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One giant step on Mankindnote 

Housewife: Aaah! Little green spacemen!
Crypto: I. Am not. green!
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Destroy All Humans! is a Wide Open Sandbox Action-Adventure video game released in 2005 by Pandemic Games.

Taking place in a satirical version of America in The '50s, it follows a sarcastic, trigger-happy "grey" alien named Cryptosporidium-137 (or just "Crypto" for short). Crypto's species, the Furons, have been rendered sterile through centuries of nuclear warfare, and are dependent on cloning to reproduce. To keep their genetic code from becoming too corrupted, the Furons must steal DNA from human brainstems - apparently, Furon sailors on furlough left some untainted genes in the human pool back when the species still had genitals. Unfortunately, it seems Crypto's predecessor, Cryptosporidium-136, has been captured by The Government. Crypto's mission is to harvest human brains, find out what happened to the last Crypto, and generally cause mayhem. Along the way, Crypto confronts paranoia, mad science, the military, a government conspiracy, and exploding cows. Also notable for being pitched by Matt Harding. Yes, as in "Where the hell is Matt?" Harding.note 

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It was followed up by a sequel taking place in an exaggerated version of The '60s, and a pair of sequels set in The '70s: Big Willy Unleashed on the Wii in 2008, and Path of the Furon on the Xbox 360 and PS3 in 2009. Around 2006, it was pitched to FOX for a potential television show, but it was not to be.

In 2019, it was announced that a remake was in the works, developed by Black Forest Games and published by THQ Nordic. It was released on July 28th on PC via Steam, Epic Games, and GOG.com, as well as having Google Stadia, PS4 and Xbox One ports. The remake also includes a previously Dummied Out Lost Mission from the game's Area 42. Pre-Ordering got you free access to some cosmetic Skins for Crypto, while a later update added Christmas skins on December 17th, 2020.

A Free Demo of the remake that contains the first mission and Turnipseed Farm was put up on GOG on May 27th, 2020, with a Steam demo following two weeks later.

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On February 23rd, 2021, a 'Midweek Madness Sale' trailer for the remake was uploaded. At the very end however, Crypto-138 appears asking if 137 is "done yet", before being told to "wait his turn". This potentially hints that a similar remake for the sequel is in development.

Not to be confused with the Kill All Humans trope, though in case the name didn't tip you off, the game series definitely qualifies for it.

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Destroy All Tropes!

     Specific to the Remake 
  • Achievement System: There are 40 achievements overall; all from scanning people's minds for the first time ("Covert Thoughts"), juggling human bodies ("Fly, my pretties"), Abducting a cow with your UFO ("As is Tradition"), and transmogrifying something to get some ammunition ("Reduce, Abuse, Recycle").
  • Adaptation Deviation:
    • Majestic agents (referred to "Basic Majestic") now use normal firearms in early stages, and only gain access to energy weapons ("Enhanced Majestic") in Area 42 and onwards after having reverse-engineered Furon technology; in the original, these guns were present throughout the game.
    • In the original game, when Crypto sabotaged Armquist's meeting with the Joint Chiefs, he disguised himself as a Navy admiral. In the remake he instead holobobs the Marine Corps commandant. This actually fixes a minor issue as Armquist refers to disguised Crypto as "general", which didn't make sense in original game.
    • Buildings that need to be destroyed during missions, such as the Rockwell fairgrounds or the Santa Modesta diners, are no longer permanently destroyed.
    • Areas now have day-night cycles depending on missions, and the cycle is randomized when selecting an area from free roam.
    • The live-action clip from Plan 9 from Outer Space has been replaced by one from Teenagers from Outer Space (presumably due to rights issues with the former).
    • Silhouette's mask has been redesigned, as the original resembled the logo of the now-defunct original developer.
    • Brainstem DNA variations are now more logically limited and not as based on rank or status: 50 points for mutants, 25 for everyone else... except Capitol City senators, who rank 5.
  • Adaptation Expansion: A bunch of gameplay elements have been refined since the first games' release:
    • Psychokinesis (henceforth now referred to as "PK") is now more oriented towards combat use. It now has more refined controls, it's more floatey than the original game, as well as being able to be used while shooting and using other abilities. You can now even throw back an army grenade at the person who threw it.
    • The game now features a "lock-on" mode that fixes the camera onto a nearby target to make shooting at them easier.
    • Recharging your saucers shield from vehicles was a mechanic from the sequel that has been directly imported into this remake. After the car can no longer be used to charge the shields up, the car will blow up.
    • The Jetpack now lasts longer in the air, as well as being significantly faster to charge up (as soon as you touch ground essentially), which makes gliding and shooting much more viable than previous instalments.
    • The death ray can now fire directly below the saucer, obliterating anything underneath it.
    • Missions now have checkpoints, so you no longer have to keep repeatedly returning to the Mothership every single time you screw up and restart from the beginning.
    • Missions now also feature optional objectives per level, which, when completed, unlock character skins for Crypto as well as awarding bonus DNA.
    • A lot more objects can be picked up and interacted with when using PK, everything from tires, crates,, hay bales, defenseless chickens.
    • The Anal Probe now has an upgrade path that can chain and seek multiple targets, a similar feature from the third games' Anal Probe.
    • When disguised as an NPC, you can now jump! This is more helpful than it sounds as it makes stealth much easier in missions that do not require you to kill people to proceed,and you can traverse fences and uneven ground better to avoid enemies like Majestic agents that will foil your holobob.
    • You can now pick up DNA from your saucer by hovering really close to the ground.
  • Adaptational Early Appearance: Gastro from the second game appears in the remake's training manuals, where he delivers different comments for each subject covered within.
  • Adaptational Personality Change: In the original game, Pox was mostly serious and almost never made an intentional joke. Here, thanks to the new dialogue, Pox's personality is a lot more like it was in later games: Light-hearted and humorous while still retaining the serious edge. He's also more prone to congratulating Crypto for a job well done.
  • Art Evolution: The art style is much cleaner and more stylised now, ditching semi-realistic textures for more of a Fortnite-esque art style, which strikes a better balance between the two. Crypto is more detailed models-wise, but his skin is less realistic and more rubbery-looking. The NPC's also look intentionally goofier, matching the 50's parody aesthetic.
  • Ass Shove: The Rammstein trailer begins with Crypto dropping a cow on some hapless dude who's barbecueing in his garden. It ends with another shot of the cow, now with the guy's arms and legs poking out of its rear, flailing wildly while trying to free himself.
  • Black Comedy: The trailers are full of it, and the game itself has more than the original.
  • Boss Rush: Mild example, but the game's two final bosses are fought in the same mission with only a brief cutscene in between and almost no other enemies showing up in the level.
  • Bowdlerise: In the cutscene where Miss Rockwell is pulled into Crypto's ship, Crypto's response of "So vocal, so... responsive. This is gonna be gooooood." is changed to simply "Probin' time...", likely because of modern sensibilities regarding sexual humor.
  • Call-Forward:
    • After completing the Rockwell Rampage challenge (which requires Crypto to kill cows so Pox can make burgers out of them) Pox quickly falls in love with fast food, though he tries to hide it. In Big Willy Unleashed, Pox is in the fast food business.
    • The Furon god, Arkvoodle, is mentioned in passing a few times. Arkvoodle plays a prominent role in the sidequests of DAH!2 and Path of the Furon.
  • Checkpoint Starvation: Generally averted for most of the game, but played painfully straight in the final mission. There are no checkpoints during the two Boss Battles, only right before them, so if anything goes wrong at all, you'll have to restart the entire battle from scratch.
  • Creator Cameo: The BFG-137 skins' name is an acronym for Black Forest Games, the remakes developer.
  • Funny Background Event: In the cutscene of "This Island Suburbia", when the two Majestic agents are talking, a scientist in the background messes with an EMP device and gets zapped for his trouble.
  • Hotter and Sexier: Some of the random female NPCs have more skin-revealing outfits, and new Jiggle Physics to go with the remake's high definition graphics.
  • Hypocritical Humor: Can be invoked by the player. The game has a Running Gag about Crypto getting mad about being called a "green" space man at every turn despite his skin being grey. However, the BFG Crypto skin from the preorder bonus pack has a lot of neon-green in its design, from his eyes to the Tron Lines all over his suit, making his claims of not being green unintentionally hilarious.
  • Image Song: The song "Ich Will" by Rammstein is used in the reveal trailer, which is such an on-the-nose song to use for the game. It's an "I Want" Song about taking energy and getting attention, accompanied by a theramin and very gruff vocals that make it sound like Crypto is singing it.
  • Mass Hypnosis: In the first trailer, Crypto hijacks the town's local broadcast station and brainwashes the entire populous to join in on his impromptu Rammstein concert.
  • Nintendo Hard: The final level's difficulty has been massively escalated from the original; the Robo-Prez fires missiles that can knock out huge chunks from your health, which can only be destroyed by the Repulse-o-Tron. As the fight goes on, the missiles fire more rapidly and you barely have time to drain the (limited amount) of cars before having the time the repulses just right. Fortunately, there is an mercy checkpoint that wasn't there between the two bosses in the first game, as Silhouette is even worse, leaving only a few seconds where she can be hit when her shield drops, whilst firing tracker shots and virtually unavoidable bursts of red energy that reduce your health to one point. What's worse, you'll find yourself starved of ammo pretty quickly.
  • Race Lift: The setting is the same, but the humans are racially diverse, unlike how in the first game all the humans were Caucasian.
    • Which contradicts a line spoken by a Rockwell NPC, presumably inherited from the original, remarking on the lack of colour.
  • Ragdoll Physics: They're here, and boy is it satisfying throwing a cow around to knock over a cop.
  • Shot-for-Shot Remake: The intention is to remaster the first game in the series by making it look prettier, refining the controls to adhere to modern standards, and rebalancing the gameplay to make Crypto more powerful and less of a nuisance to control. Even the audio for the game is recycled audio from the original for the most part (the voice actors only re-recorded for new content, such as the lost Area 42 mission, as well as for any new additions for Pox and Crypto). In terms of more traditional examples; the cutscenes themselves use different camera angles than what the original game used. Additionally, whilst every region was set at a specific time of day in the original, it now fluctuates between day and night.
    • There are a number of smaller changes too, for example in the original Bert Whither's hideout was in a simply underground passage no more than a few metres long whilst here it is a full blown underground lair, complete with a military boat.
  • Shout-Out: The pre-order bonus costumes reference various media:
  • Variable Mix: As you progress through a level, more instrumentation is unlocked for the track you listen to. Similarly, there's different music for when you become more or less hostile towards your enemies.
  • Video Game Remake: This game is a remake of the first game in the series, just with prettier visuals and more refined gameplay. Before this remake arrived, there was also a remastered version of the first two games compatible for PS4.
  • We Have Reserves: Thanks to the upgrade in engine from Unreal 3 to Unreal 4, the remake can now handle more NPC's per level, meaning that it's quite easy for the police and the army to overwhelm Crypto if you're not careful.

     All of the Games 
  • Achilles' Heel:
    • Crypto will immediately die if he touches water. Averted in Path of the Furon - Crypto will teleport back to land instead.
    • Blisk Mutants and the Anal Probe, which return them back to the human host form. In addition, real Blisk and electricity, which weaken their shields.
    • During the Kojira Kaiju battle, the monster's bottom-half lacks shielding, which makes it a weak spot for Crypto's weapons.
    • During the final battle with Milenkov, his Blisk form's shielding, which leaves him vulnerable to damage.
  • Accidental Misnaming: Emperor Meningitis addresses Crypto as "Klepto".
    Meningitis: Pox? Is that you? What have you done with your body? And what's that with you? Oh, it's your little house boy, Klepto!
    Crypto: CRYP-TO.
    Meningitis: Whatever!
  • Affably Evil: Ponsonby in the second game.
  • A Glass of Chianti: Crypto in the ending cutscene to 2. Unlike most examples, it's white (possibly alien?)
  • Aliens Are Bastards: In a twist of irony, the humans are no angels either.
  • Alien Abduction:
    • Crypto is occasionally instructed by Pox to mind control then bring specific humans into his UFO for interrogation, the first being Miss Rockwell from "Earth Girls Are Easy".
    • The Abducto-Beam weapon, though ironically not in the first game. In the first game you could only use it to pick things up, but in later installments you could actually abduct people into the saucer with it.
  • Alien Among Us: Invoked (obviously) with the Holobob ability, and the later Body Snatch ability.
  • Alien Animals: The Burrow Beast weapon, which summons what is effectively a graboid.
  • Alien Invasion: With you playing as the alien invader. The game mostly favors the "infiltration" sub-type with Crypto committing subterfuge to gain control over the masses, but he has enough hardware at his disposal to wage all-out war by himself, which is indeed required for a couple of missions.
  • Aliens Speaking English: Furons speak fluent English, though they do apparently have their own language given the various symbols aboard the mothership. Crypto also uses his native tongue in some missions during the second game.
  • Aliens Steal Cable: One of the missions in the first game basically has Pox trying to brainwash people by broadcasting a mind-control signal on TV. It doesn't go as planned. He then decides to switch to radio, which works much better.
  • Aliens Steal Cattle: Well, interrogate, then mutilate cattle. The first game's cover shows a UFO abducting a cow, but that's just for promotional purposes.
  • Alternate Continuity: The non-canon Big Willy Unleashed, in which Crypto 137 is still alive, conceived a Human-Furon hybrid child with Natalya, and is promoting a lucrative dead-body-disposing restaurant operation.
  • Aluminum Christmas Trees:
  • Ambiguously Gay/Ambiguously Bi: You'll occasionally get a reference to a pedestrian's sexuality by reading their thoughts. For example, a farmer trying to deny the fact he admires Rock Hudson by thinking about baseball.
    • In particular, Ponsonby. He loves Silhouette and Elizabeth II, yet admires Prince Phillip, and even outright says that although Silhouette was the "only woman (Ponsonby) would ever love", he is grateful that he still has the men.
  • Anal Probing: In the first game the anal probe is a Charged Attack that can make the victim's head explode. It returns in the second game without the need for charging, though it now requires ammo.
  • And I Must Scream: If you can actually read the thoughts of a Blisk Mutant, you learn there's still a bit of human left in them. They just want to die. You can gladly grant them the mercy they desire.
  • Animeland / Thirty Seconds Over Tokyo: Takoshima (from the second game) is inhabited by schoolgirls, salarymen, ninjas and a giant monster.
  • Anyone Can Die: Humans are definitely subject to this a lot more then Furons, but three lead protagonists and one supporting protagonist die. Subverted with the Furons, because they can clone themselves.
  • Artistic License – Biology: Every cell in your body is descended from the single zygote cell that resulted when your dad's sperm fertilized your mother's ovum, so if there were Furon DNA in any of your cells, it'd be in all of them.
  • Artistic License – Law: Played for Laughs in one mission of the first game where Crypto is tasked with assassinating U.S. Senators electing a new President after he killed the last one.
    Pox: JUST SHUT UP AND KILL THOSE SENATORS BEFORE THEY GET INSIDE THE CAPITAL!
  • Artistic License – Physics: As part of his effort to lure the Black Ninja over to Arkvoodle, Crypto claims he can devour photons. The Black Ninja leader states that with their knowledge of astrophysics, that just about makes sense to them.
  • Astonishingly Appropriate Interruption: The cutscene of Mayor!Crypto takes stage in Santa Modesta has a whole string of Curse Cut Short moments at the start between the citizens:
    Farmer: "Every one o' the dang cows, and then look like it stuck some sort of device up the poor things'-"
    Cowboy: "-Claptrap, and after all that, I didn't even get to see Miss Rockwell; she just walked right on by, with her-"
    Female Citizen: "-Crops laid out flat in circles, like a fourth-a-July pinwheel!"
  • Astral Finale: The last area of the second game is a Russian Moon base.
    • The last level of Path of the Furon takes place on the Furon homeworld.
  • Asshole Victim: Nearly EVERY human in the series is portrayed as one, even the unarmed civilians.
  • As You Know: Played blatantly for laughs with the White Ninja, who broadcast the details about their secret base over the radio. Their leader finishes their recap with "And if you think that's clumsy exposition, you ain't just whistling Dixie, pal."
  • Attack of the 50-Foot Whatever: In the first game, the final mission is a two-tiered boss fight named Attack of the 50 Foot President, in which the first boss is a 50 foot tall robot with the President's brain inside. In DAH!2, Takoshima, a thinly-veiled parody of Japan, gets attacked by a Godzillaesque Blisk monster called Kojira.
    • The third game introduces four giant enemies that try to kill Crypto. The Nexo Walker, who become a Degraded Boss after their first appearance. The Nexo Dragon, which is a gigantic mechanical Chinese alien dragon. The Nexo Squid, which is a gigantic alien squid that’s large enough to wrap itself around the Eiffel Tower. And Emperor Meningitis’s robotic bust, a giant floating robotic head modeled after the Furon Emperor himself, and acts as his last line of defense against Crypto.
  • Ax-Crazy: Crypto.
    "Brains, man, when do I get to blow things up?!"
  • Backtracking: Sometimes you might have to run back to an area in a mission if you miss a plot item or fail to kill everything somehow. Given that mission objectives are usually marked, you shouldn't be doing too much of it.
  • Bad Guys Do the Dirty Work: Ponsonby's dying speech implies that the Blisk took out the remaining Majestic stations around the world.
  • Bag of Spilling: In the second game, thanks to Crypto leaving his weapons on the mothership when it was destroyed (apparently he thought carrying a massive arsenal would scare away the ladies).
  • Battle Theme Music: Each game has specific music tracks, different for each sandbox, that plays when in combat.
  • Beehive Barrier: Most Furon shields have this pattern.
  • Been There, Shaped History: A plot element in the second game; The Tunguska event of 1908 was caused by a Blisk warship crashing into a small remote community of Russia. Due to their mass amount of intelligence and being able to disguise as humans, they ended up causing the Russian Revolution to succeed and seized control of the USSR.
  • Beethoven Was an Alien Spy: During the near end of the plot in the second game, it is revealed that the previous Premiers of the USSR before Milenkov (Lenin and Stalin, but not Trotsky), and many members of the Communist Party, were all Blisk aliens in disguise or were controlled by the Blisk. In addition, the October Revolution and the founding of the USSR were both done by the Blisk to give them control of Russia.
  • Bestiality Is Depraved: Reading the minds of farmers you sometimes come across highly suggestive thoughts of how much they love their cattle.
  • Bizarre Alien Biology: From Crypto's point of view, cows are disgusting. They're covered in nipples.
    Crypto: They eat with their mouths? Ugh, I think I'm going to be violently ill!
  • Black-and-Gray Morality: In the first game, you've got the Furons verus the U.S. government and Majestic. The Furons have come to Earth to harvest humanity and flat out kill us for fun. Majestic is trying to brainwash America into becoming a bunch of right-wing nutjobs out to kill the commies, but are legitmately trying to prevent the human race from being turned into the Furons' all-you-can-eat buffet.
  • Bland-Name Product: The titular restaurant mascot / Humongous Mecha from Big Willy Unleashed is suspiciously similar to the mascot of the Big Boy restaurant chain.
  • Blending-In Stealth Gameplay: Most of the stealth in the series takes the form of the alien Player Character, Crypto having an ability which allows the player to take the form of some hapless character.
  • Blown Across the Room: The Sonic Boom does this to anything it doesn't outright vaporize. Of course, being a saucer-mounted weapon, it's more like "Blown Halfway Across The City."
  • Body Armor as Hit Points: Played-straight since Crypto's health bar actually represents his energy shields, which recharge if he stays out of combat long enough.
  • Body Snatcher: Invoked as an ability in the second game onward.
  • Boldly Coming: The reason why every human being has some Furon DNA.
    • After being recloned with genitalia, Crypto heavily implies having this with various human females in the second game. In the end of the game, it's implied he had this with Natalya.
  • Bond One-Liner:
    • Crypto gets one in the first game after killing Armquist, right after pretending to sue for peace:
      Armquist: I guess... at the end of the day... we really are all just... human beings.
      (Crypto disintegrates him)
      Crypto: Psych.
    • And another after defeating Silhouette:
      Silhouette: Majestic will never give up the struggle to resist you alien freaks... (dies)
      Crypto: Resist this. *squish*
  • Boss in Mook Clothing: The Yeti in DAH!2. At first they just look like normal Blisk warriors with a white paint job, but they're actually considerably tougher and hit like a truck.
  • Brains and Brawn: Pox and Crypto. "Don't look at me, Pox handles all the technical stuff, I just... Blow stuff up."
  • Brain in a Jar: Pox experiments with one in the intro to the second game. Later on, one can be seen behind Crypto in his saucer during the ending cutscene.
  • Brainless Beauty: Miss Rockwell in the first game, whose lack of intelligence makes her the first probing target.
  • Breaking the Fourth Wall: Done rather often in the second, third and Big Willy Unleashed titles, mostly through self-aware humor from the main characters giving gameplay hints to the player.
    • If you stay idle on the menu for long enough, Pox will eventually call out the player for making him wait around.
  • British Teeth: Invoked in the second game: Orthopox describes Albion as a place where "the sun never sets and the natives never floss".
  • Call-Back: There are several to the first game in the second game.
  • Can't Kill You, Still Need You: Many times in the first game. Pox requires Crypto to extract information about Majestic or top secrets that the U.S. Government is hiding from several humans or in one mission Holobob and impersonate the Mayor of Rockwell. Each time you kill these people before they outlive their usefulness, Pox will angrily scream that you failed the mission and you'll be beamed back to the Mothership.
  • Cassandra Truth: In the first game, General Armquist rallies the leaders of the other military branches to try and unite them against the Furons. Crypto has to disguise himself as one and discredit him in front of the rest.
    • If you fail to do so, either by picking the wrong dialogue options or just flat out revealing yourself, Armquist can actually call in support from the other millitary branches during his boss battle.
  • Catchphrase: "Pathetic Humans!" "Monkey!" and even the game title, "Destroy All Humans!"
  • Charged Attack: The Anal probe in the first game can be charged to make the victim's head explode instead of simply forcing a change of clothes. The Ion Detonator can also be charged to lob projectiles farther.
  • Chickification: Natalya. How many times do we have to escort her to her car?!
  • Cloudcuckoolander: The crazies in the first game, as well as The Freak in the second game.
    • The entire White Ninja clan from the 2nd game take their Furon worship a little too seriously.
  • Clone Degeneration: The reason the Furons are screwed without pure Furon DNA.
  • Color-Coded for Your Convenience:
    • All the weapons, handheld and vehicle alike, are associated with a color and a symbol. Zap-O-Matic is blue, Anal Probe is green, Death Ray is red, etc.
    • The second game's radar is split into five sections - Green for general alert, blue for police awareness, and yellow, orange and red for military awareness.
    • In the second game, you have to shoot glowing orbs with the right weapon to proceed, with the orbs being color-coded for the right weapon.
    • In the third game, your primary enemies, the Nexos, serve as the police for for the Fourth Ring. Their weakest level is blue, their medium level is the regular green, and the toughest level is red.
  • Color-Coded Multiplayer: In the second and third games, a second player could co-op split-screen or compete in minigames respectively. Players were differentiated by different color suits.
  • Comically Small Bribe: The beginning of Path of the Furon has Pox heavily berating Crypto for becoming lazy in his new casino, enjoying the luxuries of human life for almost a decade instead of continuing his mission of gathering Furon DNA. Crypto offers him a 5% cut of the profits coming, making Pox instantly change the subject to how he found a mole from a rival casino trying to sabotage their money making scheme.
  • Commie Land: Tunguska in the second game. Referenced in Shen Long in Path of the Furon.
  • Confidence Building Scheme: In the second game, one of the missions for the cult requires Crypto to get the "The Freak" to draw up some posters that can help attract more potential followers. Unfortunately, the Freak is feeling really down about his art and believes that nobody likes it, forcing an exasperated Crypto to convince him otherwise by taking him on a tour of the murals he's painted across Bay City. For this mission to succeed, Crypto has to use his psychic powers to make the nearby hippies dance and rave in joy whenever the Freak examines a mural until the little self-confidence meter fills out.
  • Conspiracy Theorist: Show up as NPCs or even enemies in most of the games. Some missions even involve invoking this trope to manipulate the human populace.
  • Continuity Drift: The third game's plot seems just a tad bit off in some places.
  • Continuity Nod: There are several nods to past games in each of the new installments.
  • Contractual Boss Immunity: Bosses are immune to Crypto's Psychic Powers, since they'd all be laughably easy if they weren't. You can generally scan the human bosses' thoughts, but that doesn't exactly help you beat them any faster.
  • Conveniently Coherent Thoughts: When you read people's minds, they give you a succinct sentence. Maybe not a relevant one, but what did you expect?
  • Cool and Unusual Punishment: "Oh, God! Not Beethoven! ANYTHING BUT BEETHOVEN!"
  • Cool Car: Furon anti-gravity cars are a prominent feature on the Fourth Ring of Furon level in 'Path of the Furon'.
    • The hippie Volkswagen vans with mounted turret guns seen in some Bay City missions during the second game.
    • Natalya's pink Jaguar E-type.
  • Cool Old Guy: The Master, who happens to be an ancient Furon politician who fled the Furon homeworld to escape political injustice. He landed on Earth and took up practicing martial arts, ultimately developing a time-control Psychokinetic ability.
  • Cool Ship: The mothership, even though you don't get to fly it. Also Crypto's saucer, especially in the third game where it has the weapons popping out of the hull.
  • Crapsack World: America in 1959, where people are self-righteous, vapid and paranoid about communism? Check. And then the Furons decide to invade.
  • Crate Expectations: Largely played straight, and then the second game hangs a very heavy lampshade on it.
    • "Hey, Pox, 'dja ever notice there seem to be a lot o' crates lyin' around? Just random crates. I mean, what could they all be for?" This continues for a while, until Pox finally says, "I think they got the hint, Crypto."
    • The first game did too; if you read the mind of a dockworker, he mentions that he hates his job. "Push crate, climb crate, jump on crate, destroy crate...that's not fun!"
  • Crop Circles: Show up a few times in the first game, and in Big Willy. At times they even serve as landing zones!
  • Cut-and-Paste Suburb: Being a parody of 1950s suburbs, Santa Modesta has an array of small bungalow houses that seem to look the exact same to each other, the only differences being their colour and exterior features. Lampshaded by scanning a male pedestrian encountered in the area.
    Suburban Male: Now wait a minute: These houses all look alike. Which one do I live in again?
  • Cutscene Incompetence: So the Master is a martial arts expert and invented a psychic power to control time. He dies twice, one on purpose to his ex-apprentice Saxon. The second? Pox smacks him into a wall and turns him into paste.
  • Dancing Mook Credits: In 2, while browsing through the soundtrack, the background is taken up by a mook or Innocent Bystander doing an appropriate dance for the region you're in.
  • Deadly Gas: Radiation in the second game. Big Willy's Windbreaker is a literal example in Big Willy Unleashed.
  • Deadpan Snarker: Both Crypto and Pox engage in the snark frequently throughout the series, though other characters join in rather often as well.
    • Orthopox also makes frequent quips at the human race's expense (and sometimes Crypto's).
  • Death Is a Slap on the Wrist: In the second game, whenever Crypto dies, his clone is placed in the exact spot where he died, and he continues his duties as if nothing happened.
    • The second game plays around with this in a very interesting optional boss fight. The final mission in the Arkvoodle cult tree has the figurehead leader of the cult deciding he doesn't want to listen to you anymore and attacking you. Arkvoodle grants him a number of "extra lives" equal to the number of times you've had to respawn so far. Even worse, if you die fighting him, you have to start the fight over AND he gets another life. Ouch.
  • Death Ray: The default weapon for Crypto's flying saucer. Could set buildings on fire in the first game and noticeable burn marks in structures in Path of the Furon. Also nicely averts Convection Schmonvection, as just sweeping the beam within a couple meters of a human is enough to fry it instantly.
  • Death Trap: The toxic alien gas bubble Natalya is trapped in, in the second game.
  • Deceased Fall-Guy Gambit: In the first game, after Armquist is slain by Crypto, there is a need to, without revealing the truth, explain the chaos in Union Town, and the zealous attempts of both Armquist and the Furons to eliminate the other. The obedient and hyper-patriotic Armquist is accused of a coup attempt in the newspapers.
  • Deliberate Values Dissonance: Take all the problems America of the 1950s had, turn Up to Eleven and you essentially have the first game.
  • Denser and Wackier: While hardly serious, the first game wasn't quite as over the top as the sequels, all of which played up the humor tremendously.
  • Department of Redundancy Department: The newspaper at the start of "Duck and Cover" has a headline that reads "Gray voted most popular color by colorblinds".
  • Destroyable Items: Everything from cars to crates, and if destroyed with certain abilities in later games yielded ammo and health.
  • Dirty Communists: Plays a large role in the satirical 1950s America setting of the first game. While you don't actually encounter any communists in the game, the government and Government Conspiracy cover up Crypto's attacks by blaming it on a communist invasion. The citizens eventually buy into the paranoia quickly enough to exclaiming Crypto as being one when he is encountered without a disguise. Crypto in the ending of the game even uses this trope - Whilst disguised as President Huffman, he informs through television that communists have polluted the water supply. This is followed by setting up testing zones in America, which in reality are Crypto's way to discreetly extract Furon DNA from the humans.
    • The second game takes this trope Up to Eleven with the KGB and Premier Milenkov being the main villains. If Crypto also goes around in Bay City undisguised, many of the urban pedestrians will declare Crypto as still being a communist when spotting him.
  • Disc-One Final Boss: Agent Oranchov in the second game kick-starts the plot by destroying the Mothership, and backing Coyote Bongwater, but on the first mission in Albion, he's infected by spores and turned into a Blisk mutant.
  • Disintegrator Ray: One of the earliest weapons Crypto unlocks in each game, and the first one that requires ammunition clips. It is able to burn humans down to a charred skeleton, alongside being easier to destroy objects faster than the Zap-o-Matic.
  • Does This Remind You of Anything?: Occasionally, shooting people with the anal probe will cause them to moan suggestively instead of scream.
  • Double Entendre: Big Willy Unleashed is VERY bad about this. Even the TITLE is one.
  • Double Jump: Thanks to the Jetpack.
  • Double Speak: While disguised as an NPC, Crypto has this conversation with the Yappies in the second game, but only if you don't use their leader's disguise to convert them, which fails to convert them to Arkvoodle.
    Crypto: So, are you guys like a gang or something?
    Yappies Member: Screw you man, we're not a gang! We're a group of disenfranchised youths who use violence and intimidation to get our point across.
    Crypto: In other words, you're a gang!
    Yappies Member: (as camera scrolls over to show Yappies leader) Beat it, square!
  • Drugs Are Bad: Played with in Destroy All Humans! 2. If Crypto, disguised as hippie, decides to ask for a recap of the goals to the mission "They Shoot Hippies, Don't They?", he becomes exasperated with The Freak, whose drug-altered mind causes him to forget about the fact that Bongwater is about to fumigate Bay City with Revelade.
    Crypto:(Looking at the camera) You see kids, this is why you shouldn't do drugs.
  • Easter Egg: There is one in Vietmahl in Big Willy Unleashed - Once the game is completed, Crypto can go to a temple ruins and activate a statue that summons a large group of Furons.
  • Eats Babies: The Black Ninjas claim to do this when trying to out-evil Crypto after the latter implies that Arkvoodle eats kittens.
  • Eiffel Tower Effect:
    • Surprisingly averted with Bay City (the San Francisco parody) in the second game - The Golden Gate Bridge is not seen at all. The cover does depict it, and it is mentioned in the game, but it never appears.
    • Happens with Belleville in Path of the Furon.
  • The Elevator from Ipanema: Used in the first game in Area 42. Going down to the Furon->human experiments lab has the elevator play a rendition of Summer Samba (So nice). Crypto, understandably, gets frustrated with the music, and destroys the lifts' speaker system when they return to the surface.
  • Elite Mooks: A few examples, notably the Psi-agents for the Majestic, as well as the red Nexo warriors in Path of the Furon.
  • The Empire: The Furon Empire, to hear Pox tell it, though it's only ever really represented in-game by him and Crypto.
  • Empty Quiver: One of the missions in the first game has Crypto stealing a nuke from a testing site and using it to level the nearby Area 42 airfield in an attempt to kill Armquist.
  • The End of the World as We Know It: If the game title wasn't a dead giveaway, this is pretty much the Furons' endgame for Earth.
  • The End... Or Is It?: How the first game ends, after the credits are shown.
  • Enemy Chatter: As well as the conventional kind, the game allows and in fact requires the player to access the hidden thoughts of non-player characters as well.
  • Enemy Civil War: Crypto provokes a war between the Cosmonauts and the Blisk on Solaris.
  • Enemy Mine: Several humans team up with Crypto during the series.
