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Stinkoman 20X6 is a Mega Man-like Platform Game starring Stinkoman, the blue-haired Animesque counterpart of Strong Bad from Homestar Runner. It was released as a Flash game in 2005, and is freely playable—at least through the ninth level.

On January 6th, 2018, more than twelve years after Level 9 was added to the game, a teaser for Level 10 was released. And another teaser on December 28 of the same year.


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Tropes:

  • Absurd Altitude: Parodied. Stinkoman jumps high enough to see all of Planet K to get over a wall that is only just out of his normal jumping reach, spending the rest of the stage first flying upwards, then falling down.
  • All There in the Manual: Just about anything that can hurt you has a name in the Stinkomanual. That's not a cactus! It's called a Pooru-Pooru!
  • All the Worlds Are a Stage: Level -0 takes everything from the rest of the game and throws it in a blender.
  • And Now for Someone Completely Different: You play as 1-Up instead of Stinkoman in Level 5.
  • Bad with the Bone: One enemy is an obese, robotic chicken that constantly spits bones out of its mouth.
  • Bladder of Steel: No pausing allowed. While in most levels you can easily find a safe spot to idle, in Level 7 idling will cause Stinkoman to freeze and take damage.
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  • Brain Monster: The first boss is the brain of the Humongous Mecha Stinkoman defeated in the opening cutscene.
  • Bubbly Clouds: Level 6: Stratosfear, AKA the Pink Cloud Zone. Many enemies are electricity-themed, and The Liekand, a sunglasses-wearing tornado, is the boss.
  • Catch-Phrase: Stinkoman shouts his catch phrase, "Are you asking for a challenge?!", whenever he is about to engage in a Boss Battle.
  • Critical Existence Failure: Our protagonist has four energy bars and unless it drops to zero, he'll never be injured.
  • Easter Egg: The hidden fourth option in the main menu, visible either by pressing down from the third option or hovering over the area, shows the game's manual.
  • Edible Collectible: The bread in Level 3.2, which must be collected tenfold in order to clear the level.
  • Escort Mission: Stinkoman has to protect his Power Crunch (and, by extension, 1-Up) from the creatures in the Lava Zone.
  • Face Ship: The Stinkowing (a fighter jet shaped like Stinkoman's mask).
  • Floating Platforms: More than a few levels have them.
    • Level 4 has floating platforms and corresponding tiles to control them, with the goal being to put them in the correct place to help 1-Up (or Stinkoman) get through.
    • Many levels have floating trapdoors, which are solid platforms when up, but cause the player to fall through when down. In Level -0, the positions are reversed: down is solid, up lets you fall.
  • Flying Seafood Special: The level 9 enemies. Soooo..... I shoot the coral?
  • Game-Breaking Bug: Dying on the first two bosses usually causes the floor to disappear, since the trigger that loads the level is at the start of the level instead of the start of the boss.
  • Giant Hands of Doom: Stlunko fights primarily with its giant disembodied hands.
  • Idle Animation: If Stinkoman is left standing, he will start to yawn. In the level where you play as 1-Up instead, 1-Up will blow Snot Bubbles instead. Turned against the player in level 7, where Stinkoman will "freeze into an ice block" and take damage.
  • I Fell for Hours: The second part of Level 3, in which Stinkoman comes down from the apex of his extremely high jump, especially if you're taking too long with collecting the breads.
  • Inconveniently Placed Conveyor Belt: Most inconvenient with Stlunko, the Level 3 boss, where it can change direction while you are trying to avoid the giant fists. The belt also has a hazard on each side.
  • Instant Ice: Just Add Cold!: Stinkoman will freeze into an ice cube if he stands still too long in the Slippy-Slidey Ice World. This causes him to take damage.
  • Intentional Engrish for Funny: All throughout the game. "AND OTHER VICTORY FOR STINKOMAN!!"
  • Invincible Minor Minion: Both Clowder from Level 3 and Stafulter from Level 6 are invincible to Stinkoman's attacks.
  • Jungle Japes: Level 9 has Stinkoman piloting his jet through a jungle. Despite this, most of the enemies are underwater-themed.
  • Lethal Lava Land: Level 4, in which you must protect the power crunch (held by 1-Up) from giant lava falls.
  • Manual Misprint: Invoked as, despite what the manual says, the Level 9 boss is not a squid. Lampshaded in the boss's quote.
"That description is ALL WRONG!" -Harvax XVII
  • Mega Manning: Parodied with Stlunko—after defeating him, Stinkoman takes one of his giant stone hands as a "new powerup".
  • Minus World: Level -0: Negatory is a homage to this. It's composed of bits and pieces of other levels, as is its music (see also: All the Worlds Are a Stage).
  • The Missingno.: Invoked: "Poor Ekersby. He's a jumble of good, good graphics from the rest of the game."
  • 1-Up: Collecting an icon of Stinkoman's head grants the player an extra life. In an homage to this trope, the 20X6 version of Homestar is named 1-Up.
  • Planar Shockwave: The Stinkowing causes a few rings when it explodes.
  • Poison Mushroom: Poison capsules deal 1 damage to you and look like the power crunch capsules that restore full health.
  • Recursive Canon: One cutscene shows Stinkoman playing... ...Stinkoman 20X6.
  • Retraux: A pseudo-8-bit game produced by the fictional video game company Videlectrix.
  • Segmented Serpent: Saargtsson, who must be defeated by attacking the last segment of its tail until it falls off.
  • Slippy-Slidey Ice World: Level 7, "Ice 2 Meet U", which has several unique ice enemies, including An Ice Machine as the boss, and in which the cold weather can even damage you if you stay still for too long.
  • Space Zone: Level 5, in which 1-Up decides to go to the moon to search for the kidnapped Pan Pan.
  • Stationary Boss: Stlunko and An Ice Machine each stay put during their respective fights.
  • Title Scream: "Twenty-exty-six!"
  • Took a Shortcut:
    • Parodied. Whereas Stinkoman takes an entire level to reach low-Earth orbit, 1-Up just walks to the moon.
    • Level 4 is an attempt to invoke this; it quickly turns into a Ridiculously Difficult Route instead.
  • Unexpected Shmup Level: Level 9, in which you control the Stinkowing instead of Stinkoman himself. The jump command typical of the rest of the game becomes a "shield" command instead.

 
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Stinkoman 20X6

If Stinkoman doesn't move in Level 7, the ice level, he'll freeze into a square from the cold and take damage when he thaws.

Example of:

Main / InstantIceJustAddCold

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