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Video Game / Alundra

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Otherwise known as Adventures of Alundra. Released for the Playstation by part of the original Landstalker development team (who after this game would later work on Final Fantasy III and Avalon Code). It's an Action-Adventure game that plays similarly to the famous The Legend of Zelda, featuring a Silent Protagonist, lots and lots of puzzles, and a Journey to the Center of the Mind.

The story is about an elf eponymously named Alundra, whose people, called 'Dreamwalkers', have the special power to enter people's dreams. He loves adventuring and that's where we first find him, taking a journey with a ship. When he sleeps on his bed on the ship, he sees a vision of a wise man named Lars who pleads with him to stop the evil demon, Melzas. His destination is a village called Inoa, which Alundra comes across by getting his ship wrecked and being stranded there.

At first, Alundra is welcomed, and he helps many people by using his power to enter people's dreams and saving those trapped in nightmares that actually could kill them. However, soon after, the village suddenly turns on him, leaving Alundra with just a handful of supporters. Things get a bit more complicated when another Dreamwalker, this time an elf girl named Meia, enters Inoa. At first acting like The Rival, Meia is quickly befriended by Alundra as they share the same goal: to destroy Melzas.


Published in the US by Working Designs. There's also a sequel entitled Alundra 2 that has nothing to do with the first game.

This video game provides examples of:

  • Action Girl: Meia, although you do not control her directly and have to do all the fighting yourself. However, Meia has been curing people from nightmares, solving puzzles on her own and even helped out Alundra during Elene's nightmare.
  • Always Someone Better: Most of the villagers perceive Meia to be Alundra's superior, and she certainly thinks so herself. Meia later concedes that it's actually the other way around.
  • And the Adventure Continues: The ending. After saying good byes with the village of Inoa, Alundra went on more adventures with Meia, but eventually parted ways... and goes to yet another adventure on his own while Meia goes on her own. The kiss might be to signify that no matter what different adventures they partake, they will still be connected and friends.
  • Asteroids Monster: Your first boss battle, the Gelatinoid. A huge blob that, after taking enough damage, splits into four smaller blobs, which (in turn) split into four ordinary blobs themselves.
  • Attract Mode: There's a long opening movie consisting of gameplay footage showing puzzles and boss battles. The US version also includes an all-new opening movie mixing and matching gameplay footage with animation from the ending sequence, with a more exciting soundtrack.
  • Auto-Revive: Wonder Essence can be used as an ordinary healing item to recover both your HP and MP, but it will also kick in automatically when you get knocked out. Note that you can only hold one at a time.
  • Belief Makes You Stupid: Ronan and Giles, big time. But especially the former! They are fanatical worshipers of Melzas (who unbeknownst to them, is actually an evil demon), willfully aiding him spread tragedy upon the poor villagers of Inoa, one after another. All this while publicly accusing the hero of guilt for the very crimes that they commit. Ronan takes it a step further by going on to personally murder innocents, including a child, all in the name of his "god". Why does he do all this? Because he genuinely believes these actions meant for "the greater good". At least Giles finally starts realizing his mistakes later on, but by then it's too little, too late.
  • Big Brother Instinct: Giles would do anything to protect his little sister Kisha, even resist Melzas' power to keep her safe, despite him dying in the process.
  • Bittersweet Ending: Alundra saves the day and kills Melzas, but in the end, half the people in the village are still dead, including your mentor/caretaker, and Alundra doesn't even get the girl, being left to travel alone instead.
  • Black Comedy: Despite this being a game dealing with the suffering and death of often innocent people, Working Designs couldn't resist injecting it with their signature brand of humor.
  • Blessed with Suck:
    • Sybill. A sweet young girl like her shouldn't have to suffer visions like the ones she's having.
    • Nadia makes things explode when she sleeps, and can help move obstacles in different points of the game.
  • Block Puzzle: Like Landstalker before it, these usually consist of the find-something-to-weigh-down-that-pressure-plate instead of the push-blocks-around variety. But there are a few of those too...
  • Break the Cutie: When you first met Meia, she looks like The Rival. Then you barged into to her dream and found out that young Meia was The Cutie with cute giggling and all... until you dig into her past and witnessed how her Dark and Troubled Past broke her into being more aloof. The game even prepared one voice clip of the cute young Meia sobbing as she eluded fanatics trying to burn her after her mother.
