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Video Game / Stitch: Experiment 626

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Disney's Stitch: Experiment 626 is a 3D Platform Game developed by High Voltage Software that was released for Play Station 2 on June 19, 2002, two days before the release of Lilo & Stitch. This game is the most ambitious of the three tie-in platformers released before the original film,note  as this game serves as a prequel to it.

Jumba has recently created Experiment 626 (a.k.a. Stitch) and has high hopes for this one. Jumba sends 626 to go on a mission across the galaxy to collect DNA, replacing 621 in the mission as Jumba was disappointed by the earlier experiment's efforts. Throughout the game, 626 causes destruction in his quest to collect DNA, and comes across various enemies along the way including Captain Gantu, a rival evil scientist to Jumba called Dr. Habbitrale, and an increasingly jealous 621, who goes out out his own to find DNA in order to mutate himself into a much stronger creature.

Despite this game's ambitions, it received a mixed reaction from critics, who had issues with the gameplay, camera, and graphics. The game would be retconned out of the Lilo & Stitch canon over the years, with Dr. Hämsterviel becoming the franchise's main villain over Habbitrale and Lilo & Stitch 2: Stitch Has a Glitch fully establishing what actually happened before the original film. 621 would never make another appearance in the franchise, although he would be named "Chopsuey" by the events of Leroy & Stitch.

Tropes relating to Disney's Stitch: Experiment 626 include:

  • Bloodless Carnage: 626 destroys everything he touches, including United Galactic Federation soldiers, without drawing any blood.
  • Bullet Time: 626 can slow down time to a crawl, even while jumping.
  • Call-Forward: The game had some statues that resemble traditional Hawaiian tikis.
  • Canon Discontinuity: The game was rendered non-canon three years after its release by the flashback scenes of Lilo & Stitch 2: Stitch Has a Glitch, which depicts Stitch's true origins.
  • Canon Foreigner: Habbitrale and 621, although the former has a successor in the form of Dr. Hämsterviel and technically the latter can still be made official if Disney were to reintroduce him (and he actually was this close to being confirmed as still official; see the Trivia page for more). Both also count as One-Shot Characters.
  • Checkpoint: There is a checkpoint system via stepping on a blue button.
  • Covers Always Lie: 626's container is never seen in the game.
  • Darker and Edgier: Compared to the original film, it focuses directly on sci-fi combat.
  • Doomed by Canon: Not that canon accepts this game anyway, but Habbitrale was thrown out the airlock.
  • Early-Installment Weirdness:
    • 626 is not only known as an experiment but also a mutant (not "mutant koala" or "mutant dog", just the lone descriptor "mutant").
    • The game introduces the 700 series (or "7-series" as it would be called now) of Jumba's experiments, inexplicably skipping over most of the 600 series (6-series). The franchise would later establish that Stitch was Jumba's last experiment before his arrest, and his only later experiments would be 627, 628, and Leroy.
  • Evil vs. Evil: 626 and Jumba are unreformed villains here and they fight off against 621 and Dr. Habbitrale, who are also evil.
  • Exposition Fairy: Jumba and 621.
  • Expressive Health Bar: The health bar includes an icon of Stitch's head where his expression changes as he loses health, gradually looking more worried. When he dies the icon shows him knocked out.
  • Final Boss: Captain Gantu.
  • Foregone Conclusion: Jumba and 626 escape at the end of the game, and Gantu vows to capture them both. It's safe to say that he or his employers would succeed later on.
  • Forced Tutorial: The first level.
  • Freeze Ray: One of 626's guns is this.
  • Gotta Catch Them All: 626 has to collect a certain amount of DNA in each level.
  • Green-Eyed Monster: 621 hates that 626 is getting all the positive attention from Jumba, so he goes on his own collecting DNA in order to prove himself as the superior experiment.
  • Hannibal Lecture: 621 gives one away before he mutates.
  • Hero Antagonist: Gantu is the Big Bad of the game, but he's heroic while 626 and Jumba are not.
  • Humongous Mecha: Dr. Habbitrale's "IROB", a giant robot fought as the first boss.
  • I Am the Noun: Gantu declares that he is the law.
  • Invincibility Power-Up: 626 can find a lightning bolt that makes him both invincible and golden for a short period of time.
  • Jungle Japes: Some levels take place on an unnamed jungle planet.
  • Life Meter: 626 has this in conjunction with his mana meter.
  • Loading Screen: In between levels, there are loading screens with frames based on the original film.
  • Mad Scientist: Both Jumba and Dr. Habbitrale qualify, the former through the creation of his genetic experiments, while the latter mutates already-existing creatures.
  • Mana Meter: 626 has this in conjunction with his health meter.
  • Market-Based Title: In Japan, the game is known as Lilo and Stitch: Stitch no Daibouken ("Lilo and Stitch: Stitch's Great Adventure"), even though Lilo does not appear in the game with the exception of the clips re-used.
  • No Name Given: 621 was named "Chopsuey" by Leroy & Stitch four years later, but he is never given a proper name here. This trope also technically applies to 626 since this is a prequel.
  • Not-So-Harmless Villain: Both Habbitrale and 621 qualify.
  • One-Winged Angel: 621's mutated form, with huge bugged-out eyes, long limbs, and a much more menacing appearance.
  • Palette-Swapped Alien Food: "Alien toes", which look like bright green, purple-spotted chicken drumsticks like the one seen in the movie.
  • Pass Through the Rings: The jetpack levels all require the player to fly through rings. The in-game explanation is that they serve as the jetpack's fuel.
  • Prequel: The game is set before the original film, but it hasn't been canon to the movie since 2005.
  • Pre-Rendered Graphics: All the game's pre-rendered cutscenes use somewhat crude-looking CG animation.
  • Power-Up Food: The aforementioned chicken drumstick-esque alien toes restore health.
  • Recycled Soundtrack: The game uses a bit of Alan Silvestri's score from the film during the cutscenes.
  • Scenery Porn: While the designs are rushed, they are filled with detail.
  • Three-Act Structure: The game has three acts, each with a boss.
  • Thrown Out the Airlock: Habbitrale's fate, while inside a hamster ball.
  • Unlockable Content: Clips and promos for the original film can be unlocked by collecting film reels.
  • Villain Protagonist: Since this takes place before the original film, 626 is this, as he is fighting off intergalactic law enforcement to collect DNA so he can help his creator make more illegal genetic experiments.
  • We Will Meet Again: Gantu promised to catch 626 after their encounter.


Video Example(s):

Alternative Title(s): Disneys Stitch Experiment 626


Grand Councilwoman's cut lines

Disney's Stitch: Experiment 626 has Zoe Caldwell credited in the game, but her character role as the Grand Councilwoman doesn't appear in the final product. However, storyboards and audio retrieved by a member of The Cutting Room Floor, a wiki for unused video game content and leftover debugging material, and uploaded to YouTube proves that the game would have had the Grand Councilwoman appearing and speaking in the game's final cutscene.

The first part of the video shows the final cutscene's storyboards synced up with voice lines ripped from the game, including those of Caldwell as the Grand Councilwoman, while the second part shows the cutscene as it appears in the final product, without the Grand Councilwoman appearing at all.

How well does it match the trope?

4.75 (4 votes)

Example of:

Main / DeletedRole

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