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Quake Champions is a First-Person Shooter, and the sixth entry to Quake developed by id Software and Saber Interactive. It was announced at the E3 2016 for the PC, although release date is unknown.

Champions is a direct successor of Quake III: Arena and features the good ol' Quake gameplay along with a large quantity of playable characters and some modifications to the formula. The main draw of the game is the Champion system, where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the Hero Shooter elements end there, as players still need to pick up weapons, armor and powerups in order to get the upper hand in battle.

The players start with the Gauntlet and another weapon of their choice (either Machinegun, Shotgun,or Nailgun) as their ranged starter. The pickupable weapons of the game are the Super Nailgun, the Rocket Launcher, the Lightning Gun, the Super Shotgun, the Railgun, the Heavy Machinegun and the Tri-Bolt.

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Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and Capture the Flag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinitynote , Hot Rocketsnote , Mystery Championnote  and Team Instagibnote .

Also, be sure to check out Quake Champions: Doom Edition, a Doom mod that recreates Quake Champions in said game.

    Trailers 
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    Playable characters 

    Map list 
  • Returning from Quake III: Arena: Blood Covenantnote , The Longest Yard.
  • Returning from Quake Live: Blood Run, Citadelnote .
  • New maps: Ruins of Sarnath, Burial Chamber, Lockbox, Corrupted Keep, Church of Azathoth, Tempest Shrine, Vale of Pnath, Molten Falls, Awoken.

See also:


The game shows examples of:

  • Announcer Chatter: Way more subdued than in Arena and Live. Considering the fact that there's a lot more of awards to announce, this is a good thing.
  • Armor Meter/Points: Expressed in an icon+number fashion.
  • Ascended Fanfic:
    • Anarki's passive has basically the physics from the Game Mod Challenge Pro-Mode Arena (CPMA) first used officially by Quake Live.
    • ztn's classic Blood Run map, originally for Quake and whose popularity skyrocketed in Quake III: Arena and Quake Live is now an official map.
  • Alternate History: Anarki, Slash, and Visor came from the universe where cybernetics and hover technology became widespread in the 90's, which the former has the Soviet Union as one of the countries leading in development before its collapse.
  • And Your Reward Is Clothes: Completing the Lore Codex for any of the Champions awards a "Lore Skin", usually involving how they looked in the past, or something important to them, or just a cool looking skin.
  • Announcer Chatter: Comes back with an even lower-pitched voice.
  • Battle Couple: Anarki and Slash. Also counts as a Catch-Phrase Spouting Duo.
  • Boom, Headshot!: New to Champions is that you get an award for fragging an enemy by shooting to the head with the Railgun or the Machinegun. Fittingly, the award is called "Headshot".
  • Bragging Rights Reward: There are several awards obtained in-game and post-game which don't bring any meaningful bonus:
    • "<Weapon> God": Get frags in a match with the same weaponnote .
    • "Airborne": Frag an enemy, who is in the air, with a rocket from the Rocket Launcher.
    • "Assistant": Score 10 assists during a match.
    • "Avatar of Death": Kill 10 enemies with 3 or less seconds between each kill.
    • "Capture": Insert a Soul into an Obelisk.
    • "Collateral Damage": Kill 2 enemies with 1 rocket from the Rocket Launcher.
    • "Combo Kill": Kill an enemy using two weapons in quick succession. Only works for Railgun finishers, though.
    • "Damage Dealer": Deal 5000 damage during a match.
    • "Defence": Kill an enemy trying to get a Soul into your Obelisk.
    • "Denied": Kill an enemy while they are using their active ability.
    • "Diehard": Kill an enemy while your health is low.
    • "Double Whammy": Hit two enemies with one Railgun shot.
    • "Dominating": Grab the powerup 3 times in a row without allowing anyone else to touch the powerup between you picking it up.
    • "Excellent": Carried from Arena and Live, kill 2 enemies in 3 seconds or less.
    • "Fighter": Kill 5 enemies with 3 or less seconds between each kill.
    • "First Blood": Get the first kill of a match.
    • "Frenetic": Kill 30 enemies without dying.
    • "From The Grave": Kill an enemy while you are already dead.
    • "God Mode": Kill 20 enemies without dying.
    • "Headshot": Kill an enemy with a headshot using the Railgun or the Machinegun.
    • "Humilliation": Carried from Arena and Live, kill an enemy with the Gauntlet.
    • "Impressive": Carried from Arena and Live, get 2 consecutive hits with the Railgun. Since it only tracks hits with the Railgun, you can hit, die, run around for 8 minutes shooting rockets and stuff, then pick up RG and hit again.
    • "Kamikaze": Kill yourself, but take an enemy with you.
    • "Killing Spree": Kill 5 enemies without dying.
    • "Midair": Kill an enemy in the air with the Rocket Launcher.
    • "Net Master": Deal 1000 damage without dying.
    • "Offence": Kill an enemy guarding an Obelisk.
    • "Party Breaker": Kill Quad or Protection carrier.
    • "Perforated": Telefrag an enemy.
    • "Point Blank": Kill an enemy with the Shotgun or Super Shotgun from point-blank range.
    • "Powerup Massacre": Kill 10 enemies while you have Quad or Protection.
    • "Precise": Make a long distance kill with a direct rocket hit from the Rocket Launcher.
    • "Rage": Kill 10 enemies without dying.
    • "Revenge": Kill the player who killed you 3 times in a row.
    • "Ring Out": Kill an enemy by knocking them out of the arena (such as into the void).
    • "Showstopper": End an enemy's kill streak.
    • "Stopwatch": Grab a major pickup item just as it spawns.
    • "Tank": Overcharge your health and armor at the same time.
    • "Triple Kill": Kill 3 enemies with 3 or less seconds between each kill.
    • "Bronze": Obtain 3rd. place at the end of the match.
    • "FFA Perfect": Win a Deathmatch or
    • "Gold": Obtain 1st. place at the end of the match.
    • "Match Complete": Complete a match.
    • "Match Won": Win a match.
    • "Silver": Obtain 2nd. place at the end of the match.
  • Bribing Your Way to Victory: Averted for the most part. You can purchase a Champion with Platinum as opposed to renting them if you're so inclined, but their unique abilities aren't terribly game-changing and most of player performance boils down to regular FPS skill - you'll have little trouble amassing frags if you're accustomed to III and Live. Everything else purchasable with real money in the game is cosmetic and can be obtained through loot boxes (including the Champions themselves at a rare chance).
  • Chainsaw Good: The Gauntlet comes back.
  • Character Class System: Every character has passive and active abilities which differentiate them in the battlefield. Like Overwatch, players can also switch between characters when the need arises.
  • Cyberpunk: The world that Anarky, Slash, and Visor has widespread proliferation of cybernetic implants and hover technology, but also many of its areas are shown to be gritty and crime-ridden.
  • Eye Scream: One of the maps feature an area with a big trapped eye. It can (and will) receive weapon damage.
  • Freemium: The game is "free to play" on Steam, with a starting champion -Ranger- and champions and maps being added every month.
  • Game-Breaking Bug: The Pot bug. Using Ranger's teleporting ability aimed at specific decorations, you can take unintended shortcuts outside of the map's boundaries... and also fall into an endless void.
  • Gameplay and Story Segregation: Many characters have accessories which could be used in the battlefield as weapons such as knives, chainsaws, blades, spikes... yet everyone is restricted to just the same stuff as everyone else. Sans their attacks.
  • Gatling Good: The Machinegun, Nailgun and their Super variants.
  • Guest Fighter: William "B.J." Blazkowicz and the Doom Slayer. How they ended up in the Quake universe, short of Rule of Cool, is anybody's guess, at this point. Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the Heretic and Hexen games, even though she hasn't actually appeared in any of the installments of that series.
  • Hero Shooter: Has a bit of this, with characters featuring passive and active abilities plus a starting weapon out of three, though Champions allows every player to collect and use every weapon the game has to offer.
  • Knife Nut: This being Quake Champions, it's all for show.
    • B.J. has knife accesory across most of his costumes, and his Return to Castle Wolfenstein knife as a "Vanity" accesory.
    • Ranger's "Infantry" costume has an accessory which gives him one.
  • Leaning on the Fourth Wall: some of Slash's post-respawn voice lines seem to be directed at the player, notably "Are we even trying?", "Take it easy, big guy" and "Someone needs a chill-pill".
  • Lightning Gun: The eponymous weapon.
  • Limit Break: Some Abilities can be seen as this, such as Doom Slayer's Berserk and B.J.'s Dual Wielding.
  • Massive Multiplayer Crossover: Like Arena and Live, the game features characters, weapons and abilities taken from the entire Quake universe, alongside other assets created solely for this game.
  • Mayincatec: One of the maps, Ruins of Sarnath, takes place among some mayan ruins.
  • More Dakka: The players can choose to start with either the Machinegun or the Nailgun, and also can pick up the Heavy Machinegun and the Super Nailgun.
  • Nostalgia Level:
  • The Rival: Nyx and Scalebearer to each other. Scalebearer led the Greiss in conquering worlds until they were defeated by Nyx's people. This led to Scalebearer's exile, where he discovered the Orb, the source of the powers of Nyx's people. He stole it, and Nyx was sent after him in order to retrieve it.
  • Rocket Jump: Available by using, well, the Rocket Launcher. Ranger's "Son of a Gun" passive allows him to take 20% less damage from the effect.
  • Rock Me, Amadeus!: The Early Access trailer starts with an excerpt of Quake III: Arena's main theme. It also contains excerpts from the Doom (2016) version of "At Doom's Gate".
  • Sniper Rifle: The Railgun.
  • Soviet Superscience: Soviet Union in Slash/Visor/Anarky universe managed to develop cybernetics, but its collapse led to many of its scientists running back-alley facilities for daring youths to obtain illegal implants.

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