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"The absurdity of the situation put its pathos to the rout."

Narm is a moment that is supposed to be serious, but due to either over-sappiness, poor execution, excessive melodrama, unneeded use of foul language, or the sheer absurdity of the situation, the drama is lost to the point of surpassing "cheesy" and becoming unintentionally funny.

It is named for a famous scene in the last season of Six Feet Under. In it, main character Nate Fisher briefly grabs his right arm and complains that it's numb. He then suffers a brain hemorrhage while repeating the words "numb arm". However, it quickly degenerates into "Narm! Narm!" before he comically rolls up his eyes, snorts loudly, and then drops to the floor. Even though the scene was intended to be dramatic, fans and critics overwhelmingly found it to be funny.

Were you to discuss this phenomenon in a scholarly work or literary circles, the word you would probably use is "Bathos". Narm and Bathos are similar, but narm is for unintended humor.

Narm is subjective, as different audience members may find different things unintentionally funny. It can stem from a failed attempt to pull off an awesome (if it comes across as either too underwhelming or ridiculous to be taken seriously), heartwarming (if it comes across as sappy) or heartbreaking moment (if the audience fails to be sad). Anything that falls under Wangst and Deus Angst Machina runs the risk of falling under narm, as what is intended to be sad can instead come across as over-the-top ridiculous and absurd.

In subtitled anime, narm is often created through the use of badly used English. In dubbed anime, narm is more likely to result from the combination of a budding William Shatner reading an overly-literal translation.

In CGI movies or video games, unrealistic movements or facial expressions may result in narm. Dated special effects during dramatic scenes can cause narm for younger audience members who were raised on nothing less convincing than The Phantom Menace. Totally Radical dialogue in cartoons or commercials pandering to children can also be a rich source of narm. Even a good performance in a bad movie can evoke narm if the actor's performance isn't enough to keep the scene from becoming comedic rather than serious.

And that's not even getting into what sort of things can be done with customizable uniforms in video games when, or even weird costumes in general, especially if No Cutscene Inventory Inertia is averted. Serious moments can be ruined by putting the characters in very silly looking outfits, especially if they and other characters do not respond to it. Bonus points if the game doesn't acknowledge that you stripped a character to their underwear or gave them a swimsuit costume.

Sometimes, this happens completely due to the audience's reaction. Actors may end up alluding to past roles they were famous for (sometimes, that's the intended reaction) but the audience instead just ends up seeing their character. This especially happens with voices - with only a limited pool of voice actors to choose from, sometimes it's obvious a character is talking to himself.

Sometimes a part of work can become narmy in hindsight when it (or part of it) becomes a subject of a meme.

Much of the strength of a narmy moment comes from the severity of Mood Whiplash caused by it. Compare Narm Charm, which is when a scene still works even with the cheesiness included. Contrast Dude, Not Funny!, Level Breaker, Comical Overreacting. Sometimes narm examples come from a moment being too realistic, in which case it falls under Reality Is Unrealistic, or from overshooting its mark and making it come off as trying much too hard to sell the drama, pathos, or sense of awe the moment is meant to evoke.

Not to be confused with 'Nam, or the Narn, or OMM-NOM-NOM-NOM, a certain heavy-set Boston barfly (or his Lurian counterpart), or a talking koala. Also not to be confused with the National Area for Retired Mills, North American Registry for Midwives, National Association of Rooflight Manufacturers or the National Association of Recording Merchandisers.. Despite having it as a part of his name, the Pharaoh Narmer has nothing to do with this trope either.

See also Nightmare Retardant for "scary" narm, Fetish Retardant for "sexy" narm, and So Unfunny, It's Funny for "funny" narm. If this trope is intentional on the writer's part, see Failed Attempt at Drama.

Please do not place examples that better belong on Bathos here or on any main page. In other words, only unintentional humor belongs on this page.

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    Tabletop Games 
  • During the development of the board game Nemesis Lockdown, the designers created a new, batlike monster to be the game's primary opponent. The designers named these monsters "Rustlers," trying to evoke the image of leathery wings and something making mysterious sounds in the dark. However, many fans noted that the name "Rustlers" instead invoked stereotypical cowboy imagery, making the name come off as more ridiculous and absurd than frightening. The designers took note and renamed them, settling on the more sinister "Nightstalkers." However, some fans do still call them "Rustlers" as a joke.
  • The Pokémon trading card game frequently invents moves not in the games, some of which have rather goofy names, like Mawile's Big Ol' Bite and Forretress's infamous Everyone Explode Now.


Nate's narm.

The trope namer.

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