with you!!" and then proceeds to either storm out or attack you depending on how psychotic your response is. It is however possible to divert power to the weapon without killing anyone.
      • Cass will express annoyance with you if your Karma drops from Neutral to Evil. If you talk to her three times with evil Karma she leaves. It can be amusing if she flips her shit over the Courier "stealing" one too many burned books from a bombed out house in the middle of a Legion encampment.
      • Boone will lose his shit if you 'say' "Legion" around him. Wearing Legion armor earns you death threats, actually working with the Legion causes him to follow through, although it's not really possible to do so with him in the party, since he attacks any legion members on sight.
      • Veronica will give you an earful and leave if you adequately piss off or kill the Brotherhood of Steel faction. Unfortunately, this is hard to avoid doing, as the three main factions you can side with all want them dead.
    • In Fallout 4, choosing to side with the Institute earns some incredibly harsh reactions from three of your most moral companions: a chilly Was It Really Worth It? from Preston Garvey, a bitter diatribe from Nick Valentine, and a rant given on the verge of tears from Piper Wright.
      • Preston will be pissed if you take over any settlements for Raiders with the Nuka-World DLC, and if the settlement is one that was under the Minutemen's protection, he will disavow you completely.
      • After Paladin Danse is revealed to be a synth, if the player chooses to either kill him or let Elder Maxson execute him, several of your companions will chew you out for allowing a good man and a friend to be murdered.
      • Vice-versa, if you convince Danse that he has right to life and should stand up for himself, instead of embracing death, he'll chew Maxson out for instantly turning on one of his best and most loyal men, because there's a strong chance he's a synth.
      • If you lead the Minutemen to destroy The Institute's HQ, but don't issue the Evacuation Order so the children and other non-combatants at The Institute can get out before it blows, Preston will tell you off, saying that this will leave a black mark on the Minutemen as a whole. Even worse, this will also turn the Railroad against you, as Desdemona will not forgive you for leaving so many synths that they were trying to free to die.
  • Far Cry 2 has a minor example where civilians who accept your help (you give them passports in exchange for medicine for your malaria) will initially respond positively to you. As you complete more missions and you get a reputation among mercenaries, civilians will still do this trade with you (since they have little choice), but will hint that they regard you negatively.
  • Fate/stay night: Shirou calls Archer out on letting Caster escape under the hopes that maybe she can kill Berserker for him or something. Knowing perfectly well that she's incredibly dangerous and does not really mind causing collateral damage to civilians. Archer tells him to shut up and go away.
    • Constant accusations of What the Hell, Hero? largely define Shirou and Archer's interaction a lot of the time, since the two don't hesitate to rip into each other when Shirou does something idiotically idealistic or Archer does something too coldly pragmatic in the other's point of view. Adding another layer to this is the fact Archer IS Shirou from a certain timeline and comes with some very well thought out reasons for hating his past self's ideology.
  • Final Fantasy:
    • In Final Fantasy II, if you return to Altair right after Gordon joins, Hilda will tear into Gordon, as had he not run away when the party needed to enter Kashaun Keep, Josef would not have had to die while helping the heroes obtain the Goddess's Bell.
    • Much of the first part of Final Fantasy IV is Cecil being called out for his actions as a Dark Knight, or calling himself out.
    • In the backstory of Final Fantasy V, Dorgann is not at all happy about sealing Exdeath on the First World. He nearly refuses to help and then insists on staying behind to keep an eye on things, eventually having a son named Bartz. Later, Galuf admits that Dorgann was right.
    • Final Fantasy VII begins with you committing eco-terrorism for pay. Checking the news soon after reports that hundreds died and untold numbers of people are left without power. And, just to make sure you can't miss it, Cait Sith calls you out on it again late in the game.
    • During the siege against the Al Bhed Home in Final Fantasy X, Tidus learns that if Yuna completes her pilgrimage she'll die. He promptly gives a What the Hell, Hero? to Lulu, Wakka, and Kimahri. After the scene unfolds some more and his ignorance of the world he's in hits him, he gives one to himself as well.
    • During Dissidia Final Fantasy 012 Kain and the Warrior of Light come up with a plan for the other heroes to survive to the next cycle of war by killing them off. Once Lightning learns of this she takes a moment with each of them to make it clear how disappointed she is in them both.
    • Final Fantasy Tactics is filled with call-outs between characters, including the main hero, Ramza. Early on in the game, he gets called out on that, being born and raised a noble, he's blindingly naive about class differences and shares the blame in being part of the system that ended up killing Delita's — his common-born best friend's — sister. As a result, Ramza abandons his name and spends some time running away from the guilt before coming to agree that, while he may not have directly killed Delita's sister, he WAS part of the aristocracy that did her in and more or less stood by and let it happen. This was a development that gave him the strength to be willing to fall into obscurity (something which he himself looked at to be the worst kind of death) to do the thankless job in fighting against the wrongs of corrupt politics.
      • And being Ramza's foil, Delita definitely counts, and with worse deeds to his name. In reaction to losing his sister, he determines that the only way to change a world that manipulates everyone is to be the manipulator at the top so he can use people the right way. Which he does and becomes king. He uses everyone, including those closest to him, and many characters consider this in VERY bad taste. There are several times in the story where he's called out on it; the most notable of which is when a trusted companion expressed surprise that he would go so far as to use his best friend (to which Delita furiously reacted by telling her to shut up), and Ramza himself asks Delita if he's not as bad as the rest by using the woman he loves — the Princess, who is treated as nothing more than a political pawn (which Delita couldn't give an answer to). In fact, Delita got the ultimate call-out when the Princess ends up stabbing Delita, accusing him of never caring for her and only ever being a cold, manipulative bastard.
    • Marche of Final Fantasy Tactics Advance is frequently questioned on whether his actions (attempting to bring his friends home from an idealized dream world) are right, though just about always by people who were on the good side of the transfer. Whether or not he actually is remains contested on this Wiki.
    • Final Fantasy Brave Exvius has this twice - notably, The Hero isn't the one being called out either time, but one of his companions is:
      • The first instance features Rain and his companions doing this to Jake at the climax of the Zoldaad chapter. After a long and hard fight, Rain and his crew finally manage to save a Cosmic Keystone. Jake then proceeds to destroy it himself, to the shock and frustration of Rain and his crew, who call Jake out on taking the world one step closer to The End of the World as We Know It. Jake insists that he did what he had to do - the empire of Zoldaad was using the power of the crystal to wage bloody war, and he felt that the only way to stop it was to cut off that energy source. He does admit, however, that Rain was right to call him out and that things went From Bad to Worse due to his actions. Part of his rationale for joining Rain's party is to make up for the problems he caused in destroying said Cosmic Keystone.
      • The second instance is later, when Nichol is out for the blood of Veritas of the Waters because she killed his brother Elle and made it such that his sister had to go in seclusion to fix what Waterlord broke. He even criticizes the rest of the party for holding him back, saying that they have no idea what kind of pain he's going through. However, two of the other party members point out that Rain does know that exact pain, because he learned that Veritas of the Light killed his mother, and that Nichol is being dramatically unfair to Rain. Rather than get talked down, however, Nichol grabs the Conflict Ball and makes the interparty squabbling worse.
  • Fire Emblem:
    • Eldigan's first appearance in Fire Emblem: Genealogy of the Holy War is pointing out that Sigurd's well-meaning and independent decision to rescue a friend looks a whole lot like the nation of Grannvale invading a second country when it's already on the cusp of conquering Isaach. When Sigurd later does the same thing in Eldigan's own country, Eldigan chews him out for basically annexing the place behind his back. Sure enough, corrupt Grannvalian nobles use Sigurd's actions as an excuse to form The Empire.
    • In Fire Emblem: Radiant Dawn, Micaiah is called on her very first My Country, Right or Wrong act by her Like Brother and Sister Bodyguard Crush. Although Sothe gets more supportive once he realizes she doesn't have a choice. The trope is also invoked by Micaiah's antagonists and some other members of the party, especially since they can defect. They are the minority, though.
    • In Fire Emblem Fates, this is the general response Corrin receives from either side if they chose siding with Hoshido (their actual family) or Nohr (their adoptive family). Otherwise if they choose refusing to side with either, both armies call them a traitor and then proceed to hunt them down.
    • In Fire Emblem: Three Houses, Felix does this with Dimitri by calling him out on how despite how he acts like Prince Charming, Felix hasn't forgotten how Dimitri visibly enjoyed inflicting violent deaths on some rebels during a battle a couple of years before they joined the academy and constantly refers to him as "the Boar prince" over his disgust over Dimitri's bloodlust.
    • If you don't recruit students over to your side before the timeskip, you will come across some of them in battle and, depending on which route you play, they will call you out over the side you're fighting for, particularly if you're fighting for the Black Eagles.
  • Five Nights at Freddy's: Security Breach: Shutting the lights off in the superstar daycare while getting the security pass despite the Daycare Attendant’s warnings causes him to transform. When he reverts back to Sun form, he is less than pleased as he forcibly kicks you out and calls security.
    Rule-breaker! Rule-Breaker! You are banned from the daycare! Security alert! SECURITY ALERT!! WOO WOO WOO WOO!
  • Firing on allied ships in the FreeSpace series results in them turning against you and trying to kill you. If you jump out, you end up arrested with a debriefing telling you about your upcoming court-martial and execution.
  • Sissel from Ghost Trick has this reaction to himself, upon finding out that in his world's original timeline, he essentially left all the people he's grown to care about over the course of the game to be murdered horribly in favour of his own interests.
  • In Half-Life sometime after you enter the alien world of Xen, you basically invade the lair of the Gonarch, the headcrab matriarch. She will emit mournful wails when you kill her baby headcrabs and everything she does during that level is to defend her territory from a dangerous alien invader.The Nihilanth will telepatically react in abject horror when you kill her for protecting her own home and wrecking the Xen ecosystem.
    • Made worse in the fan remake of Half Life 1 Black Mesa, where when near death the cripplied Gonarch will desperately attempt to crawl away from you in a fruitless attempt to escape.
  • Dr. Breen tries to shame Dr. Gordon Freeman this way in Half-Life 2, calling him out as a scientist who has a great deal of destruction to his credit, but has never created, discovered, or improved on anything. Considering that in just a few months of Gordon working at his shiny new research job had him battling invading aliens for survival, then being put in stasis for twenty years before being drafted as a freedom fighter, it's not like it was really his decision…
    • Of course, considering Dr. Breen was working for the Combine, aiding them in enslaving humanity, it's kind of hard to take his accusations seriously.
  • In Halo 4, Captain Del Rio of the UNSC Infinity leaves the Master Chief and Cortana behind on Requiem after the latter two disobey Del Rio's orders in order to pursue the Didact. Next time the Chief encounters the Infinity, Del Rio's first officer Thomas Lasky informs him that the UNSC brass took the Chief's side and relieved Del Rio of command.
  • Harvest Moon:
    • Giving villagers a gift that they dislike will generally get this kind of reaction.
    • Did you forget to give medicine to a sick animal? Left it for several days? Be prepared to hear about it at the funeral.
    • Friends Of Mineral Town: One way to get this from the whole town is to build a fence with golden lumber. The reason? They consider it being a display of arrogance. Even the Harvest Goddess gets mad at you for it.
    • The Tale Of Two Towns: This game introduced the option of going on dates with marriage candidates. It also introduced jealousy points that start building in marriage candidates when they reach a certain flower level. Jealousy points are accumulated when you go on dates with others. When you build ten jealousy points in someone, they tend to get rather unfriendly the next time you talk to them.
    • Hero of Leaf Valley: If you let your animals get sick once, Gwen or Bob will tell you off. Let it happen twice to your horse and Gwen punches you in the face.
    • Wonderful Life: Courting a girl to full hearts and seeing all her heart events, then marrying someone else triggers a scene where they chew you out for it. In Celia's case, Vesta and Marlin will hate you for the rest of the game, too.
    • Several installments, such as A New Beginning and Grand Bazaar have several people scold you for going outside to visit them durring a typhoon or a blizzard.
  • Heavy Rain would have the case of By-the-Book Cop Norman Jayden calling out Rabid Cop Carter Blake for his actions such as beating up Nathaniel and putting him at gunpoint for stopping him from beating Ethan.
    • Captain Perry calls out Jayden if he accuses Blake of being the Origami Killer
    • Ethan will give one to Madison after learning that she's a reporter and was secretly investigating him the whole time. It's actually up to the player to decide whether he initially forgives her or not.
  • Henry Stickmin Series: Choose the Ghost Inmate route in Fleeing the Complex after betraying the Government in Infiltrating The Airship, and Ellie will follow your trail to the Toppat Airship to ruin Henry's life because she felt betrayed by him. She is so angry, that if Henry pleas for his life, you fail, and this means that he will have to fight back instead.
  • In Homeworld Cataclysm, the Bentusi freak out when the Beast infests one of their tradeships and decide to flee en masse to another galaxy via a giant slipgate. Your fleet has to rush the gate and blow it up before too many tradeships escape, while the freaked out Bentusi pound your fleet for all they're worth (they're a Higher-Tech Species, by the way, so you don't stand a chance). Eventually, as your fleet is being reduced to rubble, you call them out on for their cowardice. Slightly ashamed, they let you go and agree to help when the time comes; they also help you fix the one weapon that might destroy the Beast. During the Final Battle, a Bentusi tradeship appears and gives you the plans to their Space Fighter capable of Beam Spam and immediately jumps away.
  • In Hotline Miami, you're a hitman who blindly follows his answering machine and murders anyone in the given address in a message. The end of the game ends up with you confronting the men behind the messages, only for them to berate you for just doing what they said without question. Of course, many people are of the opinion that the men are actually the game developers, speaking to YOU, the player, making this as What the Hell, Player? instead.
  • In Hydro Thunder's New York Disaster course, you and up to 11 others are racing high-speed boats through New York after it's been destroyed and flooded by an unspecified natural disaster. The U.S. Coast Guard, unsurprisingly, has a bone to pick with all of the racers (and presumably, the Hydro Thunder Racing Assocation as well for sanctioning this race):
  • Each of the five playable characters in I Have No Mouth, and I Must Scream is subjected to a scenario constructed by AM that is meant to exploit their psychological flaws in a combination Ironic Hell and Secret Test of Character. Of those five scenarios, four can be "won" through horrifically immoral means (the last one is meant to exploit Ellen's PTSD from being raped, and thus lacks a real moral component).
    • Benny was a Social Darwinist who placed his own success over the well-being of others, and looks down on those he considers weak or strange. Accordingly, Benny can take advantage of the people who choose to help him, devour the rotting corpses of the soldiers he killed, and ultimately allow the mutant child to be sacrificed so he will live.
    • Gorrister still hates himself for driving his wife insane and subsequently institutionalizing her, and his absolute worst endings require that he try to commit suicide or continue to blame himself for her fate. However, if he investigates further, he will find out that his mother-in-law was the one actually responsible for driving his wife insane, and his mother-in-law and father-in-law conspired to kill him and offer his heart up to AM. If he so desires, he can exact revenge on them and offer their hearts to AM instead.
    • Ted claims to care for Ellen more than anyone else in the world, but that won't stop him from cheating on her with the red-headed maid or the witch, or offering her soul to the devil in exchange for a way out of AM if he can't figure out another way to get ahead.
    • Nimdok has the worst possible actions by far in the game, and perhaps any story ever, given that his scenario is built around his past as one of Josef Mengele's assistants. Not only can he choose not to accept blame for his actions, but he can even continue Mengele's research on behalf of AM.
      • Made worse because Nimdok is Jewish himself, but placed self-preservation over his morality or the lives of his parents.
      • Made even worse because you get to see several individuals who have been experimented on, and the horrific wounds they bear. Nimdok even comments that one victim's wounds had no logical explanation except torturing and maiming him. If you can still finish the experiments in spite of what you see in the "recovery" room, you should already know what you are.
  • I Miss the Sunrise has two examples.
    • Neff, Willis, Alicia, or Daszk will give Ros one of these, depending on what side you attack with the superweapon.
    • In the pessimist ending, every single character will give you a verbal smackdown as you systematically murder them.
  • At one point in Immortal Souls, John finds himself having to escape from a base full of fellow shadow creatures that the Hero Antagonist Templars also captured to study. He decides to free them, thinking they'll help distract the Templars. Which they do... but they also attack him, as it turns out they're too evil/mindless to be grateful or even care. Oh, and they also go back to attacking the normal humans which the Templars were partly trying to protect by capturing the monsters. This results in the Templar leader chewing him out for the matter, even asking, "Are you happy now?"
  • The characters of inFamous enter the game viewing Cole as an up and coming hero (not the townspeople, though— They start off the game hating Cole no matter your Karmic preference). However, evil actions get a lot of characters wondering what the hell you're doing. Zeke will call and tell you that people have been describing you as a maniac destroying everything you see, and Moya will get upset at you (most notably during the mission in which you're supposed to be getting rid of tar generators in some buildings' water supplies).
    "You're not making life any easier for these people, Cole."
    • The worst is Trish, though. As soon as she discovers that you detonated the Ray Sphere and caused the blast, she immediately leaves you. At first she'll get upset at you when she discovers that you're not actually really getting rid of the tar in the water. ("We would've been better off without your 'help'.") Then she'll berate you when you later save her life, saying that it seems as though you're purposefully trying to undo Trish's work as a doctor.
      • This all comes to a head at the end of the mission "The Price" (whether you pick the good side or evil side, the ending depends on your current karmic rank). If you're evil, the mission's end cutscene, while Trish is allowed her last few words before dying, has Cole narrate that "For a second, she sprung to life, long enough to tell me that she was ashamed of what I'd become. That God had given me these powers and I squandered them..."
    • If the player character chooses to detonate the Ray Sphere to enhance his power, his karmic rating will instantly go to the level of infamous, regardless of how high it was before, and it will stay there for the rest of the game. The WTH,H? moment comes during the cutscene, where John grabs the Ray Sphere out of Cole's hands, giving him the essential "Are you crazy?!" reaction before the remaining energy implodes and tears him to pieces. But it's ok. You got what you wanted. Though one could argue that the game's locking of the Karma Meter also applies. (Though that seems to be more of a What the Hell, Player? moment.)
  • Plenty of people have plenty of these to give to the heroes who joined the Regime in the Injustice-verse in Injustice: Gods Among Us, but none bigger than Superman confronting his Regime counterpart with his actions since losing Lois.
    Regime Superman: I knew they'd pull you over eventually. You don't belong here.
    Superman: My obligations don't end at the borders of my dimension.
    Regime Superman: I am this world's savior. I protect it.
    Superman: (incredulously) That's what's happening out there? Protection?
    Regime Superman: Disobedient children will be punished.
    Superman: Children? We're not gods. We don't decide who lives and who dies.
    Regime Superman: The decision is mine! It became mine when Joker turned me into a weapon of mass destruction!
    Superman: I know what you lost.
    Regime Superman: And you judge me?! (beat) After I've killed you, I'll bring Lois here. When she sees how I've perfected this world—
    Superman: She'll be afraid and disgusted!
    Regime Superman: She'll be alive!
    Superman: Lois's death doesn't justify—
    Regime Superman: He stole her from me!
    Superman: And you stole this planet's freedom! It's time to give it back.
  • In Jak II: Renegade, Keira expresses her disgust at how Jak, who once was a good hero and gentle man, is taking orders from the Haven City crime boss Krew just to take out Baron Praxis.
  • In Katawa Shoujo, the Nurse and Mutou give Hisao quite a tongue-lashing if he overworks himself while racing Emi, causing unnecessary strain to his heart. Oddly enough this actually (in Hisao and the player depending on their choices) goes towards something good.
  • In Kingdom Hearts, both Sora and Riku give these to eachother, and in each case are a testament to their characters. Sora's points about Riku siding with the villains as well the Heartless who destroyed their home in addition to his wanton acts of cruelty show how his head and heart are still in the right place. Riku's WTH's to Sora, in contrast, show how selfish, twisted, and downright mad he was becoming, accusing Sora of not caring about Kairi even though the very first thing he did upon reuniting with Riku was to ask him where she was, and trying to guilt trip Sora for choosing to fight him over a little boy he's holding hostage.
    • In III, Aqua calls out Mickey and Riku for (knowingly, in Mickey's case) letting her stay trapped in the realm of darkness for over a decade.
    • In Birth by Sleep, Aqua and Ven both have moments of this when they confront Terra about rumors of him working with Xehanort.
    • After working closely with Ansem to restore Sora's memories, Riku is disgusted when he orders him to "dispose of" Naminé simply because she is no longer useful to them.
    • This happens to Sora in Kingdom Hearts: Chain of Memories…And he's called out by Vexen of all people, who tries to convince him that his memories are being changed to turn him into a puppet, and failing that tells Sora he has no right to be called a hero or a Keyblade Master if he's so easily manipulated, even though said manipulation is hardly his fault. Likewise, Larxene calls out Naminé for suddenly appearing to be ready to sacrifice herself to save Sora, despite having manipulated his memory up to that point. Another warped example, given she and Marluxia were threatening to lock her away forever unless she complied.
      • Similarly, Larxene calls out Sora in one scene about Naminé: "She's important to you? Ten seconds ago, you didn't even know her name!" It's all fake, though, so she's just screwing with him.
  • Lair had a moment like this for Rohn on the final mission for the Asylians; on it, Rohn mercilessly bombards the Mokai capital on his dragon, then he receives the order to flame a building with screaming people running towards it. He is told that the fleeing people were Mokai soldiers and the building was an armory, so he does it, reducing it to a flaming mess. Later, he swoops down to survey the destruction; he finds a single shrouded figure standing in the middle of what is left of the building. On Rohn's touch, this figure dissolves into ash, revealing a normal skull and an infant one inside the shroud. Rohn realizes that the building was a temple and the people he incinerated were innocent civilians seeking refuge from the destruction, and the figure that dissolved was of a woman who tried to protect her baby from the fireblaze.
  • In L.A. Noire, Cole Phelps commits adultery with a club jazz singer, an action that earns him a demotion to the Arson desk and some pretty nasty comments from colleagues and passerby. Despite earlier remarks about morality and fidelity, Cole makes little attempt to reconcile with his wife and eventually leaves her and his daughters for Elsa without any apparent remorse. Though he still wears his wedding band. Classy.
  • In The Legend of Heroes: Trails of Cold Steel IV, Juna ends up calling out all of Class VII for not even making any plans to save Rean and drag him back with them after finding out that Osborne is Rean's dad with Kurt and Altina chiming in that if the original Class VII have no plans on bringing him back, then New Class VII will.
  • The Legend of Zelda:
    • In most Zelda games, attacking cuckoos will just cause them to kill you. However, in The Legend of Zelda: Link's Awakening, doing it while Marin is following you will just result in her yelling at you for it. Although this would be subverted on rare occasion, in which she would actually egg you on to "do it MOOOOOOOOOORE!!!" (Another exception to the rule does not result in this.)
    • Also in Link's Awakening, successfully stealing from the shop results in an unseen voice chewing you out. And from then on, everyone in the game (including the Wind Fish) will call you THIEF instead of your name.
      Unknown: Guess what? You got it for free. Are you proud of yourself?
    • In The Legend of Zelda: Skyward Sword, Pumm finally calls out Link for the Kleptomaniac Hero he is when the kid destroys his chandelier for a heart piece.
      Pumm: ... WHY WOULD YOU DO THAT!?
    • Some NPCs were already getting after him from breaking pots in the Gamecube era.
  • Light Fairytale: If the player goes into the obstacle course to get to the Final Boss of Episode 1, but forgets to give materials to Miyu, she'll berate them in the Hint System for failing to uphold their end of their deal.
  • In LISA: The Pointless - Scholar of the Wilbur Sin, if you use any attacks on the kids in the fight with them at the playground, Joel will scold you. His friendship value will also drop by one for every kid you defeat, up to four in total.
    Joel: "The hell are you doing? They're only kids!"
    Alex: "What did you expect me to do?"
    Joel: "I expected you to be a God damn adult. You coulda killed one of them."
  • In Little Busters!, Kengo gives Kyousuke a pretty dramatic one when he abuses the rules of the world to distract Kengo from playing properly in a match that will decide Rin's fate by having Kengo's dead friend (who committed suicide before the world was created) appear in his eyesight. Kengo then proceeds to spend most of the first half of Refrain doing everything he can to show his disgust towards Kyousuke for screwing Rin over as badly as he did. They make up in the end, though, and Kyousuke had good intentions behind the horrible event.
  • This is relatively common in the LucasArts adventure games; for example, in the Monkey Island series, Guybrush steals things so freely that he's implied to be a kleptomaniac rather than an average pirate, and Day of the Tentacle features the memorable line "If you want to save the world, you have to kick a few old ladies down the stairs."
  • You'll get this a lot of if you play the Renegade side of the Karma Meter in Mass Effect. "Commander Shepard, I called you in so that we could avoid civilian casualties."
    • Hell, even a Paragon Shepard gets this sometimes, as some characters occasionally berate him/her for being "too soft". See below for such an example.
    • You get called out on both sides of the Paragon/Renegade spectrum (it's important to bear in mind that this scale doesn't necessarily represent good or evil in black and white terms). After Noveria, the Council will call you out if you exterminate the rachni or you spare them, in which case the Council accuse you of putting the entire galaxy at risk. (It's also important to bear in mind that the Council is comprised entirely of individuals who disapprove of just about everything humanity, and by extension Shepard, does.)
    • In the second game, many, many people (including some of his/her former squadmates) chew out Shepard for accepting the aid of Cerberus (A known terrorist syndicate that has committed some very nefarious deeds) and faking their death. Shepard didn't actually do the second part, but the only person outside of Cerberus to know about that didn't share it.
      • Shepard can turn it back on them (very politely) by pointing out that Cerberus was the only group at all concerned with the mass human abductions by the Collectors, which was the only reason Shepard was accepting said aid, aside from the whole bringing him/her back from the dead thing. Your alien squad mates concede that no one else was as concerned about the Collectors when they join you.
    • The Paragon ending for Zaeed's loyalty mission has a double moment. Zaeed starts to call out Shepard for allowing his Arch-Enemy, who he's been pursuing for years, escape, but Shepard throws it back in his face by calling him out for being willing to slaughter countless innocents in order to get his revenge.
    • In the Lair of the Shadow Broker DLC, Shepard gets called out by the asari Spectre Tela Vasir for working for Cerberus. However, this is especially hard-hitting if you play as a Sole Survivor Shepard, as she specifically points out that Cerberus is responsible for the slaughter of Shepard's unit back on Akuze. This is the only time it actually gets mentioned — except for one e-mail from Toombs, a surviving squadmate from Akuze that had been tested on for years by Cerberus.
    • In the first game, if Ashley kills Wrex while you're trying to calm him down on Virmire, you can call her out for acting rashly. She counters by claiming that it was clear negotiations had failed from her perspective.
    • In The Arrival DLC, Shepard gets one from Admiral Hackett after s/he obliterated an entire star system killing over 300,000 people. However, s/he had a good reason, which Hackett acknowledges, telling him/her that while s/he will have to face trial, he'll do everything he can to stall it. He also tells him/her to keep that mission report, because he doesn't need to read it to know s/he did the right thing.
    • The third game also has its moments, especially with regards to curing the Genophage. No matter your choice, somebody will call you out on it. If you take the Paragon route, the Salarian Dalatrass will send you a bitter e-mail, although it is possible to regain some salarian support if you successfully save the Salarian Councillor during the Citadel Coup, which requires either Thane or Kirrahe to be alive. If you take the Renegade route, and if Wrex is the krogan chieftain, he will confront you later in the game. It is impossible to talk him down, and Shepard is forced to kill him. Mordin will initially berate Shepard for sabotaging the cure, but if Wreav is the krogan chieftain and if Eve has died, he can be persuaded to agree with Shepard and will stand down. However, if Wrex is the chieftain, Mordin cannot be persuaded and you will have to kill him as well.
      • Wrex's reaction is completely understandable by choosing the conversation option where Wrex reveals that Shepard's sabotage of the genophage cure killed his unborn son. One hell of a Player Punch, this is.
      (Wrex plays back the earlier conversation between Shepard and a Salarian)
      Shepard: Where did you get that?
      Wrex: Mordin wasn't my only source in the STG. Or did you think I was as dumb as my brother Wreav?! (whips out his shotgun) WHAT HAVE YOU DONE?!
    • In the Omega DLC, Nyreen gives Shepard this if he/she chooses to shut down Omega's power reactor, deactivating all the forcefields but also turning off life support in many parts of the station, killing thousands of civilians.
    • Joker gives Shepard this in a brief, but hilarious manner if Shepard saves the obviously insane Reaper-created Rachni Breeder, which later turns out to be the wrong choice and results in a hit to your military assets.
      Joker: Really. You killed the normal queen back on Noveria, but the crazy Reapified thing, that's the one you take a chance on??
      Shepard: It seemed like the right choice.
      Joker: Uh… all right.
    • This also turns up in the series's backstory; when turians found out that humans had discovered and were attempting to activate an uncharted mass relay (considered a bad idea by galactic law, since the last time that happened, the rachni war and subsequent krogan rebellion happened), they responded with open warfare for three months before the Council intervened, being quite peeved at the turians' overzealous response against a pre-Council society.
    • Many times in Mass Effect: Andromeda:
      • A Roekaar on Havarl tries to give one to Ryder and their team for killing his buddies, which falls on its face because the Roekaar are militant racists who shot at Ryder without hesitation.
      • Should Ryder choose to save the salarian Pathfinder over Drack's scouts, he and Nakmor Kesh will not be happy with Ryder for it. Compare that to leaving Raeka to die instead; after that, everyone goes "well, that sucks, but it can't helped."
      • If Ryder shoots Aksul, Jaal takes it personally, since he asked Ryder to let him handle his former associate, and takes it as a betrayal of trust, to the extent he won't be able to speak to Ryder for some time. Meanwhile, Evfra and Paaran Shie mention that while they don't object to Aksul's death, it will make things more difficult for all sides involved.
  • In Mega Man Zero, from the perspective of the human citizens of Neo Arcadia, the La Résistance and Zero waging war against the Neo Arcadian military is an act of terrorism, even though they're only fighting to protect themselves. Come Zero 4, Neige, the leader of the human Caravan, berates Zero and Craft (the new Neo Arcadian general) for bringing the war to the peaceful haven of Area Zero, amongst the other "atrocities" that Zero's committed.
    What are you doing to help humanity!? How can you talk about the greater good after seeing what you've done to harm nature and this Settlement!? It took a long time for nature to return to its former glory for the humans living here to find peace...You're trampling humanity underfoot, not helping it! It doesn't matter how hard you try to justify your actions; you're both just fighting the same stupid war!
    • Unlike most examples, she realizes she was wrong, as the Neo Aradian refugees and the resistance are really not that different and apologizes to Zero.
    • Also in Zero 4, Zero chews them out after they decided to abandon Neige after she is kidnapped by Craft, telling them that they had no reason to leave Neo Arcadia if they were always like that.
    Zero: So you're just going to abandon her? She put her life on the line to stop the fight and save you and your Settlement!
    Caravan Guard: What of it!? If we save her, we might get attacked again!
    Zero: Look at you all cowering in fear! You're no different than the humans in Neo Arcadia!
    Caravan Guard: H-how dare you!
    Zero: If you're going to be like that, then why even put your lives at stake to leave Neo Arcadia in the first place?
  • Mega Man X got chewed out hard by Chill Penguin, and then Sigma in Day of Sigma over his hesitation to pull the trigger on a mechaniloid's power generator after it had taken a hostage. Chill points out that the mechaniloid would've done even more damage if Sigma hadn't intervened when X hesitated, and Sigma stresses that X could've easily hit the generator without causing lasting harm to the hostage. Ironically, Sigma coming to view X's worrying as the source of his potential rather than a weakness is what causes him to turn Maverick and become the Big Bad in Mega Man: Maverick Hunter X.
  • In the video game adaption of Megamanspritecomic, Megaman and Zero collect the magic b-balls, whereupon they're granted one wish. Instead of wishing for all the ghosts to go away, Megaman instead wishes to be sent to the moon. Zero calls him out on this.
  • Metal Gear Solid 2: Sons of Liberty, as part of its Mind Screw ending, asks the main character if he enjoys all of the killing he's been doing. This is made far, far creepier by not so subtly suggesting that they're ignoring the fourth wall, and saying "Dude, do you seriously find killing people FUN?" to the player. Something similar happens in the previous installment, too, although that one was not intended to be a fourth wall breach. As well as in the third installment, where you have to walk down a river being harassed by the ghosts of all those you've killed during your current playthrough. Detailed to the point of the game remembering the method of death. The appropriate body parts will be injured.
    • Can also occur in both 2 and 3, should you begin to beat up on the female protagonist following you at certain points. Your support team in 3 has some choice words for you when you go this route. And in 2, try kicking around the hostages you're supposed to be rescuing. The protagonist's girlfriend calls him on it.
    • Naomi blaming Snake for Grey Fox's condition.
    • Liquid and Mantis's "Not So Different" Remark speeches. Probably Meryl's diagnosis on what Snake is like from the little she managed to find out about him, too.
    • Also in Metal Gear Solid 2: Those seagulls. They annoy the crap out of you, cause Raiden to trip and fall, and in the right cases, that fall can kill him. So you can decide to kill a few of them. Nuh-uh. Both AI Campbell AND Rose call you on it, with Rose treating you like the monster you acted as until you apologize to her.
      • Raiden will also be quite ticked off at Snake after the latter betrays him with the Cyborg Ninja/Olga Gurlukovich and ends up capturing/delivering him to the Sons of Liberty. The fact that it was actually a fake betrayal just to lessen security onboard Arsenal Gear did little to dissuade Raiden of his irritation at Snake, as he didn't even let him in on the plan at first.
    • Snake berates himself with Liquid's voice in his head if he kills too many soldiers in one story 'arc.' Otacon and Rose will have a similar reaction as the above if you start mauling the wolves in the snow area, and eventually stop talking to you.
    • Pyro Bison in Ghost Babel will tell off Snake for killing and having enjoyment of it, and he makes it not so subtle of a fourth wall break by telling him the total number of people that Snake killed (note: the number that "Snake" killed is the exact same amount that the player killed).
  • Mighty Milky Way: At the very end of the game, the cute alien girl you've been controlling the entire time is revealed to be a sociopathic Planet Destroyer who blows up and creates new planets just for fun. And the very last target on her list is EARTH. The game specifically states you helped her in the victory screen, and the button on the bottom, rightfully so, screams, "WHAT HAVE I DONE???"
  • Minecraft: Story Mode:
    • At the start of Episode 3, you must choose whether to save Axel and Reuben from some enemies, or run for the amulet. Depending on who's on your party at the moment, you may be scolded by Petra or Gabriel: Petra will get angry if you abandoned your friends, while Gabriel will get angry if you put in risk the mission and don't head for the amulet.
    • The player has the option to give one to Ivor when you discover the truth of what happened, asking him how his Wither plan was any better than letting the Order's lie continue.
  • Solving the first major puzzle in The Mystery of the Druids requires you to knock out a homeless man with medical alcohol and steal his money to use a pay phone. He later reports the incident to the police, which in turn leads to your boss getting wind of it and chewing you out for it.
