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Don't take shelter. Make it.
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Fortnitenote  is a Third-Person Shooter developed by Epic Games and released into Early Access on July 25, 2017 with a full free-to-play launch expected to release in 2019. It's a building/exploration game with a Zombie Apocalypse-style vibe.

Fortnite is effectively three games; each of the three supermodes have their own unique rules and mechanics:

  • Save the World: A super-natural storm has caused 98% of the world's population to disappear, with Zombie-like monsters called Husks appearing all over the place where the storm hits. As one of the few survivors, you have found a robot-crewed station with the power and technology to fight the storm. With their help, maybe you can figure out how to stop the storm and restore the world. To do that, you need to gather Heroes and Survivors, mine or scavenge materials, and build a mighty fortress from which to launch your operations.
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  • Battle Royale: Released in September of 2017, this is a 100-person free-for-all where the players are parachuted onto an island and battle each other for supremacy, with the same construction system from Save the World. Players can either fight solo in an every-player-for-themselves match, or get into Duos (2-person teams) or Squads (4-person teams) and fight against other same-sized teams. Occasionally, there are special limited-time modes, including 50v50 where players are split into two teams of 50, and LTMs where a specific set of weapons can be used (only gold, explosives, snipers only, etc.).
  • Creative: Released in December of 2018, this is a sand-box using Battle Royale's gameplay. The player constructs their own island by placing and editing previous and new assets, and one can invite up to fifteen other players to play around. Players are given various exclusive tools and modifiers that can be used to create their own games, from races to deathmatches to sillier things like soccer matches. Particularly good creations are featured by Epic themselves with cycling "Featured Islands". Additionally, players can submit their own creations to be featured on "The Block", a location in the Battle Royale mode that acts as a way to officially add player creations to the map.
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The similarities in Battle Royale mode to PlayerUnknown's Battlegrounds did not go unnoticed, not least of all by the latter's developers who went as far as to sue Epic Games — but the mode has become extremely popular, especially after it was offered free-to-play separately from the main game.

Battle Royale and Creative are available on Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch, and iOS, and can be played for free but with the option to purchase cosmetic items. Battle Royale is also currently in open beta for Android. Save the World is only available on Windows, PS4, and Xbox One and is currently in paid early access, but will become free-to-play in a manner similar to Battle Royale once the mode is completed and officially released.

Starting from Season 4, Battle Royale introduced an overarching narrative explaining the various events taking place as the weeks went by. A full recap can be found here.


Examples:

    open/close all folders 
    All Modes 
  • An Axe to Grind: You standard weapon is a pickaxe that deals pitiful damage to enemies but is useful for destroying obstacles for loot. There are axes in Save the World that give great melee damage at a cost of being weak to obstacles.
  • Always Check Behind the Chair: As a game that takes place in a large world that encourages (or demands) thorough exploration, you might want to look through every nook and cranny (and break some stuff) to find something that can help you, like, say, an ammo box.
  • Boyish Short Hair: The black female default, known as Banshee in Save the World. Also, the female sniper defender and the female Scouting and Training Squad lead survivors.
  • Combat Resuscitation: Teammates who were down can be revived (at 30% health) after holding the revive button for ten seconds without interruptions. If all teammates are knocked down, then they all are eliminated.
  • Cool Guns: The ranged weapons on offer. Most are based on real-life firearms, and the rest are fictional. The FN SCAR assault rifle is especially sought after in Battle Royale mode due to its rarity.
    • A.K.A.-47: Those based on real guns have their names filed off and replaced with generic names (Assault Rifle, Submachine Gun etc) or have cool names given to them (The M60 "Terminator" as an example).
    • Guns Do Not Work That Way: Unfortunately, while the guns are cool, some of them do not work as intended. One of the fully-automatic shotguns is based on the Kel-Tec KSG, which is pump-action only, and feeds from twin tube magazines rather than a removable drum.
  • Explosive Stupidity: You can get yourself killed by your own explosive weapons. In Battle Royale, there are multiple kill feed messages for this:
    (player) played themselves
    (player) took the L
    (player) went out with a BANG!
  • Gatling Good:
    • Save the World: All Soldiers, with the exception of Centurion, can whip out a minigun that lasts for ten seconds of continuous fire, with unlimited ammo. The Commando and Warlord variants start with it, others can unlock it at high levels.
    • Battle Royale: Miniguns are among the various weapons you can find as loot, available in purple and orange rareness. It runs on light ammo and has a very large bullet spread, making it less useful for combat unless an enemy is right in front of you. However, it's extremely effective against structures.
  • Geo Effects: A general strategy that everyone knows by now is to spam walls, ramps, and even spans like crazy to provide your team with cover and vantage points over the enemy team.
  • Getting Crap Past the Radar:
    • “F you, soldiers” is said during battles in Save the World.
    • One of the playable characters in Save the World calls the Flinger (mist monster) a "tosser".
    • The game contains contents of alcohol, toilet humor, and somewhat revealing outfits, yet violence is the only problematic content in Battle Royale (according to the ESRB). Downplayed as the game as a whole is rated "T".
    • From season 8 of Save the World, the new "Love Storm" event leads up to what Penny described as "snogging" in the battlefield.
  • Guys Smash, Girls Shoot: There's quite a few shooting Husks, but the Lobber, the only visibly female Husk, is the artillery.
  • Impossible Hour Glass Figure: All the female characters have very impressive hour glass figures along with buxom breasts and voluptuous yet athletic bodies, especially the Constructor and Soldier classes.
  • Highly Visible Ninja: Ninjas in this game are clad in metal armor, and some get wide brimmed hats or cat ear hoodies - if that's not enough, leveling your weapons can get you glowing swords.
  • Kleptomaniac Hero: To an extent rivaling Terraria, only more destructive in some ways. Justified in that 98% of the world's population is already dead and that you don't exactly have the luxury of figuring out if certain bits of property are owned by one of the 2% who aren't.
  • Ms. Fanservice: A significant amount of the female skins are made for this trope as a result of being very beautiful in addition to having very form fitting outfits, voluptuous yet toned bodies, buxom breasts, long toned yet shapely legs, and toned firm rear ends (which can also lead to receiving Male Gaze from certain players).
  • Multiple Life Bars: Green for standard health and blue for shield with shield going down before health. Fall damage (all modes) and going in the storm (Battle Royale only) will impact health regardless of shield.
  • Ninja Pirate Zombie Robot: Dire (the Season 6 Tier 100 skin in Battle Royale and a Mythical hero in Save the World) is a werewolf ninja.
  • Not Using the "Z" Word: "Husks" and "Cube Monsters".
  • One Steve Limit: Kevin is both the name of Ray's pyramid-shaped, robotic assistant from Save the World and the giant purple cube from Battle Royale.
  • Our Zombies Are Different:
    • Husks fit the general profile of the undead, but they have curious aspects that differentiate them from your typical zombie - they're summoned by the Storm as opposed to just wandering around, they come in several varieties, and aside from mindlessly chasing after human targets when spotted, they (and the Storm itself) seems to know what is a priority target at any one time, from devices that directly threaten the Storm, Lar's Van when it's taking off, landing weather balloons, to damaged/unoccupied storm shelters, crashed probes and giant fireworks for some reason, indicating the Storm is intelligent in some manner.
    • Cube monsters in Battle Royale season 6 - they actually spawn from cube fragments and are apparently made of rock, but behave enough like zombies that players started calling them that anyway.
  • Play Every Day:
    • In both modes, the first time you log in each server day (UTC) you'll unlock a new daily challenge. Completing it in Battle Royale awards 500 XP and 5 Battle Stars for your Battle Pass, while in Save the World it awards you with 50 V-Bucks and 100 Daily Coins. You can hold up to three challenges if you didn't complete them immediately, and once per day you can reroll one if you don't like it.
    • In Save the World, a new reward is given for every log-in. This includes people, llamas, schematics, and V-Bucks.
  • Punny Title: The "14 Days of Fortnite" event is a fortnight of Fortnite.
  • Rewarding Vandalism: You can and will ransack people's houses and tear them apart (and/or down) to gather materials and find weapons, traps, and ammunition. One chest location in Lucky Landing requires you to chop down a big cherry blossom in order to uncover the chest.
  • Ridiculously Fast Construction: Wanna build a wall, floor, ceiling, ramp, or roof? Anything you want to build can come together in less than a minute tops. Wood objects in particular take about 5 seconds to finish, while brick and metal take a bit longer.
  • Ripple Effect-Proof Memory:
    • From Save the World: the rifts appearing in each map apparently do more than generate husks, as our heroes start coming across physical evidence of alternate timelines, like Steel Wool records that were never made, according to the members of Steel Wool now with your Homebase.
    • From Battle Royale: Tomato Temple was apparently formed when the tomato head was sent hundreds of years in the past, but you remember that it was Tomato Town a few months ago... don't you?
  • Running Gag: Llamas are everywhere in both game modes.
  • Schizo Tech: Cars range in design from the 1920s to the 80's. This probably the only game where you can find a 60's-style Hot Rod on hydraulics.
  • Series Mascot: The Piñata Llama.
  • Shout-Out: Quite a lot.
  • Sigil Spam: That well-loved V-bucks logo is revealed in Save the World to be the Vindertech logo, found on buildings and machines and everything techy. How big a company do you have to be to have your own currency?
  • The Smurfette Principle: The Lobber is the only clearly female Husk.
  • Soft Water: Averted, landing on water pools and lakes is the same as landing on the ground.
  • Spikes of Doom: For once, you get to make these.
  • Suddenly Voiced:
    • Inverted in Battle Royale as no one makes any vocal noise.
    • Played straight for most Battle Royale characters playable in Save the World.
  • Supernatural Is Purple: Everything that falls under "supernatural", from the storm to the cube, is a signature glowing purple. Subverted with the cube monsters, which are mostly purple but the special ones are Color-Coded for Your Convenience.
  • Taste the Rainbow: All four Hero classes come in both genders and four ethnicities, with each combination having his or her own name and usually a different mix of special abilities. The image above depicts A.C. (Shock Specialist - Outlander), Ken (Fleetfoot - Ninja), Ramirez (Rescue Trooper - Soldier) and Penny (Tank - Constructor).
  • Top-Heavy Guy: The male characters from the Constructor and Soldier classes have relatively skinny legs compared to the rest of their bodies. And of course, the Smashers.
    Female Ninja spotting a Smasher: TINY-FOOTED WALL PUNCHER!!!

    Save the World 
  • Action Bomb: Sploders, aka Husky Husks carrying propane tanks on their shoulder. Conveniently double as Red Shirts, VERY prone to friendly fire.
  • Aerith and Bob: The rock band Steel Wool is comprised of Lars, Syd, Carlos and Anthony.
  • After the End: The Storm already killed 98% of the human population. Society as you know it is done. Your job is to take that surviving 2% and kick the Storm to the curb so humanity can start rebuilding.
  • And the Adventure Continues: Stonewood, Plankerton, and Canny Valley make up the main "Stand and Fight" campaign. Twine Peaks onward revolves around the heroes fighting back in full force.
  • Applied Phlebotinum: BluGlo, which is used to power various machines in the field.
  • Always Accurate Attack: The Blasters and Zapper Husks will always hit the targeting player unless one has taken cover.
  • Artifact Title: Even before Battle Royale was added, the name Fortnite was based on the idea of making a fort at daylight and defending it when nighttime comes. In Save the World, not only are the Husks fought at any time of the day, but most missions have the fort defense started by yourself rather by time.
  • Attractive Zombie: Lars and Penny get unwillingly attracted to a Lobber and a Standard Husk respectively. Penny in particular admits that "Rarnold" is the not the most embarrassing "ex" she had.
  • Ax-Crazy: Crackshot takes his holiday spirit very seriously. Although he admits he's manic all the time, his unremovable nutcracker costume has greatly impacted his insanity.
  • Back from the Dead: Dr. Vinderman copied his memories into See-Bot before his fatal experiment. The A.I. Vinderman helps Homebase after he's been accessed.
  • Badass Grandpa: One of your Defenders is a Friendly Sniper with completely white hair and beard, and reading glasses. And he's dressed like a librarian. And he's the sniper. Just let that roll around in your skull for a moment.
  • Beam Spam: The Blaster mist monsters attack by shooting a burst of energy beams from their mouths.
  • Bears Are Bad News: TEDDY, summoned by most Outlanders (with the exception of Shock Specialist and Vanguard), is a robotic turret in the shape of a huge metal teddy bear.
    TEDDY: I AM A BEAR. YOU ARE NOT A BEAR.
  • Beethoven Was an Alien Spy: Invoked with the legend of Blackboot Ayers, who is heavily implied to be the original gunslinger Husk.
  • Better Than a Bare Bulb: Later updates have conversations relating to the Early Installment Weirdness the game had during its initial months and pointing out any character quirks.
  • Black Comedy: The game is full of quips surrounding the ridiculous dark aspects of the storm, characters, and location histories.
  • Body Horror: Zombie characteristics aside, a defining trait of the Husks are their skulls fully out of their mouths with their stretched faces used as hoodies.
  • Boss-Only Level: The Storm King in Canny Valley.
  • Breakable Weapons:
    • All weapons have a Durability stat that decays over usage (higher quality schematics are more durable but require more materials). Once the weapon's durability gauge is depleted, it breaks down completely (although if a player recycles it before it happens, they can get back a portion of crafting materials). Players can pick a "+% Longer Durability" perk which reduces the durability decay rate per shot.
      "Weapons don't last forever. Keep a spare at all times!"
    • Traps have a Durability stat as well; it indicates how many times the trap can trigger before disappearing from the mounting surface. It can be increased by slotting survivors with the appropriate set bonus, and there can be a "+% Max Durability" perk on the schematic itself as well.
  • Brown Note: The Husks hate the sounds of Steel Wool's soundtrack. Lars and Ray place large audio speakers in Plankerton to amplify the noise.
  • Calling Your Attacks: The Ninjas, which actually gets lampshaded during the Love Storm event.
  • Calvinball: The game of "Jefe" (Spanish for "Boss") revolves two players placing down one card per round... and that's about how much the rules work. Any card (playing cards, business cards, instruction cards, etc.) will do and there's no limit on the number of cards in a deck.
  • The Cameo: One of the survivors is Malcolm from Unreal Tournament.
  • Chest Monster: Mimics. Apparently some treasure chests finally got pissed off by being constantly ransacked by Outlanders (especially by those with a Keen(er) Eyes perk).
  • Death Trap: You can set traps to help defend areas. This is arguably a better way to kill husks than shooting them, even more so if you play as a Machinist constructor whose kit is explicitly geared towards it.
  • Demonic Possession: The Storm King is able to possess humans. Ray produces reverse tin-foil hats (as the standard are useless) and places them onto scarecrows to redirect the Storm King's priorities onto it.
  • Desperately Looking for a Purpose in Life: Dennis in Canny Valley Act 3 gets moody over the fact that he's nothing than just a Durr Burger employee. He later softens up when he successfully reunites Steel Wool and relieves Homebase from the Nothing.
  • The Ditz: Dennis and Anthony to the chagrin from everyone.
  • Does This Remind You of Anything?: During the Canny Valley campaign, the Base realizes that there's a radio show smearing their reputation and decrying the alien storm as a hoax, even calling the husks "crisis actors". Then Ray finds out that he's sponsored by people like Dennis and Clip.
    Ray: Why would you agree to become his sponsor?!
    Clip: His listeners really like guns!
  • Double Jump: Standard Ninja ability, called the Mantis Leap.
  • Drop the Hammer: The Tank variant of the Constructor has bonuses to hammer critical chance and damage.
  • Drill Sergeant Nasty: The Major ends up filling this role, despite not actually being a sergeant.
  • Early-Bird Cameo: Kevin the Cube from Season 5 and 6 of Battle Royale makes his Save the World appearance in Season 7 as residue from defeating the Storm King.
  • Eldritch Abomination: The Mist Monsters, the in-game challenge to kill them even calls itself this trope.
  • Elemental Rock–Paper–Scissors: Fire beats Nature and Wood, Water beats Fire and Stone, Nature beats Water and Metal, Physical is good against itself and Energy is slightly weak (67% damage) against everything.
  • Escort Mission: The "Retrieve the Bomb" mission has the players set a track from the bomb to the launcher and defending the moving bomb from the spawning Husks.
  • Fake Longevity:
    • The majority of the game is grinding for materials, Hero XP, Schematic XP, and Survivor XP in order to handle the higher Power Level missions. There's also the rarities that greatly affect the power of a Hero, Defender, Schematic, and Survivor. Schematics also have random perks, and these require Re-Perks in order to change to something more suitable.
    • The campaign is mostly comprised of collecting certain objects which can take more than one zone to complete. This gets egregious after the fight with Blackboot Ayers where most storyline quests must be done in the Ghost Town zones.
  • Flaming Hair: The Lobber Husks.
  • Fun with Acronyms: The F.O.R.T. stats: Fortitude, Offense, Resistance, and Tech.
  • The Gunslinger:
    • The Ranger variant of the Outlander has bonuses to pistol critical chance and damage.
    • Quickdraw Calamity is a more traditional example, with specs into six shooters specifically.
  • Heroic BSoD: Appropriate for a robot character, but Ray suffers a minor version of this when Dr. Vinderman, who she considers her best friend and creator, seems to be dead. She simply can't accept the idea that he died in a mere lab accident, he was always ahead of the game, as far as she claims. She's proven right when it turns out he's in Canny Valley.
  • Heroic Sacrifice: Ray decides take one for the team despite various protests. She's very adamant about it all throughout the story until the fight with the Storm King where Desiree shoves everyone out of the Rift and activates the bomb herself.
  • It Can Think: Implied. The Storm (or the husks themselves if they are some kind of hive mind) is implied to be intelligent and capable of recognizing priority targets that need to be destroyed. This is especially apparent at the last stage of a "repair the shelter" mission when Ray notes that the husks are regrouping and seem to know that the final shelter module is being installed, and that it's their last chance to attack before the shelter becomes fully operational.
  • In-Series Nickname: Lars commonly calls Ray "Little Robot". In a more serious note, Ray's original name is simply "17" according to Desiree. By the end of Canny Valley, Desiree is glad that Ray took her name with more use than what she had.
  • Late-Arrival Spoiler: All the seasonal events are supposedly set after the main campaign and Canny Valley in particular, and you hear Ray and some heroes and NPCs like the Major, Clip and even Dennis, but Desiree is conspicuously absent.
  • Leaning on the Fourth Wall: The game's camera is the Commander's viewpoint from the shelter's periscope.
  • Level Scaling: The Husks and Mist Monsters deal more damage and have more health the higher the power level is on a mission.
  • Lightning Bruiser:
    • The Takers move all over the place, can teleport, and deal the heaviest damage. They are also the weakest Mist Monsters.
    • On the player's side, Ninjas are extremely mobile, and have powerful combat abilities such as Dragon Slash and Kunai Storm, but have the lowest health and shield of any playable class.
  • Loads and Loads of Characters: Four classes, multiplied by four races, multiplied by two genders... is a lot. And that's before we go into the supporting characters like Clip, Lars, the Director, even the robots and maybe Dennis...
  • The Man They Couldn't Hang: The legend of Blackboot Ayers in Canny Valley, who supposedly suffered from "chronic gallows neck", and apparently couldn't look upwards, or to the sides...
  • Mook Maker: The Flingers spawn Husks and throws them on top of the defending unit. To a larger extent, the Storm King creates the Husks from mist.
  • Nice Job Breaking It, Hero!: Thinking that SEE-Bot is broken, Ray has him sent out in the desert with no apparent way to find him. Turns out, the SEE-Bot has Dr. Vinderman's consciousness. Desiree is not amused when she finds out.
  • No Indoor Voice: Kyle and the constructors that share his voice.
  • No Party Like a Donner Party: Canny Valley's name comes from a failed expedition in the valley that resulted in resorting to cannibalism between team members for survival. Of course, Ray wants to end discussion by saying its name came from a can.
  • Oblivious to Love: In the "Love Storm" event, Sarah and Jonesy willingly travel to Hexylvania to find out whether they're in love or it's just the Lobbers' love bombs at work. They overdose on ten vials (instead of the recommended two drops) of Hate Potion until they start loathing the concept of love. Ray and Dennis keep pointing out to the two that they are still hand-holding and having romantic conversations despite constant denials.
  • Only Known by Their Nickname: Most of the heroes are vocally called by their nickname. Cassie Lipman insists to be called "Clip" rather than her real name.
  • Only Sane Man:
    • Director Riggs in most of the conversations tends to take the character's oddities in stride, although he's also the Comically Serious. Then you get to the quest which puts the Director in the Survivors menu... and it turns out that your faceless Commander was the only sane man the whole time.
    Ray: (when you recover a box of "office supplies") What is this? A box full of sticks?
    Director Riggs: I'm not a "carrot" kind of person.
    • Desiree is the one who takes the whole Storm very seriously. She chides others from goofing off.
  • Only Six Faces: Some of your Defenders (who can be deployed in the field) are the spitting image of some of your Survivors (who only appear as 2D "trading card" art), despite both being completely seperate persons.
  • Palette Swap: Vlad in the "Fortnitemares" event is a white colored Taker.
  • The Power of Rock: The Boom Base ability applies Steel Wool music onto the Constructor's B.A.S.E. Anyone within the music's hearing range receives range weapon bonuses.
  • Remember the New Guy?: With the inclusion of Major Oswald, Director Riggs, and Clip in the 6.30 update, the conversations are re-written to include their efforts in the story. For returning players, these are not played, so they just show up in the menu.
  • The Right Hand of Doom:
  • Robot Girl: Ray. She's a robot and she's a girl, but, well, she's a floating sphere with arms, really. Also a heroic version of a Perky Female Minion.
  • The Rock Star: Lars and the Steel Wool crew are retired rock-stars who can still play one hell of a tune, but their primary profession are rock-star scientists, one of the foremost experts on the Storm aside from Dr. Vinderman himself. Their old band's music is extremely popular amongst the survivors.
  • Shock and Awe: The Phase Scout, Recon Scout, Shock Specialist, Trailblaster, Trailblazer and Vanguard Outlanders can deploy shock towers that shoot chain lightning at approaching enemies. There are also ceiling- and wall-mounted electric traps.
  • Spell My Name with an "S": Ray is sometimes spelled as "RaY" in certain text boxes. She takes notice of this in one Canny Valley mission related to "reality hiccups".
  • Taking You with Me: A Constructor's DECOY ability can do this. Aforementioned Sploders will also try to go suicidal on you once you get up close and personal with them.
  • Teleportation:
    • Unlike your standard zombie, husks are basically warped to where they need to be at any one time via the Storm. Where they're summoned is very often telegraphed by human-sized storm swirls, which are a good indicator of where incoming swarms will come from when you're planning a defense.
    • One of the gadgets are two teleport pods that can be placed on the ground at a constricted distance and anyone can use. Fired ammo and objects can be transferred through the teleporter by the player.
  • 20 Bear Asses: Most of the campaign quests fall into this category - unique to Fortnite is how you can spread it across several missions, as each mission has its own objective that must be fulfilled to "save" campaign progress. Only got ten bear asses? Better build those radar towers anyway or you're gonna hunt them down all over again. Some missions lampshade on the ridiculousness of specific bear asses.
    Carlos: A round of Jefe, winner takes all.
    Lars: A round of Jefe, lose must fall.
    Ray: Do you have any cards or... Alright, we'll find cards.
  • The Unintelligible:
  • Video-Game Lives: A player starts a mission with three lives. Getting knocked down lets them resurrect on the spot costing one life, or let another player revive them for free. Losing all lives or falling off the map re-spawns the player back to the starting point (or to the nearest banner).
  • Wham Episode: You finally discover the Vindertech research lab in Plankerton, and head out to find Dr. Vinderman, the one person who might be able to shut down the Storm once and for all. Except a chunk of his lab is a literal smoking crater, the good Doctor is nowhere to be found, and the approach to his lab is heralded by a confusing message to Ray from the Doc telling her to "find Ray". The data you recover from the lab is a message from the Doctor with him saying "if you're hearing this, I'm probably dead", but with a message of encouragement telling the Commander that he was chosen specifically for the job and that as long as they press on, the world can be saved.
  • What Happened to the Mouse?: Most of Ramirez's dialogue is replaced by Major Oswald. This retcons a storyline where Ramirez is worried about her family's state.
  • What the Hell, Player?: Downplayed. The heroes will remark a "You serious?" to the player whenever one tries to make them do something else (such as trying to reload when they're editing).
  • Wham Line: "I see... Canny Valley. I see the true Ray. I see the Doctor. I see WAR."
  • You Have to Believe Me!: The "Tales from Beyond" event. Lok is found damaged and claims to have seen a monster near Homebase, but due to his condition even Ray has problems believing him. Turns out it was a 2-foot version of Kevin from Battle Royale.
  • Zerg Rush: All Husks will target a single entity and use their attacks in full force.

    Battle Royale 
  • Added Alliterative Appeal: The names of locations (Tilted Towers, Lucky Landing, etc.).
  • Advancing Wall of Doom: The storm continuously encroaches on the island, with players who get caught up in it taking continuous damage. If the match goes on for too long, the storm eye will shrink away to nothing, leaving the island completely covered by the storm.
  • All for Nothing: After a small meteor struck one of the buildings in Tilted Towers during Season 4 and destroyed it, Season 5 saw the slow reconstruction of a new building where the old one stood. Towards the end of the season, it was finally completed, only for the cube to crush it in Season 5's last week.
  • All Hail the Great God Mickey!: About halfway through Season 5, the Tomatohead reappeared... with an entire temple dedicated to it, covered in tribal markings and now worshiped by what seem to be tribal cultists wearing Pizza Pit uniforms that perform a strange ritual which involves dropping a large tomato on their heads. The structures and markings found around the temple imply that the Tomatohead was sent to the past, where it was promptly worshiped as some sort of deity.
  • Alternate Reality Game: Leading up to Season 5, a rift consumed the giant Durr Burger mascot in Greasy Grove and was later found in the middle of the Californian desert next to the car Fortnite's police cars are modeled after. An agent was stationed nearby which gave out a phone number that, in conjunction with several other audio signals distributed during the ARG, revealed the location of both the remaining rifts and several Loot Llamas placed all over Europe. Upon Season 5's release, the mascot was "returned" to the world of Fortnite, taking Drift and the All-Terrain Kart with it as well.
    • It should be noted, however, that the disappearance of the other props on the map are speculated to be a Red Herring; the agent dropped a book conveniently opened to a page where they had circled several letters in pen spelling "nothing."
    • The Season 4 prelude subverted this with a Red Herring as well. When attempting to make a spectrogram of the ambient noise produced by the large meteor, it would simply display the frames for the "Take the L" dance.
  • Arc Words: Ever since Season 5, the term "Order must be restored" or variations thereof, have been showing up in a lot of the more plot related images.
  • The Artifact: Several things that were relevant for the per-Season weekly challenges still remain long after those challenges and Seasons end. "Dance in different forbidden locations" (in front of "No Dancing" signs) was a weekly mission in Season 3, but the signs were never removed, and some were even added, including one in Paradise Palms in Season 5, but the mission didn't return until Season 7 with new signs entirely; "Score a goal on 5 different pitches." was a Season 4 mission coinciding with the 2018 World Cup, but the homemade soccer fields persisted past the Season end; "Shoot 5 Clay Pigeons at different locations" appeared in Season 5 and the machines never left afterwards.
  • Ascended Meme:
    • The “Orange Justice” emote from the Season 4 Battle Pass, a dance based on a Boogie Down contestant’s entry. The video went viral, resulting in the “Justice For Orange Kid” movement after he lost the contest.
    • YouTuber Muselk posted a video where he attempted to rescue an enemy player named Chaperdoodle who was stuck in a low location on the map, below the build limit (where you can't build anymore) because he seemed nice enough. Due to the build limit being too low, Muselk attempted to bring an ATK down so they could bounce off of the roof to reach the staircase he had built, but in the process he accidentally hit Chaperdoodle with the ATK and sent him careening off the edge. Epic loved the video so much that they retweeted it and memorialized it ingame with a tombstone for Chaperdoodle and a set of bouncy tires to allow anyone that falls down there and has materials to build their way back up.
    • invokedThe Fortnite subreddit named the Cube "Kevin" to get around an automod filter. After the November 4th, 2018 Cube explosion event, Epic put in some limited-time challenges with the reward of a Back Bling named "Lil' Kev", which is a piece of the exploded Cube.
  • Attack Its Weak Point: The Food Fight LTM places emphasis on defense as each side guards the mascot head on the top of their restaurant. It's actually a pretty large target that you can get to with just the Hand Cannon if you play your cards right.
  • Awesome, but Impractical:
    • Ironically, building huge forts from whole cloth is this. You'd need to mine the necessary materials, and then build whatever you want, all while at the risk of being spotted and shot down by enemies who happen to be nearby, with that big thing under construction being a blatant giveaway that there's someone waiting to be killed. And even once your dream fort is done and fortified to withstand an enemy assault, there's the high possibility that it'll get swallowed up by the storm anyway, rendering your efforts moot. Big forts see a bit more use in 50v50 where each team has clearly-marked sides and can help protect teammates on the frontlines.
    • Port-a-Forts. Placing one on the ground creates a big tower made of metal that you can climb up and snipe from, with the flared roof giving you cover. But seeing a Port-a-Fort suddenly spawn is a sure giveaway that someone is there, making them more likely to be killed with a sneak attack. Again, they're more useful in 50v50, where stealth is less of a priority.
  • A Winner Is You: If you or your team manages to be the last one(s) standing, all you'll see is just the message "#1 Victory Royale!"
  • Bad Santa: Season 7 introduces Sgt. Winter, a musclebound Santa-like fellow whose idea of a greeting is riding a big ice wave onto the island while brandishing a BFS and commanding an army with airplanes. He also carries a pistol on him at all times and pilots a sleigh loaded with missiles.
  • Balloonacy: Introduced in November '18 are packs of balloons that you can somehow inflate despite them not providing a gas tank. One or two will increase your jump height and act against gravity, usuallynote  negating fall damage. A third will lift you right off the ground.
  • BFS: The Infinity Blade, initially wielded by Sgt. Winter in the Season 7 opening, became an item that spawns in Polar Peak 5 days after the Season started. It's a three-hit kill on the regular swing and has a huge jumpslash, both of which eat through builds as well.
  • Blatant Burglar: The Scoundrel (male) and Rapscallion (female) outfits, which both come with black pants and shoes, a black and white striped shirt, a Domino Mask, and a black beanie.
  • Bloodless Carnage: No blood or bruises come out of the person's body after they have been shot or exploded. When one is eliminated, they are teleported out of the island.
