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Fullmetal Alchemist and the Broken Angel is an 2003 action role-playing game developed by Racjin and published by Square Enix for the PlayStation 2 console and is the first ever Fullmetal Alchemist video game released. The story penned by Hiromu Arakawa takes place between episodes 17 and 18 of the 2003 anime, when Edward and Alphonse are on their way to Central City after their return from Resembool. However, their train gets derailed by a terrorist group, forcing the brothers to reach their destination on foot. While on their way, they are attacked by chimeras and meet a girl named Armony, who leads them to the town of New Heissgart. Her father turns out to be Professor Wilhelm Eiselstein, an old friend to Ed and Al, and one of the greatest Alchemists in the world with knowledge on catalysts (the study that makes alchemy even more efficient) and researching an artifact known as the Philosopher's Catalyst, which has powers equaling that of the Philosopher's Stone. This Philosopher's Catalyst seems to be directly linked with all the alchemists and military men gathering on the city as well as the berserk chimeras rampaging acros the countryside. The Elrics soon stumble into a sinister plot even darker than expected with the good professor at the center of it.

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The gameplay is a 3D beat-em-up type where players are in control of Edward and the combat revolves around the use of alchemy. Using a special button, they can transform a variety of objects into weapons, blades, items and other objects as well as equip them with numerous enhancers. It has a role-playing mechanic, allowing players to level up by defeating enemies and earning experience.

Fullmetal Alchemist and the Broken Angel contains examples of the following tropes:

  • Abandoned Laboratory: Wilhelm's lab
  • Abandoned Mine: The cave. Although not explicitly said to be a mine, the still present mining equipment shows it might have been.
  • Absurdly High Level Cap: By the time you beat the game, you will likely be in the Level 20s or 30s if you have been grinding a bit. The level cap is 99.
  • Absurdly Spacious Sewer: Though not a sewer, the Aqueduct is very spacious.
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  • Actually a Doombot: Ed can transmute decoy Eds to soak up damage.
  • Advancing Boss of Doom: The crab chimera fought in the cave chases after you, and then you get to fight it.
  • Adventure-Friendly World: Plenty of items lying around the environment can be conveniently transmuted into a weapon of some sort.
  • Airborne Mook: The bat-like chimeras
  • Ambiguously Evil: Professor Wilhelm Eiselstein. Its said at the start of the game that rogue alchemists are gathering on Heissgart since he intends to create an autonomous alchemist state from Amestris. While this is revealed to not be the case when he is met by the Elrics, there is something really off about him that doesn't make his motivations clear. Turns out he is actually good, but his experiments with the catalyst led to catastrophic results like the creation of chimeras terrorizing the countryside.
  • Ambiguously Human: Genz the third time you encounter him. He was definitely human before, but now he appears to be completely robotic. He even bleeds after being defeated.
  • An Ice Person: Blau uses ice alchemy.
  • Antagonistic Governor: General Nemda rules New Heissgart with iron fist as its appointed military governor, has ambitions to rule his own kingdom and is put at odds with the Elric brothers.
  • Armor-Piercing Attack: Equipping the Armlet of Penetration will cause you to strike through enemy blocks, at the expense of reducing your attack by 10%
  • Artificial Human: Armony is described as an unique breed of chimera that is the fusion between two human beings.
  • Assist Character: Alphonse's function in gameplay. He can be commanded to tackle enemies, guard Edward from enemies and use transmuted canons and scorpions.
  • Attack Its Weak Point: The crab chimera boss's underside.
  • Auto-Revive: The Amulet when equipped causes Ed to revive back to full health if killed, but the accessory will perish.
  • Awesome, but Temporary: Frenzy mode increases Ed's damage and experience, it's a shame it only lasts until you save, use a special, or get knocked down.
  • Backtracking: You backtrack to Old Hiessgart and New Hiessgart.
  • Badasses Wear Bandanas: Subverted with most of the thug-variant enemies, who are mostly wimpy.
  • Bag of Sharing: Ed and Al share the inventory.
  • Bash Brothers: Not only the Elrics themselves (though the players only control Edward), but the Alchemy Brothers, a trio of alchemist criminals, qualify as an evil example, since they also run afoul with the protagonists.
  • Battle Boomerang: One of Ed's possible weapons.
  • Battle Intro: Most bosses have these. Most notable is against Rot, Blau and Gelb when they summon an animated armour.
  • Bear Trap: One of the tools in battle can be a bear trap. Instead of hurting the enemy, the enemy will be slowed down with a ball and chain attached to their legs.
  • Bee Afraid: The bee-fish chimera enemies.
  • Breakable Weapons: While most of Edward's arsenal is infinitely durable, Alphonse can only wield these types of blades that break after repeated use.
  • Breath Weapon: Most chimeras use this. Typically breathing fire.
  • Big Bad: Camilla, the rogue alchemist in search of the Philosopher's Catalyst.
  • Big Bad Wannabe: Brigadier-General Nemda wants nothing more to expand his power and create his own private kingdom. Its clear that he is a Smug Snake who is way over his head.
  • Big Boo's Haunt: The later part of Wilhelm's Castle, the atmosphere becomes darker and gloomier with animated suits of armor patrolling.
  • Big, Bulky Bomb: The bombs you can transmute are 4 feet tall and look stereotypical.
  • Birdcaged: The light blue hooded-variant and bee-fish chimeras can use alchemy to trap you in a bird cage.
  • Bittersweet Ending: The Elrics stop Camilla from claiming the Catalyst for herself and she falls to her death. However, the Catalyst goes out of control and kills both Armony and Wilhelm in a massive explosion, leaving Ed and Al completely heartbroken at being unable to save them. .
  • Blade Below the Shoulder: Ed's unarmed attacks involve him transmuting his arm into a blade.
  • Blatant Burglar: The thug-variant enemies in the aqueduct wear ski masks.
  • Blood Knight: Major Bresslau obsesses over his own physical strength and desire to beat the Fullmetal Alchemist. He goes as far as turning both his arms into automails, and later his entire body to become even stronger.
  • Bonus Boss: A unique variant where its the final boss (Roy Mustang and Major Armstrong) is completely optional, though required for 100% completion. Whether you defeat or lose to them doesn't change the game's ending.
  • Book-Ends: The beginning and ending of the game has Ed, Al, and Armstrong in a train.
  • Boss Banter: Roy Mustang says 'It's no use!' a lot during his battle
  • Bubble Gun: The bubble blower weapon.
  • Carpet of Virility: The shirtless thug-variant enemies in New Hiessgart have a very obvious tree-shaped yellow patch of their chests.
  • Character Level: Is present in this game
  • Character Portrait: Characters conversing will show as portraits, even characters with no ingame models like Wilhelm and the pastor.
  • Cherry Tapping: The rubber hammer weapon always deals 1 damage.
  • Clear My Name: Military Man and most of his lackeys are accused of a crime they did not commit, which is why they want to run to Hiessgart.
  • Color-Coded for Your Convenience: Items are highlighted with special glows according to who can use it: red for Edward, blue for Alphonse and green for both.
  • Combat Resuscitation: Ed can revive a knocked out Al to help him get up faster. Al will still get up if left alone though.
  • Combination Attack: Ed and Al's specials.
  • Crash-Into Hello: How the Elrics meet Armony. She is climbing a mountain in search of an etherflower and upon slipping she lands rump-first into Edward's face.
  • Crate Expectations: Crates aren't breakable traditionally, however you can transmute them into a useful weapons.
  • Crosshair Aware: Enemies using alchemy will show an alchemical symbol. If it involves targeting you, such as placing you in a birdcage, the alchemical symbol will follow under you.
  • Crutch Character: Al is tankier and stronger than Ed at first, but Ed will surpass Al as the game progresses. This is partly due to players usually spending bonus stat points on Ed rather than Al.
  • Cut-and-Paste Environments: The train level has the scenery looping.
  • Damage Over Time: When you are hit by the poison status.
  • Deadly Gas: The Water serpent chimera boss has a purple poison gas attack.
  • Degraded Boss: The crab chimera is first fought as a boss, then later as an enemy
  • Dirty Cop: Hiessgart's military police is privatized to serve the local corrupt Brigadier-General.
  • Dishing Out Dirt: Gelb uses earth alchemy.
  • Disney Villain Death: After being defeated, Camilla stumbles due to her face being ruined and falls from a precipice.
