Yahtzee from Zero Punctuation likened the relationship between Raiden and Blade Wolf to that of Shaggy and Scooby Doo. This paints the picture of them being partners who occasionally get involved in increasingly silly antics, which probably isn't too far from the truth.
Sundowner would like you to believe he's on top of the world, and it seems like he is. However, him being so eager to fight Raiden doesn't explain why he annihilated half the upper headquarters of World Marshal in an attempt to kill him, and put the brain operation in danger by doing so. A good explanation for all of the stuff he pits against Raiden is that he's terrified of him, and his bluster is just trying to keep his cool in the face of Raiden's unstoppable assault. If Raiden's insane bloody rage can instill panic and terror in Monsoon, why couldn't it do the same to Sundowner? And he was watching.
The soundtrack gets a ton of this. The lyrics for the boss battles are very personal statements about each of the bosses, and there's numerous ways to take them—one commenter noted that all of the themes reveal how each of the bosses have either been consumed by their "memes" or otherwise betray their ideals. In "Hot Wind Blowing," for example, the line about the "buffalo following the herd" could be Khamsin's contempt for his former fellow U.S. Marines notdefying orders and devoting themselves fully to the liberation of others—quite ironic, when one considers his employer. However, a look at any upload of the songs will find in the comments that many interpretations of the music are as scathing diss tracks aimed at the real life United States, its people, its military, and its government, with the most obvious one being "Collective Consciousness".
After Jetstream Sam's DLC campaign, which shows that at one point, he was Not So Different from Raiden, a lot of his actions in the base game become more ambiguous in hindsight. Was he genuinely trying to break Raiden's psyche, or was he taking on a Sink-or-Swim Mentor approach and counting on Raiden to snap so that he could destroy Desperado and World Marshall? And for that matter, was he actually trying to stop Raiden during the last fight, or was it a Thanatos Gambit, given that he instructed Bladewolf to keep his blade in the event of his death and hand it over to Raiden afterwards. Seeing how his DLC campaign showed that he tried to take World Marshall by himself two years prior, and that he had a loathing for Senator Armstrong, it could be interpreted either way.
Anvilicious: A just and peaceful world is not a one-time creation that endures forever. It needs to be maintained and upheld against those who would return it to war. Also, the strong should protect the weak.
Awesome Music: Every boss has its own theme. And yes, they are all awesome. To put it bluntly; it's like Crush 40's big brother decided to rock out in every song:
"Rules of Nature," the music that plays during the Metal Gear RAY and other UG boss battles.
As far as fan works go, this epic metal cover by Little V Mills is nothing short of phenomenal.
While any of the bosses in the game are all extremely awesome, special credit goes to the Final Boss, Senator Armstrong, who first fights you in a block-sized Metal Gear before absolutely thrashing Raiden in a fight, firmly solidifying his status as a complete and total badass. It takes Sam's sword and Wolf getting smashed by Armstrong for Raiden to even stand a chance. Moral support is also available thanks to "It Has to be This Way" and the encouragement from all of Raiden's codec comrades.
Metal Gear Ray may be the first boss in the game, but he's still very memorable, if only because of RULES OF NATURE!
Sundowner, and a possible Anti-Climax Boss at that given he's The Heavy and initially made out to be the Big Bad. Formidable as he is, he doesn't require nearly as much finesse and skill to keep up with as Monsoon, the previous boss. He also has disproportionately low health considering his physique and fighting style (some players poked through game files and found out that while Monsoon has 8000 health points, Sundowner has only 5000)note even taking the perpetual Ripper Mode and Monsoon's agility into account, Sundowner still goes down faster, you can also ignore his main gimmick (cutting through his shields with Blade Mode when prompted) pretty easily, and his attacks in his second phase are slow and heavy enough that parrying them should prove fairly easy even for someone struggling with the parry mechanics.
Mistral, sandwiched between LQ-84i and aforementioned Monsoon, is a cakewalk in comparison, with criminally low health compared to the other Winds and slow, highly telegraphed attacks. Most of the difficulty in her fight ends up being because of her Dwarf Gekkos, though these actually help the player in a way, due to being a readily and easily available source of health packs.
The game taking place chronologically after Metal Gear Solid 4: Guns of the Patriots. Some feel it cheapens Metal Gear Solid 4's sense of a Grand Finale for the series, in addition to introducing a Happy Ending Override. Furthermore, they take issue with the fact that the (chronologically) final game in the series was developed by PlatinumGames rather than Kojima Productions. Others, however, have no problem with because they feel that certain things in Metal Gear Solid 4 were left open for future story developments and Kojima personally chose Platinum to develop the game.
Raiden's Darker and EdgierAnti-Hero tendencies over the course of the game, particularly during his fight with Monsoon. Some like it because it shows just how awesome and ruthless his "Jack the Ripper" persona is after it had being alluded in the series. Others don't like because they couldn't take it seriously.
Canon Fodder: The game references multiple events also mentioned in the Metal Gear Solid 4 Database regarding Raiden's transformation into a cyborg between Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4, without going into the specifics of those events either. This is most likely due to Kojima wanting to explore this timeframe in a later game.
Complacent Gaming Syndrome: L'Etranger, Mistral's Arm Pole, can be purchased as soon as you've beaten the first non-tutorial level; the next special weapon, the Dystopia sai, isn't made available until more than half the game is complete, and the Bloodlust machete-scissors after that. This can result in a lot of players just not bothering. Even worse, while Dystopia does have uses, there aren't enough to be a suitable reward for its boss, and Bloodlust is essentially a high-risk high-reward weapon; by contrast, L'Etranger's only weakness (relatively low damage) is entirely overshadowed by its huge range and ridiculous speed.
Complete Monster: Sundowner led Desperado Enforcement LLC and Desperado's Winds of Destruction. Selling weapons and technology to terrorists, Sundowner instigates war, which he believes to be the natural state of man. Sundowner comes up with a project to create his own army by kidnapping hundreds of homeless children from third world countries and having all of their organs removed, keeping the brains, which he puts in a realistic VR simulation of war to brainwash them into becoming killing machines; he sells the rest on the black market. Sundowner starts the plot by gleefully murdering African Prime Minister, N'mani, and all his guards, while using the Metal Gear RAY unit to spread destruction all over the city, solely to ensure that Africa descends into war once again. Sundowner later assists the true Big Bad in trying to create widespread conflict.
In the DLC, Mistral's Bad Boss tendencies towards Bladewolf? Not funny and a bit of a Tear Jerker? Her Bad Boss tendencies towards the Dwarf Gekkos, which include her forcing them to act a seat for her and them straining under her weight? Very funny, and somewhat cathartic due them being Mooks.
Pretty much everything Sundowner does or says wouldn't be funny if it wasn't for him being such a large ham.
The mastiff enemies. They have a slow wind up for their attacks, but they're incredibly agile, which causes the camera to go berserk far more often than with any other enemy and can also easily leave Raiden vulnerable after a good pummeling. Especially when they dropkick Raiden, which has little warning and is the only move of theirs you can't outrun with Ninja Run. And you're often facing several at a time.
Raptors are fast, tough, do considerable damage, have an annoying EMP attack that can stun you, and aside from one occasion they are always with others of their kind. Worse, when one is killed the other nearby Raptors go into a berserk mode which makes them more aggressive and impossible to outrun (fortunately once this mode ends they're briefly stunned, allowing for an Execute kill).
A lot of people ended up agreeing with the ideology that Senator Armstrong spouts, even though his actions in controlling Desperado show that, while he does have points regarding the issues plaguing his nation, neither the ends nor the means are justified.
Pat: I have a feeling theres like, thirty guys out there watching this going, "Oh my God, I would so vote this guy!"
Even on This Very Wiki, many people are enamored with Samuel "Jetstream Sam" Rodrigues. Yes, he's much preferable to the likes of Monsoon, Sundowner, or Armstrong—but he's by no means good. He too assaulted N'mani and participated in his capture and murder, and was party in the plot to cut brains out of children and turn them into war cyborgs. He also seems to enjoy carving people into bits, even before joining Desperado—which was when he was out for justice.
Ensemble Dark Horse: The Winds of Destruction have managed to endear themselves to many a player, each for their own reasons:
Mistral herself gained a similar sort of fanbase, helped along by her, erm, enhancements.
Jetstream Sam is also a bit of this as well. It helps that the first DLC for the game features him.
Sundowner is popular for his intense meme value ("DON'T FUCK WITH ME, JACK!" "I'M FUCKIN' INVINCIBLE!" "All we're saying is... GIVE WAR A CHANCE!"), rather goofy face◊ and ridicuously hammy voice-acting.
Senator Armstrong is extremely popular due to the ridiculously awesome last 35 minutes of the game where he goes on to show us that he's one of the biggest badasses in the entire series by throwing Raiden around like a ragdoll while spoutingsome of the most awesome and hilarious lines in the game. Between his boss battle, dialogue, and music, he's arguably the most remembered character in the game behind Sam and Bladewolf.
Jetstream Sam and the Winds of Destruction (particularly Monsoon) have similarly found a place in the hearts of most fans.
Evil Is Sexy: The Winds of Destruction bring some equal-opportunity eye-\ candy with the charming, darkly humorous, and ruggedly handsome Sam on one side and the seductive bombshell Mistral on the other. Sexy accents included free of charge!
Face of the Band: Sam seems to be this for the Winds of Destruction, even if he's not an official member. Sundowner may be the leader, but Sam has the more prominent role in marketing materials and overall plot relevance as The Rival to Raiden.
Mistral hits on Raiden several times with her final words being a love declaration in French. However, her last words were actually meant for Armstrong.
Sam gives Vamp a run for his money in the "aggressively flirting with Raiden" category. Almost every one of his Boss Banter lines, taken out of context, sounds like they're making a porno:
"Show me a good time, Jack!"
Fountain of Memes: The entire game. To such a degree that it's become memetic itself. Special credit goes to Steven Armstrong, Sundowner and Monsoon (who would probably be very happy to learn everything he said was tuned into memes).
Fans of the classic Devil May Cry who are upset over the reboot due to its redesigns and use of gameplay mechanics more similar to that of Heavenly Sword as opposed to a sequel/prequel within the original continuity support this game instead of the reboot. The game's fast movements, Raiden's appearance, and PlatinumGames action-game pedigree also help.
With NieR: Automata, likely due to both games featuring cybernetic characters and also due to both of them being developed by PlatinumGames. Both games are also this with Platinum's Astral Chain, which incorporates gameplay elements and aesthetics from both Revengeance and Automata.
Game-Breaker: Unlike all the other similar items in past games like the stealth camo or the bandana, there's no score penalty for using them:
The Fox Blade, once bought and upgraded will kill all non-boss enemies in 1-2 hits, even on Revengeance difficulty.
The Blue Wig gives Raiden infinite fuel cells for unlimited Bullet Time and Super Mode, which can also be combined to slow the game down to 1/10th normal speed. Though the wig can only be purchased after beating normal or above with 20/30 collectible data chips, it makes all but Revengeance Mode a walk through the bloody, eviscerated park.
The Dwarf Gekkos. The only purpose they serve is to Zerg Rush you, stun you, and leave you open for other enemy attacks.
Sliders serve only to pick at your health with their gun, occasionally swoop you while you're distracted, and have a tendency to hover just out of reach of jump attacks.
Mooks with rocket-propelled grenades. Not so bad on their own, but in groups, they'll rarely give you a second to rest, especially in wide-open areas. It's especially bad on higher difficulties with little to no health packs, making you move faster than your brain can comprehend just to avoid them.
Metal Gear Rising contains additional discussion of Raiden's past as a Child Soldier in Liberia, making the discussion of those events in Metal Gear Solid 2 more disturbing.
Being able to wear the Raikov Mask when Naked Snake loses his right eye in Metal Gear Solid 3: Snake Eater becomes creepier considering Raiden gets one of his eyes cut out by Sam in this game.
There are times that the player can cut a soldier's arms but the enemy will still try to kill him in his state. While this is Played for Laughs, we later learn that they have nanomachines that suppress their fear, meaning that they were actually in panic and wanted to escape.
The topic of police brutality in the U.S. is briefly touched on in this game, and becomes a lot more topical after a number of public incidents of police brutality in 2014 and 2015.
The message of the lyrics of "Collective Conciousness" are a lot more sinister with new reports like this one where CNN claims that Wikileaks should "be left to the ones who 'care'".
Metal Gear Rising is the first Metal Gear game developed specifically for consoles since Metal Gear Solid 4, making Rose's suggestion at the end of the Metal Gear Solid 3: Subsistence short Metal Gear Raiden: Snake Eraser that Raiden try to become the main character of MGS5 instead of Retconing himself into the previous games all the more amusing. For added humor, he's still not the main character of the actual fifth MGS game.
In an early Codec conversation, Doktor mentions the Prime Minister would have survived if he had been a cyborg. Raiden states it would have been ridiculous to have a cyborg Prime Minister. Some chapters later, Raiden fights a politician equipped with nanomachines that make him as powerful as a cyborg.
Metal Gear EXCELSUS has many legs and two big, almost pincer-like blades. Crab battle will be going through your head the whole time.
This game came out exactly one year after Fire Emblem Awakening; the hilarious part is that Jetstream Sam's theme song, "The Only Thing I know for Real", essentially spoils the entirety of Awakening's plot as pertaining to the player avatar Robin, referencing everything from his amnesia and his dark secret to the entire spectacle of Awakening's final battle.
Assasssin's Creed: Brotherhood included a Shout-Out to the Metal Gear series by giving its main character Raiden's MGS4 outfit. A mainstay of the Assassin's Creed series is the ability to stealthily kill an unsuspecting enemy by pressing a context sensitive button when near them. In this game, Raiden can do that now. And Ezio in Raiden's armor makes him look an awful lot like Sam...
A common joke within the fandom is that by divine law, every woman Otacon loves dies. In a Codec convo, Sunny mentions that Otacon has become very popular with the ladies, but for some unknown reason, he's always dating a different woman.
In his first appearance, Raiden's final enemy happened to be an ex-President of the United States. Now he's fighting an actual American senator and when blocking Armstrong's attacks, Raiden acts as if he's used to these types of politicians full of ideals.
Late in the main game, Raiden steals a motorcycle as transport and leaves an apology inscription on the ground. The Jetstream Sam DLC reveals that it was Sam's motorcycle all along.
Monsoon and Armstrong talk about the memes and how they'll be remembered because of said memes. Boy,aretheyright.
Keeping in mind Senator Armstrong's Motive Rant at the end of the game, Ky Kiske has a short speech late in the Story Mode of Guilty Gear Xrd -SIGN- during a talk with Sol Badguy that basically espouses the exact opposite ideal. Take particular note of the final sentence below.
Ky: The scars of the Crusades are still fresh in the minds of the people. You need only look to see them... We were fixing that, though. With magic we could improve our condition, and wars over resources were almost unheard of. Following one's dreams no longer had to come at the expense of another...
In general, the climax with Senator Armstrong is hilarious in light of the 2016 American Presidential election, and you can have a lot of fun drawing comparisons between Armstrong's Motive Rant and a certain U.S. president.
Even funnier, doing a No-Damage Run against him on Hard difficulty or higher (in Jetstream Sam's DLC campaign) nets you the achievement "You're Hired".
A year after this game's release, the video game adaptation of The LEGO Movie also had the Big Bad pilot a giant mechanical spider, which you also finish off with its own severed arms.
Raiden working for a company called Maverick is amusing when you consider the similarity people have noted between the Metal Gear and Mega Man X series in how both use very similar Animal Theme Naming with their boss enemies. The rogue robots you fight in Mega Man X are also called Mavericks.
Dian from Jewelpet has quite a bit in common with Senator Armstrong, the true Big Bad of this game: Both are Well-Intentioned Extremists who want to give freedom to their people (Jewelpets in Dian's case), both are hammy, both are friendly to the main character, both have played ball-related sports (basketball and football, respectively), both are so tough that only specific weapons can do any lasting damage (Wave Motion Guns and Sam's sword, respectively), both fight with Good Old Fisticuffs and explosive energy attacks, both are Genius Bruisers with Super Strength, both have red eyes (in the former's case, when he's in his human and Dark Dian forms), and both eventually turn black while powered up. A fan saw said similarities and made a fanvid of Dian as Armstrong.
While we're on the topic of Jewelpet, in episode 11 of Jewelpet Kira Deco!, Ruby, who has white hair (fur) and red eyes, jumps up to Flora's giant cloud form to shear her. A year after this season's premiere, this game came out, in which Raiden, who also has white hair and red eyes, throws the first boss high into the air and then also jumps up to said boss to carve it up. A fan even added Rules of Nature to Ruby doing this here.
Sundowner's VA, Crispin Freeman, was a guest at Kami-Con 2012, which was held in Tuscaloosa, Alabama. Fast forward a year later, when Revengeance was released, and Sundowner at one point is stated to be from Alabama.
It's Short, So It Sucks!: Some fans believe this. A little more valid complaint though comes from some critics who believed that the story was too short to have any of the new characters be fleshed out enough. Raiden's support team gets development if the players use the Codec and they start understanding Raiden's Hidden Depths, but it's easy to miss, and the villains received more development than most of the ones from the Cobra Unit and the Beauty and the Beast Unit since they loved interacting with Raiden, and each one's Villain Song manages to give them a good motivation (if you can decipher the fast spoken lyrics and cryptic symbolism behind them). The additional downloadable content helps lessen these opinions, since we get to see a bit more character interactions in the story and even a few new characters.
Another reason that people feel like this is that some of them feel like the game is deceptively short. The first four missions (outside of the prologue) are fairly lengthy, but not so long that they start to drag, striking a pretty good sweet spot in terms of length... And then you have R-05, which can be summed up as "Raiden walks down a street and fights a few mobs of enemies." Followed by R-06, which is just a boss fight, and then R-07, which is a relatively short fight through an air base followed by the Final Boss. But what a Boss it is... All in all, the first four of the seven main missions take up about seventy-five to eighty percent of the game, leaving people who were expecting all the levels to be roughly the same length feeling somewhat shortchanged.
It Was His Sled: The vast majority of people who haven't played this game (even on This Very Wiki) probably know very little about Armstrongexcept for the fact that he's the true main villain.
Les Yay: In R-01, after Mistral spots you from afar and you talk to your comrades in the Codec, everyone will compliment her looks... Courtney included. Of course, they do have something in common...
Magnificent Bastard: Senator Steven Armstrong seeks to get elected using war as a business so he can end war as a business. Having manipulated the political system to give his company more power in his state of Colorado and getting elected, Armstrong forms the group Desperado to initiate more conflicts so he can raise his approval ratings. Armstrong decides to have the President assassinated in Pakistan to capitalize and start a war to restart the war economy to pull America from its economic slump. When Raiden interferes, Armstrong just works his involvement into his plans and decides the damage already done is enough for his plans. While defeated by Raiden, Armstrong reveals he truly believes in creating a world of the strong surviving for the sake of freedom and happily acknowledges Raiden as his successor, telling him to carve his own path while letting nothing stand in his way.
Ever since the infamous leak of The Last of Us Part II, there have been a major increase of memes where Senator Armstrong is playing golf.
Ruby is Raiden. * She's been featured in some fan videos involving songs from Metal Gear Rising: Revengeance. This one in particular has her jump up to and carve a giant opponent, much like what Raiden does to Metal Gear RAY after throwing it into the air. Both Ruby and Raiden also have white hair (fur in Ruby's case) and red eyes. It helps that Dian is also comparable to Senator Armstrong.
George is usually considered as an Ethnic Scrappy, but he's a lot more popular with actual Guyanese, since Guyana is highly unrepresented in media outside the country and they're happy to have a character who's a fairly accurate portrayal.
Senator Armstrong has become such a Fountain of Memes that American fans love the character, even though (or precisely because) he is one of the most surreal and insane bosses ever presented in a Metal Gear game. Some even agree with his points and ideals (but not his methods).
Most anything Desperado and World Marshall are allowed to do is this, but what really sets them up is kidnapping kids off the street, removing their brains and putting them through horrific VR training to turn them into cyborg supersoldiers.
Most Wonderful Sound: Though it isn't heard very often in the game, Jason Miller's triumphant scream of "RULES OF NATURE!" is a delight to listen to every time it plays. Luckily, it's also Memetic Mutation. Same for any other boss song when it suddenly gains vocals.
SenatorArmstrong delivering a Curb-Stomp Battle to Raiden intercut with a political speech, petty insults and awkward butt shots. Taken Up to Eleven when he kicks Raiden only to cue inexplicable cheers and clapping to like he scored a field goal.
Monsoon shouting, "LORENTZ FORCE! GO!" and "LEFT HAND RULE!" as he uses his magnetic powers.
The musical howl that plays at the end when Bladewolf steps up to give Raiden Sam's sword.
Monsoon is introduced to Raiden and the player at the end of a stage and killed before he leaves Raiden's presence, but his lecture and Raiden's reaction to it make his screen time quite memorable.
The Otaku guard at Sunny's space program headquarters has left quite an amusing impression on the fans.
Armstrong only appears on-screen at its climax (well, except for a very brief appearance beforehand), but boy, does he sure steal it.
Nausea Fuel: At one point, Raiden is stabbed through the stomach, has his pain inhibitors turned off, and pulls the sword out of his stomach with copious amounts of blood dripping out of him. Ugh...
Player Punch: When Sam pulls the Not So Different card between Raiden and the Denver policemen you've been fighting up to this point. You hear their thoughts on how they're afraid of Raiden and they fight because it's the only thing keeping them alive. Then you have to fight them while still hearing this. Followed by the remaining policeman lamenting on how he was the only one spared.
Polished Port: The long-awaited PC port of the game was met with positive reception. Especially since Japanese developers are not known for putting out PC ports very often, and the times they do, they oftentend to be a Porting Disaster. While the port isn't amazing, it's very well optimized (though it doesn't have the option for better textures than the console version), and despite some issues (including a 1080p resolution limit and a bug that would close the game when there is no internet connection, the latter of which has been fixed with an official patch), it is a rather solid port, and people from Platinum and Konami are getting active feedback from PC players, as well. The fact that it comes with every piece of DLC, all for half the original cost of the console version, is icing on the cake.
Sunny was seen as The Scrappy in Metal Gear Solid 4 due to her awkward fascination with eggs, her shy personality, and being a genius for her age who surprisingly outclasses Naomi and Otacon. In this game, she's a bit older and is more talkative and expressive with Raiden. Furthermore, as one of the few returning characters her dialogues were looked forward by fans since she brought up information about Otacon.
If anyone still considered Raiden to be a Scrappy after Metal Gear Solid 4, they were promptly silenced by the sheer badassery that he displays in this game.
Rooting for the Empire: Many players sympathize with and even agree with some of Armstrong's anarchistic goals. Reasons for this may be due in part to his reminiscence of Big Boss's ideals and the moral nuance of striving for peace but paradoxically using violence to achieve this goal, making him give off the vibe of a well-intentioned revolutionary. And the fact that Armstrong has several similarities to Raiden in ideology. It certainly helps that his character lampshades the absurdities of American politics.
Sacred Cow: The soundtrack. Even critics who didn't like the game praised it.
Ethnic Scrappy: Not many people seem too fond of George, partly due to his bizarre dialogue (which is half subtitled as phonetic reading of his accent) and lingo.
Tier-Induced Scrappy: Type 2 — Boris' team can invoke this when playing the Harder Than Hard VR Missions or Revengeance difficulty. Dying repeatedly at the same checkpoint makes their "RAIDEN?! ANSWER ME! RAAAAIDEEEEEEEN?!?!?!" game over shtick wear very thin. Doktor can also be very annoying in this regard since his death quote involves lamenting over how Raiden should be "stronger than this"... when all the VR missions force you to do them with no life or fuel upgrades and on harder missions this means that 95% of all enemy attacks are One-Hit Kills.
Unique weapons replacing the High Frequency Blade's heavy attack when equipped instead of having their own dedicated button.
The inability to swap between sub-weapons on the fly. Trying to do a No-Damage Run after hitting a checkpoint with the wrong weapon equipped means spending precious seconds standing still to swap the weapon out, potentially ruining your chances before you can even start. This was fixed in a later patch; you can now change weapons while running, but not in the middle of Combos. (Apparently this is mostly due to the memory-intensive procedural cutting engine: there simply isn't enough RAM available on either console to run it with all 3 secondary weapons being usable at the same time.)
The use of an auto save (instead of the manual save found in the Metal Gear Solid games). Getting hit right before a checkpoint during a perfect run or missing a collectible often means having to restart the entire level to get back to it.
The camera system, as it can feel sluggish, is awkwardly positioned in Blade Mode, and in certain instances re-positions itself while you're attempting to perform a parry or see an enemy.
Sam's and Blade Wolf's VR Missions from their respective Downloadable Contentcampaigns can only be accessed from terminals you find in the levels themselves, and not from a separate VR menu like Raiden's.
While understandable for balancing reasons, the inability to block bullets while stationary becomes this if you try to go for the S-ranks. Bullets don't deal enough damage to be a real threat in normal gameplay, but are infamous for ruining S-ranks because they still deal some damage, which void the No-Damage Run most S-ranks require. As such, the best way to avoid bullets is to ninja run, turning enemy encounters from "Badass swordplay" to "Running around like an idiot and hoping you can get a few hits in without getting shot off-screen in the progress".
While assigning both light melee and parry to the same button generally works fine, it's still completely possible for the game to choose the wrong action for the situation.
Slow-Paced Beginning: The first level is always played without any upgrades, meaning that each New Game+ playthrough starts with a lengthy gameplay segment where you have none of the fancy equipment you're used to. On higher difficulty levels the game makes sure you'll grow to hate the level by throwing large amounts of difficult enemies at you, making the level seem much longer than it is.
Maintaining an ideal society is not a one-time deal. It's a constant duty that needs to be upheld.
Homeless and impoverished children and their exploitation are a major problem in the world today, and the game makes no effort to mask this.
War isn't just leaders manipulating the masses, but also culture and society and the values that we as individuals hold as important. It's up to us to change the ideals of both ourselves and those around us for the better.
There are some people and organizations in the world that blatantly violate the moral standards of society, and if they do operate within the law, they will use it as a shield to protect their immoral activities and interests. Such people can't be negotiated with and need to be dealt with harshly and permanently. The story goes to great lengths to show Raiden as operating outside of the law in order to do the right thing; that operating within the law is not always the same as being moral, and it's important that we try to recognize the difference.
Special Effect Failure: The free-cutting mechanic is impressive, allowing Raiden to slice up enemies into a million pieces while rarely ever dropping in framerate. It's not perfect, though: cuts at some angles can cause pieces that appear removed from the bodies of enemies to move as though they were still connected.
Many Kill la Kill fans also think Revengeance is the closest thing to a KLK game. Ironically, Platinum Games have no interest in making a KLK game, not helped by the producer and Hideki Kamiya getting flooded with requests to do so.
Stormbringer/Becoming a Lightning God, which requires you to beat Revengeance difficultywith all S ranks. Considering that there are certain encounters that give you ranks which are easily missed, and trying to get the bonuses for taking no damage and not killing anyone, you can see that this will take multiple tries. Made worse by the fact that, should you miss a single grading on an otherwise perfect S-Rank run, obtaining it means going back and doing a full perfect run of the level again.
If you S-rank the levels out of order, you also need to beat the last level again with an S-rank for the achievement to count, and it's extremely easy to screw up the second part of the Armstrong battle since getting hit gives you no time to restart the battle as the game autosaves instantly if you've hit him enough times beforehand and forces you into a QTE that ends the battle, and if you haven't reduced his life enough for the QTE to trigger, you die instead which also makes the game autosave and disqualify you from a No-Damage Run: while it's still possible to get an S-rank if you get hit, you need to fulfill every other criteria perfectly and you can't restart the battle if you don't do well enough.
Truly Human, which requires defeating Sundowner without taking any damage. This would actually be a pretty easy achievement to get, as Sundowner's attacks are all pretty heavy telegraphed in phase 1, and you can beat him without even taking off his shields. His health is also pretty low for a boss so he goes down pretty fast no matter how you tackle him. No, the reasons his fight is obnoxious for the zero damage achievement is there are helicopters that are constantly firing at you with machine guns. In normal gameplay they aren't really a big deal as the damage is pitiful, but it is damage, meaning you cannot get hit at all by them to get the achievement. This means you will likely have to shoot them down (repeatedly, new ones eventually show up to replace the destroyed ones) with a rather wonky aiming system, while also dealing with Sundowner who isn't going to just sit around doing nothing as you shoot down the choppers. Altogether, it can be rather frustrating, especially since without the choppers, he'd probably be the easiest boss to clear with no damage taken.
Amateur Radio Operator, which requires you to listen to most of the Codec conversations. This means that you have to constantly call everyone whenever you reach a checkpoint, get into a fight, reach a new area, see a civilian, when fighting a boss, whenever a boss changes phases, and some other optional requirements. Thankfully, each conversation carries over whenever you start a New Game+, and you can skip convos you've already seen if you want to get the trophy quicker.
Virtually Flawless/Virtually a God, which requires you to beat every VR Mission with a 1st Place Rank. The time requirements for some missions are simply insane and annoyingly many of them rely too much on enemy randomness to be able to beat them in the required amount of time, and the last 4 are generally considered to be That One Sidequest, making the trophy harder than necessary.
Monsoon uses extremely fast multi-hit combos from multiple directions that'll regularly daze Raiden and leave you open for an additional hit if they connect. He can also use smoke grenades that make you unable to lock onto him, and become invulnerable to any attacks other than a counter-attack parry or EM grenade for long periods of time.
Senator Armstrong can create flame walls that trap you into a small area of the combat arena, throw debris that requires you to line up a perfect Blade Mode strike in 2-3 seconds multiple times in a row, regenerate health, and even knock your weapon out of your hand.
The Jetstream Sam DLC buffs him so that the fight opens up with helicopters crashing into the ground and leaving a trail of homing flames. Armstrong now has charges that can chase you even while you're in midair and which he can repeat up to 7 passes on Revengeance, all of which you need to dodge perfectly to avoid getting hit, as well as a plethora of other new attacks. It's made even harder when you realize that Sam has poorer defense than Raiden and attempting to cheese the fight with hit-and-run tactics or using midair attacks will result in Sam being sent flying. If you're unlucky, Sam can get stuck in a six hit headbutt combo.
Metal Gear Ray can be this in the Very Hard Mode due to the lack of healing items and the massive damage it causes.
Mistral is set up to be a threatening villain, but is killed after a single boss fight. What's more, despite having an extremely interesting character and motives, Mistral's connections to the other Winds and their plan with the cyborg-ified children's brains are never brought up, even though that plot point is introduced in the very next chapter.
The Blade Wolf DLC could be considered this for similar reasons. It's the opposite for Blade Wolf—he gets more characterization than ever. Khamsin, however, is an entire Wind of Destruction and the single one that, while definitely a huge asshole, isn't "evil" as such by any stretch. Given the game's set of characters that futilely try to tell Raiden that he's the same as them, Khamsin could perhaps have been the one to do it.
Too Cool to Live: All of the villains could qualify in some way or another, but this is especially the case for Senator Armstrong and Jetstream Sam. However, in Sams case, His death somehow made him even cooler, because we then find out that unlike Raiden and the other villains of the game, he was 90% flesh and blood and he barely had any cybernetics, yet somehow, he was keeping up with Raiden by sheer skill and awesomeness alone.
When Sunny calls Blade Wolf cute, Raiden responds that Bladewolf isn't the "cuddling type." As far as weapons of war are concerned, Blade Wolf is certainly a sweetheart, but Raiden is right in his assessment that Wolf wasn't designed to be a pet.
When Raiden encounters the Raptors, which are basically robotic dinosaurs, Doktor calls them "adorable." Raiden is less than enthusiastic about agreeing with Doktor's sentiment.
Raiden explains in a codec that one of the reasons adjusting to civilian life as a cyborg was so hard was because artificial skin can fool people from a distance, but it's obviously fake up close. Indeed all the cyborg characters look "off" compared to the human characters, which is also a big hint about Jetstream Sam, as he looks much more human.
Sunny, and to a lesser extent Courtney, continue the series' trend of female characters looking like dolls compared to the more realistic male characters. This is especially obvious in the last shot of the game before the credits, with the entire screen filled with Sunny's creepily-smooth face.
Monsoon's magnetic separation. His animations are absolutely seamless, transitioning from a whole piece of his model to physics-affected segments, and even moving completely independent of him without a single hiccup.
Raiden's missile toward Ray looks like a standard scene scripted to look awesome... until you notice that it's not the same each time and Raiden will pause if you stop pressing forward, the whole scene happening in game as a ninja run.
What an Idiot!: At the end of the Mexico level, the hostage-taking cutscene features some really boneheaded thinking on the part of both the scumbag scientist and Raiden.
You'd expect the scientist to: Avoid direct confrontation with the ninja killing machine named Raiden at all costs, booking it in the opposite direction and calling for security to escort him to safety before either sending another team to subdue Raiden or evacuating the lab entirely. Raiden hasn't found him yet, he has a clear path of escape that doesn't involve going through Raiden, and if dozens of military-grade cyborgs coudn't capture Raiden before, then an unaugmented middle-aged lab nerd with a pistol and some hostages isn't going to do any better. Instead: The scientist picks up the Villain Ball by waltzing into the room with a gun pointed at George's head while demanding Raiden's unconditional surrender. Sure he could blow George's brains out if Raiden tries anything funny, and he's presenting Raiden with a Sadistic Choice by flooding the remaining children's cell with lethal levels of chloroform, but aside from his hostages there is literally nothing standing between him and Raiden's blade. He has no backup plan when it turns out that Raiden is willing to risk George's life to take him down, and ends up Half the Man He Used to Be.
You'd expect Raiden to: Cut open the glass the instant he sees the gas pumping into the children's cell, instead of uselessly pounding on the glass with his palms until the scientist shows up with George as a hostage six seconds later. Once he misses that chance, you'd still expect him to either (A), break the glass anyway and count on the scientist knowing better than to kill his only bargaining chip, which even in the worst case could save multiple hostages' lives at the cost of one, or (B), tell George to struggle or wait for him to do it himself, and use the opening to neatly decapitate the scientist without cutting a hair on George's head with the help of his superhuman speed and precision. Instead: Raiden vacillates and wastes precious seconds for the children in the gas chamber by listening to the scientist's Evil Gloating, and when he finally does decide to choose George over them, he wastes the unobstructed shot at the hostage-taker's head/neck/gun arm that George gave him by jerking downward, and instead chops right through George to get the guy behind him, permanently maiming and almost killing George when it was completely unecessary. Even worse, neither Raiden's team nor George himself blame Raiden for cutting the boy in half and forcing them to put him back together with cybernetics!
Blade Wolf needs plenty of hugs after being fooled by Mistral into thinking that he'll achieve freedom (see his DLC episode for more details) and to be forced to work for Desperado Enforcement to avoid having its memory erased. Plus he's really a kind dog (provided that you don't piss him off) who's very loyal to Raiden after their first encounter.