  • Broken Bird: The things you witnessed on Meia's dream explained just how she became like that: Dad died and people thought he got punished by God (Melzas), but Meia thought it was just an accident. Mom got too obsessed with the nature of God because of it, and got burnt on a stake for it and the same fanatics doing it are about to do that on Meia because she's just skeptical about the God's presence. Yeah...
  • Broken Bridge: Admittedly, no actual broken bridges, but there's one with a big rock on it and one blocked off (on the far end of it, too!) by an old withered tree stump; both spontaneously disappear later in the game.
  • But Thou Must!: Don't want to kneel and pray to Ronan's god at the beginning of the game? Too bad, you must; and it becomes a plot point later on after discovering that Ronan's "god" is none other than Melzas! This also leads to Idiot Plot, because the game forcing you to pray means you doomed most of the village.
  • Captain Ersatz: With elven ears, Heroic Mime traits, puzzle-solving and mastery over multiple weapons and magic and tools... let's say that Alundra might as well be Sony's answer to Link.
  • Catchphrase: Oy! Jess has a few of these, you know what I am saying? He even writes it in a letter left for Alundra in the event of his death.
  • The Chessmaster: What makes Melzas such a formidable foe. Knowing that Alundra has been saving the villagers of Inoa from their nightmares, he eventually stages a trap to try and lure Alundra into somebody's nightmare so that the Murgg can break in to the victim's house and kill him while he's helpless in the real world. After discovering Sybil's prediction that leads to the creation of the Holy Sword, as well as figuring out that the dead villagers are inspiring Jess to create weapons for Alundra, he not only has Ronan do whatever he can to keep Lutas (whose death leads to the Holy Sword's creation) alive, but eventually kill Sybill and Jess so that the sword can't be forged in the first place. Finally, near the end of the game, he stages another trap by kidnapping Burgus and putting him to sleep, forcing Alundra to enter the dreams of his twin brother Nestus to locate and teleport to him. Since twins are linked by dreams, Melzas takes advantage of it and launches a surprise attack on Inoa while Alundra is away, sending a hoard of Murgg through the same link, causing them to pop out of Nestus and raze Inoa to the ground.
  • City of Adventure: The main city of the entire game is Inoa Village, where most of the important events happen.
  • Clap Your Hands If You Believe: This went horribly wrong. Repeatedly, in fact, but primarily in the creation of Melzas in the back-story.
  • Combined Energy Attack:
    • A literal and figurative one is the Holy Sword, which is created by the spiritual energy of everyone's dreams.
    • When you defeat Dread the Dragon and are about to fight Melzas, everyone of the remaining villagers give you some of their power and completely refiil your health and your magic so you can fight Melzas at full power.
  • Convection Schmonvection: The Charm Boots allow you to walk on lava. Possibly justified, as the boots could be magical.
  • Creepy Child: Subverted with Sybill and Elene. Sybill's visions scare people, and Elene went insane after her mother died and her father became the town drunk afterwards.
  • Curb-Stomp Battle: If you fight Wilda while wearing Nava's charm which blocks certain elements, his fire attacks are useless, which makes that fight a walk in the park.
  • Curse: The whole village suffers from nightmares, and everyone fears that they will be the next victim. Also, some villagers suffer from more powerful nightmares and curses than others:
    • Nadia is making stuff blow up as soon as she falls asleep. When you arrive in the village, she's been awake for 6 days straight, and is becoming more and more tired and irritated. If you go visit her in her house as soon as you arrive in Inoa village, you'll see her briefly fall asleep while standing, which cause the nearby table to explode. When the mine crumbles, she's on the defensive, stating that she didn't fall asleep (as it turns out to be, it indeed wasn't her fault). Later, when she falls asleep again, she blows up Olen's house (good thing he's dead when this happens... You'd better have got the Gilded Falcon inside before that).
    • Sybill's curse involves her dreaming while being awake, and she dreams of things to come, most of them being bad news. People are kind of scared of her because of this.
    • Kline's curse is so powerful that even if you save him from his nightmare, he will turn into a werewolf, prompting you to kill him before he harms anyone.
    • Elene's curse made her insane, experiencing split personalities.
  • Dark and Troubled Past: Meia, who witnessed her mother being burnt at the stake by her people due to Melzas' manipulation and then nearly burnt by the fanatics as well due to being connected with her mother. And even beforehand, she witnessed just how Melzas manipulated her mother and people into worshipping him
  • Dark Fantasy: It has its roots in here. Religion of Evil, innocents dying left and right, and overall it is a crappy place to live in. Interestingly, the music is upbeat. But other than that, the game is really depressing.
  • Depth Perplexion: Also like Landstalker before it. The addition of shadows to judge elevation by helps slightly, but the non-isometric top-down perspective does not ... is that platform to your right actually straight right of you, or is it actually a few tiles higher and south? It's also mitigated a little once you get the Bow, as you can fire arrows and watch where their shadows fall on the ground.
  • Difficulty by Region: As noted by the localization team, in the US version, some bosses have less HP but greater attack power, to balance out boss battles where the team felt they didn't pose much actual threat but just "took forever to kill".
  • The Dragon: A literal and figurative one is the (unnamed in-game) Dread, a flying dragon Melzas summons for you to battle before he decides to fight you himself.
  • Dream Walker: Alundra and Meia are Dreamwalkers who have the abilities to step into people's dreams and nightmares, and even change them.
  • Dreaming of Things to Come: Sybill's dreams are actually premonitions, allowing her to have a glimpse of the possible futures. Many people in the village are scared of her because of that. Apparently, according to one of her dreams, if Lutas had died, Jess would have used his spirit's energy to create the Holy Sword, which is one of the most powerful weapons in the game and the weapon you use to defeat Melzas. This is why Ronan, who was Melzas' loyal stooge, saved Lutas' life at that point in the game to ensure that his spirit could not be used to make the Holy Sword at that time. Good thing you can get it later anyways.
  • Dual Boss: When fighting Elene's split personality, you'll face off against one Hidden Eye, then two later, and two more even later. Then there is the "Twin Terror" boss of the twins' shared nightmare.
  • Dug Too Deep: Workers in the Coal Mine knew they were digging pretty close to the Murgg's sacred tree, but they didn't realize how close....
  • Dwindling Party: The residents of Inoa become fewer and fewer as the game goes on until only half of them are left by the end of the game.
  • Flunky Boss: The Soul Leech can summon blobs as an attack; whereas Reptilicus Maximus relies almost exclusively on lizardmen-spawning statues to fight you.
  • The Fundamentalist: Ronan, and to a lesser extent, Giles. The idea that their so-called "god" might actually be (and is, in fact) a being of pure evil does not even cross their minds until it's all too late. Actually averted with Ronan. He never stops believing Melzas' lies up to his last, dying breath.
  • Game Changer: The researcher Septimus explains how he sought out the village of Inoa to research what's afflicting the inhabitants with cursed nightmares, only to discover he can't actually do anything to stop it (and getting a bit depressed over it), and how everything changed when Alundra, who can enter and change people's dreams, washed up ashore of the village near the beginning of the game.
  • Gods Need Prayer Badly: The world of Alundra is not a monotheistic world, there are multiple Gods, they thrive in prayers, Nirude being one of them. It's also why Melzas does his evil things and manipulates things to his favor, so he gets more prayer for himself. If anything, Melzas doesn't want people to worship ANOTHER God.
  • Gotta Catch Them All: Exactly what are Gilded Falcons worth? Life Vessels, rare accessories, and unless you can get at least 45 (many of which are easily Permanently Missable), you'll never find out what the ultimate prize (for all 50) even is, let along get your hands on it.
  • Guide Dang It!:
    • Getting all of the Gilded Falcons; some can be Permanently Missable due to secret timer mechanisms or being locked away in one-time-only dungeons. Also, the Fiend and Infinity Plus One Swords aren't exactly something you'll just happen across by yourself.
    • Some of the puzzles (especially the late-game ones) can get really, really complicated and obtuse. The increasing reliance on platforming (combined with the aforementioned Depth Perplexion) definitely doesn't help matters.
  • Happily Adopted: Jess thinks of Alundra as his own son almost from first sight, given how he lost his wife and (actual) son several years ago, and Alundra is about the same age.
  • Hate Sink:
    • If there's one person you want to punch in the game the most, it'll definitely be Ronan, since not only he showcased the worst aspects of The Fundamentalist, he's also the one who kept accusing Alundra to be evil and turned several villagers against him while his allegiance to Melzas is shown to be really obvious. Every tragic deaths, including Sybill, Jess and later Giles, are all traced from him (and he even had the gall to pin the blame on Alundra for the death of Jess, who has been nothing but supportive to Alundra and even Alundra trusted him), and he continued to be such a blind zealot to his death that unlike Alundra and the good guys who felt pity that in the end he amounted as nothing but a tool for Melzas, the players would probably feel a good Catharsis Factor of sending him to hell.
    • Subverted with Giles. Of all the villagers, he is definitely the most vocal of hating Alundra and denouncing him as a demon, even going as far as calling him out to be Sybill's murderer even after Alundra saved him from a nightmare. However, it was later revealed that his hateful comment to Alundra was due to his own desire to protect his little sister and he was heavily manipulated by Ronan, whom he looked upon like a father and eventually he died resisting Melzas' evil influence. After that, Giles truly stops being the trope.
  • Heart Container: Red Life Vessels scattered throughout the game (typically one per dungeon/boss) for your HP, and Magic Crystals for your MP. They're certainly not as plentiful as Landstalker's Life Stocks were, but they also give you a free HP refill.
  • Heroic Sacrifice:
    • Nadia, who's suffering from a nightmare tells Alundra to first save her love interest Bonaire from his nightmare that he's suffering from at the same time. Unfortunately after Bonaire is saved, Nadia dies shortly afterwards, before you could save her. This doubles as a Tear Jerker later on when Bonaire dies in the fire caused by the Murgg invasion, along with Nadia's mother Myra.
    • Giles, when he overcomes Melzas' evil after discovering the truth, chooses to fight back so that his little sister Kisha wouldn't be killed, and dies in the process.
    • Later on, Meade and Wendell fight the Murgg to protect Rumi, Nestus, and Bergus. They succeed, but die in the process.
  • Hero of Another Story: Meia has the same power like Alundra and has saved a set of people through dreams outside Inoa before arriving there and before her story converges with Alundra's, she has saved a few Inoa villagers on her own. Notably, she wasn't even called upon by Lars to stop Melzas, she just did that on her own after her Dark and Troubled Past caught up to her. May be why she eventually decided to part ways with Alundra in the end, her story is not his, while it may converge again in the future, she has to walk on her own.
  • Hero with Bad Publicity: Alundra at first, due to most of the villagers' belief that he's responsible for Melzas tormenting the city and using nightmares to kill townspeople.
  • Hidden Depths: Cephas the gravekeeper. At first, he looks just like your typical creepy hunchback. Talking to him throughout the game slowly reveals a far more insightful being than what he appears to be. He's actually one of the Zolist; a race of humans born with amazing lifespans. And there's more to him than that...
  • The Horde: The Murgg just seem to keep on coming. Just when you think you've finally conquered them for good, their remaining numbers attack and burn down Inoa village.
  • Infinity +1 Sword: Two of them, in fact...
    • The Legendary Sword. It has no Charge Attack, but it doesn't need it since its normal attack is even stronger than the Charge Attack of the next strongest weapon. Annoyingly, tied to Mercy Mode, requiring you to die and Quick Restart a lot to get it (otherwise, its keeper will declare that you "seem a good swordsman" and probably don't actually need it).
    • The Spirit Wand. Grants infinite MP in exchange for having no physical attack. It requires collecting all the Gilded Falcons in the game, several of which are prime examples of Guide Dang It! and Permanently Missable Content. One of it also requires getting five straight wins four times on a Roulette Table, which is a Luck-Based Mission and is as frustrating as it sounds.
  • The Insomniac: Nadia. If she falls asleep, things tends to blow up around her. Also, some villagers will admit that they are afraid to sleep and are keeping themselves awake in order to avoid nightmares, such as Fein.
  • Irony: Almost every person whose life you save from a nightmare ends up dying in one way or another by the end of the game.
  • Kick the Son of a Bitch: The game tries to give Ronan some measure of sympathy by pointing out that, in the end, he was just Melzas' unwitting pawn. Doesn't erase the fact that he committed many atrocious crimes, including the murder of a child, under his own free will (unlike Giles, who at least had the excuse of being no longer himself). Combine this with the man's overall unpleasant nature, and you've got players who were more than happy to send his miserable, decrepit hide straight to hell; a place where he now rightfully belonged.
  • Kill 'Em All: Alundra is an epitome of this trope, with a body count by the end that George RR Martin would be proud of. Its story revolves around villagers being killed through their dreams, and the titular dreamwalker Alundra trying to save them. However, he fails to save most of them, and by the end of the game, most of the cast has been killed off.
  • Likes Older Women: The mayor's young son Talis, who openly admits his crush on Meia.