  • In Neverwinter Nights, the resurrection clerics will regularly give you a chewing-out if you give in to the Videogame Cruelty Potential.
  • Nihilumbra: Born to himself, as he is slowly overcome by guilt after "condemning" every place he walks to a horrible destructive fate.
  • Nine Hours, Nine Persons, Nine Doors has an example of this if the player chooses to go through door 3. By doing so, they will be forcing either Lotus and Clover or Santa to stay behind and, (presumably) die.
  • In the No Straight Roads second rap battle with DK Westnote , Zuke, finally fed up from years of his brother blaming him for all of his misfortunes, disowns him, saying "you're not my brother." DK West doesn't continue the rap battle or rebut, he just walks away. Maydaynote  tells Zuke that what he did was harsh. Zuke responds by saying he was done being blamed for his brother's crap, to which Mayday tells Zuke that he'd better patch things up before it's too late, or it really will be his fault.
  • Many games that keep track of your character's morality will punish you with a Downer Ending for being too evil, but Ogre Battle 64 really takes it up a notch. If you recruited too many chaotic characters and captured, rather than liberated many towns before killing the Big Bad, you get a "bonus" mission in which the protagonists of the original Ogre Battle call you out and try to kill you for your crimes, and you're forced to kill them. Then you get the very worst possible ending. Alternatively, you can lose the battle, and rather than kill you, the heroes of the original game allow you to join them on a new mission to atone for your sins.
    • Tactics Ogre also has several, especially if Denim takes the Lawful route, where nearly every battle in Chapter 2 consisted of enemy leaders calling Denim out on his participation in the Baramus Massacre. In the chaotic route, taking the more morally sound route, Denim still gets chastised for trying to keep his hands clean of the atrocities the WLA commit for the betterment of their country — but continuing to kill people through warfare for the sake of romantic idealism. And of course, in the Neutral Route, a character defects because Denim has proven to be wishy-washy. Lovely.
  • During the trek in the Ice Palace in Paper Mario 64, some enemies will disguise themselves as Mario's party members, but do a bad job keeping in character (the final trick they pull has them disguise themselves as various NPCs you've met and would have no reason to suddenly show up). Mario has to whack the false character with his hammer to proceed, but you can also have Mario be a total jerk by whacking his own party members. Doing so gets Mario a scolding from his friends while the enemies who pulled off the trick attack you, forcing you into battle.
  • Paper Mario: The Thousand-Year Door has many dialogue choices peppered throughout the game, which usually amounts to having Mario respond nicely (yes) or being a total dick (no). Having Mario giving jerk responses will have his party members or the NPC chew him out for being mean, but the plot will usually continue on regardless of what you said.
  • Episode 3 of Phantasy Star Universe: In a refugee camp on Parum, Pipi Vol berates the GUARDIANS about their ineffectiveness and willingness to abandon their friends. Although she accuses the GUARDIANS of something they didn't do (dropping G Colony on Parum), the rest of her accusations ring true, given events that took place in Episodes 1 and 1.5 (Phantasy Star Portable).
  • In Pirate 101 the player needs to break a couple of characters out of Fort Elena, a Marleybonian fortress made to hold one of the most dangerous minds in the Spiral (one of the characters being one of those said dangerous minds). Catbeard plans to start a war between Marleybone and the Armada to get the Armada to attack Fort Elena. It works, but Catbeard underestimated how powerful the Armada is, resulting in Marleybone nearly getting destroyed. Ratbeard is quick to blame Catbeard, but other members of the player's crew are more willing to accept their share of the blame.
  • Planescape: Torment gives you the option to play as an Evil Nameless One, and each and every evil choice option is leaden with guilt-tripping, detailed description of the consequences of your actions. This Let's Play ups it to inhuman levels without even needing to add much flavor text.
  • Prince of Persia (2008) has the Prince undoing all the work he and Elika had undergone to save the world from Ahriman because he couldn't stand the price: Elika's life. So, he destroys the Trees of Life, and Elika is understandably a bit upset ("WHY?"). The expansion provides a pretty good reason. He knew that with the prison not at full strength, Ahriman would eventually break out again anyway, and with Elika dead, there wouldn't be any way to stop him. So he releases the seal and brings Elika back to life because she's the only one who can do it, though eventually Ahriman becomes too strong for her to do anything by herself and she abandons the Prince to go find her people…
  • In Psychonauts 2: Razputin, while inside the mind of Psychonauts second-in-command Agent Forscythe, uses his newly-acquired mental connection power (where one can force a target to form associations between two thoughts to essentially rewrite their personality) to let him go on a highly sensitive mission. He ends up giving her a gambling addiction by accident and essentially has to undo the connection he created to stop her from ruining the mission. Raz's new father figure and senior agent Sasha Nein ends up giving him one of these upon their return to base:
    Sasha: I thought this might be a good place to talk about the incredible access Psychonauts have... and the trust that goes with it.
    Razputin: I know. I really messed up. I thought I could fix it.
    Sasha: You thought you could bend another person's mind. To bend their will to your own. There are few things worse Razputin. Agent Forscythe seems to think that you've learned your lesson. And that no further consequences are needed. I think she's being too lenient.
  • Lemres of the Puyo Puyo series, while ultimately a good guy, has done some... concerning things. To wit...
    • He gave Klug a book with a powerful demon inside for no good reason.
    • He forces Amitie to play Puyo with him with the stakes of "winner fights Possessed Klug". His justification being that the winner of the duel is the stronger of the two.
    • In Puyo Puyo! 15th Anniversary, he wishes for the sea to turn into jelly, killing the entire ocean ecosystem.
  • In Quern - Undying Thoughts, if you do what Maythorn wants, Gamana becomes furious with you. She says you will have to live with the knowledge that you have destroyed countless worlds and wonders how she could have trusted you.
  • Radiata Stories' protagonist is taken down a peg by Gawain for killing the wind dragon, which screws up a world already headed for disaster because of the death of a different dragon.
  • Radiant Historia has Stocke getting a lecture from Teo and Lippti if he does something blatantly counterproductive, such as eloping with Raynie for a year when he knows perfectly well the entire world is doomed without his direct intervention. It's delivered more gently than most examples, however, since there's absolutely nothing stopping him using the White Chronicle to go back and change his decisions.
  • In The Reconstruction, Dehl receives an indignant speech from Mahk after he kills (or at the very least, severely injures) two Nalian slavers in front of Xopi. He becomes an outcast of the Sikohlon family because of this.
  • Red Dead Redemption: John Marston pulls this on himself. It is established several times that John is not a fellow you want to cross. However, he is for the most part honorable with the exception of working for De Santa and Colonel Allende, in which he kills many poor peasants whose only crime is fighting a corrupt regime. Not only that, he burns their homes and allows their women to be forced into prostitution. The expression on his face indicates he is not pleased with this. It adds a definite edge to his character when you consider how far he's willing to go to get back to his family.
    • Archer Fordham calls John off on this for bringing in Javier Escuella's lifeless corpse to the authorities (if the player kills Javier), saying that he expected Javier to be "looking very... healthy".
  • Rise Of The Third Power: Rashim calls out Reyna for using Rowan's feelings for her to make him loyal to the Resistance. To be fair to Reyna, she tells Rowan that he doesn't owe her anything, making it clear that she wants him to reconsider his reasons for joining. The next morning, Rashim subtly calls out Rowan for serving the Resistance for the sake of romance. When Rowan's loose lips causes the location of the Resistance HQ to be leaked to Sparrow, who seduced him, Rashim uses this as an example of why Reyna is in the wrong for recruiting Rowan with false promises of romance, since recruiting someone who is lovesick makes them a liability for the Resistance.
  • River City Ransom: EX has various unethical attacks, such as kicking the opponent while they're down or curb-stomping them. Enough surprise punches to the head while a boss is talking, and your team will leave or turn on you. So much for Shut Up, Hannibal!, eh? Gleefully, all of these are fair game in the NES original.
  • In Robopon, this happens surprisingly often.
    • In the first game, refusing to help Lisa and the bullied kid makes them chastise Cody.
    • Nick D. tries to guilt trip Cody into giving him the XStones, because he needs them to provide money for the orphan kids at Chapel Academy.
    • Dr. Don and Sam continually berate Cody for wrecking their time machines. Eventually, it drives Don insane, though Played for Laughs.
    • Dr. Zero, Sr. is horrified that Cody blew up the Battleship with his sons inside, gravely injuring Zeke.
  • In Episode 3 of Sam & Max: The Devil's Playhouse, They stole Max's Brain, Sam is called this by the C.O.P.S. after he threatened Carol at gunpoint for making the Crimetron work anyway with the two clues he had in that moment.
  • Several of the Sega CD games, most notably Night Trap, and Ground Zero: Texas, are notable for this. Make too many mistakes and you will get chewed out by one of the good guys, or mocked by of the villains. Here's an example from Night Trap:
    Lt. Simms: I don't believe what I just saw! Those bloodsuckers just got Lisa, and you had a chance to save her! I put the lives of those girls in your hands, and you screwed up! I'm pulling the plug on you before you do any more damage. Breaking contact.
    • In the 25th Anniversary Edition of Night Trap, if you fail to save Danny from the Augers, however, the only reaction you'll get from Simms is a Silent Treatment instead.
  • At the end of Shadow of the Colossus, Lord Emon calls Wander on allowing the colossi to combine and become much more powerful, and letting them possess his (Wander's) body. Lord Emon goes on to state that he hopes that, if Wander survived, he will atone for his sins.
  • Persona:
    • Persona 2 has this at the end of Innocent Sin. Philemon waltzes in as Maya Amano dies, gutted by the magical Lance of Longinus, and offers the heroes a chance to save her at the cost of erasing their memories. Meanwhile, he also pretty much reveals the entire feud between him and Nyarlathotep has been little more to either than a pissing contest and an excuse to see who is stronger, including the catastrophic events of Persona and the nightmare yet to come in Eternal Punishment. The option to punch his lights out is understandably taken by many.
    • In Persona 3, Yukari Takeba is frustrated with Akihiko Sanada and Mitsuru Kirijo for not telling the junior members of SEES why they need to destroy Shadows. After Fuuka Yamagishi joins, which Yukari believes is the result of her being guilt-tripped into doing so, Yukari calls Mitsuru out for keeping secrets and accuses Akihiko of not caring as long as he gets to fight. Once Yukari learns about the fact that the failed experiment by the Kirijo group 10 years ago that caused her father's death also led to the creation of the Dark Hour, she complains that SEES is essentially just cleaning up the Kirijo group's mess. Yukari later apologizes to Mitsuru for going too far in her outburst, but what she said gives Mitsuru and Akihiko a great deal to think about.
    • You have to do this to the party in Persona 4 when they try to push Namatame into the TV, which is basically a death sentence in order to avoid the worst ending. The hero's attempts to keep his friends from doing something stupid leads to the line "Calm the hell down!" and the only time he's ever visibly angry in the entirety of the game.
      • The MC can do possibly the cruelest thing possible in the remake, thanks to the new Social Link with Tohru Adachi. If you've seen at least the normal ending, you'll know that he's the killer. At Rank 8, you have the option of destroying evidence pointing to him. This leads to a whole new ending where Adachi never gets caught and actually laughs and calls you out while going home. It's called the Accomplice Ending, to hit it home further.
    • Yukari, in the wake of seeing how strong and genuine the friendship of the Investigation Team is, again calls out the senpai of SEES in the spinoff game Persona Q: Shadow of the Labyrinth for being secretive and acting superior. They actually do apologize, and the end of the P3 route has them holding a dinner party in the dorm together. That said, Yukari herself also gets called out in turn by Rise, who says that part of the problem is that Yukari doesn't try to express her concerns to the third-years of her group (Fuuka, one of the few SEES members Yukari confides in, is quite surprised and sad to learn that Yukari felt so troubled).
      • Naoto, after learning that Zen showed Rei (a girl who'd died very young) the school that she'd always wanted to attend, causing her an immeasurable amount of anguish and forcing him to erase her memories to prevent her from harming herself, thereby kicking off the plot of the entire game, tells him that what he did was as cruel as putting a great feast before a starving man and not allowing him to eat it. He doesn't try to justify his actions, but is determined to make things right.
  • One point in Shin Megami Tensei: Strange Journey has you requested to kill some relatively harmless people at the behest of demons (who were previously tortured by said people before they were rendered harmless). Zelenin offers to use her song on the demons as an alternative. If you take this option, the demons are blown into their component data in a slow, horribly painful process. At which point Jiminez arrives and curses you out.
  • Shin Megami Tensei IV: Apocalypse: After word gets out that a. you died and were brought back to life under the condition that you're Dagda's People Puppet, and b. under his command, you unsealed a MacGuffin that unleashed the Divine Powers and caused them to kidnap Flynn and wreck even further havoc across Tokyo, you are summoned to Cafe Florida, the Hunter's Association HQ, for a judicial hearing. Inside, you meet Fujiwara and Skins, who are not happy about what you caused but are willing to hear you out, and a group of hunters who are extremely angry at you and wish you just stayed dead instead of becoming Dagda's minion-by-forcenote . Fortunately, Fujiwara and Skins offer you a second chance by way of an oath, and after a Power Nullifier kicks in across Tokyo that prevents everyone else from summoning demons, you're given a chance to redeem yourself by lifting the barrier as the only one who stands a fighting chance.
  • Sonic the Hedgehog:
    • Zigzagged in Shadow the Hedgehog, the eponymous character can choose to do good, evil, or neither, depending on the stage. (Example, most stages allow all three choices, but some only allow Hero/Villain, there's even one that only allows Villain/Neutral). You can freely choose between allies, Sonic-Nobody-Black Doom-Sonic-Doom-Nobody, for instance. If you have the hero as your current ally, they berate you for killing GUN Soldiers, or Eggman's Robots, strangely enough. If you play the villain, Doom/Eggman/etc get on to you for killing Black Arms, or Eggman's robots. Oddly enough, in one stage, killing Eggman's robots while doing either Hero OR Villain gets you yelled at.
    • In Sonic the Hedgehog (2006), Amy calls out Silver for trying to kill Sonic, whom he accuses of being the "Iblis Trigger" who will cause the destruction of his future. Despite Silver trying to convince her, Amy flat out tells him that she will choose Sonic over the world. This leaves Silver to question about his mission on saving the future.
    • As the general plot of Sonic Lost World is all Sonic's fault, he takes some crap from not just Tails, but also Eggman. Humourously enough, one of Master Zik's lines in Lava Mountain Zone 1 also invokes this:
      Master Zik: You beat an old man, are you proud?!
    • Sonic's Moment of Weakness in Sonic Boom: Rise of Lyric gets him flak from everyone who saw it, save Eggman and Metal Sonic. Cliff also chews him out in much fewer words when he catches wind of it. The rest of the game is about Sonic and co. correcting his mistake.
  • Spec Ops: The Line starts becoming rather harsh at the tone after the "White Phosphorus" incident and things only get worse and worse from thereon in, with the Radio Man, Col. John Konrad and even his own squadmates continuing to criticise Capt. Martin Walker for all the actions he takes. Add this to the messages you get during the loading screens and it just as easily crosses over into What the Hell, Player?, criticising you by extension for being the "mind" behind Walker's actions even as he in-story keeps on putting you in the situations where you commit atrocity after atrocity without a choice due to his desire to be a hero. By that point, if you keep playing, it's either because your years of gaming experience have taught you strict and disciplined Gameplay And Storyline Segregation, or because you're a cynical sociopath who gets off on unironically enjoying killing for fun.
  • The Tunnel Man exists in Spelunky to help build tunnels that act as shortcuts to the other stages in the game, a very helpful feature in a roguelike where it's ridiculously easy to die. He sits in his own little corner in the pregame lobby, and there's nothing stopping you from walking over to him and giving him a sound thrashing with your whip. Talking to him afterwards has him call you out on your behaviour.
    Tunnel Man: Why are you hitting me? I'm trying to help you out here!
  • When the Conclave comes to arrest Tassadar in Starcraft I, he at first thinks he's being rescued.
    Tassadar: "I had nearly given up any hope of rescue."
    Aldaris: "We have come to arrest you traitor."
    Tassadar: "Arrest me? Aiur burns at the touch of the zerg and you come all this way to arrest me!?"
  • Transfer enough of your crew to serve in torment and death with the Druuge in Star Control II, and the Starbase Commander will call you out. It will also get much, much harder to recruit.
    "Captain, you are a heinous SLAVE TRADER!!!"
  • In Starlancer, similar to FreeSpace, firing on Alliance ships will result in you being executed by firing squad THE MOMENT YOU DOCK AND STEP OFF YOUR SHIP.
    • This one is particularly annoying because they do ask you to shoot down torpedoes fired on allied ships. If you are attacking a torpedo, but it still impacts on and destroys a ship, chances are a few of your dinky laser shots aimed at the torpedo hit the ship too. And that, apparently, is apparently enough for everyone to assume you destroyed that ship.
  • In Star Trek Online Captain Shon is quick to suggest blowing up an Iconian gateway ASAP lest another invasion fleet arrives. Both Koren and A'dranna both call him out on this, threatening to have D'Tan turn the Romulan Republic against the Federation. Admittedly, he does have a point and it's possible that A'dranna's actions were being influenced by the Iconains.
    • Shon does this again in "A Step Between Stars" when the Federation, KDF and Romulan Republic start bickering over the Jenolian Dyson Sphere.
  • At the end of the Imperial Agent storyline in Star Wars: The Old Republic, if the Agent sided with Darth Jadus at the end of Act 1 and gave him the intel recovered from the Ancient Conspiracy at the end of Act 3, your former boss the Minister of Intelligence will disappointedly rebuke you for kowtowing to the Sith who consistently prove themselves to be complete dangers to themselves and those around them as they repeatedly interfere in Intelligence affairs, as well as allowing the department to be rendered completely subservient to them.
  • Inverted in Stellaris: Synthetic Dawn if the player chooses the shamelessly evil Xenophobe Advisor and then proceeds to do things that are very un-xenophobic. Uplifting animals, joining a federation, or educating pre-FTL civilizations in particular. In all three cases, the advisor will sigh in disgusted resignation and mutter commentary after reporting to the player. (Other Advisors, even those for seemingly "good" ethos, will make excuses for a player who goes against their ethos.)
  • In Suikoden II, during the Tinto arc, Nanami asks Riou (your character) to run away. If you choose to, you're eventually forced to confront the other commanders of the army. Shu will slap Riou in the face, and tells him that his (and in turn, your) cowardice cost one of the generals his life. If you keep refusing, the game ends — stating that the hero has lost the respect of everyone and the movement collapsed. Nice Job Breaking It, Hero
  • A popular scene in Super Robot Wars Alpha 3 recreates the scene where Kira Yamato is confronted by his friend Sai Argyle as he catches him with his girlfriend Flay Allster. As Kira, in the middle of a Heroic BSoD and manipulated by Flay, tries to bring down Sai, Kamille Bidan, Quatre Raberba Winner and Shinji Ikari confront Kira and tell him to get off it. This is especially noticeable with Kamille and Shinji as they would have done this before, too.
  • In Super Robot Wars BX, Bright Noa tells off Flit and says, "FLIT HOW DARE YOU TARNISH THE NAME OF GUNDAM WITH YOUR EVIL DESIRE TO REMOVE VAGAN." However, it doesn't work as Flit basically created the first Gundam.
  • Sword of Paladin:
    • Nade is angered when he learns that Alex intentionally used Arthur's Royal Gem against Berienstahl, since there's no guarantee that Alex can control that power.
    • Alex calls out Nade when the latter gives on up being the Paladin after Augustus breaks his sword and Emilia sacrifices herself. He points out Sophie's life still depends on him continuing to gain power as a Paladin, so he can't afford to give up.
    • In a postgame event, Nade tells Alex that he may have to sacrifice himself in the battle with Anguis. Alex is angry enough to challenge Nade to a duel and make the latter promise to come back alive, since Nade has many loved ones who will miss him.
  • Tales Series:
    • In Tales of Symphonia, Colette, as The Chosen One, stays quiet about all of her problems, both physical and mental, throughout the game, most notably the fact that the World Regeneration ritual will come at the cost of her own life, and even after the party solves that problem, her body starts to crystallize. Near the end of the game, Lloyd finally calls Colette out on it, noting how many times the party had to stop saving the world because she was too scared to speak up.
    • During a skit just after Corrine's death, Sheena is clearly still devastated when Zelos comes in acting like his usual carefree self. Sheena leaves and the party call Zelos out on how insensitive he's being. Zelos retorts that Sheena is never going to feel better if the party keep walking on eggshells around her.
    • In Tales of Symphonia: Dawn of the New World, softy protagonist Emil gets his fair share of these over his alter ego's overly violent tendencies, from Tenebrea (rendered with hilarious casualness) for sending Marta off to her death, and even levels one on himself when he finds out the girl he's been protecting this entire time, he essentially set up as a decoy in the first place (though this was also done by his other self). Prequel protagonist Lloyd Irving also faces them for his apparent face heel turn until it's revealed to be a combination of an evil doppleganger, a top secret save-the-world plan, and sheer bad timing.
    • Luke of Tales of the Abyss gets an epic calling out by his entire party after his Nice Job Breaking It, Hero moment, largely for his refusing to accept responsibility for what he's done, which leads to his Heroic BSoD and subsequent Character Development.
    • Tales of Vesperia:
      • Yuri Lowell, as a Vigilante Man, kills two people who were using either their position or nobility to escape the law. When Flynn calls him out on this, Yuri freely admits that these actions made him a criminal, but also notes that regardless of legality, they were necessary and in fact, turns it on Flynn himself.
        Yuri: But you can't deny that lives were saved because those bastards were put down. You'd rather tell those people "sorry you had to die today, I promise I'll change things soon."?
      • Yuri returns the favor when Flynn unintentionally helps Alexei, who he's been worshiping and blindly following orders of all this time, by deterring Yuri's group and letting Estelle get kidnapped.
        Yuri: Just what the hell are you doing? What happened to advancing as a Knight and fixing the empire from within? You've been nothing more than a damn puppet on Alexei's string. Don't you dare tell me that the Don and Belius died for nothing more than that! He was there working alongside you this whole time, Flynn! How could you possibly not know?!
    • Tales of Graces:
      • The most notable target of this is Richard, who has the excuse of a rather bad case of Demonic Possession. The other characters also call each other out on various things at times, such as Hubert being called out on becoming such a Jerkass after the Time Skip.
      • Another example is after the party defeats Richard and Emeraude inside the cocoon at World's Eye. When Sophie sees a chance to defeat Lambda once and for all via Heroic Sacrifice, she jumps at it, but is held back by Asbel. It is one of the few times in the game Sophie shows visible emotion (namely anger), and calls Asbel out on getting in the way of defeating the game's resident Eldritch Abomination. Likewise, Asbel spends the entirety of the next scene yelling at her for daring to try to pull a Heroic Sacrifice.
    • Tales of Berseria:
      • Eleanor likes to hand these out in response to the party's more amoral actions. The party is composed of a war daemon who's perfectly at peace with himself and his goal of killing his brother, a malak pirate several times her age who believes everyone should have the freedom to do whatever they want (that doesn't infringe on another's freedom), a sarcastic, nihilistic Ambiguously Human drama queen, and the Lord of Calamity who openly admits her only objective is the cold-blooded revenge-driven murder of a messianic figure and any heroics she perpetrates are completely incidental. Needless to say, Eleanor's attempts to apply structured morality fall comically flat. The only time it sticks is calling Velvet out on making Laphicet the malak a Replacement Goldfish for Laphicet her deceased younger brother, and only because Phi had called her out as well and she'd already resolved to change.
      • A dramatic and protracted example is Innomant when he reveals himself to have taken the form of the original Laphicet (Velvet's brother) and proceeds to cruelly point out how pointless all the destruction she'd caused in the name of revenge was, since Laphi was a consenting sacrifice and not a murder victim. This drives Velvet nearly psychotic with grief and regret, or more specifically Despair, the malevolence Innominat wanted to wring from her.
  • Touhou Project has at least one fun example of this, in Touhou Kaeidzuka ~ Phantasmagoria of Flower View. Your character meets with Shiki Eiki, judge of the dead, who points out that, for what you've done, you might end up going to hell… (or worse!)
    • There was also that time when Reimu looted the village in Touhou Youyoumu ~ Perfect Cherry Blossom.
    • And the time she planned to do the same to Satori's house in Touhou Chireiden ~ Subterranean Animism. In fact, Subterranean Animism as a whole is this, as evil spirits are running rampant in Gensokyo and the youkai (who can't go into the underground themselves) want Reimu and Marisa to help fix it, yet the only thing they care about are hot springs.
    • But what really takes the cake is the final boss of Touhou Seirensen ~ Undefined Fantastic Object, Byakuren Hijiri. A former buddhist nun who wanted to create a world where youkai and humans can live in peace, and was sealed away for her efforts. She calls your player character out for Fantastic Racism, especially if you chose the character's "must be youkai up to no good again!" path instead of the "TREASURE!" path. Especially Sanae, who's started to get a little too into her new job of "youkai extermination".
    • In one of Marisa's endings in Legacy of Lunatic Kingdom, Marisa calls out Yukari for her seeming lack of concern regarding some recent major events, such as when the Great Hakurei Barrier cracked in Touhou Shinpiroku ~ Urban Legend in Limbo and the Lunarians' invasion in Touhou Kanjuden ~ Legacy of Lunatic Kingdom itself. Marisa even insists that she's willing to destroy the Lunar Capital's Occult Orb because it is a dangerous object that could cause Gensokyo to descend into chaos. Unfortunately, true to Yukari's nature, she denies her plea by stating that none of those events were her attention. Yukari even tells Marisa that the orb could "change Gensokyo even more" and they're lucky to have gained such information and magical power. This leaves a bad taste in Marisa's mouth and she feels uneasy about it.
    • Pops up with some regularity in the Touhou manga as well. Most notably in chapter 25 of Forbidden Scrollery where a human villager who turned himself into a youkai calls out Reimu on attacking him with lethal force and intent to kill despite being friends with numerous other youkai. Reimu is completely unshaken by his pleas and explains that a human villager purposefully becoming a youkai is the greatest sin there is in Gensoukyou since it threatens the very delicate balance that the Fantastic Nature Reserve is founded upon.
  • In Ultima VII, your buddies will scold you to no end if you pick up anything that doesn't belong to you, but they don't mind if you give it to them instead. Enough infractions will make them leave the party (sometimes resulting in Game Breaking Bugs). Even the Big Bad will sometimes pop up (literally), and scold you "you'd best not do that Avatar". Hypocritical Humor anyone?