  • Equippable Ally: Gastro, the ship's janitor, can be found and used as a weapon in DAH!2.
  • Escort Mission:
    • A FREAKING NUCLEAR BOMB in the first game.
    • Several in the second game involving Natalya, but the most infamous one being "From Russia With Guns".
  • Even Evil Has Standards: "They're not high, but I got em'!"
    • Crypto briefly mourning Natalya after she gets shot by Milenkov's laser gun.
      • A similar outcome also happens when Crypto finds out The Master has died... until it's discovered it was just a set-up.
    • In the Path of the Furon, we find that while Crypto is always happy to slaughter humans, he is against attacking his own people. Until Pox gives him a quick reminder, anyway.
  • Everyone Calls Him "Barkeep": Crypto, AKA Crypto 137/8/9, AKA Cryptosporidium, AKA Cryptosporidium 137/8/9.
    • Orthopox-13/14, AKA Pox or Orthopox.
  • Everything Fades: True for everything that is destroyed, from dead bodies to destroyed vehicles.
    • Lampshaded by Crypto in Big Willy Unleashed when Pox explains how he makes fast food.
    Pox: Crypto, what do you think happens to the corpses of all the humans of whom you suck out the brain stems?
    Crypto: I always figured they just faded away when I went around the corner.
  • Everything's Better with Cows: Radioactive exploding zombie cows. You also get to bodysnatch them in Big Willy unleashed.
  • Everything's Deader with Zombies: The Zombie Gun in BWU.
  • Evil Brit: Ponsonby, leader of Majestic Command 16th Sector, who serves as a secondary antagonist for a part of DAH!2.
  • Evil Duo: Pox and Crypto. Well, more like Anti-Hero Duo.
  • Eviler Than Thou: Crypto tries to recruit the Black Ninjas to his cult by claiming he and his alien god eat kittens. They are unimpressed, claiming to eat babies.
  • Evil Overlooker: Subverted/inverted. The Master on the third game's box art would qualify.
  • Evil Pays Better: In the second game, Crypto hears one Japanese man thinking, "Should I join White Ninja or Black Ninja? On one hand, White Ninja are in glorious harmony with universe. On other hand, Black Ninja get to live on island north of Takoshima City. White Ninja get spiritual fulfillment. Black Ninja get paid. Black Ninja."
  • Evil Plan: Everything was planned by the Master in the third game as a part of his plan to usurp the Furon throne and get Crypto to kill Emperor Meningitis.
  • Evil vs. Evil: Crypto is evil, no question, but most of the antagonists (excluding regular enemies such as police officers and farmers of course) are not much better. Majestic, the main antagonists of the first game, did Crypto's homework for him by already subjugating the US Government and brainwashing people through chemicals in burger restaurants and broadcasting anti-Russian propaganda. All Crypto had to was wipe out Majestic and continue their work.
  • Exactly What It Says on the Tin: Pretty self explanatory really. It's a game about destroying humans.
  • Excited Show Title!
  • Face–Heel Turn:
    • Ponsonby in the second game starts off as a potential ally for Crypto in Albion, only to reveal that he is actually a Majestic agent seeking revenge for the death of Silhouette.
    • The Master in Path of the Furon once it is revealed he is The Chessmaster behind the entire plot.
  • Fanservice: Silhouette and Natalya, two attractive badass spygirls in tight catsuits. As a bonus Natalya is Russian and has an accent.
  • Fantastic Racism: Between the Furons and humans. On one hand, Furons view humans as filthy, stupid, inferior monkeys. On the other, humans view Furons as low-life savages. The latter is best exemplified by members of Majestic.
    • Averted with Crypto and Pox by the second game, who have grown rather fond of human culture. And in Path of the Furon, it is revealed that human women are quite popular on Planet Furon.
  • Fartillery: Big Willy's Windbreaker.
  • Final Solution: The later half of the second game focuses on wiping out the entirety of the Blisk martian race. Justified as the Blisk are planning to destroy Earth to turn it into an underwater haven for themselves, having already taken control of the USSR government for years. Once they're finally taken care of, it turns out that several of them survived and are seeking help, leading to you having to wipe them out once and for all.
  • The '50s: A satirical version acts as the setting in the first game.
  • Four-Star Badass: Armquist, who is essentially a parody of Douglas MacArthur. It's also worth noting that he actually views the Furons as a real threat to America in comparison to the entirety of the Majestic.
  • Finger Poke of Doom: In the first game, using Psychokinesis on a human and then pushing them outwards, even gently, can cause an instant death. And even if it doesn't, it's possible for a human you nudged over to kill themselves trying to get up. Understandably, the damage done is reduced in the second game.
  • Foreshadowing: When Ponsonby has been subdued by Crypto, he tells Crypto to realize that he is not the only alien on earth, only for him to die before telling him the "alien" part. As Crypto asks him for an answer, Pox tells Crypto that Ponsonby is dead and dismisses it. Later in the game, however, it turns out that the Blisk are also on earth.
  • Freud Was Right:
    • Will happen often when mind-scanning humans. The most common example are thoughts among the lines of "My mind says X but my body says Y". They happen a lot in the first game, and even more so in the second game.
    • Mentioned when Transmogrifying an object in Albion in the second game.
    Female Hippie: As if that's not Freudian!
  • Fun with Acronyms: Played with. It's actually an initialism instead of an acronym. Pox creates an anti-Blisk weapon in the second game codenamed "O.M.G.W.T.F."
  • Gaiden Game: Destroy All Humans! Big Willy Unleashed, a spin off for the Nintendo Wii which pretty much stood on its own with no regard for canon or continuity.
  • Gangsterland: Invoked in Las Paradiso with the Italian mob enemies.
  • Gameplay Ally Immortality: Averted. Friendly NPCs (most notably Natalya) are capable of dying and a Non-Standard Game Over will result if they do (in other words, be very careful with that Meteor Gun). Played straight with the various questgivers in the second game.
  • Gameplay and Story Segregation:
    • Reading Ponsonby's mind when you get the chance can reveal he's a Majestic agent ahead of schedule. Similarly, reading Majestic agents' thoughts in the first game can reveal that Silhouette is a woman long before the formal reveal.
    • Even if you take the mission to make the Black Ninja your allies, they'll still attack you for entering their territory. Justified later, as Shama Llama tells you that the Black Ninjas believe Crypto tricked them.
    • Even if you kill Huffman in the first game by disintegration or removing and capturing his brain, Silhouette will still be able to acquire his brain.
  • Gas Mask, Longcoat:
    • Silhouette's outfit consists of a black gas mask and black trenchoat, the former of which comes with a voice filter.
    • Some of the Red Army soldiers in Tunguska wear a green gas mask, and always wear a khaki longcoat.
  • Gay Paree: Belleville in Path of the Furon, which is effectively a satirized version of Paris.
  • Giant Enemy Crab: The Blisk warriors are often referred to as this, technically, even though Pox describes the species as "a cockroach having mated with a lobster!".
  • Giant Foot of Stomping: An attack used by most of the large robot enemies, including RoboPrez.
  • Good Lips, Evil Jaws: To show that the Furons aren't as benevolent as your common interpretation of The Greys, Crypto's mouth is filled with sharp teeth. Since Furons don't eat through their mouths (or at least this was implied in the first game), one has to wonder what they are for.
  • Government Agency of Fiction: Though named after the alleged real-life Majestic 12 agency that became defunct in the 1960s, Majestic is essentially an affectionate parody of The Men in Black.
  • Government Conspiracy: Played rather straight in the first game when the government tries to cover up the Furon invasion.
  • Gratuitous Disco Sequence:
    • In Big Willy Unleashed!, set in The '70s, Pox plans to use Disco to brainwash the world's population, which disgusts Crypto, who proceeds to bash the genre.
    • Disco Fever replaces the Free Love ability from the second game in Path of the Furon.
  • Gratuitous Ninja: Ninjas appear prominently as recurring Mooks in the second game. And all lampshaded, too.
    Crypto: What are ninjas doing in 1969?!?!
    Pox: Just go with it. Besides, who doesn't love ninjas?
  • Gratuitous Russian: Oh dear, lots of it in the second game. Possibly a parodied version of this trope, knowing the nature of the series.
    • Many of the KGB members say "Lestrovya!" in the second game. This is a Mondegreen of the word "no strovia", which means "cheers" in Russian.
    • One of the more common mistakes is that "tovarisch" is commonly used as a greeting to Crypto by Natalya. This zig-zags between her saying the more correct "comrade".
    • "Do svidaniya" is commonly misspelled as well.
  • The Greys: The Furons themselves. Crypto and Pox are Greys in the "evil conqueror" mode, although Crypto is often mistaken for a Little Green Man.
  • Groin Attack: The Nexo Walker's weakness in the third game, although they technically aren't testes...
  • Guilt-Based Gaming: Combined with a variant of Idle Animation in the first game. If you linger around the Mothership's menu while doing nothing at all, Orthopox will make snarky comments to the player about leaving him waiting. None of it is harsh, however, as Orthopox is just guilting you over leaving it running whilst not actually playing the system, and Orthopox's responses are actually pretty funny.
    "Oh, don't mind me. I'm only a fictional character in a simulated universe, after all. I haven't anything better to do, really. I'm just a bunch of electrons floating around inside your console, and a few hundred kilobytes of data stored on your DAS disk. DON'T PAY ANY ATTENTION TO MEEEE!
    "You know, this isn't much fun for me. But I don't suppose you ever stopped to consider that, did you?! Oh, no! You just wandered away from the TV to do whatever it is you're doing, leaving me here talking to myself like some kind of pathetic loser, while you eat your chips and dip!"
  • Gullible Lemmings: The human civilians, who gullibly buy whatever outlandish propaganda lies on TV, radio or press and are fed burgers that contain mind-trapping chemicals. Since the US Government already did Crypto's homework for him on how to achieve this, all Crypto has to do is overthrow the first oppressors.
  • Half-Human Hybrid: Blasto in Big Willy Unleashed. Invoked and/or implied after Furon Needs Women kicks in.
    • In fact the whole series basically states outright that all of humanity are descendants of Furon.
  • Hate Plague: One mission in the first game deals with Majestic trying to spread one by Tampering with Food and Drink at diners and ice cream parlors, and Crypto having to shut them down.
  • Herr Doktor: The scientists in the first game mostly have German accents.
  • He Who Must Not Be Seen: Up until the third game, the Furon Emperor is only mentioned twice, once in the first game, once in the second game. However, he does make an appearance at the end of the third game, just before being killed by Crypto.
  • Hide Your Children: Understandably, no children appear in any of the games at any time.
  • High Heel Hurt: Invoked when reading the minds of certain women.
    Woman: I'd like to meet the man who invented heels... And kill 'em.
  • Highly Visible Ninja / Technicolor Ninja: There's a reason why the White clan and Black clan of ninjas exist and hate each other. Originally, they were united under one clan of Gray ninjas, but the clans started to split over personal preference between black and white uniforms when they ran out of gray fabric.
    White Ninja Leader: Wrong! Supplier stop selling gray fabric. We wanted to be black ninja, but bastards put their order in first!
  • Hivemind: The Blisk from DAH!2 are described as creatures with this trait, and it plays a major role in defeating them.
  • Hollywood California: The Sunnywood level from Path of The Furon is definitely this.
  • Housewife: Parodied and appear as the models of the Suburban Females encountered around Santa Modesta in the first game. With the Deliberate Values Dissonance in place, all of them appear to hate each other, despise their work, have deeply-repressed lesbian/bisexual urges, and are mostly Valium addicts. They wear outfits such as dressing gowns, hair curlers, and aprons tied around their waist, and in the original game, all have a permanent grin.
  • Humanoid Aliens: Having been based off The Greys the Furons are this, though much less so than the former.
  • Humans Are Morons: The source of much of the series' humor. Though just because they're stupid doesn't mean they're not dangerous and serve as potentially formidable foes to Crypto.
  • Humans Are Special: At least until their brain is removed.
  • Humans Are White: All human characters in the first game (set in America in 1959) are white, which is somewhat inaccurate, since only approximately 90% of Americans were white. The following games, as well as the remake, avert this.
  • Human Resources: Big Willie Unleashed features a fast food shop which makes burgers out of the humans that have had their brain stems removed.
  • Human Shield: One possible application of psychokinesis is using it to hold another human between Crypto and a shooter (although it's usually just faster to use PK or some form of weapon on the shooter instead). They actually will hold their fire while trying to flank you if you do, though they'll occasionally try and shoot you through the hapless victim instead.
  • Humongous Mecha: Roboprez and Big Willy, both being large towering mechs.
  • 100% Completion: Mostly obtained through the accruing of collectibles.
  • Hyperspace Arsenal: Crypto carries up to 8 weapons on him at a time, and in DAH!3, all the saucer's giant weapons pop out of the hull. Judging by the in-game animations, Crypto's gun is able to reconfigure itself into the various weapons.
  • Hypocritical Humor:
    • Silhouette disguises herself as a man simply so that they would take her seriously. Yet ironically, her thoughts show blatant misandry.
    • In Sunnywood, Crypto disguises as an actor called Jack Trippleson to flirt with younger woman. When Pox tells him to remove the disguise, Crypto claims that Trippleson's voice gets on his nerves, despite the two both sounding the same.
  • Iconic Logo: The large Excited Show Title! on the games' box art can definitely be considered to be this.
  • It's a Wonderful Failure: Failing a mission/dying in the first game can result in the newspaper at the end of the level reporting the consequences of the failed mission, such as reporting on a dead Crypto (said to be a circus performer killed by stampeding elephants in one instance), or reporting on Bert Wither's funeral if the player accidentally killed him.
  • I Love Nuclear Power: The Blisk feed on radiation, mainly because it was the only way to survive after the Furons turned their home planet into a radioactive crater.
  • Impossibly Cool Weapon: Quantum Deconstructor, Dislocator, Tornadotron, Black Hole Gun, Superballer... It should be quite telling that a self-recharging Lightning Gun and a superheated Death Ray are among the more boring weapons in Crypto's arsenal.
  • In-Game TV: On the Mothership in the first game, used to watch unlocked behind the scenes featurettes.
  • Insane Troll Logic:
    • In the first game, the player can use this during "Citizen Crypto" during the mayor's speech to explain why Santa Modesta hasn't experienced any problems.
    Look, cows fart methane, and methane is flammable. We have more cows than Santa Modesta; you do the math.
    • A hippie in the second game's second mission thinks her friend is sexist just because he doesn't agree with her wanting to get arrested to cause a revolution. She eventually goes on about how bad male hippies are until her black friend stops her.
  • Insistent Terminology: In Path of the Furon, the Master insists on pronouncing Shen Long by stretching out the "Long".
  • Instant Awesome: Just Add Mecha!: Pretty much the point of the Big Willy Mascot in Big Willy Unleashed.
  • Interface Screw: Invoked in the second game upon being hit with a drugged Revelade dart when fighting Coyote Bongwater.
  • Interspecies Romance: In the second game, Crypto invokes this when he gets new genitalia, as the only thing he can experiment on is human women. In the ending of the game, it is heavily implied that he made out with Natalya. Taken Up to Eleven in Path of the Furon, where the entire Furon race has been gradually recloned with genitalia. The Furon men find human women more attractive.
  • Invisible Wall: Subverted in the first game where leaving the mission area returned you to the game's hub, played straight in the later games though.
  • Irony: During Path Of The Furon, Crypto tortures a Jack Nicholson Expy for having a grating voice. Crypto's voice is a subtle Jack Nicholson impersonation.
  • It Will Never Catch On: Some of the civilians minds that can be read are of ideas that would later be invented such as Fast food restaraunts and smartphones.
    • Inverted in the first game, where you may read the mind of someone who thinks the Edsel is going to be the next big thing.
    • Played straight with the thoughts of a scientist who is working on a thing called the "internet", but doesn't think it'll ever catch on.
    • Played straight in the second game, where a female hippie in Bay City mocks "Georgie Boy's" film idea, The Adventures Of Luke Starkiller.
    • In Bay City, if you go to a house on the bottom of the hill where Coit Tower is, you can hear a couple talking about Bert Whither's report on the Vietnam War. The wife thinks that the way to stop the war is by uniting North and South Vietnam together, becoming a democracy, and then electing Ho Chi Minh, followed by her husband asking, "Why do you hate America?".
    • Crypto mocks Dr. Orlov for developing video games for the computer.
    • In Path of the Furon Crypto pitches a series of video games to Pox, such as a game about a plumber who defeats his enemies by jumping on them, a hedgehog that runs really fast and a space marine on a ring shaped planet. Pox considers them all to be stupid ideas.
  • It Works Better with Bullets: When Crypto gets his gun back in "Furon Down", he tries to shoot a hapless dock worker with it, only to find that the humans had the foresight to strip it of ammo. Naturally, this means that you're still stuck without a functioning weapon until you find some ammo or recover the power cell for the Zap-O-Matic and Anal Probe.
  • I've Heard of That — What Is It?: How the conversation goes between the first two Majestic agents seen talking at the end of the first mission in Turnipseed Farm.
  • Jerkass:
    • Crypto, he's a sociopath alien hell-bent on destruction, and has little regards for others lives (including his own kind). He starts to show a slightly (read: slightly) softer side after being cloned for the 138th time, but it still shows.
    • Pox has his moments, such as constantly moaning to Crypto in the second game to get his new clone body. By the time he gets it, on the other hand...
    • Shama Llama once his ego starts to rise.
  • Jerkass Gods: Arkvoodle has his moments, like asking Crypto to smite some humans for travelling to the moon.
  • Justified Extra Lives: Respawning in the games is justified as Crypto is being cloned.
  • Kaiju: The final mission of Takoshima in DAH!2 is fighting a giant Blisk mutant.
  • Kick the Dog: The "Ruin Lives" missions in the second game have Crypto ruining people's lives for no real reason.
  • Kill All Humans: You'd expect this given the title, but it's subverted. The Furons are on Earth to harvest DNA, and they can't very well do that if they wipe humanity off the face of the planet. In fact, from the second game onwards, Crypto occasionally has to cooperate with humans. That being said, there's nothing stopping Crypto from killing anyone else that gets in his way.
  • Kill It with Fire: The Disintegrator Ray and Ion Detonator, both of which can burn down humans to a mere charred skeleton, and then into ashes. The Death Ray that comes with the saucer also counts.
    • Blowing up a car or oil barrel when civilians are nearby causes the same effect
  • Knight of Cerebus: The Blisk in the second game. Unlike the Laughably Evil human villains they are treated as legimate threat and their plan would have wiped out humanity.
  • Lampshade Hanging: Done several times and mostly in the second game, such as:
    Milenkov: Maybe you wouldn't be so arrogant if you knew of my FIENDISH MASTER PLAN!
    Crypto: Alright already! Let's hear your damn plan. Geez, you guys just gotta have your monologues.
  • Large Ham:
    • Pox loves to chew the scenery.
    • Premier Milenkov in the second game, such as when he boasts to Crypto about his "FIENDISH MASTER PLAN!" (see Lampshade Hanging above).
    • Crypto's not bad at Chewing the Scenery himself. For example, in the opening of the first game:
    "A Cryptosporidium captured by a bunch of monkeys?! We gotta go in. We gotta crack some craniums! We gotta rescue me- him- he's gonna rescue me... We gotta- I gotta- Brains, man, WHEN DO I GET TO BLOW THINGS UP?!"
  • Latex Spacesuit: Natalya wears one on Solaris. Of course, it has heels and shows off most of her figure.
  • Larynx Dissonance: Crypto's voice when talking in a Body Snatched human is the same as his regular alien voice, no matter what nationality, race, age or gender the person is. However, he is able to maintain a human's correct voice, as shown during "Citizen Crypto" and an Albion side mission in the second game. Presumably, Crypto uses the human's own voice in-universe, with his voice being used out-of-universe for convenience, both to make it clear to the player when Crypto is talking and to avoid having to cram a million different voice files into the game.
  • Laughably Evil: Most of the evil things Crypto does qualify.
    • Pox as well, with a does of Large Ham.
    • The villainous humans Crypto fights against.
  • Lemming Cops: And soldiers, and The Men in Black. None of them have any survival instinct, no matter how many of their fellows you vaporize. Police and Majestic agents are also prone to plowing through pedestrians and fellow officers/agents with their cars and leaving a massive pile-up, which can then be used as Improvised Weapons with psychokinesis or by simply sending them up in flames with an Ion Detonator. There are also the laser-bazooka-toting Majestic agents, which often try to shoot at you while standing behind a group of their buddies.
  • Ley Line: According to the "Lunarian Church of Alientology", they are "invisible rivers of mystical energy", and they want to build where the ley lines cross in order to use them to communicate interstellar distances with their minds.
  • Lightning Gun: Crypto's initial weapon, the Zap-O-Matic. While it's not as spectacularly destructive as most of his arsenal, it still fries humans very well, especially when upgraded with Chain Lightning capabilities. It also doesn't require ammo, making it an effective weapon that is still useful after Crypto has obtained much better arsenal.
    • The humans have giant Tesla coils used as anti-air weaponry, capable of dealing heavy damage to Crypto's saucer. They don't appear in the second game, but the Blisk have very similar technology that does the same effect.
  • Little Green Men: This seems to be how humans view Furons. Crypto does not approve.
  • MacGuffin: Human Brainstems. Crypto treats his groin as this.
  • Malaproper: In the first game, a cop will randomly say, in thought, "To serve and protect, to serve and protect, to serve and protect, to swerve and defect, to curve and perfect — dammit, I lost it!"
  • Malcolm Xerox: Surprisingly downplayed with the black hippies in Bay City (who are also the only black characters in the game) - While they do make several references to them being Black Panther Party members and view Martin Luther King Jr. as a pussy compared to Malcolm X, they are surprisingly actually rather peaceful.
  • Mana Meter: The first game gives Crypto a "concentration" meter that's used to fuel his Psychic Powers and Holobob and refills either over time or by reading people's thoughts.
  • The Man Behind the Man:
    • The Blisk, for Soviet Russia, and indeed the entire Cold War. Having been stuck on Earth for centuries, they engineered a buildup of space-travel and nuclear arms so they could make the Earth suitable for themselves.
