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Video Game / Mario Sports Mix

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Mario Sports Mix (2010) for the Wii is the Spiritual Successor to Mario Hoops 3-on-3. Like its predecessor, it was developed by Square Enix, and features teams of up to three characters facing off in certain sports on fields with different gimmicks. It features three new sports and one sport returning from the aforementioned Mario Hoops 3-on-3: volleyball, dodgeball, hockey, and basketball. Received its own successor in Mario Sports Superstars for the Nintendo 3DS.

This game provides examples of:

  • Amazing Technicolor Battlefield: The Star Ship. Especialy outside of tournaments, when crystals that you can collect rain down during the match. The Behemoth's battlefield counts as well.
  • Banana Peel: This item is used for strategy purposes in all sports. It will temporarily knock out anyone who steps on it. A side effect of this is the loss of coins.
  • Blow You Away: Inverted In Name Only with Luigi in his special move, where he takes out the Poltergust 3000.
  • Casino Park: Bowser Jr. Blvd., which lacks the slot machine but has icons on the ground that affect the points when a player scores while standing on one.
  • Crosshair Aware: You can tell where your enemy is aiming their special shots.
  • Crossover: Characters from Final Fantasy and Dragon Quest are available in the roster after you complete a sport. These include Black Mage, White Mage, Ninja, Moogle, Cactuar and Slime.
  • Death from Above: Invoked by several characters' special shots. Additionally, the Behemoth has an attack that makes meteors rain down from the sky.
  • Green Thumb: Toad can spawn mushrooms to hamper opponents, while Daisy does something similar with a small garden.
  • Guest Fighter: Ninja, White Mage, Black Mage, Moogle, Cactuar and Slime.
  • Harder Than Hard: The Expert level on basketball is pretty insane. It's not just harder than the Hard level: it rockets the AI to an unbelievable state, usually bordering unfair play. They are always getting dribbling speed boosts even when you're not anywhere close to them, it's nearly impossible to steal the ball from them due to sheer dribbling spamming (which they seemingly can do faster than you, by the way), they take advantage of every one of your cooldowns if you KO them after attempting a dunk by having another teammate do the dunk or a lay-up instead, they block 95% of your shots, they can utterly block your way to the basket so they KO you and steal the ball, chaotic alley-oops where KOing one of the dunkers allows the other one to dunk instead are everywhere, they get the ball back 50% of the time immediately after you steal them even if you're closer to the ball than them, they can force you to steal four or five times in a row alternating the holder between all possible opponents, they will get up again and again when you KO them with a power character ace shot so you don't score.
  • Hartman Hips: White Mage sports a thin waist and wide hips. Expect to be Distracted by the Sexy when confronting her.
  • Haunted House: Luigi's Mansion has ghosts as obstacles who will try to steal the ball from unsuspecting players.
  • Highly Visible Ninja: Red isn't exactly a stealthy color. Unless, of course, it's a dark red.
  • Instant Runes: The White Mage uses this instead of the circle used by other characters to aim their special abilities. She also uses them in place of a dive in volleyball. They also appear when your team uses their special attack against the Behemoth.
  • Jack-of-All-Stats: Mario, Luigi, Yoshi, Ninja and the Miis have an average skill on all stats, making them neither slow or fast, neither strong or weak, and so on. Mario gets the prize, though, as all three stats for him are just in the middle of the skill gauge.
  • Jungle Japes: DK Dock, a playable court, has a wooden platform in the middle of a jungle's river.
  • Lethal Joke Character: The Tricky characters (Black Mage, Moogle, Cactuar, and Slime) usually have one stat that they excel in, while the other two are utterly awful and plain bad respectively. They make up for this by having a repertoire of strange moves up their sleeve (Black Mage), breaking their max stat (Cactuar), or having their excellent stat be one that people usually doesn't expect (Slime).
  • Limit Break: All playable characters have a unique special ability that can only be used occasionally throughout the game. There's a gauge on screen that lets the player see how much is left until the character is ready, and it slowly fills every time the player makes a certain successful action in each sport (for example, in volleyball it's when you make a stable receive).
  • Long Song, Short Scene: The Super Star theme has a full 52 second loop to it while you only get to hear roughly 10 seconds of it in-game.
  • Loophole Abuse: In dodgeball, you can't hold the ball while you're in rival territory. Specifically, while you're touching it. You can grab the ball in mid-air and throw it before landing again. This strategy was actually used by advanced players in the online metagame.
  • Me's a Crowd: Ninja can create clones of himself in his Limit Break.
  • Mighty Glacier: Bowser, Donkey Kong, Wario and Slime are very slow, but have a great power to compensate. Expect their spikes in volleyball to be pretty fast, and in basketball they can dunk very quickly and make ace shots that will knock out whoever blocks them.
  • Shock and Awe: Black Mage mostly uses thunder spells to block or stop incoming balls. He also uses it in his special move. Waluigi also fires electric balls when performing his special move.
  • Super Move Portrait Attack: Every time a character uses their Limit Break, the camera zooms in to show their determined, furious face. You know you're screwed when it's a character who has a particularly obnoxious limit.
  • The Computer Is a Cheating Bastard: Hey... how did the AI get all those coins so quickly? This espescially applies in hockey, where one goal leads near the end of a game are not safe at all. The computer will usually gather up five or six coins in a matter of 10 seconds, and then score. Now your one goal lead has turned into a five goal deficit. You're pretty much screwed after that.
  • True Final Boss: The Behemoth, which can only be faced when the Final Fantasy team has been defeated in every sport. A harder version, the Behemoth King, is fought in Sports Mix mode.
  • Weak, but Skilled: Peach, Daisy, Waluigi, White Mage, Moogle, and Black Mage, who all have high Technique ratings to make up for low power and/or speed.
  • What Happened to the Mouse?: The Final Fantasy team disappears after you fight the Behemoth.