    • Most of Guardian's lines are dark sarcasm.
    • In the earlier Ultima VI Dupre will get testy if the Avatar decides to go wenching before the quest is complete. Ignoring him costs you a lot of Karma, and all you get for your trouble is robbed.
  • Undertale:
    • Near the end of the game, the player will encounter a figure (Sans) in a church-like hallway whose specific role is to judge the player on their actions throughout the game. If you've killed at all, you'll get a comment about whether or not you did the right thing. If you killed Papyrus in particular, you'll be asked if with great power Comes Great Responsibility and get called out on that specific death regardless of your answer. If you went full-on Genocide run, this person becomes your final boss.
    • On the True Pacifist route, the boss fight with Asgore is interrupted before it can begin by Toriel, Asgore's Actual Pacifist ex-wife who you have not seen since the beginning of the game. Asgore is happy about the reunion, but the feeling is not mutual as Asgore is quickly called out on his own cowardice. Through the course of the game, you learn that passing the barrier sealing the monsters in the Underground requires a monster to take a human's soul or vice versa, and that seven human souls are needed to destroy the barrier entirely. Asgore has spent years collecting the souls of humans who have fallen into the Underground and has six by the time of the game. During this scene, and despite Toriel's own pacifism, it's pointed out that Asgore only ever needed one soul, at which point he could have gone to the surface, taken six more, and destroyed the barrier much sooner and relatively more peacefully than declaring that all humans who fall into the Underground are to be killed on sight did. Asgore is also called out on declaring this edict while hoping that no humans ever actually appear.
  • In Virtue's Last Reward, the characters get really pissed if you vote "Betray" against certain characters, especially the ones that are incapacitated or otherwise unable to vote. Phi gets so angry at you for Betraying her in one timeline that she decides to screw you over in another. Ironically, you have to do that in order to figure out how to pull one on her in order to quell her anger. In some cases, you will get chewed out no matter what you vote: if you choose "Ally", you are called out for putting your and your partner's BP at risknote . If you betray, you are accused of putting your opponent's life at risk just for a chance to earn one more BP. In some cases, your opponent's vote will change depending on yours, so if you ally, they'll betray you, and if you betray, they'll ally and make you feel guilty.
    • Special mention goes towards betraying Luna on the last AB Game in her timeline. Even Zero Jr. chews you out for it.
    • Notably, this standard only applies to you for the most part. Other characters get off the hook relatively easily, even when they attempt to murder someone else. Even when they try to choose Betray against you while you think they're unconscious and unable to participate (resulting in an automatic Ally) and you'd die if you got betrayed again.
  • Telltale's The Walking Dead has a crapton of this. You play as convicted murderer Lee Everett, who joins a group of survivors in a Zombie Apocalypse. As you play through, you are presented with a lot of thorny, murky moral dilemmas and are forced to make a choice. Your (and by extension, Lee's) choices reflect on the other survivors and what they think of him. Needless to say, no matter what choices you make, Lee will get this trope at least once, especially if you choose some of the more Jerkass options, like so.
    • In the final chapter when Lee Everett is talking to The Stranger, the guy pretty much calls Lee out on every single negative repercussion that has happened as a result of Lee's (and the player's) choices.
    • Clementine can give out one of these lines in the final episode of Season 2, depending on what the player chooses. If Clementine kills Kenny but leaves Jane alive, Jane will admit that Alvin Jr. is safe in a car, and that she only said AJ was dead to prove that Kenny had lost his mind. One of the possible dialogue choices has Clementine call out Jane for getting Kenny killed just to prove a point.
    • Clem can also be on the receiving end, such as when Kenny gives her a huge mouthful at the beginning of Season 2 Episode 4, blaming her for Sarita's death. In Season 4, most of her choices can get her reprimanded by other characters, especially on how she teaches AJ.
  • Arthas from Warcraft III, or specifically Uther calling him out on his decision to raze the city of Stratholme.
    • 'You lied to your men and betrayed the mercenaries that fought for you! What's happened to you, lad? Is revenge all that matters to you now?!' Courtesy of Muradin, folks.
    • And again in World of Warcraft in the Caverns of Time when this is repeated.
    • In the ending of The Frozen Throne, these exact sentences echo in the background. Arthas continues with what he's doing regardless.
  • In Wasteland 2, there are many actions that can result in your party members calling you out, especially harming innocents with your good team members. An Inversion happens relatively early on in the game if you have Angela Deth in your party (which is likely) when you talk to Sammy in the Rail Nomads camp. Upon finding the man who witnessed her lover's (Ace) death, Angela executes Sammy for being a coward and letting Ace die. However, according to his tale, Sammy actually helped fight the robot killer despite being afraid and his only real crime is not going to Ranger HQ with the tale and Ace's log. Angela cannot be called out on this by the rest of your group, and it's never mentioned again except by the bartender complaining he just lost a customer. Considering that a high-ranking Desert Ranger just flat out executed a random merchant after casually talking to him, you'd think there would be repercussions from the Rail Nomads (at this point, they likely don't really want you there anyway due to their feud).
  • Done by both Io and Takeya to Haruki in White Album 2, when the latter decides to break up with Setsuna, despite being already engaged and being in a physically intimate relationship with her for almost five years, all just to get back together with Kazusa. This is followed soon after by the same, except done by Setsuna's whole family (they're that pissed, particularly her younger brother). Ironically Setsuna herself doesn't call Haruki out on this; instead she avoids and ignores him for as long as humanly possible.
    Setsuna: Nobody likes the persistent type.
  • In Wing Commander III, if Blair decides to disobey orders to go after Hobbes, which results in Vaquero's death, Eisen will call him out on putting his own desire to avenge Cobra above the needs of the ship.
    • In the previous installment, Vengeance of the Kilrathi, firing into an allied ship too much results into you being declared a traitor and fired upon.
  • The Witcher involves making choices which will severely alienate at least half of your hero's acquaintances, resulting in a "What the Hell" speech from at least somebody — most significantly, you can join the paramilitary bigots who slay monsters, but who also subjugate the "lesser races" (alienating your "lower-class" friends) or join the resistance to these oppressors, themselves so embittered at human rule that they have no problem with human collateral damage (alienating your "upper-class" friends). You can take a neutral path, largely pacifying your friends, but alienating almost everyone else on your journey.
  • Malygos gets called out in the latest World of Warcraft expansion for a plan that at least involves genocide and may in fact cause the planet to explode. Said people calling him out, besides players, are every single other dragonflight. Even the Black Dragonflight gives a reaction of, "… sigh, you had to do the one thing that would piss even us off and make us side with these losers to defend this place, didn't you?"
    • In a Hellfire Peninsula quest chain, you are first sent out to locate a draenei named Vindicator Sedai. When it turns out that Sedai has been murdered, his friend Makuru asks you to kill some Mag'har orcs in revenge. When you turn in the quest, Sedai's brother, Anchorite Obadei, upbraids Makuru for it, telling him that that's not what Sedai would have wanted. You're sent out to atone for what you've done… and it turns out that Sedai was not killed by the Mag'har, but by a fel orc assassin.
    • This happens again in Legion... only on a much bigger — and interplanetary — scale after the death of Kil'jaeden. With the fight itself taking place on a Burning Legion command ship which reaches Argus - the former Draenei homeworld, now turned into a primary Legion stronghold, Khadgar and the others find themselves seemingly with no way to return home. Rather than resign themselves to their fate, Illidan notes that he still has Sargeras' Keystone - the one he sent Demon Hunter player characters to fetch in their intro questline - and uses it to tear open a rift back to Azeroth, allowing Khadgar to teleport everyone to Azsuna. However, with there now being two rifts open, Kil'jaeden and Illidan's combined effort effectively tore a direct tunnel in the fabric of space; Azeroth on one side, Argus on the other.
    Khadgar: What... have you... done?!
    Illidan Stormrage: Sometimes, the hand of fate... must be forced.
  • About two thirds of the way through Yggdra Union, Yggdra and her army decide that they should preemptively invade the empire of Bronquia to keep Gulcasa and the Imperial Army from trying to attack them again. Kylier suggests that they should just hold the border, as doing anything else will have them sinking to Gulcasa's level, and reminds them that there are innocent villages in their way, but Yggdra remains convinced that this is the best way to protect her people (Kylier promptly leaves the party after this). One battle with a self-constructed and extremely untrained militia army later, Yggdra and company are a lot less certain.
    • There's also the What the Hell, Player? ending you can get if you refuse to fork the Gran Centurio over to Marietta in Battlefield 48, which will almost certainly not only perpetuate the cycle of war, but make it even more violent. You get a whole lot of Visible Silence from the party when you make this choice, although they resign themselves to it as the scenario goes on.
  • In Yo Kai Watch, if you choose not to follow traffic laws, Whisper will warn you. If you still choose not to? Snartle will appear, and will be guaranteed to easily defeat your team until you're in the post game having an S-Rank watch.