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Video Game / Everything or Nothing

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Katya: You'll have everything you desire.
Nikolai Diavolo: Yes, Katya. Everything...or nothing.

The One With… James Bond returning to a third person shooter.

James Bond 007: Everything or Nothing is a Third-Person Shooter released in late 2003 for Game Boy Advance and early 2004 for consoles. Bond is played by none other than Pierce Brosnan, marking his 5th and final appearance in the role in any medium (as well as being the only game with him actually playing Bond, rather than the character being voiced by a soundalike).

The plot of the game follows Dirty Communists Nikolai Diavolo (Willem Dafoe) and his associates plotting to take over Russia using metal-eating nanotechnology developed by Dr. Katya Nadanova. James Bond travels all over the world in typical fashion to stop his various plots before confronting the madman in his home base. Surprisingly, the final product is better than it sounds. You could be forgiven for thinking you were playing a faithful reproduction of an actual 007 film (complete with a Batman Cold Open mission leading into the opening credits to the sound of the "movie"'s theme song) instead of a video game with its own independent plot.


Everything or Nothing was the result of EA attempting to move the Bond licensed games out of the First-Person Shooter genre and hopefully out of the vast shadow of Rare's legendary GoldenEye. The move proved to be well-received among gamers and critics, despite the game's flaws, due in part to the huge effort put into the game and something fresh for players having grown tired of a series of mediocre (with one exception) shooters.

Preceded by NightFire and followed by GoldenEye: Rogue Agent.


Everything or Nothing provides examples of the following tropes:

  • A.K.A.-47: Finally, averted! All the guns are known by their real-world names for the first time in the series.
  • Artistic License – Engineering: Jaws' plan to use nanobots to flood New Orleans by having them eat through the levees is fairly nefarious...if not for the fact that most of the levees are made of packed earth and/or concrete and the nanobots are designed to only eat through metals. Granted, he could have been targeting the flood gates themselves, but Bond does explicitly mention the levees themselves and not the flood gates.
  • Avenging the Villain: Nikolai Diavlo is carrying a personal vendetta against Bond for killing his mentor, Max Zorin's.
  • Bag of Spilling: Averted, Bond actually retains the same health and inventory in immediate missions provided you don't die afterwards.
  • The Big Easy: One of the stages takes place in New Orleans
  • Bling of War: Dr. Nadanova's nanobots are designed to eat every metal except platinum, so Diavolo's tanks, vehicles, and equipment are all platinum-coated so they'll be unaffected while everyone else's gets dissolved.
  • Bloodless Carnage: You can one-hit-kill mooks with headshots and beat them to a pulp with a crowbar, all while not seeing even a single drop of blood.
  • Bond One-Liner: Numerous ones obviously, one of the funnier ones being "We once played bridge together. He lost," in reference to Zorin, the villain from A View to a Kill who was killed after falling from the Golden Gate Bridge.
  • Brick Joke: In the mission "Mardi Gras Mayhem", you can take a shortcut over the Mardi Gras parade, freeing an enormous balloon of the sun. Several missions later, the balloon shows up floating over the causeway in "The Pontchartrain Bridge" mission.
  • Continuity Nod:
    • Diavolo is a student of Max Zorin's, mentioned in the above example. The premise of a mission in New Orleans seemed like it was going to be a nod to Live and Let Die, but this sadly wasn't the case.
    • One of the buildings in the driving mission "Mardi Gras Mayhem" features the Phoenix Industries logo from NightFire.
    • The "Kiss Kiss Club" may or may not be a reference to Thunderball.
    • At the end of "A Long Way Down," during the "Drop your weapon!" scene, not only does Bond pull the "destroy the floor" trick from Die Another Day, but one of the guards' guns makes the "picked up ammo" sound effect from NightFire.
    • Diavolo's automobile races and platinum mine are possible references to Max Zorin's horse races and mine.
  • Cool Car: Not only do you get to drive the Aston Martin Vanquish, you also get a Porsche Cayenne Turbo SUV and a couple of sweet motorbikes.
  • Curb-Stomp Battle: Indeed, as the Russian Army finds out, Diavolo's platinum army is very much unstoppable. Except for one very determined MI-6 agent, that is.
  • Cutscene Incompetence: A rare example that harmfully affects the gameplay. If you are attempting to beat the Platinum mission (use no ammo) in "The Kiss Kiss Club", you must skip the cutscene halfway through where Bond enters the bar. During it, Bond fires two rounds of P99 ammo, which counts as you pulling the trigger and failing the mission.
  • Diegetic Soundtrack Usage: Agent Mya sings the game's theme song while undercover as a nightclub singer. You have to show up in the bar before she finishes the song, though, or you'll be too late to save her life. If you visit the concept gallery, you can hear the song in full.
  • Direct Continuous Levels: Several times throughout the game, with levels continuing immediately where the last one left off. Rather annoyingly, your health from the last mission carries over into the next—so if you're low on health, you'd better hope there's some body armour somewhere nearby (or you can just let an enemy kill you and instantly recharge your health, if you don't mind losing a bit of ammo).
  • Dirty Communists: Diavolo's motivations are to restore the Soviet Union and claim all of Europe, something the preceding USSR failed to accomplish.
  • Disney Villain Death: Both Diavolo and Nadanova. Nadanova falls down an elevator shaft in a jet, and Diavolo is thrown down a missile silo. As Bond put it: "They fell for each other". A careful glance at the cutscene after the hoverjet comes down reveals that Diavolo managed to eject just in time.
  • EMP: In (coin) grenade form.
  • Everyone Has Standards: Diavolo was so ruthless that the KGB tried to have him killed.
  • Evil Gloating: Diavolo can't resist this. He is at least Genre Savvy enough to do his gloating behind bulletproof glass or when Bond is otherwise unable to do much about it.
  • Expy: Mya playing a NSA Agent makes her come off as one for Jinx.
  • Eyepatch of Power: Some of the marksmen wear these, presumably to improve their aim. Uniquely, neither Yayakov nor LeRouge wear one: they leave their cataract-clouded eyes uncovered.
  • Falling Chandelier of Doom
    • A falling lighting rig this time, but still.
    • There is an actual chandelier in the plantation manor underneath which Diavolo and Yayakov manufacture their nanobots. You can shoot it down and kill the enemies below just like in the above example.
    • The big sphere that falls and crushes Yayakov at the end of "Machinery of Evil."
  • Fanservice:
    • The Bond Girls. You can earn more fanservicey outfits for each of them.
    • The woman that you must massage in order for you to sneak by undetected when infiltrating the Kiss Kiss Club can also count. Her bare back is shown and is very much enjoying a personal back rub from the hands that are about to snap a few necks in the next couple of rooms.
  • Fire-Breathing Weapon: Jaws uses a flamethrower during his final battle with Bond.
  • Game-Breaking Bug: In the final mission, with the use of a cheat to have infinite battery life, one can use the nano suit to maneuver past every single guard even though your cover has already been compromised by the start of the mission. Doing this however, will cause the game to fail to spawn the rocket launcher guard that must be defeated in order to progress through the mission.
  • Giant Space Flea from Nowhere: The end of the helicopter chase in Egypt. A fairly straightforward flying sequence ends up with Bond slugging it out with a hyper-futuristic base hidden in the middle of the Nile. It's got shield generators and looks like a leftover piece of concept art from Rogue Squadron. Completely forgotten immediately after its defeat. Wait, what?
  • Gory Discretion Shot: At the beginning of Diavolo's Plan, Bond will find himself restrained to a wall with a drill machine advancing towards his chest. Failing to disable it before it pierces Bond will cause the screen to fade to black, leaving only the words FAILED MISSION. In the same mission, Bond can fall into a grinder which makes the game fade out much quicker than a usual death. The developers really wanted to hold onto that T-rating.
  • Grappling-Hook Pistol: Bond's Rappel Gun, which allows him to walk up and down walls.
