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Trivia / Super Smash Bros.

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  • Adored by the Network:
    • Apart from Nintendo's "big three" franchises (Mario, Zelda and Pokémon), Kirby was heavily represented in Brawl, and joined Fire Emblem and Kid Icarus in being strongly represented in the fourth game. These franchises were given three or more playable characters, along with a lot of focus in the game's other modes and features, giving them more focus than series that had been more successful up to that point such as Donkey Kong and Animal Crossing. Author Appeal seems to be in play, as Sakurai created the Kirby series and Kid Icarus: Uprising, and is a self-professed Fire Emblem fan. In particular, Fire Emblem has 6 representatives in 3DS/Wii U, on par with the significantly bigger Pokémon franchise and second only to Mario. Sakurai was personally hesitant to give Fire Emblem too many characters, but the release schedule and overall logistics made Corrin the most logical choice to the development team.
      • Similar to above, MOTHER gets plenty of love in the series by way of its creator Shigesato Itoi being part of the original team developing 64 and Melee. While it only has two playable characters as of Ultimate, the franchise has gotten love in other areas, like references to its home games (the smash strike in particular), items, songs, trophies, spirits, and stages. It even got new models for enemies in Smash Run.
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    • The series as a whole is this to Nintendo, as every game has been highly promoted upon release.
    • The inclusion of Pac-Man was the result of him being the mascot of Namco (who was aiding in the development of the 4th title) and the fact that he was Shigeru Miyamoto's favorite video game character. According to Sakurai, Miyamoto had pushed for the character's inclusion as far back as Brawl's development, yet at the time Sakurai scrapped the idea as he had not thought of a good enough moveset, and he too had to fight for Pac-Man's look being the classic one rather than the Pac-Man and the Ghostly Adventures appearance.
    • Mega Man is the most advertised guest character, has a bunch of trophies with new models, the most remixed music of guest franchises, and has a bunch of Mii costumes.
    • The Castlevania franchise has a significant presence in Ultimate, having two characters representing the franchise, Dracula as a boss, and a whopping 34 music tracks, many of which are remixes by the development team who are fans of Castlevania's music.
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    • Street Fighter has also notably received a lot of love, with essentially the entire Street Fighter II soundtrack appearing as music in the game, both Ryu and Ken being playable, Guile being an assist trophy, and Mythology Gag galore with things such as Street Fighter-styled spirit battles, an entire area dedicated to the franchise in Adventure Mode, and Ryu's Classic Mode all feeling like love letters to the fighting game franchise that paved the way for Smash to come along years later.
  • Colbert Bump:
    • Thanks to the star power of the more well-known Nintendo franchises like Mario and Zelda, more obscure Nintendo properties like Ice Climber, MOTHER and Fire Emblem, along with Square Enix's Dragon Quest, get a lot of exposure through representation in Smash. The Fire Emblem representation even led to every game from The Blazing Blade and onward to be localized internationally.note 
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    • Perhaps the most humorous and ironic example, Sakurai’s message in the Banjo & Kazooie presentation about the original games being available on Xbox caused Microsoft's console to start trending in Japan.
  • Creator Backlash: While Sakurai is indeed proud of the work done on Melee, he regrets gearing it toward dedicated gamers, saying that it caused the accessibility level to go down (i.e. the game had a high learning curve for those wanting to get into the tournament scene due to several (in)famous exploits and techniques that required significant dexterity and muscle memory to pull off even half of the time such as "wavedashing" and SHFFLing (Short-Hop, Fast-Fall, Lag-Cancelnote , all of which quickly became the standard in the competitive scene). This was more or less the antithesis of Sakurai's vision of a fun, easy to pick up and play fighting game (the man has even said that the high learning curve of most modern day fighting games is a glaring problem in the genre as a whole). He also has regrets with making Brawl too accessible (i.e. the game had several controversial mechanics that rubbed competitive players the wrong way such as tripping, acting out of hitstun, the physics engine being a little too much on the floaty side, etc.). Thus, his approach in making 3DS/Wii U and Ultimate was to help find a compromise between competitive and casual players.
  • Creator's Favorite: Sakurai naturally has an affinity for Kirby, his own character from the eponymous franchise. He's received a bit of Wolverine Publicity by being featured on the cover of every game (although his image was obscured on the cover for the original and he was only featured in a small panel for Melee), and appeared as the opponent to Mario (who, bear in mind, is Nintendo's corporate mascot) in a dramatic shot in the original game's intro. This trope really shines in the Adventure Modes for Brawl and Ultimate, where he is the first playable character (or one of them) and has a significant impact on the narratives. However, this preferential treatment only goes so far, as the Kirby series has less representation overall than the likes of Super Mario, The Legend of Zelda, and Pokémon, all of which are more popular. Most fans don't seem to mind, as several have voiced requests for more representation for Kirby's franchise (though some complaints pop up that Sakurai rarely references anything from the Kirby games made after he left Hal).
  • Dear Negative Reader: Clone characters are a sticking point that's used by Sakurai's naysayers to rail and grill him for being lazy and unoriginal. Push comes to shove, however, and Sakurai has taken personal notice and offense to this kind of criticism: In an interview with Famitsu, Sakurai has called out people who insult him for including Moveset Clones in the roster, labeling them as "children" who aren't satisfied with they are given and don't understand how game development works.note 
  • Defictionalization: Since Melee, the series has involved collections of in-game character trophies. As of 3DS/Wii U, Nintendo is making real-life Smash trophies as part of their amiibo NFC figure line. This has the meta effect of defictionalizing the game's narrative of imaginary battles between trophies; playing with the trophies in Real Life summons living, breathing versions of the characters in the imaginary Super Smash Bros. video game universe to fight.
  • Development Gag: The design for Sheik used for Brawl and 3DS/Wii U is actually based off some early Twilight Princess concept art. Though Sheik didn't reappear in Twilight Princess, the design, including the braided hair and thigh wrappings, was used in Brawl and then again for Sheik's appearance in the fourth game.
  • Doing It for the Art:
    • You really have to admire all of the extras and the songs they created for the game specifically. Even lesser-known games get revived by just being featured in the game, Kid Icarus being one such example.
    • When it comes to certain characters, it becomes very obvious that a lot of work was put in to make them feel like they do in their home series. Capcom representatives Mega Man and Ryu are two good examples, with Mega Man almost playing like he came straight out of a Mega Man game, while Ryu brings over a lot of tech from Street Fighter to Smash, up to even being able to do stronger versions of his special moves by inputting them with the original Street Fighter commands and having a charge-dependent set of normal attacks based upon the pressure-sensitive pads used in deluxe cabinets for the original Street Fighter.
  • Dueling Games: The tremendous success of the Smash series has inevitably resulted in several imitations on other platforms with each one varying widely in their mechanics and gameplay quality.
    • A subversion: PlayStation All-Stars Battle Royale. Sony Computer Entertainment isn't trying to deny they're playing Follow the Leader, but, contrary to popular belief, they aren't trying to "compete" with Smash (especially seeing that Brawl came out several years earlier and the next Smash title would be released two years after), but rather just have their own equivalent. This can mainly be seen with their usage of the Metal Gear content: the fact that Raiden was chosen over Snake (as per the wishes of Hideo Kojima) is meant to show the differences.
    • Cartoon Network: Punch Time Explosion XL. This game which features several characters from Cartoon Network-exclusive shows was so blatant in copying the Smash Bros formula, specifically Super Smash Bros. Brawl, that Smash fans will gladly make fun of it for being a shameless copycat/ripoff while Cartoon Network fans will defend it as being better in some ways than Super Smash Bros.
    • Kung Fu Panda: Showdown of Legendary Legends.
    • DreamMix TV World Fighters was an official collaboration in 2003 between Hudson Soft, Konami, and Takara which features mascots from all three companies duking it out in an All-Stars crossover that's too similar to Smash to be a coincidence.
  • Exiled from Continuity:
    • In the original game, the Motion-Sensor Bomb and Cloaking Device were drawn from Rareware games GoldenEye and Perfect Dark, but soon afterward Rare was bought out by Microsoft. The English version of Melee listed the items' origin as "TOP SECRET", and in games since then they've been redesigned as Smash Bros. series items.
    • The entire Metal Gear franchise sat out Smash for Wii U and 3DS, only getting referenced in regards to Palutena's Guidance being similar to Snake's codec calls from Brawl. It would later come back for Ultimate.
  • Fake American:
  • Fan Community Nicknames: Smashers, which is mostly used to refer to competitive players, but sometimes also used to refer to the playable characters themselves.
  • Fan Nickname: There's so many to warrant its own page.
  • Flip-Flop of God:
    • At the time of the completion of the For 3DS/For Wii U titles, Sakurai also said that it would be be his last game in the series. He apparently changed his mind at some point before the game designed for the Switch went into development. He's apparently had a history of doing this, as he previously saw the original game as a one-off and later treated Melee and Brawl as if either were the last Super Smash Bros. game he was going to make.
    • In interviews, Sakurai has made mention of certain characters that he couldn't see fitting in certain iterations of the game. While promoting Brawl, he mentioned that he didn't think that the Villager or Pac-Man could have satisfying movesets created for them, only to add them in 3DS/Wii U. Likewise, he outright noted that Ridley's size and fast speed would make him difficult to work as a fighter while promoting Brawl and 3DS/Wii U, yet he was able to work something out with Ultimate.
  • Follow the Leader: The appearance and gameplay of Battle Stadium DON, Jump Super Stars, and Jump Ultimate Stars all feel so similar that the most common conclusion was that "they're all trying to imitate Super Smash Bros."
  • God Never Said That: Masahiro Sakurai has been on the receiving end of this more often than not:
    • Sakurai never said that "Ridley is too big"; it came from an argument between fans on SmashBoards that somehow got misattributed to him. His actual response to the question (which was in a Nintendo Power interview) was that Ridley would probably be impossible, but said (in a likely joking manner) that if they put in their best effort, they could do it, but he would be really slow (also implying that their "best effort" would radically change him). However, Sakurai did eventually state that Ridley would've been ridiculously scaled down... therefore, he would be too big (among other things). And then he changed his mind with Ultimate, which featured a sized-down version of the character who could still work as a playable character.
    • An alleged Famitsu translation purported that the reason why Sakurai wouldn't change Ganondorf's controversial portrayal was that he reminded him of his father. It was quickly found to be fake, as no Famitsu issues ever released have had that quote.
    • It was commonly thought that one of the requirements for being a Guest Fighter, as specified by Sakurai, was that a character had to have a long history with Nintendo. Sakurai has actually called this a "courtesy", not a requirement. When Cloud Strife was revealed, many accused Sakurai of going back on his rule, even though this was never a hard and fast rule to begin with.note 
    • It was rumored that Sakurai stated 3DS/Wii U would have no clone characters, so some people were surprised to see Lucina and Dark Pit. Sakurai never said anything remotely like that.
    • A special April 8th, 2014 edition of Nintendo Direct, revolving entirely around 3DS/Wii U, had Sakurai imply that Assist Trophies would have a special role in All-Star Mode. They make no appearance whatsoever there in the final games. Turns out it was just a mistranslation, as the Japanese Direct referred to the "All Star Battle" but not the mode itself.
  • Magnum Opus Dissonance: As mentioned in the YMMV page, while Melee is popular at tournaments, Sakurai dislikes that the game is too competitive for casual audiences. He tried to reflect this with Brawl (which the tournament scene hate) but ended up disliking Brawl for being too accessible.
  • Marth Debuted in "Smash Bros.": The Trope Namer:
  • Meaningful Release Date: Super Smash Bros for Wii U in Japan and Super Smash Bros Ultimate are released one day after Satoru Iwata's birthday as well as the anniversary of Melee's release. Brawl was originally intended to have the same release date but was delayed a few months.
  • Name's the Same:
    • Several jokes have been made about there being two Roys in the series; Roy from Fire Emblem and Roy Koopa. Then the former was revealed as Downloadable Content for 3DS/Wii U, allowing the two to appear at the same time. They still have their own announcer clips (FE!Roy's is slightly triumphant, Roy Koopa's is a bit more sinister), and the promotional material has the Young Lion joyfully watch Roy Koopa fall into lava, although they later make up in the 3DS iteration, where Roy (Koopa) gives the Other Roy a ride in his Koopa Kart. And if you want to be technical, there's also Colonel Roy Campbell, Snake's Mission Control, heard through the Codec conversations in Brawl and Ultimate.
    • Please don't confuse the tall, gray Starman from EarthBound with the cape-wearing, star-shaped enemy from Kirby, or the bouncing invincibility item from Super Mario Bros.. In PAL regions, the latter is known as the Super Star, avoiding the confusion. With Mega Man in the fourth game, there's a Star Man from his series, but there's no reference or appearance from him.
  • No Dub for You:
    • In every Smash game prior to Ultimate, Marth and Roy are never dubbed in English, even after one of the games the former starred in was localized. Ultimate is the first game to avert this, as Marth is voiced by his most consistent English voice actor, Yuri Lowenthal, and Roy is voiced by his Fire Emblem Heroes voice actor, Ray Chase.
    • Despite having an established English voice actor, Cloud Strife speaks in Japanese in all versions. Steve Burton went on record to state that he was never approached about reprising his role, and was similarly shocked when the announcement was made.note 
    • In the French, Spanish, German and Italian versions of the games, the only playable characters to be dubbed accordingly are the Announcer and Hands, Jigglypuff, Pokémon Trainer, Squirtle, Ivysaur, Lucario, Greninja, Sonic (in 3DS/Wii U only) and Wii Fit Trainer.note  All other characters keep the English or Japanese voices that they use in the English versions. The Wii Fit Trainers also have British voice actors in the English PAL versions of the game.
  • Non-Dubbed Grunts: Notably, most of the characters have had their voice clips recycled from older games instead of having new ones recorded. For example, in 64 and Melee Mario and Link re-used their clips from Super Mario 64 and The Legend of Zelda: Ocarina of Time, with Luigi repurposing higher-pitched Mario clips and Link later re-using his voices from The Legend of Zelda: Twilight Princess in both Brawl and Wii U/3DS. In Wii U/3DS, Sonic's clips were the ones utilized in the games Roger Craig Smith starred as him beginning with Sonic Colors. Notably, when many of the veterans' voices were re-recorded from the transition from Melee to Brawl, many characters retained those voices come Wii U/3DS with exceptions listed in The Other Darrin below.
  • The Other Darrin: A few characters have had their voices recast over the years, often to match their changing voices in their series of origin:
    • Master Hand and Crazy Hand have been voiced by different actors in each iteration, sharing their voices with the announcer of each game: Jeff Manning in 64, Dean Harrington in Melee, Pat Cashman in Brawl, and Xander Mobus in 3DS/Wii U. In a surprising break from tradition, Mobus returned for Ultimate, making him the first announcer to reprise his role in the history of the Smash Bros. series.
    • While Fox in 64 and Melee used his Japanese voice, Shinobu Satouchi, during gameplay, the secret taunts on Corneria were voiced in English by Steve Malpass, his voice from Star Fox Adventures. In Brawl, he switched to Kenji Nojima and Jim Walker, his Japanese and English actors respectively from Star Fox: Assault. In the 3DS/Wii U installment, Fox uses Mike West, his English VA from Star Fox 64 (and 64 3D), instead; Nojima however reprises his role in Japanese despite the later games having Takashi Oohara as his Japanese voice.
    • Falco uses his Japanese VA, Hisao Egawa, in Melee (who stays the same in the Japanese versions onwards by proxy), while his Adventures voice, Ben Cullum, voices his secret taunts. However, his English voice in Brawl, Dex Manley, did not voice the character in Assault, but rather fellow Star Fox team member ROB 64. Mark Lund from 64 3D takes over in the English version of the 3DS/Wii U game; like with Fox, Egawa also reprises in Smash 4 despite having a different Japanese voice actor in Kosuke Takaguchi in later games.
    • Wolf has an interesting case himself while having the same Japanese voice throughout his series, even had a new English voice actor in the form of Jay Ward solely for Brawl; in prior installments in his home series he even voice actor changes there.
      • Interestingly enough, he inverts the trope - he still keeps Jay Ward as an English voice actor yet performs different voices for Wolf.
    • Each game beginning with Melee features secret taunts on its respective Star Fox stage. Corneria and Venom in Melee had taunts using the Adventures cast, Lylat Cruise in Brawl used the Assault cast (with a few minor recastings), and Orbital Gate Assault in Wii U uses the 64 3D cast. This gets REALLY confusing in 3DS/Wii U, when the two combined feature a stage from each game, leading to three different sets of Star Fox actors showing up in the credits.
  • Posthumous Credit: Unshou Ishizuka, who voiced Incineroar in Ultimate, passed away four months before the game was released.
  • Promoted Fanboy: Matthew Mercer, who directed and played Ganondorf in the fan series There Will Be Brawl, reprises his role as Chrom here. Fellow voice actor Kyle Hebert, who voices Ryu in Smash Bros., also starred in the series, playing the role of Wario.
  • Role Reprise: Nearly every character from the original games receives their original voice, either through archived clips or new recordings. There's far too many to list each individual example, but one notable reprise from Smash Bros. itself is Xander Mobus as the announcer — he appears in both Wii U/3DS and Ultimate, making him the only English announcer to appear in more than one installment.
  • Relationship Voice Actor:
  • Recursive Adaptation: In a franchise first, the Smash version of Greninja was released as an event distribution for the Pokémon games.
  • Screwed by the Lawyers:
    • Not the game itself, but some of Nintendo's lawyers tried to remove Smash Bros. from being streamed at EVO 2013, one of if not the biggest fighting game tournament in the world, most likely due to copyright paranoia. Once the internet found out about this, the negative outcry was so great that Nintendo allowed the game to be streamed. The situation was originally even worse than most people know; Nintendo didn't want Smash to be at EVO at all, and the news that the broadcast was canceled came after a compromise with the EVO officials to at least allow the tournament to take place without the stream. This was averted in 2014, to the point where not only did Nintendo have no problems with Melee being streamed, but they acted as one of the sponsors for that very event. Nintendo of America president Reggie Fils-Aime himself even made a special video for the event where he wishes the players luck, and gives a shout-out to the fighting game community by saying "no johns." The video can be seen here.
    • According to a Famitsu column, licensing songs from 3rd party franchises can be very expensive. This is implicitly the reason why Final Fantasy is only represented by 2 songs in both For 3DS/Wii U and Ultimate and why a few classic Sonic music pieces were taken out with the shift from Brawl to For 3DS/Wii U.
    • The reason that Cloud still speaks Japanese in the localized versions of the games is because Cloud's English voice actor, Steve Burton, is a union member, and the game's dub is a non-union project. Other union actors who appear in the game get around this by using pseudonyms or not appearing in the credits, but Burton's contract requires that (a) he is (or at least was) the only one who can voice Cloud in English, and (b) that he must be credited using his real name in any project he appears in, all of which makes it impossible for him to voice Cloud in Smash.
  • So My Kids Can Watch: Hideo Kojima wanted to create a game with Snake in it that his son could play without being exposed to the violence that came with the Metal Gear Solid series, so he managed to convince Masahiro Sakurai to include him in the game, and personally designed the Shadow Moses Island level for his troubles. He would later have a similar approach with Metal Gear Solid: Peace Walker, the only installment of the Solid series to not have an M-rating and a game that's comparatively Denser and Wackier than the rest of the series.
  • Talking to Himself:
  • Trolling Creator: The trend about Ganondorf "having a sword but not using it" started as early as Melee, where Ganondorf was simply a last-minute clone chosen by Sakurai to pad out the roster. But by Brawl, Sakurai started to outright troll the "declone Ganondorf" fans while mostly keeping his moveset the same. Ganondorf has taunt where he pulls out his sword and puts it back. In the development blog, Sakurai even said "people tend to make fun of Ganondorf for [not using his sword]," teasing those who wish Ganondorf to be a sword user. 3DS/U continues the trend by keeping said taunt and giving him one sword move as a custom special while still retaining the rest of his original moveset; the game is often played with customization turned off (mandatory in some modes such as Online With Anyone and All-Star), and the move is mechanically similar to the Warlock Punch anyway (although other, similar sword thrusting moves exist in the game). In Ultimate, he has the same moveset except he uses his sword for Smash Attacks as if he's saying "Hey I'm using a sword, happy?"
  • Trope Namer for:
  • Unintentional Period Piece: Each game in the series is designed to be Continuity Porn for a huge variety of Nintendo franchises, but obviously they can only do so up to the time of their release. Therefore, as more Nintendo games come out, each Smash game becomes dated as its content becomes more and more behind the curve. For instance, Melee is clearly dated to 2001, seeing as how it only features Pokémon from the first 2 generations, and its character designs are derived from the most recently released game in each series at that time.note 
  • What Could Have Been: Now with its own page.
  • The Wiki Rule: SmashWiki, one of a few. Interestingly, the Mario Wiki has a pretty extensive section on Super Smash Bros., as the wiki covers content from any crossovers that extensively feature Mario characters, not just ones that are explicitly Mario Spin-Off series. However, its Smash content is not quite as voluminous or comprehensive as SmashWiki's.
  • Write What You Know: The vast majority of Kirby content in Smash comes from Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star, all of which are games that Sakurai directed. The games that Sakurai had little to no involvement in are relegated to lesser representation such as music tracks.
  • Why Fandom Can't Have Nice Things: Sakurai started tweeting less because whenever he talks about a video game he enjoys, overspeculative fans take it as a cue for the game's representative being in the next Super Smash Bros.

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