You play as an unnamed member of the Diseviled, a group of demon slayers for hire. Your latest job is to a clear out a wizard's castle of demons. And of course, along the way, collect any coins and gems you come across. There seems to be a reason behind the influx of demons though...
This game can be played at here.
Diseviled provides examples of:
- Airborne Mook: The Demon Bats, and their tougher cousins, the Demon Flyers. They will fly around the general area, before swooping towards the hero. Fireballs make short work of them, with only one hit needed before they fall.
- Annoying Arrows: The arrows fired by the arrow traps deal only a minor amount of damage, and cannot knock the hero off ledges.
- Barrier Warrior: The Shadow Skeletons. When their barrier is up, they throw small shadow orbs at the hero. Their barrier can only be destroyed with a sufficient number of fireballs. Once their barrier is destroyed, they begin to teleport around the room, usually trying to slash the hero from behind.
- Big Bad: The Master of Evil.
- Demon Slaying: The main occupation of the Diseviled specialists.
- Dude, Where's My Reward?: Following the defeat of the Master of Evil, the hero gets no payment for his demon slaying deeds. Mainly due to the fact that his employers, the wizards, are dead at this point.
- Final Boss: The Master of Evil. Though, he isn't too tough to dispatch compared to his normal array of Mooks.
- Giant Mook: The Zombie Demons. They can deal and take a lot of punishment. Thankfully, they are relatively slow at attacking.
- Nice Job Breaking It, Hero!: During the level, "The Princess", the hero rescues a princess from a prison cell. It is later shown in chapter 2 that the two wizards the hero met at the beginning of the game we're trying to become lords of the demons. They accomplished that by imprisoning the master of evil. However, he has the ability to shapeshift into any form. Thus, the hero released the demon lord into the castle, setting the stage for the final two levels of the game.
- Playing with Fire: After gaining the ability following reading a spellbook in "The Princess", the hero can shoot fireballs at enemies. They do decent enough damage, and can hit enemies at long range. They can only be used while standing on the ground though.
- Spikes of Doom: Present in every level. Thankfully, they aren't instant death, and do trigger the normal invulnerability time.