A game made by Sega and released in 1984 for arcades and Sega's SG-1000 console, and subsequently ported to several computers and the Sega Genesis. It predates Sonic by seven years but was designed by a future member of Sonic Team, namely Youji Ishii. It also inspired the Sonic game Sonic 3D: Flickies' Island (known as Sonic 3D Blast in North America).
The player's objective in each round is to run around as Flicky, collecting all of the Chirps in the stage, and then to run to the exit. The enemies Tiger and Iggy will try to scare away the Chirps and hurt Flicky.
This game contains examples of these tropes:
- All in a Row: Chirps follow Flicky this way. The more Chirps you carry to the exit at once, the more points you earn, but the longer the line becomes, the easier it is for Tiger to separate them.
- Bonus Level: In which Flicky must catch the Chirps with a net before they drop to the bottom of the screen.
- Cats Are Mean: Tiger.
- Compilation Re-release: The Genesis/Mega Drive version of the game has been included in many compilations, starting with the 4-in-1 Classic Collection for the same system, and later with both versions of Sonic Mega Collection, and then Sega Genesis Collection and Sonic's Ultimate Genesis Collection. The Japan-only Sega Saturn compilation Sega Ages had the original arcade version.
- Cool Shades: Some Chirps are radical 80s kids and wear them (or maybe they're just blind). They will run nonstop if separated from Flicky.
- Easter Egg: Every level has an orange window near the goal. A girl in a (topless) bikini appears in it waving her butt towards the player if certain scoring requirements are met.
- Endless Game: There's a harder second loop, which the game will repeat on subsequent successful playthroughs.
- Escort Game: The whole game is about collecting Chirps and guiding them to the exit before they get separated.
- Excuse Plot: Your chicklets are scattered throughout the levels, and you have to save them from the cats and lizards.
- Homage: Gunstar Super Heroes would pay tribute to Flicky at one point in its first stage, where you have to lead a pack of chicklets to a door.
- Improvised Weapon: Household objects such as coffee mugs can be thrown to remove Tiger from play momentarily. Flicky can't jump with them though, as jumping and throwing are tied to the same button.
- One-Hit Point Wonder: Both Flicky and Tiger.
- Seesaw Catapult: In the bonus rounds, there are a pair of Tigers on seesaws that launch Chirps into the air. Flicky must catch as many of them in her net as she can.
- Wrap Around: The levels wrap around horizontally, though the camera scrolls along with Flicky.