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All spoilers for Call of Duty: Black Ops are unmarked. You Have Been Warned!

"We built computers, robots... whole unmanned armies, and no-one ever asked: What happens when the enemy steals the keys?"
Frank Woods

The one that brought the action into the future.

Call of Duty: Black Ops II is a 2012 First-Person Shooter game developed by Treyarch. It is the ninth game in the Call of Duty franchise and a direct sequel to Call of Duty: Black Ops.

Set in both the year 2025 and in the 1980s, the game entails a future Cold War between the US and China over a rare earth mineral called Celerium, and flashbacks in the 1980s detailing the late Cold War. The story of the game is split between the previous game's protagonist Alex Mason (who is playable in the 1980s flashback missions) and his son David (a SEAL Team Six commander in 2025). The two eras are bridged together by a man named Raul Menendez, a Latin American drug lord-turned-terrorist who despises western society and acts as the game's antagonist.

The game departs from the traditional linear storyline of previous Call of Duty games, allowing branching storylines with Multiple Endings. If important characters die or objectives are failed, the game will adjust the plot to accommodate for that.

Along with Nazi Zombies returning, the game also features "Strike Force", an RTS-like game mode where the player will take command of a small army, and can even jump in the fray in first-person combat. Unlike Zombies, Strike Force is directly related to the single-player mode's plot, and all but one of the Strike Force missions are required to be played for the best ending.

Black Ops II has a total of 31 Multiplayer Maps and 6 Zombie Maps.

The game was released on November 13, 2012 for the PC, Xbox 360, and PlayStation 3, with a November 18 release for the Wii U in North America, and November 30 for the Wii U in Europe. The first trailer can be seen here.

Coinciding with the release of the main game was Call of Duty: Black Ops Declassified, a Gaiden Game for the PlayStation Vita that fills in the gap between the first and second Black Ops games.

A sequel, Call of Duty: Black Ops III, was announced for release on November 6, 2015. The game takes place 40 years later after Black Ops II with super-soldier technology going too far.

Call of Duty: Black Ops II provides examples of:

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    Tropes A to M 
  • The '80s: Several missions throughout the game are set in 1986, with the last ("Suffer With Me") being set in 1989, during the U.S. invasion of Panama.
  • Action Film, Quiet Drama Scene: The brief interlude at McKnight's house at the beginning of "Suffer with Me".
  • Action Girl:
    • Some of the soldiers in Strike Force missions are voiced by Michelle Rodriguez, definitively qualifying them for this trope.
    • Chloe Lynch AKA Karma is rescued in the Strike Force mission "Second Chance" and can be controlled by the player.
  • All Your Base Are Belong to Us: In "Odysseus" Menendez and an army of mercenaries seize control of the USS Barack Obama, your home base. Depending on your actions, the ship is either saved by Chinese drones or sunk.
  • A.K.A.-47: This is the first Call of Duty game to use this on a large scale; various real-life firearms used in the future missions use fictionalized or altered names (the TDI Kard is the "KAP-40", the QCW-05 becomes the "Chicom CQB", etc.).
    • Most obvious is the SG-556 as the SWAT-556. The HK416 is still pretty close; "M27" is a name attributed to the weapon, but only to the specific Marine-issue light machinegun variant that the in-game weapon is not modeled after.
    • Played with for the M8A1. The rifle is based on the XM8, which was considered to replace the M4 carbine in real life, but wasn’t deemed “better enough” to justify the expense. It seems Black Ops takes place in an Alternate Timeline where the XM8 was selected, the “XM” designation was dropped, and eventually the resulting M8 rifle received an alteration, most likely the accessory rails or four round burst, giving it the M8A1 designation it has in game.
  • America Saves the Day:
    • Played With. If the Strike Force missions are not completed, the U.S. is forced to counterattack Menendez's attack on Los Angeles on their own. If Strike Force was completed, a pre-mission cutscene in "Cordis Die" shows the Chinese government pledging their support to President Bosworth, and they assist in "Judgement Day" and save the Obama from total annihilation.
    • This is also implied to be the case for the Golden Ending, should Menendez's plans get derailed by Chloe. Also, with President Bosworth alive, the US would find itself once more in a position to lead the world, albeit alongside China.
    Admiral Briggs: America and China joining forces truly marks the beginning of a new era.
    Sec. of Defence: And one that you should be damn proud of, Admiral.
  • Anachronic Order: The story jumps back and forth between David's storyline in 2025 and Woods' flashbacks to two separate years in the '80s (1986 and 1989), with both storylines alternating back and forth for the majority of the game.
  • Anachronism Stew:
    • Once you complete the game, you can take 2025-era weapons and attachments into the 1980s. You get an achievement for doing this.
    • The flashback missions themselves are much less anachronistic than Black Ops was, due to having mostly the same weapons but being set two decades later, but there are still some goofs if you look hard enough, such as Woods holding an M16A4 (recycled from Modern Warfare 3) in a flashback to 1972.
    • There is also a minor example in the opposite direction: During the Panama level in 1989, Woods can choose to use the M16A1note , even though by then it had been replaced by the M16A2. The above restriction against future weapons in flashback levels does not apply in reverse, as well - nor are the future camo patterns (i.e. those available in multiplayer) differentiated from the flashback patterns (those lifted from the first Black Ops) - meaning even from the beginning Section can choose to ditch the future's HK416s and Vectors in favor of good old-fashioned MP5s, SPAS-12s, and Hi-Powers, or that Woods can use that 60s-model M16 in 1989 with a modern urban-digital camo pattern applied.
    • The RPD goes both ways. It's still being used by Soviet forces in 1986, a good 12 years after the RPK should have replaced it... and by virtue of being adapted from the Modern Warfare 2 model, it also has Picatinny rails another 9 years before they were standardized.
  • An Ass-Kicking Christmas: "Suffer With Me", which takes place during the American invasion of Panama, is set on December 19. McKnight, Woods and Mason's sniper support, has Christmas decorations on his lawn and "The Christmas Song" can clearly be overheard playing inside his house.
  • And Now for Someone Completely Different:
    • The player takes control of Menendez in the first half of "Time and Fate", as he tries to save his sister from their burning home during an American/Panamanian attack. To emphasize his uniqueness, Menendez is noticeably more powerful than a normal Call of Duty protagonist, and on Normal difficulty plays a lot more like the Doom Marine. He also is temporarily playable during the strike on the USS Obama, albeit only to choose between executing Admiral Briggs, or simply kneecapping him.
    • In the Strike Force mission "Second Chance", Chloe Lynch is temporarily playable once you rescue her.
    • The first three flashback missions put the player in control of Mason once again, but then they control Woods in "Suffer With Me".
    • In "Achilles' Veil", the player follows Farid, an undercover operative in Menendez's camp. Halfway through the mission, Farid is either executed by Menendez if the player refuses to have Farid kill Harper to maintain his cover, or is escorted back to the Obama severely traumatized if Farid does shoot Harper, switching back to Section.
  • Anyone Can Die: A large amount of the supporting cast can die during the story depending on your actions, but Hudson, Farid, and Erik Breighner are the only ones who are impossible to save - you can only at best delay the inevitable for Farid, while Kravchenko and DeFalco get killed no matter what.
    • Section is the only primary character to never die under any decisions made or any circumstances.
    • Harper and Salazar are unique in that their survival is mutually exclusive - if Harper survives the VTOL crash and subsequent capture halfway through "Achilles' Veil", then he will execute Salazar for his betrayal after he surrenders during "Odysseus". Crosby also technically survives the entire game no matter what you do, but he still takes a bullet in the escape from the Obama, then is never seen again for the last missions after that.
  • Artificial Stupidity: The friendly AI for the Strike Force missions are dumb as rocks and can neither shoot worth shit nor understand the most basic instructions, often forcing you to assume direct control of one of the soldiers in order to get the job done, often with no support whatsoever as the rest of the squad refuses to go anywhere near the objective.
    • The AI in Declassified manages to be even worse.
  • Artistic License – History:
    • When Salazar is explaining Menendez's backstory at the beginning of "Old Wounds," his statement that "as a boy, he witnessed the Contras rape and murder his people" can be misleading to those who are unfamiliar with Nicaraguan history. During the 1960s and most of the 1970s (which is when Menendez would have been growing up), Nicaragua was a dictatorship ruled by the Somoza family, whose primary muscle was the Nicaraguan National Guard. While the Somoza regime's forces did receive U.S. support, and committed their fair share of atrocities, they were nonetheless not "Contras" in the sense that most people use the term. The U.S-backed Contras that achieved such notoriety in the 1980s were, literally, counter-revolutionaries who rose up in opposition to the leftist Sandinista government, which overthrew the Somoza regime in the 1979 Nicaraguan Revolution (and by that point, Menendez's rise to power as a drug lord would have already begun).
    • Speaking of, Menendez and his father ran a cartel during the '80s. Nicaragua had no cartels during this time period; all drug trafficking in that area was done by the aforementioned Contras and their CIA allies.
  • Artistic License – Linguistics: Promotional materials and a line from Harper in the first future mission translate Cordis Die's name from Latin as "The Heart Day," but it actually translates as "The Day Heart" (The Heart Day would be "Dies Cordis"); granted, Harper's dismissive tone ("'Heart Day,' some shit like that,") indicates that neither he nor Menendez care about using grammatical Latin; Menendez just wants to sound noble.
  • As Himself:
    • Lieutenant Colonel Oliver North voices himself during his cameo appearance (he also worked as a historical consultant for the game's 1980s missions).
    • Jimmy Kimmel voices himself in the credits scene. Depending upon whether Lynch survives, she will appear on Jimmy Kimmel Live! or Kimmel will say he invited Menendez but he declined.
  • As You Know: When Harper first questions Woods about whether he's seen Menendez, he notes that Menedez is "the most dangerous terrorist since Bin Laden." This is done to establish him to the audience, but if there is any man in the world who would unquestionably know how dangerous Menendez is, it's Woods.
  • Attack Drone: Featured heavily throughout the campaign, most notably in "Fallen Angel". Menendez's plan is to take control of every drone and have them self-destruct, to cripple the world superpowers' defense grids.
  • Asskicking Leads to Leadership:
    • Menendez is a highly lethal man, even in his old age, so as a result people around him don't question his authority because of how easily he could destroy them.
    • In the '80s missions with Woods and Alex Mason, they notably take command of the situation when the shit hits the fan because they are the only ones skilled enough to defeat their current foe. As Woods puts it during the mission "Old Wounds", they are the only ones that know how to properly use the weapons and equipment they loaned to the Mujahideen, and they are far more familiar with the tactics of the Russian army. No one really argues with Woods after that.
  • Authority Equals Asskicking:
    • As a member of the Navy SEALs' elite SEAL Team Six and holding the rank of Commander (equivalent to Lieutenant Colonel outside the Navy), David Mason holds the distinction of not only being the highest form of Special Forces operator there is, but also, before Captain Nick Reyes of Infinite Warfare, being the highest-ranking playable character in the entire Call of Duty series. David's status could otherwise only be contested if one counts Nazi Zombies, whereby John F. Kennedy, being the President of the United States, is the highest ranking playable character (as the President is the Commander-In-Chief of the U.S Military).note 
    • This distinction is reflected in the dialogue. Every other player character in the series receives orders, or if they speak, answers to their superior officer with, "sir", as would be expected of a grunt. Commander Mason is seen giving orders to multiple characters in the story and is responded to by those receiving these orders with "sir". Since David Mason is a member of SEAL Team Six, he matches the "ass-kicking" part of the trope very well.
    • Jonas Savimbi is one of these as well, charging into battle alongside his men.
  • The Bad Guy Wins: Unless you get the Golden Ending, Menendez appears to either succeed in his grand plan to bring down the First World and level the global playing field or cause a jailbreak and kill Woods before ending his own life. Even killing him doesn't make a real difference to his scheme. In fact, it is stated by Menendez himself that doing so would spark the destruction of the first world. If you do so, Menendez becomes a martyr for the Cordis Die cause, seen as a third-world liberator destroyed by neoliberal globalists.
  • Badass Bystander: Barnes and Jannsen, two generic police officers in the "Cordis Die" level who, for some reason, have Gameplay Ally Immortality.
  • Bad Boss: Manuel Noriega repeatedly kills his own men in order to leave no witnesses to his dirty deeds, even if there's no reason to do so.
  • Back for the Dead: Kravchenko, Hudson, and possibly Alex Mason and Woods.
  • Bash Brothers: Woods and Alex Mason in the 1980s, and David Mason and Mike Harper in 2025.
  • Batman Gambit: Menendez allows Section and the JSOC to capture him in Yemen so he can be imprisoned on the USS Obama, thus perfectly positioning himself to utilize his mole, escape custody and take control of the U.S. drone fleet with his Celerium worm. The kicker? He's had the chip containing the virus on it with him the whole time... hidden in his glass eye.
  • Bear Trap: "Pyrrhic Victory" has some in a locked shed. If you held on to your mortar shells, you can turn them into makeshift land mines.
  • Been There, Shaped History:
    • Much like the first game, Mason and Woods take part in several notable historical battles, including the civil war in Angola, the skirmishes between the Mujahideen and Russians in Afghanistan, and the U.S. invasion of Panama.
    • In the endings where the player is unable to secure China's support of America, Gen. Petraeus makes mention of the last time America moved up to DEFCON 3 "almost 25 years ago"; Briggs responds by saying he flew a patrol on that day.
  • Bittersweet Ending: Mixing the "good" and "bad" choices of the game can have this effect. For instance, it's entirely possible to have an ending where Alex Mason is dead, but Raul Menendez is soundly defeated and imprisoned with no hope of escape.
  • Bling of War: The horrific gold-plated trim reappears, and Black Ops II ups the ante with diamond camo that adds diamonds on top of the gold, unlocked by unlocking the golden camo for every gun in that category.
  • Blood Knight: In "Pyrrhic Victory", Savimbi sounds like he's having the time of his life fighting the MPLA.
  • Bloodless Carnage: Like most CoD games sold in Japan, it's been censored a bit by Square Enix to remove most of the gore by basically making the "graphic content" options in the beginning amounts to nothing.
  • Bloodier and Gorier: Especially evident with the machete and pulwar sword weapons, which can dismember or decapitate enemies when swung at the right angle. Body parts and heads exploding return in the single player, but only with heavy machine guns or shotguns at close enough range, as in Black Ops I.
  • Body Horror: Many characters are seen with some pretty gruesome injuries. The game opens up on a CIA goon burning to death in front of Mason as he vainly tries to save him from an overturned vehicle. Josefina perhaps has it the worst. She was badly burned as a child, and her face is still badly disfigured, along with her eyes apparently having been sealed shut, though you only see that image at the very end if Menendez escapes from prison.
  • Bond Villain Stupidity: The Mujahadeen in "Old Wounds" succumbs to this when he leaves Mason and his group in the desert to die rather than simply kill them. This enables them to be rescued by…somebody. According to Mason, it was Reznov; Woods disagrees.
  • Book Dumb: Harper at one point asks why Menendez hates America so much. Even without knowing his personal backstory, he knows that Raul is Nicaraguan. Ever heard of William Walker or Luis Samoza, Harper?
  • Book Ends:
    • At the end of Celerium, the second mission, Harper calls Menendez a sad, old, pitiful man. If you capture him in the end, Section tells a Marine to not gag Menendez, calling him a pitiful old man talking to himself.
    • Menendez's appearance begins and (possibly) ends with a child holding his injured sister.
    • Another one comes from Woods and Alex Mason. When Mason walks in, he tells Woods he looks like hammered shit. This was the first thing Mason said to Woods in Vietnam in the first Black Ops.
  • Brainwashed and Crazy: Mason, again. The discovery of Kravchenko in "Old Wounds" causes Mason's vision to be filled with numbers, and in a later scene in the same mission, you have to stop Mason from pulling out a gun and firing it at him to thoroughly interrogate him.
  • Break Out the Museum Piece:
    • At the beginning of "Old Wounds", before jumping on the horse to follow Zhao and his men, you can wander off and find a sword that appears to be a pulwar or talwar— basically, an Afghani/Pakistani sabre. If you have the Access Kit equipped, you can pry it loose and use it as your Quick Melee weapon for the duration of the level, to devastating effect.
    • In a downplayed example, once you unlock weapons in the 1980s levels, you're able to use them in the 2025 levels. Most of these weapons (such as the AK-47 and the IMI Galil) are still in widespread modern use today, and are just as effective in David Mason's hands as they were in Alex's.
  • But Thou Must!: In "Suffer With Me". You have to shoot the hostage when he appears, but you can choose to non-fatally wound him in the legs twice instead of taking the headshot, as Hudson suggests. Doing so changes the ending.
  • Call-Back:
    • At one point, David and Harper pass through a Cordis Die interrogation room extremely similar to the one Mason was interrogated in back in Black Ops. Harper even mentions that the CIA used to use such rooms for psychological manipulation.
    • Woods's extreme focus on killing Menendez is suspiciously similar to Mason's Numbers programming.
    • Mason in the endings where he survives: "Hey, Woods, you look like hammered shit."
    • Woods repeats his "You can't kill ME!" line while escaping from another POW/torture sequence.
    • Flashback cutscenes from the first game, including Mason and Woods escaping from the Viet Cong, and Mason shooting Steiner in the place of Reznov.
    • In the Bonus Ending, the backs of the T-shirts that Woods and Menendez are wearing list the dates and locations of every mission in the game that took place in 2025.
    • The flashback missions use the same HUD and primarily the same weapons as in the first Black Ops, and attachments put on the 80's weapons take the same appearances they had in that game.
  • The Cameo:
    • Victor Reznov appears in one scene, but doesn't say anything or have any major role in the main plot. The game even leaves it ambiguous as to whether he was real, or if Mason was hallucinating again.
    • Even though the Avenged Sevenfold Easter Egg isn't canon since everyone is alive, the devs may have left a clue there. The video doesn't center on any main character more than once with the exception of Alex Mason. The first time the camera pans to him, he is seen dancing next to Reznov. The video switches to the band and then back as Alex notices Reznov isn't there anymore. This may be a subtle Word of God that Reznov WAS in Alex's head the whole time.
    • General Petraeus makes an appearance as the Secretary of Defense. This was, of course, right before the real-life scandal ousted him from the CIA.
  • China Takes Over the World: China is locked in a cold war with the US.
    • It can be a positive or a negative, depending on player choices. If your fail the Strike Force missions, General Zhao remains in control, the Premier is actively hostile towards the U.S. President and if their Menendez-controlled drones do attack China, the result will probably be World War III. However, if you complete the Strike Force missions, Zhao - who was backing Menendez and holding rogue operations into neighboring countries - ends up assassinated, severing any SDC support Menendez had, and they end up as your allies. They even save the Obama and assist you in the final assault on Menendez in Haiti.
  • Character Blog: Menendez has his own YouTube channel.
  • Chekhov's Gunman: The woman Harper bumps into (and hits on) while walking out of an elevator early on in "Karma" turns out to be Chloe Lynch, an ex-TACITUS employee who has the Chinese character for the word "karma" tattooed on her neck.
  • Chronic Backstabbing Disorder: Manuel Noriega seems incapable of not stabbing his allies in the back. Pretty much like in Real Life.
  • Cliffhanger Copout:
    • The hidden intel files in Black Ops reveal that the game ends with Mason and Hudson on the run from the U.S. government, who have categorized them as a potential security threat and dispatched an assassination team to kill them. This is completely ignored in Black Ops II, where Mason and Hudson are still working for Uncle Sam as though nothing had happened. Subverted in that both are mentioned as having gone rogue... in 1978 as a means to follow a certain lead.
    • The PS Vita game Call of Duty: Declassified is supposed to bridge the gap between Black Ops and Black Ops II, but no mention of Hudson and Mason going rogue is mentioned, and most of the game is more Cold War attacks on Soviet interests by Mason and Woods, with no mention of how Woods got out of the Hanoi Hilton.
  • Crapsaccharine World: The world in 2025 is technologically marvelous, but only the 1% get to enjoy it. The Colossus for example is a large floating paradise located near the Cayman Islands built just for the super-rich. Things are much more turbulent for the rest of the world, where a Second Cold War is happening between US and China and Menendez is influencing populist insurrections around the globe.
  • Crossover: There was one in Japan with Jormungand, of all things.
  • Cruel Mercy:
    • Choosing to spare Menendez in the ending is essentially what fate this leaves the man in. David Mason even lampshades it by calling him, "A sad old man talking to himself.", essentially meaning that he will have to suffer knowing that his plans were ruined and that he has to live with the consequences of what he did.
    • The reason why Menendez didn't kill Woods. By letting him live, Woods now has to live as a cripple with the knowledge that he was tricked by him to kill Mason in belief that he was Menendez.
  • Cutscene Boss: Played straight with Menendez. Averted with The Dragon, DeFalco, in "Karma" - if you catch up to him, he can be shot and killed in normal gameplay, and goes down as easily as any other enemy. Played straight with DeFalco if he does survive "Karma".
  • Cycle of Revenge: Prior to the events of the game, the CIA ordered the assassination of Raul Menendez's father, who had built himself up as a drug kingpin. Raul later captures Woods and kills the latter's entire unit before placing him in a storage container. Alex Mason (unbeknownst at the time) ends up blowing Menendez's eye out during a confrontation in a communications building. Soon after, the CIA execute a raid on Menendez's home in Nicaragua that results in the man's sister, Josefina, being killed due to an errant grenade thrown by Woods. Three years later, in Panama, Menendez kidnaps David Mason, Hudson, Woods and Alex (with the latter Mason potentially dying if Woods shoots him in the head) and kills Hudson to make a point about how they must all suffer. Three decades later, Menendez returns as the leader of Cordis Die, and David eventually finds and stops his plot to lead America into a war with China. If Menendez is spared and Karma isn't alive at the end of the game, the former tracks down Woods and kills him before visiting his sister's grave. If Menendez is not spared, his followers retaliate against the U.S. one year later in his name.
  • Dark and Troubled Past: Both David Mason and Menendez have tragic pasts, with Menendez's father getting assassinated, and his sister first getting horribly scarred in a fire and then killed during a botched assassination attempt. David never had the best relationship with his father, and was kidnapped by Menendez as a child and is forced to see his father (presumably) die.
  • Darkhorse Victory: A meta-and-semi-example; The Wii U Version actually received better scores on Game Rankings than the PS3 version, and comes close to the Xbox 360 and PS3 versions in Metacritic and other reviewer sites. Notably, it comes with all features of the other versions of the game (sans minor things like Achievements and live recording), and due to the nature of the controller, has an ideal layout for two-player split-screen play.
  • Deadly Remote Control Toy: The RC-XD, a remote-controlled car armed with explosive charges that appears as a killstreak or scorestreak in the multiplayer mode.
  • Decapitated Army: Subverted in the endings where you kill Menendez. All his death does is make him into a martyr encouraging Cordis Die to launch further, successful revolts. Sparing Menendez however, especially if Chloe survives, means that he'll have to watch his whole Cordis Die stint fall apart before his very eyes as he's exposed for the fraud that he is.
  • Demoted to Extra:
    • Russia, which was the first game's primary antagonist, is hardly seen at all in the second game. In fact, China has surpassed Russia in power, and is in a position to bully Russia into agreeing to an alliance. Only covert American assistance can help Russia repel China's aggression.
    • Kravchenko, who was The Dragon in the first game, is revealed to be alive but only has about five minutes of screentime before getting unceremoniously executed.
    • Reznov as well, who only has his catchphrase and a brief appearance present in this game.
  • Developer's Foresight: Normally, "FOB Spectre" is the first Strike Force mission the player will do, but if they delay starting that mission until "Shipwreck", normally the second one, becomes available, then do that one first, the part of the "FOB Spectre" briefing introducing Zhao and the SDC to the player will now be part of the "Shipwreck" briefing and Section and Briggs will instead have some new things to say about the mission in India during the "Spectre" briefing.
  • Did I Mention It's Christmas?: "Suffer With Me" takes place on December 19. While there are some decorations visible in McKnight's yard and "The Christmas Song" can be heard playing in his house, this has no bearing on the plot otherwise.
  • Disappeared Dad: Alex Mason suffers this fate due to the fact that Woods accidentally mistakes him as his target and kills him, causing David Mason to have to be raised by Woods. Strangely even in the event that this doesn't happen, as the player can choose differently by shooting Alex's leg instead of his head, Alex still disappeared from his son's life without any explanation as to why.
  • Disney Death: In "Suffer with me", Noriega tricks Woods into killing Mason by capturing him and covering his face to make Menendez appear captured. This trope is averted if the player shoots Mason in the head, but played straight if he is shot anywhere else, as he later talks to Woods in the epilogue.
  • Disproportionate Retribution: According to Woods, Menendez wants to claim 20 to 30 million lives for the CIA operations that claimed the lives of his father and sister. It goes even further than that... Menendez's real plan is to bring down capitalism itself for the way the system has treated him and his country. The scope of his plan is completely insane, but it seems he's actually got the capabilities to do it.
  • Do Well, But Not Perfect: An incentive to let DeFalco escape in Karma, since this allows the mission Second Chance to be playable, and DeFalco will play a much larger role in the story. This also opens up more interesting dialogue, and an extra camo pattern for your guns (playing Second Chance if you killed DeFalco in Karma doesn't give you the camo for beating it).
  • Downer Ending: This can happen if you choose the absolute worst choices in the story, such as letting Chloe get kidnapped in Karma and not rescuing her in Second Chance, killing "Menendez" with a headshot in Suffer With Me, losing Farid instead of killing Harper in Achilles' Veil, and killing Briggs in Odysseus. This can be exacerbated with other minor choices, like killing Kravchenko early, letting Harper get his face burned, and letting the G8 leaders die in the penultimate mission.
    • Special mention to the fact that if you play the worst choices, whatever you do to Menendez in Judgement Day, you lose: if you kill him, his death spurs massive civilian uprisings all over the world, and if you let him live, he escapes jail one year later thanks to Odysseus wreaking havoc on every critical infrastructure it can infect, only to behead Woods and (shortly after) immolate himself at his sister's tomb.
  • Dragon Their Feet: It turns out Kravchenko outlived Dragovich by more than 20 years, and ends up leading part of the Soviet invasion of Afghanistan. In fact Dragovich isn't mentioned at all in Black Ops II, with Woods blaming Mason's condition solely on Kravchenko (granted, Woods never met Dragovich, so this kinda makes sense).
  • Earn Your Bad Ending: Getting the absolute worst ending is almost as tricky as getting the best ending.
  • Earn Your Happy Ending: Getting the Golden Ending requires a lot of conditions to be fulfilled, with some of the correct choices bordering on Guide Dang It!.
  • Easter Egg:
    • In "Celerium", just after the wingsuit sequence, the player can find and explore a cave that has Mjolnir in it. Unfortunately you cannot grab it.
    • In one of the endings, a YouTube comment can briefly be seen that says "Something Synyster bout to go down".
  • Elites Are More Glamorous: During the missions set in the 1980s, you play as Alex Mason, a member of a CIA Black Ops team. During the missions set in 2025 you play as David Mason, the Commander of SEAL Team Six, the U.S. Navy's elite counter-terrorist unit. Also, one of the playable factions in multiplayer is the ISA (Intelligence Support Activity), a tier-one US Army special operations unit.
  • Elite Mooks: Menendez's soldiers in 2025 are mentioned to be former Cuban special forces, however only the relatively rare ones equipped with optical camouflage really stand out in any way.
  • Enemy Mine:
    • During the flashback mission in Afghanistan, the Americans, Mujahideen, and Chinese team up to fight the Russian invasion. The fact that the three different factions become arch-enemies in the present day after the fall of the Soviet Union is made note of. This is historically correct, as the Chinese were, by then, enemies of Soviet Russia. Later, the Mujahideen betray you, having been paid off by Menendez, and the Chinese commander in the area, Tian Zhao, later becomes an ally of Menendez.
    • If the player completes all of the strike force missions, America and China will set aside their differences to go after a common enemy: Menendez.
  • Evil Brit: DeFalco has a noticeable accent and is easily the worst of Menendez's lot. While the mercenaries tend to target military personnel, Salazar and a great deal of Cordis Die footsoldiers have very understandable reasons to overthrow capitalism and the current superpowers, and Menendez himself at least can show mercy, DeFalco is the only one of Cordis Die who's committing war crimes on-screen. The mission that features him heavily has him shoot a civilian without hesitation, and he very nearly shoots more until Karma reveals herself to spare the others.
  • "Everyone Comes Back" Fantasy Party Ending: After the credits. Menendez (playing guitar) and Woods (playing drums) play on-stage with Avenged Sevenfold while every character in the game rocks out. As a bonus, Menendez is portrayed as the band's Butt-Monkey, getting slapped on the head more than once.
  • Exact Words:
    • During the mission in Panama, Mason and Woods capture Noriega, but are then ordered to treat him like a VIP and escort him to safety. Given that the U.S. has declared Noriega an enemy, they're understandably pissed at this and are in no mood to deal with the guy. At one point, the three have to travel through a dangerous neighborhood, and Noriega asks for a gun. Mason hands him an M1911, but ejects the magazine, telling Noriega that he asked for a gun, but didn't say anything about bullets. Noriega eventually recovers some ammunition, like during the brief moment when he escapes, and shoots a Panamanian soldier to prevent "witnesses".
  • Eye Scream: Menendez gets this when Alex shoots him in the eye in the first mission, "Pyrrhic Victory", but he survives. It turns out he keeps the Celerium worm virus in his hollowed-out glass eye.
  • Face Death with Dignity:
    • Both Woods and Menendez do this in the endings where they die. Harper might end up like this, Defiant to the End.
    • Chloe, depending on your actions. When Salazar takes out everyone on the bridge, if Farid isn't alive to save her and she was rescued by killing DeFalco, Chloe stands up straight, closes her eyes, and accepts what is about to happen next.
  • Facial Horror:
    • Josefina in the endings where Menendez breaks out of prison and digs up her grave - a flashback of her horribly-scarred, eyeless face is briefly shown.
    • Harper can also get this, if you drive the SOC-T through flames with him in it. Though he just seems to shrug it off.
  • Failed Future Forecast: David Petraeus is Secretary of Defense in 2025. He resigned as CIA Director on November 9, 2012, only 4 days before release, due to an extramarital affair. While career comebacks are not unheard of in politics, such an event is rather unlikely to happen.
  • Fanservice: The silhouetted pole dancers in Club Solar. What? You're suggesting there was some other reason they got put in?
  • Fate Worse than Death:
    • Prior to "Pyrrhic Victory", Woods watched his entire unit get massacred in front of him by Menendez, just before being put into a shipping container filled with their rotting bodies and left for weeks. Mason and Hudson finally discover him sitting at the back of the container, near-catatonic and sitting among the corpses of his fellow soldiers.
    • In the Golden Ending, you can mete out one to Menendez. Imprisoned in a maximum security facility, without any power or influence, he can do nothing but watch as Cordie Die falls apart and his year-long plan to escape is thwarted by Karma. The realization that he's gone from the most dangerous man on Earth to a Jimmy Kimmel joke actually triggers a Villainous Breakdown.
  • Fighting the Lancer: David and Harper have a sparring match in a boxing ring midway through the campaign, highlighting that David is off his game because he's remembering what Menendez did to his father.
  • Foreshadowing:
    • "The fire finished him. Sometimes, it's too late to save a man." Those are the first words any NPC speaks to you during actual gameplay. And while they were spoken in an entirely different context during that scene, it's also an entirely apt description of the personal journey of the game's Big Bad. It also applies to the choices that the player has to make, such as having to kill Harper so that Karma may live, which means that sometimes you have to make difficult choices in order to save the day. You can't save everyone as much as you would like to.
    • Some more in regards to Salazar's future betrayal. The statement that he grew up in Nicaragua during Menendez's rise to power, and lines such as "so this is how the 1% live" and "no wonder Menendez rallies so much support" during the visit to Colossus make it quite obvious. If you've gotten farther in the game without having realized it yet, his sudden description of June 19 as "Freedom Day" is sure to tip you off.
    • During the missions taking place in the '80s, if you successfully interrogated Kravchenko in "Old Wounds" and picked up a hidden file in "Time and Fate", you discover that there is a possible mole working for Menendez within the CIA. It turns out that yes, there is — deep enough that they're able to capture Mason's son and force Hudson to direct Alex and Woods right into Menendez's waiting hands.
    • When the ISI Leader and Menendez are talking during "Fallen Angel", the former mentions that most drones have a self-destruct mechanism programmed to activate as a failsafe against hacking. Menendez disregards the consequences of this because of what he does at the end with the American drones he hacked.
  • Four-Star Badass: Jonas Savimbi. Bonus because his uniform actually has four stars on it. Also Admiral Briggs, who is is a 4-Star Admiral.
  • From Nobody to Nightmare: Menendez, who rose from a lowly drug lord to the greatest threat to the Western World. Also, Zhao to a lesser extent: having risen up the ranks from a field agent to the head commander of China's armed forces.
  • Gambit Roulette: Mendendez's plan is complicated enough that there are seemingly a large number of ways that a little thing could totally screw it up, which happens in some of the game's endings. There's also a few small things that can't happen in game that could screw it up, particularly in the level after he gets brought to the Obama.
  • Genre Shift: The "Strike Force" game mode introduces RTS-like elements, including managing squads of soldiers to follow your commands.
  • Glasses Pull: Hudson at the end of "Pyrrhic Victory". Subverted when, just after saying a one-liner and putting his glasses on, he gets shot in the shoulder.
  • Golden Ending: In order to get the best possible ending, you must save Chloe and Alex (as hinted at in the game achievements), spare Briggs, shoot Mason anywhere except the head in "Suffer With Me", let Farid kill Harper in "Achilles' Veil" and spare Menendez at the end, along with completing all Strike Force missions.
  • Gratuitous Latin: Cordis Die, which means "Day of Heart".
  • Gratuitous Foreign Language: Some of the lines spouted by SDC avatars in multiplayer is just cheesy. They also use the incorrect words: "reload" is actually spoken/written as "上膛", not "加子弹".
  • Guide Dang It!: The requirements to get the Golden Ending are so specific and easy to fail that it's unlikely you'll get the best ending on your first playthrough unless you use a guide.
  • Gunship Rescue:
    • Jonas Savimbi at the end of "Pyrrhic Victory". In 2025, David Mason is saved from a drone by Anderson, who is piloting a futuristic F-38 that can double as a gunship as well as fighter.
    • In Achilles' Veil, if you try (and fail) to shoot Menendez instead of Harper, Section and Salazar show up in a helicopter, with Section manning the minigun. It's likely that Menendez would have stayed and shot Harper too, or captured him, if the two hadn't shown up. Almost the same scenario occurs if you made the other choice to kill Harper, only Farid is knocked down shortly afterward and a glimpse of the helicopter with Section manning the minigun is all you get before the screen fades to black.
  • Hammerspace: DeFalco pulls a rocket launcher out of nowhere when the US VTOLs show up at the beginning of "Achilles Veil". Said launcher disappears again just as quickly.
  • He Knows Too Much: The U.S. Government placed Frank Woods in the "Vault," an area completely isolated from society. Given all the sensitive information he knows, Woods very well can't be allowed into the public again.
  • The Hero Dies: Played straight if Alex Mason is killed in "Suffer With Me" or Farid is killed in "Achilles' Veil". Ultimately subverted if Alex is shot in the legs, after which he returns in the ending. Absolutely averted with Section, who doesn't die no matter what decisions are made.
  • Hero Killer: Menendez. Discussed in the final cutscene in "Suffer with Me" when, after flashing back to Menendez's plot that caused Woods to (possibly) kill Mason by accident, and then murdering Hudson in front of Woods and David, Woods says, "Me and your old man, we were the best... and we still couldn't stop him."
  • Heroic BSoD: Farid experiences one in "Achilles Veil" if he kills Harper, standing there in shock and having to be led away.
  • Heroic Sacrifice:
    • In "Suffer with Me", Hudson tells Menendez to kill him so that Woods and David will be spared.
    • In "Achilles' Veil", Harper openly taunts Farid into shooting him so that Farid's cover as a CIA mole won't be blown. You can choose to kill Harper, or refuse, which blows Farid's cover and leaves him dead. Taking the shot makes Farid do one of this via Taking the Bullet for Chloe during the Hijacking of the Obama, blocking a shot from Salazar or, if he survived Colossus, DeFalco.
  • Hide Your Children: Notably averted in "Pyrrhic Victory". Several child soldiers are seen brandishing guns when Alex takes Menendez hostage, and nearly get killed, if it weren't for two Cuban soldiers tossing themselves on the errant grenade that followed to block them from the blast.
  • Historical Domain Character: Manuel Noriega plays a major role in the flashback missions, Jonas Savimbi plays a large role in the first mission (Angolan Civil War), Mullah Abdul Rahman (a Mujahideen leader who went on to help found the Taliban) appears in the Afghanistan mission, Colonel Oliver North makes a brief appearance (played by himself), and David Petraeus shows up as the Secretary of Defense in 2025. The inclusion of Petraeus as a character is notable since sci-fi rarely uses real-life figures who are still politically active. (This is somewhat Hilarious in Hindsight, as Petraeus resigned, supposedly due to an extramarital affair, on the same day the single player campaign was leaked.)
  • Historical Hero Upgrade: The game skates over Jonas Savimbi's many flaws, turning him into a Four-Star Badass. Whilst he certainly possessed charisma and had a reputation for leading from the front lines, he was also a cruel and brutal man, who killed many civilians, sold conflict diamonds to fund his war machine, accepted arms and financial backing from apartheid South Africa, and re-started a bloody civil war because he lost the first post-war election. As if that wasn't enough, he effectively ran the UNITA-held territories as his own personal kingdom, and would order his own men tortured and killed on the merest suspicion of betrayal.
  • Historical Villain Upgrade:
    • After fighting alongside American forces throughout the Afghan mission, the Mujahideen betray Woods and Alex the instant the threat has passed, labeling them their current and future "True Enemy". Though it at least makes sense in the context of the story - they were bought off by Menendez, only one faction of the Mujahideen (the anti-Soviet forces were notoriously scattered, and the in-fighting lasts to this day), and only really worked for him because they opposed other Afghan warlords.
    • Manuel Noriega goes from simple, corrupt drug lord to quadruple-agent backstabbing monster whose personal soldiers are constantly amped up on drugs and beat civilians to death, and who was only taken out simply because he worked with Menendez, and (possibly) tricks Woods into slaying Alex, and ensures Hudson's death and Mason's crippling, just because. And all with the hugest, smuggest smirk on his face. The real Noriega didn't take kindly to his villain upgrade and initiated a lawsuit against Activision for using his image without his agreement. The suit was later dismissed.
  • Hold the Line: "Odysseus" involves the player trying to hold off Menendez's forces, who are assaulting the U.S.S. Obama, until help arrives. Depending on the player's actions during the campaign, the Obama either repels the attack with the help of reinforcements, or has to be evacuated as it begins to sink. The first Strike Force mission also consists of the player attempting to defend the eponymous forward operating base "Spectre" from SDC forces for ten minutes.
  • Hollywood Healing: Averted. Woods is stuck in a wheelchair for the rest of his life after Menendez shoots his knees out in "Suffer With Me", while Harper (if the player drives too close to the flaming wreckage in "Fallen Angel") is noticeably scarred for the rest of the game. Also averted with Farid if he kills Harper and DeFalco is already dead, who gets shot in the shoulder, and falls unconscious and bleeds out because getting shot in the shoulder is very dangerous due to the massive blood vessels running through that part of the body.
  • Hopeless Window Death: The first level opens up with a man trapped inside a burning Humvee, and Mason trying and failing to break the window to get him out. Jonas Savimbi approaches Mason and consoles him saying that "Sometimes it's too late to save a man."
  • Human Shield:
    • In "Pyrrhic Victory", Mason takes Menendez (who is working as a radio operator at the time) hostage to stop several soldiers (including children) from shooting him. This is immediately subverted when Menendez breaks out of Mason's grip and tries to stab him, leading to Mason shooting Menendez in the eye (just after the latter pulls the pin on a grenade) and leaping out the window of the communications shack.
    • In "Odysseus", Menendez takes Briggs hostage this way. The player then has the option of sparing or executing him.
  • In Da Club: Solar, the club aboard the Colossus in "Karma".
  • Infinity +1 Sword:
    • The Storm PSR, unlocked for use during the final two campaign missions. It's a semiautomatic sniper rifle with superior hipfire spread to SMGs, a massive 30 round magazine, a high-power thermal scope capable of seeing enemies with absolutely no regard for cover, and a charging ability that lets it pierce through almost anything. Unsurprisingly it is absent in multiplayer.
    • Most 2025 weapons can be this if taken into 1980s missions via the replay feature.
  • Ink-Suit Actor:
    • Tian Zhao is essentially a digital copy of his voice actor, Byron Mann. Same goes for Admiral Briggs (Tony Todd) and David "Section" Mason (Rich McDonald).
    • The Chinese Premier is James Hong.
  • Interface Screw:
    • In "Old Wounds", when numbers fill Mason's (and the player's) vision when Kravchenko climbs out of the tank, and during the interrogation scene in the same mission.
    • When Menendez is injured by an enemy in "Time and Fate", his vision becomes redder and more bloody than normal, often filling up close to the entire screen if he is damaged enough. And at random intervals, a shot of Josefina's face covers half of the screen.
    • Mason's flashback missions as a whole make use of a HUD more reminiscent of the first Black Ops. Justified, considering that they largely take place in The '80s.
  • Interface Spoiler:
    • If you have subtitles enabled, you can figure out that Kravchenko is still alive and the Mujahadeen aren't really on your side when Alex first meets Menendez.
    • The "Family Reunion" achievement (which is not a secret achievement, and is awarded when you shoot the hostage (Alex) in "Suffer With Me") distinctly says, "There are two futures," thereby tipping off that there's more than one way to complete the objective (thus changing the ending).
  • In the Blood: The fact that David Mason joined the military like his father, and his grandfather who fought in World War II, seems to imply that the Mason family just can't stay out of the military. Also it usually takes about 20 years of service on average for someone to reach the rank of Lieutenant Colonel (David's rank of Commander is the Navy's equivalent to Lt. Col), meaning that much like his father Alex Mason David has been with the military for decades.
  • Ironic Echo Cut: In "Achilles' Veil", Harper opens internal comms and informs their man inside Cordis Die, Farid, that American and Yemeni forces are about to move in to capture Menendez, saying "We're almost ready". Menendez, who's standing nearby preparing to rally Cordis Die to repel the assault, approaches Farid and tells him, "We are ready".
  • It's Raining Men: The final level has you and several hundred soldiers doing this.
  • Jack Bauer Interrogation Technique:
    • Woods' interrogation of Kravchenko in "Old Wounds" - he beats up the latter and stabs him in the hand with a knife while questioning him. It's also pretty clear that Woods had suffered worse treatment while he was Menendez's prisoner.
    • Salazar to Menendez, once they are back on the Obama. It may have been part of the act, considering Salazar's a traitor.
  • Karma Houdini: After Kravchenko is executed, Mullah, who reveals himself to be working for Menendez, has Mason, Woods, and Hudson tied up and Left for Dead in the desert, then drives off. Though this is mainly because of his existence as a Historical Domain Character.
    • Manuel Noriega also gets away with backstabbing the CIA in Nicaragua by setting Menendez free and subsequently smuggling him out. He later gets away with screwing over Woods and Mason in Panamaby making the former (possibly) kill the latter. That said, he does earn himself quite the beatdown in both cases, and if Real Life is any indication he eventually got his comeuppance, just not onscreen.
  • Knee-capping:
    • Hudson in "Suffer With Me", just before Menendez slits his throat. Woods also gets this courtesy of Menendez, although he survives.
    • Menendez treats kneecapping like punctuation. If he honors Salazar's wishes, he shoots Briggs in the leg with a high-calibre revolver. A live-action scene before "Old Wounds" shows him shooting a rival's knees out with another revolver, before slitting his throat. In a particularly gruesome example, he's also fond of doing so with a combat shotgun, which is as messy as it sounds.
    • DeFalco does this in the cutscene before "Fallen Angel".
    Farid: Menendez' second in command. The concept of morality is understood by him... but irrelevant.
  • Large Ham: Jonas Savimbi. Admiral Briggs has his moments, munching on the aircraft carrier like it was celery.
  • Leap of Faith: In "Suffer With Me", Woods, Mason and Noriega are forced to run and jump off a balcony to the lower floor of an adjoining building after being attacked by a gunship.
  • Like Father, Like Son: David Mason, the son of Alex from the first game, is the player character in the future levels.
  • Lighter and Softer: Strangely enough. Black Ops I was much more grim in atmosphere, with much of the game really taking place in a dingy torture room and a plot that involved a horrific chemical weapon, and the good guys weren't much better than the bad guys. Black Ops II, while still having its moral ambiguity, is slightly less so, and focuses more on hi-tech world domination, more reminiscent of a Bond flick, whereas Black Ops I was about the underhanded things countries did to each other, and took more of a Bourne-style approach. Whereas Black Ops I was Stale Beer flavored, Black Ops II is more of a dirty martini. Evident when Alex Mason can survive the events of this game's flashback if the player knows what to do, while Dimitri Petrenko certainly did not regardless of what the player did.
  • Machete Mayhem: Savimbi hands a machete to Mason in "Pyrrhic Victory". "Time and Fate" has Menendez use one alongside a stolen SPAS-12, and Mason can grab one halfway through his part of the level with the Access Kit.
  • Mandatory Unretirement: Alex stepped away from his work as an Operator to spend more time with his son, and is called back into service by Hudson to rescue Woods. He stays at the job for three more years working with Woods (at least up until the events of "Suffer With Me").
  • Made of Iron:
    • Harper. Depending on your choices, he survives having his face burned in "Fallen Angel", survives being in a VTOL as it's shot down (and then Menendez's attempt to have Farid execute him) in "Achilles' Veil", and gets a piece of wreckage jammed through his leg in "Judgement Day".
    • Menendez. He takes much more punishment than normal player characters in "Time and Fate" (due to being in an Unstoppable Rage), and he'll calmly stand up and walk to his fate should you choose to capture him in "Judgment Day", despite David stabbing him in the leg and shoulder.
  • Meaningful Echo:
    • If Mason and Woods discovered the existence of the CIA mole in "Old Wounds" and "Time and Fate", Kravchenko's line about it, "He even has people in the CIA", is remembered by Woods when Hudson tells him to escort Noriega to a checkpoint, then again when he's told to take the shot on the hostage, who turns out to be Alex.
    • If Section kills Menendez, a little Haitian boy tries to carry his heavily wounded sister to US forces. Menendez's sister Josefina was heavily injured and disfigured in a warehouse fire started for an insurance scam, and only survived thanks to Raul carrying her out...
  • Meaningful Name:
    • The Strike Mission "Second Chance" is unlocked if you let Karma get kidnapped. The mission is a second chance to rescue her.
    • "Odysseus" refers to the Trojan Horse, which was Odysseus' idea. In the mission, Menendez allows himself to be captured so he can be taken straight to the U.S.S. Obama, where he installs a Trojan Horse virus into the ship's systems to hijack America's drone fleet. President Bosworth notes as much in the intro to the mission afterwards.
  • Middle Eastern Terrorists: Part of Raoul Menendez's supporters and a sub-faction of Cordis Die are a militia in Yemen.
  • Misplaced Accent: The Angolan soldiers in the first mission speak Brazilian Portuguese, which is probably even more jarring than having a supposedly British character speaking like they're from LA. While the Portuguese used in Angola is not 100% identical to that used in Portugal, they would still be close enough.
  • Missing Mom: We never do find out who David's mother was, how she fell in love with Alex Mason, or how she died.
  • Mission Control: Briggs provides this to David (and, likewise, Hudson to Alex and Woods) in the campaign missions, and David himself fulfills this role for the other soldiers in the Strike Force missions.
  • Modular Epilogue: There are three key decisions that influence which ending cutscenes you get; whether you shot Alex Mason in the head/torso (where he dies) or twice in the leg (where he survives), whether you killed or spared Menendez, and, if you spared him, whether you rescued Chloe and kept her alive in order to stop him from escaping prison.
  • The Mole: There are three major moles. Farid is the US' mole in Cordis Die, Salazar is Cordis Die's main mole in the Navy SEALs, while in the 1980's missions Jason Hudson might be Menendez's mole within the CIA. Depending on how you treat a Sadistic Choice, the former's cover can be kept intact, the latter will always help Menendez destroy the USS Obama, but then will either be arrested or simply executed by Harper depending on the above, while Hudson will be killed no matter what, although his treachery is hinted at if you pick up a certain piece of intel early in the game.
  • Money, Dear Boy: In-universe, during the 1980s portion of the game, Soviet national Kravchenko is selling Russian weapons to Menendez, which Woods calls him out on:
    Woods: That doesn't sound too Soviet of you, brother.
    Kravchenko: The Soviet Union is dying. Money is all that matters.
  • Multiple Endings: There are multiple combinations of ending cutscenes based upon the player's choices throughout the game.
    • In the best possible ending, Alex reunites with Woods and David at the Vault and Chloe stops the Celerium worm — just before going on Jimmy Kimmel Live to do an interview and calling out Menendez, who freaks out in his cell after seeing it.
  • My Death Is Just the Beginning: Choosing to kill Menendez in the final level guarantees a bad ending where Cordis Die operatives around the world begin to revolt.