  • Luck-Based Mission: The roulette minigame, which you have to win five consecutive rounds of to get 100% completion - Four times. Even if you understand the algorithm behind the minigame, the odds of guessing the correct answer once is 40% on average.
  • Macguffin Delivery Service: The only way to confront Melzas is to remove the seals locking away his palace - which is exactly what the Murgg have been trying to do, for the opposite reason.
  • The Maze:
    • Once again, the Murgg woods.
    • Nava's Keep. There are thirteen rooms connected in strange ways by a myriad of passages.
  • Mega Manning: Inverted in saddening way. Every time someone in the village dies, you get a new weapon, item, or upgrade.
  • Mercy Invincibility: You get it, regular enemies don't. Oh, and bosses get it too, generally meaning that when you damage them, you should immediately get out of the way in case they try to counter-attack.
  • Mercy Mode: The Legendary Sword. The only way to get it is to approach King Snow's statue after dying over 15 times, at which point he takes pity on you and gives you the sword. Congratulations! You have the most powerful weapon in the game, but only because you really suck at it.
  • Moon Logic Puzzle: Clues to the colored-sages puzzle inside the Tomb of Lars might be Lost in Translation — it's still possible to reason out which sages are greater than their peers, but does "with utmost respect" mean speaking to them in this order or that? At least you can tell when you finally get it right: their spirits don't disappear after talking to all five and you hear a small chime.
  • More Than Mind Control: The other trait which makes Melzas so formidable. He's just that good at finding the right type of fool to manipulate: ones who'd sooner immolate themselves than question a single word he says. All without having the need for direct brainwashing (bar Kline and Giles). He uses said fools to act as proxies; spreading his dark influence all over the world, and the main reason why he generally favors churches, where zealot priests like Ronan prove effective at influencing the common folk into his side. Case example: the fate of Meia's mother. She was branded for blasphemy, then burned at the stake for trying to expose the truth.
  • My Greatest Failure:
    • Alundra being unable to prevent the deaths of many of the villagers was bad enough, but the Murgg's destruction of the village took this Up to Eleven.
    • Bonaire thinks this way about being unable to prevent Nadia's death.
  • Nintendo Hard:
    • The puzzles! Especially the block puzzles in the ice manor and Kline's Dream, which were difficult enough that Working Designs had to post a solution on their webpage for a short time.
    • The platforming can get pretty frustrating as well, in no small part to the game's top-down isometric perspective making it hard to tell where anything is some of the time.
  • No Hero Discount: Eventually averted ... once the entire village puts their trust in you to save them, you can take healing items from the shop for free.
  • Non-Action Guy: Septimus is your ally, and his role is giving you advices, doing researches or encouraging you. He can't fight or enter dreams, but he's your best, most trustworthy dude.
  • Non-Mammal Mammaries: Wilda has a pretty obvious set of breasts,; why a dragoness needs breasts is up to the player's imagination.
  • No-Sell: Nava's Charm grants you complete immunity to fire attacks (though you'll still flinch and get Mercy Invincibility when hit).
  • Orbiting Particle Shield: Ronan surrounds himself with them during your battle against him; you can knock them out in a few hits. The Water Scroll / Water Book also momentarily surround Alundra in whirling ice shards.
  • Papa Wolf: Jess definitely qualifies for this, considering that he confronted Ronan to protect his surrogate son Alundra, and dies in the process.
  • Portal Network: Scattered around the village of Inoa are eight Stonehenge-like rock formations. They all link up to each other.
  • Powered by a Forsaken Child: It's no coincidence that you gain new items whenever someone dies: Jess is able to craft new weapons thanks to the spirits of deceased villagers who want to help Alundra.
  • Power Incontinence: Every time Nadia falls asleep, something explodes. She has no control over this, and actively tries to keep herself awake.
  • The Power of Love: This is what frees Giles' mind from Melzas long enough to prevent himself from killing his little sister Kisha. Too bad the stress of fighting it off kills him, anyways.
  • Promotion to Parent: Giles' and Kisha's parents died when they were very young, so Giles has been looking out for Kisha ever since.
  • Royals Who Actually Do Something: The Murgg King, Zazan who fights Alundra at the top of the Murgg tree hideout.
  • Sanity Slippage: The werewolf's curse has this effect on both Kline and Giles, corrupting their minds 'til they end up as deranged shadows of their former selves. The former goes from "humble forest hunter" to "people-targeting madman". The latter's fanaticism consumes him to the point of becoming a murderous zealot.
