Follow TV Tropes

Following

Video Game / The Awesome Adventures of Captain Spirit

Go To

https://static.tvtropes.org/pmwiki/pub/images/captian_spirit.jpg
Advertisement:

The Awesome Adventures of Captain Spirit is a 2018 free-to-play adventure game developed by DONTNOD Entertainment and published by Square Enix. It is set in the Life Is Strange universe and serves as a prologue to Life Is Strange 2, taking place simultaneously with the sixth chapter of its second episode, Rules.

Chris Eriksen is an imaginative nine-year-old boy who lives alone with his father Charles. On a cold winter Saturday morning, Chris dons the cape of Captain Spirit, his superhero alter-ego, and goes on a quest to defeat the evil Mantroid while avoiding the wrath of his drunk father.

The game was released as a digital download on the 26th June 2018, for Xbox One, PS4, and Steam.


Advertisement:

The Awesome Adventures of Captain Spirit contains the following tropes.

  • Abusive Parents: Charles neglects Chris, uses profanity that a nine-year-old should not know in front of him, and berates Chris for not being manly enough. It's strongly implied that Charles has been physically abusive to Chris and that he broke Chris's arm in the past. At the end of the game, he blames Chris for the death of Emily, making him run off to his tree house. To Charles' credit, it is shown that he tries to be a better parent, but being alcoholic clearly doesn't help.
  • The Alcoholic: Charles is always seen drinking. Unfortunately, he's an angry drunk.
  • Ambiguous Ending: At the end, it's not made clear whether Chris has his own superpowers or if the Diaz siblings saved him with theirs. The sequel confirms it to be the latter.
  • Advertisement:
  • Anti-Frustration Feature: As it's surprisingly easy to skip to the end of the game by waking up Charles, the game will automatically save just before Chris wakes him up, allowing the player to complete the tasks that Chris has set for himself.
  • Bigger on the Inside: The junk pile maze is apparently much bigger and more convoluted than it seems from the outside, requiring directions to navigate through.
  • Break the Cutie: Poor Chris has recently lost his mother, has had to move away from his friends to a squalid house, and has to deal with his alcoholic and abusive father. While Chris is quite a happy kid despite all of this he breaks down crying on looking at a photograph of his mother, and runs off in tears when his father angrily admits that he blames him for his mother's death.
  • But Thou Must!: Despite most players knowing that it won't end well, Chris has to wake up his drunken father for the game to continue.
  • Chekhov's Gunman: Daniel Diaz and Sean Diaz, the main characters of Life Is Strange 2, make a brief appearance in the ending.
  • Continue Your Mission, Dammit!: After the opening sequence, Charles will announce that breakfast is ready. If you don't leave your room in a timely fashion, he'll shout again with more insistence and be annoyed at Chris for ignoring him the first time. In a variation of this trope, if you keep dawdling then eventually all the action prompts in the room will be disabled and you will have leave the room.
  • Continuity Nod: While this is a separate story from the original Life Is Strange, it does take place in the same universe:
    • Chris's late mother Emily was a graduate of Blackwell Academy.
    • Chris can find a photo book written by Mark Jefferson entitled "Teen Spirit".
    • Hawt Dawg man also makes an appearance, in his very own mobile game and comic book.
  • Decoy Protagonist: While this is a prologue of sorts to Life Is Strange 2, Chris is not the protagonist of that game.
  • Developers' Foresight: When Ms. Reynolds shows up towards the end, she'll have conditional dialogue that only plays should you complete optional objectives like completing Captain Spirit's costume, shovelling the snow or recycling the beer cans.
  • Die or Fly: Chris seemingly discovers that he can fly after he falls from his treehouse ladder. However it's actually Daniel Diaz who saves Chris with his powers.
  • Dismantled MacGuffin: The map to the junk maze is kept in two parts: one in Chris's room, and the other in his treehouse.
  • Early-Bird Cameo: The Diaz siblings show up at the very end of the game. Most notably, this was before they were even officially announced as the protagonists of Life Is Strange 2.
  • Foreshadowing: A newspaper in Chris' living room mentions an incident where a civilian and police officer were killed in Seattle, a direct reference to the inciting incident of the then-upcoming Life Is Strange 2.
  • Guide Dang It!: Unlocking dad's cell phone to play the game on it. You need to convert the word "Hawt dawg", shown on a comic book in the bathroom, into phone numbers (ABC = 2, DEF = 3, etc.), which is 42983294. There's no clear indication that this would be the solution, especially since the PIN area allows you to type up to 11 digits.
  • Hero of Another Story: The two boys encountered at the end are the protagonists of Life Is Strange 2 and are the ones who saved Chris from his fall.
  • I Need a Freaking Drink: Charles not only drinks a beer for breakfast, he also drinks his way through a bottle of whisky shortly afterwards. Given the number of beer cans littering the apartment, it's a regular occurrence.
  • Karma Houdini: The driver that killed Chris' mother in a hit-and-run was apparently never found. This is heavily implied to be one of the reasons for Charles' inability to move on.
  • Line-of-Sight Name: A variation. Mantroid gets his name from a portmanteau of 'Mantle Street' and 'Asteroid Drive', the crossroads where Chris's mom was killed by a hit-and-run.
  • Maybe Magic, Maybe Mundane:
    • It's clear for the most part that everything out of the ordinary that happens is due to Chris's imagination. However, the ending where Chris falls off the treehouse, only to start to float before he hits the ground is left a little bit more unclear. Was this also in his head, or does Chris actually have special powers similar to Max from the previous game? Given the nature of this game series, it's very likely the latter. It's revealed in Life is Strange 2 that it was actually Daniel Diaz, the neighbor kid, who has the powers and saved Chris.
  • Mood Whiplash: Chris has just ran outside in the snow, crying his heart out because his father told him that he blamed him for his mother's death, and the ladder to his tree-house breaks as he's climbing up there. Then Chris begins gently floating before he hits the ground, and his tears vanish as he looks on in awe. He even manages a smile as the Diaz siblings look over at him and wave.
  • Missing Mom: Chris's mother Emily died in a car accident.
  • Mundane Made Awesome: In true nine-year-old fashion, many things that would be otherwise normal are given a lot more cinematic treatment, including turning on the TV and "fighting" a snowman.
  • Nice Job Breaking It, Hero!: If Chris uses his 'superpowers' while doing the washing up, he'll end up breaking a cup. His dad isn't impressed.
  • Parents as People: Charles isn't always aggressive and angry towards Chris, and he at least tries to be a good dad by making Chris breakfast and buying him games and tickets to his favorite convention. But losing his wife obviously broke him and sent him spiraling into depression and alcoholism, and he's still too buried in his own grief to be able to take care of his son properly.
  • The Password Is Always "Swordfish": In contrast to his phone, which has a pretty difficult pin, Charles uses the year on his trophies as the code for the combination lock on his safe.
  • Porn Stash: A magazine can be found hidden in the back of Charles' closet.
    Chris: They're naked... whoa.
  • Potty Failure: In the Hawt Dawg Man comic, his Mustard bottle friend is shown leaking mustard all over the tarmac.note 
  • Simultaneous Arcs: The plot takes place during Episode 2 of Life Is Strange 2.
  • Slice of Life: The game mostly shows a typical Saturday in the life of an imaginative boy.
  • Strong Family Resemblance: Chris is said to look very much like his mother; he certainly doesn't share many of looks with his father. It's heavily implied that this is one of the reasons why Charles is abusive towards him; he can see his dead wife in Chris in both the way he looks, and the way he acts.
  • To Be Continued: The game ends on this, leaving Chris possibly manifesting superpowers, his fight with his dad, and potentially a confrontation between Charles and their neighbors over his drunkenness to be resolved in Life Is Strange 2.
  • Transformation Sequence: When Chris completes his superhero costume, the game switches to a cutscene of his costume materializing on his body.

Top

Example of:

/

Feedback