    Tropes N to Z 
  • N.G.O. Superpower: Cordis Die is not only capable of fielding an army of hundreds of highly trained soldiers capable of going toe to toe with US and Chinese forces, they have also managed to develop high-tech devices that let them hack into and take control of a supercarrier and entire fleets of combat drones. They also have one to two billion followers enamored by their leader Menendez, at least a good deal of whom would spark violent riots across the world at his beck and call. It also helps that much of said devices and army is funded by decades' worth of drug and black market money.
  • Nice Job Breaking It, Hero:
    • The final mission of Declassified involves assassinating the heads of the major Nicaraguan drug cartels so that the CIA-allied Contras can take control of the drug trade instead. The final target is Jose Menendez. Instead of handing the drug trade to the Contras as planned, this act causes Raul Menendez to rise to power to fill the vacuum left by the assassinated druglords, and also cements his hatred of the United States.
    • Several choices the player can make also qualify. In "Suffer With Me," did you kill the prisoner? Congratulations, it was actually Alex Mason. In "Achilles' Veil", did you sacrifice yourself to spare Harper? Congratulations, now there's nobody to save Chloe from Salazar or DeFalco on the Obama. In "Judgment Day," did you choose to kill Menendez rather than spare him? Congratulations, his death serves as the catalyst for mass rioting. And even if the riots were ineffective, the events of Call of Duty: Black Ops III, taking place in a timeline where Menendez dies in 2025, show that the world would get even worse than imaginable anyway, with Nova 6 coming back with a vengeance combined with AIs that can now outright possess people.
  • Nintendo Hard: Veteran difficulty. Veteran was already notorious in the Modern Warfare series, but Treyarch increased the difficulty of this game substantially compared to previous titles. The most accurate way to describe Veteran mode in this game is "Online mode enemy damage, but with 20 people shooting you at once". So you have 5 teammates fighting alongside you? No matter, the enemy targets you and only you. And considering the fact that, most of the time, you're dead with 5 shots at most, it's going to take you a while to get this game beat. Special mention goes to the Strike Force missions, which are almost beyond impassable when in Veteran mode. It's hard enough surviving as it is controlling one character; try spreading that out among multiple units — while you're up against a time limit, and with limited retries.
  • No Celebrities Were Harmed: A lot of players have noted that the United States President in the 2025 segments of the game bears a strong resemblance to Hillary Clinton.
  • Noob Cave: The Bootcamp playlist for Combat Training in multiplayer is restricted to players up to level 10. Good for players to get their bearings on the game and unlock Create-a-Class before jumping into the public playlists.
  • Not Quite Dead:
    • Lampshaded by Frank Woods, a character who seemingly died in the first game. Even he seems to have trouble believing it himself in the trailers.
    "Aside from the fact that I'm still alive, none of this surprises me..."
    • Besides Woods, Kravchenko is also still alive (and fighting fit, despite the fact he's got to be pushing 70).
    • Viktor Reznov! He appears in a cameo to save Mason and his team, but it's left ambiguous as to whether he was really there, or if Mason was hallucinating again. Woods even lampshades the absurdity of Reznov having survived. He states that if it really were the actual Reznov in the flesh then he would have stuck around and explained himself. Guess not. Although Reznov was probably a hallucination. In the obviously non-canon Avenged Sevenfold stinger ending, the video doesn't center on any one character more than once with the exception of Alex Mason. In one shot, he is dancing next to Reznov. The camera cuts to the band and then back to a confused-looking Alex by himself and an empty space where Reznov was dancing moments earlier. See for yourself. Either Reznov is a hallucination or he's a very Tricky Vic indeed.
    • If you chose to snipe him in the legs instead of the head, Alex Mason. Woods even lampshades this when Alex shows up at the Vault to meet him:
      Woods: Mason... I shot you!
      Mason: Turns out you're a lousy shot.
      Woods: My ass! Where the fuck have you been for thirty years?
  • Obfuscating Disability: Played for laughs in the non-canon after-credits end. Woods, who is in a wheelchair because his knees were shot out during the story line, jumps up out of the chair when M. Shadows asks if he's ready to rock. Menendez (the guy who shot Woods' legs) asks, shocked, "What the fuck?" Woods' response? "Oh, that shit? Nah, I'm just fuckin' lazy."
  • One-Handed Shotgun Pump: When a Remington 870 MCS is picked up, it is cocked in this manner.
  • One-Man Army: Menendez in "Time and Fate". The player (controlling him) rampages through his burning homestead with little more than a machete and a shotgun, brutally slaying soldiers all along the way to try and reach his sister.
  • Our Presidents Are Different: The President in 2025 is female.
  • Panamanians with Planes: The Panamanian Defense Forces appear in the missions "Time and Fate" and "Suffer With Me".
  • Paper-Thin Disguise: Apparently Manuel Noriega only needs a baseball cap and some plain clothes in order to become completely unrecognizable by both his populace and the army seeking to oust him.
  • Percussive Maintenance: Harper does this to a CLAW at the beginning of "Fallen Angel". It works, oddly enough, despite being in a monsoon in Pakistan, one of the most humid countries on Earth.
    Harper: Your GCM must be stuck! (kicks the CLAW, it promptly activates) There! Un-stuck!
  • Player Nudge: The game will occasionally offer hints as to which choices the player should make in order to get the best endings. In "Achilles' Veil", Harper will warn Farid that maintaining his cover takes priority, and, when captured, will pretend to be Defiant to the End and "dare" Farid to kill him.
  • Playing Both Sides: Manuel Noriega (just like real life) in "Time and Fate" and "Suffer With Me".
  • Please Wake Up: David Mason says this to his father, Alex, and shakes him in "Suffer With Me". If Alex was shot in the legs instead of the head, the ending reveals in flashback that Alex began to wake up as a result.
  • Plotline Death: Only six characters die no matter what: Farid, Jason Hudson, DeFalco, Kravchenko, Josefina Menendez, and Erik Breighner.
  • Poisonous Captive: Menendez when he's first captured and brought to the USS Obama.
  • Private Military Contractors: The military wing of Cordis Die is an army of Cuban mercenaries. They make up one of the movement's sub-factions.
  • "Rashomon"-Style: "Time and Fate" is played from the perspective of both Raul Menendez and Alex Mason, one after the other.
  • R-Rated Opening: The first mission of the game opens up with Alex Mason fruitlessly trying to save an Angolan rebel being burned alive, trapped inside of his overturned truck. The man's skin is completely singed off as he screams in agony before finally collapsing and dying. Horrific imagery right in the first minute of gameplay. A bit later, Mason and Hudson open a shipping container to find it full of decomposing bodies and Woods, who is not dead yet.
  • Refusal of the Call: Alex Mason is contacted by Hudson and Lt. Col Oliver North representing the CIA to get him back into the service. Mason by this point is in retirement in Alaska raising his son David and naturally has no interest in going back, feeling that he has done more than enough during his years of service, and casually remarks that the CIA should be more than capable of handling things without him. The only thing that gets him to accept is learning that mission: rescuing his old war buddy, Woods.
  • Renegade Chinese: It's explicitly stated China's Strategic Defense Coalition is run by a renegade who doesn't answer to the rest of China's politburo, and makes unauthorized attacks on neighboring countries to force them into China's alliance. If the SDC's attacks are repelled, China eventually has enough and personally asks the US to take out said renegade, Tian Zhao. Good thing, too: Zhao was in cahoots with Menendez and was preparing to meet with him.
  • Retired Badass: Frank Woods is still alive in the year 2025, and although his fighting days are over (due to the fact that he's over 90 years old and confined to a wheelchair), he's more than happy to explain to the player that the world will always need men like him.
  • Retraux Flashback: The 1980's missions have the more simple heads up display from the first Black Ops, compared the to 2025 missions.
  • Revenge: Sci-Fi plot elements aside, the main theme of the game's story seems to be revenge, and how it can continuously end up just making things worse.
  • Roaring Rampage of Revenge: Menendez (who is playable, no less) in "Time and Fate". His revenge plot is essentially one big one, in retaliation for Americans disfiguring and killing his sister.
  • Rule of Cool: Probably the only reason you get to ride a horse and use a gun (and a rocket launcher!) at the same time. It's pretty awesome.
    • The shootout in the nightclub in "Karma", peppered with bursts of slow-mo. It's almost like something out of The Matrix.
  • Rule of Drama: Why Alex Mason doesn't turn into Ludicrous Gibs when you shoot him with a Barret .50 Cal, in order to avoid his avoidable death from being too gross/disgusting or too unintentionally funny.
  • Sadistic Choice: The player has to make a few choices during the game, not so much about choosing between which character to kill but choosing whether or not to kill a character, when not killing them often results in the death of another character; Farid having to shoot Harper to keep his cover or get executed by Menendez for example.
  • Save This Person, Save the World: The only way to truly stop Menendez is for Chloe to survive through all the events of the game, as she is the only person capable of stopping his Celerium worm. Also, for Chloe to survive, both Farid and Admiral Briggs have to survive to play their role in the defense of the U.S.S. Obama, and the Strike Force missions have to be completed so China will show up to help.
  • Say My Name:
    • And multiple times through "Time and Fate": "JOSEFINAAA!"
    • Mocked in the The Stinger, where Avenged Sevenfold's members continuously scream for Menendez.
  • Scenery Gorn: "Fallen Angel," which is set in Pakistan has David and company fighting Menendez's goons... in the middle of a horrendous (and possibly climate change-fueled) storm, complete with cars floating down the streets and the water depth shorting out the combat drone brought along for the ride. Harper even pauses for a moment to pity the civilians left behind to fend for themselves. And that's not even getting to the drone attack on Los Angeles or just about a good deal of the other set pieces in the game.
  • Schizo Tech: Finish the campaign, and the game lets you pick weapons regardless of the mission, hence you can use weapons from 2025 in the 80's missions and no one will bat an eye.
  • Serkis Folk: Besides James C. Burns doing both the voice and motion-capture performance for Woods, the entire principal cast did both the motion-capture and voice recording for their characters. The only exceptions for the motion-capture are Sam Worthington and Michael Keaton as Alex Mason and Jason Hudson respectively.
  • Shout-Out:
    • In the best ending, a Colonel Kurtz talks to Chloe Lynch about the Celerium worm.
    • Also in the best ending, Woods leaves Alex and David to reconcile while he goes to yell at "Nurse Batshit" about giving his cigarettes back.
    • Karma is a genius hacker, and her real name is Chloe. This is probably a shout-out to 24, which also has a computer genius girl named Chloe.
      • Chloe also styles her hair and wears piercings much like Lisbeth Salander, and sort of acts like her as well to boot.
    • The intro to the game where Hudson and Oliver North ask Mason to covertly enter Angola and rescue Woods is similar to the beginning of Rambo III movie, in which a CIA operative notifies the eponymous hero that his friend Colonel Trautman was captured by the Soviets during a covert op in Afghanistan.
    • Mason's mission in Afghanistan also mirrors that Rambo movie, complete with supporting Mujahadeen on horseback.
    • During the drone attack on Los Angeles, you can hear a distress call from Hitman 2-2 and Hitman 2-3 on the radio.
    • On the multiplayer side of things, the Guardian apparently uses 1.21 Gigawatts of power.
  • Shut Up, Hannibal!: Subverted in the ending if you arrest Menendez instead of kill him. He attempts to make a veiled threat and a soldier moves to gag him, but David stops him.
    David Mason: He's just a sad old man talking to himself. Let him talk.
  • Sir Swears-a-Lot: Admiral Briggs is extremely profane, even by the game's rather high—or low—standards; his favorite word is "cocksucker", which he uses even in the presence of the Secretary of Defense.
  • Slashed Throat: Potentially happens to Karma and Woods, and definitely happens to Hudson.
  • Smashing Survival: Near the end of Old Wounds KRAVCHENKO MUST DIE!
    • Except when you're trying to get out from under a dead horse in the path of his tank. Then you just have to hold the buttons.
  • Smug Snake: Manuel Noriega, who constantly walks around with a gigantic smirk on his face. At one point Woods even asks him "What the hell are you looking so smug about?"
  • South Asian Terrorists: The "I.E.D" Strike Force mission has you protecting an Afghan government convoy on the way to a peace treaty summit in Maidan Shahr with the Russian foreign minister from Mujahideen. The multiplayer also has the ISA squaring off against a militia in Pakistan in several maps.
  • Spanner in the Works: Menendez planned his assault on the U.S. almost to a T, and counted on getting captured (and interrogated) by David Mason. The only thing his plan didn't take into account is Chloe Lynch, a.k.a. "Karma", being reached by US forces, who (if she survives the assault on the Obama) is able to intercept the Celerium worm.
    • David ends up as this if you refuse to execute Menendez and Karma is saved. Karma intercepting the worm ensures Menendez never escapes jail to kill Woods.
  • Start of Darkness: The 1980s portions of the game will show why Menendez is attacking the US and China in the 2020's.
  • Story Branching: Used several times throughout the campaign, with results of the decisions sometimes not being felt until the very end of the game. Major choices that affect the ending are finding out about the CIA mole, saving/failing to save Karma, shooting Briggs in the knee or head, shooting Harper or sparing him, shooting Alex Mason in the head or the legs, completing all Strike Force missions and killing or sparing Menendez. Less important decisions include Harper's face being scarred and DeFalco's fate.
  • Story-Driven Invulnerability: Averted with The Dragon, DeFalco, in "Karma". If you catch up to him fast enough, you can shoot and kill him before he has a chance to escape. Doing so allows you to rescue Karma and skip the "Second Chance" mission.
  • Super Wrist-Gadget: David Mason's "Data Glove Paired" (which seems to be on others in his team as well), in addition to being able to call down airstrikes, has a multitude of functions.
  • Suspiciously Similar Substitute: If Harper was executed in "Achilles' Veil", his role in the following mission ("Cordis Die") is filled by Agent Samuels, a Secret Service agent and fellow soldier who performs the same job of protecting the President.
  • Synchronous Episodes: "Time and Fate" has you play its events from both Menendez' and then Mason's perspectives, both ending with Woods tossing a grenade at Menendez in the hotel and accidentally killing Josefina.
  • Taking You with Me: The Cordis Die uprisings in the bad endings ultimately amount to Menendez taking the First World down with him in death.
  • Talking to the Dead: David discusses this with Woods in the ending where Alex and Menendez are both dead, and they're at the former's grave. In a rather touching display, Woods gestures to the military graves as a sign of the price that military servicemen pay for their work, but that it is ultimately worth it in the end. David muses on whether the honored dead appreciate Woods talking to them, and Woods' response is that they talk to him.
  • Thanatos Gambit: Killing Menendez in the final mission triggers the release of a video, sparking the uprising of Cordis Die and causing riots throughout the First World.
    Menendez: This video is triggered to play upon my assassination. Cordis Die, you know how to proceed. My death will shine light upon ubiquitous darkness...
  • Throwing Off the Disability: Played for laughs in the post-credits rock-out sequence. Woods leaps up out of his wheelchair, and at Menendez's confusion, he says "Oh, that shit? Nah, I'm just fuckin' lazy."
  • Throw the Dog a Bone: If you fail to rescue Karma in "Karma", you have an opportunity to try again in a Strike Force mission. This is lampshaded since the mission's codename is "Second Chance".
  • Tragic Bromance: Happens to Alex and Woods and potentially David and Harper. In "Suffer With Me", Woods discovers that he killed Alex, who was being used as a hooded hostage (although the other choice reveals that he was Not Quite Dead). In "Achilles' Veil", maintaining Farid's cover leads to Harper getting killed, with David discovering the body after ground troops land to find and apprehend Menendez.
  • Trailers Always Spoil: The war ravaged Los Angeles portrayed in the game trailers is the second to last mission, with Menendez coming close to achieving his goal.
  • Trojan Prisoner: Raul Menendez allows himself to get captured and brought aboard the Obama, where, with the help of Salazar, he takes control of the U.S. drone fleet. True to the trope name, the mission in which this takes place is titled "Odysseus".
  • 20 Minutes in the Future: Most of the game is set in 2025, although parts are set during U.S./Soviet proxy wars in the 1980s.
  • Two Lines, No Waiting: The game has three different plots woven together. The first is how Mason and Woods began their feud with Menendez during the Cold War. The second is Mason's son dealing with the fallout of that as Menendez forms a terrorist army and declares war on America. The third and most minor (but still vital) plot is a sidestory where the US helps surrounding nations in Asia to repel attacks by the Strategic Defense Coalition, a Chinese-led military alliance that is close to rivaling NATO. This figures into the main story because the SDC's leader is in cahoots with Menendez.
  • Undying Loyalty: Woods and Mason very clearly showcase this sentiment towards one another. In fact, when David wants his father to stay home and not go back into the service he has this to say:
    Alex Mason: It's your Uncle Woods, David. He'd do it for me.
  • The Un-Reveal:
    • It's never actually revealed who the mysterious Good Samaritan that saved Mason(who he hallucinates as being Reznov) and his allies in Afghanistan really is.
    • While there are several hints that Menendez’s inside man at the CIA is Hudson, it’s never outright stated, and there are just as many context clues that imply the exact opposite.
  • Unusable Enemy Equipment: Oddly for a COD title, even if you bring basic handgrenades as part of your loadout, you cannot pick up dropped enemy handgrenades in the campaign and the "Grenade Bag" pick-up which would give you several grenades and a special grenade is absent from this installment, leaving the ammo boxes as the only way to get more grenades without the "Ammo Pickup" Perk. (which is basically SP Scavenger.)
  • Unstoppable Rage: The defining trait of Raul Menendez, whether in his default state of Tranquil Fury, or his endlessly screaming, blood-curdling manic berserker state.
  • Video Game Caring Potential: A couple achievements are based around this.
  • Video Game Cruelty Punishment: The series' traditional "Friendly fire will not be tolerated" is present as ever. However, this is averted in the chapter where you play as Raul Menendez. Because Menendez does whatever he wants, he's Raul frickin' Menendez!
    • Also averted in "Odysseus" - you can execute the captured POW's on the Obama, just like Harper executes Salazar, without anyone batting an eye.
    • Played straight in "Karma", you automatically fail the mission if you kill a civilian (which, considering the plot of the mission, is a very probable risk).
  • Villainous Breakdown: Menendez in the best endings. He watches Karma being interviewed by Jimmy Kimmel, and when she insults him, Menendez repeatedly bashes his head against the TV in his cell before walking away, laughing with blood pouring down his face.
  • Villain with Good Publicity: Menendez is billed as "the hero of the 99 percent", and has a Youtube channel (under the username "Cordis Die" in-game - and as part of the Viral Marketing campaign) whose videos garner hundreds of millions of hits. His actual number of followers is estimated to be one to two billion people.
    • Averted in the good ending. Sparing Menendez's life means that he'd had to live with the repercussions of his actions as his Cordis Die shtick falls apart right before him.
  • Villain Shoes:
    • In the level "Time and Fate" you start off playing as Raul Menendez while he tries to rescue his sister. She's one of the few people in the game you cannot save.
    • You take control of him again in "Odysseus" during the takeover of the Obama.
  • Visible Invisibility: The Mooks in "Celerium" carry an Invisibility Cloak, but still have an distortion field that can be seen by both David's team and the player. You can get it too. Most notable fact however is that it is unable to cloak some of the user's items, most notably the weapon.
  • Walking Tank: The CLAW drones, which are seen and used throughout the campaign and Strike Force missions.
  • Western Terrorists: The antagonist is, for once, not a Nazi, a Russian or a Saddam Hussein expy, but instead a Latin American hacker (Raul Menendez) with a grudge. The only other game in the Call of Duty series with this distinction is Modern Warfare 2, with General Shepherd's mercenary forces.
  • Wham Episode: "Suffer with Me": Operation False Profit turns out to be a prisoner exchange. Woods ends up mistakenly sniping a hooded Mason during the exchange. Hudson, Woods and David (Mason's son) are all taken prisoner (with Woods being crippled as a result), and Hudson is brutally tortured and has his throat sliced to save the lives of the latter two.
    • "Odysseus": Menendez escapes custody aboard the USS Obama when his army invades the ship en masse, hacks the entire US drone fleet, and begins his plan to bring down the first world. Depending on your choices in previous missions, several important characters can die including Chloe Lynch, Farid, DeFalco, Admiral Briggs, and Salazar.
  • Wham Line: At the end of the game, if Woods shot Mason in the legs or chest:
    Woods: Do not enter. I swear to God, I will shove this wheelchair right up your-
  • What Happened to the Mouse?: Weaver, one of the major characters of the last game, isn't even talked about let alone shown once in the sequel. As a man who was practically Hudson's right hand man and a competent ally it makes one wonder why he isn't around in this story.
    • Crosby disappeared after being shot in the arm (and is clearly shown to be alive.) He is very similar to Brooks from the last game, as he appears as a Mauve Shirt for a few missions, then disappeared towards the end.
  • What the Hell, Hero?: This seems to be the case during several Campaign levels. In fact, a such a moment is what caused the main events of Black Ops II in the first place. Woods did get tortured and so did his men which we absolutely understand, but his grudge against Raul caused him to attempt to chuck a live frag grenade like a rock at Raul. The only problem is that it not only missed its target (Raul), but it also bounced off a wall and into Raul's sister's bedroom and exploded, resulting in the death of an innocent civilian that shouldn't have even happened in the first place.
  • Whole Episode Flashback: The 1980s portion of the game is told via flashbacks by Frank Woods to David Mason as he searches for intel on Menendez.
  • Woobie, Destroyer of Worlds: Menendez comes off as this sometimes. The horrific disfigurement of his sister by a greedy American businessman, the crippling poverty he and his family endured, and the death of his father and Josefina at the hands of the CIA are all factors. However, he displays sheer sadism in torturing and crippling people (shotgun to the knees, anyone?), and is utterly ruthless towards his enemies, civilians and his own men. It's easy to see him as a vengeance-fueled psychopath who, for all his rhetoric and erudition, is plunging the world into chaos and causing millions of deaths solely to avenge two people, one of whom was a notorious drug lord in his own right.
  • X-Ray Vision:
    • The "millimeter scanner" is a futuristic reflex sight that uses millimeter-wave radar to reveal enemies hidden by cover or optical camo.
    • There's also the "Storm PSR" a sniper rifle with a built-in scope that can see through walls. It's unremovable because the gun itself can shoot through walls.
  • You Will Be Spared:
    • In 2025, Menendez makes it clear that he has no desire to actually kill David Mason, and even lets him live even after he had already fulfilled his unwitting part in Menendez's plot (this is partially Cruel Mercy and partially due to the unique connection between them; Menendez wants David as a living witness experiencing similar suffering to what he himself had to endure).
    • This is also his reasoning for sparing Woods in the '80s and Briggs in 2025 if the player decides to. And if you may, you can spare Menendez. Doing so nets a better ending if you saved Karma, as Cordis Die will go ahead with their revolution if Menendez is killed in cold blood.

Hey, old-timer! Are you ready to rock?
Heh... I'm ready to roll, baby!
What the fuck?!
Oh, that shit? Nah, I'm just fuckin' lazy...

Alternative Title(s): Call Of Duty Black Ops 2