Follow TV Tropes


Visual Novel / Tokyo Dark

Go To
Tokyo Dark is a 2D point & click adventure game by Cherrymochi Game Studio and Square Enix Collective.

A twisting detective story featuring a multitude of choices, non-linear puzzle-solving, and a deep branching narrative exploring the darker underbelly of Tokyo. Detective Itō`s partner is missing - but what starts as a straightforward case soon spirals into a twisted nightmare that causes Itō to confront her past and question her own sanity. Is there really a lost door deep below Tokyo? Are there living shadows, lurking in the dark? Will the past come back to haunt you, or should you stand by your decisions?

This game is said to have been inspired by Life Is Strange, and psychological thrillers like Se7en and Clock Tower.

Tokyo Dark was released on September 7, 2017. A rereleased version subtitled Remembrance is being produced for consoles.


This visual novel contains examples of:

  • Autosave: And it makes every decision final.
  • But Thou Must!: The game will not progress at all if the player does not kill Reina at Kamakura and take a significant hit to their Sanity scorenote . Occurs at least twice more towards the end of the game, only less insanity-inducing.
  • Bruiser with a Soft Center: Who would have guessed that the stoic Yakuza boss Kasumi of all people would falter at the sight of cute, fluffy kittens.
  • Break the Cutie: The mind-shattering influences of the Mask combined with the abuse she suffered under her Bad Boss drove poor Reina insane.
  • Christmas Cake: One of the first conversations that can be held with Officer Saki can have her reference this trope as a reason for her attraction to Bando.
  • Advertisement:
  • Cuckoo Nest: The Nothing is Real ending reveals that Ayami is an inmate in an insane asylum, and the events of the game were all her delusions. Whether you choose to believe this or not is up to you.
  • Driven to Suicide: Implied to be what happens to Ayami during the Lost ending, where the loss of her partner and ex-lover drives her so far off the deep end that she consumes massive amounts of tranquilizers, eventually overdosing on them.
  • Failure Is the Only Option: No matter how careful the player picks their dialogue options, there is no way to save Tanaka at the start of the game save for stop playing it altogether.
  • Flash Sideways: New Game+ is this trope; Ito's hallucinations allow her to make lucid dreams of other timelines, ie other runs of the game. Also, the Collector and the Historian, both mysterious powerful characters, discuss the implications of multiple timelines after each ending and the results of that ending, all mentioning that they are side paths to the "inevitable end" (that being the Becoming ending).
  • Fun with Acronyms: The main meters system is called SPIN: Sanity, Professionalism, Investigation, and Neurosis.
  • Go Out with a Smile: Reina goes out with a manic smile when you are forced to shoot her and again with a genuine one in Only a Child ending.
  • He Knows About Timed Hits: In the beginning of the game you are told to check your SPIN attributes and to press 'Esc'
  • Interface Screw: If any of your meters get too low or if Neurosis gets too high, the way you will see the world will change for the negative.
  • Jerkass: Detective Taira can be quite the Hate Sink due to his overconfidence in himself and constant mistreatment of Ayami. Veers slightly into Jerk with a Heart of Gold territory if the player later gets on his good side, however, showing that he's not all bad as long as the right buttons are pushed.
  • Jump Scare: The image of a mask may suddenly pop up on the screen and vanish when you least expect it.
  • Karma Meter: Low professionalism gives you options that are not entirely legal, for example breaking and entering; high professionalism makes others respect you more.
  • Laughing Mad: Ayami bursts into deranged laughter in the Nothing is Real ending.
  • Multiple Endings: 11 of them!
    • Revenge
    • Only a Child
    • The End Of The Mask
    • Reap What you Sow: Unlocked by killing Goto in the sewer, then going to Kamakura to purify the mask after going to Aokigahara.
    • Goodbye, I Love You
    • I'll Remember How You Were
    • Alone Together
    • Lost: Unlocked by overdosing on antipsychotics in Ito's apartment.
    • Nothing is Real: Unlocked by having too low sanity when in Aokigahara.
    • Becoming
    • The Cat God's Blessing
  • New Game+: Which unlocks the 11th ending.
  • Point of No Return: Every choice you make, thanks to Autosave.
  • Sanity Meter: Ito's two of four meters are Sanity (duh), and Neuroticism; if the latter gets too high, the former will decrease faster and become harder to regain.
  • Sanity Slippage: Ayami starts off relatively focused and sane, but pulling too many reckless and unprofessional stunts will see her Sanity Meter plummeting like a rock, and that's when all of the Mind Screw sets in. Reaches its logical conclusion at the Insanity ending.
  • Shoot Out the Lock: Ayami can choose to do so at the beginning of the game, but takes a hit to professionalism if she does.
  • Slasher Smile: Reina.
  • Stalker with a Crush: The Nothing is Real ending reveals that Ayami was never Kazuki's partner. She was a stalker who shot him when he got into a relationship with Reina.
  • Through the Eyes of Madness: The Nothing is Real ending suggests that all the events of the game are Ayami's hallucinations, and that she is actually the true killer of Kazuki and Reina.
  • Together in Death: A heartwarming example occurs in the "Alone Together", where Ayami decides to stay with Kazuki and face whatever's on the other side with him. A tearjerking one occurs in "Becoming", however, where Ayami uses Kazuki's soul as a sacrifice and absorbs him to become the mask-bearer.
  • Unreliable Narrator: If the Nothing is Real ending is to be believed, Ayami is one.
  • You Gotta Have Blue Hair: Mai Kawana's bright pink hairdo stands out quite a bit against the game's dark gray color scheme.


Example of: