Follow TV Tropes

Following

Video Game / Puyo Puyo

Go To

https://static.tvtropes.org/pmwiki/pub/images/puyo_cut_small_2537.png

"It's fast, it's furious, and it's puzzlingly addictive!"
Puyo Pop Fever, EU back cover
Advertisement:

Puyo Puyo, known as Puyo Pop in English for a number of years, is a series of competitive Falling Block puzzle games originally created by Compile and currently owned by Sega. The object of the game is to flood your opponent's board with Nuisance Puyo by making chains with several multi-colored Puyo, which explode when four of the same color are connected. Despite its relative obscurity in the west, due in no small part to a history of not being localized, it is arguably one of the more influential puzzle series; its competition-based gameplay and colorful stable of characters were groundbreaking in the early '90s and inspired a wide variety of competitors.

Puyo Puyo was created to counter the legions of aesthetically-bland Tetris imitators of the late '80s and very early '90s. To that end, Compile incorporated characters from Madou Monogatari 1-2-3, an earlier first-person RPG that sees Action Girl Arle Nadja battle a variety of colorful monsters. Though the original MSX and Famicom Disk System Puyo Puyo games quietly came and went, the arcade version became a hit and its sequel became nothing short of a Japanese arcade phenomenon. How many other puzzle games can boast that they have held televised tournaments?

Advertisement:

Unfortunately, despite (or, perhaps, due to) Puyo Puyo's success, Compile very quickly racked up a staggering amount of debt that they were unable to repay. As part of a restructure attempt in 1998, ownership of the series transferred to Sega. Compile continued to create Puyo Puyo titles for two more years before leaving the series forever. Sega, utilizing their Sonic Team banner, produces Puyo Puyo games to this day.

Major Entries

The following games are considered the major Puyo Puyo titles. This includes the seven mainline entries, as well as miscellaneous games that utilize Puyo Puyo's standard gameplay mechanics:
    Major Entries 
  • Puyo Puyo (1991): Primitive, primarily single-player version for the MSX2 and Famicom (in disk and cart form) with simple Endless and Puzzle modes, the latter serving as a predecessor to the Nazo Puyo series. It is generally conflated with its identically-titled arcade successor (including in official materials) despite being a vastly different game.
  • Puyo Puyo (1992): Compile, with the help of Sega, retooled Puyo Puyo into a multiplayer Arcade Game. As mentioned above, this is the "first" game for all intents and purposes. The Game Gear version, despite never leaving Japan, turns into the fully-translated Puzlow Kids in a "foreign" system, and the arcade version received an incredibly-obscure (to the point where its authenticity was occasionally questioned) English-language release in Europe. An Updated Re-release of the original System C-2 version under the SEGA AGES banner saw a western release for Nintendo Switch, released on March 28th 2019 in Japan and August 22nd internationally; in addition to incorporating counter-clockwise rotation and the sequel's Double Rotation, it also featured the aforementioned English arcade version as an alternate play mode and online multiplayer.
  • Puyo Puyo Tsu (1994): The second, and arguably most popular, Puyo Puyo Arcade Game adds Offsetting (the ability to erase and potentially counter Nuisance Puyo that waits above the field) and Margin Time (an invisible time limit that, upon being reached, results in the steady increase of generated Nuisance Puyo). The Neo Geo Pocket Color port was localized as Puyo Pop, being the first localization to retain both the characters and most of the names for said characters, while the Mega Drive port was released untranslated on the NA/PAL Wii Virtual Console. Notably part of both the SEGA AGES 2500 series for PlayStation 2 as Puyo Puyo Tsu Perfect Set and SEGA AGES series for Nintendo Switch. It was also similarly part of the SEGA 3D Classic line on Nintendo 3DS, originally bundled in SEGA 3D Fukkoku Archives 2 as a bonus title along with Power Drift. It was later released as SEGA 3D Classics Collection in both North America and Europe, notably giving Puyo Puyo Tsu a rare release outside of Japan, and later got a independent release on the Nintendo eShop in 2016 that included a new tournament mode in Japan. The untranslated Super Nintendo version was also released as one of the first 20 titles on the Nintendo Switch's Super Nintendo Online service.
  • Puyo Puyo Sun (1996): The third arcade Puyo game that used SEGA's SEGA Saturn based arcade board SEGA ST-V (aka SEGA Titan Video). The main gimmick are the "Sun Puyo" that are produced when offsetting, which drop on the player's field similar to Nuisance Puyo and sends extra Nuisance Puyo to the opponent when cleared. This arcade game returns to the linear stage progression format of the first Puyo Puyo arcade game, but instead focuses on three different characters depending on the difficulty. Draco Centauros for the Easy Course wants to get a tan to take advantage of Dark Prince intensifying the sun, Arle in the Normal Course wants to stop the Dark Prince's typical shenanigans, and Schezo in the Hard Course wants to stop Dark Prince because he can't sleep in his cave. Notably the first game to introduce multiple playable characters in a main game, which would be a standard feature for future Puyo Puyo titles.
  • Puyo Puyo~n (1999): This console-exclusive entry introduces character-based Super Attacks, moves at a much less frantic pace than its predecessors, and employs a variety of gameplay gimmicks in its story mode instead of being a straightforward gauntlet. The Game Boy Color version is notable in that it is not simply a scaled down version of the console game, but has its own set of rules and utilizes a more traditional single-player gauntlet.
  • Puyo Puyo Box (2000): Compile's swan song for the Puyo Puyo series is a compilation. It features ports of the first two arcade games, an RPG-like Quest Mode, and a gauntlet that features every single Puyo Puyo character up to that point as a potential opponent.
  • Minna de Puyo Puyo (2001): Minna is the first installment developed by Sonic Team. The Game Boy Advance title was localized, perhaps confusingly, as Puyo Pop.
  • Puyo Puyo Fever (2004): The final arcade Puyo Puyo game introduces an almost entirely new cast of characters and adds "Fever Mode", a Limit Break that repeatedly drops preset chains into the player's field. Known as Puyo Pop Fever internationally, it was localized for GameCube/DS in North America, and many more platforms in PAL regions.
  • Puyo Puyo Fever 2 (2005): Fever 2 adds several single-player features, including a map system and items. It also introduces new characters.
  • Puyo Puyo! 15th Anniversary (2006): 15th Anniversary features a wide variety of gameplay rulesets, including the rules of the original Puyo Puyo, Tsu, and Fever. It also reintroduces several Compile-era Puyo Puyo characters that went absent after Minna. Unlike previous games, every character has their own set of single-player opponents.
  • Puyo Puyo 7 (2009): In addition to introducing yet another set of new protagonists, 7 adds the "Transformation" rule. When triggered, the player's character will transform into either a child (which causes tiny Puyo to fall Fever-style) or a fully grown adult (in which the player uses gigantic Puyo).
  • Puyo Puyo!! 20th Anniversary (2011): 20th Anniversary retains most of 15th Anniversary's rulesets and adds even more, including a ruleset based on Puyo Puyo Sun.
  • Puyo Puyo Tetris (2014): A crossover between Puyo Puyo and the grandfather of nearly every Falling Block game, Tetris. Each player can individually select whether they want to play Puyo Puyo (based on Tsu) or Tetris, play modes where all players are switching between separate Tetris and Puyo Puyo boards on a timer, or even have the two games running on the same board. It was released for PS3, PS Vita, Nintendo 3DS, and Wii U on February 6, ported to PlayStation 4 and Xbox One on December 4, then ported yet again to the Nintendo Switch as a launch title. It also got an overseas release for the Nintendo Switch and PlayStation 4 on April 25th, 2017 (28th in Europe) then on Steam on February 27th, 2018, the first proper Puyo game to be localized in 13 years.
  • Puyo Puyo Chronicle (2016): A game to celebrate the franchise's 25th anniversary. Similar to past anniversary titles, it features a plethora of game modes for multiplayer, up to 17 modes including the return of Tsu and Fever rules. Unlike past anniversary titles though, there is a new mode that acts as an expansive RPG with a healthy amount of side quests. As Arle and Carbuncle, you are flung into a new world where you have to find your way back home, with the help of a new character named Ally. Released for the Nintendo 3DS on December 8.
  • Puyo Puyo Champions (2018): Also known as Puyo Puyo eSports in Asia. A download-only title for the PlayStation 4 and Nintendo Switch that focuses on the gameplay and specializes on...well, eSports. It's a trimmed-down installment that borrows the visual style of Puyo Tetris but brings back the overlaid animations from 20th, utilizing the Tsu and Fever rule sets. Features the introduction of characters from the mobile spin-off Puyo Puyo!! Quest into the core series. Released in Japan on October 25, 2018, with Xbox One and PC ports released on May 7th, 2019 in tandem with an international release.
  • Puyo Puyo Tetris 2 (2020): A sequel to 2014's Tetris x Puyo Puyo crossover which features the return of Chronicle's RPG-inspired Skill Battle mode. The first major post-release update adds Sonic the Hedgehog as a playable character. Released on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam.

Madou Monogatari and Spinoffs

In addition to the "major" games, there are more than a dozen spinoffs; there's also Madou Monogatari, the dungeon-crawling series that Puyo Puyo displaced. They are listed below:

Advertisement:

    Madou Monogatari and spinoffs 
  • Madou Monogatari (1989-1998): The predecessor to Puyo Puyo, Madou Monogatari is a series of role-playing games, many of which are of the first-person dungeon crawler variety, whose defining trait is the almost complete lack of numerical stats. Notable standalone games in the series include:
    • Madou Monogatari 1-2-3: A first-person RPG consisting of three separate stories: Arle Nadja's graduation from kindergarten, the battles against Schezo Wegey and Satan, and finally the encounter with Rulue and her bodyguard Minotauros. Initially released on the MSX2, it received a Darker and Edgier port on the NEC PC-9801 before being sold individually on the Game Gear. Madou Monogatari I received remakes on the PC-Engine CD and the Mega Drive. (The latter being the final licensed Japanese Mega Drive game.)
    • Madou Monogatari A-R-S: A prequel released on PC-98 consisting of three separate stories: Arle's very first adventure, Rulue's introduction to Satan, and Schezo's ascension to the title of Dark Wizard. Arle's story received a Game Gear port, Madou Monogatari A: Dokidoki Vaca~tion (Fan-translated as "Sorcery Saga A: Vivacious Vacation").
    • Madou Monogatari: Hanamaru Dai Youchienji (Fan-translated as Madou Monogatari: Big Kindergarten Kids): A very loose reimagining of Madou Monogatari I for Super Famicom. Arle has to find eight magical stones, spread in various locations, before she can take her kindergarten final exam. Uses more traditional RPG maps, but retains the original games' lack of numerical stats.
    • Madou Monogatari (1998) (commonly referred to as Saturn Madou or simply Saturn): A traditional RPG for the Sega Saturn, involving the ARS trio, Lagnus Bishasi, and the villainous Yogs.
  • Nazo Puyo (1993-1996): A series of single-player games spun off from the Quest mode of the 8-bit, Game Gear, and PC-98 Puyo Puyo.
    • Nazo Puyo, Nazo Puyo 2: Mission Pack Sequels to the Game Gear Puyo Puyo.
    • Nazo Puyo (PC-98): Mission-Pack Sequel to the PC-98 Puyo Puyo.
    • Nazo Puyo: Arle no Roux: The third Game Gear Nazo Puyo game, which adds very light RPG elements such as an overworld and health system.
    • Super Nazo Puyo: Rulue no Roux: A Super Famicom release that builds upon the gameplay in Arle no Roux and contains stories for both Arle and Rulue.
    • Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki: The sequel to Rulue no Roux, and final dedicated Nazo Puyo game. Rulue gets the game all to herself this time, with slightly more emphasis on the RPG elements and even more puzzles.
    • Additionally, several editions of Disc Station (see below) contain Nazo Puyo puzzles.
  • Waku Waku Puyo Puyo Dungeon (1998): A roguelike for the Sega Saturn and Playstation. Arle, Rulue, or Schezo tackle a dangerous amusement park. Originally intended to release in 1997, it was delayed into 1998, after Sega had gained ownership of the series.
  • Puyo Puyo Gaiden: Puyo Wars (1999): A Strategy RPG for the Game Boy Color that takes place in the far future via an implied Alternate Universe.
  • Puyo Puyo DA! (1999): A rhythm game starring Arle and the protagonist of earlier Compile game Broadway Legend Ellena. Released almost simultaneously on the Sega NAOMI arcade system and Sega Dreamcast.
  • Arle no Bouken: Mahou no Jewel (Fan-translated as "Arle's Adventure: Magical Jewels") (2000): A Game Boy Color RPG that is Compile's attempt to capitalize on the Mon fad of the time. Arle summons monsters through Puyo cards that assist her in battle.
  • Disc Station (1988-2000): A magazine ran by Compile. It was initially produced entirely on MSX2 floppy disks, changed to a print format with pack-in disks for PC-98, and focused on Windows 95 in its final years. It was the source of several smaller games, including games in the Madou Monogatari and Puyo Puyo series. The most notable games include:
    • Madou Monogatari Episode II Carbuncle: A prototype version of the second game in Madou Monogatari 1-2-3, released in MSX Disc Station's Christmas '89 special edition.
    • Madou Monogatari: Michikusa Ibun (roughly Madou Monogatari: Strange Wayside Story, sometimes listed as Loitering Around and the Rumor): A dungeon crawler in the style of 1-2-3 and A-R-S for PC-98. It is essentially a playable version of the first arcade Puyo Puyo's backstory.
    • Bayoeen Wars: Daimadou Senryaku Monogatari, Daimadou Senryaku Monogatari '95: Hexagonal-grid Turn-Based Strategy games for PC-98, where Arle and her familar enemies summon monsters to aid them in combat. Most notable for giving us Honey Bee, Kodomo Dragon, Archan, and weird art.
    • Kikimora's Clean-Up: A Pac-Man clone for PC-98 starring Kikimora.
    • Madou Monogatari: Hachamecha Kimatsu Shiken (roughly Madou Monogatari: Chaotic Final Exam, often abbreviated to "Final Exam" or "The Final Test"): A first-person dungeon crawler, in the style of 1-2-3 and A-R-S, for Windows 95.
    • Rulue's Iron Fist Spring Break (generally referred to as Rulue's Spring Break of Fists or simply Rulue's Spring Break): A visual novel starring Rulue for Windows 95, where she tries to do something productive on her spring break.
    • Madou Monogatari: Madoushi no Tou (Madou Monogatari: Tower of the Magician) (1998): A first-person dungeon crawler for Windows 95 starring Schezo Wegey and Witch, with Schezo trying to find former world savior Wish in order to steal her power for himself.
    • Serilly's Happy Birthday: A simulation game for Windows 95. Players help Serilly find friends to celebrate her birthday with.
    • Comet Summoner (1998), Comet Summoner Time Trial Verion: An action-platformer game for Windows 95 starring Witch.
  • Puyo Puyo!! Quest (2013): An Allegedly Free Game for smartphones in the style of Puzzle & Dragons that very quickly became a cash cow for Sega. It had an arcade companion game that was shut down in 2017.
  • Puyo Puyo!! Touch (2015): Another smartphone game with different gameplay from Quest. It lasted roughly a year before being shut down.

Dolled Up Installments, Crossovers, and Licensed Entries

As you might already know, Puyo Puyo came to western countries in the form of Dolled Up Installments. Said installments, as well as other non-Compile/Sega-developed Puyo games, include:
    Other Games 
  • Dr. Robotnik's Mean Bean Machine (1993): Adventures of Sonic the Hedgehog-themed Sega Genesis localization of the first arcade game.
  • Kirby's Avalanche (1995): Kirby-themed Super Nintendo Entertainment System localization of the first arcade game.
  • Qwirks (1995): Microsoft Windows 3.1 and Apple Macintosh game with original characters.
  • Timon and Pumbaa's Jungle Games (1995): The PC version of this The Lion King party game featured a cut down Lion King-themed version of the standard game labelled "Bug Drop" (Compile are credited for its use).
  • Kidou Gekidan Haro Ichiza: Haro no Puyo Puyo / Mobile Theatrical Company Haro: Haro's Puyo Puyo (2005): Mobile Suit Gundam-themed Game Boy Advance game.
  • Hatsune Miku: Project Mirai DX (2015): Includes a cut down Vocaloid-themed version of the standard game labelled "Puyo Puyo 39" as a side game.
  • Yakuza 6 (2016): Includes a bite-sized version of Puyo Puyo (aesthetically styled after Puyo Puyo Tetris), in keeping with the franchise's tradition of containing other Sega games.
  • Sonic Mania (2017): Includes an unlockable cut down version of the standard game called "Mean Bean Mode" with original Puyo Puyo rules instead of Tsu rules as nods to Dr. Robotnik's Mean Bean Machine. The mini-game is teased relatively early in the main game before unlocking; the main boss of Chemical Plant Zone consists of a single mandatory round of Puyo Puyo.
  • Judgment (2019): Much like Yakuza 6, a playable arcade cabinet of Puyo Puyo based on Puyo Tetris can be found in Club SEGA arcades (and is required for 100% Completion, unlike the former).

In addition to the above games, the franchise has also heralded several Drama CDs and Light Novels for both Madou Monogatari (consisting of several series, ranging from retellings of 1-2-3 and Waku Puyo Dungeon, to an original series titled "Shin Madou Monogatari") and Puyo Puyo (Amitie and the Mysterious Egg, Everyone's Dreams, Coming True!?, Sig's Secret, and Satan's Space Amusement Park).

Speaking of Madou Monogatari, that series continued alongside its More Popular Spin-Off until shortly after Compile's restructure. Curiously, Sega did not receive Madou Monogatari despite owning essentially everything inside of the games, opening the door for D4 Enterprise to pick up the rights upon Compile's closure. Aside from re-releasing the Madou Monogatari games on several platforms (the "Ultimate Collection" tetralogy for PC being the most notable releases), D4 collaborated with Compile Heart to release Sei Madou Monogatari for the Play Station Vita. This game contains an all-new cast (for obvious legal reasons) and was released outside of Japan as Sorcery Saga: Curse of the Great Curry God.

Relevant Madou Monogatari tropes are currently covered on this page, due to the amount of overlap with the early Puyo Puyo games as well as the fact that the series is essentially unheard of, even compared to Puyo Puyo.

We have a character page located here, though not everyone is covered due to Puyo Puyo's sheer number of minor characters.


Let's play Puyo!:

    open/close all folders 

    Tropes Present in Major Entries 
  • Absurdly High Level Cap: The level cap in Tetris 2 is 100. The game can be finished quite comfortably below level 20, and reaching level 100 requires beating the final Skill Battle stage in Adventure somewhere in the ballpark of 680 times.
  • Adaptational Modesty:
  • Advertising by Association: The American cover art for Puyo Pop Fever's GameCube port displays a symbol in the corner saying it's from the creators of Sonic the Hedgehog.
  • Aerith and Bob:
    • The major Compile characters are all named following European fantasy conventions, including exotic, but still distinctly European-sounding names (like Arle or Schezo) or just typical folkloric creatures from the continent (Witch, Satan, etc.). The sole exception is Suketoudara, which literally means "Alaskan Pollock" in Japanese.
    • Of the S.S. Tetra's crew members, Jay and Elle are both names that people have in real life. Granted, this is only because of a Dub Name Change, as their names are J and L in the Japanese version.
  • Affectionate Nickname:
    • Arle regularly refers to Carbuncle as "Carby".
    • Dark Prince refers to Arle and Carbuncle as "Arly" and "Carbunny" respectively in the English localizations of the games.
  • All Just a Dream: Arle's search for Carbuncle in Pocket Puyo Puyo~n turned out to be a daydream. He was returned to her completely fine at the ending.
  • All Men Are Perverts/All Women Are Lustful: A large portion of the cast have very suspect dialogue. While this might not raise too many heads when it comes to the Dark Prince or Rulue, who are known to have laser focus on their respective love interests, or Schezo, whose accidental innuendos are Played for Laughs, even Sega-era characters such as Amitie and Klug have been implied to be covert perverts and Ms. Accord hits on Rulue. Even Carbuncle has been shown getting nosebleeds when seeing Arle in panties.
  • The All-Seeing A.I.: 15th features the Searchlight mode, where, outside of Fever mode, the field is entirely obscured outside of a section that is visible through a rotating flashlight. The AI is completely unaffected by this. The same thing happens in Tetris, where Searchlight is one of the possible powerups that can be used on opponents in Party mode.
  • All There in the Manual: The SEGA games seem to assume that you've already played some of the Madou Monogatari games, in that facts like where Arle got Carbuncle from, what her favourite food is note , and several other callbacks are meaningless unless you're aware of the past games.
  • Alliterative Title: The series was originally known in English as Puyo Pop, which ditches the original "Double, Double" Title but still repeats the letter "P".
  • Ambidextrous Sprite: Arle was the only one that played this straight, as her armor pads were the asymmetrical aspect of her design. This lasted up until 20th, where her current appearance is entirely symmetrical. Sig, Ecolo, Ringo, Ess, Jay and Elle, and Zed avert this, each having a second set of sprites to reflect their asymmetrical aspects (Sig's left arm, Ecolo's "?", Ringo's hair clip, etc.)
  • American Kirby Is Hardcore:
    • The obscure English release of the first arcade Puyo Puyo game has this in spades, changing the loose plot to Silvana protecting her home from the forces of the Black Kingdom, making Silvana have a lot more Badass Boasting, and changing several of the characters to become more Obviously Evil.
    • Puyo Pop on the GBA changed several pieces of dialogue when it was localized, mainly to emphasize Arle's Deadpan Snarker characteristics. This is especially noticeable when you compare it to the hidden English translation in the Japanese version.
    • The Dolled-Up games are also a case of this. Dr. Robotnik's Mean Bean Machine has more crude artwork with larger emphasis on shading and more sinister-sounding music, with the characters themselves being goofy-looking robots that tend to be depicted with rather sinister or smug faces when the player starts losing. In keeping in-line with the Trope Namer, Kirby's Avalanche meanwhile depicts Kirby as more of a Trash Talker than he is normally and advertisements compare him to a criminal.
  • The Anime of the Game: An anime mini-series based on Madou Monogatari and Puyo Puyo was released via Compile's Disc Station magazine.
  • Another Dimension: Originally invoked to Hand Wave Arle and Carbuncle appearing in Sega's retooled setting, dimension-hopping has since become a frequent plot point.
  • Another Side, Another Story:
    • SUN's different routes feature a different character that is intertwined with the main plot.
      • Draco stars in Easy, which is chronologically first in the story.
      • Arle stars in Normal, taking place right after Draco's story.
      • Schezo stars in Hard, which ties in with Arle's, sometime after hers began.
    • Fever does something similar to SUN; Amitie is the main character of the RunRun and WakuWaku course, and Raffina is the player character for the HaraHara course.
    • Fever 2 has the three courses again, except the player character is now chosen between Amitie, Raffina, and Sig, each with a different take on the plot. This even acts as a callback to Madou Monogatari ARS, which introduced Arle, Rulue, and Schezo through three different stories using the same interface.
    • 15th Anniversary determines who wins the tournament, with each character having a different set of opponents. They also have the opportunity to meet the "stars that fell from the sky", as Sig noticed, and unlocking them allows them to participate in the tournament and win.
    • After beating the story the first time in 7, you're allowed to play as one of Ringo's companions at the time of their presence for certain chapters.
    • 20th Anniversary initially has Ringo only, but stories are gradually unlocked as you clear everyone else's. One final Extra story is unlocked after everyone's story is completed.
  • Anti-Climax: The ending of Amitie's story in 20th Anniversary. After wondering for so long about what the mystery of Amitie's hat is, Miss Accord just brushes it off, and states that it's just Amitie's imagination, despite the events that happened earlier in the story stating otherwise.
  • Anti-Frustration Features:
    • The arcade games reduce the Puyos' drop speed whenever the player uses a continue. It will only do so twice per enemy, though, so Puyo will still drop ridiculously fast against late-game opponents. This seemingly does not carry over to the home ports.
    • Tsu introduces double rotation. To make a long story short, it enables the player to flip their currently-controlled pair of Puyo if they are locked into a tight space.
    • Nazo Puyo: Arle no Roux lets the player take a (larger-than-normal) health penalty to give up on the current puzzle and receive a new one. Rulue no Roux, on the other hand, cruelly subverts this by making the puzzles that you passed on earlier in the game reappear near the end.
    • All the Puyo Puyo games in the SEGA era have a cheat code which unlocks everything except the in-game shop's contentnote , removing the need to play through the entire game.
    • Puyo Tetris features a linear progression Adventure mode which, inevitably, can get less-skilled players stuck on some stages. Failing a stage enough times will give the player the option to skip the stage and view the proceeding cutscene regardless, allowing them to come back later to get the stage's stars for 100% Completion.
    • The ability to look up each character's enemy description in SEGA AGES Puyo Puyo 2 was billed as this for Japanese fans, particularly for the harder-to-reach "last chance" opponents like Owlbear and Zombie. That being said, this feature was likely intended for international fans so that Sega could translate the enemy descriptions without having to modify the game itself.
    • Champions and Tetris 2 both get Color-blind Settings, granting accessibility to color-blind players that feel the Puyo shapes aren't different enough, or want to use a specific skin but can't differentiate.
  • Arcade-Perfect Port:
    • The Mega Drive versions of the first two arcade games almost qualify. The gameplay, graphics, music, and sound effects are perfect, but the arcade hardware for both games has an extra chip that makes the voice acting possible; as a result, the first game gets rid of all but three of the voice clips while Tsu plays them at a noticeably lower quality.
    • The (second) Wii Virtual Console ports of both games are straight examples.
  • Arc Number: 24, the Goroawase Number for "Puyo". Puyo Pop Fever was even released on the 24th of a month for each platform, Puyo Puyo On Stage was made to celebrate the series' 24th anniversary, and recent games have a roster of 24 characters.
  • Arc Symbol: An X shape on a yellow background is prominent in Puyo Puyo Tetris, such as on the packaging of physical copies and the loading screens. This is Ex's symbol. It's visible on his hair and is used in his strongest attack.
  • Area 51: Is visited in Puyo Puyo 7.
  • Arrange Mode:
    • Puyo Puyo 2 has Rule Henka mode, which can only be enabled in the operator menu (it cannot be selected by the player). It mixes single-player mode up by replacing Garbage Puyo with Point Puyo (Garbage Puyo that add bonus points when cleared) and Hard Puyo (Garbage Puyo that need pops of 2 adjacent Puyo rather than one to be cleared out, whether simultaneously or individually)
    • Sun mode, originating in Puyo Puyo Sun, has Sun Puyo drop when a player offsets Garbage Puyo. Clearing Sun Puyo powers up your chains, but due to how they fall like Garbage Puyo, they can often be more harm than help. In addition, the screen has 2 hidden rows instead of 1, which allows for a maximum 20-chain, instead of Tsu's 19-chain.
    • Fever mode introduces different piece dropsets for each character, and the Fever gauge, which fills up each time a player offsets Garbage Puyo. Once in Fever mode, preset chain setups are set on the player's field. if the player successfully sets off the chain, a bigger chain setup is given. If they don't, a chain setup of equal or lower chain value is given.
    • Puyo Puyo 7 has the Transformation mode, a version of Fever mode where the Fever Gauge is replaced by a Transformation Gauge. Filling it up gives you either a child-like or adult-like form. The child form plays much like Fever mode did but with smaller puyo, while the adult form has you clear as many Puyos as you can, with bigger Puyo.
    • Puyo Puyo Box has the Quest mode, a campaign that infuses Puyo battles into an RPG. Attack affects your combo strength, defence mitigates the strength of your opponent's combos, and speed affects puyo drop speed. In addition, Experience is determined by combo size, and equipment can enable or disable mechanics like previews of your next puyo pieces and being able to offset puyo.
    • Puyo Puyo Tetris has a few modes that fuse the two titular games:
      • Fusion Mode puts both Puyo and Tetriminoes in a Tetris-sized board. Puyos are crushed by Tetriminoes but drop from the top after. Both puyo chains and line clears contribute to a chain. Like Fever Mode, each character has their own unique dropsets.
      • Swap mode has you alternate between Puyo Puyo and Tetris on a timer, switching after that timer reaches 0. Chains can be continued by both line clears and Puyo chains, and pieces continue to fall in the other board once you leave that board. Managing to make chains and line clears at around the same time creates extra garbage Puyos/lines against the opponent.
  • Art Evolution:
    • Arle's design in general improves immensely from one version to the next for Madou Monogatari, and further improves over the course of Puyo Puyo, as Arle matures.
    • Happens to the characters over the course of Sega's run. Fever 2 dials back the color saturation, and 20th Anniversary adds shading, giving it a more refined appearance. Compare, for example, Amitie's appearance in Fever 1 from the initial version in 2004, then redrawn as a special card variant in Puyo Quest in 2018, right here.
    • Some characters in Puyo Puyo! Quest gain more detailed coloring in their 6-star form. Compare 5-star Jaan to 6-star Jaan.
  • Art Shift:
    • Puyo Puyo~n, for the most part, trades in the Super-Deformed style of its predecessors for more traditional anime-styled art, with a introductory anime that looks gorgeous on Dreamcast. The series then shifts to an even more cartoony style in Puyo Pop Fever.
    • Puyo Puyo Chronicle shifts away from the 2D art style for 3D character models and environments.
    • Puyo Puyo Tetris 2 acknowledges Chronicle's leap into 3D by rendering the Grimp Forest background in an entirely different style than the rest of the game.
  • The Artifact:
    • Satan is the only character that retains their English arcade Dub Name Change in later English releases. (Though this is toyed with at least a couple of times.)
    • Garbage Puyos drop in sets of 30 because 30 Puyos was the original garbage cap in the MSX2 and Famicom Disk System versions of the game. The Famicom cartridge version notably allows the player to set a garbage cap of 255 to get closer to the 1992 arcade game's mechanics.
    • Sun Puyo were retained in Pocket Puyo Puyo~n despite the plot having nothing to do with the sun.
    • Older games would sometimes recycle voice clips from past games. As a side effect, Rulue in the first arcade game did not have a voice clip since she didn't have one in Madou Monogatari III, Arle had the same voice clips between the original Madou Monogatari trilogy despite the age differences, and Minotaur lacked voice clips for Pocket Puyo Puyo~n and Minna' due to those games recycling voice clips from the console versions of Yo~n and SUN.
    • Western fans might wonder why Puyo Puyo Tetris's story mode goes above 100% Completion. This is because the final three chapters were Downloadable Content in the initial versions of the game.
    • Subverted with Arle and Carbuncle, who appeared to be headed this way until they were rejoined by other former Madou Monogatari characters starting with 15th.
    • In an amusing meta example, Puyo Puyo's official Japanese Twitter account uses the handle @puyopuyo20th, being created to promote 20th Anniversary, but gaining enough of a following to make an account name change unfeasible.
  • Artificial Brilliance: The AI definitely has its moments in the Sega games:
    • If the AI faces an impossible amount of Nuisance Puyo, but might still win by waiting out the opponent, it will exploit the game's rotation mechanics in order to keep its active Puyo in the air for as long as possible. This most commonly occurs in the Anniversary titles' Original and Excavation rules. On the other hand, if an AI is gaining Nuisance Puyo at the top of their field, they will drop their Puyo as fast as possible in an attempt to quickly build a counter-chain.
    • Characters who normally build large chains will occasionally break from their usual behavior if the player is about to lose; instead, they will attempt to prevent a comeback by making a chain that is just large enough to win the game. Some will also abandon their usual patterns if they have the ability to obtain an "All-Clear" bonus.
    • Taken Up to Eleven when Core AI is initiated. Invoked by holding a certain button combination while selecting the COM opponent, this "cheat" allows the character's AI to go without any restraint; they will always drop their Puyo at full speed (and use Quick Drop if allowed) and will build strong chains.
    • The AI tries to exploit Fever mode's rules to its fullest. If there are nuisance puyo in their garbage tray, the AI will try to make as many chains as possible, one after another, in order to reach Fever. This ties with the aforementioned situation where the AI will start dropping Puyos at a much faster pace before starting to stall your chain.
  • Artificial Stupidity: Whether actually invoked or not, there are several instances of this in the series.
    • The most common one is a character never rotating their puyo, not even under Core AI. Skeleton-T and Dapper Bones have this trait in all appearances, as well as Draco in 20th and Tetris. They are still fairly good at chaining under Core AI, however.
    • The second most common one is never trying to manually drop their puyo, letting gravity do so instead. Lidelle and the aforementioned characters are examples of this. Draco in 7 is a vast exaggeration of this, as her AI does not change in the slightest under Core AI, unlike other examples. This situation can be enforced on certain versions of the first arcade game, as well as Mean Bean Machine, through the use of a second controller.
    • In 7, no character AI ever tries to take advantage of hard drop in Transformation mode, for some reason. They also hardly ever bother defending against incoming attacks, preferring to keep building their chain instead, and getting buried by nuisance puyo as a result. The latter is particularly interesting, as it does not happen in Fever mode.
    • If the AI gets a giant Puyo and only the final row of the third or fourth columns is filled, they will rapidly shuffle colours while dropping very slowly, and losing the match. This happens even if they have other free columns, or even if they can turn the giant Puyo into a colour that avoids defeat.
    • If the AI reaches Fever and is not in immediate danger, they will start building a chain that breaks the prebuilt one, wasting a long time in the process. Similarly, if they reach Fever while another player was popping their chain and sending Nuisance Puyos to them, they will likely react as if they were in danger and break the fever chain in a wrong way, even if those Nuisance Puyos are going to the background tray.
  • Ascended Extra:
    • Any of the Madou Monogatari Mook characters that appear beyond the first two Puyo Puyo titles could count. The most notable examples are Skeleton-T, Draco Centauros, Suketoudara, and Witch. (The last of whom goes from Mooknote  to playablenote  to The Cameonote  and then back to playablenote .) There's also Harpy, Incubus, Panotty, Serilly, Nasu Grave, and Zoh Daimaoh, who become playable characters in SUN, Yo~n, 15th Anniversary, and/or Chronicle & Champions. Not to mention Doppelganger Arle, and the characters prominent in the Nazo Puyo games (i.e. Succubus, Demiserf, Jaan, etc.) who all returned for Puyo Puyo!! Quest.
    • Alex, Sultana, Ciel, Penglai, Hed, Hartmann and Paprisu (in a later update) went from being previously exclusive to Puyo Puyo Quest, to being playable in Puyo Puyo Champions. Legamünt and Rozatte would do the same as part of Tetris 2's third DLC wave.
  • Authority Equals Asskicking: Tee is the Tetris King and captain of the Starship Tetra. He is easily the strongest member aboard the ship.
  • Awesome, but Impractical: While it is completely possible to do 19 chains in a standard field (which has one hidden row above), anything above 10 builds incredibly close to the top, risking a quick defeat from a small chain, and anything above 15 would require the perfect setup to fit it. We're talking chains you build yourself. Fever mode's pre-built chains don't count. The puzzle edit function featured in some games allow players to easily create their own beautiful but highly-impractical chains.
  • Badass Adorable: Arle, Carbuncle, heck, almost everyone in Fever qualify just because of the art style.
  • Bad Powers, Good People and Bad People: Despite being half-demon, Sig doesn't care about it and seems to care only about his friends and bugs. It should be noted that, besides Akuma, most demons and monsters before are protrayed as Jerkasses or being Affably Evil, as well as Sig's ancestor being part of the demon within's Klug's book's original body. There's an unknown, but possibly good, reason that the demon was sealed away in the first place, something nobody even did to any previous demon. When the demon posses Klug, he intends to wound or likely kill Sig to get his remains.
  • Bait-and-Switch: The story quest "Ally's Impossible Adventure!?" of Quest has two in the final chapter's final bosses — Ringo, Maguro, and Risukuma, in regards to Active Skills. Ringo begins the battle by turning 10 puyos into Nuisance Puyo. Alert players would expect that Maguro (who attacks second) would have a Skill that deals colorless damage based on how many Nuisance Puyos are in the board — which tends to be the case when Nuisance Puyos appear. But no, Maguro turns those Nuisance Puyos into prism balls, which power up your chains. Again, alert players may be wary and think it's Suspicious Video-Game Generosity, and that Risukuma's Skill may set up a Counter status on all three enemies, so that the Prism Ball boosts get reflected at the player's cards (something the Egyptian Mythos Series characters did in an earlier Guild Rush event). But no, Risukuma turns them into Heart Boxes... which at least does not boost your damage. Rinse and repeat.
  • Batman Gambit: A failed attempt at this by Compile is the reason why Sega currently owns Puyo Puyo. To alleviate some of the financial stress that Compile was going through in early 1998, they worked out a deal with Sega where they sold the rights to the series but retained nearly-unrestricted usage for roughly four years. Masamitsu Niitani planned to use the borrowed time to raise enough money (presumably through the multitude of Spin-Off titles) to buy the series back, but the damage was already done to the company's reputation and they didn't even make it to the end of their deal before they abandoned the series.
  • Battle Butler: Otomo for Ocean Prince. Except he doesn't really fight, though he did once draw out his dagger in his "Serious Otomo" card in Quest.
  • Be Careful What You Wish For: Because the wishing medal in Puyo Puyo 15th Anniversary takes everything the wishers say at face value. Thus, some of the wishes end up having their words used against them.
  • Big Bad: Varies per game. After the original series, the villains got less effective.
    • Most, if not all, of the games before Fever had Dark Prince as the final boss. If he wasn't, it was likely due to someone overshadowing him. Such as Doppelganger Arle in Yo~n.
    • Fever technically had Popoi, a talking cat-puppet-shadow.
    • Fever 2 had the very popular Possessed Klug. He didn't do much as a villain, though.
    • 15th didn't have a villain to speak of. It was just one big tournament.
    • 7 had an effective villain in Ecolo.
    • 20th didn't have one either. Unless you count Ecolo possessing Dark Prince to do something crazy...
    • Tetris has Ex, though he's Not Evil, Just Misunderstood, if anything.
    • Chronicle makes it seem at first that Dark Prince is behind everything, but it's later revealed that Ecolo was the catalyst for yet another near-apocalypse by creating the threatening and powerful would-be annihilator of existence, Rafisol.
    • Tetris 2 has Marle, and in a twist from the usual reveals, the game establishes it early on. It's later revealed that she's also victim to the problem at hand, and the actual instigator of the incident is Squares. Squares in particular is the first antagonist of the series to play this trope straight, as he posed a legitimate threat in the game's story. Though he is turned good by the end.
  • Big Bad Duumvirate: Ecolo and a possessed Dark Prince in the final story mode of 20th Anniversary.
  • Big Fancy Castle: Ta-Doon-Da Castle; it's fancy, but it hangs over a cliff side and reeks of ill omens. The inside is in need of cleaning, is the location of the boss fight with Popoi and Carbuncle, and it might be where the "demon" lived.
  • Bilingual Bonus: The first area of Minna de Puyo is translated to "Hajimari Forest" in English. "Hajimari" is the Japanese word for "beginning".
  • Birds of a Feather: Twice in Puyo Puyo Tetris. Carbuncle and O are both the Team Pet of their respective groups, and Risukuma and Ai are both science-loving animals.
  • Bittersweet Ending: At the end of Puyo Puyo Tetris, Dark Prince and Ecolo team up to put a powerful wormhole on the S.S. Tetra to the Edge of Reality so Ex can leave any time he likes. However, soon the universes will separate as intended, but there's In-Universe speculation that they'll converge again in the event that someone pops too many Puyos at once.
  • Black Screen of Death: Happens during Schezo's ending in Sun. Before the final battle begins, Schezo rests the tip of his sword on Dark Prince's sun-enlarging device and then uses it to burn the hair off of the top of Dark Prince's head. After Schezo restores darkness to the world, a half-bald Dark Prince sneaks up behind him. The screen goes black as Dark Prince beats him to a pulp.
  • "Blind Idiot" Translation:
    • Like many of Sega's bilingual arcade flyers, the English text on the first game's flyers vary from overly literal to nearly gibberish.
    "In addition to the thrilling feeling when you erase the PUYO PUYOs, the action of sending them to your adversary's side to obstruct him in this highly competitive videogame further increases the excitement."
    • Puzlow Kids runs into this in its Quest Mode. The mission objectives range from the technically correct but awkwardly-phrased "Eliminate 10 p-kids at a time" (clear ten Puyo at the same time) to the even more awkwardly-phrased "Eliminate 3 groups of p-kids" (perform a 3-chain), to the flat-out wrong "Let 20 paire [sic] drop in." (Drop 10 pairs; in other words, 20 Puyo.) The Scenario mode endings have correct English, but, as they're based on the English arcade game's endings, suffer from different issues.
    • The NGPC Puyo Pop had maybe six or seven lines that needed to be translated into English. Every single one of them has grammar issues. Not to mention that the back of the European box advertises enemies named "Walleye" and "Happy." If you haven't guessed, SNK published this game outside of Japan.
    • The Japanese version of Minna has an English option with a surprisingly error-free script...except for whenever a character is defeated. Instead of flashing "Oh no!" at the top of the opponent's field (as every other English translation does), this version uses "Baba Bing." (Obviously taken from the Japanese defeat phrase, batankyuu.)
    • Most of Fever's translations are not grammatically busted like many of the aforementioned examples; instead, it is rife with highly-questionable name romanizations, some of which would persist all the way until Puyo Puyo Tetris more than ten years later. By far the most notable example is Lidelle, with the game using three different names for her. Sega would settle on "Rider" for a bit, the problem being that this name makes sense on paper but is blatantly incorrect to anyone familiar with Japanese pronunciations. The most notable exception is a particular port that is a very direct (and extremely sloppy) translation of the Japanese version's script instead of the usual English script.
  • Book-Ends: Puyo Puyo Tetris starts with the player battling Ringo as Tee. It ends with the player battling Tee as Ringo.
  • Bootstrapped Leitmotif: Several examples.
    • "Theme of Puyo Puyo", or the Stage 1-8 theme, has gone from being something of a misnomer to serving as Arle's theme as of 15th Anniversary as well as the series's answer to Tetris's "Korobeiniki" in Puyo Puyo Tetris.
    • "Area A" from Puyo Puyo Tsu became Carbuncle's theme as of Puyo Puyo Sun.
    • "Area C", also from Puyo Puyo Tsu, has become Witch's theme as of 20th Anniversary.
    • The 2-Player versus theme of Puyo Puyo Sun became Draco's theme as of 20th Anniversary, despite there being a different song in the game serving as her theme.
  • Borrowed Catchphrase:
    • At the end of Fever's HaraHara course, Ms. Accord says "Oh, la-ti-da yourself, Raffina!", using said student's "la-ti-da" catchphrase, after bonking her on the head to make her forget about Popoi and the fact that the flying cane that everyone was after was never actually lost.
    • Ringo's alternate voice in Tetris 2 has her borrow voice clips from her fellow Puyo Puyo 7 characters; Maguro, Risukuma, and Ecolo.
  • Boss Game: The first game, Tsu (especially Hard mode), and Box's Scrambled Mode are all arguable cases.
  • Bowdlerize: Most of the less family-friendly aspects of Puyo Puyo are either retained or made even more outlandish in the English versions, but the topic of religion seems to be a no-no, resulting in Satan being rebranded as the Dark Prince, the angelic Harpy receiving a dubious species change into a Dark Elf in the English arcade game, Incubus losing his signature "Oh my God!" defeat quote in the GBA Puyo Pop, and Demon Servant becoming "Demiserf" in Champions. Strangely enough, the English arcade game adds a vague reference to hell. ("You will fry in the Black Kingdom's Eternal Flames!")
  • Bottle Episode: Puyo Puyo Champions reuses and edits art assets from Puyo Puyo Quest and Puyo Puyo Tetris, its voice clips from Quest, and most of its soundtrack from games as far back as Fever 1. As for the content, it's one of the rare Puyo games without any story or anything resembling a cutscene, and most of the game is just battling with AI or local/online multiplayer. It is meant to to cater to the competitive crowd, or just lovers of Puyo Puyo's gameplay in general.
  • Brainwashed and Crazy:
    • Anyone possessed by Ecolo.
    • In Puyo Tetris, Raffina, Feli, and Rulue become subjected to this. Feli's case is amusingly Played With, as she acts almost exactly the same as before. Ringo lampshades this, and Lemres' presence is needed to determine if Feli is back to normal.
    • Tetris 2 features a more subdued case, where the affected still mostly act in-character, but are taken over by an unstoppable thirst for Puyo battles. Here, Witch, Draco, Suketoudara, Raffina and Feli fall to it, as well as Ecolo (who let himself get corrupted on purpose to lure Ringo). Schezo, Lemres, Sig, and Klug were also targeted for the corruption, but the former two resisted it, and the latter two were implied to be protected by the demon in Klug's book. It's subverted in Rulue's case, as she challenges Arle out of nowhere but was not affected. This even applies to the one causing it all, Marle, who was brainwashed herself by Squares into causing all this trouble.
  • Bread, Eggs, Breaded Eggs: Puyo Puyo Tetris's "Puyo-Tet Mix"/"Fusion" game mode, which is a really janky mashup between Puyo Puyo and Tetris, complete with its own entirely alternate ruleset.
  • Breaking the Fourth Wall: Happens in Puyo Puyo Tetris 2:
    Ringo: ECOLOOOO! Why do you gotta do things we can’t even show to the audience!?
  • Breakout Mook Character: Subverted; the game may be named after the Puyo, but they are still treated as fodder. Played straighter with characters like Draco Centauros and Witch, who are playable in Puyo Puyo, but were Mooks in their home series.
  • Brick Joke:
    • In Puyo Puyo, during the cutscene before fighting Satan (Dark Prince), Arle accidentally calls him "Santa". In Puyo Puyo Tsu, she correctly addresses Satan by his name this time, but Satan himself flips the joke on its head by dressing up as Santa.
    • During Arle's course in SUN, she encounters Zoh Daimaoh as one of the opponents. Due to the excessive heat, he becomes so mad that he burns a hole into the ground. Come Schezo's course and Zoh pops out of the hole, only to create another hole out of rage due to Schezo mistaking him for a demon.
    • A more meta example appears in the English version of Puyo Puyo Tetris. During one cutscene in Chapter 3, Amitie and Ess talk in a "lady-like" fashion in order to get materials for the Tetra's repairs. Amitie notes that the next time they talk like that, they should roll their Rs more. Amitie's alt voice in the game is the same "lady-like" voice, but now with her rolling her Rs for certain words.
  • Briefer Than They Think: The period between the arcade Puyo Puyo becoming a hit and Compile losing the series to Sega is just over five years; even if you take away the roughly three years that Sega essentially let Compile borrow the series, Sega has been running the show for more than twice as long. This is almost certainly due to the sheer volume of Compile's output. For example, they managed to release six unique console and handheld Puyo Puyo games in their final three years despite constantly bleeding talent, amounting to 11 releases if individual ports (save Sega's two handheld ports of Tsu) are counted.
  • Broad Strokes:
    • The general approach to the Compile era by Sega. There are occasional nods to the older games (such as Witches having to earn the right to have a proper first name), but Sega has also handwaved, ignored, and/or flat-out re-imagined characters and aspects from Madou Monogatari and Compile's Puyo Puyo games. It doesn't help that the one novel that claims that there actually is a continuity longer than a couple of games is under the Madou Monogatari banner, calling into question whether Sega even owns that material.
    • This even applies within Madou Monogatari itself, between the multiple versions of kindergarten-age Arle's adventures and the wildly different Game Gear versions of Madou Monogatari II and III.
  • Brother–Sister Team:
    • Yu and Rei are sister and brother respectively and always fight together, excluding ''Puyo Puyo Fever''.
    • Puyo Puyo Tetris gave us Jay and Elle of the Starship Tetra crew.
  • Call-Back:
    • Puyo Puyo Fever 2 has an interesting callback in the fact it has three storylines in each mode... starring Amitie, Raffina, and Sig, identically to Madou Monogatari ARS, which stood for Arle, Rulue, and Schezo. note 
    • During Fever matches, characters only call out one "named" attack when making a chain. But if the player uses Tsu or Sun rule in later games, the character will call out all of their named spells in sequence, referencing the vocal patterns in those games. And in Original rule, two voice clips are dropped from the Tsu/Sun pattern, referencing the lower spell count in the first game.
    • A cheat in 20th Anniversary changes the Compile-era characters' attacks to their lines from Puyo Puyo CD Tsu or Puyo Puyo Sun, though at the cost of attack animations. Even without it, Arle has a unique vocal set that gives her six named attacks instead of the usual five, matching the number of attacks that characters called out from Puyo Puyo Tsu through Puyo Puyo~n.
  • Calling Your Attacks: Actually useful in competitive play, since it gives you an idea of how big your opponent's chain is (and yours too) and how close it is to finishing. Admittedly, when you hear them begin to repeat their strongest attack, just put the controller down.
  • Canis Major: Baldanders, a giant armored hellhound which is Feli’s pet in Puyo Puyo Fever (also 15th Anniversary and Puyo Puyo Quest)
  • Canon Immigrant:
    • Part of the reason why Puyo Puyo and Madou Monogatari share a page is because the prevalence of this trope makes it very difficult to cleanly split the two series. About the only things that the two series don't have in common are Puyo Puyo~n's Chico, a number of Madou Monogatari Mooks and main antagonists, and of course, the full cast of Sega-created characters.
    • One of the game modes introduced in Tetris did return for Chronicle: Big Bang, a battle mode where you attempt to deplete your opponent's HP by clearing as many Fever boards as you can within the time limit.
  • Captain's Log: Tee regularly logs reports about what is currently happening to his partner O which go...somewhere, not even Tee is certain where or who they go to. It’s revealed later on that they go to Ex, the Keeper of Dimensions.
  • Cast Full of Crazy: Everyone in this cast is weird in their own way. You've got dancing fish (Suketoudara), flamboyant fashionista skeletons (Dapper Bones), lovestruck fighters (Rulue), and the list goes on. Not even the main characters are exempt from weirdness. Arle may be the snarky Straight Man to everyone's Wise Guy, but she's not above being playful or a complete screwball in print media.
  • Catapult Nightmare: One of the DiscStation anime shorts has a shocked Minotauros sit upright in bed when he wakes up from a dream where Rulue flirts with him, completely forgetting her feelings for Satan.
  • Caught in a Snare: In SUN, Schezo is caught in a net trap set by Kodomo Dragon to capture bugs. Kodomo Dragon decides he doesn't want the "insect" in the snare when Schezo yells at him about it.
  • Chain of Deals: After clearing Minna de Puyo for the second time, one is thrust onto you, prompting another playthrough of the game in reverse stage order. Upon clearing Dark Prince Castle...
    • ...Carbuncle finds a Dubious Book. The book originally belonged to Witch...
    • ...who gives you the Flame Expander after snatching the book out of Arle's hands. Witch got it by mistake, and it turns out...
    • ...the Flame Expander was meant for Draco. Upon delivering it to her, she gives you the Nohoho Rucksack...
    • ...which, unsurprisingly is Nohoho's. He takes back his rucksack and gives you the Scale Pendant...
    • ...which belongs to Serilly. She gives Arle the Goddess Rune in return, which opens up the extra stage, Trial Labyrinth.
  • Character in the Logo: Calling the Puyos "characters" might be a bit of stretch, but at any rate, a Puyo appears on the logos for Puyo Puyo Fever and its sequel.
  • Cheat Code: Most SEGA era Puyo games have them. The most prominent of these is the infamous "Core AI" cheat, which takes Very Spicy AI and removes the kiddie gloves.
  • Cherry Tapping: As only one specific column needs to be filled for elimination, a lowly two-chain can be enough to defeat a short-sighted opponent. Box contains straighter examples; namely, two Yon-rule powers that drop a single Puyo into both players' fields.
  • Chicken Joke: In one of the extra story mode chapters of Puyo Puyo Tetris, for a comedy routine with Tee, Maguro tells a variant of this joke where it's a tetrimino walking across the road. Tee guesses it's because of a dimensional merge, but it's actually because the road was "blocked".
  • Circus of Magic: The Puyo Puyo Circus in Yon, helped that Satan is the Ringmaster. Except something doesn't feel quite right when Carbuncle doesn't return from a disappearing act and that the Big Bad from Yo~n wants to replace Arle from reality...
  • Clingy Jealous Girl:
    • The only reason that Rulue hates Arle is because the Dark Prince is in love with her.
    • Ecolo harbors a major dislike for Maguro and Tee, two characters that get quite a bit of Ship Tease with Ringo.
  • Cock Fight: The Dark Prince and Schezo get on each other's nerves whenever Arle is involved.
  • Colour-Coded for Your Convenience:
    • The Puyo themselves, as matching them by colour is part of the core gameplay.
    • The Primp Town magic school students represent Puyo colors. Amitie wears a red Puyo hat, Raffina's Sailor Fuku-ish shirt prominently features yellow, Sig has blue hair and sometimes wears shirts that have blue on them, Lidelle features lots of green in her color scheme, and Klug's signature outfit is purple.
    • The villages you visit in Chronicle are also patterned after Puyo colors; Grimp is a grassland (green), Bleuo is very snowy (Blue Means Cold, after all), Retty is near a volcano (red), Yellome is a Shifting Sand Land (yellow), and Purplune is a nighttime town (purple).
  • Combination Attack: Possible in Pair Puyo mode in 20th. It begins to build when both teammates start a chain at around the same time and activates when a certain amount of time passes without a chain from either player.
  • Comeback Mechanic: Most of the Super Attacks in Puyo Puyo~n, made obvious when the CPU repeatedly uses its Super Attack as it nears defeat. There's also Fever mode, given that the Fever gauge is filled through defensive action.
  • Commuting on a Bus: Arle Nadja, who was not the main character for almost the entire time SEGA has owned the franchise, but also is in every single game. Puyo Puyo Chronicle returns to Arle being the main player character for the first time in over a decade.
  • Company Cross References: Various games let you buy Puyo skins based of Morolians and Sonic characters, with there also being Tetrimino skins for the latter. And then, in Puyo Puyo Tetris 2, the blue blur himself was made into a playable character with the first post-release update.
  • Compressed Abstinence: Lemres tried to train without his candy for a few days. It doesn't go well.
  • The Computer Is a Cheating Bastard:
    • Dark Prince is one of the main offenders. Your pieces will be falling extremely fast. His aren't. If you can keep up with the pieces, this can be used against him.
    • Challenge Mode matches in 20th Anniversary reverse the situation; see SNK Boss below.
  • Conflict Ball: Too many to count in 20th Anniversary, to the point that much of the game is an Excuse Plot.
  • Console Cameo:
    • Every port of SUN has their respective console appear on the main menu: A SEGA Saturn, N64, Playstation, or a generic desktop PC.
    • The SEGA Dreamcast's iconic orange swirl appears in the Nuisance Puyo cache at a high enough amount in Yo~n. Strangely this would be kept in the later Playstation and Nintendo 64 versions.
  • Continuity Nod:
    • Tsu has more than a few nods to the first game, such as a Personality Swapped version of the first game's Arle vs. Draco scene. Arle brings back the exchange in 20th Anniversary in Draco's story.
    • When Raffina meets Yu, she tells her "Good luck dancing without any legs!" Come 15th Anniversary, Suketoudara says the exact same line in Yu and Rei's story, with a lampshade from Yu.
      Yu: Hmm... What's this strange feeling of déjà vu?
    • Chronicle has one involving Schezo: You find him in a treasure chest in an aqueduct, and he proclaims he was hiding in there to let himself dry after falling into the stream. This isn't the first time it's happened; he once fell into a river, and took shelter in a chest in BOX while his clothes drip dried in the background. Even Schezo himself is aware of this déjá vu.
  • Contrived Coincidence: Pretty much the entirety of Puyo Tetris' Adventure mode.
    • In the prologue alone, Ringo finds the current peaceful atmosphere a little boring, so she wonders if "friends will fall from the sky." Cue Amitie and Arle doing just that, and passing it off as a Puyo match gone wrong. Ringo then wonders what else can fall from the sky and how else a Puyo match can go wrong, and jokes that they could be transported to some place like space. Cue Tetromino falling from the sky and the three of them being accidentally transported aboard the SS Tetra.
    • When the SS Tetra crashes at the end of Act 1, the ship just happens to land on Ringo's school. Immediately lampshaded by Tee and Ringo. The methods to repair the ship, and the ship itself become useful in later chapters.
    • When Ecolo reveals the method to reach the end of space-time involves building up everyone's Puyo and Tetris power, Accord makes her first appearance in the story and comes with a neat solution: a training space that allows the users to fight against the people in their memories. Lampshaded immediately by Ringo, who finds the idea of Accord having just finished construction on a training arena at the exact moment they need it extremely convenient even by the story's standards.
    • In Chapter 10, when Ex starts to wonder why nothing goes his way even though it's his dream, Accord shows up and drops enough hints that it is actually not his dream.
  • Copy Protection: As described on The Cutting Room Floor, the arcade version of Tsu will disable the garbage system if it suspects that it is illegally burned onto an arcade board. Try to modify the routine that disables garbage, and it not only disables garbage anyway but also softlocks the game at the match results screen.
  • Cosmetic Award:
    • 20th Anniversary, Tetris and Chronicle have a Shop option allows you to buy alternate Puyo appearances, alternate voice clips, and in the case of 20th Anniversary, alternate character designs. The latter two often come with unique AI patterns.
    • Reach a rating of 10000 in Puyo Puyo Tetris's Puzzle League mode and you get a badge next to your name.
    • Most of Haro no Puyo Puyo's unlockables are alternate voice clips that can be equipped to each character. The game's final boss, Gihren Zabi, is an exception.
  • Cosmetically Different Sides:
    • This trope is Played Straight in Tsu-based modes - all characters have the same chaining power and dropset. It is averted in Fever-based modes, where characters have variable dropsets and (in most cases) chaining power. Either way, it is also averted when the AI is playing, as each character has a different playstyle, even in Core Mode.
  • Cower Power: Klug hides behind Amitie when a brainwashed Feli shows up in Chapter 4 of Tetris.
    Amitie: Klug, don’t hide behind me! …'C-'C-'C-'Cause now I need s-someone to h-hide behind!
  • Cranial Eruption:
    • In Puyo Puyo Fever 2, Arle is trying to get back to her own dimension so Amitie decides to drop a washtub on her head. This results in Arle getting an incredibly big bump on her head, it's actually bigger than her head.
    • Ex and Risukuma get this in their lose animation in Puyo Puyo Tetris.
  • Creator Cameo: Masamitsu "Moo" Niitani, president of Compile, voiced Carbuncle in the Saturn version of Tsu and Dark Prince in all versions of Sun. He's also the Bonus Boss in Super Nazo Puyo Tsu!
  • Crocodile Tears: In the light novel Sig's Secret, Witch acts surprisingly heartbroken over the girls deciding not to use one of her potions for the benefit of the cafe they're setting up. Amitie approaches Witch to cheer her up... but then Witch decides to start a puyo battle on Amitie out of nowhere.
    Amitie: Are you kidding me!? All those tears were an act!?
  • Cross-Popping Veins: To go with the anime-like art style. During cutscenes in some games, characters will often have a cross-popping vein appear on or near their head when they get angry or irritated.
  • Curtain Call: Present in the first game and retained in Mean Bean Machine and Kirby's Avalanche. In the former's case, it is the only thing that saves the ending from A Winner Is You.
  • Cute Slime Mook: The Puyos themselves are just adorable little blobs with various emotions showing in their eyes.
  • Darker and Edgier:
    • Yo~n is a notable Tone Shift from its predecessors. Specifically it adapts a different art style with a more subdued color palette and realistic designs, and takes a small step back from the comedy for a slightly more serious story similar to Madou Monogatari games.
    • Madou Monogatari itself was originally designed to be the more serious series before it gradually became Lighter and Softer. Most notably, the PC-98 port of Madou Monogatari 1-2-3, which adds more realistic designs and gory elements, such as Schezo being decapitated and his head attacking.
    • Donwplayed with Puyo Puyo games from Puyo Puyo 7 onward. While still having the familiar cute, colorful, and comedic tone SEGA's interpretation of the series is known for, Puyo Puyo 7 would start the trend of games having a plot that involves the prevention of an apocalypse-like situation and including more drama.
    • Donwplayed, but compared to other Puyo light novels released before it, Amitie and the Girl of Love has a somewhat tense beginning, what with Arle, Amitie, Ringo, and Carbuncle fighting a difficult battle against the snake creature 'Ouroboros' in order to rescue Ally. It's probably worth noting that Ouroboros (appearance-wise) would not be out of place in a Madou Monogatari game.
  • Dead Character Walking: In Tetris's Swap mode, if a player's current board gets topped out just as the swap timer reaches zero, they won't lose right way, the boards will swap out and gameplay continues as normal. They'll immediately lose when the boards swap back, so that player's only chance of winning at that point is to knockout their opponent before that happens.
  • Death of a Thousand Cuts: By mechanic, chaining in Fever mode is slightly weaker but much faster than in normal mode.
  • Defeat Means Friendship: Somewhat...in Puyo Puyo~n, Puyo Puyo 7, and Puyo Puyo Chronicle. In Yo~n, a select cast of characters (Draco, Serilly, Witch, and Chico) will tag along with Arle after you beat them (and even then, they have their own agenda for joining Arle), allowing you to use their special attacks. This gets taken away from you when you face Dark Prince, who walls off your allies away from the battle scene. In Puyo Puyo 7, a defeated person might tag along with Ringo for the story, as she takes a few heroes and, for a short bit, Dark Prince. As for Chronicle, just like with Yo~n, a defeated person will tag along with your party for the entirety of the story. This includes random enemies, as well as the main playable cast.
  • Defeat Means Playable: In 15th, you unlock the returning Madou Monogatari characters by defeating them in any character's story.
    • In Puyo Puyo Tetris 2 this is how you unlock Marle and Squares.
  • Demoted to Extra:
    • Minotauros, Mamono, and Owl Bear, all of which were final bosses in the Madou Monogatari series: Minotauros eventually becomes a background character, Mamono is a generic opponent in Tsu, and Owl Bear serves as an "extra" battle in the same game. The latter two might be justified, given that Arle defeated them while in kindergarten. Mamono's demotion is Lampshaded in versions of Tsu that feature pre-battle conversations; the poor creature starts crying when Arle figures out that he isn't the final boss.
    • Lidelle, Yu/Rei, Donguri Gaeru, Onion Pixie, Ocean Prince, Accord, and Popoi are this in Puyo Tetris, losing their playable status but having minor roles in the story mode.
    • In a meta example, Puyo Puyo~n & Columns is named Sega Columns Deluxe outside of Japan.
    • Fever mode slowly got hit with this since 15th — being just one of the default modes in that game (Alongside Puyo Puyo, Tsu, and Task) instead of being the only important one, having very few appearances in 7's story mode, with more focus being given to Transformation, and getting the same treatment in 20th as in 15th. In Tetris, Fever itself does not appear at all, and only as an Endless option, partially in Big Bang Mode, and Fever dropsets in PuyoTet Mix. It would eventually return in Champions as one of the two main modes of play, the other being Tsu... only to immediately get the shaft again in Tetris 2 as part of the Endless, Big Bang and Fusion modes.
    • A minor example of this occurs with Ess in Puyo Puyo Tetris 2. She doesn’t lose her playable status and is still the most prominent crew member of the S.S. Tetra behind Tee and O. That said, her role in the story was greatly reduced compared to the first game.
    • Rulue and Raffina, the 'R' characters of their respective 'ARS' trios, wound up getting hit by this. Arle and Amitie both managed to retain their major roles as main protagonists, Schezo gets the occasional side-story dedicated to him in recent games, and Sig remains prominent enough in marketing and other official media, even if not so much in the games proper. All that said, Rulue and Raffina have largely been relegated to being mere side characters and are usually now characterized by their relationship with other characters, most commonly the Dark Prince and Klug respectively.
  • Department of Redundancy Department:
    • In Tetris, Arle tells the others they should clear some intrusive puyos "as ASAP as possible". The acronym ASAP means "as soon as possible", so she's really just saying "as as soon as possible as possible".
    • Schezo's name apparently means "gorgeous Adonis who defies the gods". The name Adonis means "gorgeous" in itself.
  • Developers' Foresight:
    • Beginning with 20th Anniversary, Arle stutters the spell that she uses after Diacute in Compile-era rulesets and other rulesets derived from Tsu rules. In almost every applicable rule, the spell in question is Brain Dumbed...but not Puyo Puyo rule, where she not only stutters Bayoeen instead, but the game knows to only apply the effect once per chain since Diacute goes away after using a spell.
    • Since Witch actually has no name, when Tee gets to duel with her, the game describes the objective as "Defeat the Witch", a treatment no other character receives.
  • Difficult, but Awesome: T-spin Triples. Widely known as one of the most complex maneuvers to perform in Tetris, a T-spin Triple requires a whole lot of planning ahead to perform, but is the single most powerful line clear type in the game, worth six garbage lines. If you can manage a Back-To-Back T-spin Triple coming off another T-spin Triple, it has roughly the same effect as scoring a 7+ Puyo chain.
  • Difficulty by Acceleration: Is utilized in almost every game's Scenario and Endless modes. As the games' hardware improved, they began to rely less on this and more on smarter AI; nonetheless, you can still expect fast drop speeds against later opponents.
  • Disproportionate Retribution: The AI in the Sega games (especially if it's Core AI). Did you just pop a single group of Puyo that sends a single unit of nuisance Puyos to the opponent? They fire their main chain.
  • Divergent Character Evolution:
    • There were no notable differences between characters in Sun. Yo~n introduces character-unique Super Attacks, Fever and 7 use Dropsets and character-specific score tables, and Ice Block mode from the Anniversary titles have character-specific color sets.
    • Four of the characters that were introduced in 7 (reintroduced in Draco's case) used the same dropsets and scoring tables as characters from Fever/Fever 2. When said Fever characters returned in 20th Anniversary, the 7 characters received new dropsets. (They still share scoring tables with their predecessors, though.)
  • Dolled-Up Installment:
    • The first Puyo Puyo game on the MSX2 did not originally involve anything from Madou Monogatari, it was instead originally designed as a game where you would stack dominoes. Adding Arle, Carbuncle, and the Puyos was later incorporated to give the game more character.
    • Kirby's Avalanche, Dr. Robotnik's Mean Bean Machine, and...Timon and Pumbaa's Bug Drop?
    • Given the series's history with this trope, Haro no Puyo Puyo almost feels like a subversion.
    • Attempted (in 2015!) with Puyo Puyo!! Quest becoming Cranky Food Friends, but it was caught and then proceeded to crash and burn before even being released.
  • "Double, Double" Title: Puyo Puyo.
  • Downer Ending: All three stories in Sun have this Played for Laughs:
    • Draco gets her tan...a bit too much of it in fact.
    • Arle stops Dark Prince's plan to grow the sun...only for Carbuncle to grow it back again.
    • Schezo also stops Dark Prince, only to be attacked by the latter for his baldness-inducing cheap shot earlier.
    • In Comet Summoner, you can press F1 at the title screen to switch the character (Witch) to Dark Witch. One possible ending is for Dark Witch, a character similar to the Doppelgangers, to win and take over Witch's body.
  • Downloadable Content: Puyo Puyo Tetris moves a vast majority of the most common unlockables to DLC (extra alternate voices and Puyo/Tetris skins, for example). Naturally, the rereleases on the current-gen consoles have all the DLC added in.
    • Puyo Puyo Chronicle continues this little trend, adding things such as extra dungeons and boss fights alongside extra music.
    • Sega has announced that Puyo Puyo Tetris 2 will be getting free DLC that includes characters, new game features, and new accessibility features.
  • Drop the Washtub: In her HaraHara course in Puyo Puyo Fever 2, Amitie finds Arle still hasn't been able to get back to where she came from and comes up with an idea to teleport her back. Amitie has Arle turn around and then drops a washtub on her head, which doesn't work.
  • Dub Name Change:
    • All over the place in the English translation of the first game. Arle is called Silvana, Nasu Grave is called Blue Ghost (despite being neither), Panotty becomes... Johnny, and Satan is called Dark Prince. Out of these, "Dark Prince" is the only name change that sticks, as it is also used in Puzlow Kids, the Neo Geo Pocket Color port of Tsu, the Game Boy Advance Puyo Pop, and Puyo Puyo Tetris.
    • Puzlow Kids changes Puyo to "P-Kids."
    • The Puyo Puyo Tetris characters have single-letter names directly referencing the various Tetrimino shapes; the English version makes this less obvious by giving them longer but phonetically identical names. (For example, T becomes Tee, J becomes Jay, and L becomes Elle. O is the only exception.)
    • The English version Puyo Puyo Tetris also changes the game mode "Puyo-Tet Mix" to the simpler, yet aptly named "Fusion".
  • Dueling Player Characters: The first battle in Sun's Normal course is Arle vs Draco, while the penultimate battle of the Normal and Hard courses is Arle vs Schezo.
  • Duels Decide Everything: Just about any problem that happens can be settled with a Puyo match. An elephant blocking your way? Settle it with Puyo. Going to stop the Big Bad's plan of the day? Settle it with Puyo. Two people trying to stop the Big Bad but only one of them can? Settle it with Puyo! If you're part of the crew of the SS Tetra, it's settled with Tetris, and it works much the same way.
  • Dummied Out:
    • Almost all of the SNES and Mega Drive Puyo Puyo games (Mean Bean Machine and Kirby's Avalanche included) have menus that are normally inaccessible to players.
    • The first arcade game has a "stuttering" Diacute, akin to what happens when you use Diacute twice in Madou Monogatari.
    • The Mega Drive version of the first game has an "Insert Coin" prompt from the arcade version hidden within it. The Dreamcast version of Fever also has graphical assets that are used in the arcade version's main menu, alongside completely-unused English equivalents.
    • Super Puyo Puyo's debug menu features a "Sousai" (Offset) option; however, it is only partially implemented. The same debug menu has a "Hard Puyo" option, which forces Nuisance Puyo to be "cleared" twice before they disappear.
    • The Mega Drive version of Tsu has several unused voice clips, including alternate spells for Arle and catchphrases/lose quotes for a few enemies. Some would be used in later ports.
    • The GBA Puyo Pop almost exclusively recycles voice clips from Sun, so it shouldn't be much of surprise that Sun's Title Scream is buried within the game's audio data.
    • Schezo has one unused expression for 20th Anniversary shown here.
  • Dynamic Difficulty: Big Bang employs this by varying your Fever boards based on the number of boards you've cleared without getting a Miss. More clears give bigger, more complex Fevers that give bigger chains if done correctly, while getting a Miss gradually reduces the size of the Fever and makes it easier to clear, while reducing the maximum possible chain. Lucky Attack boards in Puyo Puyo Tetris also start tossing out T-spin boards and even L-, J-, S-, and Z-spin boards if you clear enough within the time limit.
  • Dysfunction Junction: Nearly everyone except Arle has some serious problems, though they're usually played for laughs.
  • Early-Bird Cameo: In Tetris, everyone goes to a virtual training space where they fight people in their memories to build up Puyo and Tetris power. O happens to summon Ex, who reveals that he's the cause behind the game's events, but he doesn't appear in person until the next chapter.
  • Early Installment Weirdness:
    • The MSX/FDS Puyo Puyo's competitive mode is an afterthought, only Arle and Carbuncle are present, and the game uses six colors.
    • The first arcade game only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with Tsu, though they often come with the option to use 5 colors via handicap settings.
    • Even putting aside that the first arcade game has only one rotation button, the game and its ports are slightly tougher to control than later games thanks to less developed rotation quirks. The most notable omission is the lack of the "double rotation" mechanic that allows you to flip the controlled Puyo pair 180 degrees if you're locked into a tight space. It doesn't seem like much on paper, but will lose you at least a couple of matches that you wouldn't lose in other games.
    • Multiple playable characters didn't exist until Sun; Arle narrated both sides of the field in the first two arcade games. And in Sun and Yo~n, characters had six "named" attacks instead of the five that they are given in the Sega games.
    • Minna de Puyo Puyo, Sega's first original Puyo Puyo game, was done in the style of the Compile games. It only contains former Madou Monogatari characters, exclusively uses Tsu rule, remixes older music, and features an art style with muted colors and super-deformed characters. It was Fever that gave us the Soft Reboot, saccharine art style, and Comeback Mechanics that define Sega's take on the series. Fever itself is very clearly an arcade port and has far less content than almost all of its successors.
  • Earn Your Bad Ending: It is possible to get a Non Standard Game Over in Puyo Puyo TSU by defeating all enemies in a floor, including the secret extra opponent you get if you don't have enough experience points, without being able to move to the next floor. Due to how progression works, however, it's very difficult to pull off, even moreso in the first floors as there are much more opponents than you'd normally need to move to the next floor. In fact, the secret opponent in the first floor is none other than Masked Prince, the True Final Boss!
  • Easy-Mode Mockery:
    • Once you clear the Beginner course in the first game, Dark Prince dismisses the accomplishment before flying off.
    • Cleared Puyo Puyo SUN on the Easy Route? Have fun trying to read the credits!
  • Easter Egg:
    • A hilarious one appears in the PC-98 version of Puyo Puyo. If you hold ESC after defeating Dark Prince, the typical ending with Arle celebrating is replaced with her getting drunk on sake.
    • For, of all things, the Sega Dreamcast, where a special save game icon option on Puyo Puyo Fever also unlocked a secret alternate mode for the Dreamcast's menu screen. As far as is known, no other game has this special key file.
    • Playing Puyo Puyo SUN during December causes Arle, Draco, Schezo, and Dark Prince to wear Christmas themed outfits in the sound test.
    • Waku Waku Puyo Puyo Dungeon, Puyo Puyo~n, and Madou Monogatari Saturn have extra files that are only accessible when put into a PC. Waku Waku Puyo Puyo Dungeon has two screensavers, while Madou Monogatari Saturn and Puyo Puyo~n have illustrations.
    • The recurring cheats in SEGA games such as Core AI, Unlock All, and CPU only matches count. 20th in particular takes it a step further by also having a cheat that allows the play to have "classic" voices for the Compile-era characters by holding select.
  • Eaten Alive: Played for Laughs and combined with Mood Whiplash in Fever 2, where the otherwise happy farewell between Sig and the Ocean Prince is interrupted when the latter character is suddenly eaten whole by a whale. Sig's only reaction is an emotionless "oops".
  • Evil Tower of Ominousness: Primp Town has one on the edge of town. It hosts, get this, the Endless Modes in Fever 2.
  • Exactly What It Says on the Tin:
    • Many, many examples, given that most of the early characters began as generic RPG enemy classes. The aforementioned Witch is a start.
    • A Dog Named "Dog": Applies to pretty much every non-human character from the Compile games.
    • Notably, the game Puyo Puyo Tetris is exactly that. A Tetris game where you can also play Puyo Puyo, or even a combined form of BOTH games, that uses almost exclusively the art style and characters from the Puyo Puyo games.
    • Puyo Puyo Champions was originally called "Puyo Puyo eSports", so named because the game is officially recognized by the Japan eSports Union, or JeSU.
  • Excited Show Title!: 15th and 20th Anniversary both fall under here.
  • Excuse Plot: Pretty much every game. For example:
    • The plot of the first arcade game is essentially "Arle has learned a new spell and she's going to go beat Dark Prince with it!" ...and even that much comes from the instruction booklet of the home ports. The Cut-and-Paste plot from the English arcade game (and presumably Puzlow Kids) has "Silvana" defending her home against the Dark Prince's Black Kingdom.
    • In Sun, Dark Prince enlarges the sun as part of a devious plot to... get the ultimate tan.
    • In Yo~n, a magic trick by the Dark Prince gone wrong has Carbuncle disappear, revealing at the very end that Doppleganger Arle possessed the Dark Prince and commanded him to steal Carbuncle for her in order to lure Arle into a life-or-death battle after getting wind that Arle has been living the life they both should have been living. Notably, with the portable version, it completely drops the implied Kill and Replace and plays it as All Just a Dream.
    • Most of the plots are excuses for the Fever series, as they're all done to play the named game; Fever 1 has finding Accord's cane (with no explanation why and how she lost a flying wand), Fever 2 involves trying to find a special guest and some MacGuffins, 15th Anniversary is a tournament...
    • 7 has something along the lines of, "The 7 wonders of the world, to play Puyo with 7 players." Turns out it isn't much of an excuse, though, as all of those battles rip open a dimensional rift...
    • The plot of Puyo Puyo Tetris really just boils down to several levels of Tempting Fate through random musings, usually by Ringo, that all come true in often the worst ways.
    • The MSX game, the first two Nazo Puyo titles, and Champions don't even bother.
  • The Face of the Sun: The Puyo Sun, sporting a huge pair of eyes. As seen in Puyo Puyo SUN, Madou Monogatari Saturn, 20th Anniversary, and Chronicle.
  • Fake Balance:
    • Console Yo~n gives characters with situational Super Attacks faster charge times... but the quick charge times don't make the attacks any less situational. The mechanic is made moot anyway, as even the slowest characters (aside from maybe Skeleton-T) will either hit full SP or come close to it off of a decently-sized chain. The only time it even remotely comes into play is when three or four Super Attacks have already been used and SP gain thus slows to a crawl.
    • The Puyo vs Tetris match-up in Puyo Puyo Tetris. In theory, the Puyo player is meant to play the role of a Mighty Glacier, while the Tetris player is the Fragile Speedster. In practice, Puyo rule is similar to the Skill Gate Character trope, dominating lower-level Tetris players but getting completely stuffed by high-level Tetris players. Ultimately, not even the power advantage holds up; certain Perfect Clear/T-Spin Tetris combos can single-handedly fill a Puyo field. This is after there was a balance patch that nerfed Tetris in the very first versions of the game, by the way.
  • Fake Brit: In-Universe: At one point in Puyo Puyo Tetris, Amitie and Ess have to engage in a "ladylike" battle in order to get a part for the S.S. Tetra. They adopt posh British accents for the cutscenes and gladly drop it soon after. You can get an alternate voice pack for Amitie which is said accent with R-rolling.
  • Fake Difficulty: Having a single rotation button in the first arcade button comes off as this; not only is its Mega-Drive-in-a-cabinet hardware more than capable of handling extra buttons, two-way rotation is included in literally every Puyo game before or after. Including the nearly 1:1 Mega Drive port that was released no more than two months later.
  • Fake Longevity: Puyo Puyo~n's main single-player mode takes way longer to complete than any of its arcade-based predecessors. It doesn't get there by way of additional content, however; it takes longer because many of the game's unique quirks are designed to slow the game down. Notably, Pocket Puyo Puyo~n ditches almost all of said quirks in favor of a single player mode where nearly half of the opponents are optional.
  • Falling Blocks:
    • The blocks are called Puyo.
    • The Trope Codifier appears in Puyo Puyo Tetris.
  • Fantastic Flora: In Sig's Secret, Amitie describes flowers being planted for the Primp Festival called "tsukimawari", a name derived from the Japanese word for "sunflower". They do act like sunflowers, only they grow facing the moon instead of the sun.
  • Far-Out Foreigner's Favorite Food: Both Tee in Tetris and Ess in the sequel develop quite the liking for sweets after being given some Lemres. This is due in part to sweet things not existing in the Tetris universe.
  • Flanderization: As this series loves Running Gags, it happens to essentially anyone that lasts more than two entries. Schezo and Dark Prince are notable examples, with Schezo's innuendo and Dark Prince's Villainous Crush consuming their respective characterizations.
    • Also, Arle steadily got more cruel and heartless with her put-downs, with only her encounter with Doppleganger Arle making her seemingly realize how much of a monster she's turning into.
    • Puyo Puyo Tetris is somewhat worse in that regard, seeing as some characters are flanderized to the point of coming off as one-dimensional.
  • Four-Element Ensemble: In Puyo Puyo~n, Draco (fire), Serilly (water), Witch (wind), and Chico (earth) join your party.
  • Four-Temperament Ensemble: The Fever ARS trio + Klug (who frequently hangs out with them) are a spot on example of this.
    • Amitie - Sanguine: Friendly, cheerful and optimistic, but also scatterbrained and disorganized with her life.
    • Raffina - Choleric: Short-tempered, rude and very haughty, but also hardworking and determined to prove her worth.
    • Sig - Phlegmatic: Gentle, quiet and compassionate, but his lack of energy and interest on most things make him come off as lazy and yielding to the will of others.
    • Klug - Melancholic: A rational and perfectionist genius student who's not afraid of harshly criticizing others, yet becomes easily embarrassed when he's proven wrong or made a fool of, which happens very frequently.
  • Freaky Fashion, Mild Mind: Akuma seems mean, but he helps Sig(sorta) in Fever 2. Sig himself is half-demon, but doesn't harm anyone.
  • Furry Reminder: Ai, the S.S. Tetra's engineer, is an anthropomorphic dog. Whenever he gets frightened he begins whimpering and barking like an actual dog.
  • Game-Breaking Bug:
    • First-run copies of 15th Anniversary could only perform 255 game saves.
    • In Champions, when playing on Ranked League mode, if your opponent disconnects right before the character selection screen shows up, you will find yourself in a single-player character selection, akin to an Endless mode. When you get to the match itself, you find yourself playing against a large, pitch-black Ringo, but without an enemy player. Since there is no enemy player, you can't win, and losing does not award any stars to the opponent. This effectively softlocks the game, forcing the player to disconnect or close the game to leave this match... and of course, since you've disconnected, you get a penalty. See this glitch in action here.
  • Gameplay and Story Integration: In Puyo Puyo~n, where Carbuncle is stolen, he doesn't appear at all on the playfield, when all other games have an area set aside for Carbuncle to play around in. Slightly subverted on Dreamcast, where Carbuncle DOES appear... on the VMU's screen!
  • Gameplay and Story Segregation: In Tetris 2's Adventure Mode, you can use any team of three characters you want for Skill Battle, even if you are actually battling against said character, or, in the case of Dark Marle and Squares, if that character is antagonizing your team. In contrast, for the final battle in 20th, where you could likewise pick any two characters you wanted, the game prevented you from picking Ecolo and Dark Prince, who were the opponents.
  • Getting the Boot: The Non Standard Game Over in Tsu involves Arle and Carbuncle being unceremoniously kicked out of the tower.
  • Giggling Villain: Marle in Puyo Puyo Tetris 2.
  • Gory Discretion Shot: Played for Laughs. Dark Prince's beatdown of Schezo at the end of his story in Sun is hidden behind a black screen, with us only being able to hear pained dialogue between the two.
