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Western Animation / Animal Mechanicals

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Mechana can we do it? We animal mechanical can!note 

A Canadian All-CGI Cartoon for preschoolers produced by Halifax Film Corporation (now part of WildBrain) for CBC Kids, Animal Mechanicals presents us to a place like no other, a "snap-together-take-apart" world where everything transforms.

In this world, the Animal Mechanicals - Rex, Unicorn, Komodo, Mouse, and Sasquatch - are faced each day with a new mission from Island Owl, and are sent to help the inhabitants of their world. Each adventure has a variety of small challenges to overcome on the road to "Mission Accomplished". The challenges vary requiring the Animal Mechanicals to use their wide array of unique transforming "Mechana" abilities to finish the job.

The show ran from September 3, 2007 to November 29, 2011 with 3 seasons and 74 episodes. Incidentally, its run almost perfectly coincided with that of Bo on the Go!, another Halifax Film Corporation All-CGI Cartoon airing on CBC Kids at the time.


In 2019, the series was revived through the release of new nonverbal web-shorts produced by WildBrain Spark Studios, a subsidiary of WildBrain that produces original content for the WildBrain Spark network.

No, this has nothing to do with Mechanical Animals. Thankfully.

"Here we are! Mechana Trope Island!"

  • Animal Superheroes: The titular characters are mechanical beasts - a T-Rex, a unicorn, a komodo dragon, a sasquatch, and a mouse.
  • And the Adventure Continues: Every episode ends with a new challenge in the island of the episode arising for the team and it preparing to face that challenge via the "We Animal Mechanical Can!" phrase. In some episodes it's not a new challenge but rather a reward (like eating as a team something shown previously on the island) or to repeat the main process done by the team in the episode.
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  • Attention Deficit... Ooh, Shiny!: A lot of time, the mission goes off track because easily-distracted Sasquatch has trouble paying attention to what he's doing; usually, Komodo winds up getting inconvenienced by this.
  • Badass Baritone: Sasquatch, being the resident Big Guy, has this.
  • Big Eater: When Sasquatch's belief that he can muscle his way through things despite whatever buzzing noise to the contrary Komodo might make doesn't slow down the team, Rex's appetite does.
  • Bookends: Every episode begins with Island Owl kickstarting the episode's mission with "Mechana can you do it?" and ends with Rex repeating the phrase (only with "we" instead of "you") as a new challenge related to the island of the episode arrives for the team.
  • Butt-Monkey: Komodo gets kicked around a lot, usually through Sasquatch's unawareness.
  • Captain Obvious: As the preschool show it is.
    • In the beginning of every episode, Island Owl always mentions there's a "very big mission today".
    • Whenever the team arrives at an island, Rex says "Here we are! [name of the island]!".
    • Whenever Unicorn uses her magic horn, another team member explains what she's doing ("She's using her magic horn to...!").
  • Calling Your Attacks: Calling your skills in this instance.
  • Catchphrase:
    • "Mechana can we do it?" "We Animal Mechanical can!"
    • Komodo has "If I am correct, and I always am..." and "One mechana (tool) to the rescue!"
    • Sasquatch has "It's pounding time!
    • Unicorn has a special phrase for each of the remaining team members whenever they use their respective special ability: when it's Rex, she says "Strong like a titanium Tyrannosaurus!"; when Sasquatch, "Stretchy like a big rubber monkey!" (changed to "fantastic elastic" in later episodes); when Mouse, "Fast like a rocket!" (said after a character, usually Komodo, remarks how fast Mouse is) and when Komodo, "Handy dandy tool time!".
  • Color-Coded Characters: Rex is green, Komodo is red, Unicorn is pink, Mouse is yellow, and Sasquatch is blue.
  • Cool Big Bro: Komodo and Rex function as this for Mouse. Unicorn is a Cool Big Sis. Sasquatch, on the other hand, fits more under Papa Wolf to Mouse, given that he's the oldest team member.
  • Do-Anything Robot: Komodo's special power is sprouting gadgets for the appropriate situation from his tail.
  • A Dog Named "Dog": All the characters are named after what they are.
  • Everything's Better with Dinosaurs: Rex, naturally.
  • Flight: Unicorn's main special power.
  • Floating Continent: Every island the team visits is this. They even live on one.
  • Four Legs Good, Two Legs Better: Out of all the Animal Mechanicals, Unicorn is the only one who is not bipedal.
  • Glad I Thought of It: In a rare downplayed version, Sasquatch does this to Komodo frequently, albeit unintentionally. Usually, after being smacked around by the problem of the day, Sasquatch will usually quote a plan that Komodo tried to inform him about moments before the accident.
  • Hiccup Hijinks: In the episode "Mechana Copycat Island", the team must help the titular copycat cure his hiccups. They succeed on doing it, but Sasquatch gets them in the end.
  • How Did That Get in There?: Every time Komodo is used, the third tool he brings out is something silly, often leading to him saying something along the lines of this.
