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YMMV / Super Smash Bros. 64

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  • And You Thought It Would Fail: Nintendo's response to the game's presentation didn't sit well with them. Nonetheless, they decided to green-light its release while believing it would bomb in sales. After its sudden rise in sales and popularity, its later sequels quickly established it as one of the most popular fighting games.
  • Awesome Music: Par for the course with Smash—some songs are actually pretty good considering the limitations of the N64!
    • The Character Select Screen music is a repetitive little ditty, yet really catchy at the same time.
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    • The practice/training mode music is nice, chill, and jazzy, hitting a very Osamu Sato-esque chord of experimental.
    • The bonus stage music is a nice rompy little tune, serving as a fitting background track for the more relaxed levels.
    • The Duel Zone music is a hectic, yet energetic song that gears you up to be ready for a fight like no other.
    • The Master Hand battle music is a dramatic, booming track, yet also one that is slow-paced, almost sounding like it came right out of a puzzle game's final boss.
    • The Credits music is also incredibly triumphant, making for a nice completion song.
    • Dream Land's rendition of Gourmet Race from Kirby Super Star is iconic, and for good reason, due to its bombastic nature and making an already catchy song even more so.
    • Kongo Jungle is a nice tune that nails the instrumentation of its Donkey Kong Country friends.
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    • Peach Castle/Ground Theme is a nice remake of... well, the original ''Super Mario Bros.'' ground theme. And even though the remake itself sounds quite dated nowadays, it's a large part of why modern fans still enjoy it.
    • Planet Zebes serves as a nice remake of the Brinstar theme, with the same charming instruments as the Peach Castle remix—and is also quite triumphant, fitting for a character such as Samus.
    • Yoshi's Island is a cute little remix of the Yoshi's Story theme, making use of more jazzy rhythms and varied instruments to make a neat remix of the game's core song.
  • Best Level Ever: Dream Land, for having a competitive-friendly design and an Ear Worm stage theme. Unsurprisingly, it has made an appearance in every subsequent game except for Brawl.
  • Crosses the Line Twice: The commercial by KCL Productions. Mario, Yoshi, Donkey Kong, and Pikachu all beating each other up while "Happy Together" plays in the background.
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  • Cult Classic: Due to how overshadowed the game became due to its later installments (see "First Installment Wins"), the small fanbase this game gets tends to admire it a lot more deeply and/or casually than the other games.
  • First Installment Wins: Inverted. Though the fanbase is quite divided as to which game is the best, the original Super Smash Bros. for the N64 is never considered to be "the best one". Not to say the original is hated; quite the opposite, but it gets overshadowed incredibly easily.
  • Game-Breaker: Pikachu, Kirby, and Captain Falcon are widely regarded as the best characters in the game. They are extremely fast and possess great combo and edgeguard potential, whereas Pikachu has insane recovery, while Captain Falcon possesses strong survivability. Meanwhile Kirby also possesses great recovery, combo and edgeguard potential, and a few attacks that possess deceptively long range.
  • Memetic Mutation: The remix of Gourmet Race has had a lot of memes, both wittingly and unwittingly. Be it the ever-prevalent remix using Kirby's voice clips, superimposing the song onto videos (to surprising effectiveness), and the ever-famous 1, 2, Oatmeal cover, it's safe to say the song has been through a lot.
  • Narm: Obviously, the game has dated a ton—not only has the series become a lot more advanced, but with the numerous graphical issues (see Special Effects Failure), cartoonish sounds, and the MIDI synth music, the game is generally overlooked in favor of the more technical and professional-grade installments down the road.
    • Narm Charm: ...Of course, the dated nature of this installment and all the cheesiness that comes with it is actually part of the charm for a lot of people, and can even create some nice music.
  • "Seinfeld" Is Unfunny: Smash 64 feels unbalanced, clunky, and feature-barren by modern standards. That said, there are various reasons why this game spawned one of the most famous fighting game franchises on Earth.
  • Special Effects Failure: Due to the game's low budget, it happens to suffer from this from time-to-time. One notable example being Kirby's Pikachu hat clearly clipping through him whenever he takes Pikachu's abilities.
  • That One Attack: With Master Hand's debut comes the introduction of his infamous Finger Drill, a hard-to-avoid hitbox tornado that traps you in a Death of a Thousand Cuts combo — which has lasted into later games. Said one commenter...
    as soon as you see him spin you've just lost your last stock...
  • That One Boss: Since beating the game on Normal is a requirement to challenge him, Ness is the only secret character in the game that can't be cheesed into unlocking by fighting on the lowest difficulty. His unorthodox moves — especially his PK Thunder recovery — don't make things any easier.
  • Underused Game Mechanic:
    • The "Board The Platforms" Bonus Stage format has yet to be used in a subsequent Smash game.
    • The crowd making different sounds when a character recovers (notably, an "Ahh...!" when a character makes an unlikely recovery). In later Smash games, they make just the one sound.


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