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Video Game / PMEX Remix

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Project M EX REMIX, or PMEX REMIX for short, is a Game Mod of Super Smash Bros. Brawl in the vein of the original Project M, building on each of its characters while adding many veterans from Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate along with many, many new faces. In what can basically be considered the culmination of the Brawl modding scene over 12 years, PMEX Remix features a whopping 98 fighters - that's 9 more than Ultimate's final count of 89 at the end of its DLC development in October 2021 - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of Super Smash Bros. Melee.

The hack has proven stupendously popular, garnering over 85400 downloads as of November 2021. As of November 2021, PMEX Remix is in development as beta version 0.91. The trailer can be seen here, and the patch can be downloaded here. As with other Brawl mods, you will need a copy of Brawl and a 2 GB SD card (it has to be 2 GB or smaller) for the hackless method to work. If you already have the Homebrew Channel, the SD card can be larger. As the game is still in development, it's occasionally prone to freezing and some single-player modes don't work, but Vs. Matches work perfectly fine. Not all characters have a Final Smash or a Kirby hat.


    Playable Roster 
Characters in italics are in progress, and are officially slated to be added to the game in a future update.

For information on the characters, see the character sheets: Melee Veterans, Brawl Newcomers, Remix Veterans and Remix Newcomers (the latter two are under construction).

This game has examples of:

  • The Artifact: All veterans from Project M keep their largely Brawl-based animations and sound effects, which can seem a bit out of place next to veterans from later games. For example, Pit retains his pre-Kid Icarus: Uprising moveset and portrayal by Lani Minella, leaving him a bit behind Palutena and Dark Pit. Marth and Roy once again only speak Japanese (unlike in Ultimate), but Fire Emblem newcomers Navarre and Lyn, who come from the same worlds, also only speak Japanese to keep consistency with them while all other Fire Emblem fighters speak English.
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  • Ascended Extra: Many characters that only had supporting roles in previous Smash games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, Sans and Yu Narukami are true fighters with unique movesets instead of Mii costumes.
  • Demoted to Extra: The Piranha Plant is now Waluigi's down special move instead of a playable fighter.
  • Loads and Loads of Characters: Taken Up to Eleven in that there are 98 playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for Super Smash Bros. Ultimate at 88. For context, 67 of the 89 released fighters for Ultimate have been programmed into the Brawl engine for this game.note 
  • Nerf: Because of how the Brawl engine works, some veterans from 3DS/Wii U and Ultimate have had some of their more useful mechanics removed:
    • Prior to the 0.85b hotfix, Ryu, Ken and Terry didn't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).
  • Original Flavor: Most of the returning veterans not present in Project M are designed to look, feel and act as much like their Super Smash Bros. Ultimate incarnations as possible - except in cases where the fan-modded version can be considered an improvement, such as Dark Samus and Lucina, who have been de-cloned to make them more distinct from Samus and Marth respectively.
  • Palette Swap: Coming from a line of Palette Swaps himself, Sub-Zero's alts are based on the other Mortal Kombat ninjas.
  • Retraux: All of the returning characters from 3DS/Wii U and Ultimate are designed and shaded to fit the circa 2008 Brawl artstyle, with less detailed models than on their HD console appearances. In many cases, they reuse their character portraits from Ultimate, albeit shaded to fit that same artstyle (most notably with Corrin).
  • Same Character, but Different:
    • Ridley's design and moveset are different from his official appearance in Ultimate; he's even bigger, uses his Brawl design (inspired by Super Metroid), and has a moveset that draws slightly more from his boss battles in Metroid games, most notably with his down aerial "pogo stick" tail strike and his ability to grab and carry foes with his talons.
    • Lucina reuses many of her assets from 3DS/Wii U and Ultimate, but is no longer a Moveset Clone of Marth, instead having her own unique moveset.
    • Sephiroth was added to the game prior to his official appearance in Ultimate, and has an independently developed moveset inspired by Dissidia Final Fantasy and derived from Cloud's mechanics. However, a future update will combine this with his Ultimate moveset.