    • The Master. Crypto believes his enemy is Curt Calvin, supposedly another Furon DNA gatherer. Then, after meeting the Master, Crypto believes his enemy is really Saxon, who supposedly used Calvin to try and destroy Crypto. It then turns out that Saxon was under the employ of Francodyne CEO Henri Crousteau. It is then revealed that Saxon and Crousteau were both part of Emperor Meningitis's operation to manufacture Synthetic DNA. Then after killing Meningitis, the Master appears and reveals that he was the actual conspirator all along, using all of them, including Crypto, in order to usurp the Furon throne. Talk about complex and confusing!
  • Mars Needs Women: Invoked when the majority of the Furons' male population gets genitalia for the first time.
  • Meaningful Name: Both "Cryptosporidium" and "Orthopox" are pathogens that cause bad diseases. Emperor Meningitis is more straight-forward, being named after the disease itself as opposed to a pathogen that could cause it.
  • Mechanical Lifeforms: Nexos, to a certain extent. They're identified as a machine race, like the Transformers or Geth.
  • Meaningful Name: Furons are all named after parasitic, infectious, or viral diseases.
  • Mentor Occupational Hazard: Played straight with Pox in DAH!2, subverted with The Master in Path of the Furon.
  • The Men in Black: The Majestic agents are a thinly-veiled parody.
  • Mid-Battle Tea Break: Crypto stops for a snack at the end of "Televisions of Doom!" when the mission to mind control Americans through televisions goes horribly wrong and only made their heads explode. Pox cries out for him, but Crypto remains unresponsive for a while.
  • Mind Rape: The Hypno and Mind Control psychokinesis abilities invoke this.
  • Militaries Are Useless: Even taking into account the technology gap Crypto possesses, they're quite incompetent in every way you would measure an army. The military also does not seem to know about Majestic's evil schemes to brainwash the whole population of America.
  • Mistaken Identity: In Path of the Furon, Pox says that he has a lead on the local crime boss of Shen Long, Saxon, and demands Crypto to head downtown and blow up a couple buildings and abduct well over a hundred humans to catch him. By the end of the mission, Pox admits that he mistook some random human for Saxon.
    Pox: You know all humans look the same!
    Crypto: The all seeing all knowing Orthopox screws up again. I can't believe I actually take orders from you.
  • Moon-Landing Hoax: When you read the thoughts of a male Russian DAH 2, they may comment on how they think the moon landing was filmed in Newark, New Jersey. Later in the game, when you really do go to the moon, one of the sidequests involves receiving a delivery from a courier.
    Pox: It's being delivered by a courier company called... the North American Shipping Association.
  • Monumental Damage: Invoked when destroying famous monuments like the Washington Memorial or Eiffel Tower. Subverted with the London Bridge-esque monument in Albion in the second game, which you can't destroy at all note 
  • Moral Myopia: Played for laughs. Crypto considers the humans killing and dissecting his "brother" Cryptosporidium-136 to be an unforgivable atrocity and sees red whenever it comes up - and never mind that he's been gleefully killing humans for their brainstems all game long.
  • The Mothership: The hub of the first game, where Pox can be found. Blown up at the beginning of the second game.
  • Move Along, Nothing to See Here:
    • Crypto tries this on the crowd in "Citizen Crypto". It obviously doesn't work, leading to a brief Q&A session.
    • Parodied in a thought you can read off a cop in the first game:
    "Move along! Nothing to see here! Boy, I sure like saying that."
    • Scan the mind of one of the bobbies in Albion in the second game and they may say, "Move along, nothing to read here."
  • Ms. Fanservice: Natalya and Silhouette, both being badass babes wearing tight leather/spandex suits.
  • My Death Is Just the Beginning: In the third game, The Master stages his death in order to win Crypto's trust and set his plan in full motion.
  • Mundane Utility: Crypto's telepathic abilities allow him to mind-control humans... and when you're not using it for mission-specific purposes, it can be used to make people do the chicken dance.
  • Named After Their Planet: Furons from the Planet Furon. The Majestic in the first game confuse it as being called "Gorta", which is actually implied as it's capital city.
  • Nerf:
    • The Disintegrator Ray in Path of the Furon gets a major damage downgrade and fires considerably slower. Even slower than a stock DR in the first game.
    • Throwing people around with Psychokinesis does much less damage in the second game than it does in the first. Additionally, the Quantum Deconstructor received a small nerf to its splash damage.
  • Never Bring A Knife To A Gunfight: Subverted and lampshaded in the first game, in which a cop will randomly say, in thought, "What would Eliot Ness do? Never carry a knife to a gunfight? No, that's not it..."
  • New-Age Retro Hippie: The most common pedestrians in Bay City and Albion fall under the hippie category, referencing the American countercultures birthplace in San Francisco and Swinging London scene respectively.
  • Ninja: Show up in Takoshima in the second game. Much lampshading is made as the protagonist wonders why ninjas are still around in the modern day.
    Several Characters: Besides, who doesn't love ninjas?
  • No Biological Sex: The Furons' penchant for gratuitous nuke usage ended up getting their genetic code degraded by their own weapons, leaving them without genitalia and therefore unable to reproduce except by cloning. This is also the reason why Crypto's "package" from the second game is a pretty big deal for them.
  • No Celebrities Were Harmed:
    • Crypto's voice is a not-so-subtle Jack Nicholson impression. Parodied in Path of the Furon, where Crypto body-snatches a Jack Nicholson Expy in Sunnywood and has a habit of zapping him while complaining about how his voice is grating.
    • As mentioned above, Armquist is based on Douglas MacArthur.
    • President Huffman's voice and mannerisms in his final speech are clearly based on Ronald Reagan; the remake pushes this connection even further, changing his appearance from a rather sinister-looking old doughy guy to something much closer to the Gipper, just with grey hair. His administration also stands in for both Eisenhower's and JFK's, having defeated Richard Nixon (referred to in-game as a "governor", not a senator) for the election at one point, and seems to universally share Nixon's crooked reputation among the population.
    • Also in Path of the Furon is Lucalberg, Sammy and Faire, Legg Tallman, and Tony the Dance King.
  • No Communities Were Harmed: Numerous. We've got Area 42 (Area 51), Union Town (Norfolk, Virginia), Capitol City (Washington D.C.), Bay City (San Francisco), Albion (London), Takoshima (Tokyo), Tunguska (USSR traits, Moscow and Siberia), Vietnmahl (Vietnam), Las Paradiso (Las Vegas), Sunnywood (Hollywood), Shen Long (Hong Kong) and last but not least, Belleville (Paris).
  • No Fair Cheating: The first game has a lot of cheats, and there is no punishment for using them whatsoever (although in the developer commentary, the developers have no respect for anyone who cheats). Played straight in the Playstation 4 port, however, where using the DNA cheat will disable one trophy for collecting 500,000 DNA without cheats.
    • Averted in the second and third games, where there are no cheats whatsoever. Big Willy Unleashed has cheats, although that game is easy enough that you shouldn't need them.
  • No Fourth Wall: By the third game, the fourth wall never even existed.
  • No-Gear Level: The mission "Furon Down" has Crypto being shot down by humans and deprived of his gear. The level revolves around him breaking out of imprisonment and getting it all back.
  • Non-Indicative Name: Despite what the title suggests, Crypto spends the series avoiding the total destruction of humans, since he needs their DNA, and even has to protect them on numerous occasions.
    • The Disintegrator Ray isn't actually a ray; it's closer to Frickin' Laser Beams than anything else.
  • Noob Cave: Turnipseed Farm in the first game. It's very sparsely populated, so raising the alert level takes quite a while even in the saucer, and most of the inhabitants are harmless Town Crazies that yield tons of DNA.
  • Notice This: Mission objectives are marked with a very visible column of magenta light.
  • Not So Different: The Majestic and Furons in the first game. Both are trying to brainwash the population of America to turn them hostile to their enemies, both indulge in Fantastic Racism against the other race, and the Majestic use high-tech weaponry based on Furon technology and create psychic mutants by putting their Furon DNA to use.
  • Not-So-Harmless Villain: The humans can be quite a challenge when they bring out their soldiers and war machines.
  • Notzilla: Destroy All Humans! 2 features a monster named "Kojira", and another called "Mohgra" (which is unseen, but whose eggs form the objective of a sidequest).
  • Obvious Beta: Several aspects of Big Willy Unleashed and Path of the Furon seem unfinished. Notably, in Big Willy Unleashed, whenever characters speak, they're almost always shown from the back, so as to cover up the fact that their lips aren't actually moving. Not to mention how chunky Big Willy Unleashed's graphics look chunky in some places, leading to several Uncanny Valley moments.
    • Path of the Furon, on the other hand, has much more improved graphics over the former, but has a dire case of graphical Art-Style Dissonance in several places. It doesn't help mentioning that many of the weapons are way too strong even in the early stages of the game, meaning you can whip through the bosses easily with the Ion Detonator. It's also worth noticing the ridiculously easy boss battles (Crosteau is the only exception, as he puts up a challenge) and the fact that Crypto's psychic powers can be maxed out in about an hour or two of gameplay.
  • Obviously Evil: In Path of the Furon, Pox can tell right away that The Master is evil, or that he at least shouldn't be trusted.
  • Oddball in the Series: The continuity-skewing Big Willy Unleashed Spin-Off for the Wii.
  • Officer O'Hara: All cops (save exactly two who respond to the disturbance at the Turnipseed farm) in the first game — it doesn't matter if they're in SoCal, the Midwest, the Deep South, or Capitol City; they all have accents as thick and heavy as the Blarney stone. This gets especially amusing in the remake, which adds black models for police officers.
  • Old Master: The Master is the Furon equivalent, supernatural martial arts and all.
  • One-Hit Kill: The Burrow Beast can eat anything that's not a boss in one gulp. It can even chow down the enormous Blisk.
  • One-Winged Angel: Milenkov and Oranchov when they transform into Blisk creatures for their boss fights.
  • Period Piece: The series take place in a twenty year timespan from the first game taking place in 1959, to the latest game, Path of the Furon, taking place in 1979.
  • Permanently Missable Content: One of the Furotech Cells in Albion is stationed on top of a building inside the Soviet Embassy complex. One of the later side missions in Albion requires destroying said complex, and after completion, all of the buildings remain permanently destroyed. Even with full jetpack upgrades, Crypto is unable to reach the Furotech Cell without the building, thus rendering one of Crypto's upgrades unobtainable.
  • Person of Mass Destruction: Crypto. Well, Pox too. He was upset after his body was destroyed because there weren't any explosions.
  • Pigeonholed Voice Actor: Richard Steven Horvitz. The guy seems to love titular aliens.
  • Police Are Useless: The police aren't very focused on doing their jobs and daydream about their own egos and self-aspirations and walk around mindlessly just waiting for their shift to be over judging by Crypto's telepathic tapes. Their default response to spotting Crypto is to shoot at him with pistols/handguns which are no match for Crypto's detonators, flame gun and electric ray gun and also the arsenal Crypto has in the UFO.
  • Planet Looters: Pretty much invoked as the reason the Furons invade, with human brains being the thing they're looting.
  • Properly Paranoid:
    • General Armquist is seen as highly paranoid by those around him, something Crypto uses to sabotage his directive to bring the military branches together against the Furon threat.
