Down the road, it's where I'll always be.
Every stop I make, I make a new friend.
Can't stay for long, just turn around and I'm gone again."
Like a gust of wind, The Drifter quietly blows into a troubled town. He's low key, and usually The Quiet One that's not looking for trouble. He'll rarely raise the interest or curiosity of the townspeople or the Big Bad that's been slowly draining the town of all life and money. Usually, he just wants an odd job to make ends meet before leaving again, the implication being that he's either running from someone or Walking the Earth for the fun of it or for finding a good home for him/her/itself. Occasionally The Sheriff and his deputies, or a Quirky Miniboss Squad of the Big Bad (sometimes one and the same) will visit the Determined Homesteader employing the Drifter or him directly, to try and lay down the law and extort some money.
Then the gloves come off.
By this point, he's either got a personal stake in helping the meek townsmen chase off the Big Bad, like saving a hostage or other love interest, or will do it just because it's the right thing to do. An interesting twist on the above is that The Drifter is not just pretending he is Not Left Handed in terms of martial skill, but is also concealing his true purpose—to depose the Big Bad and his goons—hiding in plain sight as a mere Muggle to get information to bring him down.
In some variants, he'll be approached by the meek townsmen and appointed The Sheriff (the previous one having been run off or killed). He usually requires some convincing, in which the Big Bad helps out by kicking a few nearby dogs in The Drifter's presence. Once the Big Bad is defeated, expect him to lay down his badge, perhaps passing it on to one of the townspeople who showed some backbone in the fight. This is a hero who often faces the "Leave Your Quest" Test, and agonizes over it each time.
He's a strange combination of traits: A Guardian Angel come to help a town that can't help itself, rarely grim but usually has a bit of The Stoic in him, or at least values few words. Sometimes a Technical Pacifist and former Gunslinger Walking the Earth. Though he's not a Knight in Shining Armor, he's usually several clicks above an Anti-Hero or Ineffectual Loner, being motivated by more compassionate standards than the Well-Intentioned Extremist. Once he's done, he'll probably have to go.
Also known as the Stranger archetype, from Joseph Campbell's The Hero with a Thousand Faces.note
See also Western Characters. Fairly common in After the End settings, where he'll get a scavenger sidekick. Occasionally joins up or becomes the leader of a band of Hitchhiker Heroes. Closely related to the Knight Errant, who wanders the land actively seeking wrongs to right. The Flying Dutchman is often pressed into this role (though not always as a protagonist) by means of a curse.
Subtrope of Mysterious Stranger.
- Berserk: Guts was this in the beginning of the series, wandering around looking for Apostles to kill. After the Golden Age prologue, we learn that he did so thinking Casca was safe, not considering that she needed someone to be with her.
- Goku from Dragon Ball became this after he was told to Walk the Earth by Master Roshi. In the filler in-between the end of the Red Ribbon Army Saga and the next tournament, Goku is shown going to town to town, helping people along the way and then leaving as soon as his task is completed. He was also like this during the previous saga when he was looking for his grandfather's Dragon Ball.
- Kenshiro of Fist of the North Star fits this trope to a tee, especially at the beginning of the series. He wanders the post-apocalyptic landscape from town to town looking for his kidnapped lover, has his sidekick in Bat, is theoretically not looking for trouble, and yet somehow always leaves behind body counts that range from dozens to hundreds.
- Van from GUN×SWORD is this, both pre-series and during.
- Ran from Kazemakase Tsukikage Ran. ("Kazemakaze" translates into something like "Carried by the wind", a colorful way of describing a carefree wanderer.)
- The titular Kino of Kino's Journey, travelling the world on her talking motorcycle, with a strict rule to never stay in one country for longer than three days.
- Wilfried Jeremiah of Magical Girl Lyrical Nanoha Vivid, a mysterious travelling scholar that initially meets the Saint Princess Olivie when Ried happens to come across the princess's carriage while it was being attacked by bandits. Despite having been given a stable place to live in Prince Claus' castle, Ried would still randomly disappear to walk the earth for months at a time.
- Tohru from Miss Kobayashi's Dragon Maid rarely stayed in one place for too long prior to moving into Kobayashi's apartment. If she didn't, humans would often come and try to slay her.
- Dr. Tenma from Monster (Subverted as any troubles are almost always connected with the "monster" Johan).
- The protagonist, Ginko, from Mushishi (a sort of mononoke-ologist)
- The sisters and their maid in Popotan. They travel through time, befriending someone they meet in each period, before having to move to the next.
