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Video Game / Super Robot Wars Judgment

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Super Robot Wars Judgment is the final installment of the Super Robot Wars series for the Nintendo Game Boy Advance, featuring vastly improved visuals, game mechanics and an all-new storyline dealing with the invasion of the lunar Fury. The player, as usual, can choose between a male or a female Player Character, each with his or her own unique storyline that ties in with the new imposing menace.

Judgment generated considerable controversy in the Super Robot Wars fandom. The game was announced mere weeks after the release of Super Robot Wars Alpha 3 with Judgment launching less than a month post-announcementnote . Secondly, Judgment broke tradition by excluding Universal Century Gundam and Getter Robo, which disappointed some of the franchise veterans (to date, only Mazinger has appeared in every licensed-Super Robot Wars game). Finally, the inclusion of Tekkaman Blade was seen as a violation by some, as the series uses Powered Armor rather than Humongous Mecha (fans, however, note this demonstrates Banpresto's willingness to expand upon the definition of "robot" for the franchise).

A Fan Translation has been released by the Romhacking Aerie.


Judgment is an excellent introduction to the series for Western newcomers, with its beautiful visuals and tunes, buttery-smooth difficulty curve that stands in stark contrast to other games in the series, accessible game mechanics and a cast of characters from shows that were both localized for and popular with the Western market, with the added bonus of being one of the few translated titles. However, take care: most of the other translated Super Robot Wars titles are more primitive by comparison in design, interface, and presentation, and it can have the unintentional effect of making its predecessors seem dated and ugly.


Series featured in Judgment (Bold indicates debuting entries):

Judgment features examples of:

  • A.I. Is a Crapshoot: The Nadesico's main computer system Omoikane suffers a malfunction at the start of Chapter 15 (in the route split where you stay with the Nadesico instead of transferring to the Archangel), which resulted in the Aestivalis units (which rely on it for targeting information and other data) and Nadesico treating Dancougar, Shining Gundam, and UEFA as enemy units. The Dancougar crew were naturally not amused by this.
    • That said, it did not simply "run amok"; it was integrated with a sophisticated learning program which Omoikane uses to decide the best moves to make autonomously. The problem however lies with the learning program, as the Nadesico had to fight the UEFA to get to Mars near the start of the game. However, the reason it did not give trouble at Heliopolis, fought alongside the Archangel without problems, and doesn't recognize the patrol units surrounding the Nadesico after the mess was handled, not to mention attacking Dancougar despite it not even being part of the army, Inez explains that it's a result of Omoikane essentially undergoing stress with all the surfeit of information it's had to take. As such, it has a reset system, which explains its non-aggression against the Archangel, though it only side-stepped the problem. Because its first memories are of fighting the UEFA, it still has a lingering resentment against them, and that is why it snapped during that joint operation, and in order to protect the Nadesico and its crew, it reverted its decision-making basis to its pre-Mars state. The reason the player's mecha was spared was because it had fought alongside the Nadesico and was thus marked as an ally.
    • And on the main mission itself, the Aestivalis and Nadesico herself turn into "yellow units" on Turn 3 (and will eject any units loaded inside the Nadesico), attacking all other units indiscriminately except for the player mecha and Combattler V (who also participated in the escape to Mars). On Turn 4, Capt. Teletha Testarossa form Mithril makes contact and offers to hack into Omoikane from her ship, with Ruri's help in regards to what she's supposed to correct. They eventually fix things (albeit temporarily) after you take out the attacking Boazanian forces and Baron Ashura's Mechabeasts after that.
  • Adaptational Villainy: While General Colbert has always been a colossal jerk, in his original series his worst issue was being a possessive and power-hungry military commander, but he still wanted to get rid of the Radam menace as much as the heroes did. Here? He outright forms a Big Bad Duumvirate with Muruta Azrael, sharing his and Blue Cosmos' same genocidal hatred for the Coordinators, and forms alliances with plenty of other villains whenever convenient.
  • Adapted Out:
    • The entire "Devil Colony" arc, as its plot comes to a halt upon Master Asia's death.
    • Prime Minister Wong Yun-Fat (who was involved in the TV series' final arc that the final battle is based on) and Urube Ishikawa (whose role of manipulating Domon is partially done by Azrael) are given this.
    • The Muge Zorbados Empire does not exist in Judgment; instead, Shapiro defects to the Gradosians.
  • A God Am I: Big Bad Gu-Landon Goetz and Shapiro Keats, at least until Sara shoots him
  • All Your Powers Combined: Great Zeorymer possesess the strongest attacks of all seven enemy Hakkeshu of the Hau Dragon. In the case of Breist of Fire and Gallowin of Water, this is their Combination Attack "Twin Lords" which Great Zeorymer performs by cloning itself.
  • Ambidextrous Sprite: Averted; it doesn't matter for most units, as they don't change sides and most of cast are symmetrical, but it still manages to avoid it with several Gundam units (Gundam Rose and Bolt Gundam and Buster and Duel AS) having asymmetrical designs. When they appear as enemies, their sprites are edited to not be ambidexterous.
    • But played straight in most cases, as seen in mission where there are yellow enemy units that can also attack the red ones.
  • Arc Welding/Canon Welding/Meta Origin: Like most SRWs, Judgment ties together the disparate stories of the various series involved. For instance, the Human Aliens from Layzner and Voltes V are descendants of the ancient Martian civilization from Nadesico (who are presumably descended from space explorers of the advanced Mycenae civilization or contemporaries of them) and the truly extraterrestrial enemies such as Orphan and the Radam are presumably members of the alien alliance the Fury fled to Earth from in order to escape. Some of the advanced technologies created by humans such as IFS Nanomachines and the seven Hakkeshu are said to have been created using designs gleaned from the Mental Time Travel of the Whispered, who are in turn tapping into Fury designs.
  • Ascended Extra: Of the Shuffle Alliance's support characters (excluding Rain Mikamura), only George de Sand's butler Raymond makes it in as a new attack for the Gundam Rose, no less. To top it off, Raymond's Butler Gundam gets a map sprite.
    • The original Shuffle Alliance make their only cameo appearance in the entire SRW franchise to date in Judgment. Sadly, this trope is subverted as they are not playable.
    • Even though Tetsuya Tsurugi has a relatively small role in Mazinkaiser, he is the only supporting character in the game who has dialogue with bosses outside his parent series. On the other hand, given his previous ascension in the Alpha series, it's understandable that certain villains want to have a word with him.
    • Gai Daigoji, if you get him back.
    • Miguel actually managed to survive his battle with the Strike Gundam and continues to pursue the Archangel as part of the Creuset team, though he still dies later.
  • Ascended Fanboy: In addition to Gai and Akito Tenkawa, Kouji Kabuto is also a Gekiganger 3 fan. If you take the Nadesico/Layzner Route after Scenario 43, the special Gekiganger film created by the Jovians turns almost everyone else into a fan. Even Domon Kasshu is overcome with emotion.
    • On the very same scenario, we find out that Daijoro is an aspiring manga artist.
  • Awesome, but Impractical: The Shuffle Alliance Combination Attack is one of the strongest attacks in Judgment, but requires energy from all five Gundams of the Alliance and must be adjacent to one another. The dual Combination Attacks from each other are more efficient and easier to set up.
    • The "Love" Spirit Command may grant almost every possible buff in the game, but is still the most expensive Spirit Command in the game at the cost of 90 Spirit Points (for point of comparison, by the end of Judgment, an average pilot will have amassed around 160-200 Spirit Points). Subverted because it's rare a pilot will need all possible Spirit Commands at once, since the player will be saving Spirit Points to cast "Love" against bosses.
    • Great Zeorymer is possibly the strongest single unit in the game. Howewer, to obtain it you need to choose routes leading to missing most of the other secrets, and you must abstain from using normal Zeorymer - which is a very useful robot in its own right - in all missions except for those where its deployment is mandatory.
  • Ax-Crazy: Jua-Mu Dalby, after his promotion to full Knight, and Gosterro
  • The Battle Didn't Count: If you manage to defeat Ru-Kain in Scenario 30 (difficult, but doable), it turns out you haven't even managed to dent his Zakarl - its regenerates HP and the Prince laughs in your face.
    • The same goes for Moon/Nadesico route Scenario 23.
  • Beach Episode: Which kind of loses its point as it's rendered all in text...
  • Big Damn Heroes: Alan Igor and Schwarz Bruder do this, but when the party is running from the failed peace negotiations, Gai is the one who pulls this and starts talking about things that actually make sense (even while speaking in Gekiganger), that is, if you meet the requirements for getting him back.
    • Another one pulled by the protagonist during a Full Metal Panic event: Sôsuke Sagara, Chidori Kanama, Kouji and Sayaka Yumi are stranded behind enemy lines and are about to be discovered by the enemy when Melissa Mao and Kurz Weber appear, then followed by a whole team of robots. Chidori being amazed at the number of mecha is an icing on the cake.
  • Boss in Mook Clothing: The 'Behemoth' Arm Slave. In the anime, it was a unique, one-of-a-kind Awesome, but Impractical unit that required a special (and insane) pilot. But after the relevant incident has popped up in the game, numerous Behemoths - driven by ordinary Mooks - show up in a bunch of stages as mercenaries. They possess thick armor, a ton of HP, and a 'Lambda Drive' shield to boot... their attacks, though powerful, aren't very accurate, or very long ranged, so they mostly just wind up serving as metallic Meat Shields. On the other hand, if they DO manage to hit you... you're gonna NOTICE.
  • Boring, but Practical: Aside from pilot stats, Spirit Commands, and Nanga's air support, eight out of ten Brain Powerd units carry the same abilities: good mobility, a barrier, a variant on "Mirror Image" note , A-ranking for performance underwater, decent melee weapon, and reliable long-ranged Combination Attacks. Their practicality is only limited by low health and energy reserves, both of which regenerate quickly.
    • Emphasis on "boring", all units use the exact same sprites, animations, and loadouts. No player can be blamed for turning battle animations off when fielding more than a few of them, due to how repetitive it can get watching the same thing over and over under a different Palette Swap.
    • To a lesser extent the Aestivalis Units. Decent mobility, a nice barrier, as long as they are in range of the Nadesico they refill their energy each turn. Later they get a Barrier ignoring melee attack. Ryoko, Hikaru and Izumi also have some nice team attacks you can easily spam after upgrading their energy a bit.
      • While they have the same repetitiveness from the Brain Powerds above, there are a few small differences in their animation to better reflect the pilots' personalities, like Akito hamming up a simple Distortion Punch, Ryoko smashing a knife inside the enemy unit with a roundhouse kick, or Gai uppercutting a battleship!
  • Breaking Old Trends: This game is the first to exclude every series featured in Super Robot Wars 1. The classic Mazinger units are playable in this game, but only because the Mazinkaiser OVA is utilized. Super Robot Wars UX would later one-up Judgement in this regard by using a Mazinger series that doesn't feature Mazinger Z or Koji Kabuto.
  • Broken Bird: Calvina Coulange; she gets better.
  • Bullying a Dragon: General Colbert tries to nuke Orphan, which, with help from the heroes, sends the missiles through the Vital Net directly to his position.
  • But for Me, It Was Tuesday: If you attack Prince Ru-Kain with Akito in one scenario, he'll pull this on the deaths of Akito's martian parents. Akito doesn't appreciate this.
  • Character Development: For many characters, especially for the chosen protagonist, and for Gai, if you acquire him.
