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Video Game / Tales of Legendia

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"I hear the voice of the sea..."

The seventh title in Namco Bandai's Tales Series, released in August 2005 in Japan and February 2006 in North America. This entry is noteworthy of being the first game in the console mainline series to not be developed by Namco Tales Studio. Development was instead handled by "Project MelFes", a development team composed of members from Namco Tales Studio, as well as developers from the Tekken franchise and the Soul Series.

Tales of Legendia is split into two halves: the first is the Main Quest, a typical Save the World story. The second half of the game is comprised of the Character Quests, a series of loosely-connected side stories focusing on the backstories and development of the supporting cast.

The Main Quest begins with a young Alliance Marine called Senel Coolidge drifting on an endless ocean with his adopted sister Shirley. With their food and water supplies exhausted, they are on the verge of death when a massive island bursts out of the mist with frightening speed and sweeps their boat up in its wake. When they awaken on its shores, Senel and Shirley discover that the "island" is actually the Legacy, a massive ship created by a long-lost civilisation and now colonised by humanity.


Their new life aboard the Legacy is soon thrown into chaos when several opposing factions aboard the ship begin to suspect that Shirley is the legendary "Merines", a being able to control the Legacy and its ancient technologies at will.

The Character Quest section focuses on an evil force that has begun to corrupt the monsters and people of the Legacy, forcing each party member to confront their own dark side.


The game contains examples of these tropes:

  • A Day in the Limelight: The Character Quests portion of the game is a series of loosely connected stories focused on fleshing out the supporting cast.
  • Accidental Misnaming: Senel is far from excited when Norma gives him the nickname "Senny"/"Sene-Sene" (English, Japanese) upon their first meeting. Will and Chloe are also not pleased when Norma also nicknames them. Type D.
  • Action Girl: Chloe, Norma, Grune and, in the Character Quests, Shirley.
  • Action Mom: Grune, during her Awakened state. She also noticeably says the line, "The times always comes when a child must leave its parents. Humans are the same way."
  • Alas, Poor Villain: Walter may have been an unrepentant Jerkass to the end, but both Senel and the player can't help but pity him as he dies, since his dying words reveal that he was brought up to hate Orerines and be the Merines' protector all his life, and the Merines having feelings for an Orerines like Senel instead of him really tore him up inside.
  • Aliens Speaking English: The Orerines somehow speak the same language as the Ferines, even though both races were not of the same world. Oddly enough, even though the Ferines know Relares and Old Relares, their native language, they don't use it.
  • All Your Powers Combined: Solon, who uses both Iron Eres and Crystal Eres, which are supposed to be mutually exclusive.
  • Always Save the Girl: Senel to Stella. Most of his motivations revolve around saving Stella from her fate. This also extends to Shirley, even after her Superpowered Evil Side wakes up.
  • Always Second Best: Shirley is second best to her sister, Stella. Shirley was the number two in just about everything, including her place in line for Senel's affection. This is part of the reason why she ends up becoming the Merines willingly; Senel ends up spurning her affections one too many times.
  • Amnesiac Dissonance Grune, an intelligent and serious goddess is rendered a Cloudcuckoolander by her amnesia.
  • Amnesiac God: Grune can't remember a thing after she wakes up. However, she does get her memories back in the Character Quests.
  • Anatomy of the Soul: Shirley, during her possession by Nerifes.
  • And Man Grew Proud: The war between the Orerines and Ferines.
  • Anime Theme Song: "TAO" by Do As Infinity.
  • Anti-Frustration Features:
    • If you can't or do not wish to go through a Puzzle Booth, you can always choose to skip them. You won't get a special title for Senel if you skip any of them, but the title is more of a Bragging Rights Reward since it barely increases his stats.
    • Moses and Will also offer to guide you through the Forest of No Return and the Mirage Palace warp maze if you're having trouble figuring out the patterns on your own.
  • Anti-Villain: As is standard for a Tales Series game.
    • Stingle was doing what he did to save his daughter and find a cure for her. Chloe ends up morally conflicted when she finds out.
    • The Ferines hate the Orerines because the Orerines terraformed their planet against their will. As a result, the Ferines want to purge the Orerines completely from their planet.
  • Apocalypse Maiden: The Merines is one of these for the people of the land, since she can call upon the power of the sea to wipe out land-based civilization.
  • Armed Legs: Senel, as he fights with both his fists and his feet.
  • Artificial Stupidity:
    • AI-controlled party members have a tendency to spam a particular spell over and over. Naturally, this leads to annoying happenings such as Will using Flame Blade on a fire elemental, saying "that didn't seem to work," then using the same spell. Funny considering that he's a Book Worm, but annoying when you find out that this destroys your grade. Thankfully, you have the option to tell the AI not to use certain spells in the Abilities menu.
    • Norma also has a tendency to start off every battle with Thunder Arrow.
    • Grune also unintentionally does some pretty stupid things, partly because she doesn't have that many spells available. During the first part, she only really has Bloody Howling, Aqua Laser, and maybe Brilliant Lance or Eruption. Because most bosses and trash mobs near the end of the first part are Sea Elemental, this means you'll have to turn off Aqua Laser if you don't want them to absorb it. Then, in the second part, when she learns more Sea and Curse elemental spells... all the bosses are weak to sea but resistant/immune to Curse.
  • Artistic License – Geology: It may be a fantasy setting and all, but if the planet used to be all ocean before the orerines terraforming took place, shouldn't it have a solid core or an ocean floor? Even Neptune has a core of mostly rocks and ices.
  • As Long as There is Evil: Deconstructed a tad. Schwartz claims she is manifested misery and hate, but when Schwartz is banished from the world, Grune isn't too far behind.
  • The Atoner: The Character Quest chapters use this quite a bit with both the heroes and to the villains. What any one character is looking to atone for varies, but it can be anything from making up for lost time with a child to trying to atone for murder.
  • Awesome, but Impractical: Tidal Wave, the strongest spell in the game, doesn't have any special requirements to cast it once unlocked, but unlocking it requires eres stones from Dinowyrm enemies. Dinowyrms are a rare variety of monster that are difficult to kill and are only found in the deepest part of the longest dungeon in the game. Unless you want to go all the way through the Wings of Light again, you're better off just forgetting about it and sticking with Ray, Maelstrom, and Judgment for your strong sea-elemental spells.
  • Awful Truth: The Hannibal Lecture given to the party by Maurits, where he reveals that the land-based Orerines are the invaders. It causes a Heroic BSoD in everyone except Senel.
  • Backup Twin: Thyra, for Fenimore. Thyra looks exactly like her, even using the same portrait in the dialogue boxes.
  • Badass Adorable: The Oresoren. Cuter than anything and incredibly nice to everyone. Except ninjas, for some reason.
  • Beam Spam: Solon has a habit of doing this. Annoying when you're attempting to cross the battlefield.
  • Because Destiny Says So: Shirley, as the Merines who is supposed to give up her life to use the Wings of Light to destroy the land, and humanity along with it.
  • Berserk Button: Chloe's is seeing the man who killed her parents, Stingle. As soon as she lays eyes on him, she forgets all about what she's doing and goes straight to trying to kill him.
  • Betty and Veronica: Deconstructed. Senel ends up caught between Stella and Shirley, but his staunch refusal to move on even after Vaclav ends up getting Stella killed halfway through the Main Quest causes no end of heartbreak and trauma for Shirley. This pushes Shirley to making more and more rash decisions.
  • Beware the Nice Ones:
    • Shirley loses it after after Fenimore is killed by the Captain of the Gadorian Knights, becoming a Cold Ham and displaying how powerful she truly is, effortless wiping out several people who try and attack her.
    • Moses when he finds out Cashel attacked the other bandits, draws his weapon, saying "Giet's gonna feast on your heart tonight!" along with "I will KILL you!"
  • Big Bad:
    • The Main Quest has Maurits, the leader of the Ferines, who pushes Shirley into becoming an Apocalypse Maiden to wipe out the Orerines.
    • The Character Quests' main antagonist is Schwartz, the opposite of Grune, believing humanity in general to be beyond saving.
  • Big Bad Wannabe: Cashel. He loves to gloat about himself and his skills, but in the end, he really isn't as powerful as he makes himself out to be.
  • Big "NO!": Senel lets one out when Stella dies after stopping the doomsday device.
  • Bittersweet Ending: Grune, with the party's help, defeats Schwartz, and Grune releases the Summon Spirits to the world. However, she disappears completely. In addition, the land-dwellers will have to live with the fact that they're the invaders, descendants of people of the land who slaughtered the Ferines.
  • Black-and-White Morality: Most of the Ferines seem to think this way, although it shows most clearly in Walter.
  • Blatant Lies: Mostly Moses during his Character Quest, insisting that the scars beneath his eye patch don't actually hurt.
  • Block Puzzle: The Puzzle Booths. For the character quests, they all reset with some new twists to make them look like the same puzzle you solved last time you came through, but are actually quite a bit tougher. Slightly subverted though in that you can ask another party member to solve them for you if you get stuck or just don't want to bother.
  • Blood Knight: Solon and Cashel are both a little too eager to get into a fight, frequently jumping the gun when running or using strategy would be a smarter choice.
  • Boring, but Practical:
    • In order to play to elemental weaknesses later in the game, basically having Grune spam Curse and sea spells. Although mostly in the main quest, you'll have Grune spam "Bloody howling" as it's literally her only spell for a lot of the time before the character quests. Basically...if you wanna use Grune for magic damage, expect to see and hear a lot of "Bloody Howling".
    • Healing in this game is basically "Revive" or "First aid", later on "Cure". There's no real "heal over time" effects like in other Tales Series games, so you'll hear those a lot, especially Revive because it heals the entire party.
  • Bragging Rights Reward: Earning the titles for completing every puzzle booth without help and completing the forest maze. Despite their difficulty, the titles barely raise Senel's stats, outdone by nearly every other title he earns naturally.
  • Bratty Half-Pint: Harriet, who constantly nags on her father Will. Even the party finds her annoying, but keep their mouths closed.
  • Break the Cutie: Shirley gets broken after Senel rejects her love confession and Fenimore is killed, both of which prove to be too much for her to handle, finally accepting her role as the Merines.
  • Brick Joke:
    • Early in the Main Quest, there's a running gag of Poppo's submarines having the tendency to sink or crash on their maiden voyages. The Mark II crashed when the party met Poppo, and the Mark III was used to reach The Ruin of Frozen Light from underwater before it sprung a leak and sank. Later in the plot, Senel and the party enter the Wings of Light, which sprung out from underwater after Vaclav exploited Shirley and Stella and you'll come across one of Poppo's subs suspended in midair on two rocks as a background fodder (you walk underneath it to progress).
    • The Bantam Bouncers. Within the first couple hours of the game they perform a little song to Senel about fighting in town (and how he was wanted for beating them up). Much MUCH later, a knight from the mainland threatens to fight Senel and Norma and then the Bantam Bouncers appear and enforce the same rule on him, too.
  • But Now I Must Go: Grune disappears after defeating the final boss, but she releases the Summon Spirits to the world.
  • Butt-Monkey: Norma, until Moses joins the party and takes over the post.
  • Bystander Syndrome:
    • Senel's first mindset is that "If it's not about Shirley, it's none of my business, so don't drag me along with it."
    • Moses also counts, when he says, "I just wanna stir somethin' up. This ain't my problem."
  • Captain Ersatz: The Oresoren are intelligent fuzzy creatures that are decent with machines and have a Verbal Tic, and just in case anyone was under the impression that this might be a coincidence, one of the most significant Oresoren is named "Quppo", which is pronounced like "kupo".
  • Cast of Snowflakes:
    • Every single NPC in Werites Beacon has a name, no matter how insignificant they are.
    • Every Oresoren and Ferines also has a name.
  • Casual Danger Dialog: Courtesy of Senel during the first (and last) immersion of the "Poppo Mk. III".
    Senel: It looks like we're almost there.
    Chloe: Ah! Almost there! Hey, Coolidge...Was the floor covered in water when we set out?
    Moses: Am I hearin' things, or did something just make a creakin' sound?
    Norma: other words...
    Senel: There's a leak in the sub.
    Norma: Oh. ... A leak?! How can you say that so calmly?! Do something!
  • Catchphrase: Grune's "Charge!", although the catch phrase was started by Norma.
  • Character Development: Enforced by the Nerifes. While everyone else gives a speech to the Quiet Nerifes, Senel doesn't get the chance until he has a Heel Realization about how terrible he's been acting to Shirley.
  • Chaste Hero: Senel. Although he apparently has reason to believe that he got Shirley pregnant...
  • Chekhov's Gun:
    • Everything Vaclav did to the Ferines (including how Shirley met Fenimore) helps to motivate Shirley into becoming a true Merines (as it is stated by Will that the Ferines may believe that Vaclav's actions are the fault of the entire human race). Stella's death is also a partial factor that pushes her to become the Merines.
    • Grune's memory loss is mentioned shortly after meeting her, and her entire Character Quest is based upon her memory and the duties she carries along with those memories.
    • Senel's flashbacks about Stella; namely the very first one in chapter one.
    • The "golden light" that appeared and/or saved Senel various times. This was actually Stella's Teriques.
    • Norma mentioning her mentor when the party enters the Secret Passage in chapter one.
    • Chloe telling Senel about her past.
    • Jay talking to the Oresoren in chapter six, mentioning that he had lots of experience with "certain matters", after Quppo asks him if he's planning to do something about Shirley by himself.
      • Chekhov's Boomerang: Vaclav's name just keeps coming back up, even after his death halfway through the main story. In fact, to Senel, he's still enemy number one. Vaclav is also part of the cause which made the Ferines turn against the Orerines.
  • Chewing the Scenery: Senel screaming "Stella!"
  • Clingy Jealous Girl: Shirley could qualify, with the jealousy regarding Senel directed toward her older sister, Stella. Though to be fair, she does do her best to handle this well, but ultimately, she can't hold it in anymore.
  • Cloud Cuckoolander: Grune. However, she loses the trope after regaining her memories, becoming much more abrasive.
  • Combat Medic: Will, Norma, and Shirley all have healing spells as well as attack spells.
  • Combination Attack: The Climax Combo, or any general combo made from using usual attacks.
  • Conlang: Relares, the Ferines' ideographic native language, explained here. Most of the songs on the game's soundtrack that have vocal parts are in Relares.
  • Cooldown Hug:
    • Senel to Shirley. Just before she destroys the planet, he says "I trust you, Shirley."
    • Shirley to Thyra, during the Interlude of the Character Quests.
  • Cool Ship: Since the Legacy is technically a giant ship, it qualifies.
  • Cool Old Guy: Will. Although he is only 28, Norma has dubbed him "Old".
  • Crystal Dragon Jesus: The Merines, i.e. Shirley, is the savior of the Ferines.
  • Crystal Spires and Togas: Ferines architecture has this kind of feel going on.
  • Dark and Troubled Past:
    • Senel used to be a member of Vaclav's army, and was sent as a spy, but grew to genuinely love his targets.
    • Chloe's parents were killed by Stingle. When she finds him again in the story, she goes ballistic.
    • Jay's adoptive father was abusive to the point of driving Jay into becoming near catatonic on seeing him again.
  • Dark Secret:
    • Senel was a spy for Vaclav's army, sent to infiltrate Stella and Shirley's home village. Shirley doesn't take it well when she finds out, although she's less concerned about what she's actually hearing and more about the fact that Senel lied to her for so long.
    • Alcott also hides the fact that he is Stingle up until Chloe's Character Quest.
  • Deadpan Snarker: Jay. True to the form of this trope, he becomes the strategy officer for the war against Crusand.
  • Death Is a Sad Thing: Harriet and her mother, Amelia, before the story.
  • Declaration of Protection: Senel to Stella and Shirley when they are both being used to fire the Nerifes Cannon.
  • Deconstruction: True to form for a Tales game.
    • You want the lead guy to go head-over-heels in love with a girl and do anything to protect her? Senel's love for Stella actually makes things go crazy in-game. The other characters even call Senel out for it, and his character development is him finally accepting that he's made things a lot worse.
    • We never get to see Stella first hand; all the exposition we get about her is from Senel. Turns out he's a massively biased Unreliable Narrator when it comes to her, and flashbacks from Shirley's perspective show Stella was frequently dismissive of anything that didn't directly involve herself or her boyfriend.
  • Defector from Decadence: This is implied for Senel, when he tells Chloe that life in the Ferines village was the first peaceful experience he'd had in his life. Instead of completing his mission, he stays with the Ferines, even going so far as to fall in love with Stella.
  • Defrosting Ice Queen: After she gets her memories back, Grune opens up to the party over the course of the Character Quests once they prove to her that they can be trusted.
  • Deus ex Machina: Vaclav tells his soldiers to activate the Nerifes Cannon. However, once Vaclav is defeated and the group has just saved Stella and Shirley, Vaclav stands up again, and everyone realizes he's had a switch that could fire the cannon the entire time.
  • Did You Just Punch Out Cthulhu?: The antagonist of the Character Quests is beaten by the positive emotions of the people of island by channeling them through Schwartz's equal and opposite half, Grune.
  • Died in Your Arms Tonight: Fenimore, in Shirley's arms. The scene doubles as Maurits crossing the Moral Event Horizon.
    • Also, Stella, in Senel's arms.
  • Disc-One Final Dungeon: The Brigde, where the party confronts Vaclav and his three lieutenants to save Shirley and Stella, and to prevent the destruction of Chloe's hometown.
  • Distressed Damsel: Shirley, though this lessens during the Character Quests, in which she finally becomes playable.
  • The Ditz: Grune, of course, though she can also be incredibly perceptive at times.
  • Doomed Fellow Prisoner: Shirley meets a friend in the cell adjacent to her. She soon gets dragged off.
    • This turns out to be an inversion. She's the one who eventually gets used for an experiment.
  • Dramatic Unmask: Schwartz reveals that she has the same face as Grune.
  • Dual Boss: Several of them.
    • Moses and Giet.
    • Dark Moses and Rabid Giet.
    • Dark Jay and Solon.
    • Dark Senel and Dark Shirley.
  • Dude, Where's My Respect?: The two rich girls in Werites Beacon couldn't care less if you died saving their lives...
  • Dying Declaration of Love: Happens when Stella almost dies when she and Senel were younger, telling him she was looking forward to performing the Rite of Feriyen with him and again when she actually is dying, in which this time, Senel brings the Rite up.
    Senel: Weren't you looking forward to performing the Rite of Feriyen? ...If you go on without me, how can I propose to you?
  • Early-Bird Cameo: Grune appears briefly in Werites Beacon in the scene where Senel first meets Jay, which is a minor plot hole because she's supposed to be asleep under the city.
  • Easily Forgiven: Maurits, Alcott/Stingle, Shirley, Senel, Jay, and Chloe all get easily forgiven then some crap they pulled at some point or other. In some cases, it's completely reasonable; in others, like with Maurits, who was evil by choice, it's highly confusing.
  • Elemental Rock–Paper–Scissors: "Light" in this game is replaced with "Sea", which seems a little interesting... but then you realize that this means Spread, and Aqua Laser are technically "light" spells, and you can get these rather early, too. (Darkness is just called, "Curse") It makes a lot more sense given that Sea is holy in this universe.
  • 11th-Hour Superpower:
    • The Quiet Nerifes gives these (story-wise) to everyone else so they can use them on the surface where nobody else can use Eres.
    • Grune and Shirley. Grune doesn't join until very late in the main quest and only comes with a couple spells for most of it. Shirley likewise doesn't join until the character quests but this is especially true with Tidal Wave, since by the time you get it, the game is maybe 90%+ done.
  • Enemy Scan: The Magic Lens'.
  • Enigmatic Minion: Walter. He fights you a couple times before the Ferines ally with the Orerines... only to start the enemy cycle all over again once the alliance is broken.
  • Evil Costume Switch: Shirley's dress becomes much darker once she becomes the Merines.
  • Evil Laugh: Vaclav and Solon are full of them.
  • The Exile: Will suffered from this pre-game. Part of Harriet's hatred towards him is the fact he didn't even come to her mother's funeral.
  • Expy: Many of the character designs are based on those from the designer's previous works, Samurai Champloo and Final Fantasy: Unlimited. Moses, Will and Chloe, for one, are very similar facially to Mugen, Jin and Fuu.
  • Extended Gameplay: The Character Quests section takes about as long as the main game, but has less voiced dialogue.
  • Face–Heel Turn: Shirley, after Senel rejects her love and Fenimore dies protecting her, Shirley snaps and accepts the voice of the sea, choosing to become an Apocalypse Maiden.
  • Facial Markings: Senel has a tattoo on his face. It's the mark of the Alliance Marines.
  • Fake Longevity:: Some of the Character Quests consist of traversing a revisited dungeon only to find out that whatever the party is searching for isn't there at all.
  • Fantastic Racism: Both humans and Ferines are guilty of this. Even the ocean gets in on it.
  • The Fatalist: Schwartz believes that nothing can be done to save humanity from itself. She seems to believe "kill them all and let God sort it out" is the best option.
  • Fighting Your Friend: Giet, who is borderline Brainwashed and Crazy by the Black Mist, also causing him to begin turning wild.
  • First Town: Werites Beacon, the main city in the island.
  • Foreshadowing:
    • At the end of chapter 1, Pippo and Quppo give Senel and Shirley a pair of seashells. These shells are usually used by the Oresoren to represent an engagement. At the end of the main quest, Senel and Shirley inadvertently complete the Right of Feriyen, the Ferines engagement ritual. The game never actually states that they're engaged after that, so whether they actually are or it was just a symbolic gesture of cooperation between the Ferines and Orerines is up to the player.
    • The Oresoren also mention how when Jay first came, he was a creepy child with no emotion. Foreshadowing his character quest...
    • You can also see Grune in the bottom of the screen when the Bantam Bouncers meet Senel the first time.
    • Also, when Grune says, "I hope I can stay with you all forever."
    • Note Schwartz's appearance.
    • At the end of the "main quest", the player gradually is revealed the secrets of the Legacy and might have the exact same thoughts as Jay — why would the Ferines sacrifice their own people and have tools that form land when they don't need it?
  • Gambit Pileup: The Ferines having Shirley perform the Rite of Accession, Walter lying to Senel's group to keep them from finding out about said ritual and trying to kill them as well, and the Captain of the Gadorian Knights trying to arrest Shirley for false reasoning and accusations. Then, in chapter six, while Senel's group begins to find out the truth to their history with the help of the Quiet Nerifes, Shirley, Walter, and Maurits are planning for the Wings of Light.
  • Gameplay and Story Integration: In the game's final act, Grune regains all her memories and her personality goes complete 180. Naturally her voice in-battle changes to reflect this, becoming more insulting and dismissive of her enemies.
  • Get a Hold of Yourself, Man!:
    • In Jay's case, Senel hits him on the head to get his attention and stop him from crying.
    • Happens to Senel rather frequently, most notably when Senel sees Stella again for the first time in three years, after going on believing she had died. Moses and Will try to pull him back, but ultimately fail.
    Moses: Senel! Come on! Get a grip!
  • God Was My Copilot: The "Quiet Nerifes" during chapter six. Grune as well, during the Character Quests, as she tells her friends not to listen to Schwartz's voice. Also counts for her in her Awakened state, as she guides the others.
  • God Is Good / God Is Evil: During the Main Quest, the Nerifes of the Fallen/Quiet Lands, and the Nerifes of the surface. Also, Grune and Schwartz.
  • Going Through the Motions: While the playable characters all have a few actions unique to them, there's a lot of animations that are used by everyone, including a fist pump and an exasperated arm wave.
  • Good All Along: Stingle only wanted to help his daughter.
  • Good Morning, Crono: Senel being woken up by a different person each time is a running gag.
  • Go Through Me: Fenimore for Shirley, when the Captain of the Gadorian Knights attempts to kill Shirley. This, however, results in Fenimore's death.
  • Got Me Doing It: Grune picks up on Norma's "Charge!", and it becomes her Catchphrase. By the time anyone knows it, everyone is doing it.
  • Guardian Entity: A Ferines's teriques can function as a pair of wings allowing them to hover a bit, or this.
  • Guide Dang It!:
    • Some of the Puzzle Booths are pretty hard; even to the point where walkthrough creators couldn't even complete them. However, they are by no means impossible. Getting all the treasure chests in the game is also a pain, because after the Main Quest, all the original ones are replaced and there are actually new ones on top of that.
    • Some of the skits qualify as well, which is annoying since Norma gets a title if you view them all. A few egregious examples: one requires you to have your entire team poisoned. Another requires you to control Senel, fight a team of weaker monsters, and make the battle last more than five minutes, in a game where fights against level-appropriate monsters might last thirty seconds.
  • Healing Hands: Will, Norma and Shirley.
  • Heavy Sleeper: Senel. At one point, he falls from the second story of his house onto the first floor after an earthquake, and he still doesn't wake up.
  • Heel–Face Revolving Door: Walter, to an extent. He seems to enjoy attacking the party with his Hopeless Boss Fights, although he occasionally is neutral; namely just before the Alliance was formed. This remains true until his inevitable, final Face–Heel Turn. This can be somewhat explained by him being only truly loyal to Shirley; you'll notice that his allegiances tend to align with hers at any given point in the game.
  • Heroes Prefer Swords: Averted. This is the first Tales Series game that the main character uses fists as his weapons instead of a sword.
  • Heroic BSoD:
    • Senel's reaction when he does not receive the blessing of Nerifes.
    • Everyone except Senel after Maurits' Hannibal Lecture.
    • This happens to each character individually during the Character Quests, save for Senel. Shirley has a slight issue of it during the Interlude. Chloe, Jay and Moses are arguably the worst offenders of this trope; in which case, in the case of Jay's Quest, the group could have avoided getting ready to go after Shirley and Jay if Jay had only taken Moses' advice and told everyone what was bothering him. An issue that caused the Oresoren to deal with everything because Jay Cannot Spit It Out.
  • Heroic Sacrifice:
    • Stella dies stopping Vaclav's doomsday weapon.
    • Fenimore, for saving Shirley. Interestingly, her heroic sacrifice is the result of some Xanatos Speed Chess by Maurits, letting her die when she could have been saved in order to push Shirley into being the Merines.
  • Holy Hand Grenade: The God Press spell, which was incorrectly localized as Judgment, takes this to its logical extreme and hits all enemies in range with an actual holy hand.
  • Hot-Blooded: Moses. Chloe starts out this way, but mellows out as her character develops.
  • Hopeless Boss Fight:
    • The first battle against Walter is interrupted by Moses kidnapping Shirley.
    • The Duel Boss between Senel and Melanie ends after a few minutes. The following cut-scene has Senel defeated.
    • The first fight against Vaclav. After almost beating him, he'll use an attack that knocks everyone out, and the game continues as if you had been defeated.
  • Human Aliens: The party thinks the Ferines are aliens. Turns out it's the Orerines that came from another planet.
  • Human Resources: Eres Stones, as told to Senel by Will during a skit very early on.
  • Humans Are Bastards: Walter keeps this belief through thick and thin. Most other Ferines also feel this way.
  • Humanity on Trial: Cue the Ferines' motivation for having a Merines.
  • Humans by Any Other Name: Ferines and Orerines, meaning "people of the sea" and "people of the land," respectively. The Ferines can breathe underwater and summon a light being to serve as a pair of wings or assist them in combat, but are aesthetically identical to Orerines.
  • Ill Girl: Shirley, with her weakness to seawater.
  • Improbable Weapon User:
    • Will uses giant hammers. Mainly because he's a Crystal Eren.
    • Every female party member except Chloe, who uses swords. Norma uses straws that blow bubbles, Grune uses pots, and Shirley uses quill pens.
    • Mimi uses a baguette as a sword.
  • Insufferable Genius: Jay, to an extent. Averted during and after his Character Quest.
  • Interspecies Romance: Senel and Stella, an Orerines and a Ferines.
  • Is That Cute Kid Yours?: Senel and Shirley get this treatment from everyone who sees them with the abandoned baby at the start of Will's quest. Amusingly, Senel is the first one to react with shock and horror when he sees Shirley with a baby in her arms.
  • It's All My Fault: Senel believes Stella's death and Shirley's change are both his fault.
    Senel: Stella's death, Shirley's change... Trace it all back, and it's all my fault.
  • It Sucks to Be the Chosen One: Shirley absolutely hates being the Merines because of all the pressure and the things it's done to her life.
  • I Want My Beloved to Be Happy: Shirley to Senel, for years, involving her risking her life for him and his first love interest at extremes. After he rejects her outright, things start to go south, and she ends up in full-on Yandere when she's led to believe by Maurits that Senel NEVER loved her in any way for all those years of Love Martyrdom.
  • Jerkass: Walter takes the cake. Even with his dying breath, he curses Senel, blaming him for all of his problems even though he brought most of them on himself.
  • Jerk with a Heart of Gold: Senel starts out this way, although some people seem to relate him more to being a typical Jerkass in the beginning. Jay also qualifies, as his heart of gold is shown for the Oresoren, and eventually, for the rest of the party.
  • Kick the Dog: Any scene involving Vaclav or the Terrors involves some dog-kicking. Usually, Vaclav will just love insulting Shirley, Stella, or the Merines in general any time he gets within ten feet of them.
  • Killed Off for Real: Over the course of the story, Walter, Stella, and Fenimore all end up being killed. Of these, only Walter's doesn't massively affect the plot after the character dies.
  • Lethal Chef: Harriet.
    Jay: I'm surprised you can eat that. It's worse than poison.
  • Let's Meet the Meat: The skit resulting from equipping a Galf Cloak on Norma is definitely in the spirit of this trope.
  • Linear Warriors, Quadratic Wizards: Inverted. The Iron Erens deal more damage than the Crystal Erens. The Crystal Erens still have their use though; especially since if you give them an item that regenerates lost TP (or cuts TP usage down) they'll be able to cast all day.
  • Locked Out of the Loop: Stella made Senel swear never to tell Shirley about his past or why their village got attacked. When Maurits eventually tells her that Senel was one of Vaclav's Child Soldier graduates and a spy for Crusand's army at the worst possible time, she's much more upset about being kept in the dark than about what she's actually being told.
    • Stella never specifically MADE him swear he wouldn't tell her. It was what he thought was her dying wish, and promised her that he wouldn't tell Shirley.
  • Love Makes You Evil: One of the reasons Shirley becomes a villain is because she believes Senel doesn't love her. Maurits doesn't help this by egging Shirley on.
  • Love Martyr: Shirley. Eventually, she gets fed up.
  • Love Triangle: Chloe and Shirley both love Senel... except Senel loves Stella.
  • Love You and Everybody: Grune likes ALL the male characters
    Norma: So girls, who's your favorite boy?
    Grune: Hm... I guess that would be Senel.
    Chloe and Shirley: * gasp*
    Grune: And Will, and Moses, and Jay... Oh, and I couldn't forget Giet, too.
    Chloe and Shirley: * sigh of relief*
    Norma: You just love everybody, don't you?
  • Magical Incantation: Some of the more powerful spells require long incantations before being cast. This even includes Cloud Cuckoolander Grune, who says them with a totally straight face.
  • Manipulative Bastard: The Main Quest's Big Bad gets extra points when you realize how he manipulated the heroes. He stops Walter from saving Fenimore in order to give Shirley that final prod to become the Merines. And for the grand finale, he kept the fact that Senel had originally been a member of Vaclav's army, and had originally been sent to her village as The Mole before his change of heart, to himself just as a secret weapon in case Senel's group managed to successfully break through her nature as the Merines.
  • Marshmallow Hell: Grune does this to both Senel and Moses.
  • Master of None: Shirley appears to be the only "Hybridized" character in the game, being able to combo with a ranged weapon but also cast a lot of great spells. But she doesn't really excel at those as every one of her spells is already known by any of the three casters...until Tidal Wave, that is.
  • Meaningful Echo: "I get anxious when another person and I are good at the same things. I always feel I simply must find out which one is truly better," said by Jay. Initially to coax Senel into a boat race. Repeated later to tear down Cashel's confidence and underestimation of the party's strength.
  • Meaningful Name: All the Ferines' surnames are combinations of Relares words, and have something to do with their personalities or abilities. And then there's Grunenote  and Schwartznote .
  • Milkman Conspiracy: Much of the population of Werites Beacon, including Will and the Bantam Bouncers, are actually agents of the Holy Rexalian Empire.
  • Mons: Walter uses his Teriques to attack the Senel and/or the party when he cannot attack them directly. A few other Ferines attack the party with their Teriques, though they never fight you directly.
  • Mood Whiplash: Seems to occur frequently, although a very notable one is after Schwartz is defeated and everyone is ready to go back to town, Grune's body beings to fade.
  • Motor Mouth: Can be invoked through the use of an accessory that reduces your casting time. When put on a character, it makes their incatations play faster.
  • More Than Mind Control: Nerifes does not actually completely take control of Shirley's actions after her Face–Heel Turn. Shirley willingly turns against Senel and the entire Orerines race after what seems to be some convincing from Nerifes after Fenimore's death (and with no help from Maurits.) By definition, the Merines is the Nerifes' emmisary rather than puppet, though once the choice is made to serve Nerifes, it's hard to go back, as Shirley does try to break free of her new mental state later on, almost succeeding...only for Maurits to screw things for her up AGAIN.
  • Ms. Fanservice: Any of the playable girls can qualify, thanks to their tight outfits showing off their bodies, but Grune is arguably the worst offender, and it's lampshaded constantly.
  • My Country, Right or Wrong: Subverted with Chloe. While she considers herself loyal to Gadoria, she certainly isn't a follower of the Captain of the Gadorian Knights, who tells her to kill the Merines.
  • Nice Job Breaking It, Hero:
    • Senel's infamous decision to reject Shirley's romantic feelings and "stay with Stella," even though Stella is dead. This is one of the factors in Shirley's decision to complete the Rite of Accession and become Brainwashed and Crazy.
    • Also, at once point in his character quest, Harriet finally tries to accept Will as her father and bond with him. However, something goes terribly wrong, and Will's angry reaction ends up making Harriet hate him again. Nice job re-breaking your relationship with your daughter, Will! Thankfully, things are finally mended at the end of the quest.
  • The Nicknamer: Norma gives nicknames to everyone, including her enemies and the godlike beings of the world. The nicknames she give the party (English/Japanese)
    • Senel: Senny/SeneSene
    • Shirely: Shirl/Li-Chan
    • Will: Teach/Wilcchi
    • Chloe: C/Kuu
    • Moses: Red/Mosuke
    • Jay: JJ (Both versions)
    • Grune: G-Girl (Both versions)
      • In the English version, Moses gives Norma the nickname Bubbles.
  • Noble Demon: Schwartz is actually trying to save the world by destroying it. By destroying the world as it was, she would end all suffering, which was her main goal. She even leaves Senel's group alive after their second to last encounter with her because she wasn't there to kill them.
    Grune: You did not survive your encounter with her on your own. She merely allowed you to live.
    • She was also trying to fulfill the wish of Nerifes.
    Jay: Wait a minute. Isn't what she's doing contradicting that?
    Grune: There is more than one way to free people from their suffering.
  • No-Holds-Barred Beatdown: Vaclav to Senel at the Ruins of Frozen Light.
  • Noodle People: Other than the game models, this is also possibly parodied in-universe as well with the Raman, which are the Tales' staple Gentallman enemies... but made of ramen noodles.
  • Not Blood Siblings: Senel and Shirley. They're "brother and sister" in that it's what they call each other, but nothing else. They eventually drop this.
  • Not Helping Your Case: Averted by Jay when he "betrayed" the group. Grune mentions that "his face looked pretty sad", which proved his guilt and unwillingness.
  • Not in This for Your Revolution: Jay started out this way. By the end of the game, he starts showing a couple signs of being The Messiah, although this could very well be influenced after his conversation with Shirley.
  • Nothing Can Stop Us Now!: Melanie and Solon. In Melanie's case, she literally says, "This can't be happening!" after the party defeats her.
  • Now, Where Was I Going Again?: There is a journal Senel keeps in which he writes down events as they happen. The rest of the party also eventually begins to write, so it's all written in first person, with the author of the entry at the top.
  • NPC Roadblock: Werites Beacon has some NPCs placed in very convenient places, preventing Senel to fully explore the city. This includes a couple fighting or some guy taking a sunbath in a bridge.
  • Numerical Hard: Especially when dealing with four or more Eggtopus monsters...
  • Oblivious to Love: Senel with regards to Chloe. After one battle, we get this exchange:
    Norma: You were so great! (Grabbing his shoulder, and generally being too close)
    Chloe: Norma, what are you doing?
    Senel: (still being held tight by Norma) Chloe, why are you so angry?
  • Obviously Evil: Solon literally, stops and stares at Senel and Shirley when you first see him at Port-on-Rage before he continues on his way.
  • Oddball in the Series: Due to the fact that this game was made by a different team (Ie the Tekken developers) and has a different character designer and composer, it's a given. This is currently the only Tales game that had a different development team.To be fair 
  • Official Couple: Senel and Stella were a couple pre-series. At the end of the main quest, Shirley and Senel perform the Ferines engagement ritual.
  • Onee-sama: How Thyra refers to Fenimore when she appears during the Character Quests in the Japanese version.
  • One Head Taller: Grune is 5'10", making her slightly taller than Senel and Moses, who are 5'7".
  • Only in It for the Money: Norma's habit of obsessing over money, although this lessens as the game progresses.
  • Only Smart People May Pass: Parodied with the final Quiz Grandpa question, "What is my name"?, with his name right at the top of the dialogue box.
  • Orphan's Plot Trinket: Very likely a deliberate example of this trope: Jay's bell. There is even a flashback with Jay where he states that it may be a clue to finding his family.
  • Our Monsters Are Weird: Ever had to fight a demonic canopy bed?
  • Palette Swap: This is actually a gameplay mechanic. There are "classes" of monster which are essentially just palette swaps. In order for the casters to use new spells, they need a number of drops from two or three different classes, depending on the spell.
  • Parental Abandonment: Senel, Chloe, Jay, and Moses all suffer this, with the last having decided to separate from his parents of his own will. Jay actually suffers this twice, with his biological parents having abandoned him, then again when abandoned by Solon. Norma also ran away from home.
  • Path of Inspiration: The way Nerifes started out, although this trope is subverted after the Main Quest.
  • People Jars: Two examples. One in the Ruins of Frozen Light, which powers and controls the Legacy and is occupied by Stella, and a pair in the Bridge which use the life force of a pair of Ferines to charge and fire the Nerifes Cannon.
  • Permanently Missable Content:
    • Mostly character titles that rely on not giving up on puzzles or finding every chest in the game.
    • Of all the bread recipes, only one of them can be missed. If you didn't get the Chocolate Cornet recipe from the Frontline, too bad.
  • The Pirates Who Don't Do Anything: Moses' gang doesn't seem to do much stealing... although that could be because Senel kicked the ever-loving crap out of them after they kidnapped Shirley.
  • Plucky Girl: Shirley. Even during her Face–Heel Turn.
  • Power Gives You Wings: The Wings of Light. The Ferines get them when using their full power, and they call it a teriques.
  • Power Glows: An eren's fingernails glow when they use eres. The Ferines's hair glows when they're submerged in water. Shirley's hair glows continuously after she completes the Rite of Accession.
  • The Power of Love: A Central Theme of the game is deconstructing this trope, and then reconstructing it. Senel's love for Stella is strong enough that he rejects Shirley's Anguished Declaration of Love, but that only turns her into a Love Martyr. Senel's character development is learning that his affections for Shirley don't have to be romantic, and Shirley accepting that, even though she isn't the one Senel wants in his heart, he still does genuinely love her for who she is.
  • Punctuated! For! Emphasis!: Senel's "Let... her... go!"
  • Purity Sue: In-universe, Senel considers Stella to be this. It's soon shown, however, that he's an Unreliable Narrator and she's got quite a jerkish side. Subverted further when her death proves extremely un-Sue-like as it solves nothing in the grand scheme of things and only serves to make the world's situation even worse.
  • Quirky Miniboss Squad: The Three Terrors, who interrupt the player at very inconvenient times throughout their adventure.
  • Railroading: If a player tries to wander too far on the World Map, a character will stop you, basically telling you that you have no reason to go that way. This keeps players from visiting unrevealed locations at that point in the game. This becomes annoying when one is trying to find treasure chests on the map, as it makes you wait to get any chests beyond that point.
  • Randomly Drops
    • Eres Stones, necessary for casting.
    • Flan, of which you find three in chests but need at least eleven for sidequest completition.
  • Redemption Equals Death: Alcott feels this is true. He doesn't get it, though.
  • Replacement Goldfish: Fenimore and her identical twin sister Thyra. Fenimore dies in the main quest. Then Thyra comes in the character quests. She's mad at first and blames Shirley for Fenimore's death (which really wasn't her fault), but after she gets over that, she's a clone of her sister.
  • "The Reason You Suck" Speech: Walter loves delivering these to Senel, and all Orerines in general.
  • The Revolution Will Not Be Civilized: Both Crusand and Gadoria are guilty of this.
  • Right in Front of Me: Senel, before he finds out about Will and Jay's occupations. He also has this issue with Curtis. In the case with Curtis...
    Townsman: Do you realize what you've done?! Do you know who this is?!
  • Running Gag: Senel's heavy sleeping habits.
  • Sacrificial Lion: Stella and Fenimore both die in the course of the story. And after each of them die, the plot takes a significantly darker turn.
  • Say My Name: "STELLAAAAAA!"
  • Scenery Porn: While the character models were awkward, and the game used a lot of bright colors, it's clear that they lovingly spent a lot of time on the backgrounds. The dungeons are simply beautiful.
  • Schmuck Bait: The "bed" in the Man-Eating Ruins. Norma, of course, plays the part of the schmuck.
  • Selfless Wish: The Everlight, the object that Norma's searching for, is said to grant any wish. Norma's character quest has her find it, and she uses her wish to restore her teacher's master's eyesight... and the first thing she shows him is what her teacher wrote... that the Everlight did exist.
  • Shadow Archetype: Schwartz is this to Grune, in addition to being an Evil Twin.
  • Shipper on Deck: Norma, to anyone at any given moment.
  • Ship Sinking: Senel and Chloe during the character quests. Chloe gives up pursuing him and has a heart-to-heart with Shirley.
  • Shout-Out:
  • Side Quest: The side quests in this game are particularly hard to get. While getting all the treasure chests in the game is a self-imposed side quest, the main side quests in this game are time-limited. You must speak to people at a specific time or during a specific timeframe, or you'll experience Permanently Missable Content for the duration of the game. This also makes it difficult to complete the Collector's Book, because some items cannot be obtained outside of these side quests.
  • Slasher Smile: Solon should win an award for this.
  • Sliding Scale of Idealism Versus Cynicism: In Legendia's case, it is idealism. Especially in the Character Quests; most notably in Grune's.
  • Smug Snake: Cashel and Solon both are far more confident than their abilities lend credence.
  • Solve the Soup Cans: The Puzzle Rooms. There's never any storyline explanation as to why they even exist, which in and of itself creates a ton of Fridge Logic as to why places like a bandits' hideout would have one. On top of that, they're not even required to be solved. At any point during the puzzle, you can elect to solve it automatically and move on. Seeing as how all you get for clearing the puzzles without help is a title for Senel, there's really no good reason to go through with the puzzles unless you're trying for 100% Completion.
  • Spam Attack: Vaclav and Stingle seem to enjoy doing this.
  • Spoiler Opening: Chloe stabbing Senel, as she does during her Character Quest, the scenes with Shirley's hair being colored blue which features her Merines outfit, the fact that Moses and Jay are obviously going to interact a lot as they were introduced together, etc.
  • Stealth-Based Mission: The Frontlines. Getting noticed means you fight a simple battle with a couple enemies... And then you get sent back to the beginning of the screen.
  • Stepford Smiler: Jay. Moses at times, during his Character Quest. Both Type A.
  • The Stoic: Walter rarely smiles or shows any emotion. When he does, it's annoyince.
  • Surfer Dude: The Grand Gaet. So much for "Mighty One"...
  • Take Over the World: Averted. Very averted. Instead, one villain wants to destroy it, one doesn't care what happens to it, and one just wants to show off the power of the Legacy, whilst trying to destroy Gadoria in the process.
  • Talking the Monster to Death: Senel does this to Maurits and Shirley. In the former's case, however, you do not see the change of heart until after the Main Quest.
  • Team Pet: Giet, Moses' wolf-like companion
  • Teen Genius: Jay is frequently cited as the best strategist on the ship. It's his strategies that pit the allies against Vaclav's forces
  • Terraforming: What the humans/Orerines did to the planet, which was entirely ocean when they landed on it.
  • The Computer Is a Cheating Bastard: The stealth mission in chapter four, in which you can be caught at the most ridiculous times. Although, this is averted quite strongly when they don't notice you and you're right behind them or any other very obvious place. Also when you are at a treasure chest and don't click the button when an enemy would have otherwise found you. Not averted at all by Schwartz, or even Solon; both sometimes at ridiculous extremes. Try casting a spell at the same time as Solon. He'll cast Tractor Beam in half the time it takes you to cast it. Then there's Ground Dasher, in which you will find yourself not even halfway across the battlefield at the beginning of the fight by the time he casts the spell, never mind starts the spell (assuming he uses it at the very start of the battle).
  • There Are No Tents: Although there are Ducts that will lead you right back to Werites Beacon, where you can find an inn that charges 100 Gald per night. If you're too cheap for that, there is also the Oresoren Village, the Hermitage and the Village of the Ferines; all free, visited at different points of the game, and instantly accessible afterwards via Duct.
  • This Is a Drill: The Earth Javelin. "Drilling is life. Drilling is a dream. Real men drill."
  • Time Skip: There is a two week timeskip in chapter four, as well as a two month timeskip between chapters seven and eight. Senel is the one who mentions it having been two months.
  • Too Good for This Sinful Earth: Stella, at least when viewed by Senel.
  • Took a Level in Badass: Shirley, during her Face–Heel Turn, effortlessly curbstomps an entire squad of soldiers. Senel is forced to give her a Cooldown Hug in the climax because she's too strong to actually defeat.
  • Trauma-Induced Amnesia: Shirley, after failing the Rite of Accession the first time.
  • Trial Balloon Question: Norma and Chloe say some pretty rude things about the Ferines before they find out Shirley is actually one of them. This came up from the rumors of her being the Merines.
  • Trick Twist: While researching The Legacy's origins, it appears as if The Ferines had originally come from outer space; it turns out that it was the humans who had invaded their planet long ago. Jay had figured out the truth though.
  • Try Not to Die: Jay has a habit of teasing the party with this often, namely during the war against Crusand. A bit hypocritical, really, considering he goes on to say to the Oresoren, during the same war, not to talk about giving up their lives, not even as a joke, because he hates it. Look who jokes about it himself.
  • Turn Coat:
    • Walter, during the Alliance; although he doesn't stay on your side. Also, Maurits, who goes from being your ally to your enemy, back to being your ally. Then there's Shirley who has a Face–Heel Turn and then a Heel–Face Turn.
    • Also, Jay in his character quest briefly turns on everyone, because his horrifically evil surrogate father is threatening the Oresorens' lives.
  • Ungrateful Bastard: Walter, Walter, Walter.
    Norma: Hey! You would've died if it weren't for us! You could at least say thanks!
    • He later proceeds to try to kill the group again. And even after the Ferines formed an alliance with the Orerines, Walter continues to give the group his usual Jerkass attitude. Honestly, calling him an ungrateful bastard is simply giving him credit by terming it nicely.
  • Unreliable Narrator: Senel's flashbacks about Stella. If interpreted through Shirley's perspective, we see a completely different side of Stella that Senel didn't know about (or neglected to notice).
  • Unsound Effect: Grune, at the Fire Monument. "Think... think... think... Ponder... ponder... ponder... Cogitate... cogitate... cogitate..."
  • Useless Useful Spell: Grune has this problem often with her Sea and Curse elemental spells. Her attacks are very useful and powerful, with one problem being that in certain dungeons, or even a section of some dungeons, almost all the monsters in the given area are Sea or Curse elemental monsters.
  • Unstoppable Rage:
    • Senel goes into it after he finds out that Vaclav has kidnapped Stella, and that she's still alive.
    • Chloe gets furious upon meeting her parents' killer, Stingle. To the point she engages in a Duel Boss with Senel, stabs him in the gut, and leaves him for dead, just to go after Stingle without a restriction.
  • Verbal Tic: The Oresoren, a race of otters, say "Ors!" a lot
  • The Very Definitely Final Dungeon: The Wings of Light, the Legacy's terraforming device that caused the Cataclysm and will again if the party doesn't stop the villains... for the Main Quest. The Character Quests have the Cradle of Time, Schwartz's private dimension.
  • Vitriolic Best Buds : Moses and Jay start off hating each other, but they start to switch to this in Moses's character quest (notably when Jay worries about Moses when he fails to rise to Jay's usual snarks, and by the end of Jay's character quest, they're solidly in this trope (Moses goes as far as informally adopting Jay as his "little brother".)
  • Warm-Up Boss: Moses and Giet in chapter one.
  • Would You Like to Hear How They Died?: Although not hitting this trope on the dot, Solon still manages to hit it with his description of how he wants to kill the Oresoren.
  • Yandere: Shirley during her mental breakdown and possession by Nerifes. She gets better. To be fair, she still has some... moments, even in the Character Quests. There's one in particular towards Norma, but it's Played for Laughs (Oddly enough, she goes back into I Want My Beloved to Be Happy mode in another scene where she mistakenly believes Senel slept with Grune).
  • You Are Not Alone: Almost like an actual ''theme' in the Character Quests.
  • You Can Barely Stand: Walter tries to fight the party again after losing to them in a boss battle. He dies afterwards from the exhaustion.
  • You Can't Fight Fate:
    • Schwartz's attitude toward Grune and the rest of the group.
    • Also, this is the theme of Moses's Character Quest.
  • You Can't Go Home Again: Will, who was exiled from the mainland. Also, Shirley, whose village was burned.
  • You Shall Not Pass!: Walter says this word-for-word in the Wings of Light.
    Walter: You... shall not... pass...
  • Your Princess Is in Another Castle!:
    • At Mirage Palace. Senel finally fixed what he broke earlier and Shirley thanked him and told him how long she waited to hear that... And then proceeds to announce that she's about to activate the Wings of Light.
    • Happens yet again in the Wings of Light. Maurits is presumably dead, Shirley is back to normal, everyone's about to head back to Werites Beacon... And then the lights start pulsing again... Guess Maurits wasn't dead. And he's taken it upon himself to make sure that the Cataclysm happens one way or another, even if he has to channel Nerifes and activate the Wings of Light himself. Cue final boss of the Main Quest.