  • Draw Aggro: The holder equipping the Cologne item will attract enemy attacks. It is typically equipped to Al as he can be revived easily.
  • Drop the Hammer: One of Al's weapons can be a huge hammer roughly 10 feet long.
  • Dual Boss: Roy Mustang and Armstrong.
  • Eat the Bomb: The behemoth chimera is meant to be defeated by making him swallow the bombs.
  • Elemental Weapon: Ed can imbue the sword, spear or dagger with the element of fire, lighting and wind respectively to make this.
  • Equipment Upgrade: Ed can transmute some weapons twice to upgrade them.
  • Escort Game: A big chunk of the game has Armony follow you. She is invincible though.
  • Experience Booster: Equipping the Alchemy guide will increase EXP by 50% provided the enemy is defeated by an alchemy attack.
  • Experience Points: Defeating enemies nets Ed and Al experience points.
  • Expy:
    • Camilla is physically based on Lust, but her personality and motivations are similar to Dante in the 2003 anime.
    • The nameless pastor of Hiessgart resembles Father Cornello, only slimmer and bearded.
  • Eyelid Pull Taunt: Armony does this with both eyelids to Ed.
  • Eyepatch of Power: Camilla and Rot. Camilla's eyepatch is just a mechanical sight and not because she has one eye.
  • Fantasy-Forbidding Father: Despite being an Alchemist himself, Professor Eiselstein refuses to teach his craft to Armony, who instead asks Edward to teach her in secret. Turns out he has good reason for doing since she is the Philosopher's Catalyst.
  • Fight Woosh: Most battle intros for the bosses end with this.
  • Fire, Ice, Lightning: You can imbue certain weapons with Fire, Wind or Lightning element for certain perks.
  • Flipping Helpless: The crab chimera boss has to be flipped on its back using stone spikes to render it vulerable.
  • Floating in a Bubble: Enemies hit by the bubble blower weapon.
  • Floating Platforms: Found in Wilhelm's castle.
  • Forced Level-Grinding: The difficulty will spike after the train level, where enemies start to take many hits and dish out tons of damage to the player, forcing you to level grind to cope.
  • "Get Back Here!" Boss: Camilla will run away a lot when you fight her.
  • Giant Enemy Crab: The giant crab-chimeras and boss.
  • Giant Flyer: The flying chimera boss is a gigantic gryphon-like chimera.
  • Giant Mook: The goat-gorilla chimeras
  • Good Shepherd: The nameless Hiessgart pastor is a kind and helpful old man, in a stark contrast to Father Cornello in the manga and anime. Almost as if he was created to be Cornello's Good Counterpart.
  • Glass Cannon: The Glass samurai when equipped turns Ed into this. All his stats are reduced by 90%, but allows infinite katana use, which is typically instant kill most of the time.
  • Great Escape: After killing Nemda's pet chimera that was rampaging Hiessegart's castle, the Elric brothers get thrown into prison by Nemda. He would actually have them executed, but Roy Mustang intervenes in their behalf, he has them arrested for court martial later. Rather than wait out their sentence, they opt to break out.
  • Ground Punch: Ed punches the ground if he wants to create a stone spike or barrier.
  • Guns Akimbo: Hawkeye
  • Heavily Armored Mook: The living armours, and the turtle-squid chimeras.
  • Healing Checkpoint: Saving at checkpoints restores your health to full.
  • Healing Herb: Some herb items can cure status effects such as Weapon-banned and alchemy-banned.
  • Healing Potion: The elixir items.
  • Hit Points: Ed and Al have their health as hit points.
  • Homing Boulders: Armstrong can punch boulders so hard that it carves into the shape of an arrow, and homes on to you.
  • Homing Projectile: Armstrong's rock arrows and final Genz's fireballs.
  • Hopeless Boss Fight: Doubly Subverted with the final boss against Roy Mustang and Major Armstrong may seem like this at first glance, since they lack a health bar and take forever to die, and getting beaten by them leads to the final ending, it appears your defeat is scripted. However, with the high enough level and patience, you can defeat them... But the ending you receive is the same.
  • Hydrant Geyser: One of Ed's tools in battles can be a fire hydrant, which if hit will fire a rotating pressurised stream of water that hurts enemies. It hurts Ed and Al too, if caught in it.