  • Save Point: The Diary, like the one in Jess's house. (Unlike Landstalker, you don't need to take them to a priest this time.) Dungeons frequently include a purple-glowing warp tile that takes you to an isolated room with a diary and HP/MP recovery points, and the island's Portal Network contains one as well.
  • The Scapegoat: Many villagers will end up blaming Alundra for their misfortune, beginning with Myra, Nadia's mother. Giles certainly is the most aggressive toward Alundra, even calling him a demon (at least until Alundra saves his life; he tones it down after that).
  • Shielded Core Boss: To damage the Corpse Worm, you must attack its armored body first before you can strike at its head; the boss regenerates its armor regularly throughout the battle. And in order to strike the weak point of the Hidden Eye boss(es), you must attack the boss repeatedly to lower their core to within striking range.
  • Shoot the Shaggy Dog: The main conflict against Melzas doesn't follow this, but every single character except Bergus and Nestus that Alundra saves from their dreams are killed by the end of the game anyway, most of them when the Murgg torch Inoa.
  • Shoplift and Die: Invoked. You can't actually steal from shops, but the shop owner will make herself very clear that if you try to steal something, she'll have to break your knees.
  • Sibling Yin-Yang: As Meia describes it, Nestus and Bergus are "complete opposites" psychologically: Nestus is calm while his twin brother Bergus is energetic.
  • Surprise Creepy: Didn't think a 2D game could be creepy? Think again. And it only gets more and more twisted as you go on.
  • Tactical Suicide Boss: While numerous bosses can be flinched out of their attack animations by striking them (making those battles pretty easy if you can keep it up), ancient fire dragon Wilda is the winner as she's completely out of range by default, but lowers her head within striking distance when executing a particular attack.
  • Taking the Bullet: In a meta-example, when facing the Soul Leech, you're warned to not let the owner of the mind get swallowed by it (especially when it's Giles, where it will trigger an instant Game Over). So if you can't keep them away from the boss's mouth, you can at least throw yourself in in their place.
  • Temporary Platform: While navigating certain puzzles, platforms may fall or crumble seconds after stepping on them. It's not always possible to spot these in advance.
  • To Serve Man: After Inoa Village is burned down, during the meeting at Mayor Beaumount's house, someone says that Sybill's mother Sierra was eaten by the Murgg during the attack.
  • Town with a Dark Secret: It turns out that the citizens of Inoa village have been inadvertently praying to Melzas all this time, unknowingly making him stronger in the process.
  • Ungrateful Bastard:
    • So, you just saved Giles from a nightmare. Is he gonna show some gratitude to you? Not exactly. He suddenly blames you for the death of Sybill, instead! Made all the more twisted when irony reveals that it is he, along with Ronan, who's actually guilty of the heinous act.
    • Zorgia, considering he betrays and kills Nirude who raised him until he joined Melzas.
  • Unwitting Pawn: Ronan to Melzas. His faith was completely genuine; he was just too stupid to realize who he was praying to.
  • The Very Definitely Final Dungeon: The Shrine of the Lake. Packed full of the hardest monsters and the toughest of puzzles, the entire place is incredibly confusing. The Shrine was previously underwater, and it was constantly referred to in the game — it was submerged due to Melzas' wicked ambitions. It also has a hauntingly beautiful tune to go with the place.
  • Victory Dance: Alundra strikes a pose (to a musical fanfare) after defeating each boss.
  • Wham Episode: Every sequence has its own title when you save the game. Beware of any titles that have character names in them, as it's a guarantee something bad has either happened to, or is about to happen to that character. Be especially wary if you see a title called "Baptism by Fire"....
  • Wham Line:
    • Just the sound of Jess smithing a new weapon can be this if you hadn't heard about someone dying beforehand like with Sybil.
    • Similarly, any time you wake up and don't hear the opening bars of the town's theme tune after the cockerel crow.
  • When Trees Attack: Melzas resembles a giant humanoid tree. His feet look an awful lot like roots, and his teleportation animation looks like he's sprouting from the ground and taking his humanoid form.
  • Would Hurt a Child: With people dropping like flies, you would think that at least the children are safe. Sadly, it is not the case. Sybill will die, but not because of a nightmare: she will be assassinated by Ronan in person. Elene also meets her tragic end in a similar manner: she dies when the Murgg raze Inoa to the ground.
  • You Don't Look Like You: Other than Alundra and Meia, none of the residents of Inoa are even recognizable in the ending cutscene.


Example of: