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    A 
  • Abridged Arena Array: The option to turn off stage hazards was a direct attempt to avert this trope, along with the addition of "Battlefield" variants and improvements to the "Omega" variants. And it was somewhat successful, to the point that in a first for competitive smash, a few stages are banned for being too similar to other stages. However, most stages remain tournament illegal because the hazards are baked into its style (for example, "moving" stages where players can be left behind or damaged by the background or "walk-off" stages where players can camp the edge of the screen).
  • Accidental Innuendo:
    • There have been four instances when the word "Smash" could be taken for something else:
      • One for the website where the section for the tutorial says "How to Smash".
      • An especially bad one comes from Tom Nook in the Animal Crossing for Switch teaser, where he says, "I'm sure they'll be tuckered out after all that camping and smashing and whatnot."
      • One of the pre-made messages you can send to opponents before or after a match is "Let's smash, bro!"
      • During the February 2019 Nintendo Direct, the narrator says "Spring is the time to Smash". Cue the jokes.
    • In the Palutena's guidance for Roy, Pit, upon being told that Roy is only 15, asks "Is that even legal?", to which Viridi enthusiastically replies "It is in Ostia, where Roy spends his days as a noble, being smart, brave, and dependable. I bet he smells like heaven!"
    • During Alpharad's World Of Light Nuzlocke, he discovered that when Incineroar is equipped with the Empress Bulblax spirit, the placement of said spirit on the results screen is... rather unfortunate.
  • Alternative Character Interpretation:
    • While the game depicts Galeem and Dharkon as rivals who are equally evil, some fans depict Galeem as a Well-Intentioned Extremist who needed the fighters and spirits to save the universe from Dharkon. Seeing Dharkon as at least the greater evil might be justified, as it’s implied that he wants not to control the universe, but to destroy it.
    • Mr. Game & Watch has been changed so that his moves have him temporarily change into the original G&W character he is referencing. While it's pretty neat and helps cement his status as a reference to the entire Game & Watch era, it does give way to the interpretation that he's some sort of face-stealing, shapeshifting abomination or amalgamation of multiple poor souls or something of the sort. Not helping is the fact that, in The Subspace Emissary, he lacked a moral compass and also was the only source of Shadow Bugs, which had similar form-copying abilities.
    • In regards to character reveal trailers, at least one fan theorized that Donkey Kong and Diddy Kong's reactions to Dedede's prank and King K. Rool's actual return were actually due to the two of them eventually believing that K. Rool was dead during his prolonged absence. Thus, the Kongs may have reacted with shocked disgust over Dedede impersonating a dead man, then to K. Rool's arrival with genuine surprise over him being there for real, and not fear.
    • Some fans believe that Shulk helped Kirby escape from death in the World of Light trailer by casting his Monado Speed on Kirby after he saw his vision, believing that Kirby has the best chance of surviving.
    • During the World of Light opening cinematic, did Wii Fit Trainer continue to do yoga because she didn't realize the danger, because it was all she could do, or because she realized she couldn't outrun the light beams and instead accepted her fate? Or was she just trying to exploit that pose's invincibility frames?note 
  • Americans Hate Tingle:
    • The announcement of the Dragon Quest Hero as a DLC character was met with far less fanfare in the West (particularly in the Americas) than in Japan, though it was inevitable as Dragon Quest is more of a niche series there rather than the synonymous-with-RPGs juggernaut it is in Japan. Not helped by Banjo and Kazooie, a very popular Western pick, being announced at the same E3. It's rather common for fans unaware of Dragon Quest to comment that another Square Enix character (whether it's another Final Fantasy representative, Soranote , or even Neku Sakuraba) would have been preferable instead, or that the game didn't need yet another sword fighter. In fact, according to Smash-focused YouTuber Aaronitmar, Hero's announcement was met with considerable disdain on (presumably the English-speaking side of) Twitter, to the point that when he tweeted that people are taking Smash characters too seriously, he was called a "Japan-defending weeb [weeaboo]."
    • To a lesser extent, Terry. While his inclusion wasn't met with the same level of vitriol as Hero's, many Smash fans were confused about who he is and what he represented. Again, this was centralized to primarily Western reactions (and similar to Hero's announcement, it coincided with the much demanded Sans); those within the demographics that Terry targeted (Latin American and Asian countries, as well as anyone with a traditional fighting game background) treated his inclusion a lot more favorably.
    • While Byleth was a heavily requested character in Japan, their announcement as the last character for the first Fighters Pass received more negativity from Westerners than even Hero got, with Byleth's reveal trailer listings on YouTube having dislike ratios varying from 30%-50%. The reasons range from being a first-party fighter in a pack that otherwise only contained third-party fighters, being another swordfighter (even if they mix up the formula with three other unique weapons in their moveset), being another Fire Emblem character (a series that is already highly represented with seven other playable fighters), or just being an underwhelming choice for the first Fighters Pass to conclude on. Even Fire Emblem fans and other people who genuinely wanted Byleth to make it in agree that they should've been saved for the middle of the second Fighters Pass. One demonstration of this is when Byleth was revealed in the Nintendo NY store (a locale that became popular for hosting a crowd of Nintendo fans that usually pop off, cheer, and get rowdy at every consecutive reveal — even for Hero and Terry), where in comparison to past reveals, the initial reaction to Byleth was much more mild, being more chatter than cheering, only really picking up after Sothis' "Too many swordsmen, are there?" quip and the reveal that Byleth multi-wields.
  • Annoying Video-Game Helper:
    • Potentially the assist trophies that can get KO'd. Normally not a problem if they're helping, but the fact that they can get counted for a point against you in timed matches if they get KO'd might be an incentive to let them be. Alternately, you can strike down your own Assist Trophies to save your score.
    • Palkia (who flips the screen upside down), Nightmare (who turns the screen entirely black), and Skull Kid (who can do what Palkia does, but can also reverse controls or make all the players invisible). While it would be arguably helpful against an opponent, the fact that these effects are afflicted on you as well makes them less than ideal. Given that Skull Kid is meant to be a trouble-maker, however, it's likely that he is not even trying to assist you at all.
  • Anti-Climax Boss: The end of Byleth's classic mode has all of the Fire Emblem characters against Master Hand and Crazy Hand. On lower difficulties, the final battle of that mode becomes a Curb-Stomp Battle in the player's favor. Though on higher difficulties when Crazy Hand comes in, it gets subverted when both hands take out your allies very quickly.
  • Author's Saving Throw:
    • The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, this didn't work, as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to 1v1, 3 Stock, and Items Off and end up getting thrown into a Free For All with Items On. The backlash about the online being broken was staggering, to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a level 9 CPU just to unlock a character.
    • A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of Boring, but Practical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
    • Though the Subspace Emissary from Super Smash Bros. Brawl was seen as epic, one recurring complaint was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
    • One common complaint in past games was songs that were great, but only played on stages that didn't get a lot of airtime or vice versa (one common example being Fourside from Melee and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection.
    • Some backlash ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like Splatoon and ARMS give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that Ultimate would be doomed to the same vague patch notes that plagued the previous game.
    • Update 3.0.0 reintroduced the Stage Builder, which was one of the most missed modes and features from previous games.
    • Version 3.0 corrected a minor annoyance: Chrom now shares the victory fanfare based on the Fire Emblem: Awakening track "Id (Purpose)" with Robin and Lucina. He previously used the standard Fire Emblem fanfare despite being a central character in Awakening.
    • After Square Enix's Final Fantasy barely had any music or spirits in the game, Sakurai made an effort to show more music and spirits would be included for the also Square Enix-owned Dragon Quest DLC in the Hero's demonstration trailer, complete with a thinly-veiled jab at Final Fantasy's poor representation. However, this lessened after the DLC released, since though Dragon Quest has more tracks than Final Fantasy, all of them use preexisting MIDI remixes, making both Square Enix franchises the only ones to have no new remixes made for Smash. Additionally, the only tracks included are the field and battle themes for each incarnation of the Hero (just as Cloud only has two tracks), making Square Enix just come across as stingy in general.
    • The Final Smash Meter lasts for a limited amount of time as of the 4.0.0 update, prompting players to use theirs immediately instead of stalling.
    • The decision to include Corrin in the previous game was one pushed by Nintendo execs as a way to promote Fire Emblem Fates. Fans were split over this, as there were already five characters from the same series in the game, and Corrin was also another swordfighter (albeit with a more varied moveset using not just their sword), and even Sakurai thought that it was too much. When it was announced that Nintendo had given a selection of characters for Sakurai to choose from for this game's DLC, most people took that as meaning characters like Byleth or one of the three main lords from Fire Emblem: Three Housesnote , a Pokémon Sword and Shield character, or Sylux, who was heavily rumoured to appear in Metroid Prime 4, would be chosen. Cue the Game Awards, where it was announced that none other than Joker from Persona 5 would be the first character from the Fighters Pass. E3 2019 followed up on this with inclusions of the Hero from the Dragon Quest series, a lengthy and heavily influential JRPG franchisenote , and Banjo & Kazooie, Nintendo 64 icons who had been heavily requested for Smash for almost twenty years by that point, but that many thought would never be let in by Nintendo due to being owned by their rival platform holder Microsoft. Needless to say, fans' faith in Nintendo's decision-making abilities were restored and this has had a bonus effect on the second batch of DLC fighters. Fans are now more open to the idea of adding first party characters as DLC as the Fighters Pass delivered a wealth of popular and unexpected characters from outside of Nintendo's arsenal.
    • Version 5.0.0 brought back the popular Home Run Contest mode after fans felt it was sorely missed from the base game.
    • A small minority of fans felt that Mario stole too much of the spotlight in the previous game in various ways, such as always leading the fighters in reveal trailers, his voice clips in the Sound options menu, being the default online profile icon, and the game being advertised to families as if it were a Mario game. Ultimate makes something of an effort to emphasize the ensemble-cast nature of the series and that Mario isn't the definitive main character: Mario and Link share the spotlight as co-mascots, Kirby is the closest thing to a main character in World of Light with Fox leading the fighters, the game is marketed to all demographics with an emphasis on the crossover aspect and different characters, the default online profile icon is random, and the Sound menu now uses random sound clips from the Original 12 fighters.
    • While some fans were already relieved that Samus didn't act like her Metroid: Other M self in Smash 4 despite her design and the game heavily using content from that game, Ultimate went a bit further in showing that this is the Samus fans know and love, even though she retains her Other M-inspired designs in both her forms. Zero Suit Samus now sports a Heroic Build that wasn't used for years until Metroid: Samus Returns, and in Ridley's reveal trailer, Samus stares in shock for a couple of seconds, but instead of breaking down or getting pulverized, she regains her composure and proceeds to kick her nemesis' ass.
    • One annoyance in previous games was that if you used a Golden Hammer on a locked Challenge, it would be permanently left with a hammer mark because of that, especially if you later manage to clear the prerequisites. Here, a hammer mark is still placed, but it'll be removed if you actually clear the challenge later.
    • Charizard's re-integration as part of Pokémon Trainer is an indirect case for Pokémon fans who are sick of seeing the orange dragon hogging the spotlight and being given preferential treatment all the time, particularly fans of the Squirtle and Bulbasaur lines, as its role in the game by default gives all three Kanto Starter Mon lines an equal amount of focus. Meanwhile, the two starter Pokémon that are individual characters (Greninja and Incineroar) are generally considered to have more personality and more unique movesets than the other playable Pokémon, including Charizard and the other two members of the Trainer's trio.
    • After many fans complained that every Fire Emblem hero has to have a sword as their default weapon, the developers made sure that, while their sword still is their default weapon, Byleth also prominently uses the other weapon types in their moveset.
    • ARMS getting playable representation in the second Fighters Pass can be seen as this after Byleth soured expectations for it. It also gave relief for people that were saddened about the game's characters missing out on Ultimate's base roster, due to timing reasons. This sentiment only increased when Min Min, who was initially a spirit, became playable.
    • Volume 1 of the Fighters Pass received a bit of criticism for having no solo female fighters as the default.note  Volume 2 addresses the critique and starts the pass with Min Min, which gets even more significant considering she was chosen over the de facto ARMS mascot, Spring Man.
  • Awesome Art:
    • The official art for Ultimate manages to take it to a whole new level, with beautiful paintings of just about every single character who's ever appeared in Smash Bros. (barring DLC characters). The fact that the picture was updated when a new character was revealed is also impressive. Even better, DLC characters will also be added to the art, soon as they are released. This also marks the first time that the box art has been hand-drawn since the first game.
    • The character portraits this time around are a big step up from those of previous games, featuring every character in a dynamic pose that conveys the feel of their home series while still sporting very realistic textures that wouldn't look out of place in a modern Disney movie. Of special note is Ken, whose designs in Street Fighter IV and Street Fighter V had rather mixed reactions at best, while his design in Ultimate has a rather favorable reception.
    • The amazing mural in Classic Mode is a stunning piece of art that's worth gutting out the harder intensities just to see it all.
  • Awesome Bosses: Amongst the commonly listed highlights of World Of Light are its boss fights:
    • Out of all the bosses in the game, Marx, Dracula, and Rathalos are amongst the most revered due to their fights being both fun and faithful to the fights against them in their canon series.
    • The fights against Galeem and Dharkon are also noted as highlights of the mode thanks to their flashy attacks, amazing atmosphere, and the Awesome Music blaring in the background. The final battle that involves both of them is praised for the same reasons, along with being a very spectacular finale for the mode itself.
  • Awesome Ego: Incineroar loves to show off for its fans, they love it back, both in and out-of-universe.
  • Awesome Music: From the Music page on the game's official website:
    • The theme song to Super Smash Bros. Ultimate, "Lifelight", an amazingly epic theme that just utterly dethrones the theme song to Brawl!
      • The E3 2018 remix of "Lifelight" is glorious and triumphant, and makes the "Everyone is Here'' trailer stick out that much more. Many fans were disappointed that it didn't make it into the final game.
      • The main menu theme is yet another remix of "Lifelight", which seems to be based more on the E3 orchestral version than the main vocal version. It's a real headbanger, and is perfect to get you pumped for an awesome fight.
    • "Brinstar Depths" is a pleasant yet awesome remix, with the violin and guitar being the main stars of the track.
    • "Bomb Rush Blush" is a cute, energetic, and catchy remix of Callie's amiibo song.
    • "Mega Man 4 Medley", a rock remix performed by none other than Jun Senoue of Crush 40 fame.
    • "Snake Eater", which sounds like a James Bond song much more than ever.
    • "F-ZERO Medley" is an electronic remix made by the composer of Daytona USA, hence the narmy vocals. The fact that the singer is actually Japanese but the lyrics are all in English is very admirable.
    • "Galaga Medley" manages to turn the simple tunes and sounds from the arcade game into an energetic electronic tune, and it is glorious.
    • From Castlevania:
      • "Bloody Tears/Monster Dance" does great justice to the iconic Castlevania song, as well as pairing with its overlooked counterpart, making for one hell of a headbanger.
      • The majestic symphonic metal remix of "Cross Your Heart" from Haunted Castle became quite a dark horse victor among the game's new remixes considering the reputation of its source game.
      • The remix of "Divine Bloodlines" is worthy of Richter Belmont. The addition of the violins in the beginning makes this so epic.
    • "Gangplank Galleon", which was featured in K. Rool's reveal, is a funky flamenco-sounding track with a rap verse.
    • "Gear Up For…", the home base theme from Fire Emblem Heroes, shows representation of Nintendo's mobile game library for the first time in Smash Bros. and leaves a strong first impression, turning the originally relaxed tune into something that'll get listeners pumped for a battle.
    • The remix of the main theme of Yoshi's New Island is a mellow and relaxing piece of music.
    • "Find Mii / Find Mii II Medley" or "Streetpass Quest / Streetpass Quest II Medley" in Europe is a beautifully orchestrated medley of several songs from Find Mii/Streetpass Quest. At some point, it begins to sound like an Andrew Lloyd Webber composition.
    • "Guile's theme" is in the game remixed, as well as the original songs in Street Fighter II and Super Street Fighter II. Yes, it goes with everything.
    • From Persona:
      • "Beneath The Mask" gets a remix from ACE (the same people who composed Gangplank Galleon's remix) and it fits for battling.
      • The iconic Velvet Room theme gets a battle-ready energetic remix.
    • "Megalovania" gets a remix from Toby Fox himself. You're gonna have a bad time. It even has hints of "Heartache" and "Bonetrousle" in the background. This is also one of the first remixes to be done by a western composer.
    • From Banjo-Kazooie:
      • "Spiral Mountain" gets a remix from Grant Kirkhope. This remix and several over Banjo tracks are among the first to be done by western composers.
      • This remix of Banjo & Kazooie's Theme Song is a glorious one beholding their comeback that slowly gets more epic as the song goes on and somehow makes hip-hop and rock mixed with the song work well.

    B 
  • Breather Boss:
    • Both in Classic Mode and World of Light, Marx is rather simple to defeat compared to the other bosses in the game. The majority of his attacks can be avoided by either running away or staying beneath him, and while they are fast and deal high damage, they do not have too much launch power compared to other bosses. He also suffers from being a little too faithful to his debut in Kirby Super Star, so any muscle memory you have from that game will serve you well here, especially if you're playing as Kirby.
    • Galleom is very easy to take down due to his attacks being slow, blatantly telegraphed, and having blindspots where they can't hit you (especially with his missile barrages), as well as him being a massive target. That being said, unlike Marx, his attacks deal much higher damage and have rather nasty knockback after a certain point, especially when he turns red. Their high damage, however, means that any character with a counterattack, like Marth (which you can get early on and blocks the route to him), will prove to be the bane of him.
    • Although he's otherwise That One Boss with the other Zelda characters, fighting Ganon in Toon Link's Classic Mode route is surprisingly easily due to the fact that, like the other fights in his route, you have two other CPU allies fighting alongside you. Not only will Ganon likely target them instead of you, incapacitating him means that all three of you will be able to rack up lots of damage before he gets back up.
    • Compared to other final battles in Classic Mode, Pikachu's route can be this due to fighting Mewtwo as the final boss. After defeating it, you face off against Master Hand, who appears without Crazy Hand. It still can get tricky due to some of his attacks, but he's still easy to defeat.
    • Typically, the fight against Master Hand & Crazy Hand is incredibly difficult, but in Incineroar's route, the fight is easier due to having Greninja as your partner, causing a lot of difficulty to be sidelined in a similar vein to fighting Ganon in Toon Link's route. The final match in Ryu's route is similar to Incineroar's, as Ryu fights alongside Ken against Master Hand & Crazy Hand, but is a bit harder due to being in Stamina mode, like in the previous matches in his route.

    C 
  • Catharsis Factor: In general, if there's a spirit of a character that rubs you the wrong way, chances are that fighting them will be this. Some specific examples include:
    • Beating the snot out of Adam Malkovich, and by extension Other M Samus, for all the crap he put her and the player through. Even better if it's Samus who battles him.
    • Similarly, fighting and beating Viridi during Adventure Mode counts as well. It feels pretty satisfying to destroy her after everything she's done, especially when she somehow manages to become a Karma Houdini because of unneeded divine intervention of the Aurum and The Chaos Kin. Actually getting to fight her counts as well, for those who saw her lack of a boss fight as a case of them wasting a perfectly good character.
    • Wailing on Tatsu for being The Load during one's adventures on Mira would also be this.
    • The 4.0.0 update introduced a Very Easy difficulty setting for World of Light. Ever had trouble with some of the more problematic battles? Feel free to switch to this difficulty and go to town. Even better if you start a New Game+ run with it and proceed to steamroll through just about everything.
  • "Common Knowledge":
    • Kirby being a Lone Survivor in the opening for World of Light is said by people to be proof that Kirby is the most powerful character in the Nintendo Universe. While there is plenty of evidence for him being that in his home series, the only reason why he managed to escape Galeem's attack was because of the Warp Star's ability to transport to far away locations quickly. Sakurai even pointed out that both Bayonetta and Palutena had the capabilities of surviving, but didn't in order to apply The Worf Effect to Galeem, as well as being deemed more difficult to use than Kirby. He also points out that the Blue Falcon is supposed to travel fast enough to go from land to space, but admitted to making artistic liberties there. Really, there were several characters who could have made it into space and beyond, and Kirby was simply the most apt to fill the "sole survivor hero who comes back and saves everyone" role (as a Nintendo protagonist in good standing who had been a core part of the roster since the first game).
    • Many are surprised that Joker uses a "real gun" whereas Bayonetta and Snake have their weapons Bowdlerized, to an extent. While it is true that Joker didn't get his gun censored in the transition from Persona to Smash, it was never an actual weapon to begin with; because of how The Metaverse works, one need only bring what looks like a gun, and it'll work just fine. Combined with the fact that The Phantom Thieves don't exactly have easy access to firearms, not a single ranged weapon in the game, save maybe Morgana's Slingshot, actually functions as a ranged weapon in the real world. note  That said, understanding that Joker's gun isn't a real one requires quite a bit of context that can't be found in the game, so it still comes across as a realistic gun to those who haven't played Persona 5.
    • The claim that Banjo-Kazooie is obscure or even disliked in Japan spread after the E3 2019 stream revealed the duo as DLC fighters alongside the Dragon Quest Heroes, who come from a series well-known for having much fewer fans outside of Japan than in it. Actually, Banjo-Kazooie was, like in the West, among the most popular games for the Nintendo 64 in Japan (though obviously not the kind of sales juggernaut that Dragon Quest is there), with many Japanese streamers and commentators expressing the same excitement for the Banjo & Kazooie reveal that they did for Hero.
  • Complacent Gaming Syndrome: Ever since it was discovered that Mii Swordfighter has an incredibly easy kill-confirm (Gale Strike to Hero's Spin), you'd be hard-pressed to find someone whose Swordie doesn't have those two moves.
  • Contested Sequel: Not the game as a whole, but World of Light has let to some split opinions among fans of previous games' single players, particularly The Subspace Emissary. Is it an epic and fun journey that goes through a large part of Nintendo's history beautifully? Or is it a slog to go through, having to fight many repetitive fights without any character? WoL is intended to be played in short bursts in order to go with the Switch's portability, so anyone trying to rush through it might get tired of it quickly. It doesn't help that all of the cutscenes focuses on the heroes fighting a bigger threat, rather than the characters interacting like Subspace Emissary's cutscenes, which are widely considered the best part of the mode.
  • Creepy Awesome:
    • Ridley is a sadistic Space Pirate that looks like a pterodactyl-dragon with a Xenomorph-like build, has unsettling corpse-like textures compared to his earlier appearances, a brutal fighting style, and is one of the darker villain characters made playable in the series. His introduction trailer even plays him up like a horror movie villain, and has him apparently violently murder Mario and Mega Man and then taunt Samus about it afterwards. He was also one of the most highly-requested characters by the Western fandom for over a decade.
    • Dark Samus is an insane doppelganger of Samus of alien origins and is capable of corrupting the minds of others (including Ridley) in her home series. This being the first true HD depiction of Dark Samus, she's been given a design update similar to Ridley to make her "armor" look even more organic and slimy, and has more wraith-like movements compared to the character she's Echoing. And like Ridley, she was also a highly-requested character by the Western fandom.
  • Creepy Cute: The Piranha Plant seems to be kind of adorable with its movements. It can summon Petey Piranha, which also is pretty cute.
  • Crosses the Line Twice:
    • Seeing Ridley stab Mega Man and break Mario's neck, accompanied by a Sickening "Crunch!", in his reveal trailer is pretty horrifying and sets up how big a threat he is. But to then have him twirl Mario's cap on his finger a la Super Mario Odyssey, it makes Ridley come off as hilariously cruel.
    • And in the August 2018 Direct, Luigi follows suit, by having his soul ripped out by Death. That would be bad enough, considering how much Luigi is considered to Nintendo's favorite punching bag, but the fact that his soul appears intact at the end of the trailer, only to be interrupted by Carmilla just before returning to his body just makes it come across as hysterically mean-spirited.
    • The beginning of the World of Light trailer shows the entire cast, except for Kirby, facing a swift demise by beams of unstoppable light. There are a few characters whose doom is portrayed in a bit of a silly way, though. For example, Villager runs around in circles while flailing his arms, Snake hides in his cardboard box, and Captain Falcon jumps into the Blue Falcon, but gets blasted before he can even lower the hood.
    • Paz appears as a Spirit… with the condition that she starts off holding a Bob-omb. And a spirit battle where Bob-ombs rain. While this may have been intended as a reference to the events of Peace Walker, which involves her attempting to launch a nuke, the fact that she dies by implanted bomb during Ground Zeroes has led to some assuming it was an incredibly dark joke.
    • The Three Mage Sisters spirit, which increases the power of battering items… which is what they were used as during Hyness' boss fight.
    • Hinawa's spirit battle has all fighters being easy to launch, referencing her dying incredibly early in her home game.
    • One of the spirits is Ness's Dad, with its picture simply being a telephone. It requires fighting an invisible Snake. The dark comedy doesn’t end there; the special ability? Running Start. Poor Ness.
    • One of the Challenge images pays tribute to Aerith's death.
    • Seteth's spirit battle starts with you having to defeat a female Villager representing Flayn, before fighting against Dr. Mario representing Seteth. In Three Houses, Seteth is very overprotective of his little sister (actually his daughter), and on the Crimson Flower route, they become antagonists and you can potentially kill them in that order, which ends up causing Seteth to lose his resolve to fight upon seeing his daughter die in front of him.
    • Orville and Wilbur's spirit grants increased attack and speed, but only when undamaged. Given that both of them are dodos, an extinct animal, this is a very twisted joke.

    D 
  • Damsel Scrappy:
    • Certain spirits are essentially Escort Missions that require you to protect a CPU ally, who frequently won't do much to defend themselves.
    • In general, any spirit that prefers to avoid conflict can fit into this. They are programmed to avoid the player, running away from them and can be time-consuming to deal with. Some, like Wrys or the Postman, aren't difficult to deal with, but others, like Nyna and Dr. Light, are accompanied by another character who will annoy the player by pursuing and attacking them to protect their ally. And that's not getting to infamous ones like Pauline.
  • Demonic Spiders:
    • Enemy Assist Trophies in Spirit matches will always be a pain in the ass to deal with, especially if the power level of a Spirit is at least 8,000 or over. The Sheriff from 9-Volt and 18-Volt's battle is an infamous example, considering that it's shooting at you, cancelling your attacks as you're fighting two already annoying powerful characters (Incineroar and Villager), and that its bullets ignore shields and reflecting abilities. And the fact it's almost impossible to knock out. Other enemy Assist Trophies are a pain to deal with as well, but most of them are generally temporary.
    • Any Spirit battle wherein the opponent is Giant and has Super Armor. In regular or Stamina Battles, they can wipe you out in just a couple of hits while, even with Giant Killer, they still don't flinch easily and require a serious beatdown. The Giga Mac battle at the end of the game is a particularly infamous example.

    E 
  • Ending Fatigue: The final map in Adventure mode can be seen as this by some. While it is beautiful to look at and has an interesting gimmick, having to fight through waves of Spirits to reach Galeem and Dharkon can be seen as a bit tiring, especially since by this point, the player has already gone through both the World of Light and Realm of Dark maps and defeated both Galeem and Dharkon once before. The grand finale itself is agreed to be amazing, though.
  • Ensemble Dark Horse:
    • The Mii Fighters have gotten a lot more recognition since their debut in the previous game, because of some necessary buffs and a greater customization range. Fans especially grew fond of the default Mii Gunner, since they think she's cute.
    • Sans made so many waves upon his announcement as a Mii Fighter costume that some people treat him as a full-fledged addition to the roster instead of just the basis for an outfit. While most Mii Fighters require a lot of Willing Suspension of Disbelief to pretend they're another character due to their cartoony proportions, the Sans costume matches his proportions very well, making it much easier to imagine Sans himself is in the game. It helps that the costume comes packaged with "MEGALOVANIA", rearranged by none other than Toby Fox himself. The announcement was so widely-discussed that some even think it overshadowed the surprise-drop of Banjo and Kazooie in the game, or the announcement that Terry Bogard would be the fourth character on the Fighters Pass, which is quite something considering that Sans is just a costume.
    • History repeated itself during "Mr. Sakurai Presents "Byleth"", when it was announced that Cuphead would appear as a costume for the Mii Gunner. Like with Sans, Cuphead quickly gained a lot of praise for being a character from a really fun indie title with a well-crafted "premium"-style costume that cuts out almost everything relating to Miis, in addition to coming with the Floral Fury song from his home game. However, Cuphead's case may even be more extreme than Terry's situation, since the circumstances around Byleth's controversial reveal only highlighted the Cuphead Mii Costume to the point that some people claimed that it single-handedly salvaged a reveal that proved to be incredibly divisive at best.
    • The female Pokémon Trainer. While Red has always been more popular than Leaf in the Pokémon series, the female Trainer in Smash gets a lot more love than her male counterpart for being put in the spotlight once again after not appearing in Pokémon for yearsnote  and using a freaking Charizard for the first time in any form of canon. This is in spite of her being the less marketed of the two, to the point that she doesn't even have her own amiibo even though the male Trainer and each of his Pokémon have one. It helps that her English voice has been very well-received and considered to add to her adorability compared to the male Trainer's voice, which some fans decry as Narmful and unpleasant.
    • The Pokémon Trainer's Pokémon, despite being "sub-fighters" in a sense rather than full characters, have their fans. Squirtle has always been popular in Smash, but Ivysaur and Charizard are notable as they were lambasted for being low-tier scrappies in previous games and instead became key synergistic team members for one of the best characters in the game. Ivysaur evolved from one of the worst fighters in the cast to one of the best, as a potent and surprisingly hard-hitting zoning character. Charizard, aside from being Charizard, also became well-liked after its Balance Buffs for its fantastic recovery and hard-hitting finishers, which is really saying something considering its unpopularity in previous Smash games despite its extreme popularity in its home series; many people also find its "big dragon, little girl" dynamic with its female Trainer to be absolutely adorable.
    • The Echo Fighter classification, by its very definition,note  is perfect for this trope, including for fighters that would otherwise be more controversial. Dark Samus in particular has been highly praised for being an unexpected second Metroid newcomer and for adding her own creepy, sinister flair to Samus' moveset. Returning veteran Lucina also became this — an improvement from her divisive status in the previous game — not just because of the Echo Fighter concept itself justifying her inclusion, or carrying over her "waifu" reputation from that game, but also for being one of the best swordfighters in the game and a very easy fighter to pick up.
    • Out of the five characters in the first Fighters Pass, Terry Bogard probably had the largest growth in popularity. Prior to his announcement, SNK was obscure amongst most Smash fans, but after his release, he managed to win fans over with his Difficult, but Awesome playstyle that utilized command inputs, quotable attack callouts, his stage's soundtrack totaling to fifty songs, and the sheer amount of love that Sakurai showed for SNK's games through his presentation for Terry. It also helps that The King of Fighters was Sakurai's main influence when he first created Smash, and that various SNK titles were available for a cheap price on the eShop.
    • Perhaps the most extreme example aside from the Mii costumes is Waluigi. Although he has been an Assist Trophy since Brawl, Ultimate propelled his exclusion as a playable fighter to Memetic Mutation and Memetic Loser status, even though there was no precedent for making him playable despite the "Everyone is Here!" selling point. It got to the point where people found a way to rag on Waluigi with every single newcomer announcement for the game, making the prior support for Mewtwo's, Ridley's, and K. Rool's inclusion look like a quiet minority movement in comparison.
  • Epileptic Trees: Enough to warrant its own page.
  • Even Better Sequel:
    • Ultimate is the first game in the series since Melee to garner universal praise from fans as well as critics, without the usual "it was great BUT..." types of caveats associated with Brawl and 3DS/Wii U. The game is held in high regard thanks to its faster yet still accessible engine, its selling point of bringing back every character in the series (including fan favorites Snake and Ice Climbers who were dropped in the previous game), and having a fair amount of single-player content (particularly World of Light) with good replay value. It also seemed to smother out the Fandom Rivalry between Melee and the newest installment as it was able to win over many Melee fans who found the games in-between to be too slow for their liking.
    • Competitively, this is absolutely one to Wii U/3DS and Brawl. Not only is it much faster, but the entire cast has gone through extensive rebalancing and retuning to make it so that even the infamous Joke Characters like Pichu and Mr. Game and Watch are now not only competitively viable but also fun. It's also notable that the game mostly averts the dreaded Tier-Induced Scrappy trope that absolutely plagued the previous games in the series (check out their respective pages for more information) meaning that the metagame isn't exclusively dominated by a handful of oppressive and powerful characters like almost every single past entry. While Character Tiers do exist they're not nearly as set-in-stone as once thought and many of the mid-to-low tiers are still extremely viable and strong. The result is a vibrant and strong competitive community with a dynamic tournament scene not seen since the golden age of Melee.
  • Evil Is Cool:
    • Ridley is the Arch-Nemesis of Samus, and he's lovably sadistic in-game, which helps with his already cool and menacing look.
    • While her history with Samus isn't as big as Ridley's, Dark Samus is another major enemy of hers. As an Echo Fighter of Samus, she's got a much more menacing and ethereal feel to her. She's also been given a visual update that makes her look even more creepily alien. And that's without mentioning that she once turned the Space Pirates (including Ridley) into her own cult.
    • King K. Rool hasn't been seen for a long time, yet still manages to be threatening and hilarious at the same time, just as we remembered him.
    • Galeem and Dharkon have proved to be quite popular thanks to their cool yet terrifying designs, awesome battles with epic music, and the fact that they can actually succeed in their evil plans.
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    F 
  • Fan-Disliked Explanation: While a case of Broken Base, some fans weren't too happy when Sakurai confirmed in the November 1, 2018 Nintendo Direct that the fighters are "toys in the real world" that became real in the "world of imagination". Even though this angle had been heavily implied all along, some felt that the Living Toys aspect broke immersion and invalidated the crossover concept, especially with the absence of non-Assist trophies in Ultimate. That said, one's response to this depends on how literally they take it. By its very nature, the "world of imagination" where Smash takes place is a fictional universe, and its level of "realness" compared to other video game universes has never been explicitly stated (only the version of the "real world" implied in-game), leaving quite a bit open to interpretation and still allowing for multiple theories on how "real" the fighters are from a fictional perspective — especially given the Canon Welding with some of the characters' home universes.
  • Fandom-Enraging Misconception:
    • Calling Super Smash Bros. Ultimate a port of Super Smash Bros. for Wii U has quickly become a source of anger among people who pay close attention to the mechanics of the game, given the numerous overhauls to the returning roster from the previous game (both major and minor), bringing back characters who haven't been seen since Melee or Brawl, tons of new gameplay mechanics, and various changes to the physics, sounds, animations, and artstyle. While Ultimate plays more similarly to its predecessor than any of the other games note , that does not make it a port. Fortunately, most of the "port" accusations petered off after the August 8th, 2018 Direct, which revealed that Ultimate would have much more new content than people initially assumed.
    • Calling Terry "Hat Ken" is a good way to piss off fans of both Smash Bros. and SNK's fighting games who were excited for his inclusion, due to the similarities between Terry and Ken being superficial and minor at best, as well as the term generally being used to dismiss a character from one of the most influential fighting game companies (not unlike when the Dragon Quest Hero was sometimes dismissed as a "generic anime swordsman").
    • Don't complain that the traditional fighting game inputs used by Terry and the Street Fighter characters are ruining the game by making overly complicated motions needed to make the character work. Smash fans who play traditional fighters know that the motions used by the three current representatives of the genre are easy by those standards, and do not represent the Smash roster as a whole.
    • For the competitive scene, don't claim that anyone is "carried by Joker" or you will likely anger a lot of people and/or be considered a clown. The reasoning for this is because most players with Joker haven't had been winning supermajors with the character except MKLeo and Zackray, who are considered the best player and 12th best player in the world respectively. That said, most people do believe Joker to be one of the best characters in the game, especially when Arsene is out.
  • Fandom Rivalry:
    • Not so much a fandom rivalry than just a rivalry between character supporters, there were many arguments online about who would be the Microsoft rep if there was one. This was almost entirely between Steve and Banjo & Kazooie, with characters like Master Chief being occasionally thrown around. The arguments boiled down to which was more "deserving" to be in: a character from an old, beloved, but arguably "dead" series, or someone from a more recent and incredibly popular game. Eventually, this began to die out as Banjo & Kazooie were confirmed for the game as DLC.
    • The September 4th, 2019 Nintendo Direct and the following Banjo & Kazooie gameplay presentation saw the reveals of both Terry Bogard as a DLC character and Sans as a DLC Mii Fighter costume. This ended up spawning a rivalry between fans excited for Terry's inclusion and fans excited that Sans is now in Smash Bros. at all, due to the wildly different general reactions to the two and the perception that a Mii Fighter costume ended up overshadowing a fully-fledged playable character.
  • Fandom-Specific Plot: A very popular AU is having Sonic and Pikachu escape Galeem's lasers along with Kirby and having them as a starting trio.
  • Fanfic Fuel:
    • Every character has their own set path in Classic Mode, but since it goes from fight to fight, it's up to the players to interpret what happened in-between the fights.
    • The Exploration Missions are an endless well for adventure stories that feature unlikely team combinations. For example: Charmander, King Knight, Revolver Ocelot (MGS3), and Sigurd are out in the jungle and working together to find treasure. Before then, that would've been very hard if not impossible for anyone to imagine. But Ultimate has now made it possible.
  • Fanon:
    • Because of their similar looks, fashion sense, and the fact that both characters use guns, many fans have latched on to the idea that Joker is Bayonetta's son. It makes sense when you realize that both characters are owned by Sega. note 
    • Similarly, Simon as Zelda's dad got pushed as a light-themed counterpart to Bayonetta as Joker's mom due to both being blond Religious Bruisers with somewhat similar headwear.
    • A theory that has gained some traction (for lack of any other in-game explanation) is that the DLC characters (somehow) managed to survive Galeem's initial onslaught and escaped capture like Kirby or were captured but escaped all by themselves. Some art even shows them traveling alongside fellow survivor Kirby.
    • This tweet by Ethan Mouta managed to spread the theory that in Joker's gameplay reveal trailer, "The Masked Rebel", Joker changed King K. Rool's heart by taking his Treasure (his crown), hence why the next time the croc appeared in Banjo & Kazooie's reveal trailer, "Best Friends", he had no problem hanging out with his rivals DK and Diddy.
    • A very common explanation for why Sans is just a Mii costume is that he got an invitation to Smash, but he couldn't be bothered doing something that takes so much effort.
  • Foe Yay Shipping:
  • Friendly Fandoms:
    • Surprisingly, fans of the tried-and-true Melee competitive scene and Ultimate's growing competitive scene actually get along, which is saying something considering that the Melee scene wasn't thrilled by Brawl or the 3DS/Wii U titles. It helps that Ultimate addresses many desires that Melee fans have been demanding of the series while putting its own unique spin on them, particularly more versatile movement options note  and decreased landing lag for better combo flexibility note .
    • The Crash Bandicoot and Smash fandoms ended up crossing over more than usual after Min Min's reveal, as Crash Bandicoot 4: It's About Time was announced the same day, only a few hours later.
  • "Funny Aneurysm" Moment:

    G 
  • Genius Bonus: As Sakurai himself explains, the reason for the three fingers when advertising the Byleth showcase was as a subtle hint that utilizes this twice. There are 17 main Fire Emblem games, and, counting the way he did, the three middle fingers is the number 17 in binary.
  • Germans Love David Hasselhoff:
    • Invoked. All the newcomers in Ultimate have been celebrated by Western fans when they got revealed:
      • Metroid and Castlevania's newcomers are loved because of how well they represent their franchises, both of which are more popular on the other side of the Pacific.
      • Chrom (a character heavily requested in Japan) has been welcomed not only due to him being more like the traditional Marth and Ike, but because he finally got his chance to appear in the game.
      • The Hero's reveal was met lukewarmly by Western fans of his origin franchise; even so, Eight, the hero from Dragon Quest VIII, was chosen specifically because Western fans of Dragon Quest requested him the most, and Erdrick, the hero from Dragon Quest III, received this treatment due to him being the closest-looking character to a Dragon Ball character, as well as being voiced by Nobuyuki Hiyama, who has also voiced another hero that has appeared in Smash before.
    • The announcement of Banjo & Kazooie caused its share of excitement in Japan.
    • Terry Bogard was well-received in Latin America and South East Asia, owing to the strong popularity of Fatal Fury, The King of Fighters, and other SNK games in those regions.
  • Goddamned Boss:
    • Giga Bowser. Like many other bosses, he takes zero knockback from the other characters' attacks. Unlike all the other bosses, however, which are fought on plain arenas devoid of pits, you fight Giga Bowser in Final Destination. His attacks all deal heavy damage like other bosses, but the fact that the stage is small and has shorter blast lines than the other bosses' stages, coupled with Giga Bowser being huge like Galleom, can make dodging some of his attacks difficult despite being easily seen coming. His up smash also has crazy knockback compared to his other moves, and will KO you if your damage is high regardless of where you are.
    • The first battle against Dharkon. While you'll definitely have very good Spirits coming into his battle (including the stupidly powerful Soma Cruz spirit, which you obtain by enhancing Dracula's spirit), Dharkon's attacks are still more difficult to dodge than Galeem's. Particularly, his X Bombs explode ordinally (in an X) instead of cardinally (in a +), making them harder to avoid even while destroying each. For his Thorn Spray attack, the projectiles can't be reflected or absorbed, unlike Galeem's, and at half damage, he fires a bigger and more powerful one on top of them. Tangled Rush has him launch his tentacles inside portals, which are quick, deal high damage, and can shield stab. Lastly, his Temporal Rift attack has him slash and creates a rift in a random spot across space, slowing you down and making you a victim of his other attacks. The slash can hurt you as well.
    • Galeem's second solo battle, when compared to Dharkon's second solo battle. He has the same attacks as in the first fight as well as many others that are deadlier. His new attacks include Heat Seeker, in which he fires a huge fireball that homes in on you, exploding if it touches you or the floor; you can trick it, but the resulting explosion is still strong. For his Photonic Wave, he creates waves of light that travel along the screen borders, dealing constant damage if you're inside of them unless you're actively dodging. But the real kicker comes when he uses Lens Flare, a reprisal of Tabuu's Off-Waves; although his aren't necessarily a One-Hit Kill move like Tabuu's, they still hurt a lot, are much harder to detect, and can snowball one into another. And you better hope that the Random Number God will not have him use this attack right after he summons puppet fighters. However, not many of his older attacks took a level in difficulty to avoid, particularly his Tri-Eye Attack and Laser Net. Even his Drill Pierce, which now causes many more of his wings to come down, isn't too terrible to avoid.
  • Good Bad Bugs: The game launched with a number of odd, yet absolutely hilarious glitches:

    H 
  • Heartwarming in Hindsight: Before the release of the game, the now-late Etika expressed a particular fondness and loyalty to the ARMS fighter Min Min. Cut to years later, one year after he sadly took his own life, Min Min was announced to be the first character in the second Fighters Pass, and as a specific request from the game's developer, no less. Desmond is probably looking down with a smile on his face.
  • He's Just Hiding!: Hilariously, Nintendo UK seem to echo this sentiment after Luigi's unfortunate fate in the Belmonts' trailer, pointedly reassuring fans that Luigi would be just fine. Considering that Luigi had his soul slashed out by Death and didn't look any closer to heading back into his body before Carmilla spooked him again, fans weren't entirely convinced. Luigi is just fine in-game, but still, ouch.
  • Hilarious in Hindsight: See here.
  • Ho Yay:
    • Roy's Classic Mode Route Ending picture shows him smiling at Roy Koopa with a cute little heart between the two of them, implying a bit more than a strong friendship.
    • Some of the challenge board pictures fall into this category too. An example would be the Classic Mode 5.0 Snake challenge, which features an image of Bayonetta and Zero Suit Samus in the background, laying down very close to each other...

    I 
  • It's the Same, Now It Sucks!:
    • Fans were nonplussed to see Samus with her Metroid: Other M armor again instead of switching to the more well-received armor from Metroid: Samus Returns, especially since Mario and Link got aesthetic changes from their latest adventures, Ridley is primarily based on his Super Metroid appearance, and Dark Samus represents the Metroid Prime Trilogy as a moveset clone of Samus. As Samus' Fighter Spirit uses her Samus Returns artwork and Nintendo has used her Samus Returns design as the "definitive" Samus design ever since that game's release note , some fans speculated that this wasn't due to laziness or Magnum Opus Dissonance, but rather the fact that Samus Returns was introduced too late in the development cycle for Ultimate for its elements to be properly incorporated beyond music and Spirits.
    • On the note of Mario, some fans during the initial gameplay reveal weren't happy that he wouldn't get any new moves using Cappy from Super Mario Odyssey, especially since he retained F.L.U.D.D., a move based on another one-off companion from an older game. The most he got was Cappy occasionally appearing during his idle animations, Super Jump Punch, and a taunt. Fans also saw it as a wasted opportunity that Mario's Final Smash was still unchanged when Odyssey provided many unique ideas that could have been worked into a more memorable finisher for Nintendo's flagship character, a popular one being the Tyrannosaurus rex Capture transformation from that game that was extensively used in marketing.
    • With some of the more problematic movesets from previous games being changed (namely Ganondorf and Wario, though plenty still want more extensive reworks), many fans have unhappily noted that many of the character movesets for Smash 64 and some Melee veterans feel very basic and poorly representative of the character compared to the Ultimate newcomers. While Mario is the most egregious case, complaints have also been made about Samus mostly using melee attacks for her normal moves note , Zelda not using her Light Arrow, Donkey Kong's moveset mostly consisting of generic punches and kicks with no coconut gun or barrel throw, Mewtwo not only being extremely light and mostly using physical attacks, but now also having an even larger hurtbox, Marth and all his derivatives having near-identical and very generic movesets, and so on. Some fans have even complained about Kirby's moveset, despite it being one of the most iconic in Smash, due to his reputation as one of the worst characters in the game. Link is a notable exception due to his moveset being heavily overhauled to represent Breath of the Wild, to the point that his moveset is nearly as chock-full of references as some of the newer characters, though this didn't stop complaints from rolling in about how he wasn't updated enough, much like the aforementioned Ganondorf.
    • The decision to continue to classify the Melee Yoshi's Island stage as a Yoshi universe stage (despite being based on Super Mario World) means that because of how music selection works in this game, most of the music taken or remixed from World can't be played on it, unlike in the previous game.
    • Going back to Metroid, fans were elated that Dark Samus is playable. That being said, there is a significant number of fans who are disappointed that she is merely an Echo Fighter of Samus, especially given that her Assist Trophy incarnation used unique attacks that were more faithful to her origins. This sentiment grew once Isabelle (commonly expected to be an Echo Fighter of Villager) was revealed as a unique character, and even Ken, the archetypal Moveset Clone, was given several notable differences from Ryu despite being an Echo himself.
    • In a similar situation, there's plenty of people were pleased to have Daisy in however some of her fans weren't too happy with her represented as near duplicate copy of Peach (the only differences she has are a slight wider hitbox on idle animations and running animation, she originally had a difference in her turnips but that was patched to be the same as Peach's on Version 3.0.0) with her being this similar to a girly girl like Peach it kinda takes away the whole tomboy like characteristics she has in some of the Mario spin offs such as the sport games she's known for.
    • Some fans were disappointed that Link, Young Link, and Toon Link all have similar moves and specials instead of more distinct tools representing their respective games, such as the various melee weapons from Breath of the Wild for Link, the transformation masks for Young Link, and the Grappling Hook and Deku Leaf for Toon Link. In particular, Young Link having the same Final Smash as Toon Link in this game despite Adult Link having a completely different Final Smash than before is a sore point, as many wanted Young Link to use his Fierce Deity Mask for his Final Smash in a similar vein to his specials in Hyrule Warriors.
    • Some games still have no new music (outside of alternate versions of songs already in Smash). Notable examples:
      • Any Mario game for the Nintendo 64.
      • The entire subseries of Mario RPGs only has ten songs to its name. Paper Mario in particular, despite having been around for 18 years by the time Ultimate released, only has the Paper Mario Medley from the previous Smash (consisting of Blue Skies, White Clouds from Sticker Star, Rogueport from The Thousand-Year Door, and Battleship from Sticker Star) and a port of the Color Splash battle theme, with Sticker Star and The Thousand-Year Door not getting a single non-medley song, Color Splash only getting a fairly basic song, and Super Paper Mario and Paper Mario 64 not getting songs at all. Mario & Luigi fares a bit better, with eight songs totalnote , but just like with Paper Mario, their only remixes are ports, and an entire game (Superstar Saga in this case) is shafted, resulting in an incredibly limited selection from a series that's been going on for 15 years.
      • Wario got it bad on both sides, as neither of his series have new music; Wario Land, as in For Wii U, only has a port of the Stonecarving City theme from Wario Land: Shake It!, while WarioWare's ten songs are all ports from the last two Smash games.
      • While the August 2018 Direct was otherwise very good, people balked when the amount of Final Fantasy music was listed as still only two tracks (same as 3DS/Wii U), especially when newcomer franchise Castlevania was revealed to have 34 tracks in the same Direct.
      • There are no new songs from the original Metroid Prime Trilogy, with only one new remix ("Vs. Parasite Queen") of a song previously featured in Brawl and Wii U. Once again, there's only one song from Metroid Prime 2: Echoes and no songs from Metroid Prime 3: Corruption among the listed tracks, which is very disappointing given that both games have very impressive soundtracks. This also means that, despite being Promoted to Playable, Dark Samus is not getting her leitmotif in Ultimate.
      • Sonic again has only one Smash remix, that of Angel Island Zone from Brawl. While songs from Forces and Mania were added, fans have bemoaned that even Sonic's victory theme is taken directly from another game.
    • When Snake was confirmed to be a returning veteran for Ultimate, there was hope among the Metal Gear fans that the "Snake's Codec Calls" would gain new conversations for the characters that weren't in Brawl. Sadly, that wasn't the case due to several reasons, one of them being the fact that Hideo Kojima retired the character Roy Campbell from the Metal Gear series out of respect for Takeshi Aono, his original Japanese VA, who passed away in 2012. This was seen as especially egregious considering that there are inconsistencies such as Snake's team misgendering the female Pokémon Trainer and acting as if they're in Brawl and seeing Sonic for the first time, as well as David Hayter himself being active in promoting Ultimate only for his performance to consist entirely of archival recordings.
    • Some fans who wanted Ganondorf's moveset to be made more accurate were disappointed to find out he was a Moveset Clone of Captain Falcon once again. However, this is on a far lesser scale, due to him now using his sword for his smash attacks and using his better-received Ocarina of Time design.
    • The iconic DK Rap returns, but it's still the neutered version from For 3DS/Wii U, which removed the Lanky Kong and Chunky Kong verses, as well as the "take it to the fridge" ending portion. Pollyanna also remains shortened as it was in the previous game.
    • For fans of Pac-Man, the fact that he has the same alternate costumes as last game, which are similar to Sonic's Brawl costumes in that they're barely different from each other and pass up on several references they could make.
    • It initially seemed that the addition of Dragon Quest to the franchise would avert the paltry music selection that affected fellow Square Enix property Final Fantasy, since it would have 8 tracks instead of two. However, the only tracks included are the field and battle themes for each incarnation of the Hero, making it still just two tracks per game and per character. The series' iconic overture doesn't even appear except as a brief snippet used for the Hero's victory theme. Additionally, all of the tracks use pre-existing MIDI remixes, making both Square Enix franchises the only ones to not have any new remixes created for Super Smash Bros. Thus, the reputation of Square Enix being stingy when it comes to Smash lingers on.
    • While the Pokémon Trainer returned with their transformation mechanic in tow (sweeping up Charizard with them), Sheik and Zero Suit Samus remain separate fighters from their alter egos. While both regular and Zero Suit Samus have fared quite well competitively nonethelessnote , Zelda and Sheik have both been low-tier scrappies for a long time during Ultimate's lifespan, and even after being buffed, Sheik still pales in comparison to her Melee and 3DS/Wii U incarnations. Some players attest that Zelda and Sheik would have been more viable and interesting to play as if they had been regrouped into a single transforming fighter, like in Melee and Brawl, as the nerfs that Sheik received would be better-suited to Multiform Balance with Zelda being used for zoning and finishers.
    • While many people were elated for the Pokémon Trainer to return, some fans were disappointed that their Final Smash was mostly unchanged from Brawl, largely because it resulted in the removal of the popular Mega Charizard X from Smash 4 — one of the very few cases where a Super Mode was removed from a Final Smash. This is especially notable given that its first appearance in any Pokémon media was under Red's control in Pokémon Origins, and that keeping Charizard's Mega Evolution would have allowed for an additional Mythology Gag. However, more people give them a free pass compared to Mario's and especially Young Link's Final Smashes, since Charizard is no longer a solo character and the unchanged Triple Finish allows all three Starter Mons to be treated equally, and that it's considered a Boring, but Practical attack that is ultimately more potent than Mega Charizard X in Smash 4 and many other Final Smashes in general.

    M 
  • Memetic Badass:
    • Kirby is the only fighter to escape the Big Bad in the World of Light trailer, when every other fighter (including a Physical God or two) falls victim to it, lending credence to the belief that he is the most powerful Nintendo character of all-time.
    • Isabelle is usually portrayed as this when not as a Memetic Psychopath or a complete Moe. This perception only increased when she was found to have several crazy glitches attached to her (namely a Game-Breaking Bug involving her slingshot and the infamous Infinite Assist Trophy glitch), resulting in players declaring her the most OP character in the game.
    • Pichu, due to it being considered a Lethal Joke Character instead of being a Joke Character like it was in Melee. This went in full force when VoiD's Pichu came second in Genesis 6, the first major post-release Ultimate competitive event.
    • Vince has attained this status due to the existence of his Mii Costume and Assist Trophy, leading some to joke that he should be playable for real. Some have even given him an Evil Counterpart in the form of "Dark Vincent". This is due to Alpharad's tournament series.
    • After their announcement, Banjo & Kazooie became this for being the only fighters implicated in the Grinch leak (aside from Ken, who had already been leaked elsewhere) to survive it.
    • The DLC fighters tend to become memetic within the context of World of Light, as they just suddenly join you with no battle after getting enough fighters, meaning they somehow survived Galeem's attack; Min Min in particular already has a Spirit that's fightable in the mode, meaning she somehow got her body back entirely on her own, even if her spirit is still on the map when you unlock her.
  • Memetic Loser:
    • Waluigi, similar to Chrom and Ridley before their inclusions, was often the source of ridicule due to being excluded from the roster, right down to being relegated to a role as an Assist Trophy for the third time in a row. This was later exacerbated by developments such as Daisy (who was also famous for getting snubbed), Piranha Plant (one of the very few Mario mooks who had never been playable in anything before and certainly less of a character than Waluigi), and Joker (who was implied to have stolen someone else's Smash invitation) joining the roster.
    • Ashley got this reception after the August 2018 Direct revealed she was an Assist Trophy once again, despite being one of the most commonly-speculated characters beforehand. The fact this happened in the same Direct that confirmed other popular requests like Simon and King K. Rool as playable characters only added more fuel to the fire.
    • Viridi got some of this for reasons such as not becoming playable herself despite being a relatively popular Kid Icarus Uprising character, Pit's Final Smash being the Lightning Chariot contradicting Dark Pit's Palutena's Guidance, Chrom joining the roster in apparent defiance of her insulting him in Robin's Palutena's Guidance from the previous game, and her new voice actress not being as well-received as Hynden Walch.
    • Tom Nook became one after Isabelle's reveal, with edits and comics having him show resentment over Isabelle getting promoted into playable status over him, despite his seniority within the Animal Crossing franchise.
    • In the competitive community, Pikachu has fallen into this. Pre-release, it was hyped up as being the best character in the game. When the game released, however, it got overshadowed by other top-tier characters, but most notably Pichu, who was originally a weaker Moveset Clone of Pikachu. It doesn't help that its best player has lost to Pichu multiple times. Even after Pichu was nerfed in game updates, it still ended up being a big crowd pleaser, leaving Pikachu in the dust and causing it to keep being seen as a top-tier Scrappy (since it's still considered by some to be potentially the best character in the game).
    • On the opposite side of the competitve scene, Bayonetta, whose fall from grace is on a much higher scale compared to the one suffered by Meta Knight in 3DS/Wii U, due to having her combo starters butchered, her side special being completely foiled by shielding, much of her KO power was reduced and she can no longer carry opponents to the top blastzone.
    • A top tier in Melee and For 3DS/Wii U, and even a mid-tier in Brawl, Sheik was nerfed to the point she has difficulty killing, even at high percentages. Game updates have saved her for some people, although it's not uncommon to still hear her on the topic of characters that have fell since 3DS/Wii U.
    • After being seen as a shoo-in to join the roster in the lead-up to the release of Ultimate, only to miss out on both the main game and the first Fighters Pass, Steve from Minecraft has been the butt of several jokes over his exclusion from the game. To add insult to injury, not only would the speculated Microsoft representative be Banjo and Kazooie (characters from a franchise that, while near and dear to many Nintendo fans, has been dormant longer than the entirety of the time that Minecraft has even existed), but he would also have the indignity of being deprived of a Mii Fighter Costume for the set of costumes that came with Banjo and Kazooie (losing that opportunity to Sans, of all characters). While Steve could still be added down the road, it's not likely that the character will be able to live that down with Smash fans.
    • Mai Shiranui, SNK's resident Ms. Fanservice character, became this when she was directly confirmed absent as a cameo by Sakurai because "Smash is for good boys and girls" (translation: "We don't want to incur the wrath of Moral Guardians or get the game re-rated to T or M"). As a result, she became subject to jokes and fan art over her exclusion.
    • Cloud has gotten a bit of this, due to the fact that he only got two songs note , whereas other third-party franchises (specifically the DLC fighters) got more songs.note 
    • Some fans treat the male Pokémon Trainer as this because his English voice makes him sound like a literal stereotypical Hollywood Nerd loser, especially compared to previous voiced and unvoiced depictions of Red. It's not uncommon for these fans to treat the female Trainer as the more badass one responsible for bringing her team into the top tiers, or even to go full Fanon Discontinuity and treat her as the "true" version of Pokémon Trainer, similarly to Corrin.
    • In the days leading up to Challenger Pack 5's reveal, Dante became quite the anticipated character due to V's voice actor talking about how Dante "will be" in Smash at some point, as well as both the Challenger Pack 5 reveal and a Devil May Cry 3 announcement for the Switch's port both happening on January 16th. Not only did both of those instances turn out to be unrelated, but the fifth fighter ended up being Byleth of Fire Emblem: Three Houses. The memes practically wrote themselves after it turned out that many fans had jumped the gun.
    • Rex from Xenoblade Chronicles 2 was hit with this the moment it was revealed that a Mii costume of him was to be included in the game instead of the actual character, due to being deemed too late for inclusion in the base roster. His status only grew when Byleth (whose game came out after Rex's) and Min Min (whose game faced similar circumstances with Rex for being too late for inclusion in the base roster) were announced as DLC characters.
    • Spring Man was immediately hit with this following Min Min's announcement as the ARMS representative. Despite actually getting a hold of the Smash Invitation envelope, Ribbon Girl immediately knocks him out and his Assist Trophy even gets KOed by Min Min during her trailer. In official art drawn by the creators of ARMS, Spring Man can be seen irritatedly looking on as Min Min chows down with a few members of the roster. Adding insult to injury, an oversight resulted in the 8.0.0 update releasing with Spring Man's logo in Spring Stadium instead being Springtron's.
  • Memetic Psychopath:
  • Memetic Troll:
    • Incineroar's status as a heel fighter, a Base-Breaking Character in its home series, and the timing of its reveal makes people depict it enjoying debunking the "Grinch Leak" while taunting everyone who wanted more characters in the base roster.
    • The Piranha Plant became this in record time due to nobody seeing it coming and the direct it appeared in obliterating the much publicized "Grinch leak" with extreme prejudice, with fanart often depicting it trolling the characters implicated in the Grinch leak, as well as Waluigi (as Sakurai got a moveset for a potted plant but not him), in numerous ways.
    • Joker became one almost immediately after his reveal due to being another Unexpected Character. Fanworks were quick to portray Joker as stealing his invitation to join Smash Bros. from the likes of Waluigi, Banjo & Kazooie (before their announcement), and Isaac.
    • Both the Hero and Banjo & Kazooie (if the latter two aren't portrayed as Memetic Badasses) got fan-art of them either ridiculing characters who didn't get in the game (Steve, Sora, etc.) or outright beating the crap out of them. They're both also associated with the "Hoes Mad" meme, which was previously only attributed to Arusu.
    • Terry has since joined their ranks with his own take on said meme, "Hoes Fatally Furious", a wordplay on his home series Fatal Fury. His troll status would later skyrocket once it was (re)discovered that a (possible) mistranslation from KOF: Maximum Impact 2 (aka The King of Fighters 2006) listed one of his hobbies as "trolling." Although some argue that this is a mistranslation of "trawling," however, there actually exists a fishing method known as "trolling."
    • Sothis has become this, thanks to being the one that handed Byleth their Smash invitation as well as her generally sassy attitude and her making fun of the "too many swordsmen" complaint some Smash fans have. Following Byleth's reveal, an edit of her wanting salt for popcorn and a fanart inspired by it were usually used along the "Hoes Mad" meme (which also heavily featured the image at the end of the trailer of Sothis overlooking both Byleths) toward those who expressed disdain to Byleth's inclusion.
  • Misattributed Song:
    • Rena Strober of Fire Emblem Fates fame had to go on Twitter to confirm that she wasn't the singer of "Lifelight"; Abby Trott was the actual singer.
    • Fans believed the Japanese version was sung by Shanchii, who also did the first Japanese opening and ending of Kirby: Right Back at Ya!. The actual singer was a remarkably soundalike teenager named Erina Koga.
  • Misblamed:
    • When Mai Shiranui was revealed by Sakurai to not be in the game, people brought up the fact that Sakurai included Bayonetta in the game and its predecessor. The truth is, however, that by including Mai, Sakurai would've violated CERO (ESRB's Japanese equivalent) guidelines and would have to get the game re-rated to something higher. Not only that, but Bayonetta had already been toned down a lot from her own games in order to allow her to appear in an E10+ game (her presence probably would've bumped it up to M), and Mai is a Shameless Fanservice Girl, which means that toning her down would been an Out-of-Character Moment.
    • To a lesser extent, the infamous "Smash Bros. is for good boys and girls" line from the Direct presentation on Terry. What was thought to be Sakurai throwing shade at Mai fans was actually the result of a mistranslation of what he was actually saying, which was that Smash was rated as a game for kids. Sakurai would later express irritation with what was essentially having words put in his mouth.
    • The online netcode of Ultimate is generally agreed upon to be very lacking for the majority of people, with many people petitioning Nintendo to create a better netcode or to at least fix the one being used. Except Nintendo didn't develop Ultimate, let alone the netcode for its online play. While it was directed by Masahiro Sakurai, he is a freelancer and not "officially" employed at Nintendo, and the rest of the development team is made up of Bandai Namco employees. Tellingly, Tekken 7 and Soul Calibur VI, which are also developed by Namco in addition to being published by them, are also agreed upon by their respective communities to have mediocre netcode.
  • Moe:
    • Zelda's A Link to the Past/A Link Between Worlds redesign in Ultimate makes her looks really expressive and adorable. Many are saying that this is their favorite design of Zelda now.
    • Isabelle, just as in her home series, is adorable and her reveal trailer exploits it for all it's worth. Sakurai himself essentially made sure her animations would be as cute as possible.
    • The female Pokémon Trainer is considered one of the cutest characters in the game. Her voice and in-battle animations make her come across as more innocent and cheery than her male counterpart, and her interactions with her Pokémon (two of which are Badass Adorable in their own right) are even cuter, especially in her victory poses.
    • For Assist Trophy characters: Nikki from Swapnote could hold a candle to Isabelle. Many fans are quite glad that they can't hurt her.
  • Most Wonderful Sound:
    • The final hit of any match will not only zoom in on the hit character, but produce an immensely satisfying sound. Don't let your guard down, though; your opponent can potentially survive this.
    • Particularly hard-hitting attacks, like the Falcon Punch and Byleth's Aymr, get a cool punctuated sound effect in addition to the camera zoom-in when they connect. Landing such Difficult, but Awesome moves is made all the sweeter thanks to the sounds.
    • The whip cracks of Simon and Richter's Vampire Killer, especially for their Up and Side Smash Attacks. Hearing it upon landing a killing blow is immensely satisfying.
    • Hearing "VICTORY!" after defeating a difficult spirit, like a Legend-class one or some Ace-class spirits, even more so if done on the first try.
    • One right upon starting the game: "Colors weave into a spire of flame..."
    • The two main villains of World of Light make satisfying sounds when they are stunned: Galeem with a high-pitched ping, and Dharkon with a meaty smack. Hearing these means you get a few seconds to beat on one of the evil gods trying to control/destroy the universe, and should the other one be active in the final battle, this means that the boss that's down is about to take a hard hit from the one that isn't.
    • Just like in Persona 5 proper, the sound effects that play for Joker's All-Out Attack make landing one all the more awesome, especially the gushing noise at the end when foes start emitting High-Pressure Sparkles.
    • Hero's retro-styled Critical Hit sound effects (which are unique for each of the four incarnations), as controversial as the mechanic may be. It's definitely satisfying to hear if you manage to successfully land a hit on someone with either a critical Smash Attack or Hatchet Man, which can be very hard to do if they're not asleep or have had their shield broken.
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    N 
  • Narm:
    • Seeing the Moon slowly inch towards the world with a world-ending explosion and a look of crazed anticipation on its face? Terrifying. Seeing the same moon barrel towards a stage with a smaller but no less over-the-top explosion and the same look of crazed anticipation on its face? Hilarious.
    • You can't take Ridley's character art seriously when someone points out that he's doing a Boobs-and-Butt Pose.
    • As cool and dark as the World of Light trailer is, it sucks the viewer out of the mood once the camera cuts to the non-playable characters being vaporized as they're very obviously just various pieces of promotional/official artwork placed into the scene, causing them to look completely unfazed by the end of the world.
    • After hearing Fox, Marth, and the like speak in full sentences in the World of Light opening, it's a little bit silly when Shulk foresees the incoming doom, whirls around to everyone else, and... simply emits one of his generic grunting noises in their direction. It's not even one of his more frantic-sounding grunts, either; it's one that sounds more like someone lightly shoved him in the stomach.
    • Most art for the Spirit-possessed Fighters depict them with glowing red eyes, but on the models used the actual gameplay battles, they have pink schlera and lighter pink pupils. On many characters, this makes it look like their eyes are bloodshot from a case of pinkeye or being stoned.
    • The Exploration missions have the characters depicted as walking through caves or a jungle, however, their "walking animations" are pretty much just their pictures hopping up and down while the background is moving. That wouldn't be so bad if the characters were already silly to begin with, but just imagine a serious character (ex: any Metal Gear character), or better, an inanimate "character" (ex: any of the Star Fox vehicles) doing that animation.
    • Due to the lack of music tracks from horror games, most battles with Spirits that are associated with the horror genre will use music from the Luigi's Mansion series. The Spirit battle for Mio & Mayu Amakura uses the track "On the Hunt -Gloomy Manor Ver.- (Instrumental)", which sounds ridiculously goofy for a horror theme, especially when you consider how legitimately terrifying their game can be.
    • Due to there being a The Legend of Zelda character of the same name, the spirit of Dimitri from Fire Emblem: Three Houses specifies his series, referred as "Dimitri (Fire Emblem)" in the game. The problem is that he's an enhanceable spirit that changes to his post-timeskip appearance from his origin game, but the spirit didn't get rid of specifying his series. Thus his enhanced spirit is referred as "Dimitri - Five Years Later (Fire Emblem)" in the game.
  • Narm Charm:
    • Wolf's voice. While in Star Fox and Brawl he has been a Badass Baritone, Ultimate averts said trope due to Jay Ward's (his voice actor) new delivery compared to Brawl, which sounds more like a Guttural Growler. That being said, Wolf's raspy and "over-the-top" voice lines, along with his pain sounds that resemble those of a real life canine, are still considered funny... although people won't deny his taunt where he snarls is actual Narm material.
    • The reveal trailer is pretty over-dramatic, considering that the usually cute Mario and Inkling are in ominous shadow by the time the teaser is almost over. But the animation and music are so well done that those things are easy to forget.
    • Ganondorf's cape in this game looks like an Arabian carpet, but that doesn't make him any less badass.
    • The new remix of "Gangplank Galleon" features a bridge that can only be described as "The K. Rool Rap". ACE pulls it off with flair.
  • Nausea Fuel: Banjo and Kazooie's home stage, Spiral Mountain, features a unique rotation gimmick which has the whole stage spin around the peak. While stages which technically move around in a circle aren't unheard of, the stage spinning coupled with the fighters not moving with the ground while it's spinning can cause very minor motion sickness.
  • Newer Than They Think:
    • Ganondorf's sword in this game didn't come from Ocarina of Time. It came from a demo from Spaceworld back in 2000. It's just that in Wind Waker and Twilight Princess, his sword fights with Link had such a lasting impression that many people think of him as a sword fighter, which is why this Ganondorf uses a sword for Smash Bros.
    • Chrom's Up-Special move actually isn't based off of Ike's. It's from a move Chrom himself used when fighting "Marth" in Awakening. It's possible the move was supposed to reference Ike even then, but the fact remains that it has a canonical basis, instead of being done simply to make him more distinct from Roy. Plus, it makes sense that Chrom would have Aether as it was a move exclusive to the Great Lord class in Awakening, though the animation for the move in that game is different from Ike's (the Awakening version is instead used as Chrom's Final Smash).

    O 
  • Older Than They Think:
    • Ultimate isn't the first fighting game to bring back every playable character from a previous installment — Mortal Kombat: Armageddon did that 12 years ago — and the Trope Namer for Dream Match Game is The King of Fighters, whose 1998 installment was subtitled Dream Match Never Ends and brought back several characters from previous KOF games, although it didn't have everyone until the Ultimate Match version in 2008.
    • Many people have claimed that Ultimate had an unusually short development period compared to its two predecessors. While one might assume this by looking at the gap between releases, one has to remember the development of those older games didn't start immediately after their predecessors' releases, since Sakurai took on other projects between working on Smash games, namely Kirby Air Ride and Kid Icarus: Uprising. Ultimate is the first time he's gone straight from working on one Smash game to the next since Melee, which is the real explanation for the shorter gap between releases.
    • Fans exploding at the idea that Luigi was killed off by Death, proclaiming that the Year of Luigi is over? They might be surprised to learn that Luigi has wound up dead in Dracula's Castle before... and it was during the Year of Luigi, no less! He made a cameo in the 3DS version of Castlevania: Lords of Shadow – Mirror of Fate, after all.
    • Stage transformations were done in a more limited manner in PlayStation All-Stars Battle Royale. In that game, it was a forced feature, all transformations were fixed, and most of them kept the same layout post-transformation. Before that, Smash itself had a similar concept with the Castle Siege stage back in Brawl, which itself returns in Ultimate, and further back still, Mortal Kombat 3 and others featured stage transitions via Ceiling Smash, though those ones physically moved the players instead of transforming the stage.
    • Not many people are aware that Assist Trophies could be attacked and even KO'd all the way back in Smash 4, due to the fact that the feature was never well-documented at all. Even older than that is that Lakitu and Starfy could be KO'd all the way back in Brawl. Getting a point for doing so is new to Ultimate, but Wii U had a similar feature where KOing Ridley, a stage hazard, would award a point.
    • This isn't the first time that Nintendo has acknowledged the presence of Moveset Clone characters in Smash and labeled them as such. Melee depicted them with a recessed icon on the character select screen, next to the character they were cloned from. Sakurai also explained the rationale behind making clones vs. original characters in the run-up to that game's release as well.
    • There has been surprise about how Zero Suit Samus' physique has been changed to be more athletic and realistic. She's been portrayed as an Amazonian Beauty all way back in Super Metroid. It's also not the first time she had this build in a Zero Suit, as Metroid: Samus Returns was the basis for Ultimate's body type. In a similar situation, technically this isn't the first time Snake is presented without his "assets", as the first two Metal Gear games had Snake in a standard soldier's outfit, but those games suffer from Sequel Displacement.
    • This isn't the first time that Death's Scythe from Castlevania is an item that the player can use. It is a secret weapon in Castlevania: Aria of Sorrow, and Castlevania: Dawn of Sorrow lets you craft it as a late-game weapon, though it was a mundane Infinity +1 Sword on both cases rather than the One-Hit Kill weapon it is in Ultimate.
    • Depending on one's familiarity with Smash and Castlevania, it may be common to think that the Belmonts' ability to freely move the Vampire Killer around was influenced by Sheik's chain from Melee, with several reactors outright calling this out in their videos. However, Castlevania buffs are more likely to recognize that Simon actually originated the free control in Super Castlevania IV and Richter could do the same in Symphony of the Night, predating Sheik's variant by several years. When looking at reactions, either one of these two sources are likely to be name-dropped.
    • Some fans were surprised by the seemingly over-the-top Boxing Ring titles of Kirby ("The Pink Demon") and Ridley ("Cunning God of Death"), unaware that both of these titles originate from their respective series.
    • Joker's inclusion seems surprising given that the Persona franchise only has 2 spinoff games on Nintendo consoles at the time of his announcement, especially since every mainline title has been a PlayStation exclusive, but people might forget that Persona's parent franchise, Shin Megami Tensei, has had games on Nintendo consoles since its very first game, including the upcoming Switch-exclusive Shin Megami Tensei Vnote . Atlus has also collaborated with Nintendo several times in the past, most notably with Tokyo Mirage Sessions ♯FE. Joker's appearance here seems to be a similar situation to Cloud's, given he is simply the most popular character from a company which has had a strong connection with Nintendo. While it’s unlikely that there will be a port of Persona 5 on any Nintendo console anytime soon, there will be an Action RPG sequel on the Switch.
    • This isn't the first time the Persona series was in a fighting game; they actually have their own fighting game spinoffs from 2012 and 2014. The franchise was also in BlazBlue: Cross Tag Battle, another Massive Multiplayer Crossover about six months before Joker's announcement.
    • Some people thought that the tip for Toon Link's down aerial is a reference to Undertale. They don't realize that this exact tip was also in For 3DS/Wii U, which was released before Undertale, and aside from the Young Link portion, was written the exact same way as it is in this game. Not to mention that the quote was a reference to South Park, specifically the episode “Asspen”, in which Undertale also has a nod to.
    • The iconic red Piranha Plants with white dots could be captured in Super Mario Odyssey and thus controlled by the player. It should be noted, however, those were different variants that could breathe fire and poison, instead of the more common ones that appear in pipes to bite.
    • Many fans claim that Ridley's Meta Ridley costume is heavily influenced by the more recent Proteus Ridley due to having visible purple flesh on his head, limbs, and back. However, Meta Ridley's original design has always had exposed flesh in the same places as the Ultimate costume; while it was heavily desaturated (to the point of looking somewhat metallic in-game) in the original Metroid Prime, it is more clearly colored purple in Brawl and his First 4 Figures model, showing that the organic flesh was indeed always present on Meta Ridley's design.
    • With Joker's neutral special being a realistic-looking gun, Kirby can now wield a gun by copying him, which many people found to be a somewhat strange concept. However, Kirby was previously shown firing a gun in an episode of Kirby: Right Back at Ya! and even in the previous game when he copies Bayonetta. Not only that, but he actually used a gun in a minigame all the way back in Kirby's Adventure (though in that game, the gun fired an Extendo Boxing Glove).
    • The Savage Indian from Fire Attack was already Bowdlerised in Game & Watch Gallery 4.
    • Banjo & Kazooie aren't the first non-Donkey Kong Country/Star Fox Adventures Rare representation in the Smash Bros. series as the Motion-Sensor Bombnote  and Cloaking Device items from Melee were explicitly taken from Perfect Dark. Even before that, the original Super Smash Bros. had the Motion-Sensor Bomb's design based on its appearance in GoldenEye 007 for the Nintendo 64.
    • Banjo and Kazooie's inclusion isn't the first time Nintendo and Microsoft have worked together. Microsoft used an image of a family playing Mario Paint in their Encarta encyclopedia, and even credited it to Nintendo.
    • Ultimate wasn't the first fighting game to use the concept of characters from the franchises represented (and even beyond the playable cast) and having them be an Equippable Ally to give perks and advantages in combat, as the Heroes and Heralds mode in Ultimate Marvel vs. Capcom 3 did just that (even having a similar rarity system years before SSBU was released). Heck, it's not even the first Smash Bros. game to do so either, as Super Smash Bros. Brawl had Stickers included as collectibles, which are identical in concept and executed in nearly the same way.
  • One-Scene Wonder: Marx has proven especially memorable despite his lack of plot relevance, thanks to Surprise Creepy and Body Horror. Many encountering this boss for the first time rank him as the freakiest thing in Ultimate.

    P 
  • Pandering to the Base:
    • Appeasing popular fan requests (both casual and competitive) and addressing complaints seems to be the most significant push in Ultimate's marketing. The game brings back features from Melee such as its directional air-dodging, adds "Battlefield form" to stages (similar to the "Omega form" stages, but with the layout of Battlefield instead), and allows the player to disable Stage Hazards, to aid the tournament community. But the game also brings back every playable character from previous entries (some of whom were highly requested to return, especially Snake and Wolf), and includes characters who many fans had long-requested to be in the games, such as Ridley, Simon Belmont, King K. Rool, and Banjo & Kazooie (via Downloadable Content). In addition, it changes certain characters in other ways, such as Ganondorf, whose moveset finally implements his sword, and Pokémon Trainer, whose fatigue and type damage mechanics were removed in response to complaints about them.
    • One notable thing about the marketing is how there is a divide between stuff for casual fans and more dedicated fans. The E3 2018 Direct and the August 2018 Direct were both focused on Ultimate and included reveals for characters that are infamous in the Smash community (notably Ridley and K. Rool), while the characters that were revealed in more general Nintendo Directs were very popular with casual fans (Inkling and Isabelle).
  • Periphery Demographic:
    • Joker was an inclusion from an M-rated game and mainly intended for adult Smash fans. However, he was so damn cool that he ended up popular with children as well, especially those who enjoy "edgy" things. The fact that he wields a realistic gun not subject to Family-Friendly Firearmsnote  is a particular selling point for the kid demographic, much of which enjoys M-rated games and wants to feel "grown up" in the first place. For children who like to learn about the different characters' backgrounds, it also helps that Joker's game of origin uses a stylish, cartoonish anime artstyle as opposed to the gritty, realistic aesthetic of similar characters like Snake, and is all about youths teaming up to fight against the authority of out-of-touch and selfish adults - a concept inherently appealing to kids. This was all in spite of the fact that many of Joker's games have often been more on Sony consoles than Nintendo's.
    • The Pokémon Trainer was created as a homage to the Pokémon series' core mechanics of training and battling. However, they are widely-loved among Marvel vs. Capcom and Dragon Ball Fighter Z players because their switching mechanic, now free of the restrictions from Brawl, makes them play very similarly to the 3v3 fighter teams used in those games. It helps that there is already some Capcom synergy in Smash from Mega Man and the Street Fighter duo, and that the Kanto starter Pokémon trio themselves are beloved and nostalgic characters just like the cast of Marvel Comics and Dragon Ball Z.
    • Those unfamiliar with Custom Robo will still use the Ray Mk. III Mii costume as a stand-in for robots they are familiar with.
  • Popular with Furries: Largely due to this game adding the most anthropomorphic animal/bestial characters than any game that came before it. This includes newcomers note , as well as returning onesnote  and even some Assist Trophiesnote .

    R 
  • Rescued from the Scrappy Heap:
    • Echo Fighters in general got a huge boost in popularity after the E3 2018 Direct made it more clear to the players that they are supposed to be bonus characters rather than "roster padding" as they've been seen as in previous games, simply by making their character number the same as their base characters' numbers, but with an epsilon symbol added (which implies that they officially aren't seen as characters made from scratch). This spawned tons of fan demand to see characters such as Ninten, Ken Masters, and Shadow the Hedgehog be playable (which turned true in Ken's case). It's been helped by the fact that Echo Fighters can be "stacked" on top of who they're a clone of, making them feel more like alternate costumes with differing properties.
    • Riding on the above example, Dark Pit was originally the most despised character in 3DS/Wii U, largely because he's a Moveset Clone of Pit with a clichéd Darker and Edgier characterization and being "proof" for Sakurai being biased towards Kid Icarus for some fans, considering how the series got three representatives while fan favorites like Donkey Kong and Metroid didn't receive any new characters. With his new distinction as an Echo Fighter, which clarified that he didn't steal a character slot as he was originally accused to do so, as well as the inclusion of Ridley, King K. Rool and Dark Samus, those complaints pretty much vanished into thin air.
    • The Mii Fighter costumes have been much better received compared to their debut in For 3DS/Wii U. Where before, many players seemed to see them as an insult, the inclusion of some rather surprising picks like Sans, Cuphead and Vault Boy have excited the fanbase almost as much as if they had been actual fighters, to the point that many fans are now hoping that certain characters, especially those who may not make good Smash fighters, can get a second chance as costumes. The fact that King K. Rool got promoted from Costume to Fighter in Ultimate probably helps too.
    • Many low-tier scrappies from previous installments became much more warmly received after Ultimate gave them some much-needed polish and Balance Buffs:
      • Ganondorf has received a significantly warmer reception than in previous games, as he's a bit more viable than he was in Brawl and 3DS/Wii U, he has his younger-looking Ocarina Of Time design, and he uses the Spaceworld 2000 sword that went unused in Melee for his smash attacks; the latter point has particularly saved him a lot of flak, considering many fans had long been asking for him to incorporate sword attacks in his moveset. While he's still considered a low-tier character, most fans appreciate the changes and consider this one of the best-designed and most fun iterations of the King of Evil.
      • Zelda received a hefty increase in popularity in Ultimate, due to a combination of some much-needed gameplay improvements, a new vibrant personality (contrasting her previous nondescript, stoic one), and a well-received design overhaul.
      • Samus has historically been a poor character. With the exception of her Melee and 3DS/Wii U incarnations, she has been slow, weak, highly ineffective at a boxing range and sometimes even on the zoning game that is supposed to be her calling card, and frequently thwarted at every turn by mechanical issues that make her even more useless; as such, she has never risen above low-tier status competitively, save for her run in upper-mid-tier in Melee and mid-tier in 3DS/Wii U (though the latter would require a significant amount of game updates for this). This was initially how she was seen come Ultimate, but fortunately it changed as a combination of game mechanics and heavy buffs and tweaks have made her a genuinely good character who is a legitimate long-range threat and can also reliably KO up close. While few would call her excellent, she is unanimously held to be a consistently viable choice.
      • Jigglypuff was seen as bottom tier in both Brawl and 4 due to its poor mobility on both the ground and the air, being the lightest character, and lack of kill options. Ultimate greatly buffed it by improving its air game and special moveset, making Pound faster, Sing having more range and being faster, and Rest being interruptible faster if it hits an opponent. And it actually got buffed even further with 2.0.0's and 6.0.0's balance patches note  for the game, which further improved its aerials.
      • Pichu, of all characters, was warmly welcomed back into Ultimate by a portion of the fandom, even though the character's hated self-damage mechanic still made a return. Surprisingly, its character video has significantly less dislikes than those of Snake, Zero Suit Samus, and Bayonetta. note  Come to the actual game release, it is shown to have many improvements towards its gameplay as this video showcases, making it no longer a very low Tier-Induced Scrappy like it was in Melee. Its self-damage, extremely light weight, and poor range on normals and Smashes are still issues, but its incredible mobility and vastly improved killing power greatly skew things in its favor, and the introduction of Rage makes its self-damage far less of an issue. Although some pro players argued on release that the buffs for Pichu probably went horribly right, game updates made sure to knock Pichu down a peg by giving it a few nerfs, so Pichu is still well-liked due to its high-risk, high-reward playstyle with heavy offensive pressure, wide variety of mixups and flashy combos, which resonate with pros and spectators alike.
      • The Pokémon Trainer returns without the Scrappy Mechanics of stamina and type effectiveness that made him a pain to play with in Brawl, now reworked into the useful and captivating character that was meant to be, and adding the much beloved and missed female FireRed/LeafGreen trainer as an extra costume option. Their return also greatly helped Ivysaur and Charizard, who were low-tier scrappies in their own right in previous installments; Ivysaur was reworked from a Master of None into a surprisingly hard-hitting zoning character, while Charizard's ability to swap in after Squirtle and Ivysaur have done the dirty work has made it a much scarier character to face, even more than its So Okay, It's Average iteration in Smash 4 after its Balance Buffs.
    • In Melee, people complained about Young Link for being just "Link, but younger". Now people are excited to play as him again as the other two Links in the game have changed quite the amount since Brawl, and he himself is the only way to play as the Hero of Time in this game.
    • Incineroar was a major Base-Breaking Character in its home series due to its character design making it look like another Fire/Fighting starter and being an underwhelming Mighty Glacier in battle. During pre-release, there were many people who were against the idea of it joining the roster and rooted for other Gen 7 Pokémon. When it was finally revealed, however, it was shown to have a lot of personality in-game that won it a lot of fans, and its moveset is rather unique compared to the other playable Pokémon, with people enjoying its pro-wrestling based style. While it still has some detractors from people who dislike it since its debut, many more people are more accepting of it in Smash than they were before.
    • Cloud was one of the most widely hated characters in competitive play during 3DS/Wii U due to a combination of a massively overloaded kit on top of some of the fastest movement and best mobility in the game, what was perceieved to be the single highest ease-of-use/effectiveness ratio in the game (unless you were an absolute beginner, you could pick him up and do well with him), his ability to force every other character in the game to approach him due to being able to charge Limit if they stayed away (while a Cloud with full Limit would have his great movement specs increased farther on top of getting access to some devestating moves and a buffed recovery), and being very common in usage, with it being a joke that everyone had a "pocket Cloud". While he had his weaknesses (a limited and exploitable recovery alongside a poor grab and underwhelming throws), they were in the unfortunate position of being just enough to keep him from being broken, but not enough to actually limit his effectiveness. In short, he was the clearest definition of a high-tier Scrappy that could be found outside of the infamous Bayonetta. Ultimate addressed this by making him much more manageable, gaining more defined weaknesses (Limit Break now has a duration of 15 seconds instead of being permanent until a Limit Break move is used, his overly large hitboxes and absurd frame data on his aerials are toned down, and some of his moves that were overly powerful like his Limit Cross Slash are more reasonable) while leaving his previous ones as is, which left Cloud's core identity as a versatile, easy-to-play Lightning Bruiser intact and allowed him to remain effective (most pros will say he is solidly high-tier) while toning down the obnoxious and abusive parts of his kit that made people hate him so much in 3DS/Wii U.
    • Upon release of the game, players believed that Ryu and Ken were mediocre compared to 3DS/Wii U's depiction of the former. In patch 3.1.0, they got many buffs that caused them (especially Ken) to skyrocket competitively.
    • Hero (or rather, Erdrick, who was more requested before Hero was announced) was seen by people who weren't hardcore Dragon Quest fans as a boring pick, being yet another swordfighter, and others were supporting different Square Enix characters such as Sora, Lara Croft, or Geno. However, upon being shown off, Hero managed to win a large amount of detractors over for having designs taken from Dragon Quest III, IV, VIII, and XI, as well as having a moveset that utilized a traditional Role-Playing Game Mana Meter system where players could pick and choose from different spells to use. Most notably, one of those spells is Kamikazee, the first move that instantly KO's the user, rather than who it's used on.
    • Initially, Smash fans unfamiliar with SNK thought Terry would be a redundant character due to the inclusion of Ryu and Ken as 2D Fighting Game characters with mechanics from that genre. When it was revealed that he stuck out from these two by having a back special, no light/heavy tilts, a unique spotdodge attack, and Super Special Moves, fans quickly changed their mind.
    • Stages in general. With the inclusion of a Battlefield form and the option to negate hazards for every stage, particularly gimmicky stages like Magicant are better loved for their visuals and design, as well as adding more variety to the tournament scene, which has allowed the game to avert Abridged Arena Array (for the most part).
    • On the topic of stages, Mementos from Persona 5 is often considered to not look particularly appealing, and many fans were hoping for Mementos to not be the Persona stage. However, Sakurai changed up Mementos by basing it not on the location itself, but rather the menu for Mementos, allowing Persona 5's gorgeous UI to shine through the stage. It was also adjusted to make it more like a platform stage (though retaining some sense of uniqueness), and many fans enjoy its redesigns. It helps that the stage changes if you play music from either Persona 3 or Persona 4, allowing their UIs, primary colors and victory themes (if Joker is present) to take the stage.

    S 
  • Scrappy Mechanic:
    • Merely defeating a spirit on the Spirit Board isn't enough — you then have to play a mini-game where you attempt to shoot a spirit through a shield. If you miss, you have to wait until the spirit reappears on the board and win the battle again just for another shot at it. You can pay in-game currency to try again, but only once. This feels like arbitrary padding, especially if the spirit battle was especially difficult. This can be a bit easier if you have enough Shield Spacer and/or Sluggish Shield items, especially against a Legend spirit, but those don't come very often, be it by either getting them though random drops or buying them on the Shop.
    • Challenger's Approach allows you to try for a rematch against any unlockable fighters you've lost to without having to redo the actual unlocking conditions. Sounds like an Anti-Frustration Feature, right? Well, not really. It only appears randomly after fighting a few battles in other modes, and likewise has a high chance of disappearing again after a rematch, whether you win or lose. Good luck on the later unlocks.
    • The "Preferred Rules" setting in the online quickplay mode gets flak for not allowing players to strictly enforce certain rules, so you can (for example) ask for a 1-on-1 fight with no items and get matched up rather quickly into a free-for-all battle with items that you can't leave without a penalty. This was especially common in the game's first week of release. Also, there are four options for preferred stage type, and you must pick from one of those four options, so asking for Battlefield or Omega, or having no preference for stage type while having a preference for other rules, is impossible.
    • Once again, preventing several of the most difficult Challenges from being bypassed using Golden Hammers renders them pretty much worthless.
    • The replay viewer:
      • It doesn't let you quickly seek to specific points in the replay; if you want to look at a particular part of it you have to watch the entire replay up to that point.
      • It is the only way to make gameplay videos without a capture card, since this game does not allow making 30-second clips with the Switch's capture button. Furthermore, because the completed videos are not put in the usual folder for screenshots and videos, they do not appear in the Switch's photo/video viewer; to post them on social media, you'll have to turn your Switch off first (not just put it in sleep mode) and remove the microSD card to obtain the video files. While this does allow for videos that are more than 30 seconds long and run at high-res 60 FPS, many would rather just use a one-touch capture button and put up with the 30-second 30 FPS limitations.
      • Have a lengthy replay you want to convert to a video, and just want to stick with the default settings? Well, tough, because you're going to have to press a button at some point, lest the system go into sleep mode, which not only renders the conversion null and void, but gives you a prompt to delete the replay (which you could very well do by accident).
    • In an online arena (lobby), there is a queue you put your icon in to join upcoming matches. There are several things you can do that will take you out of the queue and make you rejoin at the back of it if you want to get back in the queue, including changing your fighter, changing your preferred stage and its music (if the lobby allows player-picked stages), viewing detailed rules, and changing the lobby music. Yeah, that's right: You can get bumped from the front of a 4-person queue to the back, and thus have to wait another one to five matches for your turn, just for simply changing the lobby music.
    • For whatever reason, in arenas where the lobby picks stages based on the players' selected Preferred Stage, the game will never pick a player whose level is set to Random unless all players in the ring also have theirs set to Random. If only one person in the arena has a specific level selected, everyone will be forced to play that level ad nauseam. Prior to version 3.1.0, this also applied to the music selection as well, with the random music setting randomly picking one song and always playing that, rather than picking songs on a match-by-match basis.
    • The buffering in the game is highly contested due to several things. To summarize, the old buffering system of Brawl and Smash 4 was retained, but a new "hold" buffering system was added on top, where a held input will be inputted on the first actionable frame regardless of how long ago the input was put in after the player's prior action. This makes certain commands easier, but also makes other commands harder to input, sometimes leading to misinputs, as well as making it more scary to attempt to do things such as tech (as you might accidentally do an airdodge) or mash out of grabs or burials (because then it will read your mashing as an input when you escape, leaving you vulnerable). This has led to complaints of people talking about how the game feels slippery as a result, which is frustrating since it makes combos more difficult than they should be. An example is the advertised short hop aerial attack (which has been nicknamed as the shortcut method), as while having an instant aerial is nice, it leads to a lot of situations where you misinput it when you wanted to do a full hop aerial, and the shortcut method is ineffective against shorter characters, where it's better to just do a short hop than an aerial.
    • Want to level up your Spirit using Snacks? Prepare yourself to pay Spirit Points every time you use one. And don't get fooled on buying snacks in stores, you still have to pay for them just for using them. You'll get free snacks after every fight anyway, which makes some people question why they are sold in the first place.
    • When your opponent quits during the middle of a Quickplay match, they're replaced with a CPU, but the CPU doesn't earn you any GSP if you win, making it frustrating for some players as it doesn't punish rage quitters aside from a brief time limit before they can play online again.
    • It's possible to get temporarily locked out from online battles if the game disconnects, even when it's not the player's fault in any way.
    • An arena's host can kick people at will. It sounds very useful in the right hands, but it constantly ends up in the wrong hands, whether it be kicking players after losing a match to avoid the rematch, kicking players after winning a match to avoid the rematch, kicking other players who enter the ring to make room for themselves or get a rematch instantly, or kicking players who play characters they don't like.
    • While many fans consider this version of Stage Builder the best one in the series, it has drawn some criticisms.
      • You can't copy and paste your shapes. This makes making symmetrical stages frustrating as you have to eye the screen closely to make your stage have symmetry.
      • The eraser erases the entire shape you made instead of just parts of it, like various art programs on the computer. This makes it difficult to make a creation that doesn't have any blocks sticking out in, for example, a picture of character you want to make.
    • Event Spirits are pretty much the bane of any Spirit Collector's existence. They are only available for 4 days and only on a specific time of day. Once the player misses those days, they are gone and don't appear on the Spirit Board anymore. As of update 4.0, after those events are over, they occasionally appear on the in-game shop, however.
    • Spirit Collectors who don't care for World of Light have their own issue in that you can only get Boss Spirits by beating the boss in that mode. The main problem lies in the Dracula and Marx Spirits, which evolve. Since both are in the second half of the game, this means playing through a good chunk of the game twice if you want to have both forms of Marx and both Dracula and Soma Cruz in your inventory.
  • Self-Fanservice: Ultimate's default Mii Gunner tends to get this in art, often being drawn as curvier than most Miis tend to be. The taller and more detailed build compared to Sm4sh certainly helps.
  • Self-Imposed Challenge:
    • A common challenge that people online have taken to do is doing the entire World of Light campaign on hard with no spirits equipped. This makes certain spirit battles much harder, since you don't have any protection for spirit-only stage hazards. Using the skill trees can make things easier, although some people take it further and do spirit battles without using the skill tree.
    • There is a challenge in the game that requires you to play through the last level of WoL without losing a single stock. You could just complete the challenge on Easy difficulty which makes it rather straight forward to complete. On Hard, however...
    • One challenge that caught on among Smash YouTubers was something inspired by Pokémon's Nuzlocke runs, known as "Lightlocke." Just like their inspiration, Lightlocke runs enforce permadeath—if a fighter is KOed at any point, they cannot be used again. (The biggest complication is how to handle the DLC characters, which you receive automatically early on.)
  • Sidetracked by the Gold Saucer: The return of Stage Builder in version 3.0 is this. More background, platform and hazard options, as well as the ability to share them online, has made building your stages more fun than ever.
  • Signature Scene: Snake's triumphant return to the series during the fighter introduction video, coupled with the magic words "EVERYONE IS HERE!" slamming onto the screen. While there is no shortage of acclaimed moments in the Ultimate hype cycle (the intro cutscene for World of Light, the various newcomer reveals like Banjo & Kazooie and King K. Rool, Luigi getting killed in Simon's trailer, Joker hijacking the Game Awards, and the Sans Mii Costume reveal), this one is easily the most iconic, parodied, and exciting of all.
  • Signature Song: "Lifelight", the main theme of the game, is the first Smash theme to have lyrics in English and Japanese (Brawl's theme had lyrics in Latin), and perfectly captures the awe and pure excitement of the game.
  • Spoiled by the Format: Microsoft listed the E3 Nintendo Direct on their own E3 schedule for 2019, cluing people in that something related to them would be announced in the Direct. Sure enough, Banjo & Kazooie were revealed as DLC characters for Ultimate.
  • Surprise Difficulty: Some players have noted the far more difficult Challenger Approaching battles to unlock new fighters, which can be attributed to them being set to 9.0 difficulty. Unlike previous games, where the AI simply cheats at 9.0 without seeing any notable increase in actual skill, the AI in this game is far more competent than before and will consistently dance around the player while comboing them to high percents and teching off walls and ledges at inhuman rates. They still appear to cheat a little, but cheating aside, they're much more difficult to take on, which can make unlocking fighters outside of Adventure Mode more of a hassle than it needs to be for less-skilled players. Even the dedicated Challenger's Approach mode doesn't help much, as losing here still leads to a cooldown period before the character can be fought again. One of the first launch week patches was forced to tone down the difficulty after the fanbase became too vocal at being unable to unlock characters due to how downright hard these battles were.

    T 
  • Tainted by the Preview:
    • Initial gameplay demonstrations from both demos and the 2018 Invitational were met with mixed opinions by veteran fans due to adjustments to specific visuals and how launch physics works compared to Wii U/3DSnote .
    • Bayonetta still being as powerful in Ultimate as she was in 4, as shown infamously here, has been met with lots of boos. Even her character video has been getting dislikes because of it. Fortunately, Sakurai mentioned that there were bugs that needed to be fixed, which implied that Bayonetta will be getting nerfed after that moment, and subsequent builds of the game have indicated that she's been nerfed.
    • Several Ensemble Darkhorses like Spring Man, Isaac, Shadow the Hedgehog, and the Black Knight did not appear in the first trailers, leading to speculation that they might have been Promoted to Playable. Then the November 2018 Direct revealed that they're merely Assist Trophies.
    • There was much wailing and gnashing of teeth when, shortly after the final pre-release Direct, Sakurai mentioned that this time he chose the DLC characters from a pre-approved list given to him by Nintendo. Conspiracy theories abounded, some fans flat-out accusing Nintendo of deliberately sabotaging the DLC roster with bad characters and imagining subtle clues from Sakurai that he was secretly trying to warn against buying the Fighters Pass. Thankfully, the jaw-dropping reveal of Joker the day before the game's release made most of the naysayers eat their words.
    • On the subject of Joker, some fans of the Shin Megami Tensei series weren't happy to find that with his pack the series received no acknowledgement at all, with no songs or anything that originated outside of Persona. Since the series has been on Nintendo hardware for years and was even referenced by Sakurai and Nintendo at the time, this felt like a snub, even moreso considering that Atlus' own push of Persona as their golden goose and the resulting neglect they've shown to other members of the Megami Tensei family (including the main parent series itself) remains a contentious issue in their fanbase.
    • Byleth got this the moment their trailer started, since they're the eighth Fire Emblem character and a first-party character in a pack where all of the other fighters were new and mostly-unexpected third-party characters from unrepresented franchises.
  • Take That, Scrappy!:
    • The fact that Dedede is slapped off the screen after revealing he was wearing a K. Rool costume seems to be a bit of a nod to those who were displeased that K. Rool was reduced to a Mii Brawler costume in 4.
    • Similarly, Banjo & Kazooie stomping Duck Hunt in their trailer is simply cathartic. Who doesn't want to see the Duck Hunt Dog get stomped?
    • There's also the idea of beating up certain spirits that irritated you in some way. Viridi and Adam Malkovich are often-cited examples.
  • Tastes Like Diabetes: Isabelle has caused this reaction among some non-Animal Crossing fans, as she's Lighter and Softer than every other newcomer, especially the previously revealed fighters from the dark and gritty Metroid and Castlevania franchises. Part of the reason why her unique character status was unexpected was because people didn't imagine her having a moveset that was much different from Villager due to being considered a "friendly" character from a non-violent series.
  • That One Achievement:
    • Any Challenge that doesn't allow for bypassing using a Golden Hammer: Clearing Classic on 9.9 Intensity, several Smash challenges that require going up against one or multiple Level 9 CPU opponents, and defeating the entire True Final Boss level on World of Light without a single KO.
    • Classic on 9.9 in particular is just as tricky as in For 3DS and Wii U, albeit for different reasons. Unlike the previous games, you can't simply set the Intensity to 9.9, you must earn your way to 9.9 from 5.0 through successive Nice Plays, which get progressively tougher to accomplish as the AI scales up in difficulty. The boss battles of each route are also tougher than in previous games, as they are character-dependent and are surprisingly strong and sturdy. Combine all of this with the fact that you only get one life per stage and using a Continue below 9.9 locks you out of getting 9.9 in the first place, and you're in for an incredibly daunting challenge.
    • One Smash challenge involves getting 3 meteor KOs within 3 minutes during a match against 4 Level 9 CPUs. Not only is landing even one meteor KO difficult for a new player to do (since most moves that do so have to be sweetspotted), but having to land three of them in such a short timeframe against a lot of highly aggressive and competent computer players (which also like to Gang Up on the Human) can become pure agony very fast. Even if you are good at landing meteor smashes, the computers tend to congregate around the ledge, making landing most meteor smashes even more difficult. Abusing Bayonetta's down smash (which has the largest meteor hitbox in the game and also punishes this CPU behavior) is about the only way most people who aren't pro Smash players can get this one, and it cannot be bypassed with a Golden Hammer.
    • One of the Spirit Board Challenges requires you to challenge and defeat ten Legend Class Spirits. Not only are Legend Spirits quite rare, many of them are especially difficult without fight-specific cheese strategies (many of which qualify for That One Level). Thankfully, obtaining the Spirit itself is not part of the Challenge, merely defeating them is enough.
    • If you don't intend on using a Golden Hammer to clear it, playing 200 Quick Battles in the Online page is a huge grind and especially bad for people who don't have reliable internet for online play.
    • Winning against an Advanced class 3 times without using a spirit team is pure hell. Without a primary spirit, you are extremely underpowered, and spirit items will barely help you, considering a single weak attack from the enemy would be able to do over 30% while a smash attack won't even do about 10%. Another thing is that this has to be done in the Spirit Board mode, meaning you get no benefits from the Adventure Mode Skill tree and you only get one try per encounter (three as of Version 2.0.0).
    • Doing the entire final stage in World of Light without being KOed once is absolute hell. This means you have to lose no character against Galeem and Dharkon or on the Rise to the Challenge and Boss Rush immediately before. In addition, the fight itself is considered as That One Boss. This is because you have to dodge a lot of attacks coming at once, some of them being very hard to avoid especially on Hard mode. While Critical Health Healing or Great Autoheal coupled with a very powerful spirit make this easier, it can still be a frustrating nightmare trying not to lose any particular fighter, especially considering Galeem has an Off Waves-esque attack that can do a lot of knockback, that needs incredible timing to dodge, and appears in random patterna. However, it's possible to simply turn down the difficulty setting just for this one level, as this doesn't invalidate the challenge.
    • The challenge which requires you to beat Century Smash as Ken with only using special moves. Seems simple since you can pretty much KO anyone on a floating platform with a Heavy Shoryuken... except there are no exceptions. Damn You, Muscle Memory! is in full effect here; pressing the special button while fallen on the ground or hanging from a ledge will make Ken perform a get-up attack or edge attack respectively, which count as non-special attacks, rendering the run null. The challenge is also rather poorly-defined, since many players are left unsure whether jumping, shielding, triggering items with special moves (or even letting the CPUs use items), or even taunting would invalidate the run.note  Furthermore, while the Mii Fighters are manageable on their own, the randomized fighter that appears every 25 KOs are much more aggressive and hold nothing back against your specials-only Ken; depending on the matchup, they can easily bring your run to a screeching halt if you can't quickly KO them.
  • That One Attack:
    • Master and Crazy Hand's Finger Drill. Not only does this attack come out very quickly, but it deals massive damage (about 80%) and eats through your shield, quite possibly breaking it outright. Master Hand's is notorious for causing the bury status while Crazy's has a potentially high knockback. What is worse is that during the startup of their attacks, they can still damage before they drill you into the ground.
    • Crazy Hand's Roving Void is an attack where he brings out miniature black holes that can only be safely dodged. What makes this attack so bad is that it can be treated like a temporary stage hazard and they do not remain in the same spot.
    • The worst attack both Hands have are their Big Swipes. Not only does this attack deal potentially high damage and knockback, but comes to a surprise. The best strategy to avoiding this attack is to expect them to use it at any time.
    • When either Galeem or Dharkon in their solo battles turn red, they summon puppet fighters that are not only difficult to KO, but also self destruct with a large blast radius. It becomes even more frustrating by the fact that the puppet summons are random fighters and during their rematches on hard mode, they summon a third fighter. Furthermore, they are still free to use additional attacks. Fortunately, when facing them together, the fighters will attack each other and neither boss will use additional attacks.
    • In his rematch (either solo or with Dharkon), Galeem brings one in the form of Lens Flare. In keeping in tradition of the screen nuke ring attack that began with Tabuu's Off-Waves, Galeem's Lens Flare creates a construct somewhere on-stage which fires a nearly-unavoidable ring that spans nearly the whole level. While the ring deals a ton of damage and can only be avoided with precise dodging (again, like Tabuu's Off-Waves), the real difficulty comes from the fact that Galeem fires two to four of these at once. These rings originate from random positions and are awkwardly timed, making dodging both of them a hassle. And if one of the rings hit you, you're really likely to hit another one. While it's not too big of a threat on Normal difficulty, on Hard difficulty taking one of the rings will either KO you outright or leave you near-dead for the rest of that character's life unless you bring some kind of healing. To rub salt into injury, Galeem can do this attack while his minions are already on screen harassing you. Also, playing on Hard mode and you're fighting him with Dharkon? Hope he doesn't do this attack alongside one of Dharkon's most dangerous attacks (like his Tentacle Pierce), and be prepared to push your dodging to the limit or die trying.
    • When Dharkon either turns red or is fought a second time, he brings an attack called Tangled Rush, where he creates two portals that cause his tentacles to rapidly move across them. While this attack be blocked or countered, it is notorious for having a very large hitbox (and possibly a case of Hitbox Dissonance involved) and chances are if you avoid one, it is easy to get hit by the second. In his rematch solo on hard mode, he uses it a third time when he turns red. Without spirits, this attack has the potential to instantly KO a player if they are perfectly lined up with the attack.
    • Dharkon's Temporal Rift causes a large red rip across the stage that slows down the player's movement. When he turns red, the effect becomes even stronger where it is more difficult to escape. What is worse is during the rematch where he creates two of these at once, forming a large red cross (either cardinally or ordinally), and you have to hope that it does not touch the stage's floor because if he follows up with puppet fighter summons, his timed X bombs, his Tangled Rush or his Tentacle Pierce, then you are going to have a hard time defeating this boss. What makes this attack even worse is the fact that while dodging it is not an issue to time, there is no indication of where the rip is going to appear, which means that even if you avoid the damage, you are not guaranteed to dodge the side effect of the attack. This becomes even more difficult to safely avoid when paired up with Galeem, who is likely to use his Laser Net around the same time, which can result in a near unavoidable attack pattern.
    • In terms of Final Smashes, Zelda's Triforce of Wisdom is widely considered to be the most powerful Final Smash in the game. It has a massive vacuum range that covers the entire Battlefield stage and deals a whopping 70 percent — which means if players have 30 percent, they're dead, and it can catch you even if you're hiding under a platform. And where the Final Smash Meter is allowed, Zelda can use this to pull a win away from you, such as in the Great Fairy Spirit battle mentioned under That One Level. The only saving grace is that it only takes one opponent in Free For All and is less of a hassle in larger stages such as Temple.
    • Diddy Kong's Final Smash, Hyper Rocketbarrel is very dangerous. Unlike in previous games, where it was a manually controlled move with odd controls, this game simply has him zoom all over the screen at high speeds, plowing through fighters to rack up the damage, then charging right at the fighter with the most damage to deal huge knockback.
    • While the Bury status was never a problem in previous games, this game has it buffed to ridiculous levels, essentially guaranteeing kills on any enemy over 100%:
      • Mr. Game & Watch's down smash now has a decently large sweetspot that buries opponents, and is notorious for being followed with a side smash.
      • Zero Suit Samus' down special Flip Jump can punish with its mix-ups, makes her invincible for half of the move, and at high percentages can lead to an easy KO with her Boost Kick, Forward Smash or Up Smash.
      • Inkling's side special, Splat Roller, basically makes the ground off-limits until they run out of ink, and neatly combos into a side smash once you're grounded.
      • King K. Rool's down throw, Piledriver, relies on the king's grab, which has pretty good speed and range. At lower percents, it cleanly leads into an up tilt, while higher percents make it a great setup for his boxing glove side smash. His down tilt also comes out fairly quickly and has less endlag than his down throw, making for a mean punish.
      • R.O.B. can easily take stocks from anyone beyond 100% with his grab, as his down throw buries the enemy in prime position for an up smash.
    • All of Ganondorf's smash attacks, especially his forward smash, which have very long range and disjointed hitboxes due to his use of a sword, which means you can't punish him and at the edge of Final Destination he can kill you around 30-50%. It's even worse when playing online because of the lag and buffering making it hard to punish whiffs (or anything else).
    • Ness' up and down smash attacks make getting on stage from a ledge very painful, as his yoyo can dangle on the ledge and shut down quite a lot of characters from recovering.
    • Ness' PK Fire was bad before back at 3DS/Wii U, yet Ultimate buffed it to one of the most despised moves in the game. Not only does it deal a great amount of damage, but the hitstun it causes can let Ness easily follow it up with a grab, a smash attack, or worse, another PK Fire, which makes high percentages a game ender for players. This is especially true in Stamina Spirit battles that involve fighting a Ness puppet (of which there are a good amount), where the AI will spam PK Fire to take advantage of the hitstun the move inflicts, and the lesser knockback from Stamina Mode, in order to trap you in a Cycle of Hurting that drains your HP in a PK flash.
    • Lucas' PK Freeze has become infamous for its potency as an edgeguarding tool, as it launches fighters towards the blast zone as opposed to upwards like it did in previous games, and can KO fairly early.
    • Some of Hero's special moves are quite powerful:
      • Zap fully charged turns into Kazap, which has an incredibly large hitbox around it similar to Cloud's Finishing Touch in the previous game. It kills very early on at about 40% and has Super Armor, which means you can't actively punish it if you avoid the second hit. It can also 2 frame on the ledge thanks to its wide hitbox.
      • Magic Burst turns into this at max MP, becoming a massive hitbox that covers everything around Hero. Getting it at the edge of the stage basically makes recovery impossible, in addition, it kills very early at 20% with no rage on some characters, with max rage it kills at 5% on medium weight characters. Its argued to be potentially even more powerful than some Final Smashes. Its one weakness is that you lose all of your MP doing it, but due to how fast you can potentially get MP back, that's not as big as a problem as it could be.
      • Kamikazee is similar to Magic Burst, in that it has very wide range making recovery very difficult, kills incredibly early, but unlike Magic Burst you can't shield it. It does, however, kill the user.
    • Palutena's neutral aerial, due to it having a fairly large hitbox and launching at an angle that, at lower percents, makes it perfect for chaining into another neutral aerial, allowing for incredibly easy damage racking with just a few button presses.
    • Ike's neutral aerial hitbox is huge, which makes it very difficult to challenge it with any attack, and it can become a combo starter that can lead to Ike's powerful Up air. The fact it has a very fast autocancel, which Ike lets practically spam it as much as he wants, makes it worse.
    • Joker's Side Special, Eiha, has gotten ire similar to Ness' PK Fire. While the initial hit is weak, you'll start taking Damage Over Time for a while if it hits, as if you were inflicted with a poison effect, something that no other character can inflict on their own. The damage can add up surprisingly fast, especially if Joker traps you in a combo to complement its effect. However, what makes it so frustrating to deal with is that when Arsene is summoned, it upgrades to Eigaon, which has a wider range, is much faster (and therefor more easily spammed), and can inflict more hitstun, leaving you wide open for more combos and punishment, on top of the poison effect becoming stronger to add up damage even more.
  • That One Boss:
    • Astonishingly, Master Hand and Crazy Hand on higher Intensities. In previous games, Master Hand and Crazy Hand, while formidable as a duo, were fairly predictable and lacked enough HP to make the fight drag, and in For 3DS/Wii U, you never even had to finish the fight. In Ultimate, not only are they much more difficult to kill, but both Hands have had massive moveset overhauls that make them devastating and chaotic, racking up damage at an absurdly fast pace and sporting several potential kill moves. They are the most common final bosses in Classic Mode, so the options of picking someone who does not fight them are fairly slim. The only reprieve is that they can now be stunned by dealing enough damage.
    • Rathalos is widely considered among the hardest boss battles, and in World of Light, he's even moreso than the bosses that come later in the Dark Realm, most notably Marx. The issue with Rathalos is that you might not have powerful Spirits coming up to his battle, and his attacks, compared to fellow Light Realm bosses Galleom and Giga Bowser, are faster and deal high knockback right off the bat. Unlike other bosses in the mode, he can also render himself unable to be damaged, as he either fires explosive fireballs that expand like a Smart Bomb, or swoops from the background to deal high damage and knockback. He can also feint some of his attacks and fly upwards, causing you to miss on precious damage if you were planning on punishing him with a move as he was coming at you. Speaking of his flight phase, his most reviled attacks consist of firing three consecutive fireballs that cause big damage and chain into the others as long as the first or second one hit, and a slashing swoop attack that causes Damage Over Time to your character, as if they had a flower but without the ability to get rid of its effect. Overall, do not expect Rathalos to fight fair. To rub more salt in the wound, you have to fight Rathalos before fighting the real final stages on Bowser or Hero's Classic Mode paths, meaning he can put an end to your run early.
    • Dracula's moveset can be compared to that of Master Hand and Crazy Hand in its destructiveness and kill power, but he sports otherwise predictable attacks. The true difficulty in fighting Dracula is that, true to his origin game, he can only be damaged by attacking the head, which makes use of high-power damage options difficult with only such a small aerial hurtbox to work with. He also goes One-Winged Angel and transforms into his monster form upon losing all of his HP with no recovery in between (unlike Giga Bowser), meaning you have to slog it out in effectively two consecutive fights (though the HP of each form is relatively low). His monster form, while slower and more predictable, is no slouch either, boasting an arsenal of slow but deadly kill moves. The fight is considered easier in World of Light, though, due to the Spirits you can collect before the battle, and for all your troubles in said mode, he surrenders his Spirit, which becomes one of the most powerful in the game when enhanced at Lv. 99 and leveled up again.
    • Ganon can be this, especially for slower characters. Like in The Legend of Zelda: Ocarina of Time, he only takes damage through his tail (or head when he is stunned), meaning that players will have to constantly jump over him or roll when close to him, which both can easily put players in the range of one of his attacks. Not helped is that Ganon turns and jumps near constantly, making it very difficult to get more than a hit or two on his tail at a time. Fortunately, Ganon's attacks are pretty well telegraphed and consistent, but the hard part is to safely dodge some of them where they are generally fast and have large hitboxes. Characters with teleport attacks, however, will have an easier time facing him due to the fact they can go through Ganon, which ensures an easier beatdown.
    • Dharkon's second solo battle. He keeps his attacks from the previous battle, but they're more powerful, and brings a lot more to the table as well. His Electric Tentacle is longer and faster at low health, making it harder and more unpredictable to avoid. Like Galeem, he can create waves of damaging darkness with his Photonic Wave. But whereas Galeem brings Lens Flare as a reprisal of Tabuu's Off-Waves, the worst part comes with a much more dangerous Temporal Rift when he's at low health, on which he now creates two rifts in space in an X or + shape, and which slow you down even more. May God help you if he decides to use this attack and follow it up with his X Bombs, his Tangled Rush, his Tentacle Pierce (normally a well telegraphed attack to deal with on its own) or by creating puppet fighters, as all of them have an absurdly higher chance of snowballing for enormous damage and, in the worst of cases, cause a KO at a low percentage when you thought you had him cornered. His only well-telegraphed attacks are his Tentacle Pierce (again, on its own) and Shadow Eruption, which slowly creaes dark pillars of energy. However, the newfound sheer power of his old attacks as well as the sheer power of his new ones will make him more formidable than the second battle against Galeem, even with the latter's Lens Flare.
    • Even for final boss standards, the final battle between Galeem and Dharkon fit the trope really well, especially on Hard mode. Predictably, the fight is very difficult, similarly to Tabuu and Master Core. Fighting Galeem and Dharkon at once means you have to dodge a lot of attacks at once, including both of their new attacks from their second fight. In addition, Galeem's Lens Flare attack in combination with one of Dharkon's harsher attacks (most infamously Tentacle Pierce) can cause you very heavy knockback and damage, making you lose quickly. As well, Dharkon's Temporal Rift will make dodging Galeem's other attacks very hard, especially if any of the two turned red before. Unlike their solo battles, you do have three characters on you, and Galeem and Dharkon attack each other (but only you can deal the final hit). Still, even with a very powerful legendary spirit that allows for easier dodging (such as Cutie J), it is a tough challenge and, on hard difficulty, the fight comes close to Bullet Hell. It doesn't help that you have to also do a Rise to the Challenge and a Boss Rush before the fight. That being said, the fight is actually liked for its difficulty and how spectacular it looks, as it brings a very satisfying conclusion to World of Light.
    • Hero's Classic Mode final boss is a back to back battle against Robin and then a Giant Charizard due to not being given a Heart Container or Maxim Tomato like other consecutive boss battles. In addition, the Giant Charizard is so big, that it has some of the largest hitboxes in the game, most notably down smash. These moves will also kill at very early percents and even the most powerful moves Hero has in his arsenal won't until very high percents. This puts you at a severe disadvantage.
  • That One Level:
    • Many of the Spirits in both World of Light and the Spirit Battles can be surprisingly difficult. Listing them all would take up roughly half the page, so they have their own page.
    • Moray Towers is disliked because of its awkward pattern of zig-zagging platforms, much like its home game counterpart.
    • Out of the Classic Mode routes, Byleth's path is very hard. It's not that bad in the first half, but in the second half of the route is where it gets nasty. The fact you have stamina rather than percentage makes it worse as when you get to the Awakening and Three Houses part the AI will Gang Up on the Human and flat out destroy you.
  • That One Sidequest: Several of the optional rescuable characters in World of Light are guarded by insanely overpowered Spirits that are difficult even with beneficial spirits equipped. Good luck unlocking your main if they happen to be in that category. Even their proper battles have their power levels on par with those spirits as well.
  • They Changed It, Now It Sucks!:
    • The removal of transformation Final Smashes has gotten this reaction from some. While Sakurai stated that this decision was to make fights faster and more streamlined, some feel that this has made the Final Smashes homogeneous and has severely cut the potential of what they could be.
    • Some people have accused Ganondorf's new Smash attacks of being blatant pandering to all the "Canondorf" fans. What makes this more noticeable is how it's his Ocarina Of Time incarnation who uses the sword, which was never in the game itself, and the animations look very similar to Ike's and Cloud's smash attacks. However, this is generally considered a minority opinion, as Ganondorf's moveset has long been criticised for being The Artifact and a poor representation of the character.
    • Mario's Wario-based and Fire Mario alts being replaced with his Builder and Wedding outfits. There are plenty of players who like these outfits, but just as many lamenting the removal of the palette swaps.
    • The removal of Trophies for the first time since their introduction in Melee. The gallery full of detailed 3D models and funny/informative descriptions will be sorely missed by trophy-collecting fans. Their replacement, Spirits, are more akin to the Stickers from Brawl: stock artwork taken directly from their sources, which doesn't exactly fill that niche. It's also a bit jarring when even in World of Light we see the existence of trophies, and the amiibo made for the series were designed to be a Defictionalization of the characters' in-game trophies.
    • The removal of certain gameplay modes that had been staples since Melee, most notably the Home-Run Contest. The removal of Stage Builder had also been mourned a lot, at least until it was brought back in 3.0.0. In addition, Home-Run Contest was brought back in 5.0.0, which removed this particular complaint.
    • While World of Light was praised for somewhat streamlining the Adventure Mode aspect, many were disappointed that there are very few cutscenes within the mode that feature characters interacting with each other, citing that, while The Subspace Emissary was lengthy, said interactions were one of the fun things about that mode.
    • Even though it's understandable due to the massive and ever-increasing roster, it's hard to name even one person that's happy with the fact that All-Star Mode is just another Multi-Mook Melee option. What was once a major mode in the series since Melee is reduced to a simple minigame where all of the fighters, similarly to the 3DS version, arrive in order of debut. While that last part is interesting, especially with the increased cast and DLC additions, it's safe to say that the old All-Star modes will be sorely missed.
    • The male Pokémon Trainer, who was voiced by Michele Knotz in Brawl, has undergone The Other Darrin treatment and received new rerecorded lines by Billy Bob Thompson in Ultimate. However, many fans strongly dislike Thompson's nasally, uncharismatic performance in comparison with Knotz's original Ash Ketchum-esque performance (or Red's other well-received voice actors from Pokémon Origins or Pokémon Masters, for that matter).
    • Being unable to taunt online outside of arenas. It's almost unanimously agreed upon that this change was completely unnecessary. Not only is taunting extremely commonplace in both casual and competitive play, but characters like Luigi and Snake are essentially handicapped, due to their taunts having practical use (the only exception is Kirby, but it's only as a means to discard copy abilities). While the intention was to prevent Troll matches such as taunt parties, some argue this only made the problem worse because it led to players adopting teabagging (repeatedly crouching), one of the most hated habits in the entire Smash series.
  • They Wasted a Perfectly Good Plot: World of Light opens with the entire cast standing against Galeem, but it's never explained how they ended up at that point. While it's understandable that they probably wanted to make the plot very simple due to the amount of effort that ended up going towards Subspace Emissary's cutscenes, World of Light would have benefited if they gave more build up towards the events in the mode's opening.
  • Tough Act to Follow:
    • The November 2018 Ultimate Direct, the last Smash-only presentation before the game's launch, suffered from this. The showcase of the game at E3 2018 announced the return of everyone and showed off Killer App Splatoon's Inkling in gameplay, and ended with the reveal that the long-requested Ridley was making his playable debut. The August 2018 Direct opened with another fairly popular request in Simon Belmont plus an Echo of Simon in Richter Belmont, revealed two other fan requests, Chrom and Dark Samus, as Echo Fighters, and capped off with another huge longtime request, King K. Rool. The November 2018 presentation, on the other hand, opened with its Echo Fighter, Ken Masters, followed by Incineroar, a Base-Breaking Character in its own series whose status carried over a bit to Ultimate. While this Direct also announced DLC, their opener was Piranha Plant, an Unexpected Character and Fighting Clown. This presentation also took down most of the rumored fighters from the prior week's "Grinch leak" (with only Ken, and much later, Banjo & Kazooie surviving), showcased multiple Assist Trophies and disconfirmed multiple characters in a minute, including Shadow and Isaac (who were widely speculated to be getting a promotion to playable even before the Grinch leak), and also showed off Spirits, which some believe are stealth disconfirmations for DLC newcomers. Even the dramatic reveal of the story mode didn't stop people from feeling burned by the video.
    • Sakurai has already predicted that the eventual next Smash game will suffer this. He doesn't see another "Everyone Is Here" being possible, so having a few characters dropped from the roster alone will make Smash 6 suffer in comparison to Ultimate in the eyes of the fans.
    • Dayci Brookshire, Viridi's English voice actress replacement for Hynden Walch, hasn't fared too well with fans, since her performance is overall seen as inferior compared to the latter. The Palutena's Guidance for Piranha Plant did decrease this sentiment a bit, however.
    • This was likely a major factor in why Byleth got a mixed reception when revealed as a DLC character. They ended up as the last character of Fighters Pass Volume 1, coming after the unexpected Joker and Terry, the long-awaited Banjo & Kazooie, and a representative of one of the most important RPG series in history with Hero, leaving many fans underwhelmed that the last character was such a "safe" option.

    U 
  • Uncanny Valley:
    • You wouldn't think it was possible for such cartoony characters, but some people feel this way about Banjo and Kazooie. Their in-game designs are more or less directly translated from their official artwork, but the detailed shading engine used in the game combined with the significant amount of extra detail compared to their appearances on the N64 can make them look slightly... off. Their eyes look almost glassy.
    • For some, the Sans Mii Costume can look slightly off. Translating the 2D sprite of a skeleton into a 3D model can look somewhat unnerving, especially in the costume's reveal where it just stares straight at the viewer.
    • "Mass Destruction", the Persona 3 battle song that's among the tracks the Joker DLC introduced, was Bowdlerised to replace the line "damn right" with "all night", which results in Lotus Juice saying the latter twice in exactly the same tone since it was transplanted onto the former, which can throw some fans of the original song off.
    • Snake, in a weird way. While fighters reusing their voice clips from Brawl is nothing new, Snake's case is especially egregious considering that he was one of the liveliest and most interactive characters from Brawl, but the game retained the dated codec conversations with only one very minor inconsistency (a reference to Link's Clawshot, since Link grabs with his hand now) addressed. Thanks to this, Snake can potentially come across as less of an actual human and more of an Audio-Animatronic figure going through the exact same pre-programmed routines since 2008 while unaware of any changes around him, which is strange when Snake's English VA, David Hayter himself, actively helped promote Ultimate. One would think that at the very least the team could re-record minor elements to refer to Pokémon Trainer with gender-neutral pronouns, or to establish that the Metal Gear cast knows that they're in Ultimate and that they met Sonic in Brawl once in the past.
    • Lucina and Robin suffer from the same problem of ignoring changes around them to a lesser extent, as they lack any special interactions with the playable version of Chrom, a character pivotal to their stories.
  • Underused Game Mechanic: Ultimate switches things up in Classic Mode, with several characters now facing bosses other than the traditional Master/Crazy Hand. Unfortunately, this is not explored to its fullest potential, as evidenced by the majority of characters still fighting Master/Crazy Hand. Galleom is the only Subspace Emissary boss to make the cut, while other bosses like Porky and Rayquaza weren't ported over. Rathalos shows how an Assist Trophy could be reworked into a boss, but other potential Assist Trophies like Mother Brain and Wily Capsule did not receive this treatment. Additionally, stage bosses like Yellow Devil and Metal Face remain only glorified stage hazards and are not promoted to full-scale boss fights.
  • Unexpected Character: See here.
  • Unfortunate Character Design: There is a graphical issue with the Pikachu Libre costume which causes her legs to mesh into her crotch when doing a back flip, giving the appearance of a camel toe. On a similar note, the tail hole on her spandex pants is shaped like a heart, which can easily lead to much more perverted ideas for its purpose due to the area of its placement.

    V 
  • Viewer Gender Confusion:
    • A minor example. Some players thought that Palutena's Conversation revealed that the Piranha Plant is female. However, the specific line of dialogue where Palutena uses a feminine pronoun is actually referring to Viridi, not the Piranha Plant. Officially, the Piranha Plant is referred to with gender-neutral pronouns.
    • Due to their chin-long hair, feminine voice and rather gender-ambiguous title, many fans unfamiliar with Dragon Quest mistook Hero/Luminary for a girl.
    • Smash fans unfamiliar with Banjo-Kazooie often mistake Kazooie for a boy due to her only obviously female attributes, her eyelashes, being hard to see at first glance.
  • Visual Effects of Awesome: While Smash for Wii U already looked awesome while achieving stellar performance on underpowered hardware, Ultimate takes it even further with a brand new rendering engine that makes the visuals even more awesome while still achieving the same level of performance and fidelity.
  • Vocal Minority:
    • People complained throughout the second half of 2018 that Nintendo focused too much on promoting Super Smash Bros without revealing other games for the second half of the year. This most notably included a number of stock market investors who sold their Nintendo shares following the E3 2018 reveal. They were so prevalent that Nintendo eventually stated they'd have more games to be released. However, with how much attention Ultimate got and how well the pre-orders and sales of the game and the Switch ended up, Nintendo's strategy worked just fine.
    • Many people became quick to generalize Waluigi's fanbase as a bunch of loudmouthed pricks after it came out that some of Waluigi's fans were harassing Sakurai in emails to get the purple loon playable status in Ultimate. The problem is that there were a grand total of three people who were doing this (with two of them even apologizing later) but, thanks to "Common Knowledge", antagonism of the whole fanbase ran rampant for a while.
    • A similar situation to Waluigi's fans occurred with Ashley's fans after the revelation that she was also confirmed to still be an Assist Trophy.
    • When Kirby was the sole survivor of Galeem's attack, a handful of people were very upset and accused Sakurai of bias. While this has tapered off since the final direct, and many have come to accept that Kirby was a good choice for a starter character (what with his impressive recovery moves, easy-to-learn moveset, and the fact that fellow Skillgate Character Mario is the first one Kirby saves), some people act like the entire Smash fanbase was accusing Kirby of being a Creator's Pet.

    W 
  • What Do You Mean, It's for Kids?:
    • Ridley brutally impaling Mega Man and crushing Mario's neck seemingly both to death may throw off people who thought the game was completely kid-oriented.
    • Simon's reveal trailer shows Luigi getting his soul ripped out by Death's scythe and leaving his lifeless body with Blank White Eyes. And when Luigi is trying to go back into his body, he gets spooked by Carmilla, who is crying Alien Blood.
    • The whole cast disintegrating, obviously.
    • Both bad endings. Beat Dharkon, and Galeem turns everyone back into spirits again, this time without missing Kirby. Beat Galeem, and Dharkon unleashes a powerful darkness that suffocates Mario to death onscreen.
  • Win Back the Crowd:
    • Ultimate seems to be a further attempt at an olive branch to the Tournament crowd and the not-casual playerbase in general, bringing back a number of high-level moves from Melee, and a few new tricks as well. That's on top of the Tournament mode, saveable rulesets, Final Smash Super Meter, a Stage Hazard switch, Battlefield Mode, numerous gameplay adjustments for 1-on-1 fights, etc. Even the August 2018 Smash Direct for the game was first announced at a competitive championship series, namely EVO 2018. Further, players with a Global Smash Rating above a certain threshold will be allowed to participate in "Elite Battles", and data on these battles will be what later balance patches will be based on, giving competitive players more agency in developing the metagame than ever.
    • After Byleth's controversial reveal, expectations were severely lowered for the Second Fighters Pass. The announcement of an ARMS character got some people interested again, and the reveal that the Fighter is Min Min got people excited, in part because her inclusion definitively confirmed characters with spirits could still become fighters.
  • The Woobie: Kirby is the Sole Survivor of Galeem's attack in World of Light. It doesn't take long for him to reunite with Mario, at least, but just seeing the jovial pink hero look at the world in such a sorry state is just... harrowing. Especially in the trailer, where "Lifelight" starts playing right when he touches the ground.
  • Woolseyism: In most languages, the Pokémon Trainer's crowd cheer simply consists of "Pokémon Trainer!" in the respective language. In English, this crowd cheer is changed to "I choose you!", which, aside from being a tongue-in-cheek encouragement directly towards the character, is a Mythology Gag to one of their franchise's most famous phrases, and can also avoids specifically mentioning the Trainer while leaving out the Pokémon in battle - making it more inclusive as it can be interpreted as the crowd cheering for both the Trainer and their Pokémon.

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