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  • Awesome Music: The soundtrack defines this perfectly. Particularly the music from the final dungeon the Lake Shrine. and the song that plays during the credits.
  • Breather Level:
    • Meia's dream doesn't have any enemies in it whatsoever. Justified, since for once you are visiting a normal dream, and not a nightmare.
    • Nestus' and Bergus' dreams, though they're toward the end of the game, seem to have easier puzzles than a lot of the dungeons you've encountered earlier.
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  • Complete Monster: After arriving on Earth, Melzas learned of Gods empowered by prayer and decided he wanted this power for himself. He inserted his image into human culture, and created a few followers. When the worship began, and his powers manifested, he used them to peer into the minds of the humans, making the human king his puppet. After being exposed and imprisoned, Melzas manipulated multiple atrocities to increase his powers, using priests to keep his human subjects subdued and loyal. Melzas was also responsible for dark nightmares that could actually kill people, and when he perceives a human as a threat, he has forces sent to destroy the human's entire village. Melzas might be a God of Evil but solely because he chose to become one himself, out of nothing more than ego and a lust for power.
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  • Cult Classic
  • Ensemble Dark Horse: Meia and Septimus.
  • Evil Is Sexy: Sara the Succubus, who seduces Bonaire in his nightmare. This is inverted when you see her true form.
  • Game-Breaker:
    • If you collect all fifty of the Gilded Falcons, Captain Merrick will reward you with the Spirit Wand when you go to his shop. This item takes away your physical attack, but grants you infinite magic making the remainder of the game all too easy.
    • The Legendary Sword can destroy most bosses, including the last one in just a few hits.
  • Jerkass Woobie: Giles. He's not the nicest guy around, but considering the fact that his distrust of outsiders and fanatical prayers are all to protect his younger sister whom he genuinely loves, and eventually dies saving, it's somewhat understandable.
  • Moment of Awesome: Every boss defeat qualifies, but a special mention has to go to the moment after the final boss fight where you use the fire wand to burn Melzas to death right before you escape the sinking Lake Shrine and are able to watch the ending and credits.
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  • Moral Event Horizon: Ronan is simply a Jerkass at first, graceful to the villagers but hostile to Alundra for being an outsider. However, he gets more and more riled up, and gradually begins to blame Alunda (and Meia) for everything bad happening to the village, though he's technically half-right given Melzas' violent escalations to counter the pair. Then he snaps Sybill's neck in the middle of the night and just leaves her corpse to be found in the street. And even worse, he's doing this entirely of his own free will and blind devotion. At this point, all sympathy of potentially being Brainwashed and Crazy goes flying out the window, and is further compounded when he subsequently murders Jess, an adoptive figure and mentor for Alundra, and tries to pin the blame entirely on Alundra himself.
  • Most Wonderful Sound: The sound of Jess smithing a new weapon. On one hand, hey, new weapon. On the other hand, somebody had to die for it to be made.
  • Narm: In a game with such a depressingly dark story at times, the fact that Working Designs published and localized it in the US cracks through given their tendency to slip in random jokes at times, though thankfully never in the main story itself. Well, except for one particular moment of a pun made about Bonaire's Surfer Dude speech habits in the localization - while checking his corpse.
  • Nightmare Fuel:
    • Characters can die by dreaming. You may start skipping sleeps if the concept of 'sleeping and dreaming kills you' gets over your head. The music itself doesn't help.
    • Lars Crypt in its entirety counts for this. Everything from the scary music to the haunting mist in the area and the undead monsters attacking along with the fact that you are under a graveyard during this sequence.
    • Kline infiltrating your house: it is nightime, with Alundra sound asleep in his bed. Suddenly, you hear a chilling roar, Kline jumps on your bed (from the roof), and begins to ask you to show him how your body will soon turn into bloody dead meat. Brrrr. Without the timely intervention of Alundra and Septimus, who knows who else might have been attacked during that night (several doors of houses in the village are wide open, and another character was awaken by Kline, screaming in horror)?
    • The game's spritework allows for some horrifying monster designs, but usually anyone dead might as well be collapsed on the ground. Have no fear, because checking the corpses is a mix-up between either a brief eulogy, or supplementing your imagination through just enough words to detail how they died and letting your mind fill in the blanks. What would be otherwise simple dead bodies turns into something much worse when the game almost gives you a mental visualization of what caused it, or perhaps describing their last moments.
    • Amongst those horrifying monster designs, the scariest one would be the Soul Leech. Unlike the Gelatinoid or Sara before it, this thing is a HUGE monster that has a gigantic gaping maw on its chest, which eventually opens and then sucks everything in front of it to be devoured. Since it appeared only in dreams, it devoured SOULS and can leave people and whatever Dreamwalker within it dead. And with appearance like this and this is how it opened its maw... Looking at it alone may give you nightmares.
  • Player Punch: Don't be fooled by the rocking intro and Zelda-style gameplay mixed with a 90's anime aesthetic; this game will get you to know the villagers of Inoa, and then brutally gut punch you. Repeatedly. And just when you think you're almost through, half of the remaining villagers are given a Surprisingly Sudden Death out of sheer spite by Melzas, including all but two of the people you managed to save previously, almost coming into a hair's breadth of a "Shaggy Dog" Story.
  • That One Boss:
    • The Soul Leech in Giles' dream. Not only you have to kill him with bombs or the weak bow, if it eats Giles, you die instantly.
    • The Watcher In The Water, considering his high health, great attack range, and your limited weapons and items at the time.
    • Zorgia. Even with the decreased boss HP in the English version, he still takes a metric ton of hits to kill, and his buzzsaws are hard to avoid and do a ton of damage, easily turning the fight into a war of attrition that you're most likely going to lose.
  • That One Level:
    • Kline's Nightmare, mainly for all the ice puzzles.
    • Magyscar is the Drought Level of Doom; Extremely long, has a dearth of health items and only one save point/refresh station at the very start, and deals mainly with thorns that damage you if you accidentally walk into them and infuriating platforming segments.
    • The Lake Shrine is a fitting Very Definitely Final Dungeon. Long, convoluted, puzzles that will make you tear your hair out, troublesome and difficult enemies, dearth of healing items... and at the end, three tough sequential boss fights.
  • That One Side Quest: Collecting all fifty of the Gilded Falcons.
  • The Woobie: There are many possible candidates such as Kisha, Meia, Nadia and Sierra after her daughter, Sybill is killed, but Sybill is the obvious choice.


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