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Jump Super Stars is a 2-D Platform Fighter game for the Nintendo DS published by Nintendo in Japan in 2005. It gathers many of the popular characters from Weekly Shonen Jump in a Super Smash Bros.-style battle royale. In most stages, your objective is to simply knock out your opponents more often than they KO you, either by depleting their Hit Points or knocking them off the stage. However, some missions require you to collect the most/all of a certain item, and a few (and many unlock goals in otherwise normal stages) have more unusual goals.

The unique feature of Jump Super Stars is how a team is built. Each character has from 1-8 koma (manga panels), each of a different size and shape. The touch screen has a 5 x 4 grid to place koma on, and the koma you place there form your deck. The size of each koma determines if it is a help (1 panel; provides a bonus to adjacent characters), support (2-3 panels; performs a single attack) or battle character (4+ panels; the playable characters). You must have one of each type of koma in your deck. Most fighting is done with the basic buttons, but using support characters, switching battle characters and activating some special attacks require touching the appropriate koma, while the battle takes place on the upper screen.

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In 2006, a sequel, Jump Ultimate Stars was released. In addition to adding game modes and many new characters, each fighter got at least two basic attacks and a powerful finisher. The unlock system was also much improved; you earned points during battle, which you could spend to unlock characters, stages or other features. You could also play online via Nintendo WiFi Connection.

In 2009, a Spiritual Successor of sorts was made, Sunday VS Magazine: Shuuketsu! Choujou Daikessen, with another set of manga characters from Shueshias's rivals, Kodansha and Shogakukan.

A second Spiritual Successor, J-Stars Victory VS, was announced in 2012 for Weekly Shonen Jump's 45th anniversary on the PS3 and Vita. Said game was unexpectedly released worldwide in 2015 as J-Stars Victory VS+ for PS3, Vita and PS4.

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Manga and playable characters represented in this seriesnote :

Many of the character-specific tropes (such as Big Eater and Cloud Cuckoo Lander) from these series also appear in this game as well.


Tropes present in this series:

  • A.I. Roulette: The AI will usually throw out attacks at random, never comboing, using Supports in completely useless situations, failing to block moves that have to charge up for several seconds, walking straight into a pit (especially when afflicted with most status effects), and spamming useless "touch" attacks over and over, among other things.
  • Artificial Stupidity:
    • If you're using an attack, any nearby A.I in front of you is likely to block even if the damaging part of the attack is several seconds away & they'll sometimes try to block unblockable attacks with a clear chance to dodge.
    • In sudden death, the instant an A.I opponent leaves the ring, they'll consistently start moving in the opposite direction instead of trying to recover.
  • Ass-Kicking Pose: In some cases (such as with Jotaro), it has a special effect, such as restoring SP.
  • Awesome, but Impractical:
    • Ichigo, Naruto and Luffy's 8 Koma forms. They've got impressive special attacks, but all of them come out very slowly, making them harder to land. Their 7 Koma specials are much quicker and to the point.
    • Kenshiro 7 in Ultimate Stars. If the attack connects, it's sure to throw your opponent far away, but 1. you must be just next to him/her so it can connect (it is a short-range radial attack), and 2. Kenshiro takes long enough to load that he may get hit and break the attack.
    • Dio Brando's 5-Koma version can pull off the infamous 'Road Roller' move, but it's useless compared to his 6-Koma version's Time Stop ability.
    • Fate. After getting it, the character is automatically knocked out in 10 seconds. Sounds powerful, but the player can easily get rid of it by having an ability or koma that removes negative status effects, and getting another negative status effect will override fate.
  • Boring, but Practical: Defeating opponents through ringouts is not as satisfying or impressive as nailing them with combos, but it's easier to perform and instantly knocks them out.
  • Car Fu:
    • Maeda's support attack is to run over opponents on his scooter.
    • Gintoki and Kagura have something in the same vein with Gin's moped, though Kagura is most likely to be the kind to flip over and unintentionally THROW the thing.
  • Charged Attack:
    • Certain characters' taunts will charge attacks to make them more effective - Train Heartnet can fire more bullets at once after his, for example.
    • Allen Walker's Arm Cannon is a more traditional Charged Attack. When charged, it fires five bolts at once.
    • Yusuke's Spirit Gun (the normal and air versions) do a bit more damage and knock down opponents. You can also hold the finisher buttons to charge his big shots.
  • Cherry Tapping: A few of the taunts do 1 damage.
  • Chunky Updraft: Freeza's unblockable attack. He telekinetically lifts multiple boulders out of the ground & launches them forward.
  • Combination Attack: Jump Super Stars let you combine two character's attacks, sometimes getting unique attacks such as Naruto and Goku's Rasengan/Genki-Dama. Jump Ultimate Stars lets you do a successive combination attack, where each playable character does a small melee attack followed up by the initiator launching one of their special attacks.
  • Crisis Crossover: Dr. Mashirito is stirring up trouble in the Jump universe, and it's up to the player to bring all of the available Weekly Shonen Jump heroes and heroines together to fight this threat.
  • Dash Attack: Each character has both a weak and strong version of their dash attack, done with double tapping left or right twice then tapping either attack button. Despite Video Game Dashing only being added in Ultimate Stars, Dash Attacks from Super Stars didn't make a return.
  • Double Jump: All characters can have the ability to jump again in mid-air - certain characters can innately triple jump, and others can get the ability with the right helpers.
  • Excuse Plot: The plot is non-existent for a vast majority of JUS's main campaign mode. It's not until the final world that the Big Bad shows up and challenges the player to save the multiverse.
  • Extremity Extremist: A few characters only punch, while Lenalee and Sanji only use kicks; there is a "Kickers" deck in JUS built around these two.
  • Fake Difficulty:
    • When setting the AI to "Hard" mode, it will automatically assume a guarding stance immediately after you press any attack button.
    • Some missions require you to finish your opponents with either a Special attack or a Support Character. This can be rendered near impossible when the faulty A.I. causes the opponent to commit suicide by jumping off the stage on their own.
  • Glitch Entity: The Black Koma can only be unlocked by using an Action Replay or similar, but it grants infinite SP.
  • Kamehame Hadoken: The Saiyans from Dragon Ball have the iconic Kamehameha beam as a special attack, which fires a continuous energy stream in front of the character.
  • Late-Arrival Spoiler: The koma are culled directly from the original manga, and they contain spoilers. Sakuragi 3, for example, is the very last panel in the whole Slam Dunk story.
  • Medium Awareness: The characters fight in a manga page, with the Weekly Shonen Jump logo in the corner.
  • Mr. Exposition: Aside from the Jump Pirate (the logo of Shonen Jump), each series in Ultimate Stars has an unlockable one to explain everything in the menus. Among them Bulma, Tsunade, Chopper, Lin, Rohan Kishibe and Botan.
  • Original Generation: While Dr. Mashirito is a pre-existing manga villain, his 8-Koma version who is the final boss is based on the modern appearance of Kazuhiko Torishima, while the Caramelman J robot was made up for this game.
  • Popularity Power: More popular series like Dragon Ball, Naruto, One Piece and Bleach have more playable characters and 7 and 8-koma characters.
  • Power Creep, Power Seep: Ryotsu from Kochikame is just a regular police officer, but can fight evenly with overwhelmingly powerful warriors like Visored Ichigo, Gear 2nd/3rd Luffy and Kyuubi Naruto, or even characters who can easily destroy planets or subdue Gods, like Vegetto and Sagittarius Seiya.
  • Practical Taunt: Eve's taunt grants her a super jump which reaches higher than her innate triple jump.
  • Skip of Innocence: One of Misa Amane's supports has her doing this. If an opponent attacks her, Rem appears and inflicts the death timer effect on them.
  • The Smurfette Principle: Perhaps owing to its shounen roots, there are very few female characters. Ultimate Stars, counting the help koma, has 68 female characters out of over 300. And, out of the 55 fighters, only nine are female: Arale, Anna, Eve, Kagura, Lenalee, Nami, Robin, Rukia and Sakura.
  • Speech Bubbles: The characters' dialogue and screams are represented in speech bubbles both during gameplay and the victory screen.
  • Tactical Rock–Paper–Scissors: Each player and support character is categorized into three types: Strength/Power (red), Humor/Laughter (yellow), and Intelligence/Knowledge (green). Powerful characters deal more damage to intelligent characters, who do more damage to funny characters, who cause more damage to the powerful ones.
  • Unexpected Gameplay Change: The Big Bad of Jump Ultimate Stars subjects the player to quiz questions about the manga when he reveals himself. The player can fail every question without penalty.
  • Written Sound Effect: Due to the manga art style, all sound effects produced by the characters' attacks are represented as written onomatopoeias on screen.

Alternative Title(s): Jump Ultimate Stars

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