Sometimes gravity doesn't work. Or doesn't work immediately. Or evenly. Or fairly. This takes the following forms:
- Gravitational Cognizance: A character will not fall until they realize they should be falling. For example, running unknowingly off the edge of a cliff — or walking on the underside of a diving board. Especially dense or focused characters may need to have another character point out their vulnerability. This will also likely happen when someone tells them, "Don't Look Down!"
- An occasional variant has a character, upon realizing their situation, desperately start scrambling back where they came from, often managing to reach the original ledge before gravity can notice.
- In some platforming video games, this is an actual game mechanic. Often dubbed "Coyote Time" in honor of poor Wile E. Coyote himself, the concept is an aid to make platforming a little less frustrating and feel a bit better to control by allowing players an almost imperceptible amount of time to jump even after they've gone off a ledge (the period where players more often than not don't realize they've already gone off the ledge before they pressed the jump button to begin with), making timing jumps a bit more forgiving.
- Creeping Gravity: Also known as Gravity Waves. Gravity will affect a character's body in sections i.e. legs, then torso and finally head. The character will demonstrate neither tissue damage nor pain as a result of this distortion, only on hitting the ground.note
- Varying Gravity:
- On more than one occasion in some cartoons, a character who was falling to earth gently via parachute was handed an anvil... by another character who was falling at the exact same rate... and immediately went into a terminal velocity plunge.
- Characters will fall faster than a heavy object — ensuring that the object lands on them. Everything falls faster than an anvil.
- Sometimes gravity will even shift around the relative positions of objects. For example, a character and an anvil are falling side-by-side, when suddenly the anvil starts falling a bit slower and moves laterally so it is now directly above the character's head.
- Dramatic Gravity: Reactions can vary depending on how gravity can be suspended. One example is a character will be suspended from the gravity just enough time to give one last comment to your opponent. Said gravity can also be suspended while a badly spooked character bobs up and down in mid-air while screaming.
- Out On A Limb: Gravity is less powerful than other physical forces, including friction, tension, torsion and all the rest. Static electricity appears to be the most powerful physical force. This allows objects to be stacked on top of each other across an unlimited space or height, maintaining stability even if the branch or beam they are standing on is sawed in half, so long as the pieces are touching. This also allows characters to balance an unlimited number of objects in their hands.
- Counterintuitive Gravity: Items which should fall don't, when items that shouldn't, do.
- The traditional case is a character chased up a tree and out onto a limb, as above. It is reasonable for them to trust their weight to a branch while the chaser is cutting through it, because sawing the branch off will make the tree fall. The section being removed (and the character on it) remains suspended in mid-air while the rest of the item (plus whatever object or structure had been supporting it) falls, presumably forever.note Diving boards and bridges are also prone to this effect.
The trope is named for the title in The Tick, riffing on the title of the novel The Moon Is a Harsh Mistress by Robert A. Heinlein, which is in turn a play on the sailors' saying "The sea is a harsh mistress", which probably goes back to The Bible "The Law is a harsh master" (Romans 7, 1-6).
See also Gravity Is Only a Theory, Variable Terminal Velocity, Not the Fall That Kills You, Gravity Sucks. Gravity as a "power" that is easy to create is covered by Artificial Gravity and Gravity Master.
- Some episodes of Pokémon have this trope occurring at one point.
- The Ur-Example is used in Paradise Lost. Satan flies boldly out of the gate of Hell through Chaos as he begins his odyssey to destroy Eden. The whole thing is quite dramatic until the Devil realizes he's fluttering his wings in a void without any air to fly through, causing him to drop "plumb down" thousands of fathoms like a cosmic Wile E. Coyote.
- In The Hitchhiker's Guide to the Galaxy flying is the art of deliberately abusing this trope. Specifically, throwing yourself at the ground and missing, and then making sure not to think about the fact that flying is impossible, or else gravity will glance in your direction and demand to know exactly what the hell you think you're doing.
- In Dungeons & Dragons, some Elemental Planes have "subjective directional gravity," which essentially means that "down" is whichever direction you think it is. As in the above example, some mental gymnastics make it a very effective method of getting around within those Planes.
- In the Pokemon: Twilight Wings episode "Buddy", Hop's Wooloo runs off to try and prove it can be like a Charizard. The last thing Wooloo tries to do is fly, done via jumping off a ledge of a cliff while running. Of course, Wooloo stops in midair for a good few seconds, then helplessly flails about before falling shortly after, causing it to uncontrollably roll very fast to Milo's farm.
- Many cartoons (Especially the older ones) will often play this trope for laughs. This is especially true for Looney Tunes who is able to master the trope for enemies who tried to get rid of the characters, only for them to end up getting the karma they deserved. It even received the page quote and page image.
- The traditional trope is explained by Bugs Bunny in the aforementioned "High Diving Hare" short. At the end of the episode, Yosemite Sam tries to saw off the end of a diving board, with Bugs on it. However, the diving board ladder, and part where Sam is, fall down, leaving Bugs and the end floating. Bugs remarks "I know this defies the law of gravity but eh, you see, I never studied law", suggesting ignorance of the law of gravity, equals it not noticing you, thereby allowing the situation.
- The Road Runner and Coyote lampshades this trope in a cartoon where they use signs to communicate the same thing.
- In an episode of the spin-off series Tiny Toon Adventures, the characters invoked this trope to pass over a gorge by stepping on thin air without looking down. Makes you wonder after a while why anyone looks down at all.
- The Simpsons invokes this at the end of "Bart the Daredevil", when Homer accidentally gets on Bart's skateboard and launches himself across Springfield Gorge, but plummets straight down at the peak of the jump.