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  • Abridged Arena Array: The option to turn off stage hazards was a direct attempt to avert this trope, along with the addition of "Battlefield" variants and improvements to the "Omega" variants. However, some stages remain tournament illegal because the hazards are baked into its style (for example, "moving" stages where players can be left behind or damaged by the background or "walk-off" stages where players can camp the edge of the screen).
  • Accidental Innuendo: There have been three instances when the word "Smash" could be taken for something else:
    • One for the website where the section for the tutorial says "How to Smash".
    • An especially bad one comes from Tom Nook in the Animal Crossing for Switch teaser, where he says, "I'm sure they'll be tuckered out after all that camping and smashing and whatnot."
    • One of the pre-made messages you can send to opponents before or after a match is "Let's smash, bro!"
  • Alternative Character Interpretation:
    • Mr. Game and Watch has been changed so that his moves have him temporarily change into the original G&W character he is referencing. While it's pretty neat and helps cement his status as a reference to the entire Game and Watch era, it does give way to the interpretation that he's some sort of face-stealing, shapeshifting abomination or amalgamation of multiple poor souls or something of the sort. Not helping is the fact that, in The Subspace Emissary, he lacked a moral compass and also was the only source of Shadow Bugs, which had similar form-copying abilities.
    • In regards to character reveal trailers, at least one fan theorized that Donkey Kong and Diddy Kong's reactions to Dedede's prank and King K. Rool's actual return were actually due to the two of them eventually believing that K. Rool was dead during his prolonged absence. Thus, the Kongs may have reacted with shocked disgust over Dedede impersonating a dead man, then to K. Rool's arrival with genuine surprise over him being there for real, and not fear.
    • Some fans believe that Shulk helped Kirby escape from death in the World of Light trailer by casting his Monado Speed on Kirby after he saw his vision, believing that Kirby has the best chance of surviving.
    • During the World of Light opening cinematic, did Wii Fit Trainer continue to do yoga because she didn't realize the danger, because it was all she could do, or because she realized she couldn't outrun the light beams and instead accepted her fate? Or was she just trying to exploit that pose's invincibility frames?
  • Annoying Video-Game Helper: Potentially the assist trophies that can get KO'd. Normally not a problem if they're helping, but the fact that they can get count for a stock against you in timed matches if they get KO'd might be an incentive to let them be. Alternately, you can strike down your own Assist Trophies to save your score.
  • Author's Saving Throw:
    • The way online matchmaking in Quickplay is supposed to work is that if you toggle Preferred Rules on, you're more likely to get matched up with another player or players who have similar rules toggled on. The thing is that at launch, this didn't work, as matchmaking prioritized faster matchmaking over rules, so you would often see players setting Preferred Rules to 1v1, 3 Stock, and Items Off and end up getting thrown into a Free For All with Items On. The Internet Backdraft about the online being broken was staggering, to the point where within a week of launch, Version 1.2.0 was pushed out, and among other changes mostly fixed it to how it's meant to work. Also, while minor compared to the above, the patch also reduced the difficulty of the Challenger Approaching battles for those who found it too difficult or annoying to take down a level 9 CPU just to unlock a character.
    • A common criticism from the competitive community was that the stage hazards illegalized most of the stages in the game. While the Omega Form and Battlefield Form toggles help, the ability to turn the hazards off has been one of the most celebrated examples of Boring, but Practical changes the game had compared to previous games, opening the gates to significantly more variety in stage selection in tournaments.
    • Though the Subspace Emissary from Super Smash Bros. Brawl was seen as epic, one recurring complaint was the understated Nintendo fanservice in terms of non-playable characters and locations. For this game's World of Light, both are the major focus, with over a thousand characters fought as Spirits and several areas on the map inspired by ones from various games.
    • One common complaint in past games were songs that were great, but only played on stages that didn't get a lot of airtime or vice versa (one common example being Fourside from Melee and its accompanying song). This game not only allows you to switch off hazards or turn the stage into a Battlefield or Final Destination shape, but also allows songs from a series to be played on any stage from that series, largely alleviating any problems with music selection.
    • Some Internet Backdraft ensued when the 1.2.0 patch notes were released and the only mention of character changes were a list of affected characters, which makes it incredibly tedious to try and figure out what got changed because testers would be forced to test every move in a character's kit to see what the changes were. Some players considered this all the more baffling because other Nintendo games like Splatoon and Arms give detailed patch notes listing all the changes and balance adjustments. Starting with 2.0.0, Nintendo started posting a list of specific changes to characters to their official website, alleviating many players' fears that Ultimate would be doomed to the same vague patch notes that plagued the previous game.
  • Awesome Art:
    • The official art for Ultimate manages to take it to a whole new level, with beautiful paintings of just about every single character who's ever appeared in Smash Bros. (barring DLC characters). The fact that the picture was updated when a new character was revealed is also impressive. Even better, DLC characters will also be added to the art, soon as they are released. This also marks the first time that the box art has been hand-drawn since the first game.
    • The character portraits this time around are a big step up from those of previous games, featuring every character in a dynamic pose that conveys the feel of their home series while still sporting very realistic textures that wouldn't look out of place in a modern Disney movie.
    • The amazing mural in Classic Mode is a stunning piece of art that's worth gutting out the harder intensities just to see it all.
  • Awesome Ego: Incineroar loves to show off for its fans, they love it back, both in and out-of-universe.
  • Awesome Music: From the Music page on the game's official website:
    • The main theme is glorious and triumphant, and makes the "Everyone is Here'' trailer stick out that much more.
    • "Brinstar Depths" is a pleasant yet awesome remix, with the violin and guitar being the main stars of the track.
    • "Bomb Rush Blush" is a cute, energetic, and catchy remix of Callie's amiibo song.
    • "Mega Man 4 Medley", a rock remix performed by none other than Jun Senoue of Crush 40 fame.
    • "Snake Eater", which sounds like a James Bond song much more than ever.
    • "F-ZERO Medley" is an electronic remix made by the composer of Daytona USA, hence the narmy vocals. The fact that the singer is actually Japanese but the lyrics are all in English is very admirable.
    • "Galaga Medley" manages to turn the simple tunes and sounds from the arcade game into an energetic electronic tune, and it is glorious.
    • "Bloody Tears/Monster Dance" does great justice to the iconic Castlevania song, as well as pairing with its overlooked counterpart, making for one hell of a headbanger.
    • "Gangplank Galleon", which was featured in K. Rool's reveal, is a funky flamenco-sounding track with a rap verse.
    • "Gear Up For...", the home base theme from Fire Emblem Heroes, shows representation of Nintendo's mobile game library for the first time in Smash Bros. and leaves a strong first impression, turning the originally relaxed tune into something that'll get listeners pumped for a battle.
    • The remix of the main theme of Yoshi's New Island is a mellow and relaxing piece of music.
    • Find Mii / Find Mii II Medley or Streetpass Quest / Streetpass Quest II Medley in Europe is a beautifully orchestrated medley of several songs from Find Mii/Streetpass Quest. At some point, it begins to sound like an Andrew Lloyd Webber composition.
    • The majestic symphonic metal remix of "Cross Your Heart" from Haunted Castle became quite a dark horse victor among the game's new remixes considering the reputation of its source game.
    • The theme song to Super Smash Bros. Ultimate, "Lifelight", an amazingly epic theme that just utterly dethrones the theme song to Brawl!
    • The remix of "Divine Bloodlines" is worthy of Richter Belmont. The addition of the violins in the beginning makes this so epic.
    • Guile's theme is in the game remixed, as well as the original songs in Street Fighter II and Super Street Fighter II. Yes, it goes with everything.
  • Best Level Ever:
    • The entire finale of World of Light, from playing as Master Hand in a multi-man battle against countless enemies, to selecting three characters for an epic ascent all the way to a Boss Rush followed by a final battle against both Dharkon and Galeem at once. It's a perfect culmination of the entire mode.
    • As for the stages themselves, both Pokémon Stadiums are loved for being competitively balanced with stage hazards turned off, and for having the entire Pokémon soundtrack available in the background. Unova Pokémon League has fewer fans due to the walls causing Teleportersnote  to accidentally SD, but some people prefer the stage due to the smaller size and the dark atmosphere.
  • Breather Boss:
    • Compared to the other bosses in the game, Marx is rather simple to defeat. The majority of his attacks can be avoided by either running away or staying beneath him.
    • Galleom is very easy to take down due to his attacks being slow and blatantly telegraphed, as well as being a massive target. Both Galleom's and Marx's stages also take place on solid ground, meaning that pitfalls are a non-factor.
    • Although he's otherwise That One Boss with the other Zelda characters (see below), fighting Ganon in Toon Link's Classic Mode route is surprisingly easily due to the fact that, like the other fights in his route, you have two other CPU allies fighting alongside you. Not only will Ganon likely target them instead of you, incapacitating him means that all three of you will be able to rack up lots of damage before he gets back up.
    • Compared to other final battles in Classic Mode, Pikachu's route can be this due to fighting Mewtwo as the final boss. After defeating it, you face off against Master Hand, who appears without Crazy Hand. It still can get tricky due to some of his attacks, but he's still easy to defeat.
    • Typically, the fight against Master Hand & Crazy Hand is incredibly difficult, but in Ken's and Incineroar's routes, the fight is a complete joke due to having Ryu and Greninja as your partner respectively, causing a lot of difficulty to be sidelined in a similar vein to fighting Ganon in Toon Link's route.
  • Catharsis Factor: In general, if there's a spirit of a character that rubs you the wrong way, chances are fighting them will be this. Some specific examples include:
  • Common Knowledge: Kirby being a Lone Survivor in the opening for World of Light is said by people to be proof that Kirby is the most powerful character in the Nintendo Universe. While there is plenty of evidence for him being that in his home series, the only reason why he managed to escape Galeem's attack was that of the Warp Star's ability to transport to far away locations quickly. Sakurai even pointed out that both Bayonetta and Palutena had the capabilities of surviving, but didn't in order to apply Worf Effect to Galeem. He also points out that the Blue Falcon is supposed to travel fast enough to go from land to space, but admitted to making artistic liberties there. Really, there were several characters who could have made it into space and beyond, and Kirby was simply the most apt to fill the "sole survivor hero who comes back and saves everyone" role (as a Nintendo protagonist in good standing who had been a core part of the roster since the first game).
  • Complacent Gaming Syndrome: Of all the new characters, King K. Rool is easily the most played online, with two really good projectiles, a surprisingly good recovery for a heavy character, and having super armor on his forward tilt and up and down smash attacks. It makes him an appealing character to play. As for veterans, Cloud and Ganondorf are the most played characters online, though Ganondorf's below average win rate suggests it's more due how little skill is needed for someone to win with him, causing a lot of less experienced players using him to cheese through Elite Smash.
  • Contested Sequel: Not the game as a whole, but World of Light has let to some split opinions among fans of previous games' single players, particularly Subspace Emissary. Is it an epic and fun journey that goes through a large part of Nintendo's history beautifully? Or is it a slog to go through, having to fight many repetitive fights without any character? WoL is intended to be played in short bursts in order to go with the Switch's portability, so anyone trying to rush through it might get tired of it quickly. It doesn't help that all of the cutscenes focuses on the heroes fighting a bigger threat, rather than the characters interacting like Subspace Emissary's cutscenes, which is widely considered the best part of the mode.
  • Creepy Awesome:
    • Ridley is a sadistic Space Pirate that looks like a pterodactyl-dragon with a Xenomorph-like build, has unsettling corpse-like textures compared to his earlier appearances, a brutal fighting style, and is one of the darker villain characters made playable in the series. His introduction trailer even plays him up like a horror movie villain, and has him apparently violently murder Mario and Mega Man and then taunt Samus about it afterwards. He was also one of the most highly-requested characters by the Western fandom for over a decade.
    • Dark Samus is an insane doppelganger of Samus of alien origins and is capable of corrupting the minds of others (including Ridley) in her home series. This being the first true HD depiction of Dark Samus, she's been given a design update similar to Ridley to make her "armor" look even more organic and slimy, and has more wraith-like movements compared to the character she's Echoing. And like Ridley, she was also a highly-requested character by the Western fandom.
  • Creepy Cute: The Piranha Plant seems to be kind of adorable with its movements. It can summon Petey Piranha, which also is pretty cute.
  • Crosses the Line Twice:
    • Seeing Ridley stab Mega Man and break Mario's neck, accompanied by a Sickening "Crunch!", in his reveal trailer is pretty horrifying and sets up how big a threat he is. But to then have him twirl Mario's cap on his finger a la Super Mario Odyssey, it makes Ridley come off as hilariously cruel.
    • And in the August 2018 Direct, Luigi follows suit, by having his soul ripped out by Death. That would be bad enough, considering how much Luigi is considered to Nintendo's favorite punching bag, but the fact that his soul appears intact at the end of the trailer, only to be interrupted by Carmilla just before returning to his body just makes it come across as hysterically mean-spirited.
    • The beginning of the World of Light trailer shows the entire cast, except for Kirby, facing a swift demise by beams of unstoppable light. There are a few characters whose doom is portrayed in a bit of a silly way though. For example, Villager runs around in circles while flailing his arms, Snake hides in his cardboard box, and Captain Falcon jumps into the Blue Falcon, but gets blasted before he can even lower the hood.
    • Paz appears as a Spirit... with the condition that she starts off holding a Bob-omb. While this may have been intended as a reference to the events of Peace Walker, which involves her attempting to launch a nuke, the fact that she dies by implanted bomb during Ground Zeroes has led to some assuming it was an incredibly dark joke.
    • Related to the above is the Three Mage Sisters spirit, which increases the power of battering items...which is what they were used as during Hyness' boss fight.
    • Hinawa's spirit battle has all fighters being easy to launch, referencing her dying incredibly early in her home game.
    • One of the spirits is of Ness’s Dad and represented by a telephone. It requires fighting an invisible Snake. The dark comedy doesn’t end there; the special ability? Running Start. Poor Ness.
    • One of the Challenge images pays tribute to Aerith's death.
  • Damsel Scrappy:
    • Certain spirits are essentially Escort Missions that require you to protect a CPU ally, who frequently won't do much to defend themselves.
    • In general, any spirit that prefers to avoid conflict can fit into this. They are programmed to avoid the player, running away from them and can be time-consuming to deal with. Some, like Wrys or the Postman, aren't difficult to deal with, but others, like Nyna and Dr. Light, are accompanied by another character who will annoy the player by pursuing and attacking them to protect their ally. And that's not getting to infamous ones like Pauline.
  • Demonic Spiders:
    • Enemy Assist Trophies in Spirit matches will always be a pain in the ass to deal with, especially if the power level of a Spirit is at least 8,000 or over. The Sheriff from 9-Volt and 18-Volt's battle is an infamous example, considering that it's shooting at you, cancelling your attacks as you're fighting two already annoying powerful characters (Incineroar and Villager), and that its bullets ignore shields and reflecting abilities. And the fact it's almost impossible to knock out. Other enemy Assist Trophies are a pain to deal with as well, but most of them are generally temporary.
    • Any Spirit battle wherein the opponent is Giant and has Super Armor. In regular or Stamina Battles, they can wipe you out in just a couple of hits while, even with Giant Killer, they still don't flinch easily and require a serious beatdown.
  • Designated Villain: This Challenge Board image groups Incineroar with other villains, despite not actually being a villain at all, it's merely a performer portraying a villainous fighter. And considering that the image also shows Ganondorf, Ridley and King K. Rool, it's hard to believe that this is meant to be a Go-Karting with Bowser kind of thing. If the team wanted to represent a villain from the Pokémon franchise, they could've picked Mewtwo instead. Despite him pulling a Heel–Face Turn later, he was genuinely malicious as a villain, unlike Incineroar. However, given how Incineroar is the highlighted character of the image, it was likely Played for Laughs.
    • Some question the game having Wario, King Dedede, and Meta Knight be portrayed as villains, due to their past adventures where they were playable, with Wario having two series of games to his name.
    • Lord help you if you try to argue that Dark Pit is evil, like with the Villains Vs Heroes Splatfest.
  • Discredited Meme:
    • Downplayed with Waluigi. His player character snub became one in the weeks following the E3 2018 presentation not just due to references to his exclusion getting overused in Ultimate discussions, but also because a few Waluigi fans went so far as to harass Masahiro Sakurai about it on social media, leading many to feel that the joke was getting out of hand. Cooler heads prevailed in later months when people learned that it was actually only three people who harassed Sakurai, but some people still believe that it's a more widespread problem and that Waluigi doesn't deserve a spot. A "protest" of Waluigi cosplayers demanding he be added to the game at TwitchCon 2018 only fanned the flames again despite only a handful of people being involved.
    • "Psycho Isabelle" is also met with a bit of a backlash, since many people dislike the idea of Isabelle being anything but adorable, or because the "cute character is actually evil" concept is widely regarded to be a tired cliche. Animal Crossing Fans especially hate the portrayal of Isabelle wanting to hurt/murder the mayor, claiming it's too out of character and dark. That said, it's still in vogue for many fans to instead depict her as a Memetic Badass, where her portrayals are much more heroic or otherwise lighthearted in spirit, like protecting the mayor, or taking revenge on other characters hurting the mayor.
  • Ear Worm: The song that plays in Timmy and Tommy's shop. It can also be heard when facing off against several Animal Crossing-related spirits.
  • Ending Fatigue: The final map in Adventure mode can be seen as this by some. While it is beautiful to look at and has an interesting gimmick, having to fight through waves of Spirits to reach Galeem and Dharkon can be seen as a bit tiring, especially since by this point, the player has already gone through both the World of Light and Realm of Dark maps and defeated both Galeem and Dharkon once before. The grand finale itself is agreed to be amazing, though.
  • Ensemble Dark Horse: The Mii Fighters have gotten a lot more recognition since their debut in the previous game, because of some necessary buffs and a greater customization range. Fans especially grew fond of the default Mii Gunner, since they think she's cute.
  • Epileptic Trees: Enough to warrant its own page.
  • Evil Is Cool:
    • Ridley is the Arch-Nemesis of Samus, and he's lovably sadistic in-game, which helps with his already cool and menacing look.
    • While her history with Samus isn't as big as Ridley's, Dark Samus is another major enemy of hers. As an Echo Fighter of Samus, she's got a much more menacing and ethereal feel to her. She's also been given a visual update that makes her look even more creepily alien. And that's without mentioning that she once turned the Space Pirates (including Ridley) into her own cult.
    • King K. Rool hasn't been seen for a long time, yet still manages to be threatening and hilarious at the same time, just as we remembered him.
  • Fandom Berserk Button: Calling Super Smash Bros. Ultimate a port of Smash 4 Wii U has quickly become this among people who pay close attention to the mechanics of the game, given the numerous overhauls to the returning roster from the previous game (both major and minor), bringing back characters who haven't been seen since Melee or Brawl, tons of new gameplay mechanics, and various changes to the physics, sounds, animations, and artstyle. While Ultimate plays more similarly to its predecessor than any of the other gamesnote , that does not make it a port. Fortunately, most of the "port" accusations petered off after the August 8th, 2018 Direct, which revealed that Ultimate would have much more new content than people initially assumed.
  • Fanfic Fuel:
    • Every character has their own set path in Classic mode, but since it goes from fight to fight, it's up to the players interpretation of what happened in-between the fights.
    • The Exploration Missions are an endless well for adventure stories that feature unlikely team combinations. For example: Charmander, King Knight, Revolver Ocelot (MGS3), and Sigurd are out in the jungle and working together to find treasure. Before then, that would've been very hard if not impossible for anyone to imagine. But Ultimate has now made it possible.
  • Foe Yay Shipping:
  • Friendly Fandoms: Surprisingly, fans of the tried-and-true Melee competitive scene and Ultimate's growing competitive scene actually get along, which is saying something considering that the Melee scene wasn't thrilled by Brawl or the 3DS/Wii U titles. It helps that Ultimate addresses many desires that Melee fans have been demanding of the series while putting its own unique spin on them, particularly more versatile movement optionsnote  and decreased landing lag for better combo flexibilitynote .
  • "Funny Aneurysm" Moment:
  • Genius Bonus: The Japanese title for “World of Light” is 灯火の星. When the characters are reversed, they can be read as “Hoshi no Kabi...” Hoshi no Kirby! However, Sakurai says that this was a coincidence.
  • Germans Love David Hasselhoff: Invoked. All the newcomers in Ultimate have been celebrated by Western fans when they got revealed. Metroid and Castlevania's newcomers are loved because of how well they represent their franchises, both of which are more popular on the other side of the Pacific. Even Chrom has been welcomed due to him being more like the traditional Marth and Ike. This does have the side-effect of making fans of Japan-favorites like Bandana Dee feel like they're being left out this time around.
  • Good Bad Bugs: The game launched with a number of odd, yet absolutely hilarious glitches:
    • Should you have two Isabelles try to reel in an item that activates upon acquisition (including Assist Trophies, Hammers, and Warp Stars) with their side-specials at the same time, whichever of the Isabelles ended up with it will experience... interesting side effects. This includes summoning infinite copies of the same Assist Trophy repeatedly or getting stuck on a Warp Star with no way out.
    • For some reason, Olimar and Alph's Pikmin don't scale properly with Spirits, causing their damage to inflate to obscene values and become capable of obliterating most opponents short of actual bosses in a single hit, given that enough Attack and/or Attack boosts are compounded together. If the set-up and conditions are right, Olimar/Alph can deal anywhere between a few hundred percent to a few thousand at once (although damage still caps at 999.0%). The bug has been fixed as of update 2.0.0.
    • Having a Monado Art activate immediately before Shulk is hit with a cinematic Final Smash (like K. Rool, Ridley, the Star Fox fighters, etc.) will give him the effects of every Monado Art at once, until he dies or activates another Art. This means he has the recovery and movement speed of Jump and Speed, the defense of Shield, and the power and knockback of Buster and Smash with very little of the drawbacks.
    • Hilariously, hitting Simon with Mario's cape at the exact moment that he uses his whip to tether recover causes Simon to start spazzing the hell out until he grabs the ledge.
    • If Ridley uses Space Pirate Rush on Sonic during Sonic's Homing Attack animation, Sonic will briefly experience a positioning error that causes him to momentarily warp away from his current position before he is properly returned back to Ridley's claw grab. However, if this is used on a 2D stage, it causes Sonic to teleport to the blast zone.
    • Using Rosalina's Gravitational Pull against Zelda's Phantom as it's attacking causes the Phantom to become stuck in an infinite orbit.
    • If a character throws an explosive item at the right moment as they are being inhaled by King Dedede, his face will get stuck with a hilarious expression.
    • Should Olimar/Alph throw their Pikmin onto Mother Brain (after being summoned through Assist Trophy by another player) before she has grown to full size, the Pikmin will increase in size along with her. It's only a graphical glitch and the Pikmin will return to normal size the minute they let go, so no fights using giant Pikmin for you.
    • If Yoshi eats K. Rool while K. Rool's crown is in mid-air, the crown will suddenly become much bigger than it is supposed to be upon hitting the ground and remain that way until it either respawns on K. Rool or K. Rool picks it up.

    H-I 
  • Heartwarming in Hindsight:
    • A Tear Jerker fan video called "When Sakurai Loved Me" (a spoof of a song from Toy Story 2), had various characters lament being cut from the roster between Melee and Brawl and between Brawl and 3DS/Wii U (and, in Ridley's case, never being playable at all). Some of the characters (Mewtwo, Lucas, and Roy) would return in 3DS/Wii U through DLC, softening the blow a little. But with Ultimate, every single character returned, and Ridley was revealed as a newcomer. Turns out that Sakurai still loves these characters; he noted, explicitly, that including every single character in Ultimate was his #1 goal with the game.
    • After getting his ass kicked in Robin's reveal trailer in Super Smash Bros. 4, Chrom mumbled out that perhaps he'll get his chance another day, before passing out. Guess who made a triumphant return in Ultimate?
    • When Bayonetta got revealed as the final DLC character for the fourth game, people were sad that she was the only one from the ballot who made it into the roster when so much clamor for other characters was made. This got worse when it was made apparent that she was chosen two weeks into the ballot after the game was datamined, leading to accusations of it being rigged. But when Sakurai mentioned the ballot when talking about the inclusion of King K. Rool, it shows that all the fandom's effort for the Smash Ballot was not in vain and that there is still hope for other characters.
  • He's Just Hiding!: Hilariously, Nintendo UK seem to echo this sentiment after Luigi's unfortunate fate in the Belmonts' trailer, pointedly reassuring fans that Luigi would be just fine. Considering that Luigi had his soul slashed out by Death and didn't look any closer to heading back into his body before Carmilla spooked him again, fans weren't entirely convinced. Luigi is just fine in-game, but still, ouch.
  • Hilarious in Hindsight:
    • YouTube Let's Player Skawo (one of the minds behind Newer Super Mario Bros. Wii and DS) did an LP of WarioWare Gold, and in the eighth episode, he pointed out that Wario Deluxe has an accent that makes him sound like Dracula. More specifically, he said "Apparently we're fighting Dracula here, not Wario." This video was published on August 7th, 2018, one day before Dracula's Castle was confirmed as a stage and Dracula was confirmed as a stage boss.
    • Similarly, Yuriofwind did an Obscure Gaming on a bootleg game called Donkey Kong 5: The Journey of Over Time and Space, and noted that at the end of the castle levels, you fight a vampire character who he sarcastically dubs "Donkey Kong's greatest foe... Count Dracula!" With Dracula as a boss in World of Light, DK now has an official chance to face off against his greatest foe. Made even funnier by the fact that the same Direct that announced Dracula as a boss also announced DK's real arch-nemesis, King K. Rool, as a playable character.
    • Additionally, Mario & Luigi both fought against Dracula in an unofficial capacity in the fangame Super Mario Blue Twilight DX before this game added him as a boss character.
    • Not too long after the game's E3 2018 presentation, Youtuber Alpharad made a video concerning a bracketnote  of the three (at the time) newly announced newcomers (and Sans). And although the video ended with Alpharad sadly announcing this means Sans would be in Smash, the video had unforeseen circumstances involved. Namely, before putting in "Sans", he briefly considered adding a Mii Swordsman modeled after Chrom, but decided against it because "he's not coming back".
    • Dark Samus premiered in Metroid Prime 2: Echoes. In Ultimate, she's an Echo Fighter.
    • Metroid: Third Derivative had a gag where Dark Samus whiffs 3 massive laser shots at Samus's ship, leading to the Duck Hunt Dog popping up and laughing at her, before getting lasered himself. With the introduction of Dark Samus as a playable character in this game and her Final Smash being a giant laser, along with the dog and duck being Promoted to Playable in Smash 4, you can now re-enact the strip, or even prove to Dark Samus that the canine is stronger than he looks.
    • This is not the first time a Snake has fought against a Rathalos.
    • This is also not the first time Bomberman, Solid Snake and Simon Belmont have fought together in a Platform Fighter - and back then, Bomberman was playable!
    • In this dubbed comic, after Pikachu leaves for Pokken Tournament, King K. Rool attempts to get into Smash by disguising (badly) as a Pikachu. Although this dub was posted on the same day he was announced for Ultimate, this was actually a coincidence, since the voice actors recorded their lines prior to the Direct and the comic itself was made more than 2 years before that.
    • There was a fake rumor going around after E3 2018 that claimed that Japanese fans started calling Ridley "Captain America", because of the support he received overseas. Who is the next Metroid representative to join Ultimate? Dark Samus, the first playable character created by an American developer.
    • In Melee and Brawl, it's often said that Zelda's best move is her down special, because it transforms her to the much more viable Sheik. In Ultimate, her down special turns out to be a powerful tool that allows her to zone much better, so in many ways, her down special is still her best move.
    • Siiva Gunner posted a "rip" of Bloodlines from Castlevania: Dracula X that's really a remix of Bloody Stream. The comparison between Richter and Joseph Joestar noted above makes this even funnier.
    • As mentioned under Alternate Character Interpretation above, plenty have been joking about Ultimate being the Darker and Edgier Smash game since its ominous reveal trailer. So far, every announcement of a newcomer has involved at least one of Nintendo's beloved childhood characters getting very explicitly murdered. Ridley's reveal sees him crushing Mario's neck and stabbing Mega Man with his tail, Simon's has Luigi get his soul ripped out by Death, and King K. Rool's has him downright rabbit-punching King Dedede very violently. All of this makes it seem like those memes weren't actually all that far off. And then there's the opening to World of Light, hoo boy...
    • In her reveal trailer, Isabelle ponders that maybe she should be the mayor while Villager is away fighting in Smash. One Animal Crossing parody video explains why that would not be a good idea.
    • Isabelle was included as a skin in Super Mario Maker. She and the Builder Mario costume later went on to appear in this game.
    • Vinny from Vinesauce once did a corruption of Luigi's Mansion where one of the ghosts in a cutscene got replaced by a mustache-less Luigi. Simon and Richter's reveal trailer involves Luigi actually becoming a ghost.
    • Some people speculated that Steve from Minecraft would get in due to being the most recognizable indie game character. With the reveal of the Piranha Plant as upcoming free DLC, we technically get a Steve.
    • In Soul Calibur VI, someone created a Piranha Plant as a fighter in its custom character creator, nearly two weeks before the Super Smash Bros. Ultimate Direct revealed that a Piranha Plant would be a fighter in the game as free DLC.
    • With Ken and Chrom as Echo Fighers, they can team up with Ryu and Lucina, recreating their teams in Project X Zone 2.
    • This video showed off a mod for the previous game that added Joker and Kawakami 2 months prior to the former being announced as DLC.
    • Throughout the years, many fans have jokingly suggested that the announcer should become a playable character. Technically, as the announcer shares the same voice actor as Master Hand and Crazy Hand, playing as Master Hand in the World of Light has made that become a reality, this time without a glitch. In a more direct and vocal example, now with Joker joining the roster, this has somewhat come true, since his English voice actor is the announcer.
    • Issue 92 of Archie Comics' Sonic the Hedgehog had Sonic say he "had enough of Pokèmon" during a fight with Monkey Khan. As you can see in the World of Light trailer, it didn't stop him from making an effort to save a Pikachu.
    • One idea the fanbase has for decloning Ganondorf is to give his current moveset to Black Shadow, which would hypothetically act as a reasonable compromise by freeing Ganondorf up to get an accurate moveset, while still retaining the fan-favourite "harder-htting Falcon clone" moveset and adding in a new F-Zero rep as a bonus. In the Black Shadow spirit battle, Black Shadow is represented by Ganondorf.
    • World of Light's comparisons to Avengers: Infinity War became far more portent when it came to light that in order to get World of Light's true ending, the player has to keep the power struggle between Galeem and Dharkon "perfectly balanced, as all things should be."
    • Many people were making jokes on how the Final Smashes were very similar to Persona 5's cut-ins, jokingly stating that Joker was confirmed a DLC character. Cue Joker being the first character other than Piranha Plant announced.
    • Shulk can now fight a buncha Jokers.
  • Ho Yay: Roy's Classic Mode Route Ending picture shows him smiling at Roy Koopa with a cute little heart between the two of them, implying a bit more than a strong friendship.
  • "Holy Shit!" Quotient:
    • The announcement of the game in the March 2018 Direct inspired this reaction, not just the fact that it existed, but also the way it was presented — similarly to prior trailers, it started as a showcase of the Inklings' abilities before the reveal of the Smash logo in the light of the Inkling Girl's eye as well as a collection of the series' veterans standing tall, making for an amazing Bait-and-Switch. Even more so when it was revealed that the game was targeting a release by the end of the year, and was developed in complete secrecy — noteworthy, considering that previous titles in the series were subject to delays.
    • The majority of the E3 2018 Nintendo Direct focusing on Super Smash Bros. Ultimate was one long hype train, starting with the confirmation that every fighter in the series would be returning (including Snake, who was initially believed to have been cut due to Hideo Kojima's messy breakup with Konami), the introduction of Daisy as an Echo Fighter, and ultimately culminating in Ridley, a character long thought to be too impractical to be playable in the game, becoming a fighter.
    • The August 2018 Direct opened with both Simon and Richter being announced, immediately following it up with Chrom and Dark Samus as Echoes, showed off a bunch of major features such as stage hazard toggling, stage morphing, Final Smash meters, and an immense number of stages and music, and ended with King K. Rool becoming playable.
    • During the Belmonts' intro trailer, we have poor Luigi getting his soul ripped out of his body by Death. It was so shocking that many mainstream news outlets such as the BBC ran stories about it. The reaction was so strong that Nintendo of UK ended up issuing an official statement reassuring the fanbase that Luigi was able to get his body back and escape.
    • The World of Light trailer shows the Smash roster going up against the new big villain of the game, shown commanding an army of Master Hands. The resulting fight is a humongous Curb-Stomp Battle that takes out everyone except for Kirby, leaving him to go up alone against the newly-created Spirit Fighters. Needless to say, the stakes have been set high for Adventure mode.
    • Being able to play as Master Hand near the end of World of Light, swatting away an army of both Light and Dark fighters. Throughout the series, players have always fought the big bad imposing Hand, and now this is the first time that Master Hand is in the player's control (at least, without using glitches or hacks).
    • The game trailer for Joker being playable is on the same level as Cloud's reveal. This is because Joker has never appeared on a Nintendo console before besides 1 spin-off game (which had only been released roughly a week or two before his announcement), and the Persona games are generally considered to be Sony exclusives. Despite not being a fan favorite like Ridley and King K. Rool were, many people were just as excited about Joker as they were about them.
  • It's the Same, Now It Sucks!:
    • Fans were nonplussed to see Samus with her Metroid: Other M armor again instead of switching to the more well-received armor from Metroid: Samus Returns, especially since Mario and Link got aesthetic changes from their latest adventures and Ridley is primarily based on his Super Metroid appearance.
    • On the note of Mario, some fans during the initial gameplay reveal weren't happy that he wouldn't get any new moves using Cappy from Super Mario Odyssey. The most he got was Cappy ocassionally appearing during his idle animations, Super Jump Punch, and a taunt.
    • Metroid fans are elated that Dark Samus is playable. That being said, there is a significant number of fans who are disappointed that she is merely an Echo Fighter of Samus, especially given that her Assist Trophy used unique attacks that were more faithful to her origins. This sentiment grew once Isabelle (commonly expected to be an Echo Fighter of Villager) was revealed as a unique character, and even Ken, the archetypal Moveset Clone, was given several notable differences from Ryu despite being an Echo himself.
    • Some fans were disappointed that Link, Young Link, and Toon Link all have similar moves and specials instead of more distinct tools representing their respective games, such as the various melee weapons from Breath of the Wild for Link, the transformation masks for Young Link, and the Grappling Hook and Deku Leaf for Toon Link. In particular, Young Link having the same Final Smash as Toon Link in this game despite Adult Link having a completely different Final Smash than before is a sore point, as many wanted Young Link to use his Fierce Deity mask for his Final Smash in a similar vein to his specials in Hyrule Warriors.
    • While the August 2018 Direct was otherwise very good, people balked when the amount of Final Fantasy music was listed as still only two tracks (same as 3DS/Wii U), especially when newcomer franchise Castlevania was revealed to have 34 tracks in the same Direct.
    • There are no new songs from the original Metroid Prime Trilogy, with only one new remix ("Vs. Parasite Queen") of a song previously featured in Brawl and Wii U. Once again, there's only one song from Metroid Prime 2: Echoes and no songs from Metroid Prime 3: Corruption among the listed tracks, which is very disappointing given that both games have very impressive soundtracks. This also means that, despite being Promoted to Playable, Dark Samus is not getting her leitmotif in Ultimate.
    • When Snake was confirmed to be a returning veteran for Ultimate, there was hope among the Metal Gear fans that the "Snake's Codec Calls" would gain new conversations for the characters that weren't in Brawl. Sadly, that wasn't the case due to several reasons, one of them being the fact that Hideo Kojima retired the character Roy Campbell from the Metal Gear series out of respect for Takeshi Aono, his original Japanese VA, who passed away in 2012.
    • Sonic again has only one Smash remix, that of Angel Island Zone from Brawl.note  While songs from Forces and Mania were added, fans have bemoaned that even Sonic's victory theme is taken directly from another game, and he's the only character with that distinction.
    • Some games still have no new music (outside of alternate versions of songs already in Smash), the most notable example being any Mario game for the N64 or GameCube.
    • As with the previous games, fans who wanted Ganondorf's moveset to be made more accurate were disappointed to find out he was a Moveset Clone of Captain Falcon once again, albeit on a lesser scale due to him now using his sword for his smash attacks and using his better-received Ocarina of Time design.
    • The infamous DK Rap returns, but it's still the neutered version from For 3DS/Wii U, which removed the Lanky Kong and Chunky Kong verses, as well as the "take it to the fridge" ending portion. Pollyanna also remains shortened as it was in the previous game.
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    M-S 
  • Memetic Badass:
    • Kirby is the only fighter to escape the Big Bad in the "World of Light" trailer, when every other fighter (including a Physical God or two) falls victim to it, lending credence to the belief that he is the most powerful Nintendo character of all-time.
    • Isabelle is usually portrayed as this when not as a Memetic Psychopath or a complete Moe. This perception only increased when she was found to have several crazy glitches attached to her (namely a Game-Breaking Bug involving her slingshot and the infamous Infinite Assist Trophy glitch), resulting in players declaring her the most OP character in the game.
    • Pichu, due to him being considered a Lethal Joke Character, unlike in Melee. This went in full force when VoiD's Pichu came second in Genesis 6, the first major post-release Ultimate competitive event.
  • Memetic Loser:
    • Waluigi, similar to Chrom and Ridley, was often the source of ridicule due to be excluded from the roster, right down to being relegated to being an assist trophy (again) in 4. This ended up getting heightened after the E3 2018 presentation for Ultimate, because not only was Waluigi still stuck being an Assist Trophy, but Daisy, who was also famous for being snubbed, got Promoted to Playable. It was then exacerbated further by the reveal that the very first DLC fighter is a Piranha Plant, a common Mario enemy who before now, wasn't ever an option to be playable, even in its own series. Cranking things further into overdrive was the reveal of Joker, where memes and jokes flew that Joker, a Phantom Thief, stole Waluigi's invite.
    • Duster became this to the MOTHER fans, as he's the only main party member from EarthBound and Mother 3 not shown in any capacity. note  It's somewhat mitigated by the fact that he's given an assist spirit in the World of Light story, so he's at least acknowledged, but that still pales in comparison to what the rest of the core group got.
    • Ashley got this reception after the August 2018 Direct revealed she was an Assist Trophy once again, despite being one of the most commonly-speculated characters beforehand. The fact this happened in the same Direct that confirmed other popular requests like Simon and King K. Rool as playable characters only added more fuel to the fire.
    • Pyrosphere and/or Miiverse, for being stages that had little chance of coming back in a game that has a majority of returning stages.
    • A minor case, but R.O.B., for being in three games now and not having a single stage to his name.
    • Poor Viridi cannot catch a break. For one, she's returning as a background character in the Reset Bomb Forest, meaning that her chances of becoming a playable character are very slim. Then Pit's Final Smash was revealed to be the Lightning Chariot, which was apparently in her possession, implying that he managed to steal/get it back from her. And to add insult to injury, Chrom, a character who she heckled for not being playable, ended up making it into Ultimate (with the added Irony of being a Roy clone with an Aether recovery move, instead of an Ike clone without said Aether recovery like she predicted). She's also a spirit that players can beat up on in a fight.
    • Tom Nook became one after Isabelle's reveal, with edits and comics having him show resentment over Isabelle getting promoted into playable status over him, despite his seniority within the Animal Crossing franchise.
    • Wii Fit Trainer after the World of Light intro was revealed. While many of other characters make badass and/or valiant attempts to avoid or resist the disintegration beams (Link blocks the rays with the Hylian Shield and Master Sword, Pit and Dark Pit fly away, Captain Falcon tries to drive away in the Blue Falcon, and at least Snake's attempt to hide in his box was funny), all the Trainer seems to do is stand out in the open and do some yoga poses. Though some fans have argued that this might not have been as useless as it seemed — see Alternate Character Interpretation above for more details.
    • A few particularly weak Spirits have fallen into this, particularly Adam Malkovich, who, despite being a major figure in his home game, is a one-star Spirit. (This might also double as a Take That, Scrappy!.)
    • Despite not even having any sort of presence in the game, Banjo and Kazooie have become this within the Smash fanbase. Much like Waluigi, they are a pair of heavily requested characters who still have not made it into the games yet in spite of the noise people make over them. Failing to help matters was their being among the characters implicated in the infamous "Grinch leak" that ended up being a hoax. They often get an equal amount of "Smash snub" or "invite stolen" fanart as Waluigi does.
    • In the competitive community, Pikachu has fallen into this. Pre-release, he was hyped up as being the best character in the game. When the game released, however, he got overshadowed by some other top tier characters, but most notably Pichu, who was originally a weaker Moveset Clone of Pikachu. Pichu ended up being a big crowd pleaser, leading poor Pikachu to the dust. It doesn't help that his best player had lost to Pichu multiple times.
  • Memetic Mutation: Found here.
  • Memetic Psychopath:
    • Kapp'n appears as an assist trophy where he drives a bus, which catches anyone unlucky enough to come into contact with it. He then drives off the stage and into the blast zone. Naturally, this has led to people thinking that he now kidnaps fighters.
    • Due to being shown wielding the weapon in the Direct, there has been a fair amount of fanart of Ness being corrupted by Death's Scythe.
    • Similar to Villager from the last game, Isabelle has received this treatment, with many fans being fond of depicting her and her adorable Fighting Clown style as being far more brutal and terrifying than she appears.
    • Simon is commonly depicted committing or planning to commit Van Helsing Hate Crimes against fellow fighters who are or at least resemble Gothic Horror creatures, such as mistaking Inklingnote , Corrinnote , and Wii Fit Trainernote  for vampires, having Bayonetta or Ashley burnt at the stake, or mistaking any of the Star Fox or Animal Crossingnote  characters, as well as some of the more "anthropomorphic" Pokémon (like Lucario and Incineroar), for werebeasts. A similarly common follow-up on this is Richter being the Only Sane Man to his ancestor, often portrayed as being infinitely more understanding (due to Richter's starring roles involving him teaming up with Maria Renard, his sorcery-using cousin, and Alucard, Dracula's dhampyr son).
  • Memetic Troll:
    • Incineroar's status as a heel fighter, a Base-Breaking Character in his home series, and the timing of his reveal makes people depict him enjoying debunking the "Grinch Leak" while taunting everyone who wanted more characters in the base roster.
    • The Piranha Plant became this in record time due to nobody seeing it coming and the direct it appeared in obliterating the much publicized "Grinch leak" with extreme prejudice, with fanart often depicting it trolling the characters implicated in the Grinch leak, as well as Waluigi (as Sakurai got a moveset for a potted plant but not him), in numerous ways.
    • Joker became one almost immediately after his reveal due to being another Unexpected Character. Fanworks were quick to portray Joker is stealing his invitation to join Smash Bros. from the likes of Waluigi, Isaac, and Banjo & Kazooie.
  • Misattributed Song:
    • Rena Strober of Fire Emblem Fates fame eventually had to go on Twitter to confirm that she wasn't the singer of "Lifelight". Abby Trott was the actual singer.
    • Fans believed the Japanese version was sung by Shanchii, who also did the first Japanese opening and ending of Kirby: Right Back at Ya!. The actual singer was a remarkably soundalike teenager named Erina Koga.
  • Moe:
  • Most Annoying Sound:
    • The initial reaction to Viridi's new voice hasn't exactly been spectacular, with many players stating that her current voice sounds too much like an imitation of her previous one and simply comes off as childish and somewhat bratty.
    • If you lose in a Spirit Battle, especially against a Legend-class spirit, you will not like the taste of "DEFEAT!"
  • Most Wonderful Sound:
    • The final hit of any match will not only zoom in on the hit character, but produce an immensely satisfying sound. Don't let your guard down, though; your opponent can potentially survive this.
      • Reversed when your character is on the receiving end of that final hit.
    • Simon and Richter's whip effect. Especially when defeating an opponent with it, it sounds incredibly satisfying.
  • Narm:
    • Seeing the Moon slowly inch towards the world with a world-ending explosion and a look of crazed anticipation on its face? Terrifying. Seeing the same moon barrel towards a stage with a smaller but no less over-the-top explosion and the same look of crazed anticipation on its face? Hilarious.
    • You can't take Ridley's character art seriously when someone points out that he's doing a Boobs-and-Butt Pose.
    • As cool and dark as the World of Light trailer is, it sucks the viewer out of the mood once the camera cuts to the non-playable characters being vaporized as they're very obviously just various pieces of promotional/official artwork placed into the scene, causing them to look completely unfazed by the end of the world.
    • Many of the poses and expressions of the characters depicted in the spirit images do not fit with the idea that a cosmic entity has stripped the life out of them.
    • After hearing Fox, Marth, and the like speak in full sentences in the World of Light cinematic, it's a little bit silly when Shulk foresees the incoming doom, whirls around to everyone else, and... simply emit one of his generic grunting noises in their direction. It's not even one of his more frantic-sounding grunts, either; it's one that sounds more like someone lightly shoved him in the stomach.
    • One of the Spirits you can find is of a purple-haired girl who featured in the obscure Super Famicom game Famicom Bunko: Hajimari no Mori. Her name in her home game is Komurasaki. Her Spirit name? "Girl from Hajimari no Mori". It just gives the impression that the localizer didn't want to look it up.note 
    • Most art for the Spirit-possessed Fighters depict them with glowing red eyes, but on the models used the actual gameplay battles, they have pink schlera and lighter pink pupils. On many characters, this makes it look like their eyes are bloodshot from a case of pinkeye or being stoned.
    • The Exploration missions have the characters depicted as walking through caves or a jungle, however, their "walking animations" are pretty much just their pictures hopping up and down while the background is moving. That wouldn't be so bad if the characters were already silly to begin with, but just imagine a serious character, or better, an inanimate "character" doing that animation.
  • Narm Charm:
    • The reveal trailer is pretty over-dramatic, considering that the usually cute Mario and Inkling are in ominous shadow by the time the teaser is almost over. But the animation and music are so well done that those things are easy to forget.
    • Ganondorf's cape in this game looks like an Arabian carpet, but that doesn't make him any less badass.
    • The new remix of "Gangplank Galleon" features a bridge that can only be described as "The K. Rool Rap". ACE pulls it off with flair.
  • Newer Than They Think:
    • Ganondorf's sword in this game didn't come from Ocarina of Time. It came from a demo from Spaceworld back in 2000. It's just that in Wind Waker and Twilight Princess, his sword fights with Link had such a lasting impression that many people think of him as a sword fighter, which is why this Ganondorf uses a sword for Smash Bros.
    • Chrom's Up-Special move actually isn't based off of Ike's. It's from a move Chrom himself used when fighting "Marth" in Awakening. It's possible the move was supposed to reference Ike even then, but the fact remains that it has a canonical basis, instead of being done simply to make him more distinct from Roy. Plus, it makes sense that Chrom would have Aether as it was a move exclusive to the Great Lord class in Awakening, though the animation for the move in that game is different from Ike's (the Awakening version is instead used as Chrom's Final Smash).
  • Older Than They Think:
    • Ultimate isn't the first fighting game to bring back every playable character from a previous installment — Mortal Kombat: Armageddon did that 12 years ago — and the Trope Namer for Dream Match Game is The King of Fighters, whose 1998 installment was subtitled Dream Match Never Ends and brought back several characters from previous KOF games, although it didn't have everyone until the Ultimate Match version in 2008.
    • Many people have claimed that Ultimate had an unusually short development period compared to its two predecessors. While one might assume this by looking at the gap between releases, one has to remember the development of those older games didn't start immediately after their predecessors' releases, since Sakurai took on other projects between working on Smash games, namely Kirby Air Ride and Kid Icarus: Uprising. Ultimate is the first time he's gone straight from working on one Smash game to the next since Melee, which is the real explanation for the shorter gap between releases.
    • Fans exploding at the idea that Luigi was killed off by Death, proclaiming that the Year of Luigi is over? They might be surprised to learn that Luigi has wound up dead in Dracula's Castle before... and it was during the Year of Luigi, no less! He made a cameo in the 3DS version of Castlevania: Lords of Shadow – Mirror of Fate, after all.
    • Stage transformations were done in a more limited manner in Playstation All Stars Battle Royale. In that game, it was a forced feature, all transformations were fixed, and most of them kept the same layout post-transformation. Before that, Smash itself had a similar concept with the Castle Siege stage back in Brawl, which itself returns in Ultimate, and further back still, Mortal Kombat 3 and others featured stage transitions via Ceiling Smash, though those ones physically moved the players instead of transforming the stage.
    • Not many people are aware that Assist Trophies could be attacked and even KO'd all the way back in Smash 4, due to the fact that the feature was never well-documented at all. Getting a point for doing so is new to Ultimate, but Wii U had a similar feature where KOing Ridley, a stage hazard, would award a point.
    • This isn't the first time that Nintendo has acknowledged the presence of Moveset Clone characters in Smash and labeled them as such. Melee depicted them with a recessed icon on the character select screen, next to the character they were cloned from. Sakurai also explained the rationale behind making clones vs. original characters in the run-up to that game's release as well.
    • There has been surprise about how Zero Suit Samus' physique has been changed to be more athletic and realistic. She's been portrayed as an Amazonian Beauty all way back in Super Metroid. It's also not the first time she had this build in a Zero Suit, as Metroid: Samus Returns was the basis for Ultimate's body type. In a similar situation, technically this isn't the first time Snake is presented without his "assets", as the first two Metal Gear games had Snake in a standard soldier's outfit, but those games suffer from Sequel Displacement.
    • This isn't the first time that Death's Scythe from Castlevania is an item that the player can use. It is a secret weapon in Castlevania: Aria of Sorrow, and Castlevania: Dawn of Sorrow lets you craft it as a late-game weapon, though it was a mundane Infinity +1 Sword on both cases rather than the One-Hit Kill weapon it is in Ultimate.
    • Depending on one's familiarity with Smash and Castlevania, it may be common to think that the Belmonts' ability to freely move the Vampire Killer around was influenced by Sheik's chain from Melee, with several reactors outright calling this out in their videos. However, Castlevania buffs are more likely to recognize that Simon actually originated the free control in Super Castlevania IV and Richter could do the same in Symphony of the Night, predating Sheik's variant by several years. When looking at reactions, either one of these two sources are likely to be name-dropped.
    • Some fans were surprised by the seemingly over-the-top Boxing Ring titles of Kirby ("The Pink Demon") and Ridley ("Cunning God of Death"), unaware that both of these titles originate from their respective series.
    • Joker's inclusion seems surprising given that the Persona franchise only has 2 spinoff games on Nintendo consoles, especially since every mainline title has been a PlayStation exclusive, but people might forget that Persona's parent franchise, Shin Megami Tensei, has had games on Nintendo consoles since its very first game, including the upcoming Switch-exclusive Shin Megami Tensei Vnote . Atlus has also collaborated with Nintendo several times in the past, most notably with Tokyo Mirage Sessions #FE. Joker's appearance here seems to be a similar situation to Cloud's, given he is simply the most popular character from a company which has had a strong connection with Nintendo, even if his own game hasn't been released on a Nintendo console (yet).
    • Some people thought that the tip for Toon Link's down aerial is a reference to Undertale. They don't realize that this exact tip was also in For 3DS/Wii U, which was released before Undertale, and aside from the Young Link portion, was written the exact same way as it is in this game.
    • The iconic red Piranha Plants with white dots could be captured in Super Mario Odyssey and thus controlled by the player. It should be noted, however, those were different variants that could breathe fire and poison, instead of the more common ones that appear in pipes to bite.
    • Many fans claim that Ridley's Meta Ridley costume is heavily influenced by the more recent Proteus Ridley due to having visible purple flesh on his head, limbs, and back. However, Meta Ridley's original design has always had exposed flesh in the same places as the Ultimate costume; while it was heavily desaturated (to the point of looking somewhat metallic in-game) in the original Metroid Prime, it is more clearly colored purple in Brawl and his First 4 Figures model, showing that the organic flesh was indeed always present on Meta Ridley's design.
  • One-Scene Wonder: Marx has proven especially memorable despite his lack of plot relevance, thanks to Surprise Creepy and Body Horror. Many encountering this boss for the first time rank him as the freakiest thing in Ultimate.
  • Pandering to the Base:
    • Appeasing popular fan requests (both casual and competitive) and addressing complaints seems to be the most significant push in Ultimate's marketing. The game brings back features from Melee such as its directional air-dodging, adds "Battlefield form" to stages (similar to the "Omega form" stages, but with the layout of Battlefield instead), and allows the player to disable Stage Hazards, to aid the tournament community. But the game also brings back every playable character from previous entries (some of whom were highly requested to return, especially Snake and Wolf), and includes characters who many fans had long-requested to be in the games, such as Ridley, Simon Belmont, and King K. Rool. In addition, it changes certain characters in other ways, such as Ganondorf, whose moveset finally implements his sword, and Pokémon Trainer, whose fatigue and type damage mechanics were removed in response to complaints about them.
    • One notable thing about the marketing is how there is a divide between stuff for casual fans and more dedicated fans. The E3 2018 Direct and the August 2018 Direct were both focused on Ultimate and included reveals for characters that are infamous in the Smash community (notably Ridley and K. Rool), while the characters that were revealed in more general Nintendo Directs were very popular with casual fans (Inkling and Isabelle).
  • Rescued from the Scrappy Heap:
    • Ganondorf has been received a warmer reception than in previous games, as he's a bit more viable than he was in Brawl and 3DS/Wii U, he has his younger-looking Ocarina Of Time design, and he uses the sword that went unused in Melee for Smash Attacks.
    • Echo Fighters in general got a huge boost in popularity after the E3 2018 Direct made it more clear to the players that they are supposed to be bonus characters rather than "roster padding" as they've been seen as in previous games, simply by indicating that their character numbers are shared with their base characters' numbers, just with an epsilon symbol added (which implies that they officially aren't seen as characters made from scratch). This spawned tons of fan demand to see characters such as Ninten, Ken Masters, and Shadow the Hedgehog be playable. It's been helped by the fact that Echo Fighters can be "stacked" on top of who they're a clone of, making them feel more like alternate costumes with differing properties.
    • Zelda received a hefty increase in popularity in Ultimate, due to a combination of some much-needed gameplay improvements, a new vibrant personality (contrasting her somewhat nondescript previous one), and a well-received design overhaul.
    • The Pokémon Trainer returns without the Scrappy Mechanics of stamina that made him a pain to play with in Brawl.
    • Pichu, of all characters, was warmly welcomed back into Ultimate by a portion of the fandom, even though the character's hated self-damage mechanic still made a return. Surprisingly, its character video has significantly less dislikes than those of Snake, Zero Suit Samus, and Bayonetta. note  Come to the actual game release, he is shown to have many improvements towards his gameplay as this video showcases, making him no longer a very low Tier-Induced Scrappy like he was in Melee. His self-damage, extremely light weight, and poor range on normals and Smashes are still issues, but his incredible mobility and vastly improved killing power greatly skew things in his favor, and the introduction of Rage makes his self-damage far less of an issue. Early pro-consensus seems to be that he is at least solidly upper-mid-tier, if not better, and his focus on high-risk, high-reward gameplay with heavy offensive pressure and mixups and flashy combos has resonated with pros and spectators alike.
    • In Melee, people complained about Young Link for being just Link, but younger. Now people are excited to play as him again as the other two Links in the game have changed a lot since Brawl, and he himself is the only way to play as the Hero of Time in this game. Once the game was out, while a lot of versions of Link have not really been hugely excellent characters gameplay-wise, as Adult Link has often been a low Tier-Induced Scrappy and Toon Link has been viewed as average for a lot of players, many people called Young Link the best version of Link to play in Smash due to his incredible speed.
    • Stages in general. With the inclusion of a Battlefield form and the option to negate hazards for every stage, particularly gimmicky stages like Magicant are better loved for their visuals and design, as well as adding variety to the tournament scene.
    • Incineroar was a major Base-Breaking Character in its home series due to its character design making it look like another Fire-Fighting starter and being an underwhelming Mighty Glacier in battle. During pre-release, there were many people who were against the idea of it joining the roster and rooted for other Gen 7 Pokémon. When it was finally revealed, however, it's shown to have a lot of personality in-game that won it a lot of fans, and its moveset is rather unique compared to the other playable Pokémon, with people enjoying its pro-wrestling based style. While it still has some detractors from people who hated it since its debut, many more people are more accepting of it in Smash than they were before.
    • Palutena was seen as a boring character to play as in the previous game, since she had so few moves that were viable in the game and was dependent on custom moves to make her really shine. Come Ultimate, and with one of her old custom moves being integrated in her moveset and her other moves being buffed by a fair amount, she has a lot more fans that enjoy playing as her, with some people even saying that she's high tier, and several pros have even looked at her as a potential top, as her new focus as a mobile zoner with solid killing power and good mixups has yielded great results in early matches.
  • Scrappy Mechanic:
    • Merely defeating a spirit on the Spirit Board isn't enough — you then have to play a mini-game where you attempt to shoot a spirit through a shield. If you miss, you have to wait until the spirit reappears on the board and win the battle again just for another shot at it. You can pay in-game currency to try again, but only once. This feels like arbitrary padding, especially if the spirit battle was especially difficult.
    • Challenger's Approach allows you to try for a rematch against any unlockable fighters you've lost to without having to redo the actual unlocking conditions. Sounds like an Anti-Frustration Feature, right? Well, not really. It only appears randomly after fighting a few battles in other modes, and likewise has a high chance of disappearing again after a rematch, whether you win or lose. Good luck on the later unlocks.
    • The "Preferred Rules" setting in the online quickplay mode gets flak for not allowing players to strictly enforce certain rules, so you can (for example) ask for a 1-on-1 fight with no items and get matched up rather quickly into a free-for-all battle with items that you can't leave without a penalty. This was especially common in the game's first week of release, as mentioned under Author's Saving Throw above. Also, there are four options for preferred stage type, and you must pick from one of those four options, so asking for Battlefield or Omega, or having no preference for stage type while having a preference for other rules, is impossible.
    • Once again, preventing several of the most difficult Challenges from being bypassed using Golden Hammers renders them pretty much worthless.
    • Classic Mode has been revamped so that each character gets their own unique route. Unfortunately, this led to Mii Fighters not being playable in Classic.
    • The replay viewer:
      • It doesn't let you quickly seek to specific points in the replay; if you want to look at a particular part of it you have to watch the entire replay up to that point.
      • It is the only way to make gameplay videos without a capture card, since this game does not allow making 30-second clips with the Switch's capture button. Furthermore, because the completed videos are not put in the usual folder for screenshots and videos, they do not appear in the Switch's photo/video viewer; to post them on social media, you'll have to turn your Switch off first (not just put it in sleep mode) and remove the microSD card to obtain the video files. While this does allow for videos that are more than 30 seconds long and run at high-res 60 FPS, many would rather just use a one-touch capture button and put up with the 30-second 30 FPS limitations.
      • You are also unable to send replays to other people. This means sharing battles with other people becomes more roundabout than it used to be, as you must export it to a video, put it up on a video sharing site, and have your recipient(s) view it from there.
    • In an online arena (lobby), there is a queue you put your icon in to join upcoming matches. There are several things you can do that will take you out of the queue and make you rejoin at the back of it if you want to get back in the queue, including changing your fighter, changing your preferred stage and its music (if the lobby allows player-picked stages), and changing the lobby music. Yeah, that's right: You can get bumped from the front of a 4-person queue to the back, and thus have to wait another one to five matches for your turn, just for changing the lobby music for yourself.
    • Zigzagged with Mii Fighters:
      • Given the Mii Maker feature is very hidden inside the Switch Menu, Ultimate allows you to create Miis on the Mii Fighters menu. However, the game makes no indication that Miis can be edited after being created, so most people would assume they have to redo the Mii from scratch if there was a detail you missed. However, the (very hidden) Mii Maker allows you to edit Miis properly.
      • On the other hand, you still have to start a Mii Fighter from scratch, which can be very annoying to go through.
    • The buffering in the game is highly contested in the competitive scene due to several things. To summarize, the window to buffer a move has been increased compared to the previous games. The side effect of this is that it makes certain commands easier but also make other commands harder to input, sometimes leading to misinputs. This has lead to complaints of people talking about how the game feels slippery as a result, which is frustrating since it makes combos more difficult than they should be. An example is the advertised short hop aerial attack, (which has been nicknamed as the shortcut method) as while having an instant aerial is nice, it leads to a lot of situations where you misinput it when you wanted to do a full hop aerial, and the shortcut method is ineffective against shorter characters, where it's better to just do a short hop than an aerial.
    • Want to level up your Spirit using Snacks? Prepare yourself to pay Spirit Points every time you use one. And don't get fooled on buying snacks in stores, you still have to pay for them just for using them. You'll get free snacks after every fight anyway, which makes some people question why they are sold in stores in the first place. They could've used the space for items instead.
  • Signature Scene: Snake's triumphant return to the series during the fighter introduction video, coupled with the magic words "EVERYONE IS HERE!" slamming onto the screen. While there is no shortage of acclaimed moments in the Ultimate hype cycle (The intro cutscene for World of Light, the various newcomer reveals, Luigi getting killed in Simon's trailer, Joker hijacking the Game Awards), this one is easily the most iconic, parodied, and exciting of all.
  • Signature Song: Two of them:
    • "Lifelight", the main theme of the game, is the first Smash theme to have lyrics in English and Japanese (Brawl's theme had lyrics in Latin), and perfectly captures the awe and pure excitement of the game.
    • Out of all the new remixes introduced in the game, "Gangplank Galleon" has received near-universal adoration from pretty much everyone, overshadowing the original and the remix from Brawl. Like "Lifelight", it also had lyrics, this time in the form of a rap, much like the DK Rap. And obviously, being King K. Rool's de facto theme song for his triumphant return after ten years makes it all the more jolly.
  • Special Effect Failure: The Affinities on Umbra Clock Tower and the audience on Pokémon Stadium do not have their textures filtered, revealing that they are sprites. While these could be a bit more obvious from their source games - the Affinities are especially damning on the 3DS version, it's still quite noticeable.
  • Surprise Difficulty: Some players have noted the far more difficult Challenger Approaching battles to unlock new fighters, which can be attributed to them being set to 9.0 difficulty. Unlike previous games, where the AI simply cheats at 9.0 without seeing any notable increase in actual skill, the AI in this game is far more competent than before and will consistently dance around the player while comboing them to high percents and teching off walls and ledges at inhuman rates. They still appear to cheat a little, but cheating aside, they're much more difficult to take on, which can make unlocking fighters outside of Adventure Mode more of a hassle than it needs to be for less-skilled players. Even the dedicated Challenger's Approach mode doesn't help much, as losing here still leads to a cooldown period before the character can be fought again. One of the first launch week patches was forced to tone down the difficulty after the fanbase became too vocal at being unable to unlock characters due to how downright hard these battles were.

    T 
  • Tainted by the Preview:
    • Initial gameplay demonstrations from both demos and the 2018 Invitational were met with mixed opinions by veteran fans due to adjustments to specific visuals and how launch physics works compared to Wii U/3DSnote .
    • Bayonetta still being as powerful in Ultimate as she was in 4, as shown infamously here, has been met with lots of boos. Even her character video has been getting dislikes because of it. Fortunately, Sakurai mentioned that there were bugs that needed to be fixed, which implied that Bayonetta will be getting nerfed after that moment, and subsequent builds of the game have indicated that she's been nerfed.
    • Several Ensemble Darkhorses like Spring Man, Isaac, Shadow the Hedgehog, and the Black Knight did not appear in the first trailers, leading to speculation that they might have been Promoted to Playable. Then the November 2018 Direct revealed that they're merely Assist Trophies.
    • There was much wailing and gnashing of teeth when, shortly after the final pre-release direct, Sakurai mentioned that this time he chose the DLC characters from a pre-approved list given to him by Nintendo. Conspiracy theories abounded, some fans flat-out accusing Nintendo of deliberately sabotaging the DLC roster with bad characters and imagining subtle clues from Sakurai that he was secretly trying to warn against buying the Fighter's Pass. Thankfully, the jaw-dropping reveal of Joker the day before the game's release made most of the naysayers eat their words.
  • Take That, Scrappy!:
    • The fact that Dedede is slapped off the screen after revealing he was wearing the Mii K. Rool costume seems to be a bit of a nod to those who were unpleased that he was reduced to that in 4.
    • There's also the idea of beating up certain spirits that irritated you in some way. See Catharsis Factor above on that subject.
  • Tastes Like Diabetes: Isabelle has caused this reaction among some non-Animal Crossing fans, as she's Lighter and Softer than every other newcomer, especially the previously revealed fighters from the dark and gritty Metroid and Castlevania franchises. Part of the reason why her unique character status was unexpected was because people didn't imagine her having a moveset that was much different from Villager due to being considered a "friendly" character from a non-violent series.
  • That One Achievement:
    • Any Challenge that doesn't allow for bypassing using a Golden Hammer: Clearing Classic on 9.9 Intensity, several Smash challenges that require going up against one or multiple Level 9 CPU opponents, and defeating the entire True Final Boss level on World Of Light without a single KO.
    • Classic on 9.9 in particular is just as tricky as in For 3DS and Wii U, albeit for different reasons. Unlike the previous games, you can't simply set the Intensity to 9.9, you must earn your way to 9.9 from 5.0 through successive Nice Plays, which get progressively tougher to accomplish as the AI scales up in difficulty. The boss battles of each route are also tougher than in previous games, as they are character-dependent and are surprisingly strong and sturdy. Combine all of this with the fact that you only get one life per stage and using a Continue below 9.9 locks you out of getting 9.9 in the first place, and you're in for an incredibly daunting challenge.
    • One of the Spirit Board Challenges requires you to challenge and defeat ten Legend Class Spirits. Not only are Legend Spirits quite rare, many of them are especially difficult without fight-specific cheese strategies (many of which qualify for That One Level). Thankfully, obtaining the Spirit itself is not part of the Challenge, merely defeating them is enough.
    • If you don't intend on using a Golden Hammer to clear it, playing 200 Quick Battles in the Online page is a huge grind and especially bad for people who don't have reliable internet for online play. All of the Online ones require a paid Nintendo Online subscription.
    • Winning against an Advanced class 3 times without using a spirit team is pure hell. Without a primary spirit, you are extremely underpowered, and spirit items will barely help you, considering a single weak attack from the enemy would be able to do over 30% while a smash attack won't even do about 10%. Another thing is that this has to be done in the Spirit Board mode, meaning you get no benefits from the Adventure Mode Skill tree and you only get one try per encounter (three as of Version 2.0.0).
    • The challenge to clear Century Smash with Ken using only special moves. The actual premise of the challenge isn't particularly hard (Ken's Shoryuken wrecks them even without the special inputs) but the real problem is the constant stream of items spawning throughout the match. If any of these items damage an enemy fighter, you will fail the challenge. Even if it's just something like a bomb or a POW Block that gets set off by accident. Or the CPU itself does it. Nothing like a bit of RNG on a challenge that already takes a relatively silly amount of time to pull off. The only saving grace is that the CPU fighters won't actively use the items, even if they spawn on the platform, and will stand still if you do, so you can just wait the item platforms out — unless a non-Mii fighter is on the field, who will bolt for the item and use it without a second thought.
      • And just to make it worse, getup attacks, which can be accidentally executed by pressing the special button while hanging from a ledge or laying on the ground, silently invalidate the challenge attempt. Even if they don't hit anyone.
    • Doing the entire final stage in World of Light without being KOed once is absolute hell. This means you have to lose no character against Galeem and Dharkon or on the Rise to the Challenge and Boss Rush immediately before. In addition the fight itself is considered as That One Boss. This is because you have to dodge a lot of attacks coming at once, some of them being very hard to avoid especially on Hard mode. While Critical Health Healing or Great Autoheal coupled with a very powerful spirit make this easier, it can still be a frustrating nightmare trying not to lose any particular fighter, especially considering Galeem has an Off Waves-esque attack that can do a lot of knockback, that needs incredible timing to dodge. It's also possible to simply turn down the difficulty setting just for this one level, as this doesn't invalidate the challenge.
  • That One Attack:
    • Master and Crazy Hand's attack where they twirl you into the ground. Not only does this attack come out very quickly, but it deals massive damage (about 80%) and eats through your shield, quite possibly breaking it outright. And it buries you.
    • Galeem has a particular attack where he creates a number of criss-crossing blue lines on the screen before firing powerful lasers down them a second later. These lasers hit very hard and go through shields, meaning that you have to avoid them outright or dodge at precisely the right moment to avoid taking a huge chunk of damage. Doing this is easier said than done, since the lasers' configuration is completely randomized and has a fair chance of leaving you in an unavoidable situation, especially if you're airborne. When Galeem Turns Red, the attack becomes even more dangerous - not only is the laser density increased, but Galeem will fire them twice in a row. Playing on Hard? Well, good luck, since the lasers are already very dense in phase 1 and are even denser in phase 2. And God help you if Galeem decides to use this attack while there are other threats on screen, like his minions or Dharkon.
    • In his rematch (either solo or with Dharkon), Galeem brings another one. In keeping in tradition of the screen nuke ring attack that began with Tabuu, Galeem has an attack which creates a construct somewhere on-stage which fires an unavoidable ring that spans nearly the whole level. While the ring deals a ton of damage and can't be avoided save for precise dodging, the real difficulty comes from the fact that when he Turns Red, Galeem will fire two of these at once. Playing on Hard mode and are either fighting him solo or after killing Dharkon? Well, have fun, since if Galeem is alone he'll now fire two rings in his first phase and four in his Turns Red phase. These rings originate from random positions and are awkwardly timed, making dodging both of them a hassle. And if one of the rings hit you, you're really likely to hit another one. While it's not too big of a threat on Normal difficulty, on Hard difficulty taking one of the rings will either KO you outright or leave you near-dead for the rest of that character's life unless you bring some kind of healing. To rub salt into injury, Galeem can do this attack while his minions are already on screen harassing you. And if he uses this while Dharkon is also launching an attack on Hard, then be prepared to push your dodging to the limit or die trying.
    • In terms of Final Smashes, Zelda's Triforce of Wisdom is widely considered to be the most powerful Final Smash in the game. It has a massive vacuum range and deals a whopping 70 percent — which means if players have 30 percent, they're dead, and it can catch you even if you're hiding under a platform. And where the Final Smash Meter is allowed, Zelda can use this to pull a win away from you, such as in the Great Fairy Spirit battle mentioned under That One Level.
    • While the Bury status was never a problem in previous games, this game has it buffed to ridiculous levels, essentially guaranteeing kills on any enemy over 100%:
      • Inkling's Side B, Splat Roller, basically makes the ground off-limits until they run out of ink, and neatly combos into a side smash once you're grounded.
      • King K. Rool's down throw, Piledriver, relies on the king's grab, which has pretty good speed and range. At lower percents, it cleanly leads into an up tilt, while higher percents make it a great setup for his boxing glove side smash. His down tilt also comes out fairly quickly and has less endlag than his down throw, making for a mean punish.
  • That One Boss:
    • Astonishingly, Master Hand and Crazy Hand on higher Intensities. In previous games, Master Hand and Crazy Hand, while formidable as a duo, were fairly predictable and lacked enough HP to make the fight drag, and in For 3DS/Wii U, you never even had to finish the fight. In Ultimate, not only are they much more difficult to kill, but both Hands have had massive moveset overhauls that make them devastating and chaotic, racking up damage at an absurdly fast pace and sporting several potential kill moves. The only reprieve is that they can now be stunned by dealing enough damage.
    • Dracula's moveset can be compared to that of Master Hand and Crazy Hand in its destructiveness and kill power, but he sports otherwise predictable attacks. The true difficulty in fighting Dracula is that, true to his origin game, he can only be damaged by attacking the head, which makes use of high-power damage options difficult with only such a small aerial hurtbox to work with. He also goes One-Winged Angel and transforms into his monster form upon losing all of his HP with no recovery in between (unlike Giga Bowser), meaning you have to slog it out in effectively two consecutive fights (though the HP of each form is relatively low). His monster form, while slower and more predictable, is no slouch either, boasting an arsenal of slow but deadly kill moves.
    • Ganon can be this too, especially for slower characters. Like in The Legend of Zelda: Ocarina of Time, he only takes damage through his tail, meaning that players will have to constantly jump over him or roll when close to him, which both can easily put players in the range of one of his attacks. Not helped is that Ganon turns and jumps near constantly, making it very difficult to get more than a hit or two on his tail at a time.
    • The final battle between Galeem and Dharkon is very difficult, similarly to Tabuu and Master Core. Fighting Galeem and Dharkon at once means you have to dodge a lot of attacks at once, and both Galeem and Dharkon get new attacks, new attack patterns and have much higher HP than before. In addition, Galeem has a similar attack to Tabuu's Off Waves that can do heavy knockback and damage allowing you to lose quickly. The good news is that you have 3 characters on you and that Galeem and Dharkon attack each other. The bad news is that with those 3 characters, you have to also do a Rise to the Challenge and a Boss Rush. Even with a very powerful legendary spirit that allows for easier dodging (such as Cutie J) it is a tough challenge and on hard difficulty the fight comes close to Bullet Hell.
  • That One Level:
    • Many of the Spirits in both World of Light and the Spirit Battles can be surprisingly difficult. Listing them all would take up roughly half the page, so they've gotten their own page.
    • Moray Towers is disliked because of its awkward pattern of zigzagging platforms, much like its home game counterpart.
  • That One Sidequest: Several of the optional rescuable characters in the Dark Realm are guarded by insanely overpowered Spirits that are difficult even with beneficial spirits equipped. Good luck unlocking your main if they happen to be in that category. Even their proper battles have their power levels on par with those spirits as well.
  • They Changed It, Now It Sucks!:
    • The removal of transformation Final Smashes has gotten this reaction from some. While Sakurai stated that this decision was to make fights faster and more streamlined, some feel that this has made the Final Smashes homogeneous and has severely cut the potential of what they could be.
    • Some people have accused Ganondorf's new Smash attacks of being blatant pandering to all the "Canondorf" fans. What makes this more noticeable is how it's his Ocarina Of Time incarnation who uses the sword, which was never in the game itself, and the animations look very similar to Ike's and Cloud's smash attacks. However, this is generally considered a minority opinion, as Ganondorf's moveset has long been criticised for being The Artifact and a poor representation of the character.
    • Charizard fans don't like how he has become part of Pokémon Trainer's Stance System once again. The E3 2018 Direct addresses that the fatigue mechanic from Brawl is not returning, and welcomes players to choose a main. However, his Final Smash has been reverted to Brawl's, he is forced into switching when he loses a stock, his Rock Smash down special has been removed, and he's presumably been balanced to work as part of the Trainer's three-fighter set.
    • The removal of Trophies for the first time since their introduction in Melee. The gallery full of detailed 3D models and funny/informative descriptions will be sorely missed by trophy-collecting fans. Their replacement, Spirits, are more akin to the Stickers from Brawl: stock artwork taken directly from their sources, which doesn't exactly fill that niche. It's also a bit jarring when even in World of Light we see the existence of trophies, and the amiibos made for the series were designed to be a Defictionalization of the characters' in-game trophies.
    • The removal of certain gameplay modes that had been staples since Melee, most notably the Home-Run Contest. The removal of Stage Builder has also been mourned a lot. Some people also disliked that All-Star Mode was essentially demoted from being its own, third Mode alongside Classic and Adventure to being a form of Multi-Mook Melee where you just marathon the entire roster in one fight.
    • While "World of Light" was praised for somewhat streamlining the Adventure Mode aspect, many were disappointed that there are very few cutscenes within the mode that feature characters interacting with each other, citing that, while Subspace Emissary was lengthy, said interactions were one of the fun things about that mode.
  • They Wasted a Perfectly Good Plot: World of Light opens with the entire cast standing against Galeem, but it's never explained how ended up at that point. While it's understandable that they probably wanted to make the plot very simple due to the amount of effort that ended up going towards Subspace Emissary's cutscenes, World of Light would have benefited if they gave more build up towards the events in the mode's opening.
  • Tough Act to Follow:
    • Following the confirmation of everyone returning (and then some) in the E3 presentation, and the constant hype train that was the second presentation, the third of the three major presentations had a lot to live up to, and that may be why it's seen as disappointing compared to the other two, even with the confirmation of a story mode and plans for DLC.
    • Sakurai has already predicted that the eventual next Smash game will suffer this. He doesn't see another "Everyone Is Here" being possible, so having a few characters dropped from the roster alone will make Smash 6 suffer in comparison to Ultimate in the eyes of the fans.

    U-W 
  • Unexpected Character:
    • Snake's return was written off as unlikely at best due to Konami drifting away from console game development around the same time they had a messy, public falling out with Metal Gear creator Hideo Kojima. The fact that he's the one who was shown in the E3 2018 trailer when the words "Everyone is Here" were flashed for the first time indicates that the creators of Ultimate knew exactly how surprised people would be by his inclusion.
    • Ridley had been an unplayable boss in both Brawl and Wii U, but few people expected him to ever be playable because he's both large and characteristically harder to scale down than some of the other large characters, especially since Sakurai shared that opinion in interviews prior to Ultimate's development. However, the overseas demand for Ridley with every Smash eventually got the developers to take on the challenge.
    • While Zelda was universally expected to return, most people thought she would be her Breath of the Wild incarnation. Rather, what we got was a mixture of her A Link to the Past and A Link Between Worlds incarnations.
    • Young Link counts too. Unlike most cut characters, he had a replacement character in Toon Link. While they had their differences, many figured that Young Link more or less became Toon Link from a roster standpoint. Sakurai could have gotten away with leaving him out. But he shows up immediately after Toon Link in the trailer. "Everyone is here" indeed.
    • Pichu didn't seem like it would ever return, being a widely disliked character and having many moves that damaged itself in addition to its opponents. In fact, data in Brawl showed that, unlike other characters who didn't make the transition from Melee, it was never even considered to be on the final roster. Yet it appears immediately after Snake, showing that Sakurai was serious in bringing absolutely everyone back into the fight, and the fans couldn't be happier.
    • While Simon Belmont was predicted, Richter as an Echo Fighter is surprising, as he's the first instance of a second character from the same third party property and is less iconic to Castlevania.
    • People were surprised that Shovel Knight, a western-developed indie game with more of a niche following in Japan, got represented at all.
    • Since King K. Rool had quietly disappeared from the Donkey Kong and Mario franchises, and lacked relevance (with his last appearance being in the 2008 Mario Super Sluggers), many had written him off as unlikely to become a playable character. Those who weren't holding out hope were very surprised when the August 8th, 2018 Direct confirmed that he was finally coming into the fray.
    • The November 1st, 2018 Smash Direct brought with it a reveal trailer for the most bizarre character yet: Piranha Plant. That unsuspecting, pipe-lurking enemy that has more than 20 different subspecies and appears all the time in Mario games? It's a playable character now.
    • Several characters from various obscure series or who are obscure within their own series have appeared as Spirits. Some examples are Juste Belmont, Tsubasa Oribe, and the cheer squad of Osu! Tatakae! Ouendan.
    • The first Fighters Pass DLC character was revealed to be Joker from Persona 5. While the franchise does have entries on Nintendo systems (the 2 Persona Q games on the 3DS), the main game Joker comes from is a Playstation-exclusive game; while he does appear in Persona Q2, said game was released only in Japan on November 29, 2018, just a week prior to his Smash reveal. Funny enough, due to Final Fantasy VII being ported to Switch, this currently makes Joker the sole Guest Fighter to not have his debut game playable on a Nintendo console.
  • Unfortunate Character Design: There is a graphical issue with the Pikachu Libre costume which causes her legs to mesh into her crotch when doing a back flip, giving the appearance of a camel toe. On a similar note, the tail hole on her spandex pants is shaped like a heart, which can easily lead to much more perverted ideas for its purpose due to the area of its placement.
  • Viewer Gender Confusion: A minor example. Some players thought that Palutena's Conversation revealed that the Piranha Plant is female. However, the specific line of dialogue where Palutena uses a feminine pronoun is actually referring to Viridi, not the Piranha Plant. Officially, the Piranha Plant is referred to with gender-neutral pronouns.
  • Vocal Minority:
    • People complained throughout the second half of 2018 that Nintendo focused too much on promoting Super Smash Bros without revealing other games for the second half of the year. This most notably included a number of stock market investors who sold their Nintendo shares following the E3 2018 reveal. They were so prevalent that Nintendo eventually stated they'd have more games to be released. However, with how much attention Ultimate got and how well the pre-orders and sales of the game and the Switch ended up, Nintendo's strategy worked just fine.
    • Many people became quick to generalize Waluigi's fanbase as a bunch of loudmouthed pricks after it came out that some of Waluigi's fans were harassing Sakurai in emails to get the purple loon playable status in Ultimate. The problem is that there were a grand total of three people who were doing this (with two of them even apologizing later) but, thanks to Common Knowledge, antagonism of the whole fanbase ran rampant for a while.
    • A similar situation to Waluigi's fans occurred with Ashley's fans after the revelation that she was also confirmed to still be an assist trophy.
    • Many non-fans of Smash, and even a few fans, are usually embarrassed by the general behavior of Youtube streamers who act insane over any hint of Smash-related news. Especially when it turns out that the Nintendo Direct or whatever they are watching isn't related to Smash. While western fans still cheer for Smash news, they generally don't act like crazed animals over it.
    • When Kirby was the sole survivor of Galeem's attack, a handful of people were very upset and accused Sakurai of bias. While this has tapered off since the final direct, and many have come to accept that Kirby was a good choice for a starter character (what with his impressive recovery moves and easy-to-learn moveset), some people act like the entire Smash fanbase was accusing Kirby of being a Creator's Pet.
  • What Do You Mean, It's for Kids?:
  • Win Back the Crowd: Ultimate seems to be a further attempt at an olive branch to the Tournament crowd and the not-casual playerbase in general, bringing back a number of high-level moves from Melee, and a few new tricks as well. That's on top of the Tournament mode, saveable rulesets, Final Smash Super Meter, a Stage Hazard switch, Battlefield Mode, numerous gameplay adjustments for 1-on-1 fights, etc. Even the August 2018 Smash Direct for the game was first announced at a competitive championship series, namely EVO 2018. Further, players with a Global Smash Rating above a certain threshold will be allowed to participate in "Elite Battles", and data on these battles will be what later balance patches will be based on, giving competitive players more agency in developing the metagame than ever.

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