    • Terry Squire during his assassination mission in the second game. Even though it's justified in a sense that he's being targeted by the KGB for destroying the Revelade supply in Bay City, he's being defended by EMP mines and secret agents. After killing him, your alert level goes all the way to the highest.
  • Psychic Powers: Psychokinesis; mind reading.
  • Punctuated! For! Emphasis!: The Running Gag / Catchphrase / Title Drop "DESTROY! ALL! HUMANS!"
    • Also, in the first game: "I. Am not. GREEN!"
  • Puny Earthlings: The promotions and box art invoke this.
  • Puppeteer Parasite: Body-snatching becomes one of Crypto's main powers by the second game.
  • Put on a Bus: Gastro in the third game. He's introduced in DAH!2 as a major supporting character, with a background story. In the third game, he is never seen, heard from, or spoken of again. Mostly due to everyone treating him as simply a weapon, and not a character. Natalya also got this in the third game.
  • Raising the Steaks: Radioactive exploding zombie cows.
  • Ragdoll Physics: Used heavily with Crypto's PK powers in the first game.
  • Real Event, Fictional Cause: The opening scene of the first game shows the Roswell incident being caused by an experimental nuke hitting Crypto-136's saucer. The second game reveals that the Tunguska event was caused by a Blisk warship crashing on Earth; additionally, the Blisk went on to form the Bolshevik party, instigating such events as the Russian Revolution and the Cold War.
  • Real Men Eat Meat: Parodied, like everything else in the series. In the first game, reading the mind of a farmer is likely to result in getting thoughts about how much he loves steak. And equally likely to result in getting thoughts about how he'd like to get a salad or tofu once in a while.
  • Red Oni, Blue Oni: Pox is the Blue Oni being more thoughtful and intelligent, Crypto the Red Oni being more violent and destructive.
  • Red Scare: Heavily invoked in the satirical 50s American setting of the first game. Crypto decides to exploit the anti-Communist paranoia to manipulate the media and public. Also taken a notch further with the KGB in the second game.
  • Redshirt Army: The humans, considering they're going up against an advanced alien race that specializes in warfare.
  • Resurrective Immortality: If a Furon dies, they can just be cloned again, retaining their memories and personality from their past iteration; if that's not an immediate option, they can also linger as a Virtual Ghost. It's all well and good until their DNA pool starts to run dry.
  • Retcon: The second game is set in 1969 and states the events of the first happened "ten years ago", in 1959. However dialogue in the first game places it 5-6 years earlier.
    Suburban Man: What's an Elvis? Must be a new model car. I gotta get me one of those. The 1954 Elvis convertible!
  • The Reveal: In DAH!2: The Blisk being behind the Russian Revolution; Majestic 16.
  • Roswell That Ends Well: Apparently, the Roswell incident resulted from a combination of US Army weapon testing and Crypto-136's saucer showing up at a very bad time.
    • One of the areas in the game, Rockwell, is a thinly veiled parody of Roswell, but only by name. In the "Salad Days" commentary, Pox claims the town after the invasion began to respect alien culture, parodying Roswell's alien culture.
  • Roofhopping: Invoked with how buildings are designed for Crypto's jetpack in mind. It's often the easiest way to get around without being shot up from five directions at once, and is occasionally required to grab Furon Probes/Furotech Cells.
  • Rule of Three: Crypto's Disintegrator Ray (the orange weapon) can shoot out three orbs instead of just one when you purchase the upgrades.
  • Rump Roast: The Anal Probe can cause humans to have their rectums become ablaze of green fire.
  • Safely Secluded Science Center: Area 42, a thinly-disguised parody of Area 51 run by Majestic: as with the inspiration, it's a military research base hidden deep in the desert, commonly studying crashed Furon spaceships and reverse-engineering their technology. However, there's also a testing zone for nuclear weapons nearby, which comes in handy when Crypto needs to blow up part of the facility.
  • Samus Is a Girl:
    Crypto: You're a chick?!
    Silhouette: I'm a patriot! If you had to put up with politicians playing grab-ass all day, you'd wear a mask too!
  • Sand Worm: The Burrow Beast weapon summons one to eat people.
  • Satire/Parody/Pastiche: All the games are generally a satirical parody of the date the setting takes place in. For example, the first game spoofs and parodies hundreds of events from The '50s, including the first big Sci-Fi craze and America's fear of communism. The second one spoofs The '60s and the hippie counterculture, and the last two spoof The '70s and spoof off several popular movies.
  • Satellite Character: Crypto and Pox would be pretty bland alone.
  • Say My Name: "CRYPTO!" Pox does this often in the second game.
  • Scary Dogmatic Aliens: The Furons are roughly the "conquistadore" variety. Also parodied in the first game with the various comments made by humans that see Crypto's true form, often labeling him as a "communist" or claiming that he's there to destroy their way of life (which isn't inaccurate, but still). The Blisk in the second game are an interesting example, in that they founded Communist Russia in this universe and tried to terraform the world to their needs by plunging it into nuclear war; the result of this attempt was the Cold War.
  • Sequel Goes Foreign: The first game took place in various locales around the United States. The second game expands the scope with Crypto wreaking havoc also in England, Russia and Japan. And the Moon.
  • Sequel Hook: Most notibly with the first game's "THE END?" Though each game has had one.
  • Series Continuity Error: BWU is supposed to be a prequel to DAH!3, but it barely has anything to do with the game, except that Crypto used the profits to create the space dust casino, which is completely false as Crypto crashed into it while drunk, and after Pox recloned him, they made it home sweet home.)
  • Set a Mook to Kill a Mook: Invoked with Crypto's mind control abilities.
  • The '70s: The setting in both "Big Willy Unleashed" and "Path of the Furon," heavily satirized of course.
  • Simple, yet Awesome: The Zap-O-Matic and the Disintegrator Ray may not be as special as some of Crypto's later arsenal, but they are very useful in later parts of the first two games. This is due to the fact that the Zap-O-Matic requires no ammunition and is able to be daisy-chain onto humans when upgraded, leading to their health being drained quicker, and in the second game, can take on the tediously annoying Blisk Warriors better. As a side benefit, humans can't do anything while being electrocuted by the Zap-O-Matic, making it decent for crowd control. The Disintegrator Ray, on the other hand, requires ammo, but the ammunition is the most common type found (and with the Transmogrify ability, even easier to find), and is fairly effective on humans and vehicles.
  • The '60s: A satirized version makes up the setting in the second game.
  • Small Name, Big Ego: Shama Llama starts to become this as you progress through the Arkvoodle Cult missions. By Takoshima, it's pretty much clear that it's the reason he wants to be the image of the cult in the first place.
  • Slap-Slap-Kiss: Crypto and Natalya start out this way.
  • Sliding Scale of Gameplay and Story Integration: The number appended to a Furon's name indicates the number of times they've been cloned. Each time you die in the first two games, Crypto's clone number increases by one. Canonically, Crypto never dies in either game; Crypto-137 is Killed Offscreen between the first and second game, while Crypto-138 dies in a saucer crash between the second game and Path of the Furon.
  • Soundtrack Dissonance:
    • (So Nice) Summer Sammba by Walter Wanderly playing as Crypto is ordered by Pox to vaporize a group of partygoers and the mayor of Santa Modesta.
    • In the second game, "She Changes Like The Weather" by Nic Armstrong plays twice - When Crypto is about to destroy The Rock in Bay City, and later on as Crypto convinces the cosmonauts to fight against their Blisk allies, leading to a massive war inside the dome.
    • In the third game, songs such as "Y.M.C.A." by the Village People or "Pick Up The Pieces" by Average White Band will sometimes play in the background during scenes where Crypto is causing massive destruction.
  • Sphere of Destruction: The Ion Detonator's ammunition, as well as the Quantum Deconstructor.
  • Spinning Paper: Every mission completed in the first game has a humorous headline pop up after.
  • Spy Catsuit: Silhouette and Crypto's Russian Love Interest, Natalya, in the sequel.
  • Spy Drama: The first two games have varying shades of, but especially the second one as it directly parodies James Bond.
  • Standard FPS Guns: Most of Crypto's arsenal is composed of alien versions of familiar video game weaponry.
    • The Zap-O-Matic is very obviously a Lightning Gun.
    • The Ion Detonator is basically a Grenade Launcher in all but name.
    • The Disintegrator Ray is functionally an assault rifle.
    • The Anal Probe serves as a marksman weapon, especially once it was reworked to specifically require targeting enemies' asses.
    • The Meteor Strike functions like a laser designator, only it calls down asteroids rather than traditional artillery.
    • Gastroenteritis serves as a Sentry Gun.
    • Most other weapons serve as some form of BFG.
  • Stepford Smiler: Given that it's set in the late 1950s, many civilians in the first game fall under this heading, particularly the residents of Santa Modesta. Quite naturally, the suburbanites like to present themselves as flawless and content, but a quick peek at their thoughts reveals that the men only manage to suppress their psychotic rage with their collective obsession with lawnmowers and automobiles, and the Valium-addicted women are engaged in fierce and unending competition over the best home and garden, broken only by Tupperware parties and neglected children. Exactly one citizen manages to realize how miserable she really is, and in the end, she decides to drown her sorrows in cheap meaningless sex. And of course, being Crypto himself, you have the opportunity to put every last depressive one of them out of their misery in the most painful way possible.
  • Stepford Suburbia: As mentioned above, Santa Modesta is a sunny 1950s Californian suburb filled with a wide array of local businesses, a mall, beaches and colorful identical houses with mowed lawns. Then there's the residents...
  • The Stoner: Exaggerated to ludicrous extents with the aptly named The Freak, who claims he can pick radio signals with his teeth and read minds, and knows pretty much everything going on in Bay City. His thoughts even reveal that other hippies avoid him, and when they do need to talk to him, it's solely to buy drugs.
    (lamenting) The chicks come for the stash, but they never stay for The Freak...
  • Stop Poking Me!: In the first two games, if you stand too close to a pedestrian for a certain period of time, they'll let out a one-liner, usually among the lines of a threat. This will also happen if they keep getting bumped into.
  • Storming the Castle: The attack on the Blisk base in the second game, and the attack on the Furon palace in the third game.
  • Strange Salute: The Furon salute consists of extending one's arm perpendicular to the body, touching one's chest, and then raising the hand to about eye level at the side of the body. If Crypto is any indication, the salute is typically done with the left arm.
  • Stuff Blowing Up: "Brains man, when do I get to blow stuff up?!" Said by Crypto in the intro to the first game.
  • Sufficiently Advanced Aliens: The Furons and Blisk definitely invoke this.
  • Suicidal Overconfidence: Any human who thinks it's a good idea to attack Crypto after watching him disintegrate a dozen of their buddies.
  • Super Drowning Skills: Crypto in every game, except the third, in which he still can't swim, however he just gets warped back to the shore. The first game even has different post-mission headlines used when Crypto drowns. In the Remake the drowning is no longer instantaneous, as his shield prevents him from falling in unless he takes too much damage.
    • Humans and objects in the game also universally sink like rocks.
  • Superhero Packing Heat: Crypto being a villain example with his guns and psychic powers.
  • Surprisingly Easy Mini-Quest: There are a few that don't require much, if any real effort.
  • Supernatural Martial Arts: Pretty much the point of the third game. "Temporal Fist!"
    • Basically what Silhouette wants to do according to her thoughts.
  • Take That!:
    • A very subtle one, but the Cult of Arkvoodle appears to be a jab towards Christianity (with some elements mocking the Manson family). This becomes more apparent if you scan Shama Llama's mind.
    • "Alientology" is a thinly veiled parody of Scientology.
    • A Cortex Scan of a co-ed in Takoshima reveals that she aspires to be a mindless socialite heiress who is famous for a sex tape video, parties all the time, is drunk and half-naked on camera, and inherited a hotel business off her father. No points for guessing who that is.
    • A scientist responsible for Tampering with Food and Drink in Santa Modesta remarks that 78% of those affected with the Hate Plague are registering Republican. Note that this game came out under the George W. Bush administration.
    • One of the things that you can get from reading the mind of a soldier ais the wish that they'd chosen to join the Texas Air National Guard, because it sounds like an easy assignment.
  • Tank Goodness: Borders on Tanks for Nothing. Tanks are among the few enemies able to pose a threat to Crypto's saucer, but can be destroyed very quickly by the saucer's weapons. However, they're much more threatening on foot, as Crypto takes heavy damage from their main guns and can't fight back well against them until he gets the Ion Detonator.
  • Telepathic Spacemen: The Furons have evolved Psychic Powers over the ages, allowing them to read minds, hypnotize lesser beings, and telekinetically throw enemies around. Crypto gets a lot of mileage out of all three.
  • Tell Me Again: In Destroy All Humans! 2, all conversations end with the option of Crypto asking for a condensed version of the conversation.
  • Terraform: The Blisk's big plan is using nuclear power to invest the world with Blisk spores and turn it into a water-submerged haven. By the time the storyline reveals their plans, they've already set up a nuclear-harvesting plant in Russia and enslaved cosmonauts to help built a giant hive on the moon, and that's where Crypto comes in.
  • That Russian Squat Dance: In Destroy All Humans! 2, while in Tunguska, Russians tend to do this dance when Crypto uses Free Love on them.
  • Theme Naming: Furon names are all names of pathogens.
  • Theremin: Garry Schyman went all out with this in the first game's soundtrack, especially the opening theme. The later games still have traces of it too.
  • Think Unsexy Thoughts: Crypto in the second game upon seeing Natalya meet Sergei. It doesn't work, however.
  • Those Two Bad Guys: The Majestic Agents voice by J. Grant Albrecht and Bob Joles in the first game. They make their initial appearance in the first mission and appear a number of times afterwards until the cut mission "The Wrong Stuff", where they tell Silhouette about Crypto's sabotage of the X-23.
  • Throw a Barrel at It: During Crypto's battle with General Armquist, Armquist will use his mecha suit to attack Crypto by throwing barrels of gasoline at him. Crypto can do this himself using psychokinesis, and it's a surprisingly effective One-Hit Kill against virtually all humans and even most vehicles.
  • Timed Mission: Show up many times, both as main missions and side quests.
  • Token Minority: The second game has one black hippie appear in Bay City. Later downplayed in the later games, which have a good few black characters.
  • Tornado Move: Path of the Furon grants Cryptos saucer the Tornadotron, a weapon that can be used to form and control a massive tornado that sweeps everything in its path into the sky while it's active. It can even be used while invisible for the illusion of a natural disaster wrecking the city. Do Not Touch the Funnel Cloud is in partial effect here, as cars and helicopters need to be somewhat close to the funnel be flung.
  • Tractor Beam: The Abducto Beam weapon for the saucer effectively functions as this.
  • Twinmaker: The plot is driven by the Furon's need to harvest human brains to retain their immortality through cloning.
  • Two Words: Added Emphasis: Crypto tries to convince British hippies that Arkvoodle has the best collection of music in the galaxy. When they ask what Arkvoodle listens to, Crypto says "Three words. And one of them's a disease. Blind Willie Syphilis."
  • Unfortunate Names: The Big Willy Hotdog Franchise. And the game simply will not shut up about it.
    • Arkvoodle is the Lord of the Sacred Crotch, and from there goes a whole bunch of other references.
    • Blind Willie Syphilis.
    Crypto: (stepping on her head) Resist THIS.
  • Unrealistic Black Hole: The final handheld weapon unlocked in Path of the Furon in the Black Hole Gun, a device that develops a black hole in the area it's pointed at. When formed, all humans, vehicles and debris nearby will be pulled and absorbed into the hole, killing them instantly, and then releasing all of their brains into a pile before dissipating. It takes a while to charge up, can only be fired twice when fully upgraded before needing ammo, and leaves Crypto unable to do anything else while he forms the black hole, but it can clear a whole block's worth of enemies quickly.
  • Unusually Uninteresting Sight: In the second game, you can approach The Freak without disguising Crypto as a human, and he will show no reaction to the alien, with the game simply noting "The Freak doesn't like talking to squares."
  • Venus Is Wet: In Path of the Furon, Pox claims that Venus used to be lush and sustained life before the Furon Empire turned into a "self-perpetuating inferno." While it is never clarified as to why they did that (though it can't be hard to guess with the Furons), the last remaining thing from this time in Venus' history are spore samples from a carnivorous plant species that would be used as ammo for the Venus Human Trap weapon.
  • Video Game Cruelty Potential: It's a game called "Destroy All Humans!" with you playing as an Alien Invader. This is a given.
    • Telekinesis and Mind Control are such nicely sadistic weapons.
    • The Anal Probe. Nothing says "cruelty potential" like a weapon that goes up the victim's ass, causing rectal incontinence with a side of Your Head A-Splode. In the first game, it didn't even have to be lethal; you could simply probe a hapless civilian repeatedly, watching them run away while uncontrollably soiling themselves. Rinse and repeat until bored.
    • A big part of the appeal of the game is also the ability to get into a space-ship and use the various weapons it possesses to fly around thinly-veiled versions of various cities and destroy the everlasting fuck out of them.
    • Then there are the Ruin Lives side-missions, in which you ruin random people's lives for absolutely no reason.
    • You can use the Anal Probe to free the Blisk Mutants and turn them back into humans, or you can just kill them. Or you can Anal Probe the mutants and then kill them anyway.
    • Extracting human brain stems takes the form of Crypto telekinetically making a person's head explode and then picking up the brain left behind. While generally used on corpses, there's nothing that says the victim has to be dead; in fact, in the first game, brain stems extracted from living people often yield more DNA.
    • If mindless destruction gets boring, there are plenty of dialogue options for Crypto to harass, threaten and insult the people he talks to. One standout example is when Crypto has to get a code from Dr. Go's old girlfriend Yuki. Depending on how Crypto chooses his words she could end up giving him a second chance or want nothing to do with him. Either option advances the mission so feel free to pick whichever.
  • Villain Protagonist: Though your opponents aren't any better.
  • Violation of Common Sense: During the fight with Kojira, Pox eventually notices that the beast's underside is considerably less armored than its back. As a result, it takes more damage from Crypto's personal weapons than the ones mounted on the saucer. That's right: you're supposed to get out of the high-tech flying saucer and fight the Kaiju on foot. This actually does make the fight easier, since Kojira will focus its attacks more on the humans (given that they're bringing in tanks and all) than on Crypto.
  • Viva Las Vegas!: Las Paradiso in Path of the Furon.
  • Vodka Drunkenski: The second game naturally makes lots of jokes about Russians and drinking. Most notably, Crypto finally makes the cosmonauts at the moon base turn against the Blisk by claiming that the Blisk are taking away their vodka.
  • Wanted Meter: Appears as a military response alert meter in each game.
  • What Happened to the Mouse?:
    • After the ending of the first game, we never see President Huffman again. Downplayed, as Huffman is mentioned to still be president by the time the second game rolls around. Pox also mentions cloning Huffman after Crypto lost interest in controlling the government.
    • During the second game, when the Blisk hold Natalya hostage, she tells Crypto that Sergei has been infected with spores, and that's the last we hear of him.
    • Veronica Stone in Path of the Furon. After getting her the story of sending the Neo Walker into the corrupt police station, she is neither seen or heard from again.
  • Who's on First?: The second game sees Crypto run into this kind of confusion when he delivers the access code to Natalya ("Eye Love You"), before adding "Also, Who's on first, what's on second and I don't know's on third."
  • World of Jerkass: Every character in the game is a jerk but for different reasons. You control a sociopathic alien invader who is gleefully killing humans for his own entertainment while battling ferocious American warmongers who think you're a Communist invader but ironically are enabling an underground terrorist group that seeks world domination through mind control and propaganda.
  • Wormsign: The Burrow Beast weapon is preceded by an ominous rumbling noise.
  • Wreaking Havok: A fairly obvious gameplay selling point for the games.
  • You Are Number 6: Each clone is designated by the number of times the Furon has been cloned. If you've been cloned 13 times, you clone number is 13. It's quite telling that, at the beginning of the series, Crypto is already at 137.
  • You Have Failed Me: Admiral Cyclosporiasis is not very pleased when he learns Pox and Crypto lost the pure Furon DNA.
  • You Have GOT to Be Kidding Me!: Crypto's reaction when both Pox (sarcastically) and Natalya propose they should get therapy and counseling for Kojira.
  • You Have Outlived Your Usefulness:
    • Agent Oranchov gives a slightly downplayed version of this when his mook, Coyote Bongwater, is defeated and is moments away from being killed by Crypto.
    • Crypto does this to Shama Llama after the latter goes against him.
  • You Kill It, You Bought It: Double example — The Master's plan is essentially regicide. After Crypto kills Meningitis, he gets Orthopox to kill the Master, who then decides to stick around as Furon Emperor.
  • You No Take Candle:
    • In the second game, KGB Agents, as well as the citizens of Takoshima and Tunguska, all talk in this manner. Averted with some of the more prominent characters in the KGB (Natalya, Oranchov, Sergei, and Milenkov).
    • Also happens with Shen Long and Belleville in Path of the Furon.
  • Your Head A-Splode: The basic method for extracting brain stems from humans.
  • Your Mom: A variation: in the second game, after poisoning Crypto, making him delusional, this exchange is likely to happen:
    Ponsonby: Now, tell me all the good things you remember about your mother.
    Crypto: Mommy? No, not the hot iron treatment again! I'll be good, I promise!
  • Zillion-Dollar Bill: Furon DNA acts as this.
  • Zombie Apocalypse: The Blisk mutants in the second game.. Played straight with the Zombie Gun in BWU.

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Cryptosporidium [Evil]

At the end of the first Destroy All Humans! game, Crypto takes the place of the President and uses the Red Scare to industrialize their brain-harvesting procedure.

How well does it match the trope?

5 (12 votes)

Example of:

Main / OurPresidentsAreDifferent

Media sources:

Main / OurPresidentsAreDifferent

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