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Video Game / Nostalgia (Red Entertainment)

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(For the arcade Rhythm Game of the same name, please see Nostalgia (BEMANI)).

Nostalgia, originally released in Japan as Nostalgio no Kaze (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of Nostalgio"), is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of Final Fantasy III and Final Fantasy IV.

Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard Turn-Based Combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the Street Urchin Pad, a witch named Melody and the mysterious Fiona travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.

The game follows The Grand List of Console Role Playing Game Clichés to a tee, most likely on purpose in order to invoke nostalgia of old school NES and SNES generation RPGs. Whether it's successful or not is a subject of debate. Though the narrative is certainly nothing new, the gameplay is simple and fun, and there are plenty of sidequests and other optional content to keep players occupied.

NOT to be confused with Nostalgia Filter or The Nostalgia Critic, or the Konami Rhythm Game of the same title.

This game provides examples of:

  • Eenie Meenie Miny Moai: Easter Island, or rather, the Easter Islands are in the game. Nothing more needs really be said.
  • Expy: Intentionally invoked with Gilbert Brown, a definite Expy of Indiana Jones (complete with Fedora of Asskicking). May or may not have been intentional with his son. Red full-length coat, arguably British, blonde-haired teen named Edward? Not familiar at all, nosiree. Melody also looks a lot like Lina, and likes throwing fire around.
  • Fantasy World Map: Averted. The World Map in Nostalgia is an abridged Alternate History of Earth's. The creators take a few liberties with some locations though.
    • Doubles as a Shown Their Work: later in the game you gain the ability to find World Treasures, similar to the "Discoveries" in Skies of Arcadia, and many of them are based directly on real-life landmarks... and are shockingly accurate in placement. It's the one instance where Google Maps actually functions fairly well as an impromptu guide. Which is helpful, since the NPCs that tell you about them are painfully vague in their locations.
    • Triples - possibly - as a Shout-Out: The one biggest snafu with a World Treasure is the Bezeklik Thousand Buddha Caves, which are actually in China, appearing in western Kazakhstan, roughly 3000 miles west. This could be seen as a nod to Skies of Arcadia (as they were made by the same developers), whose biggest Guide Dang It! Discovery was a townsperson who notified you of a Discovery that was much further west than he actually said.
    • While the map of the world does have wrap-around (ie. fly east of Japan and you'll end up in California), it doesn't work properly for a round world. Fly south of New Zealand and you'll end up in... North Korea?
  • Game-Breaking Bug: The now-infamous Albion glitch, where the second part of a Sequential Boss refuses to spawn on some cartridges, making the game Unwinnable on that cart, no matter how many times the game is restarted. Considering that said boss shows up about 2/3rds through the game - about fifteen hours in, give or take - and there's no other way of telling if a cart has the glitch, the Albion glitch has ruined the game for many players.
  • Gameplay and Story Segregation: In a cut scene after one Hopeless Boss Fight, Melody comments that her attacks aren't doing anything. If any other character said this it would be fine (all physical attacks automatically missed against this boss)... but Melody's magic was the only thing doing any damage against the boss, making it a bit jarring that she's the one to comment.
  • Gaslamp Fantasy: The game is 19th century earth if it was also a fantasy setting.
  • Goggles Do Nothing: Melody wears a pair over her pointy witch hat.
  • Global Airship: The only method of traveling across the World Map, hence you get one right near the start, and only lose the ships for a single dungeon or so.
  • Green Rocks: Purple Eterna, which is used to power airship engines, also somehow manages to be ancient Unobtainium that makes the strongest equipment in the game.
  • Handicapped Badass: Magi. One of her first appearances has her, due to poor design thought, riding up a flight of stairs in a wheelchair. Even ignoring her badassitude in-game, this has turned her into a bit of a Memetic Badass as well.
  • Heroes Prefer Swords: Eddie. This is especially notable as only a handful other characters in-game actually seem to use swords. Two are minions of the Big Bad, one is an Anti-Hero Sky Pirate, and one is the hero's father. The other explorers and adventurers in-game are hinted to use firearms or nothing at all.
  • Hopeless Boss Fight: All the first two fights against Carmine the Invincible and the first fight against Yang Gui. Even though they WOULD be potentially winnable, pushing down the bosses' monstrous HP before the game's script kicks in absolutely requires a cheating device. And breaks the game.
  • Holy Hand Grenade: Fiona has a fair number of attack white magic.
  • Joke Weapon: Melody gets quite a few of these through the game as part of her standard equipment. While the guns, staves, and swords are all fairly standard, Melody's weapons include the typical magical rods, and less typical things such as a candy cane and an apple on a stick.
  • Lighter and Softer: In fact, it practically makes Skies of Arcadia look Darker and Edgier.
  • Like Father, Like Son: Eddie becomes an adventurer just like his daddy. More justified in Melody's case, as Mervielle Village is a literal village of mages and witches.
  • Linear Warriors, Quadratic Wizards: Inverted. Magic starts out quite effective, but by the end of the game, Melody (the party's designated mage) ends up typically throwing out healing items, which end up being more effective than what Fiona can heal with her magic, leaving her to simply exist for the sole purpose of giving Eddie more turns.
  • MacGuffin Delivery Service: It couldn't be more blatant that the tablet fragments you're handing to the Royal Exploration Agency will end up in the wrong hands. On top of that, there's also Fiona herself, who voluntarily goes BACK to the Tower of Babel after Gilbert rescues her from it in the prologue.
  • Magitek: Flight cores and Orb weapons.
  • Metal Slime: The Pegasus and Soleil, when encountered in the airship. In the dungeons they appear in, they're much less beneficial (but much easier to kill).
  • Mini Dress Of Power: Melody kicks butt in a short, blue dress.
  • Monster Town: The Land of Korol.
  • Motifs: Time and clocks in general seem to be a distinct, recurring motif throughout the game.
  • Mysterious Waif: Fiona.
  • No Cutscene Inventory Inertia
  • Parasol of Prettiness: A number of NPC ladies carry one, and some major characters do.
  • Permanently Missable Content: Averted with items/treasure chests, but played straight with maps on two dungeons (which change layouts after their Load-Bearing Boss is destroyed) and with certain enemies in one segment later in the game. Only a problem if you're looking for 100% Completion.
  • Pimped-Out Dress: Fiona's dress, among others.
  • Pixel Hunt: Finding JUST the right point to uncover a World Treasure can be an ordeal, especially at high altitudes.
  • Politically Correct History: none of the dark-skinned characters are treated with anything but the utmost respect. A ("coloured") NPC mentions that she wishes that people would treat the native africans better, but this never comes up again.
  • Rain of Arrows: Bullet version in Pad's Meteor Shot, unlocked when Random Shot reaches level 5.
  • Random Encounters