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Video Game / Super Robot Wars Advance

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The first Super Robot Wars title for the Nintendo Game Boy Advance, Super Robot Wars Advance was released in 2001 and features some of the Nintendo Hard difficulty in the same vein of older SRWs, and borrows a lot of mechanical designs from Super Robot Wars 64. It is the only game in the franchise where shields are given a seperate Hit Points gauge. Unfortunately, like previous SRWs, Advance can't skip combat animations, which didn't sit quite too well for many fans.

In 2008, Advance was given a Video Game Remake for the Sony PlayStation Portable, titled Super Robot Wars A Portable (not Advance/Advanced Portable, since it's no longer on the Game Boy Advance), boasting Super Robot Wars Original Generations visuals, voice acting, modern gameplay mechanics (such as selectable pilot skills), skippable combat animations and many other improvements. Yet, the difficulty is taken Up to Eleven, thus fans are divided whether A Portable was a good remake or not.


The story revolves around the warmongering organization "Shadow-Mirror", who sends out one of its members to spy on an Alternate Universe before its primary force enters. Depending on the player, they can choose either the Shadow-Mirror's Ace Pilot Axel Almer or the newly created android of the W-Numbers series W-17, codenamed "Lamia Loveless". Unfortunately for them, due to a mess up in the interdimesional jump to another universe, they receive a certain misfortune (Easy Amnesia for Axel, Speech Impediment for Lamia) and actually align themselves with the heroes, thereby betraying the Shadow-Mirror.

A Fan Translation for A Portable has been released on here.


This game includes the following series (debut series highlighted in bold):

Tropes associated to with Super Robot Wars Advance:

  • A-Team Firing: A Portable is known for its unusually high evasion rates, to the point that some late game bosses (most notably, Lemon and her Weiss Saber) require several missed attacks for the player to even gain the mathematical possibility of hitting them. It is for this reason that units carrying the accuracy-raising EWAC ability/part become extremely valuable.
  • Alternate Universe: The universe that Shadow-Mirror hails from.
  • Adaptational Badass: Olban in the original is the definition of Dirty Coward, only relying on his guards and manipulations, and going down easily when Richter corners him. In this game, however, he actually piloted the final Balm Battle Machine himself and proves himself to be a tough boss.
  • Adaptational Heroism: Raiza in this game was less of a bitch compared to her original version (even if both versions had Undying Loyalty to Richter). A lot of her more questionable actions such as emotionally manipulating Erika and threatening to punish her friends for it were omitted, and rather than getting an unceremonious death, she also willingly goes with Richter to pull off a Heroic Sacrifice together, stating that if Richter has sinned, she also sinned and must atone as well.
  • Adapted Out: Ulube Ishikawa is absent in the game, but the whole Devil Colony arc still happened... except that it's carried out by Wong Yunfat, who Took a Level in Badass as opposed to his original 'disposable second fiddle' status in the original series.
  • Anachronism Stew: Universal Century Gundam has plenty of this, mainly due to Advance adding numerous 0079 characters despite the game taking place circa Char's Counterattack. For starters, we have the Char's Counterattack iteration of Amuro Ray starting out by piloting the original RX-78 Gundam, along with Ramba Ral, the Black Tri-Stars and Lalah showing up as well, not to mention the 0079 iteration of Char Aznable (Who later on changes to his Quattro Bajeena persona). A few Psyco Gundams piloted by Four Murasame and Rosamia Badam show up too.
    • Downplayed with Getter Robo. While the Getter Team begins with all of its original members while fighting against the villains of Getter Robo G, Musashi can still die if the requirements for his survival aren't met, with Benkei taking his place as normal.
  • The Artifact: A Portable was the first SRW to be published by Bandai Namco. However, since it was almost certainly finished before the SRW team was folded into Bamco, it still sports the Banpresto logo and the originals are called Banpresto Originals. References to Banpresto would be quietly phased out over the next few games.
  • Becoming the Mask: The chosen protagonist, either Axel or Lamia, was originally supposed to scout out the main dimension for Shadow Moon. Cue Easy Amnesia (for Axel) or Becoming A Real Girl (for Lamia), and they end up aligning with the various heroes of said dimension.
  • Big Bad: Vindel Mauser
  • Combination Attack: With twenty-six different combination attacks in the game, A Portable has more combination attacks than nearly any other entry in the franchise. Great Mazinger can have up to seven different combination attacks available simultaneously, although it desperately needs them. God Gundam can have up to six, but it doesn't need them.
  • 11th-Hour Ranger: Depending on your route choices, it's possible to only have nearly the entire cast of Mobile Suit Gundam ZZ for four stages. The Gundam Wing cast isn't much better, being present throughout most of the story but only joining the Londo Bell in the last third.
  • Expy: With the exception of the Gespenst, all original mecha in Advance are cut-and-paste copies of the original machines from 64, which led to Wild Mass Guessing by fans the 64 and Advance stories are interconnected, until Word of God Jossed this.
    • What makes this guessing so spot-on is how the Advance back-story is closely identical to the 64 plot: the Shadow-Mirror and the Original Generation villains from 64 have the same motivations, along with the 64 protagonists winding up as a sort-of "heroic" Shadow-Mirror equivalent. Additionally, both games feature a reference to the Gespenst MK III, better known by its codename "Alt Eisen" from Super Robot Wars Compact 2. Considering how current SRW series producer Takenobu Terada treats the fanbase...
  • Foreshadowing: Although it was foreshadowed much earlier in 64, Axel makes mention of a Gespenst MK III back in their dimension before entering the Advance universe. In Super Robot Wars Original Generation 2, a large part of the story is the rivalry between Axel and the pilot of the Alt Eisen.
    • Advance also mentions "W16", another android of the W-Numbers, who doesn't appear in the game proper, but shows up fully in Original Generation 2, under the codename "Echidna Iisaki".
  • Fix Fic: In this title where Martian Successor Nadesico debuts, the game gives one about the fate of Gai Daigoji, success or failure still leads to a fix. If you fulfill the requirements, Gai simply survives the story. If you didn't, Gai dies Taking the Bullet meant for Nadesico, meaning that rather than given a sudden, undignified death, he gets to die like a hero, just like in Gekiganger 3.
  • Guest-Star Party Member: In the Earth Route for scenario 8, Schwarz Bruder appears to help you at level 10, with some incredibly overpowered stats and all six Spirit Commands at his disposal. Due to what you're up against, he's more than crucial.
    • Sayla Mass joins the party in the early Space Route for several scenarios, until she suddenly leaves for the rest of the game.
  • Heel–Face Turn: Just after The Reveal occurs that sets the event for the chosen protagonist's failed Heroic Sacrifice against the Big Bad.
  • Heroic Sacrifice:
  • Karma Houdini: No, no, no - if you really want to kill Haruki Kusakabe, Advance won't let you do it. Fortunately, because his plans are so screwed up in this story, there's no way he can carry out the Prince of Darkness plot.
  • Made of Iron, No One Could Survive That!: This explains why Axel/Lamia survived after self-detonating their machines to protect the heroes. If this doesn't impress you, how about surviving after being punched by both Domon Kasshu and Kazuya Ryuuzaki? For Lamia, she gets hit RIGHT AT THE VITALS and shrugs them off just fine, though relatively justified since she's an android, but for Axel, he manages to stay on his feet, clutching his stomach. It's later revealed Domon and Kazuya BARELY missed his vitals; Axel vaguely dodged it by reflex.
  • Mid-Season Upgrade: One of the few instances in SRW where it's averted - Axel and Lamia's starting machine gets upgraded in no way, shape, or form. The closest you get is unlocking the mecha's final attack when they hit level 20, but Level Grinding can get you the attack quite quickly.
  • The Mole: Whoever the chosen protagonist is
  • Mythology Gag: In the Shadow-Mirror universe, Amuro Ray died in the Battle of A Baoa Qu. In the Mobile Suit Gundam novelization written by Yoshiyuki Tomino, this is how Amuro meets his end.
  • New Work, Recycled Graphics: A Portable is the absolute champion of this trope when it comes to Super Robot Wars. Not even the developers tried to hide that this game came into existence precisely because every single series was in another PS2-era SRW.
    • Despite the graphics engine seemingly being based on Original Generations, Banpresto reused as much as they possibly could from Super Robot Wars MX, only making changes when there's a discrepancy with a unit's original Super Robot Wars A movelist. The explosions used in the animations are an easy way to determine whether an attack came from MX, as MX-style explosions are jarringly different from the Original Generations-styled explosions that the other attacks use.
    • Units from the Super Robots Wars Alpha series are given a graphical facelift, as they are squarely in Super-Deformed territory in their home games while MX units are slightly more faithful to their original proportions. However, many of their animations are heavily-inspired, if not directly taken, from the Alpha games.
    • The originals are, of course, directly ported from Original Generations.
    • There are three types of character portraits: crystal-clear mugshots done in the style of (the then-unreleased) Super Robot Wars Z, slightly blurry pictures ported directly from MX, and ridiculously-blurry ones taken from Alpha 2 and Alpha 3.
  • Nintendo Hard: The original game was pretty tough, but A Portable was made even harder. In particular, the Random Number God who presides over Fire Emblem wandered in and is now out for your blood.
    • Additionally, what added the spike in overall difficulty is "Successive Target Adjustment" (more commonly known as "evasion decay"), a system which reduces a unit's chance of evading an attack on the same turn each time it successfully dodge.
  • Original Generation: Axel, Lamia and the Shadow-Mirror; for the mecha, the Angelg, Soulgain, Vysaga, Ashsaver, Laz Angriff, Gespenst MK II, Zweizergain and Weiss Saber (A Portable exclusive)
  • Pink Girl, Blue Boy: The exclusive Super Robot originals - Axel gets the blue Soulgain, Lamia gets the pink Angelg.
  • Real Men Wear Pink: If the player chooses Axel as the protagonist, Shadow-Mirror mooks will use the feminine Angelg in the last few scenarios.
  • The Rival: Whoever the player doesn't select as the protagonist becomes the chosen protagonist's rival for the duration of the game.
  • Secret Character
  • Shout-Out: Exclusively in A Portable, mixed alongside Actor Allusion, there's a chance Axel will say "LISTEN TO MY SCREAM!! - now's not the time to be saying that!" Nobutoshi Canna voices Axel and Basara Nekki of Macross 7.
  • Shut Up, Hannibal!: Done by Haran Banjou to Haman Karn
  • Super Title 64 Advance: Super Robot Wars Advance for the Game Boy Advance, Super Robot Wars A Portable for the PlayStation Portable. A Portable is the second case of a sequel/remake of a GBA game having to shorten the "Advance" in its usage of this trope to "A" because it's not on the GBA anymore.
  • Transformation Name Announcement: Spoofed by Gai Daigoji in response of Kazuya's "DAAAAIIIMOOOOOSSS!!!"


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