  • Charles Atlas Superpower: Master Asia can take out several anti-aircraft batteries on the Archangel with his bare hands like it was nothing, then leaps through the air over to the Nadesico and do the exact same thing. Of course, this IS "The Undefeated of the East" we're talking about here.
  • Cloud Cuckoolander: Izumi is this HARD. She regularly smashes the fourth wall to tiny bits, makes references to anything she can and has dialogue that would fit right into a Dragon Quest game.
  • Combo Rifle: The Belzelute's Orgone Rifle: Mode A, combines its pistols with its rifle to form a bow-like Wave-Motion Tuning Fork.
  • Curse Cut Short: Although specific to the translation patch, at one point Mao calls Kurz a "motherf-" only for him to cut her off. Later, Domon cuts Allenby Beardsley off when she starts to call Murata Azrael a "blonde, racist, son of a—"
  • Death by Origin Story: Touya's parents (El-Serda Shiun and his unnamed wife) and Franz Zeppelin (who developed the three starting mechs, and also friends with El-Serda).
  • Demoted to Extra: Mazinkaiser vs. the Great General of Darkness's entire plot got merged with the Brain Powerd finale, so the Mycenae Empire, instead of being the apocalyptic threat it was in the show, is defeated embarrassingly quickly (appearing in a grand total of two scenarios, both of which are optional). It's almost as if the writers forgot that this series was in the game and just threw it in at the last minute.
    • As if that's not insulting enough, only three of the Seven Generals actually appear as enemies, the other four got killed off-screen by Jonathan.
  • Did You Just Punch Out Cthulhu?: The seven Hakkeshu of the Hau Dragon and Great Zeorymer, The Devil Gundam, Tekkaman Omega, Baron Maximillian's Hyper Baronz and Gu-Landon's Zui Gaiden fused with the Fury mothership
  • Fake Balance: The three original Humongous Mecha are supposed to be balanced, with Real Robots "Bellzelute" as a light, dodgy sniper and "Coustwell" the somewhat heavier, melee counterpart. "Granteed", the Super Robot, is supposed to be the tanker with balanced weapons on both ends. However, thanks to the AI's tendency to attack units with lower evasion rates, the Granteed and its overwhelming armor rating makes it better than the other two. As a bonus, because it is an L-sized unit, attack and defense bonuses are increased, with weapons so powerful its second strongest is greater than the final attack of the other originals, not to mention good weapon reach that makes it the best sniper, tanker, and melee attacker out of all three.
    • The actual balance comes in with how the protagonist receives a different set of Spirit Commands depending on whether they're piloting the Granteed or not. On a first playthrough, if the male pilot uses the Granteed, he receives the "Accelerate" Spirit Command note , which doesn't quite compensate for the unit's base movement of five. When it finally arrives on the frontlines (or within range of it), it's the best of the three and solidifies its position as the top-tier super, but not before.
    • The same can be said for the secret fourth unit The Laftkranz which has the qualities of all three other originals. It's an L-Sized unit, meaning it has the firepower and defense of the Granteed. It's also quite dodgy thanks to the Orgone Cloud (which is even available on its predecessor unit the Vorlent) and has a variety of long ranged weapons and a MAP attack. Finally, it isn't lacking in close range attack either, having a Combo Attack and a strong melee attack comparable to the Granteed's, albeit for more EN.
  • Fake Longevity: While an issue in many Super Robot Wars games, Judgement in particular is noted for the number of times that it spawns large numbers of enemy reinforcements. The game is especially fond of doing this on large maps, where it will take several turns for said reinforcements to even reach the player's units.
  • Fiery Redhead: Hime Utsumiya, Sara Yuuki and Festenia Muse
  • Fix Fic: Gai, Miyuki "Tekkaman Rapier" Aiba and Balzack Azimov, Ahmos Gale and Alberto Null Julia Asuka can survive. Asagi, Juri and Mayura of Orb also survive (but other Gundam SEED characters aren't so lucky...), Rolly and Roll and Alan don't die. However, Ru-Kain does bite it, while Haruki Kusakabe FINALLY dies and the tragic events of Prince Of Darkness are averted.
