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Video Game / Mappy

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Mappy is a 1983 video game. You are a mouse in a house of burglar-cats intent on recovering their stolen loot. You get from floor to floor by jumping on trampolines. Various doors are your only defense against the cats.

The game music appears to be based on ragtime. There are a total of 15 rounds in the game, after which it returns to the first round.

The player controls Mappy, the "Micro Police" officer, a police-mouse whose job is to collect valuables from a cat's house (one has to surmise that he is retrieving stolen goods). In hot pursuit of our hero is a gang of five pink cats called Meowky (Mewkies in the Japanese version) or "Naughty Folks" and a large red fat cat called Goro ("Nyamco" in the Japanese version) or "Boss the Big Bit".

Levels 3, 7, 11 and 15 are bonus rounds. Each red balloon you pop is worth 200 points later. The last balloon, with Goro behind it, is worth 2000 points later. Bouncing on trampolines here is still worth 10 points. If you get all the balloons, you'll get a total of 5000 points plus a bonus of 5000 points. To completely clear rounds 11 and 15 requires noting a difference between rounds 3 and 7. If you wait too long after the HURRY UP message, a green spinning disc with Goro's face on it will appear. (It's been said that this is the spirit of Goro's ancestor.)


This game was and still is more popular in Japan than it is in the USA, possibly due to cultural differences. There have been sequels to this game (e.g., Hopping Mappy), but these were released only in Japan, with the exception of Mappy-Land for the NES. However, Americans probably do know about this through Microsoft's Revenge of Arcade collection, the "Plug-n-Play" games collections by Jakks Pacific, or the various Namco Museum releases. It also got its own "Arrangement" version in 1995, adding in stronger trampolines that take two hits to change color, dual-sided doors, and trapdoors that can be used to jump or dive into other floors.

The ShiftyLook Web Animation series is written by Scott Kurtz and animated by Alex and Lindsay Small-Butera.


Mappy has examples of:

  • Anti-Frustration Features: The game is hard enough as is, so it has some features to ensure the player at least has a fighting chance:
    • As long as Mappy isnt touching the ground, contact with airborne enemies will not harm him, as it would otherwise make the game downright unplayable.
    • To ensure players dont camp out in the air for too long in order to abuse the above advantage, the trampolines vanish after using them a certain amount of times (to say nothing of the time limit). However, enemies using a trampoline will not effect them in order to keep the level playable.
    • With the exception of Goro or his ancestor, the cats cannot open normal doors from the knob side themselves without being stunned, as otherwise it would rob the players of a means of attack (though theyre exempt from opening it on the other side, however). They're also programmed to not open special doors so they don't rob players of a chance to use them either.
    • Just like Mappy, the cats can switch paths while jumping up, but not while falling down. Again, this is to keep the cats from getting too much of an advantage over Mappy.
  • Bonus Stage: The aforementioned balloon levels.
  • Cats Are Mean: Goro and the Meowkies are hardened criminals. And even though Mappy is ostensibly chasing them, they do the lion's share of the chasing in the game proper.
  • Door Fu: If you close an open door while a cat is walking through it, you can stun it
  • The '80s: The era the original Mappy was released in.
  • Everything Trying to Kill You: Two species of cats, a giant coin possessed by a deceased cat criminal, the tramples if you hop on one to many times, and the trap doors in the fourth mansion.
  • Fake Difficulty: Not that the game doesnt try to give the player a fair challenge, but depending on what the cats A.I. feels like doing, it is very easy to get cornered into an inescapable loss by the cats.
  • Falling Damage: Played with; you can fall on a trampoline from any height, but if it breaks and there isnt a bottomless bit below it? Mappy go bye bye.
  • Giant Space Flea from Nowhere: After getting through the third and sixth worlds in Arrangement, respectively, you're suddenly forced to fight a giant, laughing robotic Goro toy that throws multiple Gosenzo Coins at you, either in an arc (world 3 fight) or in a straight line. (world 6 fight).
  • Hoist by His Own Petard: Trying to make a trampoline vanish on purpose to get rid of the cats? Too bad; Mappy will fall and die upon contact with the ground if you try that.
  • My Rules Are Not Your Rules: Zigzagged. On one hand, the cats can't be killed, only momentarily stunned, and they can use the trampolines all they want without any repurcussions (though this is actually a benefit for the players sake), meaning you cant trick them into falling into a bottomless pit. On the other hand, they're not only bound to the same rules as the player but even have a major disadvantage since they can't open doors from the knob side without being stunned, or even open special doors at all for that matter.
  • Nintendo Hard: One of Namco's more challenging arcade games, for a variety of reasons. Among them is that Mappy has no direct way of attacking save for opening certain doors, the trampolines vanish if you use them too much (leaving a bottomless pit in their wake which, if youre unlucky enough to use all the ones on the bottom, will make a level impossible to complete) and the cats can easily corner you if you arent being careful.
  • No OSHA Compliance: The trampolines disintegrate after Mappy bounces on them three times in a row.
  • One-Hit Point Wonder: Mappy himself.
  • One-Word Title: Protagonist Title.
  • Player Nudge: To give a new player a hint to use the trampolines, the first thing Mappy does upon entering the house for the first time is bounce right off a trampoline and then look back at it, with a question mark popping up above his head suggesting he's inquisitive about it.
  • Protagonist Title: One-Word Title
  • Reviving Enemy: None of the cats can be killed, only momentarily stunned in order to buy time for Mappy to grab everything.
  • Songs in the Key of Panic: Hurry Music type.
  • Stalked by the Bell: Comes in two stages; first, a "Hurry!" message will scroll across the screen, after which the music and enemies are sped up and a few more Mewkies are dropped into the playfield. If the player continues to take too long after this, the invincible and unstoppable Gosenzo Coin appears to run Mappy down.
  • Tactical Door Use: Provides the page image. Doors can be used to stun Meowkies, and special doors emit microwaves that push them off the screen. The cats also cant use the doors themselves without being stunned, though as a tradeoff, they wont open the special doors on their own.
    • The trapdoors in Arrangement, which can be used not only to quickly go up or down one floor, but also to stun Meowkies and push them up/down a floor.

The ShiftyLook web series has examples of:

  • Adaptational Jerkass: Though jerkass may be stretching it a bit, some characters have a few more rougher edges in this series, such as the Prince or even Mappy himself at times
    • Played straight with Richard Miller and Keith Martin in Episode 6, who take turns mocking Mappy for his short stature (though technically they're not much taller in comparison...).
    • Indy Borgnine in Episode 8 has shades of this, being a bit too confident in his work and flaunting his permits at Dig Dug, in comparison to his home game where he's said to be rather virtuous. This comes back to bite him in the ass at the end of the episode.
  • Bad Boss: Goro
  • Blatant Lies: Used frequently and hilariously.
    Goro: I was just... nervously rubbing my chin whiskers! I always do that when I'm innocent!
  • The Cameo: Dig Dug and Sky Kid are Mappy's co-workers.
    • Episode 2: Several characters from Muscle March appear as personal trainers.
    • Episode 3: Goro employs Albatross from Rolling Thunder to out the corporate spy.
    • Episode 4: "The guy from Splatterhouse" stole someone's parking space, and Wonder Momo is a pop star.
    • Episode 5: The Prince of All Cosmos is Nyamco's janitor.
    • Episode 6: Goro claims he can't trust Mappy after an important safe is stolen, so he gets Richard Miller and Keith Martin to investigate.
    • Episode 7: Ninjas from Ninja Assault scour Nyamco for a sacred weapon.
    • Episode 8: Indy Borgnine from Tower of Babel (though judging from his dialogue, it may be his son, but his claim of starting his work in 1986, the original release date of the game, lends evidence to the former) is hired to find and excavate a lost artifact.
    • Episode 9: Demons from Shadowland infest the Nyamco Offices (due to the curse of the Ninja Assault clan in episode 7), and protagonist Tarosuke is summoned to get rid of them.
    • Episode 10: Bravoman shows up to arrest Mappy and Dig-Dug, thinking they're the ones who pulled off the big art heist instead of Goro. He has a different voice from his own web series, which is lampshaded.
    • Episode 12: Valkyrie is the judge presiding over Goro's trial. Her voice is surprisingly gravelly, and instead of being a Genki Girl like in her comic on Shifty Look (she's even drawn in the original artist's artstyle), she is surprisingly serious.
  • Call-Back: During the trial, after Albatross testifies, Goro brings back the "Albatross? ...No..." reaction.
  • Closet Geek: Goro is a huge fan of Wonder Momo and even cosplays as her during her live concerts. When Mappy and Dig Dug find out, he says he'll overlook them ditching work if they don't tell anyone about it.
  • Curse Cut Short: Used a couple times, most notably at the end of Episode 11.
    Goro: Oh! Shiiiiiiiii—
  • Everything's Better with Rainbows: Katamari Damacy loves this trope so much, it apparently even applies to The Prince's vomit.
  • Evil Laugh: Goro's Verbal Tic.
  • Fat Bastard: Goro again. He even admits he's projecting his body image issues onto Mappy.
  • Gratuitous Spanish: Top Hat, not actually being Spanish, drops misplaced Spanish words all over his dialogue.
  • Ho Yay: Goro shows romantic interest in Mappy in several episodes.
    • Episode 1: Goro tells Mappy that he misses him, in a sincere, quiet tone.
    • Episode 9: Goro says "I love you" to Mappy in a Freudian Slip.
  • Implausible Deniability: "Buff Bear" adamantly denies he stole "Top Hat's" protein powder...while he's eating it. He manages to pin it on Sky Kid.
  • In the Style of...: Harvey Birdman, Attorney at Law.
  • "Not Making This Up" Disclaimer: Episode 9 has one to explain that Monmotaro the ghost coming out of Tarosuke's mouth does actually happen in the game they come from, Shadowland.
  • Once an Episode: There's a small message (usually coming from Goro) at the beginning of each episode.
  • Only Sane Man: Mappy, who frequently deals with his Card-Carrying Villain boss Goro and his kind-of-annoying and airheaded coworker Sky Kid. Even his good friend and generally reasonable Dig Dug can get on his nerves sometimes, mostly due to his obsession with drills.
  • Paper-Thin Disguise: Codename Albatross fools everyone save Mappy with a poorly applied wig.
  • Precision F-Strike: Sky Kid of all people gives one. Perfectly coupled with Mood Whiplash to create one of the funniest moments of the series.
    Sky Kid: Now that I look back on everything, I guess there does seem to be a preponderance of evidence that Goro spent millions of dollars of his company's money crafting the world's biggest museum heist. Now, I'm not gonna sit here and tell you that Goro hasn't done things wrong. And I'm not gonna tell you that Goro shouldn't be punished if he is found guilty of these terrible crimes. But I just think it'd be a shame for us to forget the fact that he's a person. With feelings and desires and a mother and father who probably tried their best to raise him right! We all make mistakes in life. I have, you have, and Goro's no exception. But he still deserves to be treated with dignity.
    Mappy: Sky Kid, do you think he did it?
    Sky Kid: Oh, 'course! He's guilty as f***!
  • Reality Ensues: The Prince gets sick in Episode 5 because he spends all his time rolling up others' garbage.
    • After Mappy successfully apprehends Goro for his crimes Nyamco ends up without a boss, closing the company and leaving everyone there unemployed.
  • Rule of Three: Each time Mappy accuses Albatross of being the spy, Goro's reaction is "Albatross?...No."
  • Running Gag: All throughout episode 5, Dig Dug forgets that he keeps his drill on his back.
  • Spikes of Doom: Indy Borgnine meets his doom with these in Episode 8. Dig Dug mocks him for this.
    Dig Dug: Look at this idiot. Spikes have been in the public domain since the 1800's!
  • Squee!: The look on Dig Dug's face when he and Mappy see Goro cosplaying as Wonder Momo.
  • Tsundere: Goro can be considered one towards Mappy.
  • Vomit Indiscretion Shot: With The Prince in Episode 5.


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