- While he's mostly a Wise Prince, Ashitaka from Princess Mononoke has shades of the Drifter, as he becomes entwined with and takes a stake in the outcome of the conflict between the various factions he encounters during his travels. As Eboshi says when asked if she saw him come around: "Came, and went."
- Raven Tengu Kabuto, from the anime of the same name. The above description is almost a plot synopsis.
- Rurouni Kenshin:
- The titular character purposefully became this after the war and settled down starting on the first episode. We see him comment that with the friends he makes, he may stop wandering. Also, "Rurouni" can be translated as wanderer. So Yeah.
- After being defeated by Kenshin, Seta Soujirou decides to follow Kenshin's example and go wandering, giving himself time and freedom to resolve the moral conflict he's now facing.
- In the Jinchuu arc, Sanosuke decides to leave the main cast temporarily and relieve some stress, which he does by becoming one of these. He then takes this time to save a town, beat the shit out of two hundred men, and terrorize the local yakuza. His stress being relieved, he then leaves town and returns to Tokyo. And nobody even knew his name.
- Except his dad. That was his hometown, though he hadn't been there in over a decade.
- Amusingly, the fallout from this adventure later causes him to need to flee Japan, so given his temperament he probably goes around being this in countries where no one can understand a word he says. Everyone understands when you punch a wall and the house shatters, though.
- Kanbe in Samurai 7 shows signs of being this, although the town actively recruits him and he puts up a lot of resistance.
- In Sekirei, Mutsu had shades of this in his backstory. After leaving the Discipline Squad, he took to Walking the Earth and only came to the capital after beginning to react to his Ashikabi. Though he complained about not wanting to cause trouble, he intervened in a violent mugging and rescued Mikogami. Any efforts to avoid taking part in the Sekirei Plan were dashed, since his master was Desperately Looking for a Purpose in Life.
- Vash The Stampede of Trigun has this as his whole thing, except he's also a wanted outlaw and an immortal superhuman.
- Since his setting is Western-inspired and he has mad gun skills, Chronic Hero Syndrome and multiple issues with settling down, he does a lot of this, especially in the anime which put off the Cerebus Syndrome a lot longer, although most of the story is consumed by the plot happening.
- He only stops the drifting thing during his 10-Minute Retirement after he inadvertently shot the moon, when he grows a Beard of Sorrow, changes his name, and doesn't kick the asses of the creeps who come to his new hometown and start killing everybody who annoys them. Which is kind of extreme restraint, given the town couldn't build enough coffins to house all their dead.
- Interestingly, that situation gets resolved by Wolfwood drifting into town looking for him the same day Vash's adopted family member is kidnapped, and then both of them kick ass and walk off into the sunset. Vash's But Now I Must Go costs him a lot more than usual this time.
- Naturally, it happens in Preacher. Jesse Custer indulges in this trope when he drifts into the town of Salvation.
- The comic books spun off of the original The Legend of Zelda give this sort of backstory to Link, who happens to wander into Hyrule from his native Calatia just as Ganon is starting to wreak havoc.
- Miyamoto Usagi. Also Inazuma and Chizu.
- Groo the Wanderer. Played with in that he's always looking for a fray.
- Douwe Dabbert always ends up helping and protecting people wherever he goes and never stays anywhere for long.
- In the Star Wars Legends comic Nomad, Darca Nyl ends up giving this impression. He's actually trying to track down the man who killed his son, but along the way people keep thinking that he's a Jedi, and needing his help. And he gives it, and it's the only good thing he's felt in a long time. In the end, once he kills the man, he decides to take up this trope/become a Knight Errant.
- The heroes in Sin City have the demeanor of the drifter (quiet loners with troubled pasts), even if they tend to stick to the city limits of Basin. Wallace might be an aversion since his story seems to indicate that he is relatively new in town. He doesn't seem to grasp how corrupt the city is and despite his deadliness, he is a relative unknown.
- In the My Little Pony: Friendship Is Magic fanfiction Jericho, the titular main character and narrator, Jericho, is a form of this. Save for the fact that he is, of course, not quiet or stoic at all. He is openly sarcastic, a smartass, occasionally a bit of a Cloud Cuckoolander, and his reasons are rather shady. He wanders around the world and, according to him, is just doing what's right. However, when he gave Cards a speech about doing what's right to help yourself deal with a great guilt, his Inner Monologue questioned how much what he said was true, to which Jericho refuses to say to the reader, but a good deal of it appeared to be a lie in hindsight. It's doubly strange when considering that Jericho seems to be a sociopath.
- The Rock Farmer's Daughters: Set in an AU where neither Pinkie Pie nor Cheese Sandwich are party ponies, the fic has Cheese as a variant of this, except with a good dose of Adorkability, and he's more shy than stoic.
- The eponymous Traveler from The Lone Traveler. It's pretty much all he does.
- The main character from Hobo with a Shotgun.
- John J. Macreedy in the classic film Bad Day at Black Rock, although he arrives in the titular town with a specific purpose in mind (which is not to clean the place up.)
- The first paragraph describes fairly accurately John Rambo in First Blood, right down to being harassed by the law. Only his subsequent actions are not to help the town at all...
- Max from the Mad Max films. Shane in black leather.
- At least three of The Magnificent Seven were drifters at the start. Chris was drifing towards the South when the villagers hire him, Vin is just wandering from place to place when he meets Chris, and Britt was traveling to no place in particular when Chris tracks him down.
- Many Clint Eastwood characters, most notably The Man with no Name.
- Note also that one of the films he directed is called High Plains Drifter.
- High Plains Drifter plays with the conventions of this trope a bit, mainly in that The Stranger (as he is credited) is hinted at being the ghost of a man murdered by the townsfolk (indirectly) years prior and thus brings on a little vengeance by turning the town's folk against each other, manipulating and scaring them into giving him absolute power and pretty much ruining the town's economy (by blowing up the hotel, tearing down the barn and not paying for any of the many goods and services he takes advantage of, such as buying everyone in town a drink from the bar at the bartender's expense. In fact, he's barely in the town for ten minutes before he kills three men, drags a woman to the barn and rapes her.
- Note also that one of the films he directed is called High Plains Drifter.
- Indiana Jones acts somewhat this way in Indiana Jones and the Temple of Doom.
- The title character of Nicholas Ray's Johnny Guitar is a former gunslinger turned travelling musician. As he states at one point:
Johnny Guitar: I've a great respect for a gun, and besides I'm a stranger here myself!
- Sanjuro, in Kurosawa's Yojimbo (the prototype for For a Fistful of Dollars) and Sanjuro.
- Also Zatoichi, hero of a long-running series of Japanese films. In each film, he wanders into a new Adventure Town, where he at first pretends to be a simple itinerant masseur and gambler. But when some local yakuza boss or corrupt official threatens him or the group of innocent commoners he's befriended, he reveals himself to be a master swordsman and all-out badass. Oh, and he's blind, too.
- The aptly named The Drifter from Bunraku.
- Sartana is a subversion; while he does go from town to town for adventure, he is definitely not the silent, brooding type.
- Comrade Sukhov from White Sun Of The Desert. A retired soldier who just wants to go home, he walks the sands of Turkestan and gets into trouble.
- In The Man From Earth, John Oldman is moving away, which he says he does every decade. He reveals that he has been doing this for 14,000 years, because people start to realize that he doesn't age.
- The hero of 3-Iron gets along by breaking into homes which are empty and temporarily unoccupied. He does not steal from the homes like any typical run-of-the mill burglar. In a bizarre, parasitic manner, he lives off the food resources and physical amenities provided by the homes, yet leaves them in a better state than when he first broke in, repairing damaged appliances and washing dirtied clothing thrown around by its owners.
- Tetsu Hondo in Tokyo Drifter.
- A rare female example in Mae Doyle from Clash by Night.
- At the start of Siren (2010), Marco has been travelling the world for two years, trying to "find himself".
- Pete and Joey, the main characters in the 1970 Canadian movie Goin' Down the Road, who move from Nova Scotia to Toronto in search of work, leaving the city (and in Joey's case, his ex-girlfriend and unborn child) when things go south.
- Jack Reacher, in the novels by Lee Childs. Each book starts with him drifting onto an area and ends with him on his way to somewhere else.
- Harvey from Kieli who has spent the last 70 to 80 years Wandering the Earth and makes a living beating people in poker because he thinks getting a job is a waste of time.
- Bill Door, aka Death, in the Discworld novel Reaper Man.
- The Rangers of the North are very much this trope. They have few if any permanent settlements, and most of the men's time is spent wandering the wilds of Eriador patrolling for servants of the Enemy and safeguarding the villages and roads, even though the people they are protecting regard them with suspicion and fear.
- Stephen King:
- In The Stand, Randall "The Walkin' Dude" Flagg was the embodiment of this trope's Evil Counterpart for a long while, until he decides to settle down and rebuild America in his own image using newfound magical powers. He takes on shades of this trope again when he goes traveling through time and the multiverse, and keeps "becoming", amongst other things, a marine, a member of the KKK, a headsman, a Viet Cong, a supporter of a radical blacks' rights group, a court magician (several times), and other roles that helps his subversive schemes. Really, the only thing that makes him into Nyarlathotep, and separates him from being an evil Time Lord is magic and a lack of a Tardis.
- Roland, the Gunslinger from The Dark Tower series, especially in The Wolves Of The Calla.
- Made famous in literature, and later in film, by Shane.
- Jon Shannow, the Jerusalem Man, in the Stones of Power series by David Gemmell, often three or four times a novel.
- Waylander in Gemmell's Drenai novels.
- Malik ibn Ibrahim, the protagonist of the ebook anthology Wandering Djinn, never actually looks for trouble during his wanderings, but will do what he knows is right if necessary.
- Frank Chambers of The Postman Always Rings Twice starts out as a drifter who gets work at a small California diner/gas station. He is far from heroic, however.
- Jimmy Hedgecock from Gunfighter's Ride helps people while he delivers the mail.
- Etienne Lantier is the catalyst for the events of Émile Zola's Germinal.
- In the Ben Snow series, Ben is a wandering cowhand looking for work who keeps stumbling into mysteries. It doesn't help that he is sometimes mistaken for Billy the Kid.
- In Devon Monk's Dead Iron, Cedar. He's been around this particular town long enough that he thinks it may be safer to move on.
- Insomuch as Star Wars: Kenobi is a Space Western, Ben Kenobi plays the role of the Drifter—first appearing in a Big Damn Heroes moment, then trying to stay quietly out of the way but unable to avoid solving the problems that appear in front of him, making friends and enemies in the process. His attempts to remain apart from the inhabitants of the Pika Oasis only increase their curiosity in him. He doesn't drift on when the story is over, though—his mission requires him to settle in as The Hermit instead.
- Barnaby Gold, the protagonist of The Undertaker series of novels. Originally planning on travelling to Europe following his father's death, he goes on the run after killing Floyd Channon in the first book. He roams the West after that, staying one step ahead of the bounty hunters who are after him.
- The Man with the Terrible Eyes: The Man eventually becomes one after quitting his job and fleeing the city. He, Dog, and the beetles travel around the country to keep from being captured again by Iotech, and in the process encounter a wide variety of strange beings tormenting people.
- The Doctor in Doctor Who does this throughout time and space.
- The Fugitive. Dr Kimble is on the run from the law, and trying to find "the one-armed man" who killed his wife
- The unnamed hero of The Littlest Hobo is essentially a drifter version of Lassie whose lack of visible problems that would realistically be associated with Walking the Earth may be justified, as well, since it's a dog. It can find a river to dunk in, and scraps lying around, and only the pure evil would hurt him.
- Sam Beckett from Quantum Leap. His drifting is to different time periods as well as different locations.
- Eiji Hino is only said to be a drifter before Kamen Rider OOO starts, since he stays in the same general area for most of the series, but he goes back to that lifestyle in the end - only now he has a group of friends to stay in touch with.
- If Eiji counts, the passing-through Kamen Rider Tsukasa Kadoya does too, though he quickly acquires companions and could probably not be called low-key.
- Before either of them, we had Yuusuke Godai, who like his partial Expy Eiji only stays in the same general area over the course of the series because of the circumstances regarding the Gurongi and his own sense of responsibility as the one bearing the power of Kuuga.
- Jared from The Pretender is on the run from an evil organization that held him prisoner from childhood, but finds time to research and uncover injustice and save people's lives wherever he goes.
- Nick does the same thing as OOO in Power Rangers Mystic Force; blow into town as the Naïve Newcomer in the beginning, leave again at season's end with a new set of True Companions to show for it.
- In Supernatural; The Winchesters and most other hunters as well. The Winchesters have less of a home base than the majority of hunters, and are unusually kind and personable...even if they are violent maniacs with no respect for the law who lie like they breathe.
- It might take a bit longer than other examples, but Immortals in Highlander: The Series have to move around every decade or so when people begin to notice that they don't age.
- The main characters of the series Route 66.
- For songs where this is a Discussed Trope, see Wanderlust Song.
- The Whitesnake song Here I Go Again fits this trope. It even has the line "Like a drifter, I was born to walk alone".
- Metallica's "Wherever I May Roam".
- Ralph McTell's "The Ferryman" is an exploration of this trope.
- Elvenking's "The Wanderer". It's rather obvious.
- Led Zeppelin's "Ramble On" from Led Zeppelin II.
- Saga's "Giant" from The Beginner's Guide To Throwing Shapes.
- Modest Mouse's "The World At Large" even goes so far as to mention that the narrator relates to songs and books written about drifters.
- Eliyahu Hanavi (Elijah the Prophet) according to Jewish myth. He wanders the earth witnessing or provoking acts of charity and kindness and blessing those who preform them.
- This is a typical trait for Prometheans. If they settle in any one place for too long, Disquiet starts to take hold in the townspeople and Wastelands bloom up under their feet. Hence, they're constantly on the move, only staying long enough in any one town to enjoy contact or refresh supplies without polluting the land or warping people's minds.
- One of the playable archetypes in Feng Shui is The Drifter. He even has the ability to show up exactly where and when he is needed. In game terms, he announces he wants to show up, and everyone picks a reason how he got there. He picks the one he likes the best.
- In Dungeons & Dragons, such characters are too often played to the point they have become cliche, earning the pejorative murderhobo. Treating them as what they are (i.e., vagrant serial killers) is a DM's delight.
- A villainous version is Typhus the Traveller of Warhammer 40,000: he goes around the galaxy to spread disease and contagion wherever he goes.
- Warhammer has Wulfrik the Wanderer, a Chaos Champion who lives only to challenge and defeat other mortals in single combat. To help him, he has the gift of tongues (and the ability to enrage anyone into fighting him) and a flying teleporting ship.
- The new Prince in Prince of Persia (2008) ends up in Elika's kingdom while caught in a sandstorm.
- Sundown, from Live A Live. Also an example of a Gunslinger, both Type A and B.
- While they be called Dream Chasers, Mercenaries, Wanderers, or yes, Drifters, these make up most of your PCs in the Wild ARMs series.
- Build up foundation, indeed.
- Adol from Ys series is this trope.
- Bartz from Final Fantasy V starts off as one of these, with his pet Chocobo, Boco. This was actually his deceased father's last request.
- Shadow from Final Fantasy VI actually has a chance to just take off and leave your party after every battle.
- Nearly every Fallout game has you playing some variant on this character type... unless you prefer evil karma, in which case you become a Doom Magnet.
- Similarly to Fallout, The Elder Scrolls IV: Oblivion allows you to wander the countryside, picking up whatever quests you want, joining any/all of the five main factions, or whatever else you can think of that has nothing to do with the main story.
- In Skyrim, the Dragonborn wanders the countryside inbetween/on-the-way-to/during battles with Dragons.
- Shiren the Wanderer fits this well. All of the Wanderers (not just Shiren) are always on the move. In fact, its a gameplay feature: if the player stays too long in a single floor they hear a gust of wind, telling them to move on or suffer a Nonstandard Game Over. Also, backtracking is rarely a good idea, because no items spawn in the level and you end up fighting more monsters. It's all there to ensure that you always keep on the move...
- Medoute in Blaze Union. She winds up settling down with the rest of the party for a while after realizing she needs to take responsibility for influencing some of their important decisions, but towards the end of the game she remembers that the whole point of her journeying was because she didn't want to have to deal with responsibility and starts chafing. In most of the endings of the game, she leaves and goes back to Walking the Earth.
- You're pretty much this way in the Rune Factory games even with your monsters and friends and neighbors. But when you want to go beat the snot out of wild monsters, who helps you out? No one.
- In Dragon Age, most of the Grey Wardens spend their time Walking the Earth, searching for any sign of darkspawn.
- Dillon and his partner Russ from Dillon's Rolling Western drift from village to village, only staying long enough to help defend them against the Grock before moving on.
- The player is essentially this in virtually any Pokémon game: a stranger who wanders into town, helps people with their problems, then leaves.
- Oblio of Dance Central is a drifter in all its splendor.
- The episode "Zuko Alone" of Avatar: The Last Airbender pegs Zuko squarely into this role, or at least when he's not busy interrupting the above mentioned plot with flashbacks about his tragic past. In a subversion, the inevitable I Am Not Left-Handed moment reveals to the rescued townsfolk that said drifter is Fire Nation and they promptly shun him, leaving him to thanklessly drift on.
- In the sequel to The Last Airbender, The Legend of Korra, the eponymous character has her own episode called Korra Alone where she drifts for about two years around the world, trying to psychologically recover from a near-death experience.
- In Gravity Falls, Soos hilariously gets this role when the apocalypse hits, entering the realm of legend despite the fact that the apocalypse has only been going on for three days.
"I've been wandering the plains like a desperado, helping strangers. I guess there's some folk songs about me now?"
- Wirt and Greg play this role in Over the Garden Wall, drifting through various settings and—sometimes inadvertently—solving everyone's problems.