Although wind superpowers can easily be used for offense, healing powers persistently show up as a subset of this arsenal. Healing spells that call on the wind are common, and the healer (who is usually a White Mage or a White Magician Girl) can be wind-aligned. This is convenient from a logistics standpoint — because wind is usually long-range, this gives The Medic the ability to heal damage from afar, or treat multiple people at once. Because air and wind are everywhere, however, these magicks are usually practical, but not very powerful, and may pale in comparison to other healing elements like light or water.
This trope's roots are simple: winds are tied to life, both metaphorically and scientifically (because the oxygen in the air around us is necessary for respirationnote ). Breathing in particular is an easy indicator of whether someone is alive or not. Also, there's nothing as calming and soothing as clean air and a fresh breeze, and access to clean air has been proven time and time again to be better for one's health. See Healthy Country Air for more on this idea. Aromatherapy, or soothing scents, can also tie into this.
Subtrope of Blow You Away; contrast its more attack-oriented subtropes like Razor Wind, Wind from Beneath My Wings, and Breath Weapon. Compare Heal It with Water for another element associated with health and life. See also Kiss of Life, another way to interpret "breath of life".
- Fairy Tail
- Wendy Marvell has wind-based Dragon Slayer magic, and specifically has an ability where she manipulates clean air to heal someone. Polluted air hampers this. She's used it to cure Erza of poisoning.
- Wendy's opponent-turned-friend Sherria has similar wind-based magic, which also comes with a healing spell.
- Lyrical Nanoha: "Healing Wind" is literally the name of Shamal's ultimate healing spell in the movie continuity. When Shamal casts it, a small cyclone appears around her that rapidly heals wounds and fatigue of all allies in the area, as well as fixing up their protective spells. Shamal has a lot of other wind- and healing-based spells, to the point that one of her titles is roughly translated as "Healing Hand of the Wind".
- Fuu of Magic Knight Rayearth is the Magic Knight of Wind and is the only main character to learn a healing spell, appropriately called "Winds of Healing".
- Luna in Yu-Gi-Oh! 5D's has the "Healing Wind" card in her deck; when played, it restores life points.
- Gold Digger has a Ki healing skill called "Renewing Breath". It is exactly what it says on the tin — the user focuses his ki on healing while hyperventilating and then a breath that heals them back to top form. Julia Diggers accidentally manages to de-age her body back to its prime (mid-twenties) when she first uses it. Later on it is revealed that the Renewing Breath can be used to revive someone who is recently deceased at a great cost to the people applying it.
- In The Adventures of Petrushka by Margarita Fadeyeva and Anatoly Smirnov, the Pine-Tree Air, Clean and Healthy (it's all his name), is an elemental creature in the form of a (usually) softly blowing wind who helps the main characters when they are in the swamp kingdom of diseases.
- Nina, the White Magician Girl of Breath of Fire IV, uses wind magic both offensively and for healing.
- Dungeon Siege: Healing Wind is a spell of nature magic that creates a breeze that raises the health of the entire party.
- Final Fantasy:
- Final Fantasy IV: The After Years: The Ninjutsu and White Magic abilities can be combined to form a Healing Wind ability.
- Final Fantasy VII: Aerith's first Limit Break is called Healing Wind; it restores the party members' HP by half of their maximums.
- In addition to the above, spells called Healing Wind or similar have appeared in Final Fantasy IX and Final Fantasy XIV.
- The White Wind ability is a monster-exclusive skill that heals the target for an amount equal to the user's current HP. It can also be used by the heroes should the monster be mind controlled into using it on a Blue Mage.
- Golden Sun:
- The Jupiter (wind) djinni Breath is one of the first ones found in both The Lost Age and Dark Dawn, who heals 40% of a character's HP, making the early game easier to survive. Note that this association is absent in Japanese, where its name is Rescue because the healing always occurs at the start of the party's turn.
- Golden Sun: Dark Dawn: In addition to the aforementioned Breath, the The Jupiter Adepts (wind/electricity users) now have a minor healing spell line called Fresh Breeze, which is the weakest in the game but heals everybody and doesn't require Djinn to use.
- Shin Megami Tensei: Persona
- The Pokémon move "Aromatherapy", where the user releases a soothing scent that cures all status effects.
- The Tales Series has this as a recurring ability that has shown up in Tales of Symphonia, Tales of the Abyss, and Tales of Graces. Generally, the user summons gusts of wind that heal allies in a given area.
- In Xenoblade Chronicles 2, Haze's element is wind, and her specialty in combat is healing.
- Metal Gear Rising puts a dark twist on this trope; The Quirky Miniboss Squad have a wind theme, and are all named for different types of wind around the world. They're all deeply broken individuals with their own motivations for joining their mercenary company, which serves as a less than perfect coping mechanism for their traumas.
- Homestuck: A variation. John's wind-themed powers don't heal people, but he has used them on several occasions to metaphorically heal planets or the universe:
- John uses his wind powers to remove a bomb called "The Tumor" from the heart of the planet/cosmic being Skaia.
- In John's planet quest, he uses his wind to remove the oil that has been poisoning and choking his planet, returning it to life.
- In Act 6 John uses his wind powers to remove JPEG artifacts that have been corrupting the nature of reality and symbolically causing death and tragedy.