  • Ill Girl: Armony turns out to not have much left to live and turns out using alchemy only deteriorates her condition. Her father has been experimenting tirelessly with the Catalyst in hopes of saving her life.
  • Impossible Item Drop: A big chunk of enemies in the game are chimera, and they drop items for some reason.
  • Improbable Aiming Skills: Instructing Al to use a weapon mount will have him hit the opponent most of the time, even if the mount is hard to aim with.
  • Improbable Power Discrepancy: Gator-boar hybrids found at the beginning of the game? Easy. The fat soldiers found later in the game? Very hard.
  • Improbable Weapon User: Ed can use a pogo stick as a weapon, that creates shockwaves.
  • Improvised Platform: There is a gap in the Aqueduct's waterways that can be only be crossed by picking up the wood key items nearby.
  • Inexplicable Treasure Chests: Treasure chests are found in large amounts throughout the game, some of the locations for them are odd like on a train.
  • In the Hood: The hooded men are mysterious outlaw alchemists.
  • Item Drop Mechanic: Defeating enemies drop items like Elixirs.
  • It's All Upstairs from Here: Near the end of Wilhelm's castle, many stairs have to be climbed, as well as some platforms climbed to reach the top of the castle.
  • Joke Item: The armlet of debilitation, found in the same spot you defeated the pink hooded man in New Hiessgart, causes all attacks to deal 1 HP of damage.
  • Katanas Are Just Better: Subverted. Edward can create katanas with the right materials, and it turns out to be one of the most effective weapons in the game on top of being one of the few that can be wielded by him and Alphonse. However, they are very fragile and break shortly after repeated use unlike most blades.
  • Kevlard: The fat soldier enemies are one of the most durable enemies you encounter at that part of the game.
  • Kill the Cutie: Poor Selene. Also her "sister" Armony in the game's ending.
  • King Mook: The water serpent chimera appears to a giant version of the tiny winged snake chimeras.
  • Let's You and Him Fight: The Hopeless Boss Fight and Post-Final Boss tend to be this. Ed and Al, who wanted to save Armony from dying, ended up having to fight Mustang and Armstrong, who believed that she can't be saved. Even Mustang knew this will eventually happen.
  • Level-Locked Loot: Bosses net you different rewards depending on your level.
  • Life Drain: Equipping the Amulet of absorption will cause you to heal 5% of the damage that you deal to an enemy.
  • Loads and Loads of Loading: Every time you reach a new area, there is a loading screen which also displays the name of the new room.
  • Locked Door: A door in New Hiessgart requires a crank to open, and a pink hooded guy runs off with it, requiring you to chase him down.
  • Locomotive Level: The first level in the game is in a train.
  • Lone Wolf Boss: Genz. He doesn't care about the Philosopher's Catalyst, he just wants to kill Edward to show he is the strongest alchemist.
  • Low-Level Advantage: Prizes given by bosses may differ depending on your level. In this case, you need to be below a certain level to obtain the Cologne item, which causes enemies to target the holder, which is useful to get Al to distract enemies.
  • Mad Scientist's Beautiful Daughter: Armony Eiselstein and her sister Selene. They are actually one and the same due to their father's experiment.
  • Magnet Hands: Ed rolls, cartwheels and backflips a ton of times without dropping his weapons.
  • Making a Splash: The Water serpent chimera.
  • Marathon Level: Wilhelm's castle. It is the largest area in the game and has many rooms.
  • Meaningful Name: The Alchemy Brothers, Gelb, Rot and Blau. Their names are German for "yellow", "red" and "blue" respectively.
  • Mighty Glacier: Genz, Al and Armstrong.
  • Mix-and-Match Critters: The chimera enemies.
  • Ms. Fanservice: Not only are her looks based on Lust (one of the series' holders of this title), but Camilla's outfit is even more revealing since she bares her abdomen and has some underboobs thrown in for some good measure.
  • Monster Town: Old Hiessgart is overrun with dangerous chimera
  • Monsters Everywhere: Chimera appear in plenty of places throughout the game, even inside a military building and someone's castle.
  • Mook Promotion: The military man in the train appears to be a normal soldier, but is fought like a boss.
  • More Criminals Than Targets: Despite being actually populated unlike its predecessor, New Hiessgart is practically deserted during gameplay with the only people seen being enemy characters with no actual civilians onsight. They do show up in animated cutscenes, though.
  • Multiple Head Case: The two-headed dog chimera enemies.
  • Multiple-Tailed Beast: The masked tiger chimera has 2 tails.
  • Multishot: There are crossbow mounts that fire multiple bolts.
  • Mysterious Woman: Camilla. She first appears to sic a chimera on the brothers while they are taking refuge in the Hiessgart's church.
  • New Game+: Items and unused bonus stat points are passed on to next new game
  • Nice Job Breaking It, Hero!: At the start of the game, Edward fires a canon at Bresslau in anger after he gets called "shorty", which he dodges and hits the tunnel, causing their train to derail. When they reach New Hiessgart with the intent to return to Central City, they find out that they are stuck in the city until the derailment is cleared.
  • No Item Use for You: Certain attacks can cause Ed to drop his weapon and temporarily stop him from using it.
  • Ominous Fog: The fog in the later part of the aqueduct.
  • Painfully Slow Projectile: Bullets are highly visible, arrows are slow, but the slowest projectile has to be Blau's ice spikes which are so slow you can outrun.
  • Palette Swap: A lot of mooks are palette swaps, such as the hooded men, some chimera, thugs and brutes.
  • Paper-Thin Disguise: Hawkeye as Margot is just Hawkeye with glasses. Greta is just Camilla without an eyepatch. instead wearing glasses.
  • Pivotal Boss: The behemoth chimera the first time.
  • Playing with Fire: Mustang. He doesn't have natural fire powers, he relies on using spark gloves and oxygen manipulation to make the fire.
  • Point Build System: Levelling up does increase your stats, but it also gives you bonus points to further increase a chosen stat. You can chose to allocate between Ed and Al.
  • Posthumous Character: Selene Eiselstein. Ed and Al used to know her when they were Izumi's disciples and she died shortly after their last meeting.
  • Post-Final Boss: Inverted. Mustang and Armstrong who are fought after the climax final boss, are much more difficult.
  • Powerful Pick: One of Al's weapons can be a pickaxe, which is the upgraded version of the hammer.
  • Precision-Guided Boomerang: The boomerang weapon will always return back to Ed even if he runs away, and will pass through multiple enemies.
  • Random Drop: Enemies tend to drop Elixirs.
  • Random Drop Booster: Equipping the Lucky bag increases enemy drops.
  • Rank Inflation: Ranks range from E to S.
  • Recurring Boss: Practically every boss in the game is fought more than once, but the biggest example is Major Bresslau, who is fought three times in the game and stronger than before each time.
  • Repeating so the Audience Can Hear: How everyone except Ed and Al respond to Blau.
  • Replay Mode: Allows you to replay cutscenes.
  • Rings of Death: One of the weapons is a metal ring you can throw and it will return back like a boomerang.
  • Run, Don't Walk: Ed runs when he moves
  • Save Point: Present in the game.
  • Sea Monster: The sea serpent chimera.
  • Scratch Damage: All attacks dealt to you will deal at least 1 HP of damage. Genz utilizes this in his third form as all attacks dealt to him deal only 1 damage, albeit his HP amount is lessened.
  • Short-Range Shotgun: The shotgun mount is short ranged.
  • Shows Damage: The tank enemies when low on health flash red, and continue to do so faster the closer they are to death.
  • Silent Bob: Blau, everyone except Ed and Al understand him.
  • Status Ailment: Weapon-banned, alchemy-banned, and poison.
  • Sticky Situation: Tar barrels can be knocked over to slow down enemies, it affects Ed and Al too.
  • Suicidal Overconfidence: You don't think the human mooks would stop underestimating Ed and Al, despite them already having a reputation of being extremely powerful alchemists?
  • Super Mode: Fighting frenzy increases Ed's damage, experience and lets him perform a powerful special.
  • Sword Beam: The fat soldiers can utilize this as an attack.
  • Sword Lines: When the katana scores a critical hit.
  • Tactical Suicide Boss: The behemoth chimera sends out explosive balls that can be transmuted into bombs. The only way to deal a viable amount of damage to him is to get him to use his suction attack on the bombs so they explode in him.
  • Tank Goodness: The tank enemies fought in the fortress.
  • Teleport Spam: Camilla
  • Temporary Platform: There is a room in Wilhelm's castle that has floor tiles of different colours. The centrepiece will flash a certain colour and then all floor tiles of that colour will fall down. You are supposed to avoid standing on the centrepiece coloured tiles for too long.
  • The Beast Master: Camilla. 3 times she sends chimeras after you.
  • The Pawns Go First: The first battle against the Alchemist Brothers has them send his hooded mooks after you.
  • The Speechless: Blau doesn't speak. Ed and Al don't understand him, but everyone else seems to.
  • Three Strike Combo: The basic combo style for unarmed, sword and spear.
  • Tomato in the Mirror: Turns out that Armony isn't Selene's sister, she is Selene after having her body fused with the Philosopher's Catalyst.
  • Too Awesome to Use: The frenzy potions are the rarest items in the game, only about 4 exist in specific chests.
  • Trick Boss: The ultimate chimera is this to Camilla. He has a lifebar, but dies in very few hits. Camilla doesn't have a lifebar, but is the one that has to be defeated. Camilla can also revive the ultimate chimera.
  • Turns Red: Mustang and Armstrong use more powerful attacks the lower their health is. It is advised to defeat them one at a time or risk dealing with both their superpowered moves at once.
  • Underground Monkey: Plenty of enemies in the game follow an enemy-type formula.
  • Unexpected Gameplay Change: When a gator-boar chimera swallows a flower Ed and Al have been searching for, you're forced to get it to regurgitate it. Only Al's tackle will work because the chimera is invincible otherwise.
  • Universal Ammunition: The Reloader item, allows you to refill the ammo of a gun mount. Justified as Ed uses alchemy to transmute the ammo to something compatible.
  • Unknown Rival: Major Bresslau to Edward. He is self-entitled as the "Armor-Piercing Alchemist" and says he has been looking forward to match his automail against him in combat. Edward, on the other hand, never heard of him.
  • Unstable Equilibrium: Getting higher rank in bosses will net you more bonus stat points and better items.
  • Vacuum Mouth: The behemoth chimera can suck up Ed and Al to eat them.
  • Vertebrate with Extra Limbs: The behemoth chimera has 6 legs despite resembling a giant frog.
  • Villain Forgot to Level Grind: The penultimate boss, the 3 giant chimera. They individually have the same stats as before, to make each of them easier, as you're now fighting them all at once.
  • Visible Silence: How Blau 'speaks'.
  • Warm-Up Boss: Military Man and Genz, in the train section.
  • Washtub Throw: One of the tools Ed can use is a stack of washtubs that stun enemies by landing on their heads.
  • Weaponized Ball: Ed can transmute a giant metal ball and hit it to send it hurtling towards enemies like a bowling ball. If hit back it can hurt Ed too.
  • Weapons That Suck: The vacuum is a non-portable weapon to suck enemies up into one spot, so you can hit multiple of them at once. The white shirted and purple shirted lanky-variant enemies can use alchemy to create a fan to suck up Ed and Al to deal damage.
  • We Cannot Go On Without You: If Alphonse is defeated in combat, Edward can restore him back to life without a problem. But if Edward dies, its game over.
  • Winged Humanoid: Armony has a pair of small wings on her back that serve as the actual Catalyst, making her the titular "broken angel".
  • Why Am I Ticking?: Genz 3 plans to explode upon defeat as a last means of killing Ed and Al. It didn't work though.
  • Wolf Pack Boss: On their own, Gelb, Rot and Blau are little more capable than their average mooks. But when they fight as one (specially when aided by their living armor minions), they are a hell of a challenge.
  • Wretched Hive: Even though New Hiessgart doesn't look like it at first glance, it definitely qualifies: it has become a beacon for outlaw alchemists and terrorists in search of the Catalyst, and the local police serves as a private army to the local Antagonistic Governor. When the pastor describes it as a "shady neighborhood", he is really underselling how bad it is. It doesn't help that the surrounding area is overwhelmed with chimeras and bandits.
  • You Did the Right Thing: Ed may have accidentally derailed the train at the beginning of the game, but it was for the better. The tracks were broken just shortly up ahead, meaning had he done nothing, EVERYONE would have died.
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