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Video Game / Wild Arms Million Memories

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Wild ARMs: Million Memories is the latest entry to the Wild ARMs series for the iOS and Android. Released in September 26, 2018, the story is an Adaptation Amalgamation Crossover that brings the heroes of every existing Wild ARMs game together to save Filgaia from the brink of destruction.

Michiko Naruke returns as the game's music composer.

This game has examples of:

  • Adaptation Deviation: Due to how the different games are meshed together, some events from the original work will drastically change. For instance, the Photosphere takes flight right before Mother has been revived.
  • Adaptational Badass: This is the first game where Siegfried wipes the floor with your party in cutscenes, despite your party being much larger this time around, turns out to be the real force behind Rudy's betrayal and then pulls off a Heroic Sacrifice to save your party from Mother. And he still comes back from the dead.
    • Cecilia's father also counts. In the original game, he's wounded offscreen and has to try and argue with Cecilia from his bed. This time around he throws an arrow into Berserk's neck and gets walloped for his trouble. The outcome is stil the same however.
  • Adaptational Early Appearance: Some characters appear much earlier than they would have in their home game. One example is Raquel who participates in the coliseum battle at the Adlehyde Fair before the demons' invasion.
    • Alexia herself appears early on as an invited guest for the festivities before vanishing after the attack.
  • Adaptational Jerkass: Virginia's uncle is portrayed as more hostile to ARM wielders than he was in Wild ARMs 3. Justified due to Slayheim's demise causing the population to grow fearful of ARMs in general.
  • Adaptational Wimp: Berserk is injured badly enough in Adlehyde for Alhazad to step in and end the battle. He fares even worse in later fights. Justified as your party is significantly larger and he spent a thousand years Taken for Granite in the abyss.
  • Ambadassador: Cecilia finds herself playing this role more often than not when visiting Meria Boule and Elysium after Adelhyde's destruction..
  • And the Adventure Continues: The game ends with the Quarter Knights defeated and Mother seemingly destroyed, so your party heads out on their next adventure to deal with the remaining villainous factions.
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  • And Your Reward Is Clothes: Some of the time-limited events reward players with characters in different costumes.
  • Back from the Dead: Rudy uses his ARM abilities to bring your entire party back after Mother erased them.
    • Zed, Lady Harken and Siegfried, of all people, are brought back from the dead too.
  • Brainwashed and Crazy: Alexia, due to being possessed by Berserk, courtesy of Alhazad.
  • Cool Train: The Blue Caravan serves this role well, allowing the party to go where they need to go on land.
  • Dead Person Conversation: Zepet appears in the final chapter to give Rudy the encouragement he needs to fight back Mother's darkness. Brittany appears and the two bounce ideas off one another, enabling Rudy to remember all the adventures he's had. This becomes vital in the creation of a new ARM, based on the Power of Friendship.
  • Demonic Possession: Alexia turns out to be possessed by Berserk thanks to Alhazad.
    • The ending implies Mother has taken up residence in Vinsfeld's body due to him suddenly sporting glowing red eyes and having a sudden taste for destruction.
  • Dialogue Tree: Players can decide what Rudy's responses will be during certain parts of the story. Ashley however completely lacks dialogue trees and got his own personality.
  • The Dragon: The Prophets play this role for the Quarter Knights with Leehalt serving under Alhazad directly.
  • Dramatic Irony: The game's story loves doing this due to the player being able to recognise how certain plot elements are likely to play out when the characters don't.
    • A good example is in the Abyss. Your party, plus Janus and Lilka, come across a strange statue guarded by a security robot. The statue is obviously Berserk.
    • In Lolithia's Tomb, the game re-uses the infamous shovel scene from Wild ARMs 5. Whether Jack's presence and obvious discomfort over "No! Black Fenrir!" makes the scene funnier or not is down to the player.
    • The game even uses this against the player via its main twists. Fans will instantly suspect Mother had something to do with Rudy's betrayal due to the resulting destruction, and the opening intro has him facing her alone just to ensure players have this idea cemented into their head. Turns out it's Siegfried who's responsible for the betrayal and it was all a ruse to ensure an Enemy Mine. Given he's the Darth Vader to Rudy's Luke Skywalker, the player really should have seen something like this coming.
  • Elemental Rock–Paper–Scissors: ARMs are categorized into seven different attributes: fire, water, wind, earth, light, dark, and non-elemental.
  • Emergency Impersonation: The party convinces Clarissa to assume Alexia's identity like in Wild ARMs XF to keep Elysium's Evil Chancellors from waging war on Adlehyde for their princess's disappearance.
  • Evolving Credits: Some segments of the opening movie change depending on how much of the story has been completed.
  • Face–Heel Turn: Rudy, or so it seems in the opening cutscene. Turns out Siegfried had him reactivate the Yggdrasil System to destroy Filgaia in exchange for teaming up in the Memory Maze to defeat Mother. However Siegfried shielding Rudy from Mother's attacks and pulling off a Heroic Sacrifice to protect your entire party prevents a complete turn.
  • Fun with Acronyms: ARM stands for Awakening of Resonant Memories in this title.
  • Gambit Pileup: This trope is bound to happen with many of the villainous factions plotting their own schemes for Filgaia.
  • Gender-Blender Name: Mockingly lampshaded by Janus upon meeting Ashley for the first time.
  • Hope Spot: A truly vicious example in the penultimate chapter. Your party has just defeated Mother and all seems well. Then Siegfried shows up with Rudy in tow, and has him reactivate the Yggdrasil System. Then the opening cutscene replays.
  • How We Got Here: The prologue ends with the shocking revelation of Rudy betraying the heroes at some point.
  • In Spite of a Nail: Despite the heroes banding together in greater numbers, some tragedies like the attack of Adlehyde just can't be avoided.
  • Laser-Guided Amnesia: In the Guardian Shrine, it's discovered that something is blocking Rudy's memories of his grandfather. He doesn't get his memories back until the penultimate chapter.
  • Legacy Character: Unlike in previous titles, this game's iteration of Count Pegucci is a young boy rather than an older nobleman.
  • Lighter and Softer: The sidequest stories are a lot more lighthearted compared to the main story.
  • Loads and Loads of Sidequests: Being a mobile RPG, the game offers numerous side quests and time-limited ones that focus more on characters outside the main party.
  • Lost Technology: Even the ancient machines and devices are named after this trope.
  • Me's a Crowd: Mother uses the Yggdrasil System to replicate herself to try and overwhelm the heroes.
  • Mood Whiplash: The music occasionally contributes to this, especially later on. A dramatic scene with fitting music comes to and end, only to switch back to the more relaxing music of the chapter menu.
  • Mythology Gag: Expect to see plenty of nods from previous games here.
    • In an attempt to use the Ark Scepter's power, the chosen mediums for the ceremony are Cecilia, Yulie, and Clarissa, three characters who had links to the Guardians in their respective games.
  • Once More, with Clarity!: The opening cutscene is replayed at end of the penultimate chapter but this time we know what Rudy has done and who really put him up to it.
  • Original Generation: The game features several original characters like Brittany and her wind mouse companion Fille.
  • Prophecy Twist: Rudy's vision at the beginning of the game. You would think he would have to recover his memories in order to avoid this outcome, especially when it turns out he has Laser-Guided Amnesia. It turns out he needs to recover his memories to undo the damage via the Memory Maze and his ARM powers as said outcome cannot be avoided. (This is because it turns out to be Siegfried who manipulated him into the betrayal- and he's a hell of a lot more powerful in this version.
  • Random Drop: It's a gacha game, after all.
  • Running Gag: Rudy's status as a Heroic Mime is repeatedly played for laughs to the point where his default line of dialogue in the main menu line up is an ellipse. However, when ellipses start appearing in his dialogue trees the situation is definitely not funny.
  • Sempai/Kōhai: Virginia views the more experienced Rudy as something of a senior, eagerly following him to become a better drifter.
  • Suddenly Speaking: Downplayed for Rudy: he is still a Heroic Mime, but now he has dialogue options. Played completely straight for Ashley or subverted, since Ashley already talked when he was possessed by Lord Blazer. This game is only the first time that Ashley's real self becomes non-silent.
  • Support Party Member: Fourth party members are given this role during battles.
  • Taking the Bullet: Siegfried jumps in front of Rudy to protect him from Mother's attacks in the final chapter. Rudy's reaction says it all.
  • Tsundere: After losing to the heroes, Zed is taken aback by Ashley's kindness towards him.
  • Unlockable Content: More characters are unlocked as the story progresses with ARMs and Gears being made available via gacha roulette.
  • Villain Team-Up: Mostly played straight with the Quarter Knights and Prophets. Otherwise, the trope is mostly averted with many of the various antagonistic groups vying for power.
  • Wham Episode: Pretty much everything in the final chapter qualifies as a wham, from the reveal that Siegfried and Rudy have teamed up to take down Mother, to Siegfried protecting Rudy from her attacks, to Mother erasing your entire party from existence, to Rudy absolutely walloping her and bringing them all back.