  • Flat "What": The general reactions the non-Nadesico characters have to viewing the "How and Why of the Nadesico" bits in-game.
  • Glass Cannon: The Shuffle Alliance units hit hard thanks to their pilots' stats, but their evasion rate and armor rating are terrible. The exceptions are Dragon Gundam, since it has a variant of "Mirror Image" and an attack that decrease the target's attack, and Bolt Gundam, which is more of a Mighty Glacier. Rising Gundam and Nobel Gundam are also an exception.
  • Guest-Star Party Member: Natarle Badgiruel, Tolle Koenig, Kuzzey Buskirk, Mu La Flaga, and the Tuatha de Danann. Tekkaman Rapier, Balzak and Gai Daigoji also count, provided you don't save them.
  • Guide Dang It!: Par for the course for the series, when getting secret characters who have a lot of conditions. Some are obvious, some are not.
    • Wanna get the Infinity +1 Sword down there? You have to NOT use Zeorymer, an incredibly good unit on its own, whenever it isn't mandatory, defeat all of the bosses from its series with it, and take a route which will leave you missing nearly every other secret character. In exchange though, you'll get one godly Game-Breaker of a unit, its Mid-Season Upgrade, Great Zeorymer.
    • Some of the later Puzzle Robos are positively fiendish, requiring extreme lateral thinking and perfect mastery of the game mechanics, to say nothing of perfectly arranging lots of attacks, movements, spirit commands...
  • Handsome Lech: Kurz hits on the female bosses when attacking them.
  • Henshin Hero: We're not sure why the Tekkamen are in a game about giant robots, but no one's complaining.
  • Hot-Blooded: One of the pilots mentions pretty much all the characters are.
  • Human Aliens: Seems to be the theme of this game. With Jovians, Gradosians and later on the Fury, indistinguishably human aliens form a good part of the plot.
  • Hypocritical Humor: Occasionally, Argo Gulskii will espouse that only newcomers give speeches in battle. Given where he comes from... Though, to be fair, he never joins in.
  • Infinity +1 Sword: Great Zeorymer is, pound for pound, the most powerful robot in the game... and the hardest to unlock.
  • Interface Spoiler: Characters who are lovers in canon start with the "love" relationship correction (represented by a red heart on the map), even before they become lovers in the story. So you can tell who ends up with who at a glance.
  • Jiggle Physics: All the original generation female characters during the final attacks of the units; in the case of the male protagonist, its a result of Anime Hair.
  • Joke Character: Bonta-kun: shares the same stat growths as the ARX-7 Arbalest. The only reason why it's not as useful is a lower HP pool and weaker weapons, not to the mention it lacks the Arbalest's "Lambda Drive" abiliity. To balance that, it does have a high evasion rate, can be upgraded to have fairly decent, if not outstanding parameters (carrying four possible parts slots in contrast to the Arbalest's two), with the benefit of inspiring some absurdly funny comments from the villains who fight it. The Grenade Launcher is also a mid-to-long ranged weapon at a maximum range of six, whereas the Arbalest caps at the range of four.
  • Karma Houdini Warranty: Much like in Impact, Haruki Kusakabe won't escape justice and will be swiftly killed. However, you're not the one doing it this time, Rau Le Crueset does the job for you, and no one is complaining.
  • Killed Off for Real: Every Gundam SEED character who dies in canon stays dead, with absolutely no way to save any of them. The sole exceptions are the M1 Astray pilots, who are Demoted to Extra.
  • Leaning on the Fourth Wall: Azrael tells Akatsuki that having IFS Nanomachines makes him no better than Coordinators. Both traits have the same effect on pilot performance.
  • Lethal Joke Character: Believe it or not, Boss Borot - four parts slots and three pilots with a great set of Spirit Commands each, it's an absolute monster when upgraded. Just make sure to slap a part that enables flight.
    • Like most SRWs that have the Boss Borot as a playable unit, if it gets destroyed in battle, it costs a mere 10 credits to repair, even if it used its self-destruct attack.
    • What really adds to this unit's lethality is it's a Combat Medic in Judgment: not only can it perform its usual resupplying ammo and energy job, but the Boss Borot is capable of repairing allied units, and its weaponry is exceptionally cheap to upgrade. Essentially, it's Swiss Army Glass Cannon in a game with lots of options for upgrading durability.
    • Unlike its previous counterparts, the Boss Borot has attacks that can strike aerial opponents. Granted, Super Robot Wars Advance, Super Robot Wars Reversal and Super Robot Wars Destiny gave the unit the "Borot Pressure Punch", but Advance rendered it a secret upgrade, became a Mid-Season Upgrade in Reversal and was available in Destiny from the start, but that game had much better units.
  • Magikarp Power: The Shuffle Alliance units may be Glass Cannons, but they have enough to benefit from upgrades to armor rating and mobility. This hybrid defense works well with the pilots' high level of the "Prevail" pilot skill note  and allows their strong offense to work to its fullest. Each unit also receives a Mid-Season Upgrade later, with the God Gundam for Domon and the rest of the Shuffle Alliance getting their Super Modes and Combination Attacks.
    • The hidden Vorlent unit may seem like an underwhelming original unit with only three attacks, especially considering its requirement (beating the game three times each with a different original mecha). However, its Mid-Season Upgrade is the Raftclans, arguably the strongest of the original playable mecha. It also has the Orgone Cloud ability.
    • Layzner, too: a Fragile Speedster at the start, but once it unlocks "V-MAX", it becomes a Lightning Bruiser.
    • Units with poor base stats make up for it with more parts slots and more cost effective weapon upgrades.
  • Manly Tears: Kouji, Hyoma Aoi and Touya Shun's reaction to the aftermath of Master Asia's death.
  • Marathon Level: The attack on Hell Island pits you against several waves of high HP bosses and Elite Mooks, including Gauron, who is invulnerable to all but the strongest and most expensive attacks.
  • Mistaken for Pedophile: At one point, Kurz tries to cheer up Ruri Hoshino. She tells him he's acting inappropriately and the other pilots proceed to tease the hell out of him.
  • Ms. Exposition: Inez Fressange really likes explaining things and usually shows up out of nowhere whenever someone asks a technical question just to explain it and disappear again. She joins the crew after chapter 3, within one or two battles other characters in the game start to comment on her love of explanations, by chapter 7 people start to openly ignore her.
  • Nuke 'em: The Earth Alliance's solution to every problem. It eventually comes back to bite them in the ass HARD.
  • Obviously Evil: Gu-Landon, as immediately noted by the Dancougar team. "If he looks like a bad guy, talks like a bad guy, and acts like a bad guy..."
  • Out-of-Character Moment: Ru-Kain leads the Gradosian Empire in striking an alliance with the Jovian Federation. This is completely antithetical to his in-series beliefs, where he views all humans as inferior. It's partially justified by it playing to his Might Makes Right philosophy, however. Several characters do point out the Grandosians would never see the Jovians as equals, and are simply using this alliance to make their invasion of Earth easier before turning on them, to the point of aggravating the war so that the Earthlings and Jovians will wipe each other out. It also dovetails with his later characterization from the OVA, where he comes to respect at least one human enough to put him in charge while he's out.
  • Post-Script Season: For Combattler V, as the Campbellians have either been defeated before Judgment starts or they simply don't exist in this setting. For the most part, Combattler is treated as a part of the Voltes V plotline (though they have separate slots in the "Favorites System").
  • Redemption Demotion: Averted with Gale and Julia; they have the same stats they had as bosses if they join you.
