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Menacing Stroll

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Alucard: I take enthusiastic walks through the woods.
Integra: And kill homicidal vampire priests.
Alucard: Very enthusiastic walks.

The Menacing Stroll is the lithe, athletic walk of the perennial badass. Not quite a strut, it is a subtle, confident gait that lets everyone know that the walker could kick the collective ass of everyone in the room without breaking a sweat, because they are just that awesome. The Menacing Stroll was first observed in the Castlevania games (dubbed the Pimp Walk by fans), but it can also be found in assassins, thieves, and the leaner species of badass. It's all in the shoulders.

Compare Unflinching Walk when it's coupled with Stuff Blowing Up. Power Walk is when the heroes all do one together. A little bit faster than the Slow Walk.



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    Anime and Manga 
  • Cell from Dragon Ball Z practically oozes evil as he walks.
  • Major Motoko Kusanagi. It helps that she can walk through walls and anyone stupid enough to stand in her path.
  • Jue Viole Grace from Tower of God from time to time.
  • As part of his thrill in screwing with every single person's head, Alucard from Hellsing tends to do this instead of just rushing forward and ending a fight instantly. Even when being shot by about 10,000 bullets he barely breaks stride. Bonus points for once doing it down the side of a high-rise hotel.
  • Jojos Bizarre Adventure tends to put the "Menacing" in menacing stroll. To the point where whenever it happens (Or anything "Menacing" for that matter), Japanese onomatopoeia "ゴゴゴゴ" begins to float around the character in question, which roughly translate into "Menacing". To be more specific...

    Fan Fiction 
  • This, in addition to their larger size, is what separates soldiers from the workers in the Kalash93 story, You Obey.
  • Child of the Storm sometimes has Harry do this in the sequel, particularly when looking to make a point. However, it usually manifests as a menacing, predatory stalk that's a bit too graceful to be human, and promptly makes the observer's instincts stand up and scream.
  • In the Discworld, the Shades of Anhk-Morpork are a place where normally no woman would dare to walk alone by night. Given sufficient reason and fired by anger, Miss Alice Band conveys via body language that of all the dangerous scary things that could be encountered by night in a dark badly-lit Wretched Hive, a Lady Assassin with vengeance on her mind and anger to burn off is pretty much the scariest. Other denizens of the night notice this and give her a wide berth and lots of personal space.


  • The Wheel of Time calls this "Cat Crossing The Courtyard". In New Spring, Lan does one of these unconsciously when agitated called "Leopard in High Grass". A horse groom who sees this runs away.
  • The Dresden Files: Harry Dresden walks like he's "heading to tear someone's face off" when he is in a bad neighborhood to avoid looking like a good target for some mugger. Granted, he most certainly is not a good target for mugging, usually being outfitted with a variety of magical defenses, but having a gun shoved in his face is still a liability.

    Live-Action Television 
  • Spike from Buffy the Vampire Slayer... and Buffy developed one too, for that matter.
  • Sylar's done it once or twice on Heroes.
  • Done very well multiple times in the miniseries The Deliberate Stranger, about the exploits of Serial Killer Ted Bundy. A happy-go-lucky unsuspecting victim would walk past, the camera would pan down to the ground, and the viewer would get a shot of Bundy's feet as he slowly stalked her.
  • John Reese practically owns this trope on Person of Interest.
  • Boardwalk Empire's Richard Harrow.

    Video Games 
  • Simon Belmont and his kin from Castlevania. Also, rather than change into some nasty form, Dracula does this in Castlevania: Order of Ecclesia.
  • Altair in Assassin's Creed. It's genetic - Ezio, Connor, and Desmond walk the same way. Altair's traditional robes make it the most obvious out of the four though.
    • Alternatively, it's only Desmond that has the walk, and he's projecting it into the others when he's in the Animus.
  • Jotaro in The Game of the Anime JoJo's Bizarre Adventure.
  • The Menacing Stroll is almost always part of the repertoire of an SNK Boss.
  • Dante from Devil May Cry.
  • Commander Shepard in Mass Effect. Particularly notable when Shepard walks into the Shadow Broker's lair despite knowing that he is "very large" and that anyone who has gone in there has never come back out. And then Shepard points a gun at the Broker's head from 10 feet away.
  • Arcueid in Melty Blood, in both vanilla and Superpowered Evil Side modes.
    • Also, Nanaya.
  • How we are introduced to the Pyro of Team Fortress 2 in the video Meet The Pyro. His menacing stroll sends the others running. Of course, s/he assumes s/he's just skipping in a Sugar Bowl world.
  • Kingdom Hearts has Master Xehanort and his various selves. When he's not invoking Power Floats, he's usually just walking slowly. And it's terrifying.
  • In Dragon Age: Origins, during the Fade portion of the Circle quest, the Spirit transformation engages in this when you're walking. It's a very slow way of moving, but damn if it doesn't look awesome. When you move faster or enter combat, it switches over to Power Floats.
  • The Burnt Ivory King from Dark Souls II is introduced as an ominous silhouette quickly walking out of the massive Hellgate that appears in the middle of your fight against the Charred Loyce Knights in the Old Chaos. As soon as he completely emerges from it, his boss theme starts blaring and he joins the fray by sprinting towards you and your allies. He is by far the biggest threat in this boss battle.
  • Wesker moves with a menacing, confident stride when he isn't Flash Stepping in Resident Evil 5's The Mercenaries mode.
  • Resident Evil 2 (Remake): Mr. X's main form of locomotion; neither concentrated gunfire, nor zombies, nor walls can halt his slow, but constant stride towards you, and he searches the area in much the same speed if he loses you. He will only sprint after you if you make the mistake of blasting his hat off; you'll quickly wish you hadn't.

    Western Animation 

    Real Life 


Video Example(s):


There's no need to rush

You don't need to be flesh and blood to make use of this trope - even if you're a mecha, taking your time on the approach will ensure everyone knows you are fully capable of cracking skulls before the first blow connects.

How well does it match the trope?

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