Follow TV Tropes


YMMV / Super Robot Wars Judgment

Go To

  • Awesome Art: Mixed with Visual Effects of Awesome, Super Robot Wars Judgment is one of the best-looking games for the Game Boy Advance, taking full advantage of the system's hardware to emulate the earth-shattering action and over-the-top attacks of the anime series involved. It essentially looks like a pixelated anime.
  • Complete Monster: Jua-Mu Dalby may not be one at the beginning, but he certainly is an extremely nasty individual despite his youthful appearance. While he's extremely loyal to Al-Van Lunks, he completely looks down on Earthlings, insulting them whenever possible with no chance of even considering them a Worthy Opponent, like Fu-Lu Mu-Lu. He is also responsible for partaking in the destruction of the Ash'ari Kreutzer facility, mentally scarring his "mentor" Calvina Coulange, and unlike Al-Van, Jua-Mu has no regrets and conflict over it - he enjoys slaughtering humans over the superiority complex he has as a Fury. When Al-Van is demoted and Jua-Mu took an increase in power via injection of massive "Larseilam", what remains of his sanity goes away, and instead he punts up his Ax-Crazy Jerkass behavior to the point where he's extremely loud in not just insulting humanity, but also personally carrying out mass slaughter on them.
  • Advertisement:
  • Crazy Awesome: Gai Daijouji after returning, provided the conditions for his survival are met.
  • Game-Breaker: See here for details
  • Goddamned Bats
    • Grand Chers and Battas not only have good evasion rates, but barriers as well ("Chakra Shield"note  and "Distortion Field"note , respectively). In the case of the former, they possess the "Vital Jump" unit abilitynote . This renders "Chain Attacks" less effective and their "Support Defend"note  pilot skills much better.
    • In some ways, the game overall: compared to its preceding Game Boy Advance Super Robot Wars installments, Judgment loves throwing scenarios with endless Mook reinforcements that, while aren't particularly hard, can be draining and tedious if players are taking their time against bosses.
  • Good Bad Bug
    • Mazinger Z, Layzner, Yuu Brain and Zeorymer all have less parts slots when upgraded to the Mazinkaiser, New Layzner/Layzner Mark II, Nelly Brain and Great Zeorymer, respectively. Status-enhancing parts like the "Booster"note  before the Mid-Season Upgrade event will automatically be sent back to the player's inventory, but a code in the game's programming also gives the upgraded unit the benefit of having said part permanently grafted to it.
    • By unlocking Gai during the first play-through of the game, he returns with double the amount of "Bonus Points" he is supposed to receive (a first play-through exclusive bug, however). Another bug related to a first play-through is if Ahmos Gale is not recruited, his machine will not arrive with upgrades.
  • Hilarious in Hindsight
  • It's Easy, So It Sucks!: Zigzagged; a common complaint about Judgment is its easy difficulty due to the number of Game Breakers and Good Bad Bugs present (though not to extent as the succeeding Super Robot Wars W), but that doesn't stop the game from being considered one of the best installments.
  • Jerkass Woobie: In Super Robot Wars Original Generation Continuity, Calvina has more of her temporary post-reveal phase in Judgment explored further, which makes her Unstoppable Rage more pronounced compared to her original appearance since the destruction of the Ash'ari Kreutzer facility is still fresh in her mind - contrast Judgment where she had time to process the event after years of being hospitalized and out of duty. Even then, she remains the same Broken Bird in The Moon Dwellers who was emotionally wounded at the deaths of her co-workers at Ash'ari Kreutzer and manipulated by the Fury, with the only way she believes she can cope with is to take bloody vengeance, yet be anti-social and cold to her allies.
  • Launcher of a Thousand Ships: Touya Shiun; in Judgment, he can hook up with any of his three female co-pilots and, depending on the choice, gain a different final attack for whatever Humongous Mecha he's piloting. Downplayed in The Moon Dwellers when the girls don't go as far as Ship Tease, yet it expands on additional chemistry between Touya and Princess Shania-Mia Eterna-Fura, who was no more than a Non-Player Character in Judgment. Some fans also like to add Calvina into the mix for good measure and Al-Van, often joked as the Gay Option, since saving him is something that only happens if Touya is the protagonist of Judgment and players maintain a Balanced Harem with the co-pilots.
  • Narm Charm: From the Fan Translation, sometimes generic enemies say this when they die.
    "I-Impossible! This isn't possible...!"
  • Player Punch: Think the same method of keeping Mu La Flaga alive will work as it did back in Super Robot Wars Alpha 3 (that is, keep Mu in the Mobieus Zero even after he can pilot the Strike Gundam)? Nope; the character dies just as they did in the TV series.
  • Stock Footage Failure: Bolt Gundam, some of the Hakkeshu robots, and Great Zeorymer have attacks which sunder the earth beneath their enemy's feet, even if said enemy is in midair or the vacuum of space. Ditto with the late-game explosions visible from space...that are clearly taking place on Earth no matter where you are.
  • That One Boss: With great evasion, a strong barrier, and enough firepower to One-Hit KO the Great Mazinger, Gauron in all appearances for Judgment should be approached with caution.
  • Tier-Induced Scrappy: The Archangel - when obtained, it doesn't have a Distortion Field like the Nadesico, but it manages to pull its weight thanks to its wide variety of Spirit Commands as a result of its six sub-pilots. Unfortunately, as the Archangel loses its sub-pilots thanks to various Mobile Suit Gundam SEED story events, they end up taking their useful Spirit Commands with them, resulting in the Archangel's viability slowly, but surely, decreasing throughout the game's second half until it's left with a measly two sub-pilots with a mediocre Spirit Command pool by the game's end.
  • Unexpected Character: Tekkaman Blade, a series focused on Powered Armor instead of giant robots, started the trend of introducing "unorthodox series" entrants for subsequent installments throughout the franchise.
  • Wangst: Akito Tenkawa, Kira Yamato, Masato Akitsu, Touya, and Calvina all suffer from this in the early parts of the game to varying degrees and with varying levels of justification. They all get better over time.
  • Woolseyism: In the original Japanese version, the first two characters speaking in the game's prologue make references to ka no mono. This is a very archaic Japanese phrase that means roughly "that man" or "that person". Since this is almost impossible to get across in English, the translation team decided to refer to the person being referenced as "the Converted".

How well does it match the trope?

Example of:


Media sources: