A gameplay mechanic where the Player Character is allowed to rewind back time at any point in-story, undoing their actions during the previous couple of seconds. Alternatively, if the mechanic isn't justified in-story, the player must be able to decide freely when to rewind to, in order to distinguish this from regular Check Points (although Justified Save Point may have "time rewinding" as its justification).
Compare Time Master, whose power over time is much greater than simply rewinding it. Contrast Save Scumming and Check Points, which are usually extradiegetic (out-of-story) methods to reset the game to a previous state.
- In Ghost Trick: Phantom Detective, a ghost named Sissel is able to travel back four minutes before peoples' deaths, so that way he can save their lives. If things went hairy, he could rewind time back to 'Fate Changes', which serve as checkpoints as he works to save the person's life.
- In Life Is Strange, Max's strange ability to rewind time whenever she wants is the central fantastical element of the story. Gameplay-wise, it has multiple effects. It allows the player to try out different outcomes at critical plot points before committing to a particular story branch. In some cases, it can be used to restart a conversation with the knowledge gained by the previous play-through, adding new options to the conversation, making this more than a simple Save Scumming mechanism. Also, since Max (usually) retains her position after a rewind, this can be used for "teleporting", which is required for the solution of some of the puzzles.
- Time Traveler featured "Time Reversal Cubes" allowing you to rewind the game a few seconds if you screwed up.
- Tracer's main shtick in Overwatch is that she can rewind time at any point by a fixed amount. Since it is an online multiplayer game, time only flows backwards for herself, effectively placing her where she was a few seconds ago.
- Atlas from Paladins has two abilities that do this. Setback, which makes enemies go back 4 seconds in time, and get the lowest health during that period, while Second Chance does the same for him specifically (but gets the highest health he had of the 4 second period instead).
- Elsword: Time Tracer (one of Add's job advancements) has the buff skill "Seal of Time". If he or his teammates that gets buffed with it get killed, they'll be resurrected with the same amount of HP, MP and other resources that they had when they got the buff.
- The "End Time" dungeon from World of Warcraft makes time rewinding a major mechanic in the final boss encounter. Players have an hourglass with limited charges which will reset player positions, cooldowns, health, and floor hazards to the point of when the boss was first encountered. This, however, does not effect damage already done to the boss.
- Blinx: One of the five ways you can manipulate time is by rewinding it.
- Braid has this as a core mechanic: you can rewind time at any time for free while you attempt to figure out the tricky puzzle design of the game. Later levels also introduce additional mechanics, like items and moving objects that ignore your time reversal powers.
- The Gardens Between uses time manipulation as its central mechanic, requiring the player to reverse and speed up time in order to guide Arina and Frendt through each level.
- In the Forza series, there's an option during the races when you make a bad maneuver that the game allows you rewind your move until a point you can make the move again. Of course, you can disable this option for more game points.
- Copying that option, various of the new Need for Speed games (especially seen in Rivals) also have the option of rewind part of your move if you got something wrong during the race.
- In Invisible, Inc., you are given a number of "Rewinds" per mission (how many, depends on your difficulty settings). When you activate a rewind, your game state is reset to the start of the previous turn, and there is no limit on how many rewinds you can spend one after another. While not justified in-story, this feature is intended to help players out of mission gone FUBAR.
- The C.H.A.R.I.O.T. system ('Combat History and Refined Implementation of Tactics') in the PSP remake of Tactics Ogre allows the player to go back up to 50 turns in the past on any of their turns. Doing so and taking a different action creates a branch in the timeline.
- Fire Emblem:
- Fire Emblem Echoes: Shadows of Valentia introduces Mila's Turnwheel, a divine relic that grants visions of the past and future. It can be used to rewind any number of moves and turns up to the start of the current mission. It has a limited number of uses per battle, which starts at 3, but can be increased by finding Cogs scattered throughout the world.
- Early in Fire Emblem: Three Houses, Sothis grants Byleth the Divine Pulse, a power that functions the same way as Mila's Turnwheel, providing an in-universe justification to their Combat Clairvoyance (this is also implied to be the justification for the player being shown which enemy is going to attack whom on their next turn — Byleth can "see" that much without even needing to activate Sothis' power). In a case of Gameplay and Story Integration, Byleth also uses this ability in some of the cutscenes.
- Plants vs. Zombies 2: It's About Time: The Thyme Warp plant will "rewind time" when planted on the field, causing your existing plants and the zombies to get restored to full health and put all zombies at the front-most column. This plant can only be used in the Neon Mixtape Tour levels, however.
- This is the true power of Rebecca's Ether Gear in EDENS ZERO. Cat Leaper allows her to Mental Time Travel back whenever she or those she cares about is in life-threatening danger and use the resulting knowledge to avoid the danger, which can happen anywhere from a few seconds to a full week. She had actually been unconsciously using this power for ten years before the start of the story, first having been triggered to survive what would have been an otherwise fatal car accident, and even used it several times during the story before she finally became self-aware of it.
- The Omega 13 from Galaxy Quest has the ability to rewind time by about thirteen seconds. They comment that it's just long enough to undo a bad decision like Jason does after Sarris raids the bridge.
- In the Marvel Cinematic Universe, the Eye of Agamotto (introduced in Doctor Strange) is also the Time Stone, and can be used to reverse time, among other things.
- The trailer of TENET features multiple instances of things happening backwards while the main protagonists follows a normal course of time and witnesses them, such as a car doing a rollover then going back to before the rollover, a man writhing in reverse on the ground or a boat advancing backwards with the waves going backwards as well. According to John David Washington's character, this is referred to as "inversion" - reversing cause and effect.
- Dungeons & Dragons: AD&D 2nd Edition supplement Tome of Magic. The Reverse Time spell causes time to go backwards for the caster and their party. Any damage or other loss the party members have suffered from their opponent's attacks in the last 1-4 minutes is negated.
- Miraculous Ladybug: Wielders of the Snake Miraculous possess an ability called "Second Chance" - they can mark a certain moment, and then rewind to that moment as many times as necessary, so long as the rewind is done within five minutes of the initial moment. So far, both Adrien Agreste (as Aspik, and then as Snake Noir) and Luka Couffaine (aka Viperion) have used the Miraculous onscreen, with Luka being the apparent primary snake hero (as Adrien is also Chat Noir)
- The undo feature (usually the Ctrl-Z button combo) in pretty much every editing software nowadays is essentially this, allowing you to revert any changes to a document you've made recently.