  • Boring, but Practical:
    • Wood constructs may not be as durable as stone or metal, but they build the fastest and material for them is by far the most common. Even a single wooden wall can spell the difference between life and death; as long as it has any health left, it can stop a hit that would've otherwise killed you.
    • Ammo boxes may not have the useful support items and weapons that chests and supply crates carry, but they're always worth looting to keep your weapons stocked.
  • Book-Ends: Season 4 starts and ends with the arrival of someone Trapped in Another World; the Visitor (who was inside the meteor that turned Dusty Depot into Dusty Divot) in the beginning, and Drift (who was warped from the real world to the Fortnite-verse along with the Durr Burger head) in the end.
  • Celestial Body: The "Galaxy" costume is one of the default male outfits, except rendered entirely as a galaxy.
  • Changing Gameplay Priorities:
    • Although killing people is still the primary focus, some of the weekly missions require you to do out-of-the-way things including finding and deciphering maps that lead to Battle Stars, testing your knowledge of map landmarks with a goal to search between 3 objects, locating a series of random objects like rubber ducks or garden gnomes, or (in Season 4) dancing together with 3 other people to lift up a disco ball.
    • Season 5 changes the dirt racetrack on the east side of the map to a modern black tar raceway that golf carts frequently spawn at. The racetrack comes with a starting line that will time how fast you complete a lap around the course.
  • Clown Car: The Battle Bus holds up to 100 combatants. A standard American school bus, which makes up the primary component of the Battle Bus, can seat up to roughly 60 adult passengers. Granted, it's likely that the remaining combatants are standing inside the bus or sitting on its floor, but especially considering that they're carrying pickaxes, gliders, and optional Back Bling, that bus is practically a pocket dimension. Averted in 50v50 and Final Fight, where each team has its own Battle Bus and each team consists of a more bus-accomodatable 50 players in the former mode and 20 players in the latter.
  • The Cameo: Wreck-It-Ralph appears in Risky Reels' theater screen quickly running in and waving at the player before leaving. The free "Hot Marat" emote is based on a dance from the film.
  • Character Customization: The game has granted more customization to players as time passes. As of Season 7, you can change characters (with several outfits having selectable variations and some, like Calamity and Lynx, even having multiple groups of selections), your Back Bling (a cosmetic item you can wear on your back), your pickaxe, your glider, the contrail that appears when you skydive, the emotes you have on your quick menu, an icon that you use, and alternate skins (Wraps) for your weapons and vehicles.
  • Cosmetic Award: All of the rewards you can earn by leveling up your passes are simply cosmetic items that offer no gameplay advantage. There's also the umbrella, which is only given for a Victory Royale in either Solo, Duos, or Squads (the game isn't just going to let you easily grab one by doing 50v50 or Final Fight!).
  • Critical Existence Failure: An interesting case applies to buildings: when part of a building is disconnected completely from the ground, that part will abruptly self-destruct, leaving behind no debris or even construction materials. For best results, try this on one of the hi-rises in Tilted Towers. Tall apartment complex whose first floor has been reduced to a single support beam? Subsequent floors stay in place perfectly fine. But as soon as that support beam gets destroyed? The whole thing vanishes, possibly sending occupants in the highest floors to death by fall damage.
  • Crossover: There's one with Avengers: Infinity War in May 2018. The limited-time event adds a new mode called 'Infinity Gauntlet Limited Time Mashup' where the Infinity Gauntlet randomly spawns on the map. Pick it up to become Thanos, and make the other players suffer.
  • Damn You, Muscle Memory!: An experimental update allowed players to re-deploy their Gliders after jumping from high places, but was removed from main game modes a few weeks later after poor reception. A lot of people died of fall damage in the days immediately following the second patch.
  • The Dead Can Dance: The boogie bomb works on cube monsters. Try it sometimes.
  • Die, Chair! Die!: After the terrain itself, the majority of the scenery is essentially variously-shaped collision boxes that you can smash for materials. Taken amusingly literally with a Season 7 challenge tasking the player to destroy 80 chairs.
  • Do Not Touch the Funnel Cloud: The floating island of Season 6. Think about it, a tornado strong enough to lift an island should probably affect people a lot easier than that...
  • Easter Egg: Dabbing continuously for 15 seconds using the “Infinite Dab” emote will cause the accompanying music to become bass boosted and heavily distorted.
  • Elite Mook: The elite cube fiend, which somehow still isn't as elite as the red and yellow-glowing ones. Hope you reloaded...
  • Exact Words: Challenges that seem difficult on their face can sometimes be completed in non-obvious ways. "Deal damage while riding in a vehicle"? Doesn't say anyone has to be driving it. "Land at X location"? You certainly can do that at the start of the match... or after diving from a Launch Pad, Stormwing, or redeployed glider.
  • Expansion Pack World: New landmarks are added here and there, occasionally replacing old ones. Sometimes this is justified (the superhero mansion and villain base being crafted as movie sets in Season 4, the various structures that came about as a result of the rifts in Season 5), and sometimes it isn't (why did Anarchy Acres get replaced by a country club in Season 5 again? And where was Tilted Towers back before Season 3?).
  • Expy:
  • Failed a Spot Check: The "Down On The Ranch" loading screen description states that "Llamas keep escaping their pen for some strange reason." It probably has something to do with the man wearing an inflatable llama on his waist.
  • Fake Balance: Luck-based balance flavor. Several weapons are affected by an RNG mechanic known by the players as bloom, which causes shots fired by them to go on non-straight trajectories to places you're not aiming at. Thusly, you can lose a gunfight because you shot an outline around your enemy like a Tom and Jerry cartoon, or win a gunfight because your gun seemingly started shooting lasers instead of bullets.
  • Floating Continent:
    • Season 6 sees the primary center house part of Loot Lake lifting off into the air in a tornado and floating above the map. The tornado lifts players into the air and allows them to reopen their gliders to reach the island.
    • At some point Epic decided to take all the season 6 playground minigames and stick them together in a bunch of connected floating platforms over Battle Royale island. Prepare to build like mad... or just grab those new balloons.
  • Flying Car:
    • The Battle Bus is an improvised example, made out of a blue school bus with a hot air balloon attached to it.
    • In the "Getaway" mode, your goal is one of four white vans that's rigged up the same way as the Battle Bus.
  • Follow the Chaos: Other than the noise of loud gunfire or footsteps, seeing a clutter of items and built structures outside of named locales signifies a battle has happened there already.
  • The Fourth Wall Will Not Protect You:
    • The rift that appeared in Season 4 as a result of the rocket launch warped several objects out of the Fortnite world. The Durr Burger head was taken to our world.
    • In Seasons 5 and 6, a giant cube appeared on the map and moved around (by rolling in Season 5 and flying in Season 6). Players who died to attacking it had their cause of death listed in the kill feed as a glitchy icon that rapidly changed between the mysterious symbols shown on the cube.
  • Freemium: Downplayed with the Battle Pass. The Free Pass includes sparse rewards for every couple of tiers passed while the actual Battle Pass has a new reward per tier. Buying a Battle Pass gives the player all rewards from previous tiers and playing the game for a good amount time will net enough V-Bucks for the next season's Battle Pass. Also, none of the rewards have any gameplay benefits, so the only point is to make yourself stylish.
  • Frictionless Ice:
    • The Chiller trap allows you to invoke this; anyone who stumbles upon it will have their feet encased in ice, causing them to slide around. The News bulletin for its arrival flat-out states it:
      Hello ice, goodbye friction!
    • Season 7 vaulted the Chiller and added a frozen area with icy lakes that have the same effect.
    • One of the LTMs for 14 Days of Fortnite was Slide, which gave this effect to everyone, all the time, plus an infinite Grappler to more easily exploit the ice physics.
  • From Nobody to Nightmare: Drift was sucked into Fortnite from the real world when the Durr Burger mascot "returned" to the map. He starts improving his racing uniform, but immediately goes a different route afterwards and ends up dressing in an utterly demonic feudal Japan garb, to the point where his last evolution has his cloak emitting pink lightning. In a subversion, however, he remains friendly the whole time despite his menacing change of clothes.
  • Funnel Cloud Journey: The Season 6 island tornado. Thanks to everyone getting their own gliders, it's possible to ride the tornado and either land on the floating island, or essentially re-deploy on a different part of Battle Royale Island.
  • Gamer Chick: Lynx seems to be one, if her livestreaming setup in Frosty Flights is any indication.
  • Giant Mook: Cube Brutes.
  • Grenade Hot Potato: Shortly after the release of Dynamite, an interaction was added to throw it back. It has a fairly long fuse, so if your opponent is just tossing it willy-nilly in close quarters...
  • Guns Akimbo: One of the weapons you can equip is a pair of pistols that are fired together. Strangely, you can't just pick up two individual pistols and then fire them together or split the dual pistols off into individual weapons.
  • Hand Cannon:
    • One of the available weapons is a pistol bearing this name. It has the highest per-shot damage of any pistol-class weapon in the game, but in turn it fires very slowly. It's also one of the loudest weapons available, in a game where stealth is the key to surviving as long as you can, except in 50v50 where frontline-vs-frontline fights render stealth irrelevant.
    • A lesser example is the Dual Pistols. While not as strong as the Hand Cannon, the two pistols are still stronger than an Assault Rifle, and can deal a beefy 42 damage per shot. They were temporarily vaulted but later returned to the main game.
  • Hitbox Dissonance: A common complaint among the playerbase is that the hitboxes for player-built structures are far too big, and they often block shots that seemed clean. This despite being the same game that lets you shoot through the gap between the bent slats of a garage door.
  • Hit Stop: Beginning in Season 5, the game will dramatically slow down during the kill that ends the match.
  • Holiday Mode:
    • In addition to themed outfits that made debuts around the holidays they were made for (such as Chinese-themed outfits for the Chinese New Year and the Cuddle Team Leader for Valentine's Day), certain holidays also bring changes with them, typically including a weapon swap (Halloween brought with it a Jack-o-Lantern rocket launcher, and Easter swapped the regular grenade launcher for one that shot giant bouncy eggs).
    • The holiday season of 2017 added Christmas tree lights to all the bushes (including the disguise), replaced certain minor landmarks with Christmas trees that could have chests under them, reskinned the Battle Bus from blue to red and green with wreathes, replaced the Bus's balloon with a Santa-shaped one, changed the Bus's usual club beats to a slow, melodic carol-esque song, and made the grenade launcher shoot exploding snowman heads.
    • The 2018 World Cup led to the broken-down houses north of Pleasant Park being replaced by a large unnamed soccer field, alongside outfits of the default characters in soccer player gear, with axes, a glider, and an emote to match.
  • Hyperactive Metabolism: The apples and mushrooms found on the ground are able to heal and increase one's shield respectively. Unlike bandages and smaller potions, the player can consume as much food as they can find. The Fortnite's first birthday event also added slices of cake that heal both health and shield, but can only be found around decorative whole cakes which spawn in fixed locations.
  • Interspecies Romance: Season 4's "Quiet On The Set!" loading screen depicts, among other things, Leviathan (a fish in a robotic suit) and Jungle Scout (a human woman) caressing each other. The description states that Leviathan was just puckering up for a kiss before the prison behind them was hit by a meteor. Later, Season 5's "Opening Night" loading screen shows a group of characters about to watch a movie, with Leviathan embracing Jungle Scout among the crew.
  • Involuntary Dance: The Boogie Bomb forces those who were hit (including yourself and your teammates) to dance for a few seconds at the cost of not being able to do anything but move and jump.
  • Italians Talk with Hands: While no talking is involved, the "Praise This Tomato" emote ends with both hands in a distinctly Italian pose. Literally praising the tomato.
  • Lawyer-Friendly Cameo: "Orange Justice" is allegedly the implementation of the infamous "Orange Shirt Kid's" dance after he lost the #BoogieDown contest, despite the perceived disparity in recognition and fame. In reality, it seemed to actually be one of Roy Purdy's extremely similar dances, as implementing the real dance would most likely incur legal problems from failing to enforce what is basically a contract, i.e. the terms of the contest... except for the fact that in the game files, it is named "Mask Off", and the hand movements of the dance is clearly taken from this video from June of 2017, which explains why the theme for Orange Justice is a Suspiciously Similar Song to Future's Mask Off.
  • Lighter and Softer: Battle Royale contains none of the dark undertones of Save the World, even going so far as to imply the island itself is nowhere near as violent as the game makes it out to be. This is especially true in the Blockbuster and Road Trip storylines, where the former is about movie crews working under the pressure of the recent meteor impacts and discovering an alien who only wants to go home, and the latter is simply about a group of friends having fun and Drift genuinely enjoying himself after the obviously fear-inducing experience of being sucked into another world with no way to get home.
  • Little Red Fighting Hood: Fable is this trope to a T. Loading screens feature her fighting off several werewolves and even a hunting a vampire.
  • Loads and Loads of Characters: The loading screens and CGI cutscenes for the game treat each outfit as its own unique character. It falls into this once you realize that as of Season 5, there's more than 100 outfits, with more added roughly every week.
  • Lord British Postulate: A variation in the Battle Royale mode. In Season 3, due to the fact that a certain quest involved interacting with ice cream trucks, Epic Games buffed the health of all the trucks to 100,000. That didn't stop the players from trying to destroy them anyway.
  • Made of Indestructium: Certain structures will merely trigger an "ineffectual picking" animation if you're not allowed to mine it for materials, like certain walls and silo doors and particularly the cube crystals growing through the house - you'll find several attempts online to destroy just the house and leave an odd crystal structure in its place.
  • Magic Mushroom: You can eat blue mushrooms to generate five points of shielding per shroom.
  • Metagame: The building part of the game used to not have nearly as much effect on the fighting, as it took a while to build things due to only being able to move to the right on the building select list. If you could build a staircase with a wall in front you were golden, and other than that building was mainly used to get around. As the seasons went on, eventually "build battles" started, in which players in a fight spam building pieces to try and get the high ground on each other and take potshots when they get a chance, basically mandating a switch to the Builder Pro control scheme in order to keep up and making people invest time into learning how to constantly swap between building and weapons on the fly.
  • The Mall: Season 9 in 2019 has Retail Row evolved into the Mega Mall, the biggest indoor combat area to date (which can still be levelled with enough time and ammo.)
  • Mobile Shrubbery:
    • The Bush item disguises the player (unsurprisingly) as a bush until they take some damage.
    • The Sneaky Snowman, similarly, disguises the player as a snowman. Not so similarly, it gives them 100 points of snow armor, but will break if they pull out another item — and can be thrown instead of worn, to mislead your enemies.
  • Modesty Shorts: All female skins use this trope, but it's especially notable with the Fable skin, due to having a long and free-flowing skirt.
  • The Monolith: The purple space cube is a more proactive take on this trope.
  • More Dakka: The new Food Fight LTM brings with it a dual machine gun turret (deployed like the traps), which comes with infinite ammo and merciless damage, with just its overheating holding it back.
  • Ms. Fanservice: The beginning of Season 6 brought forth a new skin named Calamity, a cowgirl with a white tank top, plenty of midriff, short denim shorts, and some accidental Jiggle Physics.
  • Mundane Solution: While the turret was intended as the go-to weapon for hitting the enemy target in Food Fight, there's nothing stopping you from using some other weapon, be it the heavy assault rifle or the six shooter.
  • Negative Space Wedgie: As part of Battle Royale's ongoing developing storyline, on June 30th, 2018, at precisely 1:30 PM EST, a large missile launched from the supervillain lair located on the hill next to Snobby Shores. Once it reached sufficient altitude, various objects started raining down in certain locations, before the rocket itself exploded and left a giant shattered crack in the sky. Smaller ones then began to pop up afterwards, including at Greasy Grove (taking the burger part of the Durrr Burger sign with it) and at Retail Row.
  • Nerf: Many have come and gone, including lowering trap damage from 125 to 75 (before bumping it back up to 150), decreasing pump-action shotgun damage (from 90 to 80 with a green one and 95 to 85 with a blue one, plus lowering the headshot damage multiplier from 2.5 to 2.0) so that it's impossible to score a One-Hit Kill, and cutting down the amount of spare rockets you can have to 12 total to keep games from becoming rocket spam. Notably, Season 5 led to double pumping getting completely destroyed, as the amount of time it takes to fire a second shotgun after shooting a first was increased to the point that it's pointless to even attempt.
  • Never Say "Die": As stated below in Non-Lethal K.O., nobody actually dies in Battle Royale, so the word "elimination" is used instead of "kill" to denote defeated players.
  • Nitro Boost:
    • The All-Terrain Karts have a powerslide feature. Much like in Mario Kart, maintaining a slide long enough results in a speed boost when you let go, with the boost getting more powerful the longer you drift.
    • New for season 6, the Quadcrasher is more of a straight example, speed boost during button press followed by a cooldown time - with the addition of being able to break through anything.
  • No Fair Cheating: Playground mode doesn't let you complete challenges. You have to do them in modes where you run into the risk of unfamiliar players or the storm killing you. You can mitigate that risk by playing in 50 vs. 50 mode, where half of the map is generally safe, but that just makes it a Luck-Based Mission as to which half is safe.
  • Non-Indicative Name:
    • Despite being called "Battle Royale" mode, several limited time modes aren't a Battle Royale at all;
      • 50v50 and Teams of 20 pit massive teams against each other as opposed to small groups like the genre standard.
      • Getaway revolves around getting a jewel from a supply drop and reaching an escape van.
      • Score Royale's goal is to reach the required number of points first by collecting loot and killing other players.
      • Disco Domination is basically Domination from the Call of Duty series (complete with respawning in the first few circles), except with two teams of 30 and you're capturing dance floors instead of flags.
      • Team Rumble is essentially a regular old Team Deathmatch.
    • Campfires and Launch Pads are classified as traps, despite having no harmful properties; the former just regenerates health for you and your allies and the latter launches you up with the chance to deploy your glider (though you can get hurt or die from failing to deploy your glider before you land). Bounce Pads can possibly throw off enemies who come near them, but their main purpose is to propel yourself and your allies upwards, as players who use them become immune to fall damage until after they land.
  • Non-Lethal K.O.: Implied when a player is eliminated, adding to the lighthearted nature of the game. Nobody sheds a drop of blood at any point, and instead of leaving a corpse, a teleporter of sorts whisks their body out of the island, leaving behind only the items they had. When the player returns to the lobby, the same teleporter puts the player back on the lobby pedestal, none worse for the wear. The "High Explosives" and "Fly Explosives" Limited-Time Modes outright mention blasting your opponents "back to the lobby," and the "outlive X players" challenges were edited late in Season 7 to say "outlast" instead to keep in line with this.
  • No Scope: The only weapon truly capable of this is the heavy sniper rifle, which lacks the targeting crosshairs during normal use (something even the pickaxe has). Considering the massive reloading time, if you can pull it off, more power to you. That said, as far as the game is concerned, killing someone with a sniper-type weapon while not zoomed in is enough to qualify.
  • Not the Fall That Kills You: Falling from a great height damages you, and it is possible to kill someone by blasting away the floor from under their feet. Oh, and don't think that sliding down a cliff will negate the fall damage, because it will still apply in full force. Building floors while sliding down said cliff can help. Using a Hop Rock or Bounce Pad negates fall damage.
  • Not the Intended Use: The Tomato toy often gets a lot of use from players who want to learn the names of their teammates in big game modes like 50v50, since it tells you the name of who you hit in the feed.
  • Obvious Rule Patch: When a world event is taking place, the Battle Royale island won't be available in Creative and Playgrounds. You want to watch the event, you have to go into a proper game and risk being eliminated.
  • Our Ghosts Are Different: Picking up a Shadow Stone can turn any player character into a ghost, including humans, werewolves, robots, space robots, vampires, and guys in llama suits. This decreases their gravity, lets them phase through walls, and turn invisible when immobile. Oddly, they aren't immune to weapons in this state.
  • Pacifist Run: It is entirely possible, though rare, to win a round of Battle Royale without killing anymore, or even without attacking at all, usually if the last few opponents kill each other or die from their own carelessness (such as one of their own explosives, fall damage, or getting caught in the storm).
  • Parasol Parachute: These are an alternative to gliders, with the player able to earn a new one by winning their first non-limited time gamemode game in a season. Strangely, despite appearing to be made entirely out of metal, they float just as well as normal gliders do.
  • Pass the Popcorn:
    • Can be invoked with an emote given as the Tier 31 item of Season 4's Battle Pass, which features your character whipping out a bucket of popcorn and tossing kernels at their face.
    • The Season 6 opening cutscene contains a Skull Trooper doing this as he watches the center island of Loot Lake rise into the air, to the bemusement of the Sun Tan Specialist next to him.
  • Pass Through the Rings:
    • Weekly missions that appeared late into Seasons 3, 4, and 6 required the player to skydive through some floating ones.
    • In Season 5, attempting a time trial on the east coast racetrack will require you to drive through these. Season 6 added another racetrack on the northwest corner of the map, just east of Junk Junction, with the same goal.
    • Day 5 of 14 Days of Fortnite had the obligatory "five golden rings" joke; you had to fly through them with the X-4 Stormwing.
  • Patchwork Map: As of Season 7, the island contains a grassy region, a desert region, and a snowy region, all coexisting together.
  • Piñata Enemy: The cube monsters of Season 6, though whether they drop anything is completely random (there's actual pinatas for that).
  • Pointless Band-Aid: Drift wears one next to his left eye.
  • Portal Network: Season 6. The people behind the contained rift deep within Wailing Woods have somehow mastered the physics enough to create four more ground-level rifts that take you to other underground bunkers... less than a mile away.
  • Potty Dance: Season 6 gives us the "It's Go Time!" emote, which is just your character grabbing their crotch and hopping in place to intense music. The description reads "It's either now, or right now!"
  • Puny Parachute: Gliders, even the "full-sized" ones that aren't parasols, really are way too small to do what they do.
  • Purposely Overpowered:
    • In the 'Infinity Gauntlet' limited mode, any player who gets the titular gauntlet becomes Thanos, who is just as powerful as you’d expect him to be.
    • Thanos returns in the Endgame mode, retaining all his power from before, plus a team of Chitauri Mooks. The other team, representing the Avengers, is far more powerful than the Chitauri one-on-one, but not as strong as Thanos. Everyone in the mode has the statistics to curbstomp a player of an ordinary mode, though you obviously won't be seeing that fight in practice.
  • Reclaimed by Nature:
    • Dusty Depot was destroyed by a meteor at the end of season 3, which then became Dusty Divot at the start of season 4. At the start of season 5, a fully grown forest has reclaimed the impact crater.
    • After the cube rips apart and the rift closes in season 6, Leaky Lake has suddenly stabilized with greenery having formed within roughly a minute from the start of the event. By season 7, even the corrupted areas have cleared up.
  • Recycled Premise: Season 7's "Ice Storm" event modes were unabashed copies of Season 6's "Fortnitemares". The only explicit change is the addition of heavy fog — every other difference is due to the overall metagame having evolved with gamewide updates.
  • Revenue-Enhancing Devices: Many, many items are available from the ingame store and the Battle Pass, and all of them are cosmetic, including dances, icons, spraypaints, toys, outfits, gliders, and axes (Battle Stars are also occasionally sold, but they just increase your Battle Pass tier, which leads to more cosmetics). A maxed-out gold Battle Pass earns, among other things, enough V-Bucks to upgrade next season's pass with a handful left over, and you can earn a trickle of V-Bucks even on a silver Battle Pass, so theoretically you could be earning as much content as paid players without having ever spent a dime, but you'd have to spend several seasons earning barely anything just to get there.
  • Revolvers Are Just Better: The Six Shooter introduced in Season 6. Despite just a 6-round load, the accuracy, speedy reload and fantastic rate of fire during normal use (literally shoot-from-the-hip fan-fire) make it a handy-dandy weapon.
  • Riding the Bomb: Players can take a risk and jump onto a rocket fired by their teammate as it flies through the air and ride on it to shoot people from above while looking cool.
  • Rocket Jump: Impulse Grenades (now only available in Playground) and Shockwave Grenades are designed for this trope, dealing heavy knockback and no damage. Trying it with regular rockets is not advised.
  • Rocket-Tag Gameplay: Battles are very ambush heavy, as it doesn't take much for even basic weapons to drain your health quickly. Add in stuff like rocket launchers, grenades and other assortments of insane legendary weapons, and the last parts of the mode usually comes down to whoever is better at movement/building quickly. The High Explosives mode takes this literally and Up to Eleven, where every weapon spawn is now an explosive weapon capable of one-shotting any player without max health and shields.
  • Shopping Cart Antics: You can find and use shopping carts for faster travel. If you have teammates, one of them can ride in the basket of the cart and fire away while you push them around.
  • Short-Range Shotgun: While the pump and tactical fit this bill well, the crown goes to the double barrel shotgun, which is capable of dealing damage in the 120s but only if you're close enough to kiss your enemy.
  • Something Completely Different: The intro for Season 7 is actually a stop-motion holiday tale worthy of Rankin Bass, about a living nutcracker who's preparing his home for the arrival of Santa Claus... which is being watched on tv by a bunch of the regular Fortniters in holiday outfits, and then the iceberg hits... and then Santa really does arrive, kinda.
  • Spelling Bonus: One of the weekly missions for the first week of Season 4 was collecting floating letters that appeared on short-to-moderately tall surfaces to spell out "Fortnite".
  • "Staying Alive" Dance Pose: Part of a dance that can be bought with V-Bucks.
  • Stealth-Based Game: You pretty much have to be hidden and out of sight for most of the game if you want to survive your way to high standings, as once another player sees you, it's a short matter of time before either of you end up dead (or both, if explosives get involved). Averted in 50v50, where the game tends to develop into frontline battles where stealth is a non-concern.
  • Stuff Blowing Up: Grenades, Remote Explosives, Clingers, Stink Bombs, Grenade Launchers, and Rocket Launchers do great damage to those in the vicinity of the explosion.
  • Sudden Death:
    • In normal game modes, if significantly more time than usual transpires within a match, the Storm Eye will just straight up vanish completely, at which point everyone will rapidly lose health from the Storm until only one person or team is remaining.
    • Normally in Disco Domination, players respawn after death — but once the storm shrinks for the third and final time, they stop. If an entire team is eliminated, the other one wins instantly regardless of points.
  • Temporary Online Content:
    • There have been multiple game modes that were only available for a few days at a time before disappearing. These include one where 2 teams of 50 went at each other, one with only snipers and revolvers, one with only suppressed weapons and increased bush disguise drops, and one where all weapon drops were legendary.
    • In the same mode, parts of the map change permanently as in-universe lore develops. For example, Dusty Depot was destroyed by a meteor and turned into Dusty Divot at the start of Season 4, and the beginning of Season 5 replaced the entire swamp area with a desert and Anarchy Acres with the Lazy Links golf course.
    • Certain items have been put in and taken out of the game, typically because they weren't used much, were hard to balance, were only intended to be temporary in the first place, or just because. For example, shock traps and smoke grenades fit the first category, the Guided Missile fits the second (although it was later retooled with recon as a focus), the Jetpack fits the third, and (starting with Season 6) Impulse Grenades and Bouncers fit the last.
  • That Russian Squat Dance: Part of the purchasable "Squat Kick" emote.
  • There Was a Door: An Inevitable part of gameplay. If you don't know a part of the map and decide to destroy the nearest wall, you may be greeted with a door nearby that could've made your life easier (and potentially less noisy)
  • Toilet Humour:
    • The gas station chain is called Pass 'N' Gas. Passing gas, as in farting.
    • One of the areas is called Flush Factory. It's a factory dedicated solely to manufacturing toilets.
  • Trap Is the Only Option: A common tactic in duos and squads is to pick off players straggling from their team, and then instead of finishing them off, camping over them while they bleed out. The idea is that their teammate(s) will rush over, hoping to apply Combat Resuscitation, but you'll take them down while they're short a member. The probability that they know this is your plan is 100% — but what are they gonna do, not rescue their buddy?
  • Trapped in Another World: Drift is a graffiti artist/racer from the real world who was transported to the world of Fortnite after a rift teleported the Durr Burger mascot back into the Battle Royale map. After this, he starts to take on... a different approach.
  • Unmoving Plaid: The Galaxy skin takes one of the default male outfits and gives the majority of his body a galaxy style that doesn't move with him.
  • Virtual Paper Doll: You can customize your character's appearance in several aspects, such as their outfit, modifications to said outfit, and on-the-back items (known as "Back Bling").
  • We Win... Because You Didn't: The Endgame LTM works this way — Thanos and the Chitauri share 100 respawns, and their goal is to collect all the Infinity Stones, disable respawning for the other team, and kill them. The Avengers' goal is to make them burn through those 100 respawns before they can accomplish this.
  • Whole Costume Reference: From the neck down, Jack Gourdon is based on David S Pumpkins — the only difference is that his head is a pumpkin instead of a Tom Hanks likeness.
  • Who Wears Short Shorts?: Starting with Season 6, Calamity the farmhand wears some Daisy Duke short shorts, but only in her starting outfit; every later outfit trades them in for black jeans.
  • Wide Open Sandbox: Playground mode drops you onto the island with just you and your optional squadmates without the hassle of opponents trying to kill you, letting you focus on exploring and building. However, most challenges cannot be completed and XP cannot be earned in Playground mode.
  • You Gotta Have Blue Hair:
    • Both Ragnarok and Valkyrie of the Harbinger set have vibrant cyan hair; Ragnarok's even extends to his beard and mustache.
    • Brite Bomber and Power Chord have hot pink hair, Teknique has a lighter pink, Calamity shows a darker pink, and Lynx has a regular pink.
    • Zoey has green pigtails.
    • The Neon Glow set has Liteshow with magenta and light blue hair, while Nitelite boasts blue and purple.
    • Shade of the Cobra Crew has a magenta do.
    • Synth Star has a combination of pink, purple and blue.
    • Elmira from the Arcane Arts set has light purple hair.

    Creative 
  • Audience Participation: "The Block" in Season 7 is a contest for replacing Risky Reels to the most creative player-made Point-Of-Interest location using Creative Mode. A new POI is placed every few days.
  • Portal Network: All of the islands created by players currently in a server (as well as islands featured by the developers) are accessible via a hub with interconnecting rifts.
  • Virtual Paper Doll: All customization options from the other modes are available in Creative.
  • Wide Open Sandbox: Players have infinite resources, exclusive building tools, access to assets from the other modes and game modifiers to create the ultimate sandbox for up to 16 players.

Woman: Aside from the part where we almost died, that was amazing!
Ramirez: Hey, don't mention it. It's all in a nite's work.
(flare fires)
Man: Help!
Ramirez: (to her squadmates) All right, guys, who's up for pizza?
Ken: Oh, yeah...PIZZA!
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