  • Got Me Doing It: In the story mode of Puyo Pop Fever, Amitie discovers her friend Lidelle is also looking for Ms. Accord's flying cane. Lidelle has a stutter that catches onto Amitie by the time she asks her to go easy on her in their Puyo match.
    Amitie: Y-you too. (Now she's got me stuttering.)
  • Gratuitous English:
    • A good amount of the called attacks use this. Most even manage to get out close-to-correct pronunciations.
    • Incubus lives for this and is known for his infamous "Oh, Shit!" in Sun.
    • Suketoudara also frequently shouts "Fiiiiiish!" and "Let's dancing!" in his cutscenes and introductions...in the Japanese games, at least.
  • Guest Fighter: The first post-release update of Puyo Puyo Tetris 2 adds Sonic the Hedgehog as a playable character. While he has appeared in the series before via Quest, this is the first time Sonic has appeared in the main series (with English voice lines at that, as Quest was never brought to western shores).
  • Guilt by Association Gag: Occurs in Chapter 1 of Puyo Puyo Tetris. When Arle finds out that Tee is a friend of Zed, she challenges him to a battle because she believes he will have the same oppressive demands, expecting Arle to have proper manners like washing her hands. This is done despite the fact that Tee apologized for Zed's actions beforehand and told Arle that he did not expect those things from her.
  • Have a Nice Death: In addition to having defeat portraits, opponents in Tsu and Box celebrate your defeat as well.
  • Henshin Hero: Puyo Puyo 7's Henshin mechanic transforms characters into their younger or older selves. It did not return in the following games.
  • Hey, Let's Put on a Show: In Chapter 8 of Puyo Puyo Tetris, Ringo enlists her friends to help put on a talent show to help keep the Suzuran Shopping District open after a big mall opened nearby.
  • Hoist by Their Own Petard:
    • It's easy to accidentally clog your field if you aren't paying attention. Starting with Fever, the spaces that will end you are marked with X's in order to lessen the chances of this happening.
    • Thanks to the lack of Offsetting in Original rule, it is possible to make a chain that is actually too large. A 5-6 chain is enough to bury the opponent; going any higher gives the opponent a chance to finish their chain first, which usually means death.
    • In Minna de Puyo, there's a Nuisance Puyo type called Point Puyo. It functions like any ordinary Nuisance Puyo, but clearing it adds extra Nuisance Puyo (and points) to your attack or offset. You might get a rude awakening when your opponent digs out the pile you just sent to them.
    • Also prevalent in Ice Block mode. Instead of sending Nuisance Puyo, players send frozen-over regular Puyo that thaw after three turns. Attack at the wrong time, and watch your opponent get a massive chain.
    • The final boss in Yo~n, Doppelganger Arle. They did have to put the blocks to summon a million garbage blocks on both sides!
    • Unlike Nuisance Puyo, Nuisance Tetrominos are actually able to be used, as they take the form of a line of "garbage" Tetrominos that have a one-block gap somewhere. If you're really savvy with Tetris, it's possible to fire back with a chain of your own by clearing lines of Nuisance Tetrominos as long as you can actually reach the bottom of your stack.
  • Holiday Mode: If you check out the Puyo SUN Music room during the month of December (if a clock function exists for the system), the characters will be dressed up in Santa suits!
  • Human Hummingbird: In SUN, Arle's feet are shown as circular blurs when she is chased around in a field by Honey Bee.
  • I Will Show You X: In Puyo Puyo Tetris, Tee tells Amitie to calm down after her first encounter with Ess turns out frustrating. Amitie shouts "I'll show you calm!" and challenges Tee to a battle.
  • Iconic Sequel Character:
    • Amitie and Ringo, who debuted 12 and 18 years, respectively, after the MSX / Famicom Disk System Puyo Puyo.
    • Sig, Lemres, and Feli debuted in Puyo Puyo Fever 2, one game later than Amitie (and the soft reboot).
  • Idea Bulb: In Fever 2, a light bulb appears above Amitie when she thinks of a way to get Arle back to her home.
  • Idiosyncratic Cover Art: Starting with 15th Anniversary, the box art for almost each game displays a bunch of Puyos (as well as Tetriminoes for the Tetris crossovers) in front of a simple background that's usually white in color.
  • Idiosyncratic Difficulty Levels:
    • Goes as follows in Fever 1 and 2, being onomatopoeias for excitement.
      • RunRun: "euphoric", for the shortened Easy difficulty.
      • WakuWaku: "exciting", for the Normal difficulty.
      • HaraHara: "thrilling", for the Hard difficulty.
    • Additionally, setting the difficulty for VS play utilizes spiciness levels, going from "Very Sweet" to "Very Spicy". This goes back to the earliest Puyo games, where the cursor is even a plate of curry that turns redder with spice, and subtly alludes to it being a favorite dish of Arle and Carbuncle. It was even a high-power recovery item in the Madou games.
  • "I Know You're in There Somewhere" Fight: In Puyo Tetris, Amitie to Raffina, Ringo to Feli, and Arle to Rulue. The first two are eventually cured after being defeated in a Puyo/Tetris Swap match, but Rulue has an interesting case where she comes to her senses simply from having Arle and Schezo chant Dark Prince's name. Of course, Rulue still gets mad at Arle and challenges her to a fight anyway.
  • Image Song: Sega released Puyo Puyo Vocal Tracks, a CD featuring vocalized versions of the cast's theme songs. Volume 1note  was released on March 27, 2013, Volume 2note  was released November 14, 2013, and Volume 3note  was released on November 26, 2015.
  • Innocent Innuendo:
    • When Schezo says "Be my desire!" ...he wanted something entirely different from what the other person was thinking. Notably, this only applies to the Japanese version of the games.
    • Maguro's "you-know-whats", mentioned by Ringo in 20th Anniversary. She means his face.
  • Instant Expert: Pretty much everyone in Puyo Tetris quickly learns the rules of the other game they're not used to playing. Taken Up to Eleven with Lemres, who learns Tetris so quickly that he claims he can probably even beat the person who just taught it to him five seconds ago... and since you play as him in the next stage, he does.
  • Instant Runes: Some attacks, but then again, these kids use magic.
  • Interface Screw:
    • The very nature of 15th Anniversary's Spotlight rule. Unless light is shining on that spot, you can't see worth a damn.
    • Tetris has two unlockable skins, one of which turns Puyos into Tetrimino blocks, and vice versa. Nothing prevents you from using both in Fusion mode, where both Puyo and Tetriminos are in the same board. It's as confusing as one would expect... if not more.
  • Inventory Management Puzzle: In Fever 2, you can carry up to 24 items. Selecting chat or beating a HaraHara Coursenote  rewards you with an item, alongside using the shop. You also must take the item if you talk to them, and Oshare won't give you items to replace it. So, in turn, you have to waste items in the courses... which you can't leave either unless you lose, quit, or beat the course.
  • It's All Upstairs from Here:
    • Tsu's default mode sees Arle scaling a tower occupied by rival Puyo Puyo players.
    • Inverted in Yo~n's final stage. The player has to dig their way through high-health Hard Puyo in order to reach one of two 500k Point Puyo, which generates enough nuisance to bury the opponent dozens of times over.
  • It Makes Just As Much Sense In Context: Oh, boy... SUN, most of the plots, the reasons to fight, and Klug's... "magic magazine".
    Amitie: I never knew that you read this kind of book. (blushes) Gee...
    Klug: What, no! That's the wrong page!
  • Is It Something You Eat?: In her 15th Anniversary story, Amitie gets hungry and asks Nasu Grave, an anthropomorphic eggplant, if he's edible. Then she asks if he's from her hometown Primp, and the eggplant thinks Primp "sounds like pudding" and repeats Amitie's question as to if it's edible. Amitie is shocked and refuses to let Nasu Grave eat Primp Town.
  • Kissing In A Tree: In Puyo Puyo Tetris, Jay and Elle think Maguro and Ess are in love with each other and make fun of them for it by singing this song, only with them spelling "P-U-Y-O-I-N-G" instead of "K-I-S-S-I-N-G". Ess tells them "That's the stupidest song I've ever heard!"
  • Large Ham: The higher the chain goes, the louder the character can get. Akuma, in some cases, starts screaming.
  • Later Installment Weirdness:
    • Puyo Puyo~n, Compile's final mainline game, has an Art Shift, Tone Shift, Limit Breaks, and a final boss who isn't Dark Prince.
    • Puyo Puyo Chronicle is a full Video Game 3D Leap for traditional Puyo Puyo games, eight games and roughly fourteen years into Sega's run.
  • Laugh Track: One of the DiscStation shorts parodies the trope, having Suketoudara make movements in the corner of the screen to instruct viewers when to laugh. Suketoudara's movements are nevertheless accompanied by canned laughter played in the short. At the end, Choppun is shown laughing himself silly at the events of the animation.
  • Lazy Artist: One of the big gripes the fanbase has about 7 is the Off-Model characters, poor anatomy, and Limited Animation, not helped by the series change to Only Six Faces as a standard. For example, Ecolo, an entirely new character, only attacks with recolored character models from completely unrelated characters. This is changed in 20th, where the character designs from 7 were discarded, the animations were made more fluid, and Ecolo is given a redesign and new animations for his attacks.
  • Lighter and Softer:
    • Puyo Puyo compared to Madou Monogatari. Considering that Madou Monogatari had a headless Schezo... Madou Monogatari was loaded with Nightmare Fuel in general!
    • Madou Monogatari games after the PC-98 release of Madou Monogatari 1-2-3 would dial back on the serious tone slightly, even putting in the occasional comedic moment. Madou Monogatari 1-2-3 itself would become softer with the Game Gear ports and Mega Drive remake of Madou Monogatari I, cutting out the more disturbing aspects in the process like Arle's classmates turning into grotesque monsters. Madou Monogatari: Big Kindergarten Kids, however, is the most blatant example in the series, putting a large emphasis on cute graphics and a very simplistic battle system for young audiences.
    • Puyo Puyo became even softer starting with Fever. The original series, while still largely made for younger audiences, did indulge in some Fanservice and things that might be considered gross or strange like zombies and foot monsters. When Sega took the helm, they swept most of that away and introduced their own cuddly stable of humans and creatures. Sega can be edgy at times, but odds are that we'll never see pinup shots of Draco or a kid zombie losing his eyeball ever again.
      • Quest, being a giant The Bus Came Back moment, provides some insight as to where Sega stands on Compile's work. Most of the characters are kept, but the aforementioned zombies and foot monster (along with a few more characters) are completely absent, Succubus goes from a Dominatrix to something far less provocative, and the summer-themed Draco card dons a fairly-conservative beach top and shorts instead of going for the obvious Sun Call-Back.
  • Lightning Bruiser: Tetris in Puyo Tetris. Played competently and fast enough, a good Tetris player can hammer out T-spins and Tetrises faster than a Puyo player can build chains. As a result, they can constantly rain down garbage Puyo in thick layers, giving them little way for chain building, or in extreme combo rushing cases, "nearly unsalvageable" for the opponent.
  • Limit Break:
    • Puyo Puyo Fever introduced Fever Mode, which a player would enter when his or her power bar was full. During Fever Mode, sets of already-built chains drop into the playing field, just waiting for you to pop them and unleash a huge attack on your opponent.
    • Puyo Puyo 7 added henshin mode, which actually causes your character to transform, along with all their Puyo. Chibi mode is like Fever, only the Puyo are tiny, whereas in Deka mode, you play with huge Puyo that pop in groups of 3 and every match counts as a chain.
  • Limited Animation: Spell animations tend to be short and snappy, but there are some cases where it's noticeably cut back.
    • 4-player battles in Chronicle and 8-player battles in the DS versions of 15th, 7, and 20thnote  minimize the actions to still images. Not necessarily a bad thing though, as attempting to fully animate eight players at once would not only be liable to framerate drops, but also might be hard on the eyes when everything is happening at once.
    • All over the place in 7. There are only about three sprites per character during their normal form, and two (some even only have one sprite with moving limbs) for each of their transformation forms. Carbuncle lacks any transformation forms and reuses two of his pre-existing sprites for his transformations (probably because he's an animal).
    • Also exists in Puyo Tetris. There are only three or four animations for the character's attack animations, one when taking a large amount of Puyo, and one for countering, all reduced down to cut-ins below the play field. Much like the 8-player example, it's more for practical reasons considering how distracting they can be when trying to perform Tetris combos.
    • Champions solely uses still images for the chain cut-ins, and even those are kept to the sidelines. This is done to keep all the attention on the gameplay while keeping the visual distractions to a minimum.
  • Loads and Loads of Characters: Just... LOOK AT THIS! That's not even all of the existing characters. Yeah, sure, most of it's composed of characters unimportant to the plot, but just counting those that actually matter, there are over 45+. Let's not get started with Puyo Quest adding even more minor characters to the roster.
  • Long Song, Short Scene: Memories of Puyo Puyo, which plays during the first game's Stage 1-8 pre-battle conversations. The song, which was previously used as the Madou Monogatari I dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, Mean Bean Machine features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.
  • Loose Canon: 20th Anniversary has a pretty straightforward plot that works well as a standalone story within the main timeline, but that only goes for the initial and final scenarios. Every playable character has its own scenario that you have to complete, and it's clear not all of them are canon since some explicitly contradict others, so everything that happens in-between Ringo and her Suzuran friends being sent to Primp and everyone joining forces to deal with Dark Prince and Ecolo is open-ended. Tetris is vague enough to not directly mention this entry in particular, as the "last adventure" Ringo brings up at the beginning of the game could easily refer to the events of the decidedly canon Puyo Puyo 7.
    • 15th falls into a similar category. It's a tournament where you can play as any of the participants, who all get their own little personal character arc. There isn't any clear way to combine everything into one clean storyline, and while most of the wishes wouldn't end up mattering in the long run, there is no telling who actually won the tournament (assuming there was a winner to begin with). With that said, it introduces many meetings and interactions that would be picked up in later games, like the Klug/Feli rivalry and Schezo's interest on Sig's hand, plus the return of many Compile characters (like Rulue, Dark Prince, Suketoudara and the aforementioned Schezo). It's safe to say this tournament at least happened in some form, but any further details should be left to imagination.
    • The Light Novels that star Amitie are this too. They are self contained stories that follow the tone and characterizations of the modern games closely, save for some diversions such as Amitie's minor Adaptational Angst Upgrade and don't contradict anything too major from the games, for the most part. However, unlike Shin Madou Monogatari. Nothing from the Light Novels has ever been referenced in the games, and there are also a few oddities, such as the constant and unexplained presence of the 7 characters in Primp and Ally getting a completely different introduction to the rest of the cast in the fifth novel compared to how it happens during Chronicle, which leaves the exact canon status of the novels questionable.
    • Quest also counts, it doesn't have much of a story, with it's Story Quests and other Manzai being small and disconnected standalone affairs that could very well have occurred, but aren't referenced in the major titles at all.
  • Love Dodecahedron: A huge one. Minotaurus wants Rulue, who wants Dark Prince, who wants Arle, and Arle isn't interested. Some fans add another line by making Arle interested in Schezo, who has shown no (real, intentional) affection ever, but has gotten plenty of Ship Tease with a great deal of the cast. On top of that, Incubus wants Arle, though it's not clear whether it's for real reasons or just because he's a Horny Devil. And in other games, Incubus has pursued Witch, who is Schezo's Implied Love Interest. Complicating matters even further, Arle and Ragnus are an Official Couple in the Kadokawa novels (Made by Yamamoto, not Kenji Oda), where Arle is the center of a harem.
  • Loves Me Not: In Puyo Puyo Tetris, the Dark Prince gets upset over Arle and Carbuncle blaming him for the chaos happening, and he's seen at the beginning of one cutscene repeating to himself "I'll forgive them... I'll forgive them not". Ringo sees him and comments on how he's "butchering those flower petals".
  • Luck-Based Mission: Many, many examples throughout the series. Heck, the very nature of the game means that there will be times where the color that you need just won't show up.
    • "Nohoho AI" back in Tsu. Nohoho (and his Fever counterpart Donguri Gaeru) would stack Puyo to the brim on the three rightmost columns on the field, clear one group, and pray the pile would magically create a chain or two. It may sound impractical (competitively speaking), but it won't be a laughing matter if you get hit with a five or six chain. (Suketoudara, Harpy, and Yu & Rei use similar "gimmick" stacking patterns, but none of theirs are quite as effective.)
    • The placement of Sun's eponymous Sun Puyo is completely random. Players, particularly those that rely on long chains, are basically at the mercy of the game anytime that they Offset Nuisance Puyo.
    • Fever mode is this. If you have bad luck, you'll end up getting the wrong type of Puyo. Crafty players can build onto the chain, otherwise the Fever is pretty much wasted.
    • 15th Anniversary adds many new battle modes. One of them is Non-Stop Fever, which is Exactly What It Says on the Tin. While it's appropriately awesome to be in Limit Break mode all the time, you're basically clearing the warning Puyo you start with and then hoping your opponent gets a Puyo they can't match before you do.
    • In 15th, there's a chance that all eight levels on any story mode will be different; a roulette is done to decide the games, which has (but not limited to) Tsu rules, Rotation, Underwater, and even classic Puyo rules (no offsetting).
    • 20th Anniversary adds Slots mode, which throws random effects after a certain amount of Puyo is cleared (30 is the default) ranging from erasing all nuisance puyo, freezing your opponent's puyo, to even swapping your field with your opponent(s). It's not uncommon to have a long chain turned on its head or even switched off to someone else, but it can also save you when you'd normally be knocked out or even knock you out itself.
    • Tetris has Party mode, where players get random powerups that appear as blocks and can be thrown to the opponent when they are cleared (like Nuisance Puyo if playing Puyo, or by clearing the line the block is in if playing Tetris). Many of the powerups were seen in earlier games (like drastically increasing gravity, a flashlight, freezing Puyos, etc.) and the powerups that can be obtained depend on the character.
  • Lyrical Dissonance: Klug's cheery vocal track from Puyo Puyo Vocal Tracks (and the even more upbeat version from Chronicle) has lyrics that are about putting a lot of pressure on himself to be an amazing magic user with high intellect but ended up feeling burned out in the process.
  • MacGuffin:
    • Dark Prince's evil plot of the day.
    • The Lantern of the Stars and the Rock of the Moon in Fever 2.
    • The wishgranting medal of 15th.
    • Arle for 7.
    • Ecolo in 20th.
    • Marle in Tetris 2.
  • Market-Based Title:
    • The series was originally localized as Puyo Pop. This held until SEGA 3D Classics Collection and Project Mirai DX, when SEGA suddenly decided to roll back the title and simply call it Puyo Puyo worldwide.
    • Puyo Puyo eSports kept the Puyo Puyo name but dropped the "eSports" subtitle in favor of "Champions".
    • "Madou Monogatari" was turned into "Sorcery Saga" when Sei Madou Monogatari was localized.
  • Mascot: In-series; Primp Town has "Puyo" everywhere.
  • Mascot Mook: Puyo were the resident Slime equivalents in the Madou Monogatari series.
  • Match-Three Game: The "Match Four" variant. It's also the Trope Codifier. A lot of match-three games released after the first arcade Puyo Puyo would include a competitive multiplayer mode where characters send "garbage" objects to the opponent's screen to obstruct their movements and also make them lose (most multiplayer match-tree games either had no interaction between both players or, in the case of Columns, sent garbage lines a la Tetris instead), the possibility of making chain reactions to send even more garbage objects at the same time, and a countering mechanic, among other elements.
  • Meta Twist:
    • In Puyo Puyo~n, Dark Prince is not the final boss for the first time in the series.
    • In Puyo Puyo Tetris, the final boss is not recurring bad guys Dark Prince or Ecolo, or mysterious newcomer Ex. It is actually Tee, one of the first characters introduced in the story and one that you frequently play as, as Ringo strives to stop him from performing a Heroic Sacrifice.
  • "Metaphor" Is My Middle Name: In Sig's Secret, Amitie tries to balance puyos on her head and proclaims "Balance is practically my middle name! ...or so I think."
  • Mini-Game: Not in the series proper, but it is one in Sega Superstars, Sega Superstars Tennis, Yakuza 6, Sonic Mania, Judgment and several others. And that's saying nothing of the other mini-games at Puyo Puyo Fever's websites.
  • Million-to-One Chance: Klug discovers how to unlock the power of his book to release the demon inside, which posseses him. Conviently, during that same day, Lemres, Klug's hero, is delivering the exact items needed to unlock the book to Ms Accord with no protection on these magical items, and you can see where this goes afterwards.
    • Convenient Questing: All three playable characters were hunting for the items for their own uses that Lemres was delivering, which were, of course, in Possessed Klug's hands; taking them away depowered him.
  • Mirror Match: One of the potential opponents in Box's Scrambled Mode is the Puyo Puyo~n version of Arle. It's also perfectly possible in most of the games' Free Battle mode.
  • Mission-Pack Sequel:
    • Pocket Puyo Puyo~n adds Super Attacks, Yo~n styled portraits, and voice acting to Pocket Puyo Puyo Sun. It's especially blatant with the music, with the cutscene and other miscellaneous BGM from Sun being used all over the place and causing the actual new music composed for the game to stick out.
    • Downplayed with Puyo Puyo!! 20th Anniversary, which has a level of Art Evolution bordering on a full-on Art Shift to cover the fact that it is 15th with more "gimmick" modes. Puyo Puyo Chronicle went even further, switching to 3D graphics and including an RPG mode to differentiate itself from 20th despite featuring many of the same gimmick modes.