  • Greater-Scope Villain: While Max Zorin is long dead by the time Everything or Nothing takes place, his acolyte Diavolo has a personal vendetta against Bond for killing his mentor, which is what shapes part of the plot.
  • Guide Dang It!: It's not mentioned in the in-game tutorials; but depending on the version you play, running completely straight (PS2/GCN) or at an angle (Xbox) will allow you to start moving faster than normal. This is required to do in order to complete the Platinum objective for A Simple Exchange, which challenges you to wrap up the whole stage in 40 seconds.
  • Hero of Another Story: Bond himself is this in the game's coop mode. The coop campaign takes place before the main story, with the last chapter of that crossing over with the opening Egypt chapter. The playable agents will briefly encounter Bond near the end as he provides them with some means to escape before resuming his mission to rescue Dr. Nadanova.
  • Hollywood Acid: The Vanquish's acid slick is lime-green. Its upgraded formula catches fire.
  • Hyperspace Arsenal: A tradition for Bond since Goldeneye 007. It's somewhat plausible whenever he's wearing his stealth suit, which is covered in clips and holsters. Whenever he's wearing a business-suit or tuxedo, he literally pulls weapons from behind his back, as if he were in a cartoon.
  • Incendiary Exponent: All over the place, from a flaming acid-slick to Jaws' flamethrower.
  • Ink-Suit Actor: Practically every main character. Pierce Brosnan, Judi Dench and John Cleese are a given. But the game also features Willem Dafoe and the original Jaws himself, Richard Kiel, as villains and lastly Shannon Elizabeth, Heidi Klum and Mya as the game's "Bond Girls".
  • Implacable Man:
    • Jaws, making his third appearance in the James Bond franchise. Diavolo also does this as he survives increasingly impossible confrontations with Bond.
    • Getting far enough into the survival mode will get you melee-specific enemies that only die from headshots. You can shoot a rocket-propelled grenade into their chests and empty your shotgun within their attack range and they will just get right off the floor and jump you. Oh, they're also spawning everywhere.
  • Instant Sedation: The sleeper dart will bring any generic enemy to the ground in a second. It's explicitly stated that it only knocks them out for several hours but inspecting the enemy while in Bond Sense will register him as "dead" anyway.
  • Ironic Echo: Nadanova nearly sends Serena to her death, declaring "I think she's fallen for you, James!" Fastforward to Nadanova's own demise in an elevator shaft (And later Diavolo), after which a victorious Bond informs Serena "They fell for each other".
  • It's Always Mardi Gras in New Orleans: The mission is even called "Mardi Gras Mayhem".
  • It's a Wonderful Failure: Failing certain objectives during the course of the game will result in an alternate cutscene showing what you failed to prevent from occurring usually with M calling for Bond to return to MI6 after said failure.
  • Karmic Death: Dr. Nadanova is killed by the very nanobots she designed and programmed, as they eat the platform beneath her wrecked jet and is sent plummeting to her death.
  • Large Ham: Willem DaFoe as a Bond villain? Yes please!
  • Locomotive Level: In one level, Bond catches up to a moving train on a bike, leaps off the bike onto the train, then fights his way through the train, eventually encountering Jaws, and battling him.
  • Mythology Gag: The Bond films are produced by Eon Productions. Albert R. Broccoli, the founder, said Eon was an acronym for "Everything or Nothing" — the cost of acquiring the rights to Bond would have bankrupted him if the first film had flopped.
  • Nintendo Hard: The Platinum-rank mission objectives in each stage. Just to play one of them, you have to first achieve a certain high score in a stage to obtain Gold rank, and then the Platinum objective only comes up when playing on the hardest setting, "00 Agent" difficulty. The objectives run the gamut from Speed Runs to limited ammo or melee-only runs to No Damage Runs and more. Fortunately, enduring all this (addictive) cruelty rewards you with some really powerful cheat codes.
  • Noodle Incident: Diavolo is described as an ex-KGB agent so ruthless even the KGB itself tried at one point to have him terminated. What caused the KGB to have Diavolo killed is unknown.
  • One-Man Army: Bond in almost every level kills hundreds of mooks, especially in the final one, where around every single corner there's at least ten armed guys ready to fight, culminating in a massive shootout within a maze of shipping containers.
  • Optional Stealth: Most shooting levels are like this. It is almost always possible to complete the levels all-guns-blazing, but it's often very punishing on the highest difficulty setting. You do carry silenced and non-lethal weapons, however, and you also have a few EMP grenades which can disable security cameras and alarm systems. Sneaky actions, such as disabling the alarms or killing the guards so it seems like an accident, often give you "Bond Moments" which unlock extra content.
  • Plot Hole: In "Mardi Gras Mayhem," Bond parks the Vanquish outside of the Kiss-Kiss Club. Then, in "Battle in the Big Easy," he has to drive Mya to a hidden lair, disguised as a storefront, where the Vanquish is waiting. Um......
  • Puppet Gun: The Network Tap allows Bond to take over enemy turrets. It's only useful about twice in two of the last four levels.
  • Racing the Train: Here, you have to race a train that carries the kidnapped Dr. Nadanova. You can choose between the Porsche Cayenne Turbo or the Chimera.
  • Red Right Hand:
    • Jaws' metal teeth (naturally).
    • Yayakov's Terminator-esque right hand, which may or may not be made of platinum.
  • Refuge in Audacity: What else do you call a scheme that involves platinum-plated tanks? And platinum, metal-eating nanobots upgraded with spores from the Louisiana bayou, all of which is made in a high-tech plant concealed under a dilapidated plantation manor?
  • Shiny Sense / Bullet Time: The Bond-Sense mode, which slows time to a crawl and illuminates callout points for Bond moves, and is handy for switching equipment in a pinch (you can normally do it on the fly, but that's in real-time).
  • Shoe Phone: Coin grenades. Penny = frag grenade; Fifty Pence = EMP grenade; Two Pound = strobe grenade.
  • Special Guest: Like Madonna in Die Another Day, R&B singer Mya (best known for her part in the "Lady Marmalade" remake) both sings the title song and has a role in the game.
  • Spy Bot: The Q-Spiders, which are subject to New Powers as the Plot Demands.
  • Starter Villain: Before Diavolo's reveal, there is the General in the Egypt missions who is trying to use Dr. Nadanova's nanobot prototypes.
  • Take Cover!: Bond can take cover behind walls and pop out to shoot enemies.
  • Take a Third Option: The whole point of (many of) the Bond Moves.
  • Tank Goodness: Bond and Serena hijack a tank when escaping Diavolo's mine, with Bond laying waste to Diavolo's forces while Serena does the driving.