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The second entry of the Wonderswan series of Super Robot Wars, the Super Robot Wars Compact 2 story was so big it had to be separated into three parts: Earth Crisis, Cosmoquake and Galaxy Showdown. The story deals with the battle between Earth's forces and the extraterrestrial Einst, who seek to restart the world they deem too corrupted. The key to Einst's success or defeat lies within two cadets in the Earth Federation's forces, serving as the game's Original Generation.

Arguably one of the more famous SRW entries, despite the obscure handheld system it started out on. It was later remade using the Super Robot Wars Alpha Gaiden engine as Super Robot Wars Impact, the series' first entry on the Sony PlayStation 2, with all three games compiled onto one disc. In addition to introducing a new original character named Einst Alfimi, Impact adds two new series to the game: Mobile Fighter G Gundam and Martian Successor Nadesico. Like the preceding Super Robot Wars Compact, Compact 2 and Impact features the "Free Route System": rather than following a linear plot, the games allow the player to choose the order to play certain scenarios in. This may affect the storyline or give the player an opportunity to unlock hidden units and/or characters.

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Series included in the Super Robot Wars Compact 2 trilogy/Impact (debuts are in bold)

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Associated tropes for the trilogy and remake:

  • Magikarp Power: The infamous V-Up item, known for turning weak units with three or four items slots into walking death machines, shows up in Compact 2. One noteworthy candidate is NT-1 Alex, which is arguably a Disc-One Nuke in the hands of Amuro or Kamille.
  • Make Me Wanna Shout: God Voice, which is unlocked after performing a sequence of events.
  • Meta Mecha: Vikungfu and GP-03
  • Mid-Season Upgrade: Alt Eisen Reise, Getter Robo G, GP-03, Billbine, God Gundam, Shin Getter Robo and Rein Weiss Ritter. Unfortunately, you can't have the latter and Shin Getter at the same time
  • Multiple Endings: In IMPACT, the Axis Shock cutscene has three different versions, depending on two units: either you completely pass up the event to get the Rein Weissritter and Shin Getter Robo, got Shin Getter over Rein or got Rein over Shin Getter.
  • Mutually Exclusive Powerups: The games have several of these, sometimes with Mutually Exclusive Party Members being thrown in as well.
    • The most infamous case is Shin Getter Robo vs Rein Weissritter, determined by a scenario in Galaxy Showdown.
    • Early into Earth Crisis, you are asked to send one Mazinger team into space; whoever you choose will not reappear in that game and will likewise be the only Mazinger characters in Cosmoquake. However, it's downplayed in this case as they eventually meet back up in Galaxy Showdown.
    • Cosmoquake has the Spiral Knuckle attack for Dangaioh vs the opportunity to recruit Shazara from the same series. Spiral Knuckle is another great tool for Dangaioh, but the Wonderswan version has Shazara's Aizam the Third carry a 6-range, post movement-capable attack that costs a mere 20 EN.
    • Exclusive to the Wonderswan version is Sirbine vs Zwauth, given out in Galaxy Showdown based on which path in the trilogy's only route split the player took way back in Earth Crisis.
  • Nerf: Compared to the first Compact:
    • Compact 2 removed natural double-movement from the player's units.
    • The game no longer gives out EXP for having unused Spirit Points at the end of a map.
    • Spirit Command progression is tweaked, so that pilots typically start with fewer Spirit Commands and learn them at a slower pace.
    • Additionally, Impact is known for finally nerfing Aura Battlers into oblivion.
  • Ninja Pirate Zombie Robot: Ninja Senshi Tobikage and Mobile Fighter G Gundam units (Impact only)
  • Nintendo Hard: Both the Wonderswan trilogy and Impact; Galaxy Showdown in particular is considered by some to be the hardest game in the entire franchise.
    • It's even worse if the player is aiming for the True Final Boss: Compact 2 requires a turn count of 777 or lower across all 92 stages of the trilogy, while Impact requires 50 or more Skill Points.
  • Old Save Bonus: The Compact 2 games are mostly self-contained; players use the WonderSwan's internal memory to carry event flags and other data between the games in the trilogy. This is not the case for Impact, which is one continuous game.
  • One Game For The Price Of Three: The first two games are basically branches of one giant route split, while the third game brings all of the characters together.
  • No One Could Survive That!: Subverted: Excellen didn't survive the shuttle accident; the meddling Einsts brought her Back from the Dead
  • Official Couple: Kyosuke x Excellen, of course
  • Overly Long Fighting Animation
  • Overrated and Underleveled:
    • In the Wonderswan games, Alt Eisen plays up the Awesome, but Impractical angle a bit too well; bad mobility, unimpressive armor, and its strongest weapon "Square Claymore" is an awkward range 1-2 non-post-movement attack (and the Spirit Command to make every weapon post-movement-capable hadn't been invented yet). Forget to tinker with your Wonderswan's nickname, and you'll also be greeted with a Kyosuke bearing abysmal attack stats and accuracy/evasion on the level of third-rate Mobile Suit pilots.
    • This trope is another reason why Galaxy Showdown is Nintendo Hard. Think having to regain your units is bad? Try regaining them at anywhere from 5-10 levels below your top aces.
  • The Power of Love: Which grants Kyosuke and Excellen their Combination Attack, complete with witty banter
    • Also slightly played at the same time: Excellen only ever calls it the "Love Love Attack"
    • The original attack even shows up. The only difference is that Rain pilots the Shining Gundam for Impact.
  • Put on a Bus: The only characters from Mobile Fighter G Gundam brought over for Impact are Allenby Beardsley, Domon Kasshu, Dr. Kasshu, Dr. Mikamura, Kyoji Kasshu, Rain Mikamura, Schwarz Bruder, Master Asia and Ulube Ishikawa.
  • Sequel Difficulty Spike: Twofold, as both Compact 1 to the Compact 2 trilogy AND Earth Crisis to Cosmoquake to Galaxy Showdown qualify. Earth Crisis is pretty much what you would expect from a late-90s SRW difficulty wise, but Cosmoquake features a significantly less robust cast and throws in a nasty Difficulty Spike in the final scenario that will heavily test the player's resource management skills. And then Galaxy Showdown splits up the player's party and slowly re-adds them while sporting a drastically-lower Arbitrary Headcount Limit at most points.
  • So Long, and Thanks for All the Gear: In the WonderSwan games, at least. Hope you know who ends up on Earth and who ends up in space!
    • One cross-game secret in Earth Crisis even forces the player to upgrade a unit that leaves for space almost immediately and isn't seen again until Cosmoquake.
  • Spared by the Adaptation: Bernie Wiseman (as a result of retconning his death in Gundam 0080), Norris Packard, Master Asia, Schwarz Bruder, Puru and Puru 2 get to live
  • Spell My Name with an "S": Is it Alfimi or Alchemie?
  • Suspicious Video Game Generosity: Galaxy Showdown starts the player off at the intermission screen with a massive wad of cash and units whose levels are in the teens instead of the single digits, warning the player to expect the difficulty curve to be short and sharp.
  • Taking the Bullet: Compact 2's claim to fame, aside from its originals and sheer length, is the fact that it introduced the Support system.
  • A Taste of Power: Galaxy Showdown lets the player use both the Earth and Space teams for a few missions before pulling a Let's Split Up, Gang.
  • Took a Level in Badass: The GP01-Fb, compared to the first Compact. Enabling its Beam Rifle to be used after moving changes it from a generic Gundam unit to one of the most mobile attackers in the game. Especially notable as the other Mobile Suits were hit hard by the double-movement nerf.
  • True Final Boss: Char Aznable
  • Video Game Remake/Adaptation Expansion: Impact combines the three Compact 2 games together and mixes fan favorites Mobile Fighter G Gundam and Martian Successor Nadesico in.

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