  • Reconstruction: Remember the moment where Akito calls himself a fool for believing in Gekiganger? If you saved Gai, he shouts that just because the Jovians are abusing the ideal doesn't mean the ideal itself is wrong. After all, Tsukumo Shiratori believes in that ideal, too. Eventually, that same ideal inspires the Jovian aces to rebel against Kusukabe, in a sequence of events that culminates in the mad admiral's death.
  • Reasonable Authority Figure: Yurika's father, Admiral Koichiro, holds back Blue Cosmos and their mad plans from within the UEFA for as long as he can.
  • Secret A.I. Moves:
    • The Great Zeorymer fought as a boss to unlock it as a player unit doesn't have the signature Hades Attack of the original, but does have Omzack's Proton Thunder as a substitute MAP attack.
    • The Raftclans has two different attack animations for each of its moves, with Fu-Lu getting a flashier Orgone Rifle than the normal one, Al-Van the Sword, and Jua-Mu the Claw. The player Raftclans gets all three of the flashier moves, but none of the basic ones. This trait is carried over in The Moon Dwellers for Al-Van and Fu-Lu, while the Orgone Claw specialty goes to Karo-Ran.
  • Secret Character: There's quite a few. To name all of them: either Gale or Julia plus the Layzner mk-II, Tekkaman Rapier and Balzac, Gai Daigoji and the X-Aestivalis, Great Zeorymer, Strike IWSP Pack, Allenby Beardsley, and Bonta-kun. From the originals, you will get Vorlent and its Mid-Season Upgrade Raftclans after you finish the game thrice with different mechs.
  • Set Piece Puzzle: The "Puzzle Robo" minigame is an unusual variant of this. You're given a very short scenario with a few units, and you have to move them in the correct way to complete the objective (move to the correct space(s), attack the correct enemy etc.)
  • Shout-Out: The animation for the "Burning Punch" from the Gundam Maxter ends with a Shoryureppa. Bonta-kun's melee attack also incorporates the same punch.
    • Other Chibodee Crockett-related shouts include references to boxers Mike Tyson and Mohammad Ali. Hell, he even references Ali's Catchphrase:
    Chibodee: You wanna see me sting like a bee? Sit tight. That's comin' next.
    Masaki: Scream, cry, and then die!
    • The background music for Bonta-kun may sound a few notes familiar... and is indeed titled Tokkou Yarou.
  • Shut Up, Hannibal!: A lot of them, but especially frequent in Scenario 49. To wit:
    • Akito vs Ru-Kain:
    Akito: Why would a man such as yourself ally himself with Kusakabe?
    Ru-Kain: What Kusakabe affirms is right. Justice is power, and power is justice. This is the meaning of being conquered by your betters.
    Akito: There is no way this can be called justice, neither in Gekiganger nor anywhere else!
    • Gai vs Kusakabe
    Kusakabe: Justice isn't something that can be just spoken of. It must be made real by destroying evil ones such as yourself.
    Gai: Huhuhuu... Actually, Jovian general, you got it all wrong. At the end of the day, it doesn't matter if you win or lose. What does matter is what you believe inside of yourself. A justice like yours, founded of deceit and betrayal, isn't worth a damn!
    • Gai also gives a version this to Akatsuki when he starts talking about how there is no justice and bashes how idealistic the heroes are.
    • Kira Yamato vs Rau Le Crueset
    Crueset: You're a mistake, boy! You're something that should never have existed! It is time that you disappear forever!
    Kira: That's my line! If you hate the world so much that you want everyone to die, then the only way is for you to be destroyed!
  • Shut Up, Kirk!: In one of the earlier scenarios, Karla Egiel summarily orders the heroes to be silent, as "monkeys" like them have no right to even question the "clearly superior" Gradosians. The heroes aren't impressed.
  • Sliding Scale of Idealism vs. Cynicism: Played with; although the crew of the Archangel are extremely cynical, they do make sound tactical judgment and treat everything as War Is Hell. The likes of Eiji Asuka and D-Boy are justifiably downbeat, too. On the other hand, most of the others are ridiculously idealistic and despite making decisions that could get everyone killed, are always morally right. Makes perfect sense when you look at the cast.
  • The Smart Guy: In addition to those from their respective series, Masato becomes this after inheriting Evil Genius Masaki's memories and knowledge.
  • Spell My Name With The Heavens: The translation patch calls it "Zeorymer of the Skies", compared to the more-liked "of the Heavens". This will be fixed in a future release.
  • Story Branching: At multiple points, the player gets to choose between going with the Archangel or the Nadesico and various teams of units. They merge again after a few stages each time, but which paths the player takes determine unlocks for secrets.
  • Suicidal Overconfidence: Other than the featured series, Judgment is notorious for the AI's preference for attacking units with low evasion rates. This tends to result in super robots and battleships hogging all the kills.
  • This Cannot Be!: Jonathan and Quincy, all the time, especially if they're taken down when piloting their Baronz. Also, Ru Kain and Shapiro murmur this as they die.
    • Jua-Mu, who dies in his insanity screaming that he can't be defeated over and over.
  • Time Stands Still: The Fury's Larseilam device freezes non-Fury units over a fairly wide area. Only Calvina/Touya's mech is able to counter the effect, which means that having them shot down while fighting the Fury is an automatic loss since it'd leave the party helpless.
  • Token Evil Teammate: Akatsuki is kind of a jerk, while Masaki is kind of a monster. Fortunately, only one of them sticks around.
  • Took a Level in Badass: Touya, Akito, Kira, and Gai
  • Villainous Breakdown: Gu-Landon falls apart in a spectacular fashion once he realizes that those he considered insignificant insects are beating him. He goes from the intent to take the Earth for the Fury to trying to render Earth into an uninhabitable ball of slag, negating the work of four billion years; then to an attempt to sacrifice his own race for a powerup to his mecha, rambling how he is going to destroy all life during the final battle. For no better apparent reason than being a sore loser.
  • Villain Decay: The Great General of Darkness appears in only two scenarios late in Judgment and only if players pick the correct route (it's possible to miss him entirely). In the first of these, he attacks while players are fighting someone else, something the Gradosians and Boazanians have already tried. In the second encounter, the Reclaimers defeat most of his generals before the heroes even arrive on the scene. Sure, he puts up a fight, but his late, brief appearance, un-original style, and the total failure of his plan just don't convey what he was capable of back in his home series.
  • Villain Team-Up: The Jovian Union and the Gradosian Empire joined forces. In fact, the team spends a good chunk of the game thinking that Jovian Lizards are Gradosian unmanned weapons.
    • Gauron works for Dr. Hell and the Steel Dragon.
    • Azrael managed to convert General Colbert to the Blue Cosmos.
    • The trope gets subverted when Master Asia tricks Duke Bergan into facing the heroes underprepared.
  • We Can Rule Together: Dr. Hell pulls this on the heroes once they've beaten all his forces. Our heroes reject the offer right away and tell him to shut up.
  • What the Hell, Hero?: After the Archangel uses Lacus Clyne as a human shield, almost everyone who had joined the group (and Touya, if he's the protagonist) up to that point are royally pissed, to the point the Archangel crew was worried they would abandon them. Just about the only character who takes the other side is Akatsuki.
    • To a lesser extent, Touya's initial choice to desert the crew after his first skirmish regardless of the consequences causes Kouji and Tetsuya to have this reaction. Kouji, in particular, really lays it into Touya, going so far as using Touya's surname as opposed to his first.
  • Willing Suspension of Disbelief: Ruri recommends this after Master Asia makes his first appearance.
  • The Worf Effect: Kouji and his Mazinkaiser briefly suffer this when Gauron uses the Lambda Drive to block a Turbo Smasher Punch.
  • The World Is Always Doomed: Doctor Hell is attacking in full force, Orphan is about to exit the atmosphere, Radam trees are growing all over the world, and GENESIS is ready to burn the Earth to a crisp. Yeah, nothing alarming about it.


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