Some attacks have significant recoil that prevent them from being used safely and effectively, so they require the user to anchor oneself securely before firing or figuring out a way to counteract the recoil.
To show how powerful these attacks are, multiple anchors may be used, and some of them may come loose during the attack itself, or the ground where the attack takes place crumbles under the recoil.
A Dual Mode Unit may have this, usually for an artillery mode.
May be related to Missing Backblast and/or Law of Inverse Recoil. Might involve Stance System. This trope justifies Do Not Run with a Gun. If the anchor is another character who holds onto you and aims you at the target, you're an Equippable Ally. Also compare Charged Attack, Blade Brake, and Sword Plant.
Examples:Anime and Manga
- The Big O: The Big O's Final Stage requires it to anchor itself to the ground before firing its BFG Chest Blaster.
- Bleach: In order to counter her bankai's tremendous recoil, Sui-Feng has to anchor herself to a large stationary object by wrapping a heavy metal sash around it, making her largely immobile. The one time we see her doing this is against Baraggan, where she wraps the sash around the building she's standing on, and even then, the force of the bankai's explosion is so great that it blows the building away and tears the sash apart, sending Sui-Feng flying.
- Magical Girl Lyrical Nanoha Reflection takes this to Rule of Cool levels with Fate's finishing attack against Levi when she uses binding spells to anchor her weapon to her own magic cirle (which is floating in the air).
- Mobile Suit Gundam: Iron-Blooded Orphans: Gundam Flauros' Shelling Mode transforms it into a quadruped stance with its shields used to anchor itself to the ground to absorb the recoil of its Backpack Cannon.
- Knight's & Magic: the cape-like structures on the Goldleo and Jilbatiga come equipped with hidden spikes that extend into the ground as anchors before they fire their Blast Howling attack.
- In Kamen Rider Kabuto, the Finishing Move Maximum Hyper Cyclone has such tremendous recoil that Kabuto must create a backblast with Hyper Clock Up in order to withstand it.
- In the Tokusou Sentai Dekaranger movie, Dekaranger Robo's "Full Blast Custom" configuration outfits it with a "Blast Launcher" and a ballistic shield with mounted Gatling guns. For its Finishing Move, it jams the shield into the ground and uses it as a brace so it can fire the Launcher at full power.
- The iconic Siege Tanks look like normal (if double-barreled) tanks out of the factory, but can deploy into an immobile artillery gun with enormous range and damage.
- In Legacy Of The Void, the Liberator has a similar mechanic: it can move and attack air units, or hover and attack any enemies in a target area for long range.
- In Super Robot Wars Original Generation 2nd, the BuJakuOh's final attack has it extend its Backpack Cannon to great length, then deploy a set of claws that anchor it into the ground, becoming a giant humanoid artillery platform.
- In Super Robot Wars Z 3, the Asclepius's final attack has it anchor itself with dimensional portals from which it draws power for its BFG.
- In Dark Souls, the Dragonslayer's Greatbow, due to its immense size and huge projectiles, has to be anchored in the ground to be fired.
- Command & Conquer:
- Command And Conquer Tiberian Sun:
- Command & Conquer 3: Tiberium Wars:
- The Global Defense Initiative's 'Juggernaut' and 'Behemoth' Chicken Walkers are triple-barreled Artillery platforms . The elevated position of their enormous barrels gives them amazing range, but they cannot fire on the move and need to deploy stabilizers before firing. Worth noting that they can begin walking instantaneously, retracting stabilizers as they move, it's the deploying that takes time.
- The Brotherhood of Nod makes use of the 'Spectre' Artillery platform. This is a dual-mode vehicle which is usually quite speedy and Invisibility Cloaked. But upon wanting to fire it anchors six spider-like legs into the ground, a process that takes several seconds, loses its invisibility cloak, and only then can it fire its massive cannon.
- The Chinese Nuke Cannon in Generals has to deploy four anchors on the ground before it can raise its cannon and fire, and it has to lower the cannon and withdraw the anchors to move again. This is Competitive Balance at its finest: this lack of immediate mobility compensates for its superior firepower compared to USA and GLA's own long-range artillery unitsnote .
- In Eternal Darkness, the chapter where you play as Edward Roivas features an elephant gun as a hidden weapon you can get by saving his servants from the monster stalking the mansion. When you aim it, he'll take a moment to steady himself and adjust his feet to stay stable. Firing it before this will knock him on his arse
- In League of Legends, Xerath the Magus Ascendant is an Energy Being whose Ultimate ability lets him root himself to the ground and deliver a devastating magical barrage from a punishingly great distance.
- Series EV2 in Dungeon Defenders 2 does this to use her Proton Charge attack. Being a robot, her legs transform for a four point balance.
- Under Night In-Birth: Eltnum's Barrel Replica Limit Break has her anchoring herself with multiple Etherlite chains to the ground before firing a massive laser from her handgun.
- Elsword: Rena and Chung have their own "Siege Mode" skills where they stand completely still while firing stronger shots from her bow and his BFG.
- The Laser Tracer from Ratchet & Clank: Size Matters is "a vehicular-sized laser cannon retrofitted to be carried by a single person." Firing it requires the user stand still in exchange for more offensive power than anything except the R.Y.N.O.
- In MechWarrior Living Legends, the Long Tom Artillery Tank and its lesser brother the Thumper must be anchored down before firing their massive cannons. The Long Tom can smite a medium mech from across the map, while the Thumper can pump out constant high velocity cannon fire. In other tanks or Humongous Mecha, deploying or crouching makes establishing a Missile Lock-On much faster and is all-but required for the Arrow IV cruise missiles.
- In Zone of the Enders whenever Jehuty whishes to use the Vector Cannon it has to anchor itself to any solid surface it can find before it can fire. This can be whatever cliffs that happen to be around or a battleship, sometimes the very same battleship Jehuty is aiming at.
- Ruby from RWBY has to perform a Sword Plant when she wants to aim Cresent Rose properly since she specifically designed the recoil to be powerful enough to augment her melee attacks.