    • Played straight with Puyo Puyo Tetris 2, which is essentially the first game with a new story, a few more characters, and Chronicle's Skill Battle.
  • Multiplayer Difficulty Spike: Most definitely. The ability to perform a 5 chain is enough to carry you through the first three games' single-player modes, but you'll need a lot more than that to defeat an expert player. The spike is slightly lessened in the Sega games, as opponents in Free Battle can perform anywhere from 3 to 6 chains at will.
  • Musical Nod:
    • The most recurring example is the Fever theme, which borders on a Leitmotif for Fever Mode. The main melody used in Puyo Pop Fever is referenced in 15th, 7, 20th, Tetris, Chronicle, and Tetris 2. Fever 2 double subverts it, using the secondary phrase instead of the main phrase.
    • The Attract Mode song for Puyo Puyo!! 20th Anniversary is the theme from the Game Gear/PC-98/Game Boy ports of the first arcade game.
    • The Fever/Lucky Attack theme from Puyo Puyo Tetris contains a brief snippet of "Kalinka," a traditional Russian folk song that was featured in the lesser-known Tengen version of Tetris.
    • The Puyo Puyo Chronicle remix of Puyo Puyo Sun's normal battle theme starts out in the key of the console/PC version, but midway through switches to the key of the original arcade version (and Game Boy Color version) of the song.
    • Likewise, the Chronicle remix of the Game Gear Puyo Puyo's Nazo Puyo theme mixes the original song with the objective screen jingle that usually precedes it.
  • Mythology Gag:
    • The "stuttering" audio effect used on the characters' voices at the end of large Fever chains references the damage-doubling Diacute spell from Madou Monogatari, which had a similar side effect. Just to drive the reference home, Arle does the exact same stutter on the spell after Diacute starting with 20th Anniversary.
    • In 15th Anniversary, when playing in the hardest difficulty, matches against Dark Prince in Story Mode emulate a bug in Tsu in which puyos drop slower when pressing down than when letting gravity do its job.
    • 3D Puyo Puyo 2's manual explicitly namedrops Rulue's Spring Break of Fists, making it one of the few (if not the only) direct references to Disc Station from Sega.
    • One of the powerups in Tetris's Party mode causes the opponent's field to be obscured just like the Searchlight mode in 15th.
    • In Puyo Puyo Tetris, you can unlock tetromino skins that use the color palette from Sega's Tetris games.Differences 
    • Dark Prince's Affectionate Nickname for Arle, Arly, is a reference to how her name was pronounced in the English version of Puyo Puyo Fever.
    • Sonic has quite a few in Puyo Puyo Tetris 2
      • One of his battle quotes is "Talk about mean beans", a reference to Dr. Robotnik's Mean Bean Machine which was a Dolled-Up Installment of Puyo Puyo released in the West.
      • He also says "It doesn't matter," which was the name of his theme in Sonic Adventure and Sonic Adventure 2.
      • Excluding Limit Break, all of Sonic's spells are named after various techniques he has used; Spin Attack (Every 2D Sonic Game), Homing Attack (Most games past Sonic Adventure), Boost (Sonic Unleashed, Sonic Colours, Sonic Generations and Sonic Forces) and Blue Tornado (Used exclusively in Sonic Heroes).
      • His defeat pose is based on the one he takes when getting an E rank in Sonic Unleashed.
  • Nap-Inducing Speak: In Chapter 5 of Puyo Puyo Tetris 2 when Marle is telling the others about what she remembers about Squares and herself, Amitie ends up falling asleep. That said, it has less to do with Marle being The Bore and more with Amitie being The Ditz and not understanding any of the complexities of the story.
  • New Work, Recycled Graphics: Champions borrows the vast majority of its assets and visuals from Tetris, while most of its character art is edited Quest artwork.
  • Nice Job Breaking It, Hero!: In 20th Anniversary, Ringo basically tells an amnesiac Ecolo that people don't enjoy pranks, but really enjoy Puyo matches instead. Bad idea. Ecolo soon gets bored with making people happy through Puyo matches one person at a time and tries to find a way to make everyone happy on a large scale, eventually going as far as to try to possess Dark Prince himself.
  • Nice Mean And Inbetween: Arle, Schezo, and Draco respectively in SUN. Arle gives friendly banter post-victory, Schezo flat-out mocks his opponents, and Draco dishes out playful boasting.
    • A much more downplayed example with the 'A Trio'. Arle is the Mean, Amite is the Nice, and Ringo is the In-Between. Arle is by no means cruel, but she is still the most likely of the three to have a nasty habit of agitating her opponents. Amite doesn't have a single mean bone in her body. Ringo is much more considerate than Arle, but will still occasionally poke fun at her opponents.
    • The Primp Town Magic School kids also form this despite being a quartet instead of a trio. Amite is the Nice, Raffina/Klug are the Mean, and Sig is the In-Between. As stated above Amite is incredibly nice and kind to everyone. Raffina and Klug both have massive egos and tend to look down on others. Finally, while Sig is nice, his rather apathetic way of speaking makes him come off as rude sometimes.
    • As of Puyo Puyo Tetris 2, Ecolo, Dark Prince, and Ex have seemed to have formed a trio as well. Ex is the Nice, Ecolo is the Mean, and Dark Prince is the In-Between. Ex is rather laid-back and does his best to help the heroes along their journey. Ecolo seems to get all his kicks from messing around with others and tends to be rude to just about everyone, with the sole exception of Ringo. Dark Prince does often cause problems, but they're often a nuisance at best, and he can be affable to others.
  • Nintendo Hard: Several examples.
    • Most players agree that where there would normally be a learning curve, Puyo Puyo has a learning wall. With an incline of more than 90 degrees. The core concept of matching 4 same-colored pieces is simple enough, and new players can get lucky with chains by throwing pieces into random spots, but consistently and deliberately doing anything higher than 2- or 3-chain requires months upon months of practice, learning how to deal with the pieces the RNG throws out, balancing chain setup with opponents throwing garbage at you, etc etc. Even in a single-player vs-CPU game, if you can't do chains well, expect to meet a quick and hopeless end. Hit particularly hard by this trope were people going into Puyo Puyo Tetris from the Tetris side and playing through the single-player Adventure Mode.
    • The first Puyo game in particular didn't have the Offset rule, not to mention that the arcade version is played using one button.
  • No Antagonist: Fever 2's WakuWaku courses have no actual opposing force to each character's quest. Amitie, Raffina and Sig's quests all end up finding Lemres at the end, but neither he or the other characters they fought before reaching him actually opposed them in any way, and even then, the fight against Lemres was a misunderstanding about who he was.
  • No Fair Cheating: Like many Falling Blocks games, Puyo Puyo hides every piece on the screen whenever the game is paused.
  • Non Standard Game Over: Tsu ends if Arle runs out of opponents to battle on a given floor without earning enough experience to advance, though given the number of Anti-Frustration Features in place, one has to deliberately try to lose this way in most versions of the game.
  • Not Allowed to Grow Up: The Fever series has this thing: Anti-Aging magic. This allows the likes of Lemres and Ms. Accord to remain youthful regardless of how much time passes. Assuming Sega ever feels the necessity to explain why their original cast never gets to age (like how Compile did), they can always use this as a convenient solution.
  • Not Me This Time: Both Dark Prince and Ecolo are blamed for the events of Puyo Tetris. It's not them.
  • Notice This: Nomi, a three pixel wide minor character, requires this in order to be noticed, being a flea and all. At least in Madou Monogatari ARS : “R” side (Rulue’s story) a magnifier was placed on Nomi to show the clearer appearance while encountering it.
  • Obvious Rule Patch: Much of Tsu is focused around correcting oddities from the 1992 Puyo Puyo. Offset places emphasis on building the best chain, whereas matches in the first game were won by becoming the first player to generate just enough Nuisance to bury the opponent. Margin Time keeps players who can't chain very well from hogging the arcade machine forever. Double Rotation/Quick Turn gives increased control flexibility to remove situations where the player would be locked into defeat despite having free space left on their field.
    • Big Bang mode in Tetris is an obvious patch for Endless Fever mode, changing up how damage is dealt to opponents enough so that matches don't go on and on forever until one player makes a mistake.
  • Odd Name Out: O is technically the only member of the S.S. Tetra not to recieve a Dub Name Change, making him the only crew member whose name is still one letter.
  • Off-Model: Several of the Disc Station games, likely due to the fact that they were regular releases in a disk magazine and thus presumably had little time or budget dedicated to them. Notorious examples include Madou Monogatari: The Final Test for Windows and the two Daimadou Senryaku Monogatari games for PC-98.
  • Oh, Crap!:
    • In the first two games, Mean Bean Machine, and Kirby's Avalanche, a mugshot of the opponent is shown on the screen. As their side of the screen fills, they will gain a scared/frustrated look on their face, then start sweating, and finally start flashing. The games also try to invoke this in the player, as the enemy gains a happy/smug look when the player's field is more than half-full and panic music starts playing when there are only a few free rows left.
    • The newer games change the character portrait in the background to a frame of their "damaged" animation whenever the field is halfway full.
  • Onion Tears: In his WakuWaku course in Fever 2, Sig faces off against the onion-headed Onion Pixie as his first opponent. Upon defeating him, Sig says "That onion made me cry."
  • Only Sane Man: This role is usually held by Arle, but as of Puyo Puyo 7 it seems to have been given to Ringo. In both Tetris games this role is given to Tee.
  • Only Six Faces: The series' artstyle as of 20th uses one head shape for every single humanoid, non-anthromorphic character, regardless of age or gender. Most of those characters have the same eye shape as well, resulting in faces that vary only in eye color and whether or not the character has Blush Stickers or "whiskers" like Arle, Amitie, and Ringo. Hairstyles and other accessories go a long way toward hiding this, but even then a few characters still stick out. (Quest's Rebecca essentially being an off-colored Witch, for example.)
  • Our Mermaids Are Different: Serilly, although she seems to believe in the eat-the-mermaid myth.
  • Our Monsters Are Weird:
    • Dark Prince and Ecolo aren't the only weird ones; you also have a gay skeleton, skeletons who drink tea, off-tune harpies, lovelorn minotaurs, acorn-frog hybrids...
    • Suketoudara is the weirdest of them all, though. "Can I fight a dancing human-limbed Alaskan pollock?", asked absolutely no one.
    • Even the Dolled-Up/licensed entries get in on the action. Haro no Puyo Puyo's True Final Boss is a sentient vase.
  • Out-of-Character Alert: To Arle in Tetris, Rulue not mentioning Dark Prince at all during a conversation is enough to tip her that something is off.
  • Palette Swap:
    • The N-Gage Puyo Pop features most of the characters from the first Puyo Puyo...except that they all have vastly different color palettes than the original sprites. A straighter example is Harpy; her sprite is used twice, with each opponent having different hair color.
    • Years prior, Harpy got this treatment in the English arcade game as part of her Bowdlerization.
    • Box gets a lot of mileage out of this trope. All of the Doppelgangers except Doppelganger Arle are palette swaps, while most of the Yon characters use blatant edits of their Tsu mugshots. And yes, there is more than one version of Harpy.
    • Arle's sprite on the Game Gear Puyo Puyo's title screen is an edit of her sprite from the MSX game's title screen, changing her clothes and having her hold the green Puyo closer to her body.
  • Portal Book: The plot of Chronicle is started when Arle and Carbuncle are sucked into a book and end up having to travel through its worlds alongside Ally and the rest of the gang.
  • The Power of Love: Arle uses Rulue’s love of the Dark Prince to free her from mind control in Chapter 4 of Tetris
  • Pragmatic Adaptation:
    • Puyo Puyo games on mobile generally don't use the normal match-3 mechanics, with Puyo Quest using erasure of Puyo obstructing a line, and Puyo Touch using changing the one Puyo that ISN'T the right color by dragging the right color over it.
    • Notably averted by the 90s handheld Puyo Puyo games, which include real AI instead of resorting to the "fill a gauge while fending off random attacks" gameplay that was commonly employed by handheld ports of competitive puzzle games at the time.
  • Pun-Based Title: The "Tsu" in Puyo Puyo Tsu means "master" and is also the number "two" spoken with a Japanese accent. Likewise, the "SUN" in Puyo Puyo Sun means "three" and also references the new Sun Puyo. Finally, "yon" means "four", hence, Puyo Puyo~n.
  • Punctuated! For! Emphasis!: When (in the Japanese version) Arle and Ringo suspect Dark Prince and Ecolo may be involved in the falling Tetris blocks:
    Arle: You...
    Ringo: Don't...
    Arle: Think...
    Ringo: That...
    Arle: It's...
    Ringo: Them...
  • Put on a Bus: Everyone except Arle and Carbuncle after the Changing of the Guard in Fever.
    • Commuting on a Bus: Panotty before Minna put him on the bus long-term. There's also the Sega characters mentioned under Demoted to Extra.
    • The Bus Came Back: Puyo Puyo!! Quest has almost every single character from both eras; additionally, Nasu Grave, Zoh Daimaoh, and Skeleton-T appear in exactly one "regular" Sega entry before disappearing again.
    • Long Bus Trip: The characters that have yet to show up in Quest, including Zombie, Mini-Zombie, Sukiyapodes, Nomi, and Choppun, are either on a long trip or flat-out Exiled from Continuity.
  • Quest for a Wish: In Puyo Puyo 15th Anniversary, the story mode has your chosen character playing through a Puyo tournament, and the prize is a medal that will grant one wish. Though, Puyo being Puyo, it isn't all that straightforward, with the wishes being taken at face value. Be Careful What You Wish For is certainly in full force.
    • Ms. Accord's wish is a secret.
    • Akuma wished for no demons to be able to enter the town. While he is a demon himself, the wish only stopped demons from entering, so he's just fine.
    • Amitie wished to be a great spellcaster. She gets nothing, on the reasoning that she's already a great spellcaster, which she feels is a cop-out.
    • Arle wished to be able to travel freely between the two worlds. She got it, no strings attached.
    • Baldanders was ordered by Feli to wish for her and Lemres to be happy together. Ms. Accord informs him that he could only wish for one of them to be happy. We never find out who he chooses.
    • Donguri Gaeru wished for a pond in the forest. He got it just fine.
    • Feli wished for Lemres not to grow old without her. She got that, but then Ms. Accord revealed that everyone was using anti-aging spells anyway, and Feli would have been better served wishing a Plot-Relevant Age-Up on herself. Feli was not happy.
    • Klug wished for his success to get a 16-page spread in the local mages' magazine. Ms. Accord pointed out that this was dependent on him being successful in the first place, which he had completely failed to wish for.
    • Lemres wished for the beach to turn into candy, the sea to turn into jelly, the sand into cocoa powder with powdered sugar and skimmed milk, the pebbles into chocolates, and the shells into candy. He gets it.
    • Lidelle/Rider was going to wish to get rid of her horns, but after meeting Dark Prince, she grew to appreciate them. Since she didn't have a backup wish, she wished for world peace. Ms. Accord said it would be granted, but we don't ever actually see it. It would make Puyo Puyo 7's The End of the World as We Know It plot impossible, but nothing in 15th Anniversary is treated as canon anyway.
    • Nasu Grave wished to be taller. No, wait, he wants to not wear spectacles. No, wait, he wants to not be an eggplant. The medal heard three wishes when it could only grant one, so it didn't grant any.
    • Ocean Prince wished for all his subjects to be his servants with free food and naps. Ms. Accord informed him that he could only get one of those (servitude, food, or naps), and asked him to choose, but he ran off without realizing his wish hadn't been granted yet.
    • Onion Pixie wished to be with Onionette forever.
    • Dapper Bones wished to meet "that person" (his lover?) again "someday". Popoi points out that this is a poor choice of words, as it doesn't specify an actual date. Even so, they are now guaranteed to meet again...eventually...
    • Raffina wished to be more beautiful. The medal did nothing, which Ms. Accord claimed was because it believed Raffina was already the most beautiful. Raffina accepted this explanation happily, but after she ran off, Popoi suggested that maybe the medal just couldn't do that.
    • Rulue was going to wish to be Dark Prince's wife, but that wouldn't stop him from going after Arle. She was then going to wish for Arle to be taken out of the picture, but then she realized that would be essentially admitting that Dark Prince loves Arle more than he loves Rulue, and she could never do that. Unfortunately, she said all this out loud and in front of the medal, which decided to grant her "wish" of never admitting Dark Prince's love for Arle. As Rulue immediately points out, this doesn't make any goddamn sense.
    • Dark Prince was going to wish for a honeymoon under the stars with Arle, but first he felt he had to chew out Ms. Accord over her students' disrespectful behavior toward him. The medal heard him say he ought to teach them manners and granted that wish.
    • Schezo wished for everyone to stop calling him a pervert. It was granted, but everyone called him a weirdo instead. Ms. Accord empathetically adds he can earn a good name for himself by improving his attitude.
    • Sig wished for new insects in the forest. The medal flat-out refused, as it dislikes insects due to not having hands to brush them away.
    • Suketoudara wished for anyone to be able to do a solo dance at a dance party.
    • Yu and Rei both wished for the same thing; to swap places for a day. The medal granted both wishes, for a net result of not doing anything.
    • Zoh Daimaoh wished to be a king who would bring peace in a rich country, in a future with hope. He got that... as far as anyone knows.
      • To sum up, 22 wishes were made in total. 8 turned out fine, 4 were corrupted by poor phrasing, 4 were flat-out not granted, 2 were ruined by thinking out loud, 2 were caught on a one-wish technicality, Nasu Grave's was not granted due to thinking aloud and the one-wish technicality, and we never learn Ms. Accord's. If we throw out Ms. Accord's wish, that's a 62% failure rate.
    • Puyo Puyo On Stage features the characters on a hunt for the "White Puyo" that grants wishes. It winds up being subverted when it's revealed to be a normal Puyo that's been painted white.
  • Quirky Town: Primp Town seems to fit the bill. Residents include a ditzy student mage, a spacey half-demon boy, a Camp Gay fashionista skeleton, and that's just the tip of the iceberg.
  • "Rashomon"-Style: Arle and Schezo's scenarios in 20th Anniversary have shades of this coupled with a pinch of Broad Strokes. It's quite clear that the overall tale is the same due to many recurring elements (Dark Prince's storm, Rulue as the penultimate boss, Ecolo being slightly involved), but the individual narratives aren't (for example, did Arle meet up with Schezo in his cave, or did Schezo find Arle after following Carbuncle?). Rulue also borrows some elements from both stories for her own, but hers is definitely not canon as she doesn't force Dark Prince to get rid of the storm.
  • Recurring Boss: Played With in the Game Gear version of Madou Monogatari II. In it, you face Schezo several times...however, each new encounter ends up easier than the previous one due to him getting increasingly tired.
  • Recurring Riff: Several, the most notable being "Theme of Puyo Puyo" from the first arcade game, "Area A" from Tsu, and "Fun Puyo Puyo Hell" from Fever.
  • Recycled Title: There's the MSX/FDS Puyo Puyo, and the Arcade/Mega Drive/Snes/etc Puyo Puyo. Outside of Japan, there's the NGPC Puyo Pop (localization of Tsu), GBA Puyo Pop (localization of Minna), and N-Gage Puyo Pop (semi-port of the first arcade game).
  • Reformulated Game: Pocket Puyo Puyo~n is a much more loose port of Puyo Puyo~n than its Game Boy predecessors are to their respective arcade games; in an twist, it does so by being a Mission-Pack Sequel to Pocket Puyo Puyo Sun (down to utilizing Sun's entire soundtrack) instead of directly copying the changes of its Dreamcast big brother. The game has an almost completely different set of Super Attacks that, unlike the console game, are not character-locked. The cutscenes are different, there are no field gimmicks in story mode, and the player is given limited control of the number of opponents that they face. Most prominently, the game utilizes Sun Puyo by default, though the player is given the option of disabling them.
  • Red and Black and Evil All Over:
    • Marle's outfit in Puyo Puyo Tetris 2 is made up of mostly red and black and she is a villain. However this is only the case when she is possessed by Squares.
    • There's also Doppelganger Schezo from Waku Waku Puyo Puyo Dungeon, who wears Schezo's black robes and trades in the latter's blue eyes and headband for red-colored ones.
  • Retool:
    • Sega tried imitating Compile with Minna before resorting to this trope. Fever wiped the slate clean from a narrative standpoint via a Soft Reboot; it introduced a new setting, new art style, and mostly new characters. Many of the new characters (especially the ones that survive the 15th Anniversary and 7 cuts) are human schoolchildren, creating an environment far different than the originals' strange take on fantasy RPG tropes.
    • The gameplay is also a mild example, with mechanics like 3- and 4-Puyo "pairs", continuous offset (Nuisance Puyo don't fall until the player misses a chain), and Fever mode making survival much easier, thus creating longer matches that emphasize Victory by Endurance. For a bit of reference, the Margin Time mechanic triggers at 96 seconds in Tsu rules, began at 128 seconds in Fever and Fever 2, and ended up increasing to 192 seconds for 7 and later implementations of Fever rules.
    • Predating the Fever retool is the first arcade game. The MSX and Famicom Puyo Puyo is a fairly straight take on Tetris (through its Endless Mode) and to a lesser extent Dr. Mario (via Mission mode). Around the same time, a humble arcade game thrust competitive play into the spotlight. Compile wanted in on that action, so they retooled Puyo Puyo into a competition-focused puzzle game at the expense of including any "Endless" single-player gameplay. It caught on.
  • Retraux:
    • Puyo Puyo Box is visually based on the first two arcade games; the game even goes so far as to draw new, retro-styled portraits for the characters introduced in Sun and Yo~n. Additionally, the Original, Tsu, and Sun rulesets retain the choppy, grid-like vertical movement from their home games while Puyo drop smoothly in Yo~n rule.
    • The Anniversary titles gives players the option to change their Puyo's appearance. These alternate Puyo skins include the MSX game's Puyo, the same game's "Human" set, and the Puyo as they appear in the first arcade game. The games' "Original", "Tsu", and "Sun" rules also use the choppy movement described above, while the other modes use smooth-dropping Puyo.
  • Riddle of the Sphinx: In her 15th Anniversary story, Raffina comes across the ghosts Yu and Rei, who give her a pop quiz that involves Yu asking what has four legs at birth and three legs at old age. Raffina correctly guesses "man" and wins an obligatory puyo battle with the ghosts.
  • Right Behind Me: In Sig's Secret, Amitie tells Arle and Ringo that she wants to ask Sig if he's okay, since he hasn't been acting like himself. Turns out Sig's right behind Amitie as she says this, which is pointed out by Ringo.
    Amitie: I quickly turned myself around. When did he show up? I didn't even notice him. Sure enough, Sig's just standing there doing nothing.
  • Rock–Paper–Scissors: In Puyo Puyo Tetris, Schezo, Rulue, and the Dark Prince (or rather memories of them) decide on which of them should fight Arle in a puyo match via rock-paper-scissors. Schezo wins, and Arle wonders how that was the way they managed it.
  • Rocket-Tag Gameplay: The arcade versions of Tsu and Sun use a different damage formula in single-player than in multiplayer, one in which way more garbage is generated on average. This is especially noticable in Sun, where the higher damage formula, series-low 48-second margin time, and Sun Puyos combine to make it possible to have your day ruined by a couple of lowly 2-chains.
  • Royals Who Actually Do Something: In addition to being the captain of the S.S. Tetra, Tee is also the Tetris King and is often the one who takes charge of a situation.
  • RPG Elements: Puyo Puyo Box featured a Quest Mode in which you fight monsters Puyo-style; equipment would boost attack and defense, and heavier equipment would make your Puyo fall faster. Heck, the Quest Mode itself has examples of tropes.
    • Heart Container: They're sprawled around the world and must be found.
    • Broken Bridge/NPC Roadblock: The bridge isn't broken, Schezo's sleeping on it!
    • But Thou Must! Not: You cannot say "Yes" to Dark Prince at the end of the game. Then again, would you want to marry him after all the trouble you went through to get that instead of something cool? I don't think so.
    • Said quest mode has a lot in common with the Nazo Puyo spinoffs.
    • Its successor in Puyo Puyo Chronicle is even more blatant, where you can recruit party members and accept sidequests. The battles themselves also use more RPG mechanics like enemy health and character skills.
  • Rule of Cool: Very first games in the offical series? You're fighting demons! As a six-year old girl! Or even better, fighting monsters as a four years old in Madou Monogatari ARS: Side “A” (Arle’s story)!
  • Rule of Cute: ...But then Sega took that away and made everyone look really cute for no real reason...
  • Rule of Drama: B-But everyone's in love triangles, and in one game, Schezo's disembodied head fights you! And people are getting possessed, like Klug and Dark Prince himself! Twice!
  • Rule of Fun: Highly addictive game that invokes feeling pride about how much you can bury an opponent and how far.
  • Rule of Funny: Satan's here, too! He likes Hawaiian Shirts and loves his pet rabbit that shoots beams out of its forehead, Carbuncle! His sidekick is a female martial artist with a severe jealous streak and blue hair named Rulue who owns a pet minotaur and there's dancing fish and cleanliness-obsessed maids and dragon girls forming fanclubs within Satan's... house...
  • Running Gag: Many examples. Calling Schezo a pervert, Schezo causing Accidental Innuendo, Harpy's atrocious singing, Incubus trying and failing to flirt with Arle, Draco's obsession with beauty contests, Dark Prince's Carbuncle or Arle obsession, etc.
  • Schizophrenic Difficulty: The way chapter bosses work in Puyo Tetris is that they tend to be a significant Difficulty Spike compared to anything that comes either before or after it. Especially Ecolo.
  • Screams Like a Little Girl: Tee lets off a scream that is dubbed "high-pitched" by the Unsound Effect in Puyo Puyo Tetris 2.
  • Screen-to-Stage Adaptation: Yes, a falling blocks game of all things has a stage play based off it. The play, called Puyo Puyo on Stage, was originally performed on May 2nd, 2015.
  • Sdrawkcab Speech:
    • In her HaraHara course in Fever 2, Amitie snaps Feli out of her state when she finds her chanting the following backwards speech:
      Feli: Meop syadot si reyarp ym. Srats gnitator eht gniees. Foor eht no yltneg yarp I. Yppah em sekam ti gniyas. Sermel si eman sih.
    • Ecolo also gets this as his alternate voice pack in the English version of Tetris 2. Considering what Ecolo himself is, it only serves to make him seem more uncanny.
  • Secret Final Campaign: Clearing all the individual characters' stories in 20th will unlock the Extra Route, which pulls everyone together for one final showdown against the final boss.
  • Sequel Escalation: The first arcade game has 16note  enemies. Tsu has at least 30. To be fair, an average playthrough of Tsu will likely contain around the same number of opponents as a playthrough of the first game's scenario mode.
  • Serious Business: Everyone is determined to play Puyo to solve their problems. All of them. Ringo lampshades this a lot.
  • "Shaggy Dog" Story:
    • Arle’s story in Puyo Puyo Sun ends with her beating the Dark Prince and managing to stop his plan of growing the sun, only for Carbuncle to grow it back.
    • As detailed above in Quest for a Wish, most of the characters in 15th wind up wasting the wish they were battling for.
    • A minor example occurs in Chapter 4 of Tetris. Arle figures out how to free a mind controlled Rulue without having to battle her by chanting "Rulue loves the Dark Prince", and it winds up working...only for Rulue to challenge her to a battle because she’s pissed about Arle supposedly "trivializing" her love. Lampshaded by Arle.
    "Why me...? After all that, we have to battle her ANYHOW!"
    • In Puyo Puyo On Stage the characters are attempting to get their hands on the fabled "White Puyo" that will grant a wish. It's revealed early on that it's actually a normal Puyo that Rulue painted white in order to rile up Arle.
  • Shout-Out:
  • Sigil Spam: Primp's Magic School symbol is a small wing, so naturally Ms. Accord and her students all have a small white wing brooch somewhere in their person (Amitie on her hat, Sig on his bag, etc). Lemres and Feli, who hail from another school, have their own version of this too (a small golden comet).
  • Slapstick Knows No Gender: Done frequently. Arle and Draco are made to suffer as much as Schezo in Sun's cutscenes for example.
  • Sliding Scale of Continuity: Anywhere from Level 1 (the 15th Anniversary wishes) to Level 3 (the introduction of new recurring characters), with some potential Level 0 thrown in with regards to Madou Monogatari.
  • SNK Boss: Puyo Puyo 20th Anniversary's Challenge Battle is this. In each of the five modes, you're facing against a character with powerful AI, and their drop speed is the equivalent to quick drop. None of the modes have that, leaving you with a huge speed disadvantage.
  • Songs in the Key of Panic:
    • When the bottom two-thirds or so of the player's area is completely filled, the game switches to a frantic danger theme, fittingly titled "Warning of Puyo Puyo". Some Sega-era games start the theme early if the player has enough Nuisance Puyo waiting for them to create such a situation. The Compile-era version of the theme is the only Puyo Puyo song that is retained in Kirby's Avalanche; Dr. Robotnik's Mean Bean Machine changes the tune to a remix of Dark Prince's theme.
    • In 20th, a distressing theme plays whenever the player's Pair Puyo team is on their last life.
  • Sound-Coded for Your Convenience: In Champions, characters speak the current chain number when they pop Puyo, only using their "spell" lines on the last segment of a sufficiently large chain. This lets you know if you can safely continue to build or if you need to launch your counterattack now, instead of having to learn each character's spell names or count how many times they shouted their final spell once they reach 9 chains.
  • Space Is Noisy: Lampshaded in Puyo Puyo Tetris, where Ess is so scared at the sight of Suketoudara the anthropomorphic fish that she, according to the Unsound Effect, ends up "screaming loud enough to be heard in the vast vacuum of space".
  • Spell My Name with an "S":
    • Questionable romanizations are as old as the series itself, beginning with Sukiyapotes instead of Sukiyapodes or Sciapod in the first arcade game.
    • After years of calling Puyo Puyo's resident cute, horned genie "Jan", western fans discovered that most official romanizations render her name as Jarn or Jarnne. The fandom switched to Jarne...right after the 25th Anniversary Book rendered it as Jan. (It helps that said book is rife with examples of this trope, including Demon Sarvant.)
    • Sega 3D Classics Collection goes with Tsu's romanizations (except Satan, who mostly gets the "Dark Prince" treatment). The in-game hints, on the other hand, give us "Leroux" and "Scherzo" instead of Rulue and Schezo.
    • A literal example with Puyo Puyo Chronicle(s). The official title is "Chronicle," but the fandom's initial spelling of "Chronicles" has yet to completely disappear from usage.
    • Serilly's name was romanized as "Seriri" for the longest time, and even appeared in Minna, a game that was localized. The Puyo Puyo Champions localization instead spells her name as "Serilly".
    • Similarly, the formerly named Lagnus has been retranslated as "Ragnus" in Champions. However, the non-English versions dialed back the change and named him Lagnus again in Tetris 2.
  • Spelling Song:
    • Ringo does this quite frequently, especially when she's excited.
      Ringo: (in Sig's Secret) Puzzles in here♪ Puzzles in here♪ We got puzzles in here~ ♪ P-U-Z-Z-L-I-N-G! I challenge your test of wisdom~~~!
    • While most of these got removed in the English localization, one did manage to make it into Puyo Puyo Tetris 2:
      Ringo: I'M ON A STARSHIP~! ♪ S-T-A-R-SHIP! I'M ON A STARSHIP~! ♪
  • Spinoff: Puyo Puyo itself is a spinoff of Madou Monogatari. There's also the multitude of spin-offs mentioned at the top of the page.
  • Spiritual Successor: Compile's final game, Pochi & Nyaa, was an obvious attempt to recapture the Puyo Puyo audience. Unfortunately, Compile went under before the game was even published, forcing successor company Aiky to collaborate with other parties to release it.
  • Stalked by the Bell: If a match surpasses "Margin Time" (usually 96 seconds), the Garbage Puyo multiplier will steadily increase to ensure the match won't drag on any longer than it should.
  • Status Quo Is God: Between Puyo Tetris 1 and 2, Ringo and co. initially don't remember anyone in the Tetra crew, as if they've met for the first time. In addition, there have also been occasions where the Puyo cast has slight difficulty remembering each other between games. That said, Puyo Tetris 2 finally provides an In-Universe reason for this. To ensure the order between dimensions is sustained, Marle wiped their memories of their previous adventure. It's safe to assume that this memory-wiping has been the case for all games following 7.
  • Stopped Numbering Sequels: Inverted. Sega basically gave up on the Punny naming scheme by Fever 2 and especially 7.
  • Stylistic Suck: The ending of the MSX Puyo Puyo's Mission mode features a crude doodle of Arle and the Puyos.
  • Sudden Name Change:
    • The name of the titular slimes changed from "Puyopuyo" to simply "Puyo" deep into the Compile-era.
    • Inverted with "Puyo Puyo Hell", which was originally the In-Universe name of the game but eventually mutated to refer to the Dark Prince's dominion.note 
  • Sugar Bowl: Primp Town is very bright and colorful, and according to Fever 2 lore, is said to have pleasing climate and good harvest in spite of being secluded by terrain. If any sort of conflict happened, it was resolved quickly with no effect on the town.
  • Summoning Artifact: The Bookmark Of The Sun, the Lamp of the Stars, and the Rock of the MoonAKA some moisturizing cream. They're used to unseal Klug's book. See "Million-to-One Chance" above.
  • Superpowered Evil Side: The boss of Puyo Puyo~n, Doppelganger Arle. For some reason, Arle (might) pretty much became a lot friendlier and kinder after this game.
    • There's also Possessed Klug to Klug in Fever 2, who's basically the demon within the latter's book taking over his body.
  • Super Title 64 Advance: Basically all of the Super Famicom Puyo games, as well as Puyo Puyo CD and CD Tsu for the PC-Engine CD and Puyo Puyo Sun 64.
  • Surprisingly Good English: Arle's spell and attack callouts are mainly said in English, and are surprisingly coherent. "Fire!" "Ice Storm!" and so on. Even her famous "Diacute!" is typically spoken correctly.
  • Suspiciously Similar Substitute:
    • In terms of gameplay, starting with 7, new characters tend to borrow Dropset and Chaining Power stats (and sometimes the AI) from characters of previous games that are not playable (if both characters end up being playable in a following game, the newer one gets a new Dropset). Between the release of 20th and the introduction of Paprisu in Champions, no new character received new Dropsets. This is completely averted in Tetris 2 as the new characters Marle and Squares both get completely new Dropsets.
    • Compile Heart resorted to this trope for Sorcery Saga. They basically gave the old characters new names and designs, but otherwise kept much of the original story intact.
  • Sweat Drop: A part of the series' anime-like art style, confused characters will sometimes have a sweat drop briefly appear near their heads during the cutscenes of certain games.
  • That Came Out Wrong: Every time poor Schezo tries to say something in the newer games, he blurts out "Be my desire!", and has to clarify just what he desires. (hint: it's never sex)
  • Theme Music Power-Up: Entering Fever/Henshin mode changes the music to a more up-beat song.
  • Theme Naming: More often than not, characters' attack chants are themed around something; Ringo's are based on mathematical terms, Risukuma's are based around love, and Tee's are based on Tetris terms for instance.
    • All the members of the S.S Tetra have names based on the various Tetris blocks.
  • There Is No Kill Like Overkill: The standard Puyo Puyo board can hold up to 71 pieces without triggering a loss. However, not only is it possible to queue up more than that to your opponent's board, but unique symbols exist for attacks of 180, 360, 720, and even 1440 Nuisance Puyo. Yo~n takes it Up to Eleven with unique symbols for millions and even a trillion Nuisance Puyo. Of course, the whole point is to have your own big chain ready to counterattack with, but if you don't have one...You Are Already Dead.
  • Think Nothing of It: ...and Amitie realizes that she just lost out on a reward for finding the magic cane.
  • Title Scream: Present in most of the games. The first one is notably delivered by the Puyo themselves.
  • Too Long; Didn't Dub:
    • Unlike Puyo Pop Fever (and especially unlike the English arcade game), the Neo Geo Pocket Color port of Tsu doesn't translate the Japanese words that are used in character names. Even the four-letter abbreviations that appear above the characters' preview window are purely based on the Japanese names, despite the fact that nearly every other version of Tsu uses English words for those. (Sasoriman usually becomes "SCOP", Uroko Sakana Bito becomes "MERM", and Mamono becomes "DEMN")
    • The same game's manual retains "OJAMA" as the name of the garbage Puyo as opposed to "Nuisance".
    • Taken to the extreme for the Wii VC and Sega 3D Classics Collection ports, which are the Japanese versions with absolutely nothing touched.
  • Trailers Always Spoil: The website for Puyo Puyo Tetris obscures the final character, Ex on the character page, but the wallpapers and Twitter icons both show Ex's appearance prominently, however, his name is not given anywhere on the site. The English website though borders on Late-Arrival Spoiler, in that it actually gives him a full profile(!), but keeps the shadowed appearance, while the Japanese site just used question marks.
  • Trash Talk: Happens before each match in the single player mode of the first arcade game. The English version dials this up a notch, though not to the level of Mean Bean Machine's Hurricane of Puns.
  • Trauma Button: Due to being abondoned by her real father at a young age, Ess has developed a phobia of being alone. In both Tetris games, she is shown to be a crying mess when left alone.
  • Two-Teacher School: In the original series, there was a preschool, but the rule seemed to have stuck. In Fever, Accord's the only teacher to ever show up.
  • Unsound Effect: Puyo Puyo Tetris is rife with these in its translation.
    *robo-sigh*
    *crowd-gone-wild cheer*
    *thinking sounds*
    *princely cry*
  • V-Sign: Arle throws up a V-Sign with her fingers during her win animation in Puyo Puyo Tetris.
  • Vague Age: In regards to the original series, it's averted. Arle is 16, Rulue is 18, Schezo is 180, Ragnus is 10 or 17, and so on. The age for the post-Fever cast, however, is very ambiguous. The only real clues we have is their status in magic school. Lemres is a senior magic student, meaning he's the oldest when compared to the Primp Magic School students and is senior to Feli. Ringo and Maguro attend Suzuran Junior High, meaning their age is no older than 14 or 15. Risukuma, who attends the same school, has seniority over them, but never states how wide the age gap is.
  • Vanity Plate:
    • From 20th Anniversary onwards, Arle, Amitie, or Ringo will imitate the classic "SE-GA!" call as the game boots up. After going through the Attract Mode at least once, the game chooses another character (this time from the entire cast) to say it. Tetris also has the characters call out "Tetris!" immediately following the "Sega" call.
    • Compile's recurring jingle shows up sporadically in the earlier titles. It plays in Sun's arcade version when the player inserts credit into the machine, and becomes the All-Clear jingle in at least one of the handheld games.
    • The Game Gear Madou Monogatari games have Carbuncle parody the classic MGM lion.
  • Victor Gains Loser's Powers: Pocket Puyo Puyo~n. Unlike the console versions, where Arle can only borrow a Super Attack from one of her "party members" (Draco, Serilly, Witch, Chico), the GBC Yo~n lets her obtain any character's power by defeating them.
  • Violation of Common Sense: Dark Prince’s final chain spell (Ascension), depicts him (a demon king) literally ascending to heaven.
  • Victory Quote: A staple in the games, but in 20th's Pair Puyo mode, their lines will change if you play with a certain character combination such as True Companions Arle and Carbuncle, Childhood Friends Ringo and Maguro, even Klug and Feli who are Arch-Enemies!
  • Video Game 3D Leap: Discounting DA!, Chronicle is the first Puyo game to be presented fully in 3D. Gameplay is still the traditional rule sets, but the cut-ins are now 3D models, much like how 39 presented theirs. Chronicle' RPG mode also utilizes a 3D free-roaming overworld.
  • Video Game Long Runners: Madou Monogatari started in either 1989 or 1990 (depending on whether you count Episode II Carbuncle as a full release or a very large demo), Puyo Puyo started in 1991.
  • Voiceover Letter: At the end of his WakuWaku course in Fever 2, Sig reads a letter from Ms. Accord concerning Lemres, and the letter's writing is spoken in Accord's voice.
  • Wake-Up Call Boss:
    • Either Harpy (whose stage features the first drop speed increase) or Sasoriman (who doesn't use Harpy's gimmick AI) in the first game. In fact, choosing "Difficult" on the main menu will jump straight to Harpy's battle.
    • Nohoho or Serilly in Tsu. If you manage to get by without battling either of them, then your first opponent on the third floor will definitely count.
    • You can play Tetris's Adventure Mode sub-competently until 2-10. Tee will kick your ass if you have no idea how to set up Back-To-Back Tetris chains.
  • We Want Our Jerk Back: Two instances in Tetris involve characters being relieved when another one is being a jerk like usual. The first one is Tee when Ess was bawling that she was lost and alone; the second one involves Amitie when Raffina was freed from her mind-control.
  • Wild Magic: Apparently, casting spells in Puyo battles is way harder than it looks (and not just from a gameplay perspective); most of the cast often have little control over whatever spells they cast, with one wrong move potentially transporting them to a different location or dimension. And that's if they're lucky; if they're unlucky, they'll usually have to deal with an Omnicidal Maniac sooner or later...
  • Wingding Eyes:
    • In Fever 2, Oniko's eyes turn into heart shapes when she sees Sig and falls in love with him.
    • Draco's defeat animation in the Sega games has her eyes turned into X's or spirals as she waves a White Flag.
    • Arle also has her eyes turn to X’s in the Sega games, this even extends to Dark Arle in 7.
  • Wizard Duel: Puyo matches in-universe amount to this, according to ports of the first arcade game; the spell Owanimo is used to convert four similarly-colored creatures (such as Puyo) into energy that attacks the opponent. Probably best not to think too hard about how an Un-Sorcerer like Rulue can not only play the game, but be pretty good at it.
  • Wizarding School: Primp Town's Magic School.
  • Wizards Live Longer: Mentioned by Ms. Accord, saying that everyone uses anti-aging magic. This is especially true for Dark Wizard Schezo, who's been around for 180 years and hasn't aged a day past young adulthood. He doesn't even remember how old he is!
  • Word Schmord:
    • In Puyo Puyo Tetris, Ess is annoyed by Amitie upon first meeting her, calling her a "weirdo" and retorting with "Magic schmagic!" after Amitie mentions she's working to be a powerful magician.
    • Ess does it again in Chapter 4 of Puyo Puyo Tetris 2 when the Tee and the rest of the S.S. Tetra crew capture Marle.
      Ess: Custody, shmustody. Let’s just tie her feet to ceiling and let her dangle upside down!
  • Wrongfully Attributed: "Moo" Niitani didn't create Puyo Puyo. That would be Kazunari Yonemitsu, the man also responsible for Sting Entertainment.
  • You Are Already Dead: It's pretty much par for the course for one player to have so much garbage in queue from their opponent without a counter-chain ready that they may as well just hold down and accelerate their inevitable demise.
  • You Can Talk?:
    • In 7, if you play as Ringo, Amitie's introduction to squirrel-bear hybrid Risukuma has her react to his ability to speak with a surprised "He can talk?"
    • An even earlier example occurs in Saturn Madou, once Arle and her party encounter Nomi the flea. After initially having some difficulty in trying to pinpoint where a high-pitched voice is coming from, they're left in shock at seeing Nomi berating them for their inability to notice him at first.
    • When Ringo, Amitie, and Arle first meet Ai the chihuaua in Tetris 2, they are rather taken aback by the fact that he can actually talk. This is mostly due to the fact that when they first encounter him, he is whimpering and barking like an actual dog.
    • In 20th Anniversary, upon seeing the Ocean Prince and hearing him speak for the first time, Ringo reacts with her signature shocked expression.
  • Your Costume Needs Work: In 15th during Dark Prince's story mode, Klug says that Dark Prince's wearing a costume, more or less saying he isn't really who he is. Let's ignore the fact that Klug said Satan was a myth, but let's focus more on the fact he's saying that our green-haired villain is wearing a costume of a guy from an entirely different section of Puyo Puyo's history. Which he got from a book about another dimension. ...Unless he means the real Satan...