  • Idiosyncratic Episode Naming: Almost every episode follows the pattern "Mechana (noun) Island" or simply "(Noun) Island". The only exceptions are "Turbo Bean Trouble", "Cow Castle Hassle"' "Pop Apart Penguins", "Jigsaw-Shark Puzzle", "The Elephant Train", and "Snail Pace Race".
  • Idiosyncratic Wipes: There's a special wipe for when going in and out of a Transformation Sequence.
  • Mad Libs Catchphrase: When the team arrives at an island, Rex says "Here we are! [name of the island]!". There are also two more catchphrases of this type courtesy of Komodo:
    • "One mighty mechana-[tool] to the rescue!"
    • "I have {a} very sensitive [body part(s)]."
  • Mechanical Animals: The show features 5 mechanical Animal Superheroes who take on missions to help fellow inhabitants of their world. They are each named after the creature they resemble, with Rex, Komodo and Mouse taking after real animals while Sasquatch and Unicorn resemble more mythical creatures.
  • New Powers as the Plot Demands: Komodo's gizmo ability and Unicorn's magic horn work this way, showing off the convenient gadget and magical ability (respectively) required for the occasion. Mouse's Speaks Fluent Animal ability also is this when suddenly introduced.
  • Nerd Glasses: Komodo's always wearing these.
  • Nice Mice: Mouse is a main character and a hero.
  • Oblivious to His Own Description: Certain situations will elicit a conversation like this:
    Team: If only we had someone who could stretch that far... (everyone turns to Sasquatch, resident Rubber Man)
    Sasquatch: Yeah... but who could that possibly be? (Beat) I know! The Mighty Sasquatch can stretch that far!
  • The Owl-Knowing One: Island Owl always gives the team their daily mission.
  • Panda-ing to the Audience: In "Pop-Out Panda Island", the Mechanicals help the Pop-Out Pandas climb Slip-Slide Mountain to get to the bamboo.
  • Papa Wolf: If Mouse gets scared on a mission, Sasquatch is usually the first one to comfort her.
  • Pink Girl, Blue Boy: Unicorn and Sasquatch, respectively.
  • Pink Means Feminine: Unicorn, the team's Girly Girl, is pink.
  • Red Is Heroic: Komodo is red.
  • Rubber Man: Sasquatch's special power is the ability to stretch his arms and legs to super long lengths. He does have a stretch limit though, and the longer his limbs reach, the less strength they have.
  • Running Gag:
    • Komodo warns Sasquatch of something, he does it anyway, causes Komodo to have Circling Tools around his head and rolling eyes by doing that and repeats what he said. He shakes away the tools in the process.
    • "Pounding Time"; otherwise known as Sasquatch trying to fix something by pounding it.
  • Seldom-Seen Species: As his name suggests, Komodo is a komodo dragon, a type of monitor lizard native to several Indonesian islands.
  • Speaks Fluent Animal: Mouse can understand what the gibberish-speaking inhabbitants of the islands say. As this ability isn't introduced properly, it starts as her being Suddenly Fluent in Gibberish.
  • Shout-Out:
    • Unicorn's magic horn is obviously inspired from My Little Pony.
    • In "Mechana Pegosaurus Island", the team must build a structure for three Mechana pigs in order to protect them from the title Mechana Pegosaurus' falling pegs. Their first building attempts even have them using straw and sticks for the structures, which are squashed easily by the pegs. Their succeding attempt has them using those pegs for building instead of using bricks.
  • Sick Episode: In "Puffer Cloud Island", the mission is to help a puffer cloud who is sick.
  • Silence Is Golden: Employed full-time in the revival. There is only non-verbal grunts, groans, and cries from the characters, rather than dialogue.
  • Stock Footage: A lot! The beginning sequence (the team waking up and heading for Island Owl in order to get their mission and Island Owl coming out of his egg), the sliding-down to the main island one and (of course) the transformation ones.
  • Super Senses: Mouse's radar dish ears gives her super hearing.
  • Super Speed: Mouse's main special power.
  • Super Strength: Rex's special power.
  • Telescoping Robot: Sasquatch with his stretching limbs.
  • Tomboy and Girly Girl: Mouse is the tomboy, being rougher and tumble in attitude and ability. Unicorn is more refined in her behaviour, and using her special powers requires finesse. So they're also Force and Finesse, with Mouse being the Force and Unicorn being the Finesse.
  • Theme Tune Roll Call: The main characters list themselves along with their respective special abilities in the intro.
  • Two Girls to a Team: Mouse and Unicorn are the only girls on the team.
  • Transformation Sequence: This showcases how the Animal Mechanicals upgrade their bodies for wielding their special powers.
  • Transforming Mecha: Transforming animal-like mecha, to be precise.
  • Weather Manipulation: Unicorn can do this via her magic horn.
  • Winged Unicorn: Unicorn's Mechana ability allows her to turn into one.
  • The Wrong Way on the Escalator: In one episode, all five Mechanicals attempt to go up an escalator, but it's running the opposite way and they all fall off. Once they repair the up/down buttons, they go up the escalator with no issue.



Sure, it's niche, but it's a pretty cool superpower.

How well does it match the trope?

4 (6 votes)

Example of:

Main / RubberMan

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