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    A 
  • Abridged Arena Array: Provides the page image for a reason. It's well documented how strict the requirements are in tournaments, especially with choosing stages. Tournament-legal stages tend to either have no gimmicks or very mild ones; stages like the Fountain of Dreams with its rising and falling platforms are generally acceptable. Common reasons for banning a stage include:
    • Potential for "camping" — hiding out in a closed-off or far-off area of the stage to stall the match or survive higher damage (Examples: Yoshi's Island 64, Temple, Palutena's Temple, The Great Cave Offensive)
    • An overly large or irregular layout, which can drag out a match (Examples: Sector Z, 75m, New Pork City, Temple, Palutena's Temple, The Great Cave Offensive).
    • Vertical walls, which easily allow infinite combos (Examples: Fourside, Shadow Moses Island, Temple, Palutena's Temple, The Great Cave Offensive).
    • Elements that give a significant advantage or disadvantage towards certain characters (Examples: Saffron City, Fourside (both against Ness), Temple, Palutena's Temple, The Great Cave Offensive (against anyone slow and/or lacking projectiles), Delfino Plaza, and The Halberdnote  (towards characters with strong up throws)). This includes all stages with walk-off edges automatically, as they give an advantage to characters poor at recovery and/or knockbacknote , along with giving anyone who's a victim of a throw no chance to come back from it.
    • Elements that cause one or more Game-Breaking Bugs (Example: Fountain of Dreamsnote  (in team matches; the Scenery Porn causes lag) and any Dummied Out stages in the first game (known to have invisible walls and/or pull opponents past the boundaries randomly)).
    • Difficult-to-avoid or overly lethal hazards (Examples: Planet Zebes, Jungle Japes, Icicle Mountain, Rumble Falls, Summit, all of the Flat Zones, and Garden of Hope). Stages with predictable hazards that don't affect gameplay too heavily used to be acceptable (namely Rainbow Cruise and Poké Floats) but are increasingly frowned upon as well after several rules revisions.
    • Legal issues with streaming the stage's music (Example: Skyloft and Wuhu Island, as confirmed by EVO 2015 where Nintendo sponsored, though both of them would have been banned anyway.)
  • Accidental Innuendo: Some characters' hurt sounds (especially Palutena) can be easily taken out of context.
  • Alas, Poor Scrappy: Anything that gets removed, really. There's people mourning the loss of Bonus Matches from Melee (and, previously, Coin Matches from Brawl) despite no one wanting to actually play them.
  • Alternative Character Interpretation:
    • F-Zero's main character Captain Falcon has a completely different attitude and personality based on Super Smash Bros. He's never been so Hot-Blooded in his home series.
    • Both Marth and Roy are seen in a much different light by fans who first knew them from Smash as opposed to their actual game appearances. Wide-Eyed Idealist Marth becomes an arrogant pretty-boy, and the gentle, reserved, and highly intelligent Roy is seen as Hot-Blooded, often to the point of obnoxiousness, and a cocky Idiot Hero. Ike often gets this as well, going from a humble but snarky, very calm, non-judgemental effective leader of average to above average intelligence to a cocky Dumb Muscle. In the same vein, Marth was often portrayed as homosexual due to his femininity, while Ike was often seen as clearly heterosexual due to his manliness; in reality, Marth has a canon wife and Ike has Ho Yay subtext with several male characters in his games, and such portrayals have died down as societal views have changed and sexuality has become less inherently tied to archetypical gender traits.
    • Many characters can undergo this if their personality in Smash is different from, or flanderized from, their canon personality.
  • Americans Hate Tingle:
    • Dark Pit, who is absolutely despised by the American fandom for being a Moveset Clone of Pit, and is generally seen as an "edgy OC". He is also hated for presumably being an example of "Sakurai bias", and made him less popular in Uprising as a whole. However, in Japan, Dark Pit was a very requested character, and is loved there. Note that Dark Pit was very well-regarded in Uprising and the hate mostly comes from Smash Bros players, making this a case of Smash Fans Hate Dark Pit as well.
    • Many Western players hate that the Fire Emblem series gets far more attention than other franchises they consider more mainstream, since it took six games for one to get an English localization, and even then it never really left niche territory until Awakening and Fates started breaking sales records. However, Fire Emblem has always been a mainstream franchise in Japan, ever since the first game on the Famicom.
  • Animation Age Ghetto:
    • A common misconception among fans is that children are the primary audience for Smash (as with some of its constituent franchises, such as Pokémon and Kirby), with the older fans and competitive players as a Periphery Demographic that Sakurai favors the younger crowd over. While there's no denying that the games are made to be accessible and enjoyable for kids, and that Sakurai favors casual players in general, much of the franchise's marketing (especially in the West) is aimed towards teenagers and older; some kid-oriented marketing is present, but it isn't as prominent as for other Nintendo franchises (being roughly on the same level as The Legend of Zelda's kid-focused marketing). There are elements in each game that are very clearly meant for the older crowd, including characters from franchises that kids ignore such as Fire Emblem, Bayonetta, and Metal Gear, retro gaming allusions, and Zero Suit Samus's and Shulk's intentionally revealing outfits in the fourth game. The age-18-to-25 group, a mere subset of the older demographic, makes up 30% of the 3DS version's audience in Japan and 50% in the West.
    • This trope, as applied to the games' reputation, leads some fans to argue that "cartoony" characters (usually ones that fit with the Super Mario Bros. aesthetic) are more "deserving" to be represented in Smash than "realistic" ones, which is one reason why Ryu and Cloud were such unexpected characters for quite a few fans. This is because the first game's roster mostly consisted of cartoonish, mascot-like characters; Mario and Pikachu were by far the most famous faces (as they continue to be), and the only realistically-proportioned humans were Link, Samus, and Captain Falcon, the former of which was the only one to come for a relatively "mainstream" series. Similarly, some fans expected the Smash Ballot winner to be a character popular with children, such as Shadow the Hedgehog or Steve, when the winner in fact turned out to be the heroine of a lesser-known, M-rated game. It's speculated that the reason why the Kirby series didn't get any newcomers in for 3DS/Wii U and why Bomberman is an Assist Trophy in Ultimate is because they're too fitting for Smash Bros. While the fandom would be ecstatic to see those fighters added to the roster, the general public would be more surprised and excited about representation of "cool" franchises.
    • The notion of Smash as a "children's game" is one reason why the fanon of Smash being in a child's imagination is so widespread, and with it, exaggerations of the series' loose Living Toys concept to create similarities to Toy Story, Disney Infinity, and The LEGO Movie — works that are even more overtly family-friendly and marketed to children even more heavily than the Smash games.
  • Author's Saving Throw:
    • When Corrin was announced, one point of controversy was that the male version was the default despite female Corrin being far more popular. This was particularly grating because it meant that the male would be getting the Amiibo, which Intelligent Systems have used as a method to bring Fire Emblem characters into their games time and again. Eventually, it was announced that Corrin would be getting an Amiibo for each gender, meaning that female Corrin would also get representation in those games going forward. Additionally, while male Corrin is still the default option in Ultimate (possibly due to Grandfather Clause), female Corrin is shown and marketed equally as much as him, even more so than other alternate characters.
    • "Pure" clones becoming officially classified and numbered as "Echo Fighters" in SSB Ultimate settled down a lot of people who complain about them "stealing a roster spot". After years of clones being widely derided in the fanbase, a single change of terminology was enough to actually make people become more accepting of clones and actively clamour for more of them.

    B-E 
  • Casual/Competitive Conflict: Very prevalent. The people who prefer the tournament standard and those who prefer the non-tournament standard are in bitter conflict with each other, which isn't helped by the game's creator favoring casual play.
  • Catharsis Factor: A big enjoyment factor in these games is being able to beat the stuffing out of everyone. A special note goes to the Duck Hunt dog in 3DS/Wii U — many people were celebrating his inclusion because it gave them the opportunity to get revenge on the smug little bastard for laughing at them for decades. Also, with the inclusion of Miis, basically any human could be subject to this.
  • Character Tiers: One of the leading causes of the Broken Base, and often the tiers in these games specifically are often one of the first things brought up whenever the Casual/Competitive Conflict flares. This reached a zenith in Melee, and Brawl got chewed something fierce for having characters who were great in the last game nerfed to where they may as well be a joke when up against someone broken like Meta Knight ended up being (only making Anti-Brawl and Pro-Brawl arguments/flame threads even worse). Great lengths were fortunately taken in 3DS/Wii U to not only make it more competitive than Brawl was, but also ensuring each character in the roster is as balanced as can be so that hopefully no more overpowered characters like Meta Knight will crop up again.note 
  • Complacent Gaming Syndrome:
    • The NO ITEMS! FOX ONLY! FINAL DESTINATION! meme. This spawned from the belief that all tournament players restrict themselves to the same characters and stages during regular play (though some of the more extreme ones, such as the notorious Dylan Tnga, actually did play this way). Interestingly enough, the "For Glory" mode in 3DS/Wii U encourages this.note  Several matches have Little Mac selected due to his superior ground play.
    • While transforming characters were seen as a neat gimmick, many players often would stick to one form and one alone. The splitting of the forms into separate characters in the fourth game suggests the developers were aware of this Player Tic. While this seems to be the case for Samusnote , Zelda/Sheik's transformation (which is at will, compared to Samus) is still a favorite among another number of players, which is why the removal of the move is still questioned today. See Broken Base above.
    • Character-wise, expect to see lots of Pikachu and Kirby in 64, both Star Fox reps in Melee, Meta Knight in Brawl and Sheik, Zero Suit Samus, and Rosalina & Luma in For 3DS/Wii U. DLC wise, Cloud's been making his presence known as well. And let's not talk about Corrin and Bayonetta...
    • Some tournaments, mostly smaller or local ones, attempt to avert this by branding themselves as "low-tier"note  or "mid-tier"note . In theory, this forces players with high-tier mains to drop out of their comfort zone while enabling a greater variety in character selection than what would be normally seen (since the high tiers in each game rarely make up even half of the cast). In practice, the trope is still in effect, since everyone just gravitates towards whoever's at the top of the highest allowed tier.
    • The GameCube controller remains the most popular control scheme for many a Smash player, to the point where a peripheral that allowed GameCube controllers to be connected to the Wii U was made just for the fourth game, followed by the reproduction of said controllers. And when Ultimate was revealed at E3 2018, GameCube controller compatibility was amongst the things they highlighted.
  • Counterpart Comparison:
  • Creator Worship: Downplayed. While Masahiro Sakurai, the director on all six Super Smash Bros. titles, is almost-universally venerated by the fandom at large and earned the nickname of "Daddy Sakurai" for this reason, he has come under fire for certain creative decisions, such as keeping Ganondorf's "Falcondorf" moveset, and his perceived bias towards series like Kid Icarus and Fire Emblem.
  • Creepy Awesome:
  • Critical Dissonance: "Professional" video game reviewers have a tendency to underrate or overrate fighting game sequels by simply not understanding the changes in mechanics all that well (and instead mostly just perceive the games by the graphics and the volume of content), and the Smash Bros. series is no exception. When Melee was new, some reviewers said the gameplay isn't much different from Smash 64's; when Brawl was new, some reviewers said the gameplay isn't much different from Melee's; not a single hardcore follower of the series would agree.
  • Crossover Ship: Given that this is one big Crossover, fans are bound to do this. See the Crack Ship entry for a list of examples.
  • Death of the Author: The fanbase tend to take Sakurai's statements not very seriously due to perceived Flip-Flop of God tendencies (in particular, Villager and Ridley were said to not fit well in Smash Bros before they were made into playable fighters). The biggest example would be him not intending Smash Bros (at least from Brawl onwards) to be competitive, whereas a large portion of the fanbase ignores this entirely.
  • Ensemble Dark Horse: Many characters from lesser-known Nintendo series or that are otherwise unimportant to the company's legacy can become hugely popular through Smash.
    • Captain Falcon is one of the most famous examples, as his home series is very obscure and he's hardly one of the most marketed Nintendo characters (in Smash or otherwise), but he has a huge fan following in the Smash community for being a hilarious Fountain of Memes and having one of the most badass designs and movesets.
    • Ness. Debuting under identical circumstances to Captain Falcon, Ness was the star of an Acclaimed Flop, but his appearance in Smash gave EarthBound a huge Colbert Bump to the point of becoming a Sacred Cow and a big part of Internet culture.
    • Lucas as well to a lesser extent. Like Ness, his appearance in Brawl caused a Colbert Bump for Mother 3 and he became beloved by fans who got to know his character and story. His initial removal from the vanilla version of the Wii U & 3DS version had one of the more vocal outcries which the developers heard and added him as the 2nd DLC character for SSB4. He was the only cut character from Brawl to return in SSB4.
    • Marth and Roy in Melee, specifically in the West. Their games weren't localized up to that point, but they became popular enough to raise interest in the Fire Emblem franchise to motivate Nintendo to bring it over starting with Blazing Sword. Ike is an even stronger example, as he was one of the most popular Mighty Glacier characters in Brawl and seemingly became the single most beloved Fire Emblem character of all, despite the fact that his games of origin were very obscure and were overshadowed by later games from Fire Emblem Awakening onwards.
    • Zero Suit Samus was introduced as a secondary form for series staple Samus, had made minimal appearances in the Metroid series, and didn't even have her own character select icon in Brawl (much like Sheik in Melee). However, fans latched on to her Ms. Fanservice design ever since the Brawl announcement trailer, to the point that some recognized her better than Samus's default Varia Suit, which got the Zero Suit tons more attention in both Smash and Metroid and caused arguments about its effect on Samus' overall image and legacy.
  • Epileptic Trees:
    • The fandom engages in other about the content of the games themselves, and what their canon may consist of (outside of The Subspace Emissary).
      • A common point of debate is what exactly the characters' nature as dolls/trophies in the real world means (i.e. whether they're actual fighting toys or merely manifest as them outside of their universe), as well as how closely related they are to their canon counterparts (including whether they have the same memories and/or the same consciousness). The only things confirmed are Iwata stating that the games represent imaginary fights between toy characters (even The Subspace Emissary doesn't answer many questions), and that Canon Welding exists for the Kid Icarus, Fire Emblem, and Bayonetta characters. The interpretation that Smash represents the imagination of a child (or owner, or Sakurai, or you) playing with their toys, while accepted and popular, is unconfirmed and largely based on analysis (as Iwata never said anything about a child or other owner).
      • Ganondorf's moveset, cloned from Captain Falcon. As the most unusual moveset in the series, it has sparked a ton of debates and controversy. Out-of-universe, some people will blame Sakurai for anything from sheer laziness or disregard for the Zelda series to having his own vision of Ganondorf that differs from his canon depiction (a false rumor floated around for a while that Smash Ganondorf was based on Sakurai's father). In-universe, fans come up with theories such as Ganondorf deliberately holding back from his use of swordplay and magic, or simply not being as powerful as his canon self.
    • The datamine that suggests that Bayonetta started development two weeks into the ballot gave a lot of ambiguity on why that's the case. Some say that means that she didn't actually win the ballot, others say that she was so far in the lead and she was chosen when votes were getting slow.
  • Evil Is Cool: Bowser, Ganondorf, and Ridley are three of Nintendo's most iconic villains and are also fan-favorite hard hitters in the Smash series. Mewtwo, while not completely evil, fulfills a similar antagonistic role in its home series and in Smash, and is one of the most popular and well-remembered characters of all. Wolf is also similar to Mewtwo in that even though he's a mercenary and often an antagonist in his home series, he's more of a Wild Card when it comes to his loyalties.

    F-G 
  • Fandom Berserk Button:
    • Claiming Smash is canon to any series, or using character actions from Smash games as an example when discussing a character is often a good way to ignite fires under the people who are fans of the series being talked about. This is because Smash often uses Composite Character, Broad Strokes, and other such changes to better fit the character's gameplay/representation of the series as a whole rather than any specific game or point in time. That said, exceptions are given for Kid Icarus and to a lesser extent Fire Emblem and Bayonetta due to the Canon Welding with Smash in those three series; they imply that Pit, Palutena, Dark Pit, and Bayonetta are their canon selves, while Marth, Ike, Robin, and Lucina are able to exist in the canon Fire Emblem Fates universe and went through some version of their original games' events.
    • Exaggerating or pushing the characters' Living Toys aspect, such as labeling the characters as tangible, actual toys that come to life a la Toy Storynote , claiming that the in-game charactersnote  are the size of amiibo, or claiming that the characters do not exist at all beyond their doll/trophy forms (which is directly disproven by the various bits of Canon Welding in 3DS/Wii U). Although the characters being imagined from trophies is confirmed via Word of God and The Subspace Emissary, the angle is mostly there to justify friendly/heroic characters fighting each other and characters not killing each other, and the Smash universe is shown to be a tangible fictional universe in its own right where trophies are simply the basis of its lifeforms; claiming that Smash is nothing more than tiny toys fighting each other can piss off some fans who claim that it devalues the crossover aspect and evokes the Animation Age Ghetto.
  • Fandom Rivalry:
    • In general, the fandoms for "realistic" and "cartoony" characters are occasionally at odds, and argue about which type of characters are more "deserving" to be represented in Smash, as exemplified in this Awkward Zombie comic.
    • The fanbases for Metroid and Donkey Kong characters have a bit of a rivalry with that for Fire Emblem characters, due to the percieved underrepresentation of the former and overrepresentation of the latter (largely due to Lucina, Roy, and Corrin).
    • It is not uncommon for fans of Smash and fans of more conventional fighting games to clash with each other, often debating on whether Smash should be considered a proper fighting game.
    • Mewtwo fans vs. Lucario fans. When Lucario was announced for Brawl, fans of Mewtwo jumped to the conclusion that Lucario "stole" Mewtwo's spot on the roster, and even insisted that Lucario stole parts of Mewtwo's moveset. Lucario fans thought they were being crazy, and the rivalry has stretched on ever since. The fandom flared back up during 4's development when Lucario was announced as a returning character while Mewtwo was (initially) not in the final roster, though since Mewtwo arrived as DLC later, the rivalry has quieted down again. Well, mostly. Both sides of the fandom enjoy making a show of giving the other's character a No-Holds-Barred Beatdown. (Especially Mewtwo fans who are still stuck on the fact that Lucario got into Brawl instead of Mewtwo.)
    • The debate over Ganondorf's portrayal has created a minor rivalry with Hyrule Warriors. As opposed to Ganondorf's Bare-Fisted Monk portrayal in Smash, Hyrule Warriors gave him the use of swords and his Dark Magic, both being things that Falcondorf detractors have been demanding for a long time. This has lead fans of Hyrule Warriors Ganondorf to attack the Smash series for continuing to give him a supposedly unfaithful portrayal while pointing to Hyrule Warriors as an example on how to portray him correctly. On the other hand, there are quite a bit of Smash Ganondorf fans who wish that his brawling moveset was adapted into a weapon option for Hyrule Warriors in order to reconcile his portrayal between his own franchise and Smash.
    • Fans of the more muscular yet smaller boob sized Samus in Ultimate has this with fans who were upset over the size decrease from for 3DS/Wii U.
    • In general, fans of recently-confirmed characters, recently-disconfirmed (by way of being an Assist Trophy/Poké Ball Pokémon or stage element) characters, and not-yet-confirmed-or-disconfirmed characters, all have rivalries with each other, with the former making fun of the other two, while the latter makes fun of the fans of recently-disconfirmed characters.
  • Fanfic Fuel: Of the "custom fighter" variety. Since Ryu's inclusion sets a precedent that Some Dexterity Required motions for special moves are now fair game, fans are now able to design or propose their dream characters with more special move variety than ever before.
  • Fanon:
    • Because the characters were shown and later confirmed to come to life from dolls/trophies, a popular and widely-accepted interpretation of the Smash Bros. universe is that it is created within the imagination of a person (most commonly a child, but possibly someone else like Sakurai, an ambiguous person, or even the player) playing with the toys and imagining fights between them, with Master Hand as that person's avatar in the Smash universe. A million different interpretations of this exist, from direct comparisons to Toy Story and The LEGO Movie to theories about the metaphysical aspects of the characters' existence and what it means for Canon Welding, and are a great way to break the base.
    • It is very common for SSB fanfiction to envision the game as a tournament with all characters living in the "Smashers' Mansion" note . While the "mansion" has no basis in the games, the Animal Crossing scene at the beginning of the SSB4 trailer as well as Snake's conversation with Colonel from his E3 reveal trailer lends credence to the "tournament" idea.
    • Going in the opposite direction, since the playable characters are merely imagined versions based on dolls/trophies in-universe, some fans claim that the Smash universe is similar to Toy Story where the characters are literally dolls or trophies that spontaneously come to life. This is an exaggeration of the Living Toys angle that was used to justify the nature of the series, and the bits of Canon Welding in 3DS/Wii U seem to disprove this interpretation.
    • Expanding on the above, Master Hand and Crazy Hand are near-universally believed to be how the trophies' owner appears to the Smash characters in their universe — drawing even more similarities to The LEGO Movie, where "The Man Upstairs" was seen by the LEGO characters as a giant hand and depicted as a god-like figure. Some people take this a step further and claim that the Hands are supposed to represent you, the player, and that the Smash fighters are brought to life by the power of your own imagination.
    • This webcomic (animated here) is considered to be the "origin story" for Duck Hunt by some fans. Also, to keep in the spirit of Banjo-Kazooie and Ambiguous Gendernote , some fans like to think of the duck as being female, just like Kazooie.
      • A common fandom theory is that Captain N is the hunter in the Duck Hunt trio.
    • Fan works often depict Samus in her Power Suit with her helmet off, possibly to represent both of her playable forms at the same time.
    • Captain Falcon is sometimes depicted with a variant of Pokémon Speak in fan works for Rule of Funny purposes, where he is only able to say his various catchphrases or extremely simple sentences that start with "Falcon". Not only is he fully articulate in F-Zero GX and the anime, but even Smash 64 (the source of his memetic quotes) gave him an additional written line in Engrish at one point ("Thank you for playing. Yes. I am Number One !"). Other fanworks either have him speak proper English (like in F-Zero) or logically expand on his Smash speech patterns to have him speak Engrish at length.
    • It's often believed that the crowd cheer for Ganondorf is him possessing the crowd to cheer for him, since the chant for Ganondorf often sounds rather lifeless and dreary.
    • Some believe that the reason why Ganondorf refuses to use the bladed weapons and/or magic blasts that he's famous for in his home series is because he's so arrogant that he uses his bare hands just to give himself a challenge.
      • In addition to this, many people often portray Ganondorf as a Captain Falcon fanboy or as the Captain's father as a reason to explain why their moves are the same.
    • Due to both of them being reptilian antagonists formally introduced as playable characters in Ultimate, it's become common in fanart to portray Ridley and King K. Rool as friends.
  • Fan Hater:
    • The backlash against some of the allegedly "extraneous" Kid Icarus and Fire Emblem characters in the fourth game (Dark Pit, Lucina, Roy, and Corrin) has become significant enough that some overly vocal detractors of those characters go so far as to attack anybody who likes or defends them.
    • Ganondorf's moveset gets a similar treatment, as some fans who want him to get a new moveset will attack people who enjoy his cloned moveset as is. This extends the other way too, with fans of the cloned moveset attacking those who want a new or at least differentiated moveset.
  • Fan Myopia: A common occurrence in the fandom. Smash fans will often treat the game as if their specific demographic (typically Nostalgia Filter-laden twenty-something Nintendo fanboys in the United States) is its primary demographic, and that any decision that doesn't specifically cater to them is proof that Sakurai is delusional and/or a Troll who doesn't care about his fanbase.
  • Fountain of Memes: Quite literally everything Captain Falcon says or has said is some kind of meme. Everything. The Announcers, Ike, and Shulk are no slouches either.
  • Franchise Original Sin:
    • Certain franchises getting more attention than others, such as Kirby, Fire Emblem, and Kid Icarus, tends to be a sour spot for some fans, and in some cases is viewed as a sign of Creator's Pet. However, when a franchise is introduced in a major way, it's usually introduced in a downplayed manner and then expanded on in future titles; for example, until Brawl, only Kirby was a playable character, Fire Emblem had only two characters in both Melee and Brawl and even lacked a stage for the former, and Kid Icarus only had Pit in Brawl, with it bordering on In-Name-Only due to the large amount of liberties taken. In fact, the reason why the Kirby series was downplayed in the first place was due to avoiding Creator's Pet status, despite being at the time Sakurai's franchise.
    • Brawl and Smash 4 catch some heat for their use of ripped assets from other games (e.g. trophies, music, even stages). SSB64 and Melee reused a number of assets respectively due to their low-budget nature, and Melee's short development cycle. Most notably, all of the Pokemon in both games reuse their models from HAL's Pokemon Stadium series, and numerous character voices are recycled. Despite being a fan favourite stage, Poke Floats is arguably the most egregious instance of asset reuse in series history - at the end of the day it's literally a bunch of N64 Pokemon models floating over an empty void.
    • Fans often note Smash Bros. tends to lean toward recent installments in a series. It was less obvious in SSB64 and Melee because every series was so much younger and there were few new games released in between, but a number of representational choices in those games can be viewed through those lens. Most notable is how so much of the Yoshi universe in both games is actually drawn from Yoshi's Story rather than Yoshi's Island, and Star Fox is mostly ignored in favour of Star Fox 64.
    • "Touring stages" (stages with a platform that moves around a pre-determined path, settles in various areas for a few moments before moving again and repeating the process) aren't inherently disliked. In fact, Delfino Plaza is an occasional counterpick. They started getting more heat in SSB4 because there were just so many of them. Melee only had Mute City (the first stage of this kind), while Brawl dropped it in favour of Port Town: Aero Dive and Delfino Plaza. SSB4 however, had Prism Tower and Rainbow Road on 3DS, and on Wii U not only brought back Port Town and Delfino Plaza, but also added Skyloft, Mario Circuit, and Wuhu Island, for a total of 5 on Wii U and 7 between both versions.
  • Friendly Fandoms:
    • The Mario Kart series has a rather close relationship with the Smash series. This because they both are multiplayer Nintendo games (that later added online during the 7th generation) with Loads and Loads of Characters. It helps that Smash Bros. carries a lot of Mario Kart related content and Mario Kart has crossover elements in its Downloadable Content, with it having characters and stages from outside of the Mario universe. They also share similar pet peeves with clone characters, Tier-Induced Scrappy characters, and annoying items.
    • Thanks to being a Gateway Series, Smash has allowed most Nintendo franchise and game communities to be closely linked due to the crossover nature. It even extends beyond Nintendo's home games when you include 3rd party characters like Snake, Sonic the Hedgehog, Mega Man, Pac-Man, Ryu, Cloud, and Bayonetta.
    • During the Smash 4 Ballot and the lead-up to Smash Ultimate's release, Ridley and K. Rool fans were very supportive of each other's characters and often created fanwork of the two as friends. When both characters were confirmed, there was much rejoicing.
  • Gateway Series:
  • Germans Love David Hasselhoff:
    • Little Mac from Punch-Out!! was a highly-requested character reveal in much of the world, but drew mostly shrugs in Japan, where he is derisively known as "American Scrub".
    • Metroid and Donkey Kong receive more support and demands for representation outside of Japan than other franchises, to the point complaints about content usually has at at least one person claiming they aren't receiving enough attention, more often than not.
    • In particular, Ridley (the recurring villain of Metroid) is largely ignored in Japan, but has been so commonly requested in the West that it reached memetic levels. Sakurai himself even brought this up at E3 2018 when Ridley was finally Promoted to Playable for Ultimate, saying that requests for Ridley came mainly from other countries.
    • In Japan, Mario is more popular than Link as a playable character. The reverse is true in the West, where Link is the more popular of the two, frequently wins popularity polls, and is a more common sight in casual play.
    • While Cloud's reveal drew a lot of attention worldwide, some Japanese gamers noted that he (and Final Fantasy VII in general) appeals more to audiences outside of Japan, and theorized that his inclusion was targeted towards overseas audiences.
    • When she was confirmed for Smash, Sakurai stated that Bayonetta was the most requested character in Europe, and within the top five in America. That's what made her the overall winner of the Smash Bros Fighter Ballot.
    • Suggesting Goku from Dragon Ball Z as a potential Smash newcomer is treated as a base-breaking joke suggestion in most parts of the world. However, a poll of Latin American fans showed that Goku is unironically popular as a character choice there because of how big the Dragon Ball franchise is in Latin America, with Goku being the most popular newcomer choice by far and outstripping more "conventional" suggestions such as King K. Rool and Bomberman.
    • Simon and Richter Belmont of Castlevania are not at all unpopular choices internationally, but reaction to the characters in Japan was decidedly more lukewarm, with several Japanese fans declaring they'd rather have Bomberman instead.

    H-L 
  • Hype Backlash:
    • Playable characters in the roster — such as Mario, Link, Captain Falcon, or Cloud — can turn some people off due to their popularity and end up being slapped with the "overrated" label.
    • Due to bandwagoning and overzealous attitudes, overly popular flavor-of-the-month character addition requests can end up turning people off, especially if they end up developing a Fandom Rivalry with other character requests or confirmed characters. On occasion, support for certain characters such as King K. Rool and Waluigi is treated as Serious Business to the point of trolling, flame wars, and Sakurai-bashing, which gets on the nerves of many fans (including some who would normally support the character(s) in question).
    • Mentioning anything associated with the Casual/Competitive Conflict (Wavedashing, Edgehogging, Brawl vs. Melee and by extension Project M, Character Tiers, Abridged Arena Arrays, For Fun vs. For Glory) in circles not heavily dominated by one camp can lead to Flame Wars.
  • It's the Same, Now It Sucks!:
    • Wii U and Ultimate feature stages from the original Nintendo 64 title, which were conspicuously absent from Brawl. However, it's a straight port, with no attempt to graphically improve the stages (other than a higher video resolution), making the high-definition fighters and items look out-of-place against the bare polygonal shapes and blurry textures. This is especially annoying considering the gorgeous remakes of these stages featured in Project M, including Hyrule Castle and Peach's Castle. Adding fuel to the fire, even though Ultimate gives most stages from Melee, Brawl, and 3DS updated appearances a la Mario Kart 8, the Nintendo 64 stages still look more or less the same as they did 20 years ago.
    • Some Metroid fans haven't been too happy about Samus' lack of changes from for 3DS/Wii U in terms of appearance because Samus' suit design was not updated from her appearance in the divisive Metroid: Other M to the much more liked Metroid: Samus Returns. This has less to do with the suit's design itself and more to do with the fact that fans are afraid Ultimate will have the same Magnum Opus Dissonance that Smash 4 had and that they just want Other M's influence on the series to die already. That said, Zero Suit Samus's slight redesign takes influence from Samus Returns while Ridley's design is mostly based on his Super Metroid design, most likely to different him from the one in for 3DS/Wii U.
  • It Was His Sled: All of the unlockable characters in every game — usually before the games even launch. Taken for granted by the inclusion of Sheik as a transformation of Zelda.
    Tip: Sheik's real identity is Ze… I won't spoil it for you.
  • Just Here for Godzilla:
    • The biggest example being Snake and Sonic in Brawl as Guest Fighters. This has attracted a large amount of fans to get the game just to use them. In the Wii U and 3DS games, this was the case as well with Mega Man, Pac-Man, and Sonic (again) being in the starting roster, as well as Ryu, Cloud, and Bayonetta being DLC.
    • The series itself runs on this. Many players initially got into Smash Bros. not for the actual gameplay, but because it's a Massive Multiplayer Crossover of their favourite Nintendo characters.
    • Throughout the series' lifetime, many children and families have been drawn to Smash games because they apparently star Super Mario Bros. characters and let kids play as their favoritesnote ; this causes some kids and their parents to treat the series as a multiplayer Mario party game spinoff like Mario Kart and Mario Party. As these children get older and more capable of accessing other Nintendo franchises due to monetary means and age ratings, they tend to focus more on the Massive Multiplayer Crossover aspect.note  Advertising for the games reflect this, where ads directed towards children/families treat Smash as a Mario game in all but official status, while ads aimed at older gamers focus more freely on the different series and characters in the game.
  • Lady Mondegreen: Some serious misinterpretations in the worst possible way might come from Duck Hunt's name, which sounds like "da cunt" if said very fast. According to the announcer, Xander Mobus, this is why there's a noticeable pause in between the two words when he says it in-game.
  • Launcher of a Thousand Ships:
    • Samus gets shipped both ways with many of the characters, especially as of the U/3DS roster. Lucina is also starting to experience this, though given her series it isn't that surprising.
    • On the male side, you have Link (who's an example of this in his home series), Captain Falcon, Marth, Snake, and Shulk.
    • The Villager deserves a special mention, as there are eight different designs (four boys, four girls), meaning that pairings where one of the pair is a Villager are particularly common. It also helps that they aren't stated to have an exact age, yet are legally allowed to purchase a house and live independently.
  • LGBT Fanbase:
    • Many of the male characters have amassed quite the gay following. Ganondorf, Bowser, and Captain Falcon have been perennial Bara Genre "daddy" favorites since the beginning, as are Ike and Little Mac in SSB4 with their statuses as Hunks.note  In addition to Link and the existing Star Fox fanbase, there's Shulk, whose swimsuit outfit makes him a poster boy for The Twink archetype. Snake exists in a tier of his own, considering he's already a huge gay icon in his own series.
    • Some of the female characters have this as well. Bayonetta is probably the biggest example, bringing over the Camp and flirtatiousness from her home series, where she already had shades of being a lesbian; Zero Suit Samus also gets lots of love due to her similar "sultry, sexy badass" design and seductive taunts and quotes. Palutena is in a similar boat with her Ms. Fanservice aspects and is very frequently shipped with Lucina, a character known for disguising herself as a man. These characters also tend to be popular with male-to-female crossplayers, transgender cosplayers, and geek-themed Drag Queens; for example, professional Palutena main Iceninja (Karina Gan) regularly cosplays her and female Corrin to tournaments.

    M 
  • Mainstream Obscurity: A variation occurs within the fandom where one character would be an obvious pick for one fan but would be completely off-the-wall for another. This is greatly dependent on the region and the era that the character originated from. For example, Simon Belmont would be a shoe-in for someone who grew up playing the Castlevania games and is a die-hard fan, but watching videos of fans reacting to the August 8th 2018 direct reveals that while they might have heard of Simon Belmont, they're utterly confused by the inclusion of Richter Belmont (despite being the one who gave the "Die Monster" speech) and other elements of the Castlevania series. Some fans would even admit that they haven't heard of the series at all and wonder why their inclusion was such a big deal.
  • Memetic Badass:
    • Captain Falcon. He has a devastating punch (a meme in itself), a move where he hip thrusts you with enough force to flip off of you twice while there are small explosions, and a move where he thrusts his knee out, and if you get hit by this knee, your character will look like they were just electrocuted and they will go flying. Lucina and Robin's reveal trailer lampshades this, as Falcon managed to hand Chrom his ass off-screen and nearly Lucina's as well on-screen without breaking a sweat and while grinning, too. It helps that his voice actor was already famous in Japan as Prince Vegeta.
    • Ganondorf, naturally, due to being a clone of Falcon. Despite being a low-tier character outside of Melee, he is usually considered the hardest-hitting character in the series overall, and is met with similar worship to Falcon by quite a few fans. He's popularly known as the "King of Disrespect" due to how flashy and hard-hitting he is when punishing foes' mistakes, with some players going out of their way to be as flashy and hard-hitting as possible with him (even to the point of impracticality and overkill). It helps that he was already a massive badass in the Zelda games.
    • Roy, in contrast to his reputation in his game of origin, is regarded as a badass character thanks to "t3h ph1r3"note . Even more so in the fourth game, where he's a genuine Lightning Bruiser and has a cooler, more mature and slightly more muscular design.
  • Memetic Loser:
    • Zelda, for being a bottom tier character in all her appearances. What really adds salt in the wound, however, is that her alter ego, Sheik, is top tier in Melee and Smash 4.
    • Ganondorf, for those who don't consider him a Memetic Badass. While he's still an extremely well-built and menacing Evil Overlord in Smash from Brawl onwards with some of the highest damage & knockback output in the series, some fans liken him to a fat, out-of-shape elderly man due to his fatter build than in Meleenote , run animation and overall slow movement speed; his being the worst character in Brawl only made things worse. The official site for Brawl even started the trend and joked that he pants while jogging, although it only likened him to a middle-aged man rather than elderly. This is justified, since Ganondorf's animations and sword taunt imply that he isn't using his abilities to the fullest, so of course he'd come across as an underpowered loser.
    • In a similar vein to Ganondorf being seen as a middle-aged has-been, Marth is sometimes jokingly cited as an overly feminine "pretty princess" despite not intentionally being portrayed as such. Comparing him to the manly Ike has only made things worse in this respect, and he is often claimed to be more feminine than Lucina, his own Distaff Counterpart. However, this became less common as Marth's character got more exposure outside of Smash.
    • Ridley is frequently made fun of thanks to the fact that he's not been made playable yet, something that was theorized since as far as Melee, what with him being a major character in the Metroid series as well as being featured in the opening cutscene and having been one of the most requested characters since Melee. A common theory back then was that he suffered from size issues and wouldn't properly fit into the game. This explanation then evolved into Memetic Mutation status, and "Ridley is too big!" jokes became a staple of the fandom. This whole situation has not been helped by the fact that Sakurai confirmed this to be one of main reasons why he's constantly left out.note  And then Sakurai changed his mind, as Ridley joined Super Smash Bros. Ultimate in a form that's of similar size to Bowser.
    • Mewtwo; for a long time Mewtwo was considered the worst character in Melee (including at the time of Brawl's release), which was exacerbated farther when Mewtwo got cut in Brawl, and while Mewtwo would be discovered to have greater (if still low tier) prowess than the bottom tiers of Melee, Never Live It Down meant he retained the stigma of "worst character" for a very long time. Then he failed to make the initial Smash 4 roster, and while he was the first DLC character, he was again considered a very underpowered low tier character. Like with Ganondorf, this wouldn't be so much of a point of mockery if Mewtwo wasn't presented as an unstoppable legendary creature, particularly in the Pokémon franchise. However, this depiction finally died after Mewtwo received numerous very generous buffs in subsequent patches of Smash 4 and became a popular top/high tier character.
    • Post-Melee Jigglypuff is frequently mocked for being a terrible character in Brawl and still very bad in 3DS/Wii U, to the point that it's considered the worst character in the game, along with the fact that it never received a single buff in the patches. Much like Pichu and Melee Kirby, its simplistic Ridiculously Cute Critter design makes it even easier to make fun of for some people.
    • It seems that any character who misses a new entry ends up becoming this by default, due to the implications that they simply weren't demanded enough by the fans to avoid the cut, and thus are frequently depicted as obsessively waiting for an invitation that will never come or being barred from entering a metaphorical "Smash party". This includes the Melee clones that missed Brawl (Dr. Mario, Young Link, Pichu and Roy), the aforementioned Mewtwo, and the Snake/Ice Climbers/Wolf trio (quartet?), who all missed SSB4. This was dropped however, when Ultimate revealed that every single veteran will be returning.
    • Assist Trophies, simply for being Assist Characters in a series all about playing as your favorite Nintendo/special third-party character. While Sakurai says they're special guests in their own right, fans often perceive their status as being snubbed from a playable position, and fanart frequently depicts them as second-string losers to the playable characters.
  • Memetic Molester:
    • Captain Falcon's Falcon Dive special is literally a Glomp Attack. As a consequence of this, Ganondorf is also a Glomp Attacker.
    • The Villager, believe it or not. The Wii Fit Trainer to a much lesser extent.
    • Robin's Nosferatu causing more damage from behind has also caused them to be seen as this, especially due to their status as a canon Launcher of a Thousand Ships in their home game.
    • Bayonetta is often depicted as this towards Pit or Lucas (the latter solely because his name pronunciation in Japanese is the same as Bayonetta's Implied Love Interest, Luka).
  • Memetic Psychopath: The Villager was hit with this mere hours after he was announced due to his smiling expression hardly changing, even while attacking. The Wii Fit Trainer also became this, as some found her porcelain white skin and gray eyes very unsettling.
  • Misblamed:
    • Moveset Clones are often blamed for "wasting roster space" that such and such more popular character could have used to be in the game. In actuality Moveset Clones are meant to be seen as small bonuses on top of the base roster made prior; if a character you like wasn't included, it was decided long before the moveset clones were drafted up. Sakurai compared complaining about clones to going to a restaurant for a steak and being presented with a small cake for free, only to complain that you weren't given a second steak.
    • Assist Trophies are seen as a jerkish move to the Assist Trophy in question because they weren't given a playable position when anyone who is aware of how the games are developed would know that Assist Trophies are always chosen after the game's roster is decided. If there were no Assist Trophies, a lot of the popular characters that aren't playable would just be mere trophies at best. While it could be argued that Assist Trophies makes DLC for the character impossible, it has not been proven or stated by the development team. If anything Assist Trophies are meant to be a nice deconfirm instead of a harsh one.
  • Most Annoying Sound:
    • Ness's "Okay!" taunt, especially when taunt dashing. "OKAY!OKAY!OKAY!OKAY!OKAY!OKAY!"
    • Kirby's "Hiiii!" taunt can be this sometimes, although it's somehow a whole lot less irritating in Brawl and 4 than in the 64 and Melee versions.
    • Pokémon Speak: Pikachu's taunt(s). "Pika-Pikaaa!" over and over. Jigglypuff's taunt(s) can qualify as well. Also, Greninja's Final Smash: "JAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAHJAH!" Oddly enough, Greninja's other voice clips seem to be meant to avert this, since most of its attacks use a random voice clip (sometimes none at all) rather than using the same one every time.
    • Pit's Kiai during Angel Ring, which differs in English and Japanese copies of the game. "HAYAYAYAYAYA!"
    • With the exception of Zelda (who doesn't say much to begin with), any character whose primary attacks consist of casting magic spells via some sort of incantation. Hearing 'Auto-Reticle' or 'Arcfire' over and over and over again gets quite grating after about 30 seconds.
    • Duck Hunt's sound clips in general tend to be quite annoying, particularly the "tok-tok-tok-tok" noises in his A-combo.
    • Equipment with auto-heal capability. Sure having a Healing Factor is incredibly useful but hearing the heal noise every few seconds is completely grating.
    • In the competitive play for 64, Melee, and 3DS, the music choice(s) for any neutral stage (which are by definition the most commonly picked in the game), most notoriously Battlefield and Final Destination in Melee, can become grating after a time. It's even worse in SSB64, where Dream Land is the only legal stage under most rulesets. Hope you like Gourmet Race.
    • Any top-tier or otherwise annoying/overpowered character to fight can have this if they have specific sound clips associated with attacks, especially if said noises are stereotypically grating (such as being high-pitched or cutesy). Diddy Kong, who makes chimpanzee screeches, got a lot of flak for this back when he was a Tier-Induced Scrappy.
    • Certain Assist Trophy characters can be this when you weren't the one who activated them, such as Phosphora ("Yes, you called?"), the donk-donking noises of the Sheriff, and the barking of a Nintendog…but in the case of that last one, the barking's bound to be just as annoying if you summoned it anyway as you're headed for its counter-intuitive Interface Screw powers.
    • "Hoooooooo... HAH!" One of the few sounds that can make someone resent Mario of all characters, not helped by the fact that he says it during two of his victory poses. Thanks to his large playerbase and low learning curve, one would likely play against him a lot, and lose to him a lot. For some people, it even brings back bad memories of pre-patch Diddy Kong out of sheer coincidence, due to Diddy's most infamous throw combo being nicknamed the "Hoo-Hah".
    • While Bayonetta herself is a Base-Breaking Character, her screams when she takes damage at high percents are a different matter entirely. They sound louder than most cries character's make when damaged (to the point some think this is an honest oversight by the developers), this being especially noticeable if she gets air juggled, where you'll be hearing the same painful scream over and over again.
  • Most Wonderful Sound:
    • The soothing KREEENG of the Home-Run Bat in all four games, which is also used for Ness' side smash bat in both Smash 64 and Melee. Unless, of course, you're on the receiving end of it.
    • The glass cracking sound when you complete a challenge on the Challenge Board, especially when you didn't see it coming.
    • The "COMPLETE!" and/or "A NEW RECORD!" announcement upon successfully finishing a Target Test, Board The Platforms, Race to the Finish, or Home-Run Contest session.
    • The announcer's call of "Wow! Incredible!" for clearing 1P Game (the original game)/Classic Mode (Melee onward) on the hardest difficulty!
    • Doing really well in a match, and hearing the audience cheer for you (unless they're cheering for your opponent). And the little bit of music at the end of a match played for the winner can be so satisfying and so rewarding.
    • Little Mac's ding ding noise that signals that his K.O. punch is ready. Especially fun for the opponent if it plays right as Mac gets knocked out himself. The sound that the KO punch makes upon connecting can be one of these as well (for the person playing Little Mac if it connects with a fighter, and for everyone else if it connects with an obstacle such as Duck Hunt Duo's can).
    • The retro "dee-ding" that plays when Limit Break is finished charging.
    Cloud: Genkai wo koeru!note 
    • While hearing your character's win theme play after a hard-fought battle is always satisfying, extra mention goes to hearing the Final Fantasy VII Victory Fanfare play when winning with Cloud. It perfectly captures the feeling of getting stronger with every win and obtaining experience much like its source game.
    • If you actively hate a character and you manage to Star K.O. said character, his/her scream will be this for you.

    N-P 
  • Narm:
    • Because Greninja made its first fully-voiced appearance in Smash, some fans attested that its slightly silly voice and Pokémon Speak made it sound unthreatening when juxtaposed with its badass design and moveset. This only applies to its Stitch-esque English voice acting, as in Japan it leans more towards Badass Baritone.
    • Some of male Robin's dialogue comes off as this, which isn't that surprising considering the spotty voice acting which has, up until much later, plagued the series he hails from. "It would seem our fates are joined" in particular has a very similar inflection to Ike's infamous "I fight for my friends" (itself a source of Narm) and is noticeably worse than Robin's voice acting in Awakening proper. Thankfully averted for Female Robin, though.
    • Fox's voice acting in U/3DS is provided by Mike West, the man who previously voiced him in Star Fox 64 and its remake. The problem is his voice has clearly aged beyond the youthful voice Fox has in the original Star Fox 64, making the character sound rather strained and dorky rather than cocky. His voice in 64 and Melee isn't much better, considering he sounds exactly like a Japanese man speaking English with an accent,note  though Brawl is generally considered fine.
    • Bayonetta's screams when she is hit. Granted, she also does this in her original games, but unlike there where you don't hear it well nor very often, here you're gonna hear it a lot.
  • Narm Charm: Ike's lines are poorly-delivered and very Narmy (his most famous line is "I fight for my friends" said in a very flat monotone), but just like Captain Falcon, his quotes reached memetic status and made him into a popular character.
  • Newer Than They Think: For all the fans clamoring for Ganondorf to use a sword in his moveset to stay true to his character, it's easy to forget that Ganondorf was never seen using a sword until the Space World 2000 demo, just two years before the release of Melee. Even then, it was just a non-canon tech demo, and the first canonical Zelda game where Ganondorf uses swords (The Wind Waker) would not be released until after Melee.note  It's just that Ganondorf's swordfights in The Wind Waker and Twilight Princess have left such a positive impression on fans that they would like to see it integrated into his depiction in Super Smash Bros.
  • Older Than They Think:
    • Despite many detractors insisting that Ganondorf is not a brawler in his home series, he has used brawling moves ever since Ocarina of Time (albeit as an Shockwave Stomp instead of a direct punch), used a kicking attack as the final boss of Wind Waker, and used an elbow strike (like his F-smash) and a kick as the final boss of Twilight Princess as well as moves resembling the Flame Choke and Melee Warlock Punch in an earlier cutscene.
    • Many players are critical of the amount of Moveset Clones in Brawl and 3DS/Wii U but often forget that the roster having a good percentage of it being clones started back in Melee, and was significantly more than the amount in the other games, where almost the entire cast has a Moveset Clone of themselves, such as Young Link for Link, Roy for Marth, Ganondorf for Captain Falcon, Pichu for Pikachu, and Falco for Fox. Ignoring returning characters, Brawl only introduced two more clone characters in the form of Wolf and Lucas, while 3DS/Wii U brought in Lucina and Dark Pit, while also bringing back Doctor Mario, and Roy.
  • One True Pairing:
    • Snake/Samus. Others will attest to Captain Falcon/Samus, however, due to both of them being space-faring bounty hunters and having many other similarities. This was supplemented by an arc in Brawl in the Family, with Samus dating the Captain and Snake having an Alternative Character Interpretation as a Casanova Wannabe and Abhorrent Admirer for Samus.
    • There are those who will attest to Ike/Samus, Ike/Zelda, Marth/Samus, Link/Samus, Marth/Peach, Little Mac/Samus etc.
    • Ness/Lucas was almost omnipresent among fans of Brawl, and it only got bigger once Lucas was set to return for 3DS/Wii U. The situation has become so bad that the ship has even leaked into the Mother fandom itself, despite MOTHER 3 being set an indefinitely long time after EarthBound.
    • Shulk/Robin (called Shobin by its shippers) has been picking up steam ever since the former's reveal, and it was already considered to be a somewhat popular ship in the fandom. Interestingly enough, Shulk is shipped almost exclusively with male Robin due to their similar appearances and both being unique swordfighters.
    • Lucina/M!Robin are a popular pairing, especially since they can actually marry and have a child together in the game they come from, with many shippers coming straight from the Fire Emblem Awakening fandom where the ship is extremely popular. Same goes with Chrom/F!Robin, with her Final Smash being a demonstration of how well they work together as a Battle Couple. Inevitably, this also applies to Chrom/M!Robin as well, even if they can't actually marry in-game.
    • Marth/Rosalina had a few fans before the fourth game even came out. It has gained a larger following since the release of the game.
    • Marth/Zelda was popular due to their similarities and became even more so after games played up the rivalry between Marth and Link, including an event where Marth (not Link) protects her.
    • Kirby/Jigglypuff is popular pairing largely due to their appearances being similar to one another. Brawl in the Family may have also something to do with it...
    • Lucina/Palutena became quite popular among Yuri Fans, due in large part to a somewhat suggestive image posted on Lucina's page from the official site.
    • Samus/Wii Fit Trainer is also a fairly popular pairing with the yuri crowd, by virtue of one being an incredibly fit warrior while the other is...well...a trainer.
    • If you're looking for femslash, 9 times out of 10 it will be Samus/Zelda or Samus/Sheik.
    • Ike/Marth and Marth/Roy are extremely popular among yaoi shippers.
  • Periphery Demographic: There are plenty of competitive gamers playing what was originally meant to be a party game first and foremost.
  • Polygon Ceiling: Defied, as Sakurai has stated the series won't go 3D for the heck of it.

    R-S 
  • Rescued from the Scrappy Heap:
    • R.O.B. was originally considered to be a rather forgettable Trojan Horse that was used to sell NES consoles and operated quite slowly with the two games he worked with. In Brawl, however, he's got a number of fans; the fact that he was the most tragic character in The Subspace Emissary probably didn't hurt. The same could apply to the Ice Climbers, whose game was also seen as forgettable.
    • Zig-zagged with Roy. He's generally unpopular in his home game and in Melee was usually seen as an inferior version of Marth, but acquired a fanbase thanks to his flame-themed special moves and being interpreted more hotblooded. When he was cut from Brawl, few missed him at the time, but in the interim he apparently gained enough of an audience to show up in Project M and return as a DLC character in SSB4, now with a new design and less-cloned moveset, which also helped give him a boost in time for Fire Emblem Heroes. Unfortunately though, in the game itself he's not much better than he was in Melee, far below Marth and Lucina, and commonly catches a lot of heat in conversations regarding FE swordsman bloat.
  • Scapegoat Creator: It's Masahiro Sakurai's brainchild, yes, but he's not directly responsible for every last thing, good or bad, that makes it into the games. The man gets blamed for everything from game mechanics changes, to perceived "bias" towards or against certain franchises, to certain characters being larger than others on the box... hell, he even takes heat for certain decisions made in the games' English translationsnote .
  • The Scrappy:
    • Diddy Kong managed to become this in some circles in Wii U/3DS prior to the 1.0.6 patch. Widely considered a broken character in the fourth game due to his overpowered and annoying "hoo-hah" combo (down throw to up-air) and the fact that he was one of the least technical and most boring characters in competitive play, he has also been subject to criticism for his monkey noises and goofy appearance not helping matters. You'd better believe how many people were happy when he got nerfed. While more of a Base-Breaking Character in his debut in Brawl (Considering Meta Knight and the Ice Climbers were more broken and his high tier status came late in the scene), he still took plenty of flack for his juvenile appearance complimenting a ridiculously effective moveset. While balance patches have removed his overwhelming advantages, his previous stigma persists with some players. As one Reddit commenter put it:
    • When it comes to the Assist Trophies, the Nintendog is Nintendo's new Duck Hunt Dog. The dog blocks a large portion of the screen, giving the human players no benefit to it. The computer players, on the other hand, will have no ill effect from this trophy (whereas other Interface Screw Assist Trophies introduced in 3DS/Wii U such as Skull Kid and Nightmare are programmed to avert The All-Seeing A.I. by affecting computer players too). For this reason, it's considered the worst Assist Trophy.
  • Scrappy Mechanic:
    • Every game in the series has Star KOs. They're visually interesting, flashy, and satisfying, but there's a good two- or three-second delay between the time the character leaves the screen and the time the KO is actually counted. Maybe not so bad for casual play, but in the timed matches often found in competitive environments, this could very well spell the difference between victory for one player and loss for the other. Alleviated in the fourth game, where Star KOs are specifically programmed to no longer occur within the final seconds of a match. Also new in Smash 4, Screen KOs are designed to take the same length of time as Star KOs.note  However, Smash 4 partially alleviates this problem by disabling these kinds of KOs when a match's timer is close to running out.
    • The Multi-Man modes in Melee and Brawl had items. Sure, things like Pokéballs and Home-Run Bats were useful, but many find that the TRUE danger of both modes isn't trying to beat all the opponents (in 100-man) or survive (in 15-minute), but hoping that a rogue Bob-Omb or explosive capsule doesn't spawn right next to you. This is alleviated in 3DS/Wii U, where items are instead granted via a separate floating platform instead of the usual random spawning, and even then, these items are far less disruptive to your run than previously.
  • Scrub: With so many characters, stages, tactics, and ways to play, Smash Bros. is commonly subjected to this and is also notable for the rabid fanbase the series has garnered over the years.
  • "Seinfeld" Is Unfunny: Character additions suffer from this down the line, especially third-party characters; the hype that they generate eventually dies down, leaving them to be treated like any other character. The most extreme example is Sonic the Hedgehog, who went from the single most hyped and rejoiced addition to Brawl to a very divisive Tier-Induced Scrappy and one of the less popular third-party characters in 3DS/Wii U. Many of Sonic's detractors forget how much of a phenomenon his Brawl announcement was (or weren't even aware of the hype at the time). Sonic's case isn't helped by his home franchise's notoriously toxic fanbase and practically everyone's indecisiveness over what things from the franchise should be considered good or bad. The backlash towards Sonic in this series has gotten so vile and adamant in some circles that they are even calling to have him removed from Smash just to spite him as "undeserving" to be in this series because of the controversal quality troubles with several of his own franchise’s games and the critical notoriety of his fanbase.
  • Self-Fanservice: The male and especially female characters both get this in fan art, but it's especially notable for causing characters who otherwise had very little or non-existent fan art before their debut in Smash to skyrocket in popularity among the artists.
  • Ship-to-Ship Combat: While the vast majority of the Smash fanbase does not focus on shipping, there is a notable schism between those who support canon pairings vs. pairings that would make sense given canon (such as Samus/Captain Falcon) vs. Crack Pairings, opposite-sex pairings vs. same-sex pairings, and so on. Lucina/Palutena vs. Lucina/M!Robin is a notable example; the former pairing became explosively popular simply due to a slightly suggestive image posted on the official website, while the latter is popular due to canon and the fact that the pairing has lots of context in Fire Emblem Awakening to near Official Couple levels. As such, fans of either pairing will argue in support of theirs and against the other.
  • Silent Majority: Players who weren't particularly upset about the revised game mechanics introduced in Brawl or Melee. Sakurai has stated he prefers these players and specifically designed Brawl with them in mind. Often defined as the "casual fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as Scrubs.
  • Spiritual Adaptation: The series' concept of a Massive Multiplayer Crossover of Nintendo and third-party series is similar to Captain N: The Game Master. The key difference, aside from format, is that most of the characters have more development and history behind them, and as an official Nintendo franchise, Smash has more synergy with its constituent series. Additionally, while Captain N had an original character (Kevin) and an existing character (Mother Brain) as The Hero and the Big Bad respectively, Smash has no definite lead character but has Nintendo's pre-existing mascot Mario (who was absent from Captain N) as the closest thing to one, and created an original character (Tabuu) as the Big Bad of The Subspace Emissary. Both franchises also created their own depictions for Pit due to his lack of clearly-defined characteristics in his home series; while Captain N depicted him as a quirky imp named "Kid Icarus", Smash depicted him as a bishonen warrior Kid Hero, which became his canon depiction.
  • "Stop Having Fun" Guys: The series is often looked down on for having one of the most notable subcultures of this trope. In a meta example, several competitive fans of other fighting games have looked down on people who play Smash Bros.
  • Superlative Dubbing
    • Brawl and for 3DS/Wii U have the German announcer, played by Achim Berrenstein, and his voice is simply beautiful, comparable to Xander Mobus, being better than Pat Cashman, and outdoing all of the other European announcers. The main reason for this is probably that his delivery, especially in for 3DS/Wii U, makes him seem incredibly happy just to be there, and makes German-speaking players happy to play the game. So happy!
  • Suspiciously Similar Song: The Fire Emblem characters' victory theme sounds similar to the last notes of the credits theme of the Peanuts special "Is This Goodbye, Charlie Brown?".

    T-W 
  • Take That, Scrappy!: A lot of people like the Duck Hunt dog's inclusion because it means that they'll finally have revenge on the damn animal for laughing at them for 30+ years.note  Oddly enough, this also overlaps with Rescued from the Scrappy Heap — the character seems to have entered a Love to Hate status of some kind, especially since now the dog can laugh with the player rather than at them.
  • That One Level: The "Cruel" multi-man matches in all the games from Melee onward. You're forced to fight against several relentless and powered-up AI opponents at once and you are very likely to lose within seconds.
  • They Changed It, Now It Sucks!:
    • Ganondorf's portrayal as a Moveset Clone of Captain Falcon is somewhat infamous for being the least canon-adhering of the character movesets in Smash. It was originally created as a last-minute convenience for Ganondorf to get in thanks to his popularity, but it entirely ignores his proficiency with bladed weapons and magic blasts that he has always been known for in the Zelda series. While steps have been taken to make Ganondorf's animations more rigid to better represent his canon, the Smash team's seeming refusal to completely revamp the moveset has progressively angered some fans more and more. This was more directly addressed in Ultimate by having him use his sword exclusively in his Smash attacks, though fans are divided on whether this is good enough or if it is a half-measure. On the other hand, Ganondorf's new Smash attacks in Ultimate angered other fans who wanted him to keep his moveset, seeing the sword smashes as blatant Pandering to the Base and an insult to the "disrespect" that Ganondorf's image in Smash has been built around.
    • Excluding the Wario Bike and Wario Man, Wario's Canon Foreigner moves get this reaction for replacing his actual moves from Wario Land and Wario World. In particular, the removal of Wario's Signature Move as a forward Smash, the Shoulder Dash, for a generic backhand attack, has angered many of Wario's fans. Because of this, the Shoulder Dash was eventually brought back for Ultimate.
    • Transformation Final Smashes being cut from Ultimate. Word of God says its so matches are more streamlined, and the pacing of the fight won't abruptly halt as everyone just runs and hides from the transformed character. However, some fans say this takes away a lot of the variety and potential that Final Smashes had, with most of them now being either a Wave Motion Gun variant or a Cutscene Power to the Max move.
  • Ugly Cute:
    • Greninja is a human-sized bug-eyed frog that acts like a super-serious ninja, but it has enough whimsical charm to qualify for this trope, from its cartoonish Pokémon Speak to its tongue scarf to its adorable Substitute plushie.
    • Wario is a stout, obese mustachioed man with a permanent snarl and disgusting habits, but his cartoony design and hilarious moves make him endearing to some people.
  • Uncanny Valley:
    • Sheik's expressions are different from Zelda, and exaggerated in the fourth game, unsettling fans of the princess more than in previous installments.
    • Some trophies can fall straight into this, especially in Melee where they are generally off-model and have an unnatural "shine" to them. The fourth game in particular has the Rayman trophies; they're in their Rayman Legends designs, which were clearly designed for 2D, and as such appear very strange if viewed from any angle other than the front.
    • The Nintendog Assist Trophy, especially as it appears in 3DS. It looks more like a bug-eyed alien than anything.
    • Despite many fans being very happy that Ridley finally made his playable debut in Ultimate, his design can look rather weird-looking, especially to those who are way too used to him being a giant behemoth. His new design makes him look more like the team put a pterodactyl head on a purple Xenomorph body. However, this isn't necessarily a bad thing, as this is also part of his appeal.
  • Unfortunate Character Design: Captain Falcon has two buttons on his jacket (golden for his default outfit) that look like nipples. That said, this only added to the fanbase's loving mockery of his character.
  • Viewer Gender Confusion:
    • Samus, especially in 64 and Melee where the Zero Suit didn't exist. Many people unfamiliar with the Metroid games have mistaken her for a male robot or space marine and gotten highly confused when seeing her referred to with female pronouns - which was kind of the point in the first place.
    • While Mewtwo is genderless, there were two separate masculine and feminine Mewtwo characters in the Pokémon anime. Since small, lithe Mega Mewtwo Y was heavily associated with the latter when the Mewtwo DLC was first released, some people were confused as to why the "manly" Mewtwo had a "feminine" Final Smash form.
  • Vindicated by History:
    • This happened to certain characters who were unpopular picks for whatever reason, but then grew on the fandom:
      • Mewtwo was considered a Tier-Induced Scrappy in Melee due to its large hitbox combined with light weight and "floatiness" making it easy to KO on top of its KOing options being limited with small range. When it was discovered that Mewtwo wasn't in Brawl, people missed it regardless and wanted it back, and flat out went nuts when they found out it was coming to 3DS/Wii U as DLC.
      • Ice Climbers had a contingent of fans who disliked their appearance in Melee and Brawl due to their obscurity.Note  Their exclusion from 3DS/Wii U was met with a negative response, as by then the characters had grown on many players, casual and competitive alike. Though their return in Ultimate was anticipated, fans were none-the-less happy when they were revealed to be coming back.
      • Despite being a highly requested character for Brawl, Wolf was originally chastised as being a "Fox Clone", but his exclusion from 3DS/Wii U was sorely felt regardless since people realised he was different enough from Fox to not be a full-on Moveset Clone. Much like the Ice Climbers, his return in Ultimate was met with open arms.
      • Even Pichu and Young Link were welcomed back with open arms when revealed for Ultimate, despite the former being The Scrappy for a bunch of Melee fans and the latter being another Link clone who some had felt became obsolete with the addition of Toon Link.
  • Visual Effects of Awesome:
    • Final Destination. In all of its incarnations, it seems to be an excuse from the devs to make the most insane trip across dimensions as possible, with each trumping the last in sheer eye candy.
    • Mr. Game And Watch looks convincingly like a 2-D model, despite the fact that there actually is a 3D model subjected to that visual trickery.
    • The general consensus of the vast amount of returning stages for Ultimate is that from what was seen, most of them have been receiving amazing remakes and look stunning, with Kongo Jungle and Princess Peach's Castle from Melee in particular receiving giant upgrades from their GameCube-era visuals.
  • Vocal Minority:
    • The fans who are upset when mechanics, characters, or stages they like are removed or added in each sequel. These fans are usually passionate about their playstyles with different characters. Often defined as the "hardcore fanbase" which, while it can and often is a self-identifier, is commonly used as an insult due to being often erroneously perceived by the other side as "Stop Having Fun" Guys. Sakurai is attempting to achieve a balance between what both groups want in the fourth installment.
    • An even smaller minority consists of the fans who complain about the Pokémon anime's influence in the series and, similarly, SSB4!Samus being based on Metroid: Other M design-wise. While most fans are content with what they have, both the Pokémon anime and Other M are known to stir up controversy within their home fanbases, so these kinds of complaints are inevitable.
    • A notable minority consists of fans of the Donkey Kong and Metroid series unhappy that both franchises only have two characters in the fourth installment while series like Fire Emblem and Kid Icarus got more. They were especially bothered since Lucina and Dark Pit are clones (now known as Echo Fighters). However, Sakurai explained that the clones are supposed to be seen as small bonuses, so they didn't take up slots that would otherwise go to characters build from scratch.
    • There is a small group of Kirby fans who believe that Sakurai is biased against the later Kirby games (Sakurai was the original creator of the series, but stopped working on it after Air Ride). All the levels are based on games he personally worked on, especially Super Star and Air Ride, with only minor nods to games like Return to Dream Land; case in point, the two Kirby stages on the Wii U version are both based on Super Star. Most of these fans tend to be supporters for a new Kirby representative like Bandanna Dee. note 
    • Character popularity in general is affected by this, often to the point of Fan Myopia. Among the core fandom, obscure characters like Captain Falcon and Ike are absolutely adored and are among the most popular characters, but they're just that - obscure characters - and aren't as popular or well-known with more casual audiences, who stick to more famous and familiar characters such as Link and Kirby.
  • What Do You Mean, It's for Kids?/What Do You Mean, It's Not for Kids?: Smash swings both ways due to its Multiple Demographic Appeal, and the fact that it's marketed to kids and adults separately. This results in factions who believe Smash to be primarily for kids or for adults, who tend to be surprised when they notice it making concessions or being marketed to the other demographic.
    • On one hand, the series features characters from a ton of different franchises, some of which are M-rated, and even the kid-friendly franchises in the game (such as Mario, Pokémon, and Splatoon) have a very sizable adult demographic in their own right. The series is also famous for its competitive scene, which is almost exclusively comprised of adults. This mindset was reinforced by Snake's inclusion in Brawl and likely resulted in Bayonetta winning the Smash Ballot for 3DS/Wii U. Some fans also tend to believe that adults (mostly of the hardcore variety) are the primary demographic for the game, and interpret some of Sakurai's creative choices (such as ignoring some of their requests for popular retro characters, Melee-like gameplay or competitive-friendly tweaks) as deliberate slights against them.
    • On the other hand, the games make a point of being family-friendly, and most characters in the game are from cartoony, kid-friendly series that, while generally targeted towards all ages,note  suffer from the Animation Age Ghetto and make Smash come across as a children's game. 3DS/Wii U in particular was hit with this when it was rated E10+ (compared to the Teen rating for Melee and Brawl) and its pre-DLC third-party characters were all Alternate Company Equivalents of Mario, with Snake removed from the roster. This causes teen/adult-focused characters (such as Cloud and Bayonetta) to be Unexpected Characters for some, and also causes some fans to label the competitive scene (and anyone who knows of it) as a tiny Vocal Minority compared to Smash's (alleged) primary demographic of the same kids and families who play Mario Kart and Mario Party.
  • Win the Crowd: The reveal that all fighters would be coming back for Ultimate, as well as Ridley being a newcomer at last, has brought lots of fans onboard the hype train.
  • Win Back the Crowd: After trying to get Melee blocked from being streamed at EVO 2013 (which did not go over well with the gaming community in general [particularly because of Nintendo's notoriously strict protectiveness of their products], but the Smash community in particular who had fought tooth and nail to even get Melee added to the pool of competitive fighting games at EVO), many people feel that Nintendo hosting the very first Smash 4 tournament during E3 2014, inviting well known Smash Bros. players such as Ken, HungryBox, etc. as well as surprisingly supporting the very same game they tried to block a year prior during EVO 2014 is their way of apologizing for what they tried to do.
  • WTH, Costuming Department?: In a game where most alternate costumes mostly or completely change a fighter's coloration, Sonic's alternate costumes in Brawl are all only slightly different shades of blue, and the main thing distinguishing them is the color of their shoes and wristbands, which can be hard to see in the chaos of a fight. This can make Sonic vs. Sonic matches incredibly irritating for everyone involved, especially on dark stages like the ever-popular Final Destination where the costumes are even harder to tell apart. Smash 4 helped alleviate this by giving him a wider array of costumes, but they're still all visibly bluish. Pac-Man's costumes, similarly, only change his gloves and shoes, not even changing the shade of Pac-Man's yellow body. As for the DLC, while Cloud's normal and Cloudy Wolf outfits are distinct enough from each other, their own colors have very few noticeable differences, with the only changes being the shirt colors (all very dark colors that blend in with the predominately black outfits), lighter straps, and the second outfit showing a bit more skin with the arm. A possible explanation for this could be, as guest characters, the companies they belong to didn't want their iconic colors changing greatly, while other guest characters Snake, Mega Man, and Ryu already had multiple colors available in their home games.



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