    Tropes Present In Spinoffs and Madou Monogatari 
  • Aborted Arc: The Shin Madou Monogatari timeline featured many, many unreleased names of games and novels. Shin Madou Monogatari itself was supposed to receive a second part, but by the time the first part completed in 2001, Compile was on death's door.
  • Actionized Sequel: Or in Madou Monogatari I's case, Actionized Remake. In a departure from the turn-based menu combat it's known for, the Mega Drive version features real-time battle encounters where Arle can jump, crouch, and even defend against enemy attacks. All of her spells are bound to a button command performed on the D-Pad while holding the A button, such as pressing "down, left, up, right" to cast Ice Storm. Because the battles play in real time, skilled players can rapidly churn out spells and possibly defeat enemies before they could even touch Arle.
  • After-Combat Recovery: Zigzagged in Arle no Bouken; anything that survives a fight has its HP refilled, while anything that was knocked out stays down.
  • Allegedly Free Game: Puyo Puyo!! Quest is a standard "gacha" type mobile game that encourages the use of real-world cash to secure more chances to draw characters.
  • Antagonist Title: Madou Monogatari III: Kyuukyoku Joou-sama, with Kyuukyoku Joou-sama translating to "Ultimate Queen." The "ultimate queen" in question is Rulue.
  • April Fools' Day: Puyo Quest celebrates this in several ways.
    • Early incarnations gave away a free Cabaloon from the Afternoon Gacha, the earliest of which popped a fake home screen that can be easily closed out.
    • 2018 reskinned the game into Puyo Touch for the full 24 hours, and gave away the Touch versions of Arle, Amitie, and Ringo. The Pastel Puyo skin introduced in Touch became a mainstay after the event.
    • 2019 continues the tradition with a Puyo eSports theme, giving away the eSports versions of Carbuncle and Dark Prince.
    • 2020, in contrast from the previous two years, made the game Sig-centric, the title screen being a honey-slathered tree, the interface being bug-themed, and the central character is Sig wearing a ladybug costume...while only speaking Pokémon Speak like his Japanese alternate voice in Puyo Tetris.
  • Bitch in Sheep's Clothing: Elisa, one of Dream Couriers in Puyo Puyo Quest. She acts cutesy in 4* and 5*, but not so much in her 6* rarity, where she shows a more disgruntled side to her. Turns out she's upset that her dreams aren't actually coming true because the recipients don't put in the effort in fulfilling them in the first place.
  • Bloodier and Gorier: Quite possibly the most jarring example of this trope ever. Compared to the lighthearted and cutesy Puyo Puyo games, whose cartoon violence is extremely tame on the rare occasions it's even present, the PC-98 versions of Madou Monogatari occasionally feature graphic decapitations.
  • Boss Corridor: Dark Prince's chamber in Madou Monogatari II is a Carbuncle-shaped one at that!
  • Brainwashed and Crazy:
    • Depending on the routes you take in Rulue's Spring Break, either Arle or Schezo are subjected to mind control by the game's Big Bad, Count. They snap out of it once Rulue beats them in a fight.
    • In Saturn Madou, many characters fall under mind control via mysterious plants planted by the Yogs. After defeating a mind-controlled victim, Carbuncle uses the laser beam from his gem to destroy the plant, snapping them out of their trance.
  • Call a Hit Point a "Smeerp": Madou Monogatari: Big Kindergarten Kids switches out the common gold currency for cookies.
  • Call-Back:
    • Sorcery Saga has a cross-continuity example. Its tutorial sees heroine Pupuru climbing a tower in order to retrieve an orb that will guarantee her graduation from magic school. This is almost identical to the plot of Madou Monogatari I, where Arle climbs a tower in order to retrieve three magic orbs that will guarantee her graduation from kindergarten, down to how they both qualify for the tower climb: they left it to a pencil roll to decide their answers. The difference is that Arle passes, while Pupuru fails.
    • Nazo Puyo: Arle no Roux and its sequels use the "experience orb" and "facial expression as health indicator" mechanics from Madou Monogatari 1-2-3.
  • Canon Welding: Several attempts are made, to connect Madou Monogatari and Puyo Puyo, which only serve to make the Schrödinger's Canon situation even more murky.
    • Madou Monogatari: Michikusa Ibun is more-or-less a playable version of the 1992 Puyo Puyo's backstory.
    • The Kadokawa light novels start as sequels to 1-2-3 and eventually adapt parts of Puyo Puyo games, namely Rulue no Tetsuwan Hanjouki and Waku Waku Puyo Puyo Dungeon.
    • The Shin Madou Monogatari light novels, particularly the Madou Monogatari Chronology, infamously attempts to weld the vast majority of Madou Monogatari and Puyo Puyo together via a centuries-long battle between Arle and the Creator, leading to the destruction of the Madou-verse and subsequent recreation by the Dark Prince into the Puyo-verse.
    • Inverted once 2002 came and the two series were divorced from each other; Puyo Puyo underwent a Soft Reboot while Madou Monogatari was forced to throw out everything except its name.
  • Captain Ersatz: The Shroomy monster in Arle no Bouken is essentially a giant Super Mushroom without spots.
  • Compilation Re-release: By the hand of D4, Madou Monogatari Ultimate Collection, a set of limited-run PC ports of the original Madou games, coming in four volumes.
  • Crossover: Outside of Puyo Puyo Tetris and other games covered in the Major Entry folder...
  • Cool Crown: Puyo Quest holds a Popularity Contest ballot for players to vote on their favorite character in the game, and the winner of the vote gains a special form with a crown, which is then later distributed as a gift or as part of an event. So far, Sig, Witch, Arle, and Schezo have gained the honor.
  • Developers' Foresight: The Nazo Puyo spin-offs utilizes all the mechanics involving the player's Puyo as much as possible and creating many different goals to take advantage of them all, even utilizing mechanics that are rarely or never used in a normal Puyo Puyo game. Examples including using the "ghost" 13th row, climbing up stacks by rotating, wedging in Puyo by exploiting the Puyo's "pivot", and toying with the properties of gravity with both Iron Puyo and Blocks.
  • Distracted by the Sexy: Exploited in Madou Monogatari II, where the sixteen-year old protagonist Arle is captured very early on in the game. She uses her sex appeal to snag the key to her cell from some demon guards and escape.
  • Easter Egg: As Madou Monogatari Saturn is a CD, you can stick it into a CD player to try and play it. You end up getting scolded by Arle for being reckless with technology.
  • Embedded Precursor: Super Nazo Puyo: Rulue no Roux has two main scenarios, one of which is a remake of Nazo Puyo: Arle no Roux.
  • Failure Is the Only Option: The first two Nazo Puyo games do not explicitly tell the player that they've failed a mission; after the player has used all of their alotted Puyo, the games will endlessly provide pairs that are completely irrelevant to the current puzzle. This changes in Arle no Roux, where the player is given a hard limit on the number of pairs that they will receive for a given puzzle.
  • Fake Difficulty: In the early Nazo Puyo games, the player only gets to preview a single pair of Puyo, while the puzzles often require multiple Puyo placed in a specific sequence. This basically means restarting the puzzle over and over until the player memorizes the order in which the Puyo pairs fall. Oh, and we did mention that the games will drop useless pairs endlessly instead of telling the player that they've failed, right?
  • Gravity Is a Harsh Mistress: One of the animations in the Pachislot arcade game features Amitie entering a door that leads to the sky and staying in place for a second or so before realizing she's not standing on anything and falling.
  • <Hero> Must Survive: In both Daimadou Senryaku Monogatari games, as well as Arle no Bouken, the player is eliminated once Arle goes down regardless of who else is still available to fight. Justified in that Arle is the one summoning and commanding the other monsters. Thankfully, this also applies to the enemy team.
  • In Name Only: Sei Madou Monogatari (Sorcery Saga: Curse of the Great Curry God) is a legally-necessitated example, as Compile Heart had none of the rights to the original cast of characters.note 
  • Inventory Management Puzzle: Game Gear Madou Monogatari games only limited you to nine item slots per bag. You would have to discard an item if you found another and want to keep it.
  • The Last Title: Madou Monogatari: The Final Test.
  • Lost in Translation: There are technically two separate novel series called Shin Madou Monogatari: One series created by Tsuyoshi Yamamoto (released under Kadokawa) focusing around Arle, Rulue, and Schezo (with the second and third parts serving as a sequel to the original Madou Monogatari light novels and the second part doubling as a sequel to Rulue no Tetsuwan Hanjouki), and the other series being the infamous Canon Welding novels from Kenji Oda (released under Famitsu Bunko). The former series uses the kanji for "New"(新), while the latter series uses the kanji for "True"(真), both of which are pronounced Shin. The fandom uses New Madou Monogatari and Shin Madou Monogatari for the Kadokawa and Famitsu novels, respectively.
  • Mission-Pack Sequel Nazo Puyo and Nazo Puyo 2 for the Game Gear are basically the first Game Gear Puyo Puyo minus Scenario and Endless Modes. The only major distinction between the two Nazo Puyo games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, Arle no Roux, averts this by adding light RPG mechanics.
  • Multiple Endings: Rulue's Spring Break, being an adventure game, unsurprisingly has several. By several, we mean thirty-five total endings, some of which are slight variants to each other. There's some bad endings where Rulue simply Rage Quits her adventure in frustration, failing to save a brainwashed Arle or Schezo, getting lost in a forest...
  • Nintendo Hard:
    • Long before Puyo Puyo came to be, the Madou Monogatari games did not have an HP or MP bar. You were only given descriptions of Arle's HP, MP, and how much damage she takes in battle. No exact numbers, except for your gold count, were given to you.
    • Nazo Puyo: Arle no Roux has missions that require the player to fully understand and exploit how Puyo rotation is programmed. In the first area. And even when you do figure out the trick (hint: always keep your pivot Puyo at the bottom), you're still probably going to lose several puzzles due to execution errors.
  • Not Allowed to Grow Up: According to the Madou Monogatari Chronology, the Dark Prince created fake replicas of every resident of the Madou-verse that can never age (or even think about growing up), following the Final Ragnarok (the war between Arle and The Creator of the Madou world), which killed everyone who resided in said world.
  • One Game for the Price of Two: Zigzagged with Madou Monogatari 1-2-3, which is three games in one...that were later sold separately on the Game Gear. (Granted, the Game Gear version of II and especially III modify many plot details and feature exclusive enemies.) It appeared that Madou Monogatari ARS, which is also a 3-in-1 package, was going to receive similar treatment; however, only the A(rle) portion actually saw a separate release.
  • One Steve Limit: Averted franchise-wide for "Lucifer". In the Kadokawa light novel continuity, Lucifer is Arle's teacher. However, in the Madou Monogatari Chronology continuity, Lucifer is a previous name for the Dark Prince.
  • Power Creep: Perhaps unsurprisingly, given the nature of the game, played straight in Quest. Once upon a time, 5 stars were as high as the character ratings went; currently, the game is at 7 stars with the characters' potential stats at 7-Star being close to double their potential at 5-Star.
  • Psychotic Love Triangle: In the Game Gear Madou Monogatari II, Schezo comes to Arle's aid when she confronts Dark Prince and they ask her to pick between the two. If she picks either of them, Dark Prince will beat Schezo. If she picks neither, Schezo will take her power and Dark Prince will take her soul, resulting in a game over.
  • Rare Candy: Golden Apples in the Madou games give you an instant level up. Some are in chests, others...are in weirder places. In Final Test, you have to run straight into a wall to find one!
  • Recycled Title: Subverted with Madou Monogatari for the Sega Saturn. There were many Madou Monogatari games up to that point, but there was never a game named "Madou Monogatari" without any kind of suffix. Regardless, the fandom referred to the game as Madoh Monogatari for years in an attempt to differentiate the specific game from the series as a whole.
  • Schrödinger's Canon: Not only does the Madou Monogatari Chronology located within Shin Madou Monogatari serve as the only bridge between Madou Monogatari and Puyo Puyo, it is just about the only thing keeping Madou Monogatari itself from landing somewhere between Broad Strokes and full-on Negative Continuity. The contradictory usage of the Chronology by Compile just muddies things even further.
  • Shows Damage: The portrait in Madou Monogatari is a visual indication of how much HP you have, looking more worried (or about to keel over even) as stamina declines. Enemies will also look beat up as they take damage. For Big Kindergarten Kids, Arle's movements in battle scenes will look more labored depending on her HP.
  • Super Title 64 Advance: Subverted with Daimadou Senryaku Monogatari '95. It's still on PC-98, not Windows 95 as the name might lead you to believe.
  • Voodoo Shark: The Madou Monogatari Chronology, which was originally billed as the end-all Madou Monogatari timeline, doesn't even choose a canon version of 1-2-3 (or, in 1's case, Hanamaru Dai Youchienji or the Mega Drive / PC-Engine ports), some of which offer radically different takes on their respective plots. The closest thing to clarification is that, judging by the descriptions of the unused Saturn stories, one of the versions of Madou Monogatari I featuring Fudoushi is likely canon.
  • With Lyrics: The Japanese-only "Puyo Puyo Vocal Tracks" albums. This 3 volume collection has characters singing their respective themes (performed by their VAs). Arle's vocal track appeared as part of the Downloadable Content in Tetris as an alternative music track, and Arle, Amite, Sig, Ringo, Klug, Yu & Rei, and Dark Prince's are included in Chronicle's Wave 3 DLC.

 
Feedback

Video Example(s):

Top

Puyo Puyo 2

Satan disguises himself by wearing a simple mask and changing his name to Masked Satan. Arle has no problem seeing through his poor disguise.

How well does it match the trope?

5 (8 votes)

Example of:

Main / PaperThinDisguise

Media sources:

Main / PaperThinDisguise

Report