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Leap and Fire

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Danny: Have you ever fired two guns whilst jumping through the air?
Nicholas: No.
Danny: Have you ever fired one gun whilst jumping through the air?
Nicholas: No.

Quite simply, a slow motion shot of a person throwing themselves to one side, firing as they go. Often with two guns. In real life, firing while jumping not only reduces accuracy, but is a serious waste of energy. And that's if you don't hurt your shoulder when you land. In the media, it either looks impressive or looks overdone.

See also Unnecessary Combat Roll.


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    Anime and Manga 

    Comic Books 
  • Taskmaster does this in his mini-series.
    • Which is allowable, given the nature of his super-powers.
    • Now if only he had some doves and a slow-mo button.
  • Dwight does it a lot in Sin City. Miho has also done it, with a bow and arrow.
  • Red Robin: Pru is in love with this "tactic", at one point leaping out of a helicopter firing an Uzi with each hand.
  • Wonder Woman (1987): Artemis looses an arrow while jumping from a building, and later does so while making a leaping dodge in a fight. She hits exactly what she was aiming at on both occasions.


  • In The Last Command, Han Solo does this—but as a distraction. With two stormtroopers at the end of a narrow corridor, and him around a corner, Han dives across it, ending up around the opposite corner, and while the stormtroopers focus on him, Chewie pokes out and takes them down.

    Live Action TV 

    Tabletop Games 
  • Pathfinder introduced the Gunslinger character class, who can learn this ability as a feat called "Leaping Shot."
  • BattleTech's signature BattleMechs incorporate a Brain–Computer Interface specifically to enable pilots to balance the mech or throw it off-balance to dodge fire, though a 20+ ton battlemech is now flying sideways towards the ground with often tragic results. More mundanely, a mech can fire its weapons in the same round it uses its jump jets to move, but it takes a considerable penalty to accuracy in order to do so.

    Video Games 
  • In the Max Payne games, this move is known as a "Shootdodge." (And it's trademarked.) Doing it automatically engages Bullet Time to give you time to aim, and, in the first and third games, makes you absolutely unkillable until the slow-motion ends (your pain meter can max out but can't kill you).
  • Total Overdose has lots of names for it, depending on whether it's leaping forward, leaping backward, spinning 90/180/360 degrees, backflipping off a wall or walking sideways up it, leaping from a vehicle. There's even a separate name for using a grenade launcher while doing it.
  • The Elder Scrolls IV: Oblivion allows you to use your weapon while jumping if you have sufficient skill in Acrobatics. Notably, this includes drawing and firing your bow.
  • Diddy Kong in Super Smash Bros. Brawl With guns made out of wood, that shoot peanuts.
    • Falco too, but with 2 laser guns.
  • This is the primary defensive technique in the action shooter MMO Gunz, so much so that most players are seen leaping like loons instead of running normally, unless they've got their swords out.
  • This is the main purpose of the Stunt key in the Half-Life Game Mod Action Half-Life.
  • This is one of the main tactics of gun fighting in WET. Special mention go to some of Rubi's other moves; shooting while sliding along the ground, and shooting while sliding upside-down down a ladder. All while Dual Wielding and shooting at multiple targets.
  • In Resonance of Fate, one of the two primary methods of attacking is jumping 50 feet in the air and emptying multiple clips into your enemies before you land.
  • In the original Command & Conquer: Renegade trailer, Havok did this constantly. He dove into doorways, dove over a stream of fire, and, and one point, shot at some bad guys behind him by leaping straight up into the air and firing as he turned. The actual game? Not so much. To get an idea of how strange the "jump and fire" maneuver looks, think of what a Battlefield gamer calls "bunny-hopping." Jump, turn, fire.
  • Wanted: Weapons Of Fate had the player be able to do this. You have the option to go into Bullet Time, then jump out of cover, shooting.
  • This can be done in Warframe, but has no real purpose, making it Cool, but Inefficient. Eventually, an update made the players moves slower in the air (while simultaneously making you harder to hit... somehow), making it a viable tactic to leap high above the battlefield and slowly float down in plain view of all of your enemies, scoring headshots all the way.
  • Also present in Sleeping Dogs, though Wei isn't leaping so much as vaulting over cover.
  • The Matrix: Path of Neo introduced this in a training level and it works even better when used with Focus during the later levels.
  • True Crime: Streets of LA gives you something similar to the Max Payne bulletdodge. In that you jump, it engages bullet time, you fire guns akimbo, and kill every last mother fucker in the room.
  • As it is basically John Woo Movies: The Game, Stranglehold employs this trope and loves it dearly. Inspector Tequila can leap up and go sliding across a counter, emptying his pistols the entire time.
  • In Double Action: Boogaloo this is all but mandatory to get "style points" which players earn for every successful hit against an enemy player. It doesn't matter if you bunny hop off the ground, jump against a wall, or even jump off the nearest guy's face as long as you do this and hit it'll count.

    Web Video 

  • In this Sluggy Freelance strip, Nash Straw actually grabs two machine guns and fires them at Oasis, all in a single leap.

    Western Animation 
  • During Optimus Prime's iconic scene in The Transformers: The Movie, he leaps high up in the air while transforming and opens fire (mid-air at that) with his Ion Blaster against several Decepticons, hitting every single one he's aiming at. All while Stan Bush's "The Touch" is blaring in the background.